Land — Mountain Plains
(: Add or to your mana pool.)
|Want (3)||saeedysn , thebarbaron , krhool|
Printings View all
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition III (ME3)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Plateau occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
RBW (Mardu): 0.48%
3 months ago
Hello everyone! I have some pretty excited cards to sell. I’m sad to part with them, but the truth is I haven’t played with them in ages, replacing a sewer line in the winter sucks, and replacing said sewer line in the winter while your family is buying holiday gifts left and right extra sucks! Anyway… my plumbing misfortune is your good fortune! All cards are selling below the lowest TCG price for comparable condition, and if you find it priced lower, I’ll happily adjust my pricing! Cards are near mint, except for the dual lands (which are played). Happy to supply pics of any cards you’re interested in, just message me! Shipping is covered in the cost - PWE for sales $30 and under, and I’ll track anything over $30 for free (if you want tracking under $30, we’ll sort that out), and I can take payment via PayPal. I’m planning to list these online Tuesday, so please let me know if you’re interested!
- Tundra $180.00
- 2 Plateau $75.00 each or 2 for $130
- Nykthos, Shrine to Nyx $16.00
- Yawgmoth's Will $60.00
- Cyclonic Rift $16.50
- Jace, the Mind Sculptor → FTV for $85 or Worldwake for $95 (selling one)
- 3 Vedalken Archmage $8 each or 3 for $20
- Reki, the History of Kamigawa $9.00
- 3 Master Transmuter (2 Conflux, 1 Archenemy) $10 each or 3 for $25
- Worldly Tutor (Mirage) $14.00
- Arid Mesa $30.00
5 months ago
A few I haven't seen yet:
- Time Reversal (pretty sure at least one of those is a moon)
- Opportunity (7th)
- Dreamborn Muse (Legions, 10th, Commander)
- Higure, the Still Wind (Betrayers, Planechase)
- All Sun's Zenith cards (Mirrodin Besieged)
- Etched Champion (Scars)
- Strionic Resonator (very debatable) (M14, Commander 2019)
- Gustha's Scepter (Alliances)
- Solarion (Fifth Dawn)
- Precursor Golem (Scars)
- Flying Carpet (Revised, Arabian Nights, 4t, 5th, 6th) (on the minaret)
- Oblivion Stone (Mirrodin, Commander)
- Doomsday (arguable) (Masters 25)
- Mortivore (9th, 10th, Odyssey, Commander)
- Ihsan's Shade (Masters 25)
- Dralnu's Pet (Planeshift)
- Ribbons of the Reikai (Betrayers)
- Somnophore (arguable) (Urza's Saga)
- Jace, the Living Guildpact (2015 Core Set)
- Elvish Ranger (Alliances)
- Descendants' Path (Avacyn)
- Burn at the Stake (Avacyn)
- Chaos Imps (Return to Ravnica)
- Enlightened Tutor (right cheek tattoo) (Mirage, 6th)
- Mother of Runes (in the hieroglyphics, top left) (Eternal Masters)
- Nevermore (Innistrad)
- Bottle of Suleiman (Arabian Nights)
- Silent-Blade Oni (Planechase, Commander 2018)
- Angel of Despair (Guildpact, Commander, Ultimate Masters)
- Glacial Fortress (Magic 2010-2013)
- Darkslick Shores (Scars)
- Plateau (arguable) (Alpha-Revised)
- Caged Sun (New Phyrexia, Commander 2014)
- Berserk (on the belt) (arguable) (All editions but A/B/U)
- Brutalizer Exarch (New Phyrexia, Planechase)
- Lotus Cobra (Zendikar, Iconic Masters)
- Homeward Path (Commander, Commander 2013, Commander 2016)
- Lake of the Dead (arguable) (Alliances)
- Tribute to the Wild (Commander, Commander 2015)
- Serene Heart (Mirage)
- Tranquil Domain (arguable) (Mirage)
- Guard Gomazoa (Rise of the Eldrazi, Commander)
- High Tide (Fallen Empires variant 2)
- Ray of Command (Mirage, Commander)
- Skithiryx, the Blight Dragon (arguable) (Scars)
- Thrummingbird (Scars)
- Hand of the Praetors (Scars)
- Sword of Light and Shadow (Modern Masters)
- Sword of Body and Mind (Scars, FTV: Relics)
- Sword of Feast and Famine (Mirrodin Beseiged)
- Sword of War and Peace (New Phyrexia)
- Mana-Charged Dragon (Commander)
- Crucible of Worlds (Fifth Dawn, 10th Ed, Core 2019)
Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.
5 months ago
Fetch lands do a couple things:
Color fix. A Windswept Heath for example can pull Scrubland / Godless Shrine for , or Plateau / Sacred Foundry for . All fetch lands get you the color your in need of, and always pull dual lands. In 3-color mana fixing is key, without the correct mana source you will be stalled and lose. Unused (wrong-color) mana is perishable and can never be recovered.
Concentration. in cEDH 3/4 lands is likely all a deck needs to execute a win-con. Drawing another land (unneeded) on T4 may be the difference between a W (drawing a disruption or win-con) or L (having another land in hand). In a deck of 99, removing 2 lands (the fetch, and the fetched lands) significantly increases your probability of drawing a non-land card vs. a land card (hypergeometric distribution). You want higher-density (non-land) draws at that higher probability. You want enough lands to hit your T3 land drop, after that, draw into win-cons.
5 months ago
5 months ago
Duals Volcanic Island , Plateau , Tundra > fetches Scalding Tarn , Arid Mesa , Flooded Strand > shocks Steam Vents , Sacred Foundry , Hallowed Fountain > rainbows Mana Confluence , City of Brass , Tarnished Citadel
Good mana bases are expensive; basically, if something is out of budget look at the next thing. :) hope this helps some.
8 months ago
9 months ago
Commenting here rather than on your page.
I don't mean to sound so overbearingly critical, but your deck is overall lacking in substantial board presence. Oathbreaker is a format in which you want to protect your Planeswalker at all viable costs. You have four creatures. That does not make for a very strong base. I'm going to rip into this deck, but I am also going to offer you suggestions on how to greatly improve upon it :) I hope that you don't take offense to anything I am saying, but I felt like I can do you some good here.
Next, I notice that a lot of your lands are either bounce lands or lands in which you can sacrifice them to get an additional mana for that turn. I am concerned with this style of play, because the bounce lands sort of equal out to the same amount of mana for the turn, and in some cases don't even move you ahead. Sacrifice the lands for extra mana sets you back. Allow me to explain:
- T3: You have two lands out. You tap both to add to your pool, then play Boros Garrison . The rest of the turn doesn't matter, we are merely focusing on land presence and mana potential.
- T4: You replay the land you just bounced last turn. Now you have a total of three lands that can produce a total of 4 mana.
The issue here is that you set yourself back on tempo on T3 to become caught up on T4. Rather than producing 3 mana on T3, you only produced 2; And for your efforts on T3, you are no better off on T4 than if you had just played a basic land.
Dormant Volcano and Karoo are even worse, because you have 16 of your 26 lands that contain specific subtypes, each one only being represented on 10 Plains and 8 Mountains. So if you have a Dormant Volcano in your hand but you don't have any lands with Mountain as their subtype, you literally can not play it. Even worse, it has to be an untapped land you return AND it still enters the battlefield tapped. So not only do you lose a land, you don't even get the mana from it and it's highly more restrictive than Boros Garrison .
Additionally, Temple of the False God literally does you no good if you get it out before you have five total lands. Shrine of the Forsaken Gods is better absolutely all around because at least it produces you something.
Now we need to discuss your "pay-to-play" lands; Crystal Vein , Dwarven Ruins & Ruins of Trokair . The issue here is that you may have immediate access to ramp, but you trade that for immediate downfall as you slip farther and farther behind because you no longer have lands on the battlefield. These cards should never go in any deck that doesn't have some means to return them, such as Crucible of Worlds / Ramunap Excavator or Wrenn and Six .
Dwarven Ruins and Ruins of Trokair for Heart of Ramos and Tooth of Ramos . This is because on T3 you can play your 3rd land and play an artifact to ramp with. On T4 when you play your fourth land, you now have 5 mana available and therefore are in ramp mode. You can also sac the artifact to generate another mana if need be, and it won't hurt your land base. These are under appreciated artifacts, and to be honest you don't need 26 lands in a 58 card deck. Yes, 58. Ajani and Mudhole are outside of your library.
Dormant Volcano and Karoo for Boros Signet and Boros Cluestone . Signet gets you two mana for the cost of one (Tapping two permanents equals out to 1 mana per permanent, but now you get one of each color) and Cluestone gets you one of any color, but also gives you draw options if you need it later on.
This sets you down to 22 lands, which in all of my playing of Oathrbeaker is ideal. This also increases your stones up from 4 into ~6. We will be working on this in a moment.
I get it, you want to blow up lands so your opponent can't play the game. But do you need 10 cards that do that? 11 with Ajani?
Cut out the following, for their listed reasons:
As mentioned before, you want more artifacts that produce mana. You currently have the following:
Now we still have four card slots open from before. We are sitting now at a total of six stones. We want eight. We will use two slots to add the following:
We now have 22 lands and 8 stones. 30 mana producing cards in a 58 card deck. This means you will SERIOUSLY ramp in Boros.
- Faithless Looting : Because it can be played twice, due to Flashback
- Dawn of Hope : Another 2 CMC permanent that can be used in conjunction with Ajani Vengeant 's -2 for card draw on non-specific colors of mana. Then you can also use it to create tokens with self-fulfilling conditions since they have lifelink. This means you don't have to rely on Ajani going down, and you can still progress the boardstate.
As for a win condition outside of Form of the Dragon , there is also Martial Coup . Since you are snuffing out all of your opponent's lands anyway, as well as their creatures, why not create a literal army of tokens that now stand unopposed?
You may also want to consider replacing Mudhole with something more viable. Perhaps Lightning Helix ? It burns and gets you life. Acts as another win condition, makes it harder for your opponent to win in the process as your life totals grow farther and farther apart, and plays nicely with the aforementioned Dawn of Hope .
This took me like 40 minutes, so I hope it helps.
10 months ago