Living Death

Sorcery

Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.

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Living Death Discussion

Bhaal666 on Plunder the Graves 2.0

10 hours ago

I think you should play Vedalken Orrery before removing it. The ability to play cards at any time is easy to underestimate. Keep in mind it makes that Living Death instant speed so you can draw your card, play your land, maybe attack, and say go. holding all your mana open until your last opponent or respond to someone when otherwise you would lose.

aceman67 on Slivers for Life

20 hours ago

Great deck, but I have a few suggestions:

I would personally use Magma Sliver over Firewake Sliver, while firewake does give the added defense, it's attack bonus is capped, while magma will give you more punch, especially if you have other boosting slivers in play, like Sliver Legion.

You should consider adding Aluren, as 90% of sliver creatures are CMC 3 or less, this makes them free. It's a double edge sword though, as it allows other players to do the same.

Asceticism is a good card that gives the same effect as Root Sliver with the added benefit of Regeneration.

Living Death is a great card to quickly recover from a non-exile boardwipe.

Hjaltrohir on Reanimator

1 day ago

1a. Meren of Clan Nel Toth, Alesha, Who Smiles at Death, Karador, Ghost Chieftain, Sidisi, Brood Tyrant, The Mimeoplasm etc.

1b. Entomb, Buried Alive, Reanimate, Animate Dead, Victimize, Living Death, Necromancy, Sheoldred, Whispering One, Exhume

  1. Ummm, not sure as it would completely depend on the draw, the deck and the colours. I'd say T1 on a perfect draw (Lotus Petal/Mox Diamond + Land + Entomb + Reanimate + Fatty) or T2-3 otherwise. Again, depends greatly on your hand and your deck.

  2. Elesh Norn, Grand Cenobite, Massacre Wurm, Rune-Scarred Demon, Jin-Gitaxias, Core Augur, Void Winnower, Inkwell Leviathan

ethnocentrism89 on Alesha, Who Smiles at Niel

4 days ago

I'm a little lost as to where you're trying to take this deck. First thing I see is you should try and have a better removal package, Big Game Hunter is good, but like Bone Shredder and such is kinda meh, especially if you're having trouble getting out Alesha in the first place. Try Utter End and Hero's Downfall and such like that, i know you can't reanimate an instant but you also don't have to attack before getting rid of something. I think your biggest trouble is gonna come from filling you graveyard and card advantage. More stuff like Entomb and Living Death will help, but black/white in general tends to have card advantage problems. Maybe look into more tutors too. What are your main hits for your revelark combo? Redcap, Artist, or Cutthroat? When you're not comboing off what do these cards do for you? without massive creature generation it's hard to utilize them effectively. You have some good creature token generators, but is it enough? maybe more flicker effects would be in order for that. Also, board wipes are almost necessary in EDH.

I would put in the spy and the nemesis for the Soltari Visionary and Gonti, Lord of Luxury, because as much fun as Gonti sounds, he's opponent only and odds are you're not gonna get anything relevant. plus you can target yourself for the mill and fill your graveyard.

also you're gonna get wrecked by the first graveyard hate card.

Arkheid on The True Hive Mind

4 days ago

I don't think 40 land is good, try min34/38max (34 if you have some ramp, 38 if you need/want to drop a land +/-Each turn).

Also, you play with a lot of creature, try to put some reanimator here, like Marshal's Anthem, Immortal Servitude, Return to the Ranks, Living Death... your foes gonna be mad when their wrath turns out to be useless.

legomanalec on Scion is Dragons

4 days ago

I'm surprised you didn't put in the Moltensteel Dragon + Skithiryx, the Blight Dragon Combo. Its an instant win. You could also put in Niv-Mizzet, the Firemind + Curiosity for another instakill combo!Also Living Death Is a great card because you will have so many dragons in your graveyard from scions ability, why not bring them all back?Aggravated Assault + Savage Ventmaw would give you infinite attack phases. Personally I like to put a bunch of ramp in the deck because a 5 drop Rainbow commander can be tough to get out. (sorry for so many suggestions)I also feel Thran Foundry and Elixir of Immortality are good cards because you don't want your graveyard to just be a pile of dragons.

JaceTheSwagSculptor on Uril's Revenge

6 days ago

Lol I can't tell whether you're being sarcastic or not about the "amateur" thing, but "curving out" would mean playing something on each turn. I would want lots of 1-drops because it ups the chances I will be doing something during the first turn of the game, then less two drops, and so on and so fourth. Ideally, this means we are likely to things like play a 4-drop on turn four, two 2-drops, or one 3-drop and one 1-drop because the curve is structured so we are less likely to see cards of increasing costs. This means we are building the deck such that it will perform as efficiently as possible on each turn of the game with as few lands as possible. Is this a sufficient explanation?

We ideally want to maintain the "decreasing staircase" curve, so if we were to remove something like Constant Mists we could not replace it with Choke without removing an additional 3-drop and adding a 2-drop. If we don't follow these kind of procedures when building a deck that is excels during the early turns, we promote the chances of getting awkward openers and poor subsequent draws.

That being said, the effectiveness of Red Elemental Blast and Constant Mists depends on your meta. Are you the fastest, most oppressive deck? Then, Constant Mists probably isn't necessary because if you get too far behind then you probably already lost. Most competitive decks experience a lot of blue in their meta's, so cards like Choke and Pyroblast are quite commonplace cards.

We ideally want to keep your aura count in the range 18 - 20, this will result in the lowest variance so you were correct in calling me out on one of the previous posts.

Cyclonic Rift, Toxic Deluge, and Arcane Lighthouse are the most commonplace answers to our strategy. Since you know this, Nevermore is a much more useful card. You should always be naming Rift or Deluge if blue or black is at the table. You unfortunately also have to worry about sacrifice effects, which is why I encouraged you to include Dryad Arbor awhile back as fetching it up can save you in a pinch. The most commonplace sac-effect you will have to be weary of is more than likely Living Death. It's difficult to account for sac-effects though as they warrant the addition of very narrow cards like Tajuru Preserver or Angel of Jubilation, which we don't want. I guess what I said was a bit roundabout, but Nevermore is probably the best option to stop people from playing the aforementioned problematic spells. Nevermore should rarely be a dead draw you either name a problematic commander or one of the aforementioned cards.

I think if you make the changes from my previous post, you should be fine. If you want to include Choke/Nevermore, we could make the following changes...

I have no idea what "Timmy player" means, could you elaborate? Recommending an "interesting" deck to someone is difficult because everyone has a different idea of what is interesting. If you enjoy quality decks that perform consistently, then the cEDH tier list has plenty of examples of decks that do just that. I can't really vouch for how interesting they are though. I guess some of the one's that I found to be more interesting were an angel of glory's rise + child of alara combo deck, a captain sisay paradox engine storm deck, a combo-control grand arbiter deck, and a pretty standard sliver overlord deck.

Finally, it would really help me with future suggestions if you could be more vocal about what proposed changes you plan to act upon otherwise it feels as though I am trying to read between the lines and find how exactly you intend to change the deck (which effects the curve, which in turn effects the cards I suggest).

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