Putrefy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2015 (C15) Uncommon
Dragon's Maze (DGM) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Ravnica: City of Guilds (RAV) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Putrefy

Instant

Destroy target artifact or creature. It can't be regenerated.

Putrefy Discussion

SideBae on Abzan Modular

1 week ago

(This is the guy from Ron's Comic World)

My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.

My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc  Flip better.

Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .

Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.

I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.

I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.

Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.

Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.

Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.

Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.

Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.

All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.

All the best, and good luck.

Hectavius on The Weatherlight

3 weeks ago

You need mana rocks, like the guild signets for fixing; there's also clan banners, and guild cluestones. Removal in Putrefy , Utter End , Terminate , Crackling Doom Consider the guild charms like Boros Charm and the 3 color charms like they have good utility since you'll have access to all the colors. Rashmi, Eternities Crafter , is pretty good too, it filters stuff. The talisman cycle is good for you since they're historic like Talisman of Indulgence Other 5 color spells: Fist of Suns , Conflux , Maelstrom Pulse , Door to Nothingness

TheBloopKing on Morophon Dragon Tribal EDH

3 weeks ago

Fist of Suns doesn't cheat out creatures for 0. Fist of Suns replaces what you can pay, not the CMC. Morophos effects the CMC.

28 land is way too little. Bane of Progress , Planar Cleansing and cards that remove artifacts destroy your game. Reliquary Tower , Ash Barrens , Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry are all land that should be in the deck.

Goreclaw, Terror of Qal Sisma fits the theme, and gives all the dragons that don't have it trample

Sarkhan Unbroken , Sarkhan, Dragonsoul , Sarkhan, Fireblood , and Sarkhan the Masterless to protect them are some planeswalkers who help dragons.

Hypersonic Dragon ... if you had any sorceries like Wrath of God , and Crux of Fate instants and adds a haste creature

You need removal. Vindicate removes the Propaganda that destroys your swinging. Crackling Doom removes the opponents biggest creature. Assassin's Trophy and/or Putrefy removes a endless-combo piece. Swords to Plowshares removes indestructible. Removal is crucial to advancing your own game.

Crosis, the Purger , and Ramos, Dragon Engine are 2 dragons I play

Temur Ascendancy is a card that helps you draw more, and the haste on dragons is amazing

Taigam, Ojutai Master is my last consideration. Makes sure your dragons hit the battlefield.

DemonDragonJ on All Will Be One

3 weeks ago

Delta, I have removed Steady Progress and replaced it with Flux Channeler , because you are correct that it is a much more useful card for the same mana cost. However, Countersquall is too good to remove, due to its low mana cost (not many cards in this deck have a converted mana cost of 2) and the fact that it also causes a player to lose 2 life; essentially, it is adding insult to injury, countering a spell and then punishing the player who cast it even further for their audacity.

I actually did have Putrefy in this deck, before I removed it in favor of Assassin's Trophy , which is a superior card in nearly every situation. I actually was considering replacing Recoil with Cyclonic Rift , but I then learned that it costs over $20.00, and I am not willing to spend such a great amount of money on a single card. Also, I have been on the receiving end of the card too many times, and know how painful it is to be affected by it, so I would feel guilty about subjecting other players to that same torment.

multimedia, after much consideration, I have decided that you are correct about Plasm Capture having too strict of a mana cost, which means that I will need to counter a spell with a mana cost of at least 4 for it to truly be worth casting, so I have replaced it with Dream Fracture , which another user recommended to me in another thread. That card may provide the controller of the countered spell with a new card, but it also replaces itself, effectively leaving both players in nearly the same situation as they were before. Also, doing that reduced the average converted mana cost of this deck from 3.70 to 3.68, which, again, is a very good thing.

Recoil is a nice card, but it will only truly be useful if the owner of the permanent that I target with it has no other cards in their hand, which shall force them to discard the card that I returned to their hand, having the same effect as forcing them to sacrifice that permanent. Therefore, I may wish to find a replacement for it, and I am considering Pernicious Deed , since that card is extremely powerful and has the same converted mana cost. It itself is an enchantment, but its ability can be used at instant speed, and can be activated in response to a player attempting to destroy it or return it to my hand, which means that it can act as a deterrent in tense situations. What does everyone think of that card?

Gidgetimer on Overlooked card for potential card ...

3 weeks ago

Oops I thought Putrefy hit enchantments. Disregard that one.

Gidgetimer on Overlooked card for potential card ...

3 weeks ago

Additionally if the third counter goes on during someone else's turn or you do decide to sit on it, Krosan Grip would make it simply "skip three draws". There are other removal that could hit it at 2 if your meta doesn't run specifically artifact and enchantment removal. Mortify , Putrefy , Anguished Unmaking , Pernicious Deed could all get rid of it. You might even just be collateral damage on an overloaded Cyclonic Rift .

_Delta_ on All Will Be One

4 weeks ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

SP3CTR3_chelts on Spells for Najeela

2 months ago

Also you really cant be nice with this deck at all, pick the slowest deck and go after them. If you stop attacking you will loose.

I would recommend running more removal. With access to all colours you can run a fairly all encompassing removal package Utter End , Anguished Unmaking , Putrefy ect. enchantments and creatures that stop hordes from attacking pose a real threat to the deck

Kindred Discovery also is a ridiculous amount of draw for this deck which may seem bad however it gives you a huge kick start. You can always remove it yourself (I use to have to remove it myself when i started to run it but quickly other people destroyed it earlier as they saw how potent it was (I play in a fairly closed group))

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Putrefy occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Golgari: 0.87%

BRG (Jund): 1.43%