|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Dragon's Maze (DGM)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Destroy target artifact or creature. It can't be regenerated.
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|Have (23)||bradyofportdetroit , twospires , Portwood , Friedrice24 , dplerner , Daddy1ong1egs13 , Famicomania , frederiklw , TheDuggernaught , darthnuchi , MattN7498 , PTsmitty , sonnet666 , rockleemyhero , ironax , Mousemke , Willis1994 , gildan_bladeborn , bakeraj4 , bakunet , Fleshxandxbone , sombrevivo , rakdos24|
16 hours ago
You have a TON of mana sources here. Fast artifact mana, ramp via spells, creatures, and enchantments, but what are we ramping into? You seem to only have 1 fatty in the deck and 1 Torment of Hailfire mana sink, so I don't understand what all the fast mana is for? I think you could trim a lot of it, especially the rituals, for some more win conditions and/or interaction.
Marsh Flats and other fetches in colors
2 days ago
I'm debating on adding Putrefy instead of 1 or 2 of the sorceries.
1 week ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
1 week ago
Maelstrom Pulse, Treasured Find, Tormod's Crypt, Pithing Needle, Damnation, Naturalize, Putrefy, Golgari Charm, Dismember, and Noxious Revival are all great sideboard cards for Golgari decks. I would stay away from Grafdigger's Cage because it prevents Glissa from pulling artifacts back from the graveyard. Tormod's Crypt can erase an opponents graveyard and still give you access to yours. Also, a few Ghost Quarter is probably needed to stop Tron decks.
2 weeks ago
Welcome to Commander :)
A few suggestions for you:
Instant speed removal is very important in Commander. You need to be able to disrupt opponents on their turns, even as an aggro deck. Being in 5 colours you have access to all the best removal out there. Some relatively cheap options:
You can cut your land count back to 38 safely. I would only go higher than 40 if my deck hand some sort of land theme (like Omnath, Locus of Rage). You could cut back on some of the basic lands. Some lands you may want to consider for colour fixing that come into play untapped:
I would suggest a few more card draw options. It will help keep your deck running:
My version of the deck is at The Ur Dragon's Raging Rainbow Party Friends. It's not budget but maybe it will give you some ideas :)
2 weeks ago
I really like the idea of this deck, but I feel like there are a few things that this deck has that slow it down. To start, I don't know if this is just a budget deck that you wanted to put together or if it is a deck that you want to legitimately see lots of play. The advice I'm giving is to help push the power level of this closer to high performing and top tier decks in the format, ignoring the cost of any of the upgrades. I feel there are too many 3 drops all together, I really dont feel Graveblade Marauder is any good. It feels really slow and while deathtouch is nice upside for it, it just pales in comparison to the other 3 drops of the deck. I get trick you want to do with Misthollow Griffin, it looks fun and it looks like there is loads of synergy with it and your deck, but, I think including the card is taking away from other possible includes or completed playsets of cards that aren't in the deck. Your mana base tells me that this is a budget deck, but if you want it to perform better, Opulent Palace, Yavimaya Coast, and some number of basic lands should be cut for fetch lands and shock lands. The other part why I think this is so important is that it would help you trim down your deck faster and it allows you to get to your good cards faster and more reliably. Another thing, it also allows Hedron Crab to be double triggered in one turn. I think the removal package is incredibly slow, considering that all of your removal spells, your 2 Autumnal Gloom, and most of your creatures are all 3 drops. This can make your deck incredibly clunky if you get low lands hands. Another suggestion is to find cheaper alternatives to some of your 3 drops so that the deck can overcome some clunkyness. I think a card that slots perfectly in the deck is Dryad Arbor that can be fetched for if you need a land, it can also be exiled to cast Skaab Ruinator, it generates zombies with Sidisi, Brood Tyrant, etc. Grisly Salvage can be used as way to semi-tutor cards while filling the graveyard. Grim Flayer can be used as a faster and stronger version of either Nyx Weaver or Splinterfright. A couple Search for Azcanta may replace Autumnal Gloom. Even a few small and cheap changes could just be to slot in 1-2 Murderous Cut for Putrefy, Thought Scour as additional self-mill, and Grisly Salvage for better consistency could go a long way. I hope some of these could help you. I also hope all this didn't come off as me try to take over your deck idea. Not every single part of the deck needs to be changed and I think you have a good starting place for a deck that could be something even more explosive.
2 weeks ago
Craterhoof Behemoth to end the game after going wide with tokens
3 weeks ago
Some suggestions on what to remove, stat!
Creatures (6) :
Bloodbond Vampire (too slow)
Copper Myr (any elf, Llanowar Elves for example, can do the same job, for cheaper)
Cryptbreaker (barely useful in here)
Defiant Bloodlord (way too costly for the sanguine bond effect)
Gold Myr (try Avacyn's Pilgrim instead)
Leaden Myr (see the other Myrs...)
Instants (2) :
Doom Blade (black is a common color played in commander)
Safe Passage (most of the time, it'll sit in your hand)
Artifacts (0) :
Nothing to remove here. Joy!
Sorceries (1) :
Diabolic Tutor (too slow for a tutor, most of the time)
Enchantments (5) :
Angelic Accord (Seems good, but it takes up something better in your curve)
Cradle of Vitality (If only you didn't have to pay mana for the effect...)
Arrest, Pacifism, One Thousand Lashes (Take removals to replace those pseudo-removals)
Planeswalkers (0) :
Unless they are so bad (I'm looking at you, Tibalt, the Fiend-Blooded, never remove planeswalkers!
Total removed for the first cut : 14 cards.
Now! Options to consider in a lifegain build :
Exquisite Blood, Celestial Convergence, Test of Endurance, Beacon of Immortality, Tainted Remedy, Celestial Mantle, Erebos, God of the Dead, Aetherflux Reservoir, Well of Lost Dreams, Pristine Talisman...
Some removals :
Hope this helps!