Opal Palace

Opal Palace

Land

: Gain .

, : Gain one mana of any colour in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Qweksand
Want (4) Tocqy1 , mannequin13 , Mr_Salary_Man , Pshar

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Pauper EDH Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Opal Palace Discussion

multimedia on Kess Combo

5 days ago

Hey, interesting start on a budget version of Kess.

Some cards to consider adding:

Cards to consider cutting for these:


Baleful Strix is a two drop who draws a card when it ETB, that way you can blink it with Deadeye to draw many cards. When you assemble Deadeye + Drake for infinite mana then being able to infinite blink a creature who draws can draw your win condition or draw and cast all cards in your deck. It's possible you could have a win condition already on the battlefield or in hand or graveyard with Kess, but if not then infinite blinking Strix lets you draw it.

Gonti, Lord of Luxury can be a win condition with Deadeye + Drake. It's not opponent mill, it's better, it's opponent exile their libraries and with infinite mana you get to cast all your opponent's cards. Arcane Signet , Izzet Signet, Dimir Signet, Rakdos Signet are some two drop mana rocks so you're not only relying on lands to have enough mana to cast cards.

I don't think you need to play so many creatures who recur an instant or sorcery because isn't that what Kess is for? That's the advantage of Kess, you get to cast an instant or sorcery from your graveyard on your turns, but once you resolve that spell is exiled. An exiled spell is no longer in your graveyard to recur to your hand. Archaeomancer is the only creature you want for this effect because you also have blink spells as well as Deadeye and creature recursion/reanimation spells for Archaeomancer.

Good luck with your deck.

DemMeowsephs on Queen Marchesa - The One True Love

1 month ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

MtG-Crash on [PDH] Tatyova Combo

1 month ago

acman54321 its not worth a slot, no. I have played it of course from the very beginning but its not worth the slot. The entire deck already is shuffle-effects.deck so you dont need extra shuffle effects just for the shuffle. Ash Barrens is just not a good card in this deck, interestingly. The fixing is already so strong because of all the land search spells that you dont wanna have a colorless land. Evolving Wilds and Terramorphic Expanse are another case because they give you double landfall triggers :)

general advise: as this is a Mystical Sanctuary (and a High Tide) deck, you really wanna play a lot of islands and dont wanna play any unnecassary land without the island subtype. So after a lot of testing I ended up cutting all the "generic good lands" and stuff and this is correct to do so :) I ended up cutting the gaindland, the gate of course, Ash Barrens, even Opal Palace. The only lands that stayed were Command Tower, Halimar Depths, Growth Chamber and Evolving Wilds + Terramorphic Expanse. And thats enough Im quite sure :) But I really dont wanna play anymore non islands.

multimedia on Zagras and the Dethtouch Party

1 month ago

Hey, nice start on budget. Kyle_Winter gave you some good advice to help the party. My advice is to help the manabase, ramp and draw.

First, you don't need 42 lands, that's overkill for your deck. 36 lands should be fine. Consider cutting some lands for more ramp sources? Budget lands and ramp to consider adding:

Consider cutting some basic lands for these lands?


Ramp can be a problem with Rakdos because these colors lack lots of options, but one way to help to not miss land drops is to play low mana cost draw. Cards like these can replace ramp because for a low mana cost they can help to draw into lands or party members who then act like ramp to cast Zagras.

Repeatable draw sources are best in Commander because they can potentially give you value throughout the entire game. With Zagras cards that give you value who are party creatures or when you attack/do combat damage are options:

Oddsmaker and Mask are nice with Zagras because he has flying.


Some advice about game play. I would keep the mana curve very low because you want to assemble a party for Zagras as that's what makes Zagras a mana efficient and potentially good Commander. The lower the mana curve the easier it will be to have two or more party members on the battlefield to help to cast Zagras. In fact, for your deck I would end the curve at Dagger Caster and Drana, the Last Bloodchief as these are abilities and effects at the top that go well with Zagras. I would limit the four drops to very few.

Roving Keep is an example of a creature you don't need because it's high CMC and doesn't help the party or have interaction with Zagras. Zof Consumption is an example of a spell that you don't need even though if you want can play it as a tapped land. Consumption for six mana is not worth what it does.

I offer more advice about what cards to cut. Would you like more advice?

Good luck with your deck.

multimedia on Matriarch of the Orzhov Syndicate Teysa Karlov

1 month ago

Hey, nice budget version of Teysa.

Some budget card upgrades to consider:

Some budget lands to consider adding: High Market, Ash Barrens, Esper Panorama, Opal Palace, Orzhov Basilica.

Good luck with your deck.

multimedia on Atla Palani, Nest Tender

1 month ago

Hey, nice budget version of Atla.

You have three of the best cards with Atla: Mirror Entity, Skullclamp and Goblin Bombardment. Eladamri's Call, Open the Armory and Idyllic Tutor are tutors for one of these cards. Crop Rotation can tutor for High Market or Opal Palace. Palace is actually an important card with Atla because if you cast her with Palace then she gets a +1/+1 counter. Atla having a counter means she doesn't die when you activate Mirror Entity for zero turning all creatures you control into 0/0 Eggs. This is how you can take real advantage of Entity.

Some budget lands to consider adding: Ash Barrens, Battlefield Forge, Canopy Vista


Cards to consider cutting to add the tutors and lands: Rugged Highlands, Birthing Boughs, Dragon Egg, Crucible of Fire, Palladia-Mors, the Ruiner, Explosive Vegetation, Sunscorch Regent

Good luck with your deck.

MtG-Crash on [PDH] Tatyova Combo

1 month ago

Rhevohole yeah sure, but they aint islands, so they dont help. There is so many more lands I actually ended up cutting like Opal Palace and such. They aint worth it when you tryna combo with Mystic Sanctuary on turn6 :) And you dont need the fixing in the first place due to all the cardselection and ramping.

Regarding the land base this is definitely a case of "keep it simple" due to Mystic Sanctuary.

Greetings

dominionloser123 on Hapatra EDH

2 months ago

You could consider adding a Desert package (Desert of the Glorified, Desert of the Indomitable, Grasping Dunes, Endless Sands, and possibly a few of the more minor ones) in order to enable Ifnir Deadlands. If you do, I might consider cutting Opal Palace as your colorless landcount is perhaps a bit on the high side.

Nesting Grounds seems fun in this list.

Cut Golgari Guildgate, Foul Orchard, Jungle Hollow, and Vivid Grove. They're taplands with no upside, and there's plenty of better options out there.

Tectonic Edge doesn't really fit the current meta, since nobody's running any of the broken lands that would actually warrant getting destroyed.

Your swamp count is only at...9, if you count the budget fetchlands and Urborg. That's a bit low to make Tainted Wood work.

Generous Patron, Seshiro the Anointed, Yawgmoth, Thran Physician, Skullclamp, Moldervine Reclamation, and Driven / Despair are your only ways to accrue much in the way of card draw. It's over the minimum threshold I'd set to run Reliquary Tower, but I'd keep in mind that the Tower is rarely going to do much for you, so cutting it wouldn't be the worst.

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