Opal Palace

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common

Combos Browse all

Opal Palace

Land

: Add to your mana pool.

, : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Price & Acquistion Set Price Alerts

C17

CMT

C16

Ebay

Recent Decks

Opal Palace Discussion

Shimtalia on Kickin' it Old School

1 week ago

Yeah, So...In the last 24 hours, I did a bunch of work on this deck, proxied a bunch of it up, took it for a spin in front of a goldfish bowl, and I discovered I needed to make some changes.

For one, I had too many kicker spells. They are easily the weakest part of the deck, vital and important that they may be. Two, I needed some card draw. Three, well, just some other thoughts that came to me while I was working...

In:

Blood Clock - Breath of Darigaaz - Chandra's Ignition - Decimate - Keen Sense - Loxodon Warhammer - Momentous Fall - Opal Palace - Rishkar's Expertise - Sunbird's Invocation - Vigor(I want to try this, though it is the only expensive card I don't already own for the deck, it's worth more than the rest of what I don't have combined...)

Out:

Blessings of Nature(too many +1/+1 too fast makes too much of a target) - Cloudstone Curio - Gnarlid Pack - Grafted Exoskeleton(yes, it's a massive kill enabler, but also a massive kill me sign) - Grunn, the Lonely King - Horned Kavu - Increasing Savagery(see Blessings) - Skitter of Lizards - Thicket Elemental - Mountain - Forest

Feyamius on Pauper Simic

1 week ago

Oookay ... cracks fingers

In a +1/+1 counter deck, you really want creatures with persist. They almost never die for good in this environment. Creatures with undying are normally less ideal, but with Zameck Guildmage, you can immediately use that spare +1/+1 counter on the returned creature to draw a card. You could play those instead of bad draw spells like Counsel of the Soratami or Divination. Amass the Components is ... meh.

And I can't take a +1/+1 counter deck without Ivy Lane Denizen and Viridian Joiner (which I like to call "pauper Gyre Sage") seriously. Like, at all. So put them in. ;)

Good cards for that deck (I'd say better than sth like Awaken the Bear or Larger than Life) would also be Ferocity and Predatory Hunger, maybe Primal Cocoon too.

Let's come to the landbase: Unknown Shores are bad and you don't need bad fixing in a two-color deck (and even if you needed the fixing, I'd run Rupture Spire and Transguild Promenade first before considering sth like the Shores). Do you know Opal Palace and Path of Ancestry ? I'd recommend playing 36 lands total as well.

I hope this was of some help to you.

Always keep it Simic!

Haskalies on Burning Justice

1 month ago

Do you need Hammer of Nazahn? You don't have enough equipment to make it worthwhile. If you're just looking for indestructible, you could do Darksteel Plate. Costs less to cast and equip, and is harder to remove.

I feel like Isochron Scepter + Paradox Engine and a mana rock would still be a good spell centric wincon. You could imprint it with stuff like Healing Salve or Dazzling Reflection. I like more fun stuff like either Blessed Alliance or good ol Lightning Helix for that dual color synergy. You can also untap Heartless Hidetsugu for some group pain when your'e ahead on life totals.

I like Guardian of the Gateless + Indestructibility if you're going to run the indestructible equips/aura's. Its a hoot with Pariah too.

Command Tower. Command Beacon for insurance. Opal Palace because nobody wants you to go off.

Last idea: Helm of the Host to make copies of your commander or guys like Boros Reckoner for multiple triggers...

hinotoro1 on Krenko's Goblin Horde

1 month ago

Oh right you probably want Sol Ring, Worn Powerstone, Command Tower, Opal Palace, and possibly some other mana generation as commander tends to go for larger quantities of mana.

Feyamius on Hapatra & The Attack of the Snakes!

1 month ago

I really like the Bloodspore Thrinax in this deck. But I'd cut kind of every other +1/+1 counter card. The Thrinax lets your new snakes come into play bigger and lets every creature neutralize some -1/-1 counters put on them to get more snakes, which is awesome. But the other +1/+1 enablers aren't strong enough to keep up with the -1/-1 synergy of this deck.

You could find a way to get Hapatra through, e.g. Whispersilk Cloak or Key to the City. Some ramp will be useful as well, the usual suspects would be Fellwar Stone, Golgari Signet, Golgari Cluestone, Commander's Sphere, Cultivate, Kodama's Reach, Rampant Growth.

Rupture Spire and Transguild Promenade are strictly better than Survivors' Encampment and Unknown Shores, but you really don't even need them in a two-color deck. Try Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Hissing Quagmire, Llanowar Wastes, Tainted Wood, Temple of Malady. Terramorphic Expanse is a second Evolving Wilds, Opal Palace and Path of Ancestry should be auto-includes in a budget deck.

Oran-Rief, the Vastwood and Grim Backwoods should be nice functional lands in this deck as well. And speaking of dying snakes for card draw: Skullclamp.

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