Plateau

Plateau

Land — Mountain Plains

(: Gain or .)

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Have (1) Azdranax
Want (3) MagicWar , Cactusman , JohnTubaina

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Masters Edition III (ME3) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
MTGO Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Tiny Leaders Legal
Magic Duels Legal
Commander / EDH Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Plateau occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

Plateau Discussion

Balaam__ on RGW Armageddon?

1 month ago

I prefer the older sets and iterations as well. Nice build. Dual lands Taiga, Savannah, Plateau) would probably have the most immediate, dramatic improvement here, but they’re prohibitively expensive:/

DemMeowsephs on 12_dwarfs

2 months ago

Oooh, good choice! I have some ideas of what you could do for her, however, I'll start off with the lands and mana base. Some of the suggestions are expensive, so if they are not within your budget I would consider using something else in the meantime, and then getting them later when you can.

Lands

SUPSYNEPIS on Consultation Control Kess

2 months ago

WTF! Why is there a Plateau?

DemMeowsephs on Boros Commander - Feather

2 months ago

Hey, nice deck! But Woah! That is a LOT of basics! I would cut those and some lands that come in tapped for these if they are within your budget! Lands are very important, especially in commander!

saj0219 on Selling some high(ish) end cards!

7 months ago

Hello everyone! I have some pretty excited cards to sell. I’m sad to part with them, but the truth is I haven’t played with them in ages, replacing a sewer line in the winter sucks, and replacing said sewer line in the winter while your family is buying holiday gifts left and right extra sucks! Anyway… my plumbing misfortune is your good fortune! All cards are selling below the lowest TCG price for comparable condition, and if you find it priced lower, I’ll happily adjust my pricing! Cards are near mint, except for the dual lands (which are played). Happy to supply pics of any cards you’re interested in, just message me! Shipping is covered in the cost - PWE for sales $30 and under, and I’ll track anything over $30 for free (if you want tracking under $30, we’ll sort that out), and I can take payment via PayPal. I’m planning to list these online Tuesday, so please let me know if you’re interested!

Cheers,

Sean

Eurgiga on Moon art cards for Princess ...

9 months ago

A few I haven't seen yet:

Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.

Spirits on Kaalia, Mirror Breaker cEDH

9 months ago

Hi Chesu,

Fetch lands do a couple things:

  1. Color fix. A Windswept Heath for example can pull Scrubland / Godless Shrine for , or Plateau / Sacred Foundry for . All fetch lands get you the color your in need of, and always pull dual lands. In 3-color mana fixing is key, without the correct mana source you will be stalled and lose. Unused (wrong-color) mana is perishable and can never be recovered.

  2. Concentration. in cEDH 3/4 lands is likely all a deck needs to execute a win-con. Drawing another land (unneeded) on T4 may be the difference between a W (drawing a disruption or win-con) or L (having another land in hand). In a deck of 99, removing 2 lands (the fetch, and the fetched lands) significantly increases your probability of drawing a non-land card vs. a land card (hypergeometric distribution). You want higher-density (non-land) draws at that higher probability. You want enough lands to hit your T3 land drop, after that, draw into win-cons.

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