Opal Palace

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common

Combos Browse all

Opal Palace

Land

: Add to your mana pool.

, : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

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Opal Palace Discussion

benettnash on Xenagos Fight Club

2 days ago

IN:

Ghost Quarter, Tectonic Edge: Need protection from Maze of Ith, Mystifying Maze and Thaumatic Compass  Flip - they just shut down this deck.

OUT:

Temple of the False God, Opal Palace: The least relevant colorless lands.

toolgawd on Jeff Goldblum WRG Dinos

1 week ago

Deck has been updated with latest changes. Removed some of the basic lands for better commander style lands like Path of Ancestry, Opal Palace, Temple Garden, etc. Dropped some of the bad Dinosaur cards like Savage Stomp, Commune with Dinosaurs etc for Cathars' Crusade, Aether Vial, Pyrohemia, Gruul War Chant. Thinking about switching out Cathars' Crusade for Gratuitous Violence or Sneak Attack but I don't know if I really want to move the deck into that much of an aggressive deck. Also waiting for that Ghalta, Primal Hunger promo, maybe switch him out for Grimlock, Dinobot Leader or one of the other less effective dinosuars.

dccrook27 on Medomai Master Rewind

1 week ago

Hello! The biggest thing right now is that Medomai is still getting killed quite easily.

If I may ask, why is Lightning Greaves better in this situation than Swiftfoot Boots? I guess I don't need it explained, I understand why, but I switched in Swiftfoot Boots because I've found myself in the same situation over and over again: I get Medomai out before any other creatures and once I get the Greaves on him, I can't beef him up any more. I don't plan on keeping Opal Palace, that's just a place holder until I can get Hall of the Bandit Lord.

That's good, I had a feeling all of those would work quite well in this deck.

I agree, the biggest reason I have Armageddon in here now is because I found the foil online for cheap, plus I had the mindset that once I have a decent setup for Medomai I could play it to slow down my opponents.

I actually bought Trailblazer's Boots quite a while ago and considered adding them, but thought against it for some reason. I'll take a look at that list sometime! I'm assuming you have it here on TappedOut?

Thanks again!

Pal00ka on Medomai Master Rewind

1 week ago

Hi! I guess my first question would be is where do you see tweaks being needed? Answering that will help myself and others give better suggestions.

With having such a high CMC and vulnerable voltron commander, you need an immediate payoff. Thus I'd highly suggest re-adding Lightning Greaves because it solves both of those issues. Yes, shroud can be arduous but that is a small-price to pay imo. I've never been a fan of Opal Palace so I'd invest in a better land like Hall of the Bandit Lord because it does exactly what you want.

Of the maybeboard I like Kira, Sun Titan, Illusionist's Bracers, Sphinx's Revelation, and Polymorphism's Jest. All are relevant to a voltron strategy.

Adding indestructible enchantments like Indestructibility, Gift of Immortality, etc. let you play wipes like Fumigate, Hour of Revelation, etc. with impunity. Also I'd axe your MLD for traditional wipes though this recommendation is biased because I personally dislike MLD. To each their own.

I brewed up a enchantments-matter-voltron list with Sram that was a lot of fun. A very under-played artifact that snuck in was Trailblazer's Boots for obvious reasons.

DarkJester187 on Mirri's Selesnya Cats

2 weeks ago

Hey zamiero,

Thank you again for the suggestions!

The Kusari-Gama is more for the 'if you block' portion than pushing damage through with the mana sink.

Springleaf Drum or Glare of Subdual are both great suggestions, just unsure what to cut for them.

Oketra's Monument was actually an all-star last game. Created several chumps (effectively negating counter swings with Mirri, Weatherlight Duelist tapped) and made everything cheaper. Also bolstered the ability to 'go wider' than this deck can typically do, plus it is a Cat monument lol.

Relic Crush is junk, I agree. I like all your suggestions over that for sure. I'll swap that out for sure.

Definitely like Buried Ruin over the Opal Palace as well.

zamiero on Mirri's Selesnya Cats

2 weeks ago

I'm not sure the deck can support Kusari-Gama... I remember waiting a long time to get lands 5, 6, 7, and 8 when I last played the deck. Even then you're spending your entire turn just to attack for a few extra points of damage?

If you don't want Glare of Subdual but still want to be able to tap your general without attacking, try Springleaf Drum.

I personally think Oketra's Monument and Relic Crush seem a little strange for the deck... perhaps I'm not valuing them enough since I haven't played them... maybe cut one of them?

Also I think Sylvan Reclamation, Return to Dust, Aura of Silence, Forsake the Worldly, Terashi's Grasp, Tribute to the Wild, and Return to the Earth are are better choices than Relic Crush in this deck.

I forgot to suggest earlier that Buried Ruin may help bring back artifacts. Maybe cut Opal Palace if you find the +1/+1 counter doesn't help?

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