Each player exiles all creature cards from their graveyard, then sacrifices all creatures they controls, then puts all cards they exiled this way onto the battlefield.
|Have (5)||Forkbeard , Mortiferus_Rosa , metalmagic , pskinn01 ,|
|Want (7)||UnitedWeStand , Showa , Magik0722 , merdrach , io4nnis , Raumance , Ulberth|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Masters 25 (A25)||Rare|
|Tempest Remastered (TPR)||Mythic Rare|
|From the Vault: Annihilation (V14)||Rare|
|Vintage Masters (VMA)||Rare|
|MTG: Commander (CMD)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Battle Royale Box Set (BRB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Living Death occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
Living Death Discussion
3 days ago
Sorry for taking so long for getting around to doing an honest critique. I'll just give you my thoughts as they come to me. So you want me to suggest what to cut, and what interaction and ramp should you consider for your deck? Well, first things first - you should try and have a average CMC lower than 3. You should focus on playing as many slivers as you can while trying to win via combo using Sliver Queen - or through commander damage as Overlord has the "magical 7" commander power. What do I mean by magical 7? Well with overlord (and Bonescythe Sliver) on the board it takes 2 or 3 swings getting through to just knock a player out for good, giving another viable strategy for winning. But I digress - when you are spending more than 5 mana on a spell, you should be making a play that will shift a significant amount of momentum your way, or outright win you the game. So now, lets start with possible cuts:
Morophon, the Boundless: This is subjective, but I maintain the idea that Morophon is a strictly "win-more" card in a Slivers deck. When you tap out to cast this thing you'll definitely be able to cast every sliver in hand, but the only way to get them there is to have your commander already on the battlefield, and enough mana to tutor for all of your wincon slivers in the first place. Full disclosure, i've never attempted to use Morophon in my deck, so there may be something i'm missing - but for 7 mana all I can see is that the best that card can do is just put you in an even better board position. While nice, it's just not worth it. Cut.
Constricting Sliver: This in my opinion is just a poorly designed sliver. For 6 mana you're getting a poor man's oblivion ring. It can't even hold commanders hostage because of the exile effect. At best, this sliver can be a minor annoyance on the battlefield but it will hardly become much of an issue. Cut.
Ward Sliver: I'm a little iffy on cutting this one only because pro-color can be pretty strong. The only issue is that it can't be flickered reliably outside of Frenetic Sliver, but that's a bit too high risk for a more competitive sliver build. Again, you spending alot of mana for only something that can improve your boardstate...but not ensure you're going to win. If I was spending 5 mana, i'd want to cast something like a Mana Echoes or Intruder Alarm and a Gemhide Sliver. While a good sliver, it's just a little too high cost for something that's meant to be aggressive and low to the ground. Cut? up to you.
Pulmonic Sliver: For 5 mana this card does give your side of the board some resilience...but very little else. There are better spells out there that can give you graveyard recursion such as Patriarch's Bidding, Yawgmoth's Will or Living Death. Pulmonic is just over costed for what it does. Cut.
Virulent Sliver: Now this is an honorable mention here...as poison isn't very potent. You'd have to land 10 individual attacks on an opponent to kill them with poison. That number goes down to 5 when Bonescythe Sliver is on the field, but ultimately that 1 mana can go toward something better like a Manaweft Sliver, which isn't in your deck and absolutely should be. Virulent needs to get Cut.
Also, I don't remember if I said this, but awesome deck description! I'll post more thoughts as I have time. Keep working on your build! Chitinous Approval Ensues
5 days ago
Reduced the average CMC from 3.10 to 3.03.
5 days ago
Sumradagnoth - Not at this time. Certainly could slot in over quite a few cards I have on my list. I haven't tweaked this deck in a while as I haven't been playing it much. There are quite a few cards that are crazy with Syr Konrad that I don't have slotted. Mesmeric Orb + Basalt Monolith, Living Death, Stinkweed Imp, Forever Young, etc. etc. I might make some changes once I get this deck back in my rotation (I have around 15 decks that I rotate in and out). I really enjoy how it plays currently though so changes might be quite a ways out. I'll certainly keep Eye Collector in mind though.
1 week ago
2 weeks ago
Sweet deck! Visions of Beyond is essentially free Ancestral Visions in this deck, so I'd definitely suggest it. Mass reanimation spells are also really good with Sidisi, and above all, I'd suggest Living Death, though Command the Dreadhorde and Rise of the Dark Realms are great too, additionally their's Grimoire of the Dead which fuels more reanimation too. Maybe the new Gravebreaker Lamia for another Entomb effect? Also, Brawn is a really good way to push your team through if Wonder or Filth aren't available. Also, seriously run Golgari Grave-Troll and Life from the Loam. Altar of Dementia is a sweet tech with Living Death and your commander.
3 weeks ago
I strongly second the Shared Animosity recommendation, that card is nuts. I would recommend cutting Bloodtracker and Blade of the Bloodchief. I don't like the 5+ mana vampires, but they could be supported by including stuff like Buried Alive, some discard engines, Victimize, Living Death etc. Idol of Oblivion is a good draw engine. Springleaf Drum is a generally better Paradise Mantle. Check out my list for more inspiration: Edgar Aggro
3 weeks ago
Great deck! I started playing EDH with the Arcane Wizardry deck and was really impressed with what are now two of my favorite cards, Marchesa and Vindictive Lich. My next goal was to create a deck using Marchesa to abuse his ability and it's one of my favorites! Here's my list if you're interested: It’s a great day to die, again and again. Gotta say that I really enjoy Living Death in there, especially with Archaeomancer allowing you to retrieve it from your graveyard time and time again. This really throws off opponents' plans and with Grave Betrayal keeps creatures out of their graveyards and onto your battlefield. I'm also quite fond of Reef Worm and Chasm Skulker because they can create a lot of tokens. Great deck! +1 from me!
3 weeks ago
My suggestions using only cards in your maybeboard.
That's 1 more out than in so you should be down to 99.
Ugrades using cards not in maybeboard.
These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.
Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.
Underrealm Lich will prevent you from decking as it replaces the card draw.