Karametra, God of Harvests

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Mythic Rare

Combos Browse all

Karametra, God of Harvests

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

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Karametra, God of Harvests Discussion

Metachemist on General Tazri's Allied Forces of Awesomeness

3 days ago

So let's talk budget, relatively speaking, land base upgrades. For starters all of the Battlebond lands almost always enter into play untapped Spire Garden Sea of Clouds Morphic Pool Luxury Suite and Bountiful Promenade and by rough estimate you can get all of them for about $35-40. These could easily replace the respective Scry Temples of the same colors so that you don't get in the way of your mana distribution.

Rootbound Crag and the similar style lands are quite good, except you aren't running any basic lands in this deck and therefore this will always enter into play tapped unless you happen to have your Canopy Vista in hand.

On that note, I would consider swapping out some of the enter into play tapped lands for a couple of Forest and running one of each basic land. This would allow you to push in a Cultivate or Kodama's Reach to allow you to ramp into the colors you need for what you have in hand at the time. This would have the added bonus of your Zendikar lands having a chance to enter into play untapped.

For the tri-color lands, I would consider running a full set of all the Lairs and removing the tri color lands that strictly enter play tapped. They are good in three color decks for early color fixing but in 4-5 color decks they just seem to slow you down. The lairs at least let you tap the land you bounce back first to get the mana in your mana pool so you can have a chance to play out something.

And finally, promise we are almost done!, if you can get more of the various lands that are "dual" types ex Plains Forest etc, those can be fetched out by Karametra, God of Harvests if they have Plains or Forest as one of those types. Sword of the Animist also allows you to go fetch basic lands out of your deck for swinging with a creature, which is something you're gonna want to do with this deck anyway.

Phew!! Sorry for the lengthy commentary, hope this helps or gives you some ideas of things you can do to improve you land base with spending thousands of dollars on true duals. :)

Hexaflexagon on Command the Angels

1 month ago

Hey bushido_man96,

Thanks for your reply. I didn't realize Shield of the Oversoul was so redundant, as I thought it gave lifelink, not flying. Lifegain is a major theme of my deck, as my Angels can get lifelink from Lyra Dawnbringer, which is why I have a few payoff cards. You are right about Oath of Nissa, and while I have known about Sylvan Library for a long time, this is the first time I have seen Mirri's Guile. I'll definitely make the switch. Zendikar Resurgent might be good, so I'll see if it will be good in playtesting once my deck is down to 100 cards. As for your anthems suggestion, I will take out some of them, but I still want 1 or 2 to see how they go.

Thanks again,

Hexaflexagon


Hey multimedia,

Thanks for your reply. I didn't know you played Commander! A welcome surprise. And yes, I agree with you, it is very hard to take out cards. I'll probably take out these cards from your list:

Thanks for your help in another deck of mine,

Hexaflexagon



multimedia on Command the Angels

1 month ago

Hey, nice beginner Angel Commander deck. I saw your topic in the Commander Help Forum. The cards I'll suggest you cut to make 100 cards are fine cards, but they're not as good as other cards already here. When you get down to the last remaining cards to cut from a Commander deck it's hard, have to make some tough choices, some good cards will be cut. I'll start with the least good Angels and anthems.

Cards to consider cutting (in no order):

Lots of anthem effects that only pump Angels are less needed because Angels already have high power as well as flying. Pumping them with anthems isn't doing much. Lyra is the exception because she's an Angel and her anthem effect gives Angels lifelink which is very good for the strategy here. Skirmisher is another exception, she's also an Angel and can also give Angels lifelink.

I have other suggestions if you're interested. Would you like more suggestions?

Good luck with your deck.


Doombeard1984 on Elf Rumble!!!

1 month ago

Thanks Homelessguy, it's actually less of a token deck and more of an elf ball deck. I have recently also changed my commander to Karametra, God of Harvests to help draw out the land and make Genesis Wave even more effective. I should probably update the cards lol. Green has always had a bit of a special place in my heart for me. I'm a timmy til then end lol

kamelyan on Test Green White Cat

1 month ago

Since you're running a lot of creatures, and especially since you're not running Kodama's Reach and Cultivate, maybe you'd like to include Karametra, God of Harvests.

Asceticism will provide your creatures some protection.

random card suggestions: Eladamri's Call for the tutor and Regrowth for the Eternal Witness effect.

Scytec on SynergyBuild

1 month ago

Hey man, are you familiar with the EDH build enchantress that's currently helmed by Karametra, God of Harvests? I am looking to build an Estrid, the Masked version of it, and I was wondering what cards in the color blue other than Mystic Remora and Cyclonic Rift you'd recommend. Those are staples, and an obvious inclusion, but blue enchantments is not something I am intimately familiar with. If you have the time I'd appreciate some suggestions, if not, no worries. :p

IzzWizz on Estrid Bant Enchantress Pillowfort

1 month ago

I'm going to assume that Serra's Sanctum, Replenish and Academy Rector were left out for budget reasons.

I've been playing a G/W Karametra, God of Harvests enchantress build for about a year that I'm working on porting over to either Tuvasa, the Sunlit or Estrid, the Masked Here's my thoughts:

I prefer Ground Seal over Rest in Peace. It hoses most graveyard and reanimator stategies, while leaving your own graveyard intact for replenish effects.

Nevermore isn't great unless you know there's dedicated hate out there. I can't imagine wanting to cast this unless I'm pretty sure it's going to stop a Merciless Eviction or Bane of Progress.

I don't like Faith's Reward. Teferi's Protection accomplishes the same thing for 1 mana less and can double as a fog in a pinch. If a sweeper catches you with your mana down, you're better off with Replenish or it's budget replacement Open the Vaults

Don't run Ever-Watching Threshold along side Propaganda, Ghostly Prison and Sphere of Safety. Sticking one of those is already enough to disincentivize everyone else from attacking you. You're just not going to trigger the card draw often enough, AND it's only 1 card per combat step. I might be on board if it was per creature. It's also unneed, we're up to 7 enchantress effects with one in the command zone if you want it. Drawing cards isn't going to be a problem.

I'm not really a fan of Genesis Wave outside of green decks that ramp crazy fast and cast it to put half their deck on the field. We want more tutor effects to get out our enchantresses and start snowballing. Eladamri's Call and Green Sun's Zenith both deserve spots. Commune with the Gods is pretty good too.

If you see any amount of Mizzix of the Izmagnus, Meren of Clan Nel Toth, Atraxa, Praetors' Voice or Infect decks in your meta, then you're nuts for not running Solemnity. Kind of odd to see Phyrexian Unlife in a deck without tbh. You'd be better off with Worship or even Island Sanctuary than running unlife by itself since it only buys you 10 points of life.

Speaking of Solemnity, there's some fun combo's you can run with it. Land Decree of Silence and you have the game pretty much locked down. Dark Depths is the old stand by, still good though.

If you opt to not play Solemnity, you should run Parallax Wave. Parallax Wave + Opalescence or Starfield of Nyx means everyone else is done playing creatures, since you can just exile them all. For those that don't know how this works, it's basically the same as sacrificing Oblivion Ring in response to the first trigger. 1) with both parallax wave and opalescence out, exile an opponents creature. 2) HOLD priority and exile parallax wave to itself (opalescence turns it into a creature). 3) allow the stack to resolve. Parallax wave's second ability will remain in effect as it leaves the battlefield and immediately return it. The returning parallax wave is recognized as different wave than the one that just left play. 4) Allow the trigger exiling your opponents creature to resolve and it's gone for good. 5) repeat. You can also abuse this for infinite ETB triggers on your own creatures if you want.

You don't have any real ramp in your list as it is. Exploration and Burgeoning will let you play extra lands, but you still need to drawn them. Karametra only works when you cast a creature and you only run 14. Heartbeat of Spring helps your opponents as well as yourself. Zendikar Resurgent is expensive as shit and Mirari's Wake will rarely make around the table. The green enchant land cards will actually ramp you, and are quite good. They're a bit better in an Estrid list, but they worked very well for me in my G/W build. Abundant Growth (tho it's only fixing, not ramp), Fertile Ground, Overgrowth, Utopia Sprawl and Wild Growth are all worth slots. The other 3&4 CMCs aren't as great, with Weirding Wood being the best.

RomanNumeroDos on Lets speculate on the confirmed ...

1 month ago

Phaetion That's the same problem I had when I had Karametra, God of Harvests,Krond the Dawn-Clad,Mirri, Weatherlight Duelist enchantress deck.

Krond was the first cmdr in the spot, losely half auras half enchantments. I got frustrated on how greedy Krond is with her CMC color cost so I decided to switch.

Mirri was the second cmdr of the deck, mostly auras without vigilince. If I had a vigilence card, I would wait for Predatory Urge so I can use her as removal & tap her so I can use her effectively. As I played her more I lost alot of power without having any creature left ot enchant.

Karametra was the 3rd & final cmdr of the deck, mostly enchantment permanents on the board(hardly any auras), I cast as many enchantments as I could while protecting myself with Avacyn, Angel of Hope, Sigarda, Host of Herons and Shalai, Voice of Plenty. It usually came down to me top decking a Starfield of Nyx to win.

Tuvasa, the Sunlit gave me what I wanted in a enchantress commander. It beefs itself up with the amount of enchantments I have out on the field as well as giving me that extra card once a turn. Let's also not forget how big she/he gets with Enchanted Evening. He/she also let's me use the color blue to put in powerful blue enchantments in the deck without sacrificing the powerlevel of my previous deck. I also trough in some decent auras that let me swing in without him/her getting chump blocked. I have to test her/him out more but for the most part, Estrid is in there to protect cards like Serra's Sanctum, My cmdr & any other enchantment that valuable to the win con.

Last but not least, let's talk about the lockdown I improved upon. Sterling Grove + Privileged Position = Can't target my stuff + Aegis of the Gods = Can't target me or my jank + Avacyn, Angel of Hope = Rift me or Exile my entire board + Enchanted Evening = Rift, Exile the entire board or concede.

Sounds cocky but it wins games if people let my board get that dumb.

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