Opal Palace

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Common
Commander 2013 Common

Combos Browse all

Opal Palace

Land

: Add to your mana pool.

symbol:[1, : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

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Opal Palace Discussion

MrHighscore on The Hated Tokens of Ulasht

4 days ago

Thanks for all the feedback. These are really good suggestions and I'm incorporating them into the deck...

@flluid

  • I'll add in all the lands you suggest. I'm taking out mountains, and I am also taking out mountains for dual producing lands to mitigate the hit on my green mana. This makes some of my ramp spells less usefull.

@Garhan

@JaysomeDecks

  • Ivy Lane Denizen is a pretty nice combo with Ulasht, but is also quite usefull with the doublers and the theme. He'll get a spot.
  • I should probably just build an Marath, Will of the Wild deck, just to compare before I purchase ;)

Change List

Cheers, and thanks again :)

flluid on The Hated Tokens of Ulasht

1 week ago

Hey man just taking a look over this deck since its about my favorite commander :) A few recommendations when it comes to lands, Skarrg, the Rage Pits is one that I recommend since you look to be wanting to do a little more voltron with Ulasht and giving him another way to gain trample is never a bad thing. Opal Palace is a hidden gem that I personally love in my Ulasht deck since I find myself killing him off a few times to make tokens and to just have him come back that much more beefy is such value. Khalni Garden makes a dude and dudes are value in this deck! Dryad Arbor Idk about budget but this land is a dude and a land that is just nuts for this deck. That is all the cards I will litter your comment section with. If you have any thoughts or need suggestions check out my deck Army of Mushrooms and Friends on Mushrooms. Enjoy :)

WargRave on Yasova taking over control

1 week ago

Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.

You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.

17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.

FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.

You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.

By the way, OG Threaten isn't good enough to make the cut, and Kari Zev's Expertise and Act of Aggression might not be enough of an improvement.

Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.

Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.

buildingadeck on Staples?

1 week ago

LeaPlath: Trinisphere and other stax effects are common in the common archetype known as stax. Green runs mana dorks so that it can run cards like Null Rod and other effects that hose over the non-green ramp effects. I've played over 500 edh games in the past couple months, and I can back up my list with numbers. Mana dorks are important.

Angel's Grace and Silence show up in white decks with Ad Nauseam, but since Ad Nauseam decks make up a good portion of the decks played in the competitive combo lists, they show up frequently enough to be considered staples in those archetypes. The same is true of Food Chain/Eternal Scourge in Tazri and Prossh builds. The question wasn't universal staples, but merely staples, which the cards I listed are a part of. Opal Palace is hardly a staple, btw. I'd play Tarnished Citadel first.

Check out the cEDH subreddit to find better information than that which I provided if you're interested in knowing more about a list of staples because I think one was made there at some point.

eldersolus on The hope of Tiny Leaders

3 weeks ago

Tiny leaders is not a multiplayer format it is designed as a 1v1 format. Having a few of the lands mentioned above would be a good idea however. Some of them can be really good especially the man lands. Only two things I would suggest would be to remove Opal Palace as the secondary effect will not produce any mana as it is colorless. The other thing would be to add a Crucible of Worlds strictly to be able to keep getting back Command Beacon and any other special lands you may put in.

TylerDurdensImaginaryFriend on Vorel (Current Build)

3 weeks ago

Master Biomancer instead of Living Lore

Zameck Guildmage instead of Rot Shambler

Experiment Kraj instead of Plated Crusher

Kruphix, God of Horizons instead of Ugin's Insight

Triskelion instead of Monstrous Onslaught

Predator Ooze instead of Uninvited Geist

Naturalize instead of Natural Obsolescence

Increasing Savagery instead of Unexpected Results

Rite of Replication instead of Polymorphous Rush

Eternity Vessel instead of Soul Conduit

Bow of Nylea instaed of Fleetwood Cruiser

Asceticism instead of Trigon of Infestation

Opal Palace instead of a forest

Mage-Ring Network instead of an Island

Minamo, School at Water's Edge instead of an Island

Rogue's Passage instead of a Forest

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