Karametra, God of Harvests

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Mythic Rare

Combos Browse all

Karametra, God of Harvests

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.

Karametra, God of Harvests Discussion

TypicalTimmy on Sisay CEDH

6 days ago

What I am seeing is that you have a lot of solid cards that are great in a vacuum, but not a whole lot of cards that actually work well with one-another. In others words you don't just lack combo, you also lack synergy. The issue with a deck like this is that you may be casting spells and expanding your boardstate every turn, but you aren't doing anything impactful to the game.

  • You may feel like you are going off, but really you are just playing random cards.

What you lack, overall, are bombs. You need cards that immediately threaten the presence of the game such as Craterhoof Behemoth .

However, your Commander is Captain Sisay , so I am going to suggest specifically Legendary spells. This in turn gives you synergy between your Commander and the rest of your board.

  • Avacyn, Angel of Hope ; A strictly better version of Zetalpa, Primal Dawn
  • Bow of Nylea : Increases the danger of attacking into you. Trust me, when players see this thing on the field, it immediately halts aggression
  • Dosan the Falling Leaf : Stops blue decks in their tracks
  • Ghalta, Primal Hunger : Toward the end of the game, this is effectively a 1-2 turn clock. What I mean is, if you play Ghalta after a wrath, he will take down an opponent typically in 1 or 2 attacks. If you play him before a wrath, you threaten entire boardstates as players will need to double and even triple block to absorb the damage. And if he gets countered, so what? You only paid for him, anyway. At least, in most cases
  • God-Eternal Oketra : You are running a lot of creatures. This should be main-boarded with no exceptions
  • Karametra, God of Harvests : She allows you to ramp by playing creatures. The hidden power of Karametra is that by taking lands directly from your deck, you thin your deck down. This in turn increases the probability of drawing into powerful cards sooner rather than later
  • Konda, Lord of Eiganjo : Effectively an 8/8 you can swing with and block with every turn. Just this alone makes opponents rethink attacks because they know they will lose at least one thing. This means they must attack with two creatures, knowing at least one will die
  • Linvala, Keeper of Silence : Snuffs out creature-focused combo decks
  • Odric, Lunarch Marshal : Overall a powerful synergy piece once your boardstate is robust enough
  • Parhelion II : Solid boardstate generator
  • Shalai, Voice of Plenty : Stops a lot of midrange decks
  • Vorinclex, Voice of Hunger : Gross
  • Yeva, Nature's Herald : Play in response to actions. Give your opponents the least amount of time to react to your spells
  • Zetalpa, Primal Dawn : Deadly beater

SP3CTR3_chelts on Deck Archetype: Big Mana

1 month ago

Yup agreeing with previous comments, IMO Big Mana is when you have a lot of mana. Decks that come to mind are Omnath, Locus of Mana , Karametra, God of Harvests , Lord Windgrace ect usually using the cards that ENPC referanced

Zerraphon on The Jenara Effect

2 months ago

Bababad Thanks!! I really appreciate you taking the time to look at my list!! I have felt with my play through of this that I have felt like using Derevi, Empyrial Tactician but I feel that her popularity will get me hated out of the game out of principle! So that’s why I run jenara, though there have been some shitty cards that just seem VERY lackluster, Vanquisher's Banner Herald's Horn seem to be very good, but in practice aren't as good as you may think! I also think that I have a lot of ramp cards that I never really see,especially after having 10 whole dedicated ramp cards! And cards like Sephara, Sky's Blade seem kinda ‘win-more’ and the one time I had her out on the battlefield I had another angel that was an indestructible, and couldn’t black with sephara, so a lot of damage went through, so I think she’s a bust.

With learning how this original list works, I feel that I need to add some better and more value focused cards, such as Wood Elves , Sun Titan , Stonecloaker come to mind. And I’m actually going to add Mystic Confluence and the masterpiece Cryptic Command to the list here. I think cards like the elves and such will do me better than all the sorcery spells that I have currently. I also think I’m going to add in either Ephara, God of the Polis and/or Kruphix, God of Horizons / Karametra, God of Harvests as they might make a fit here. Most likely when my cards come in I’m going to swap the Vanquisher's Banner for Ephara, God of the Polis will do me much better than a +1/+1 effect.

Overall this deck needs a lot more fine-tuning and alterations before I’m turkey happy with it. As I feel I just added in too many lack-luster instants and sorcories and should put those slots for more impactful and long-term value/recursion engine(s). But once my new cards come in, I’ll defiantly update this list and see what you think!!

Zerraphon on Avacyn, Angel of "Nope"

2 months ago

xyorrk

Yeah! I've finished it at least physically! But im unsure as to how much I enjoy playing it, I've had this problem a couple of times when I made my 'good stuff' Karametra, God of Harvests edh deck. It won a lot (simply cause of the ramp and shit) but it got boring really quick after a while, Somehow I KNOW I'm going to get bored of this build soon(ish), so I'm now looking into Atraxa, Praetors' Voice or something like Jenara, Asura of War or that new Bant Commander! but I'm not sure!!! haha!

Goretast on Chulane’s Tale of the Instant Win

2 months ago

Wow does this deck look fun to play. Thinking about changing my Karametra, God of Harvests deck due to Chulane being strictly better for a flicker strategy. I think Lotus Cobra would be a nice addition with the constant land drops. Earthcraft would also be great if you are chaining creature drops to net you untaps. Finally, Aetherflux Reservoir could be an easily tutorable alternate win-con if the plan goes bad.

Patdypat on Serra's Playground

3 months ago

Hey Zerraphoon! Nice you want to play an Angel Tribal deck. The main problems with Angels is that they are really hard to cast and that they need indeed serious protection from being removed or worse stolen.

I think if you want to build a Selesnya Angel Deck you want either something that protects or ramps in the Command Zone. So for the first one i would recommend going for Shalai, Voice of Plenty or second category i would recommend Karametra, God of Harvests . Both are decent choices but in your place i would decide on Shalai, cause her protection is really good and on top of that she can be a mana sink with her ability and can buff up your whole squad.

To the other question:

Nissa, Voice of Zendikar is a decent choice if you want to go the route of casting your Angels and using their already high Power and Toughness to make the even bigger. Most of the time you just need to have 2-3 counter on a 5/5 flying with lifelink and people get seriously scared of you and will try to either politic with you or remove what you have. The benefit of Nissa is that she comes down turn 3 and can hold herself against early aggression with her plant token she can make. Another added benefit is that her ult is not a game winning ult, which means you do get to ult her more than other planeswalkers and it is a decent payoff if you can protect her with your Angels. (Still don't count her into the Draw-category)

Ajani, the Greathearted is also something you want to have in your deck and yes i would cut Heliod any day for it. He gives you not only vigilance for all your beaters but also can regenerate health at a decent pace and ofc does the same thing Nissa does with his minus. He even buffs up your Nissa or Serra and gets them more activations.

Serra the Benevolent is obviously a perfect fit for Angel Tribal decks, flavor and synergy wise. She comes down early enough compared to how she can protect herself. A 4/4 flying vigilance most of the time is enough to protect her at this stage of the game even if she is on 1 loyalty. She should be used to make Angels but her ult is a game changing and can save you a lot of times. Normally you want to make at least one Angel do protect her, considering an empty board on your side and then +2 her till she ults. Her +2 seems kinda meh in the beginning but is decent value and makes quite the difference in a lot of games.

Chancellor of the Annex is an ok card and can be included if you like it. I would not play it cause of the high cmc to cast it later on if it sits in your opening hand. At this cmc you want Angel that remove something or bring something back out of your graveyard: Bruna, the Fading Light , Angel of Serenity , Angel of the Dire Hour , Emeria Shepherd would be examples that are better includes at this cmc spot. The problem is you dont want to much 7 and 8 cmc Angels cause it is not really easy to get to them and a 4 cmc Angel has most of the time more impact on the game bc it protects you and can also beat ppl up or interrupt their strategy like Linvala, Keeper of Silence so try to keep the average CMC down to have more fun with your deck.

Excise seems not that great and should not be included. There are better removal spells or flicker effects in white.

Some more tips:

If you want to got the route of putting counters on your Angels, go for the cards that put one counter on everything and cards that proliferate:

Mikaeus, the Lunarch --> is another Nissa, Ajani Effect on a creature

Cathars' Crusade --> could be something to include in Selesnya

Orzhov Advokist --> can protect you and give you counters

Karn's Bastion --> is always a good include in counter decks like these

Well thats all for now. Make sure to include a lot of Ramp and your typical Instant protection spells, if you want to play a deck like this.

Sirgupp on Dooderz

4 months ago

I agree that Chulane is too good. May they never make a legendary with an enchantress effect again.

GET THAT ELFBALL SHIT OUTTA HERE

Running dorks seems vital to Chulane.

Running a lot of dorks is a viable option to make the deck fast.

Running so many dorks that you have the likes of Marwen, Heritage Druid, Gilt-Leaf Archdruid, and Priest of Titania is TOO MUCH.

You need more avenues, you need

THE SPICE.

Karametra, God of Harvests : As good as Oketra IMO. Hard to remove, great stats when online, and can nearly ramp/thin your entire landbase.

Tangleroot : Need more mana? Keep that train a-comin'.

Trade Routes : Land broke your streak? Keep that train a-comin'.

Qasali Pridemage and maybe Reclamation Sage : Cantrip naturalize good.

Selfless Spirit and maybe Loxodon Hierarch : Field wipe bad.

Krosan Grip : Humility effects REAL BAD.

Momir Vig, Simic Visionary : Order the triggers to resolve before Chulane's so you draw the tutor.

Elesh Norn, Grand Cenobite : hey i see your playeing white you know whatd be great haha

Dovescape : bird up.

Words of Wind : Why just bounce your own stuff back when you can bounce everyone's stuff also? goes infinite with Aluren and two hasty dorks. Super-Biffy.

Seedborn Muse (with Leyline of Anticipation , Vedalken Orrery , Teferi, Mage of Zhalfir , or Yeva, Nature's Herald ): Wow, it's like Prophet was never banned!

Food Chain (with Eternal Scourge or Misthollow Griffin ): Infinite mana in any deck, but also infinite draw in Chulane. Even if you don't go for the combo, it's still worth running for the sheer mana production.

Academy Rector , Trophy Mage , and Laboratory Maniac : Not a combo with each other, but a plan. Rector can grab Aluren, Mage can grab Cloudstone Curio. If both are out, chances are you can draw your deck and flash out Maniac for game. Yes, you're scum, but YOU WON.

In conclusion, I am a genius and my idea is a perfect masterpiece.

NEXTGener4tion on Tuvasa the Sunlit EDH Commander MULTI

5 months ago

Hi willarevalo_95, I really like your take on Tuvasa the Sunlit . To improve the deck you should be clear about your game plan and how you want to win. Obviously your budget is important for deck building as well. Additionally you should keep the meta in your playgroup in mind: Do they play creature heavy decks - throw in some boardwipes, do they tend to combo off in late game - play more countermagic and so on. With that said I'm going over the different card types in your deck.

Enchantments:

Because your commander is based on enchantments I think the amount you run is fine, maybe throw in some more (looking at you Enchanted Evening ). But I would cut down Abundant Growth since it doesn't ramp you (put in Birds of Paradise instead, they will ramp into your commander) and put in one or two more Umbras to give your commander totem armor ( Octopus Umbra to boost your commanders P/T by 8(!) and Drake Umbra for some evasion). I would play Myth Unbound as well to reduce commander tax in case Tuvasa does get killed.

Here I would like to mention in the second ability of your commander. You get to draw for the first enchantment you play each turn so not only your own but on opponents as well. Thats why i would play some more cards with flash and cards that give your spells flash (e.g. Epic Proportions , Sigarda's Aid , Leyline of Anticipation , Alchemist's Refuge and maybe Vedalken Orrery ). Then you can maximize your draw.

Lands:

Regarding lands, I would just add Alchemist's Refuge for flash and its up to you whether to cut a land and which kind.

Instants:

Especially when you plan to play more with flash, your instants become much more valuable. Spot-removal ( Beast Within ), protection ( Heroic Intervention ), Countermagic ( Counterspell ) are some examples. But I think these are the moste flexible spots in your deck. Just pick what you think ist fitting.

Sorceries:

I would at least play one more boardwipe, especially in white. Austere Command would be the best in your case because cou can choose to keep Tuvasa and kill all the fatties. Also blowing up all artifacts is just nice.

Artifacts:

Cut Sol Ring , it doesn't ramp int your commander and just draws unnecessary hate on T1. Maybe put in Vedalken Orrery like i said, or go with the flavor and without artifacts ;)

Creatures:

Add your maybeboard for some blockers and early ramp. Cut some of your "put lands onto the battlefield" creatures to compensate for the cards I recommended. Also I would leave out Karametra, God of Harvests , maybe swap her for Kruphix, God of Horizons . You don't play that many creatures and don't need that much ramp as well. Kruphix is good for handsize, flash and leftover mana.

If you want to take a look at my Bant Enchantment List to get some additional inspiration, feel free: Estrid Enchantress

But keep the different commanders in mind, Estrid can play much more land auras and boardwipes due to her abilities.

I hope I was able to help you and I'd like to wish you a great day!

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Karametra, God of Harvests occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GW (Selesnya): 0.86%