Opal Palace

Opal Palace

Land

: Gain .

, : Gain one mana of any colour in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

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Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2017 (C17) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Opal Palace occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Golgari: 0.12%

Opal Palace Discussion

rewwer on He was a kickr boi, she said c u later boi

1 week ago

Thank you for comment <3 I did forgot to update this deck :/ so i did fix my mistake now and hopefully you agree with whatever it is that I did to the deck. Most of the changes are made specifically to keep my commander on the battlefield and able to attack. I also added some of the best cards in the deck in form of: Cave of Temptation, Forge of Heroes, Opal Palace

There are also some loot effects now present in form of: Mad Prophet, Rummaging Goblin which work really good in conjunction with Sprouting Vines. I will now have a headache dealing with stuff you recommended to me, because i feel like i am really tight for deck spaces right now (any ideas what to swap for what?)

Thanks and stay safe in these unsafe times!

multimedia on Undead Conspiracy

3 weeks ago

Hey, the small changes you've made are an improvement, good job. You can still improve your deck a lot more with a deck budget of $600+.

Rooftop Storm, Endless Ranks of the Dead and Diregraf Colossus are good Zombie cards, but you're relying too much on Adaptation/Conspiracy for them to function in your deck. If you don't have an Adaptation effect on the battlefield then Endless/Colossus are not going to create enough tokens to matter and Rooftop won't do anything for a six drop.

The manabase can use some improvements, there's no Command Tower.

By sacing Emergence Zone you can assemble combos at instant speed, play cards from your graveyard with Muldrotha at instant speed and play Zone again on your turn from your graveyard with Muldrotha. With enough mana, Zone and Muldrotha you could play the entire game at instant speed. This is just the beginning of budget upgrades you could make to the manabase, these are good lands for their prices especially Command Tower.

Consider Sakura-Tribe Elder? Two drop land ramp who sacs itself, interaction with Muldrotha. Signets can help with color fixing as well as be ramp and they're two drops: Arcane Signet, Golgari Signet, Dimir Signet, Simic Signet. My advice is cut several high CMC cards for more low CMC ramp. You're added more ramp which is good, but consider more? Ramp first helps to play Muldrotha faster, then it helps to cast more permanents from your graveyard. Muldrotha is a very mana hungry Commander since you need mana to cast as many types of permanents as you can from your graveyard. The combos here are very mana expensive which ramp can also help with.

multimedia on An Enchanting Mask Party

3 weeks ago

Hey, nice budget version of Estrid.

I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.

I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.

Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.

With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.


The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.

Budget lands to consider adding:

The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:

Good luck with your deck.

multimedia on Hapatra EDH

4 weeks ago

Hey, Devoted Druid + Quillspike is a budget combo that makes an infinite large power Quillspike. Add Hapatra or Nest of Scarabs to this combo for infinite Snakes/Insects. Add Obelisk Spider to this combo for a real win condition to make opponents lose all life.

Llanowar Wastes, Tainted Wood, Golgari Rot Farm, Opal Palace, Jund Panorama, Ash Barrens are budget lands to consider adding.

Good luck with your deck.

multimedia on Merciless rage needs upgrading

1 month ago

Hey, you can do a lot with a $60 budget for upgrades. For non madness, do you still want to play the Worldgorger combo? Again this combo will be at least $20 of the $60 budget. Without the combo you could make plenty of other upgrades for $20, but the combo makes your deck much more competitive.

For multicolored decks I always start with allocating enough of the budget for the manabase, to add some playable lands. I figure I need to have a good manabase otherwise what's the point in making the deck if I can't consistently cast cards. For your deck I would start with adding these lands:

If playing non madness, still play some madness cards that become better when you discard them with Anje. There's really reason to not take some advantage of playable madness cards with Anje as Commander.

Other advice I can give will be determined on if you want to play the Worldgorger combo. I'm basing it on the combo because your deck can look quite a bit different if not playing the combo.

OtherWorldlyShadow on She's Got a Glint in Her Eye

1 month ago

king-saproling Thanks for the suggestions! Some of those cards flew under my radar, so I put them into my considerations. Opal Palace is one I have had on my lists before, its just the 1 mana effect has made me indecisive on it. Archfiend of Ifnir also seems potentially tasty, same with Bear Umbra and Seize the Day.

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