|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Dragon's Maze (DGM)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Ravnica: City of Guilds (RAV)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Destroy target artifact or creature. It can't be regenerated.
13 hours ago
Added 3x Putrefy
5 days ago
While on paper Deserted Temple seemed like a good addition for mana fixing, the only real synergy it has in the deck is untapping a Cabal Coffers with Urborg, Tomb of Yawgmoth . Deserted Temple generally works a lot better when paired alongside lands like City of Traitors or Scorched Ruins but since this deck doesn't play either of those options it is a prime candidate for cutting. The most likely replacement is another basic Forest . Vesuva covers the same angle, but with far more flexibility.
Worm Harvest is another candidate for replacement. In a grand total of one game I have cast this spell, and the advantage is that it can be reused from the graveyard but unfortunately it is slow strategy (even for this deck) and is an inefficient way of getting land into the graveyard even if that becomes the main reason for using it in the first place.
More and more I find myself falling out of love with Wayward Swordtooth . Early game it provides some slight ramp, but ultimately a 5/5 that doesn't block effectively for Lord Windgrace until we get city's blessing is underwhelming. Especially in that critical 3-drop where we would otherwise want to cast an Azusa, Lost but Seeking for even more land drop potential (especially with Crucible of Worlds ) or Harrow for mana fixing.
I've also had a change of heart of Journey to Eternity Flip. This has mainly become tech against sacrifice-based strategies such as Sheoldred, the Whispering One or any deck playing Grave Pact / Dictate of Erebos .
Another few additions to the maybe-board that I've seen played across a few other Lord Windgrace decks are:
The primary issue with Chandra, Torch of Defiance is that her uptick for quasi-card advantage can exile an essential land with no chance to bring it back, but she does represent another win condition with her ultimate (even if it is slow). If you are only using Chandra for her mana uptick, I think that it's a waste as a 4-mana ramp spell. Whereas Nissa, Vastwood Seer Flip provices something the deck really likes doing: ramping or drawing cards. The downside of this Nissa is that her downtick is not fantastic, but I guess it provides a blocker to help protect her or Lord Windgrace . Further her ultimate (turning 6 lands into 6/6s) leaves lands vulnerable, but also represents a potential game-winning swing *(note that this does not give the lands haste so this has absolutely no synergy with anything that brings land back from the graveyard to the battlefield or making extra land drops as they would be subject to summoning sickness and would not even be able to tap for mana if you were planning of using it for Exsanguinate or Torment of Hailfire ).
2 weeks ago
Thanks xaarvaxus, hadn't looked over the card in much depth but it's good to know! In my previous experience I have seen other deck using The Mending of Dominaria as a solution but with how slow and uncontrollable the triggers are I was hesitant to walk down that path.
Another consideration which comes to mind as perhaps the only card from Ravnica Allegiances worth a look is Bedevil . Instant speed interaction which hits more targets than Putrefy , but has the usual drawback of more intensive mana requirements. I think it may slot nicely into the deck, especially as an answer to planeswalkers, which this deck has a fairly limited way to deal with short of Assassin's Trophy .
3 weeks ago
Hey, here are some cards to consider: Ramp: Rampant Growth , Explosive Vegetation , Mirari's Wake , Sakura-Tribe Elder ; Card draw: Staff of Nin , Elemental Bond ; Removel: Warstorm Surge , Beast Within , Chaos Warp , Putrefy , Mortify , Swords to Plowshares , Crib Swap
1 month ago
- Grave Pact
- Hell's Caretaker
- Disciple of Bolas
- Diabolic Tutor
- Uncage the Menagerie
- Oversold Cemetery
- Gonti, Lord of Luxury
- Farhaven Elf
- Deadeye Tracker
- Bane of Progress
- Seasons Past
- Two Forest
- Two Swamp
- Desecrated Tomb
- Open the Graves
- Tainted Strike
- Sylvan Safekeeper
- Turntimber Sower
- Rampaging Baloths
- Ramunap Excavator
- Kodama's Reach
- Havenwood Battleground
- Evolving Wilds
- Terramorphic Expanse
- Titania, Protector of Argoth
- Field of Ruin
- Forge of Heroes
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.
1 month ago
Whew, I've sure talked a lot in this thread. Here's probably my (second-to-)last EDH clutter:
Lumbering Battlement : Drop it, exile your other ETB people then flicker it. There's probably some obvious Worldgorger Dragon -esque combos to be found. With the bonus it gets and its base stats I think the CMC is just fine.
Eyes Everywhere : There's probably some fun abuse to be had when combined with owner-returning flickering; otherwise it faces stiff competition from Thassa, God of the Sea . Non- you steal from will probably not have much trouble activating its ability again due ubiquity of "any color" mana rocks, although that's far less certain with decks containing 2 or less colors.
Electrodominance : To squeeze just a bit more discussion out of this card, I think it's neat that this also functions as a one-time mana filter due to the genericness of .
Cavalcade of Calamity: I kinda wish they just color shifted Raid Bombardment to mono- instead, since red tends to have so much +X/+0 going on. At least the art is cool.
Persistent Petitioners: Ahahaha, oh yes, this is definitely how I want Advisor tribal to be flavored. A fine addition to the growing Relentless Rats family.
Font of Agonies : Loving the design space here. In the right deck this can probably be an efficient source of removal too.
Guardian Project : Kinda surprised Beast Whisperer got a rival right away. As far as singleton formats go, the it's a question of a body vs getting draws from cheating out creatures in addition to casting them.
Incubation Druid : There's stronger dorks out there, but I think it makes a fine complement if you can get counters on it reasonably early.
Bedevil : So I'm not a Putrefy fan but I'd still pick it over this if I had the choice, if only because the flexibility of the seems more valuable for the purpose of being able to more often react to threats at Instant speed over being able to target PWs. Still, this is something rakdos deserves and a fine choice when green isn't available.
PS. What was the deal with Ferocious suddenly showing up incognito?
1 month ago
You must choose a target for Phthisis when you put it on the stack, and can't change that target later without some outside effect telling you to (such as Redirect). Additionally, if all of a spell's targets become invalid, then the spell "fizzles" or is removed from the stack with no effect.
So you can't change the target to the 7/7 after you've already targeted the 10/10, and your opponent won't lose any life if he Putrefys his own creature.
1 month ago
I cast Phthisis targeting a 10/10, theirs also a 7/7. My opponent casts Putrefy targeting his 10/10. Does phthisis fizzle or do still have him lose 20 life? Or do I target the 7/7 and have him lose 14?
Putrefy occurrence in decks from the last year
All decks: 0.01%
Commander / EDH:
All decks: 0.08%