Opal Palace

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Common
Commander 2016 Common
Commander 2013 Common

Combos Browse all

Opal Palace

Land

: Add to your mana pool.

, : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

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Opal Palace Discussion

shub on Marchesa'a School of Wizardry and Mischief

1 day ago

I think you're losing out with so many planeswalkers which you can only activate on your turn. Also, Master of Waves isn't going to get you much in the way of tokens, since they all die when he does.

Opal Palace and Exotic Orchard are a couple lands you might consider: to protect Marchesa immediately, and so Havengul Lich can raid your opponent's graveyards if you can mana fix outside your commander's color identity.

multimedia on Super Friends Commander/EDH

2 days ago

Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.

My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.

You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.

For a budget $30-$40 manabase I suggest playing:

Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.

I recommend this manabase and adding a ramp package of:

Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.

To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.

Good luck with your deck.


goblinguiderevealpls on Grix and Stones, Draw Cards and Break Bones

1 week ago

Some budget land ideas as well as some ideas to support your largely basic landbase, starting with the latter

With Urborg, Tomb of Yawgmoth and/or a lot of basic swamps in which you already have, Bubbling Muck becomes a powerhouse ritual often outperforming Dark Ritual and Cabal Ritual,

same goes for basic islands and High Tide, easily ramping you to victory at very low $ and mana cost

Alternatively, you could take advantage of basic lands and artifact mana and run things like Price of Progress, Blood Moon, Back to Basics or Contamination to punish the use of nonbasic lands

Some budget yet value non-basics to consider:

Cephalid ColiseumGeier Reach SanitariumArcane LighthouseDesolate LighthouseHalimar DepthsRiptide LaboratoryBuried RuinMirrorpoolOpal PalaceBojuka BogCanyon SloughThespian's StageCrypt of the Eternals

McDeity on Can Anyone Recommend a Budget ...

1 week ago

49 Forest

49 Swamp

1 Opal Palace.

You're welcome. ;)

hoardofnotions on Rith, the Budget Sleeper

1 month ago

isaelis Thanks for your comments!

Opal Palace is in because it turns Rith, the Awakener into a 7/7 at least and therefore a 3 hit commander kill on somebody. I kinda like the challenge of running no Command Tower as well, I need to put the deck together and get mana screwed a couple times before I wise up and take your advice

The reason I'm running all the mana dorks is so if i hit with Rith I will have a bunch of colored permanents to get extra tokens with, also it helps with Glare of Subdual and other creature matters cards. Again I'm probably going to make the deck, get wrathed once and lose everything and not do anything for the rest of the game to make me realize the error of my ways. But until then it's all concepts

Kazandu Tuskcaller! That's a budget card I'm looking for! I'll throw it in the maybeboard to remember it when i start making adjustments.

isaelis on Rith, the Budget Sleeper

1 month ago

Perhaps you can add Command Tower rather than Opal Palace you will still be within budget with that switch.

Fyndhorn Elves is nearly a dollar for a green mana perhaps some time of mana ramp to grab a specific color you need? Like Rampant Growth or even Evolution Charm

Fun little token maker that can get out of control perhaps with early ramp Kazandu Tuskcaller

Snap157 on Rakdos; Burn It Down

1 month ago

Alrighty then let's get you all set!

You've got some big things and that's not bad with your commander, but you'll need some cheaper burn spells if Rakdos can really work. With that being said, Lightning Bolt, Lava Spike, Bump in the Night, and Rift Bolt are your best friends. As for land base, try to shy away from basics, but add in as many rakdos duals that don't come in tapped as possible. I'll get you started down below.

While using rakdos, keep in mind that he takes away only colorless mana, so huge eldrazi such as Void Winnower, Ulamog, the Infinite Gyre, Pathrazer of Ulamog, Kozilek, Butcher of Truth, Desolation Twin and It That Betrays can all go out for free if you play it right.

It's also important to keep in mind that the ability only impacts creatures, so super expensive things like Din of the Fireherd, Subterranean Tremors don't belong.

Furthermore, there are some cards that don't work too well in an aggro build like this and could use an upgrade. Take out:

replace with:

With these changes as well as the ones mentioned above, you'll be well on your way to a hated deck! Good luck!

zephramtripp on Budget Progenitus EDH

1 month ago

For cheap mana fixing (<$1):

Calciform Pools
Dreadship Reef
Cascading Cataracts
Fungal Reaches
Molten Slagheap
Saltcrusted Steppe
Opal Palace
Commander's Sphere
Exotic Orchard
Fellwar Stone
Gift of Paradise
Grand Coliseum
Pyramid of the Pantheon
Weirding Wood
Bant Panorama
Esper Panorama
Grixis Panorama
Jund Panorama
Naya Panorama
Fertilid
Explosive Vegetation

Cuts I'd suggest:

Gideon's Lawkeeper for Journey to Nowhere
Manaplasm for Managorger Hydra or Forgotten Ancient
Ondu Giant for Wood Elves
Rhox War MonkSengir Vampire for Archfiend of Depravity or Desecration Demon
Serra Angel for Serra Avenger
Stormblood Berserker for Sulfuric Vortex
Circle of Flame for Mizzium Mortars
Glory of Warfare for Chromatic Lantern
Honor of the Pure for Spear of Heliod, if you really want an anthem effect.
Frost Breath for Mana Leak
Guardians' Pledge for Sakura-Tribe Elder (you really dont have enough white creatures for this effect)
Incinerate & Lightning Bolt for Terminate and Murder
Plummet for Oblivion Ring
Titanic Growth for Harmonize
War Report for Day of Judgment
Exploding Borders for Burnished Hart
Traveler's Amulet for Wayfarer's Bauble

I suggest choosing a theme for your deck. Right now it seems to be pulling in too many directions.
Want to cast and swing with Progenitus? Include cards that grant haste like Temur Ascendancy.
Want to play fun multicolored shenanigans? Include whatever value you like.
Want to use overcosted enchantment cycles? Include the Shrines.
Focusing will allow you to better determine what your deck wants. Regardless, I recommend playing heavy green to maximize your ability to mana ramp.

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