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Each player exiles all creature cards from their graveyard, then sacrifices all creatures they controls, then puts all cards they exiled this way onto the battlefield.
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Living Death Discussion
19 hours ago
There is not an "ewwww" loud enough to be able to do this deck justice. Will admit that I would not mind facing it once. I think a Read the Bones and Skeletal Scrying may be worthy of consideration. Living Death may be an addition as well. I hope my suggestions are of some use.
If you have some time, would you be so kind as to give me some advice on my new deck: Military Intelligence Ojutai? I would appreciate it.
1 day ago
Stating that she herself doesn't have any synergy with the rest of the deck is again, underselling Anafenza, the Foremost. I understand that her first ability doesn't do much outside of squeezing a little more mana out of Devoted Druid, but you're still not mentioning her graveyard hate ability at all, something that Teeg decks struggle with assembling. I think that's enough synergy with the deck alone. I mean, I wish she affected all opponent's cards like Leyline of the Void does, but it's not a bad ability considering that it shuts down every creature based graveyard combo in the meta, which happens to be a h*ckin' lot. Oh yeah, one sided boardwipes with Living Death is also pretty fun.
By the way, I don't think I agree with the counterpoint of putting Ana at the helm of a Karador deck at all because that's not really the strategy in question here? We were comparing Ana's Hatebear strategy with Teeg's, and I don't think you can slap any Abzan commander at the helm of her Hatebear deck and have it make more sense than Ana. Karador does nothing for the strategy, certainly neither does Ghave, and Teneb? Nope. Daghatar is bad for the same reason Ghave is bad for the archetype, and I don't have anything to say about Doran... Partner commanders like Tymna and Sidar wouldn't be bad, just not the ideal fit for the strategy.
Ana is certainly a hateful commander and I think she fulfills her role extremely well by fitting into the archetype, and I think she is better than Gaddock Teeg for this as well. I feel like I'm getting nowhere with my point by arguing any further. I'm simply stating that she's up there with Teeg, and doesn't belong in Mid-Power. I think I'm being very reasonable for suggesting High-Power, but people are fighting me like I'm pushing for Maximum-Power lol. I'm not biased in any way, I've just seen Ana Hatebears in action and it seems a lot more potent than Teeg.
2 days ago
The cards you reccommended are very useful and I will add them to my deck but:
Living Death isn't really good in this deck: it's supposed to protect your deck after a major wipe or attack, but because the chances of you getting Sliver Hivelord are fairly big with overlord, I don't really see the use of this card as a lot of removal against this deck will be exile.
Mana Echoes gives generic mana, which is not put to good use in a deck that needs more coloured mana than anything else.
Crib Swap will give my oppponents slivers, which will be buffed by my global slivers.
Thanks for all the other reccomendations, they will be out to good use!
4 days ago
Hey, welcome to the true hive mind, any sliver deck gets a big up one for boldness. A couple suggestions to help reliability, especially in multiplayer.
Drop all of your Instants; you are not going to win a long term match so stalling opponents usually doesn't help. In the place of these I suggest better recursion. Say Patriarch's Bidding, Immortal Servitude, Second Sunrise, Living Death and even Thrilling Encore This will help you come back from board wipes, which will be your biggest enemy.
Crib Swap as it can be tutored by your commander and played in the same turn.
1 week ago
Great choice for your sliver commander! I know people like to use Hivelord for the indestructibility (but with exiling removal becoming more prominent its not as good as it seems) or Overlord for tutoring the same combos. Despite that I feel that the Queen is the strongest because she allows you to build your board without overextending.
Personally I feel that you should cut out all non-sliver creatures unless they provide something really unique to the game plan. I mean, Qasali Pridemage can be replaced with Harmonic Sliver. You can cut out your ramp creatures for land-based ramp since you are in green. Slivers are already susceptible to board wipes. Why exacerbate that with so many mana dorks?
You are also missing some MVP slivers. Venom Sliver and Toxin Sliver, Brood Sliver. Hibernation Sliver lets you protect choice slivers from wraths (including your commander!) I would actually use anthems to pump up your slivers, this way you can keep precious card slots for useful abilities. You don't need to waste slots on weenies cause your commander conjures them out of thin air.
The PWs may add an alternate route to victory but imo they don't really synergize with the sliver plan. Psionic Sliver can let your slivers one-shot a player. Thorncaster Sliver does something similar on attack. Leeching Sliver as well. If you add in the haste slivers, you can put in Living Death and Patriarch's Bidding as a powerful plan B.
1 week ago
Avacyn, Angel of Hope doesn't seem super on theme or really that useful. I mean, yeah, it's really good. But it's also 8 mana and for 8 mana I feel like you should be winning the game. Not just protecting your 1/1s or whatever you have out.
Pallid Mycoderm, Rot Shambler, Savage Thallid, Sporecrown Thallid, Sporemound, Sporesower Thallid, and Sporoloth Ancient. I think all of them are either overcosted for what they offer, or don't offer enough. I think the best out of these is Sporemound, but I'm not sure it's good enough. You don't really ramp all that hard, and you'll have so many 1/1s anyway that I don't think it'll matter if you get a couple extra. I think these could all be replaced by more 'value' oriented cards.
Verdant Force is simply overcosted. Remove.
Trostani, Selesnya's Voice is out of place. Populating a 1/1 for 3 mana and a tap is a bad feeling, and gaining 1 life from each is trivial and could be done with Suture Priest or any soul sister (and better too). Also Trostani's mana cost is steeper than it seems (from experience).
Fungal Plots is just kinda weak. I'm super against self-gy hate, and this is no exception. You're paying 4 mana and a card for a 1/1, and then you can maybe sac 2 more creatures for some life and a draw. There are much better options for card advantage AND tokens (I'll get into it later).
Intangible Virtue is out of place. An army of 2/2 vigilance's isn't amazing, especially because your saprolings WANT to die (to slimefoot and Blood Artist and others), so tapping to attack isn't an issue. You already have other, better, team buffs so I don't really think this fits.
Night Soil is just kinda meh. It's a tougher restriction than it seems (both from the same yard).
Along with this, I don't like Necrogenesis in general, but at least it gy-hates opponents and is something you can do if you have mana left up. An early cut if you still wanna cut some stuff, but fine to leave.
Primal Vigor can backfire hard. I don't think it's worth tbh. Also the mana cost is steep for something that doesn't do anything by itself.
True Conviction is just super out of place, and that mana cost is super rough. Absolutely cut. If you were gonna have a mana cost with WWW, it's gonna be Avacyn (but it's gonna be neither).
Verdant Embrace is just too costly for what it does and what you need. If it was like 3 mana and didn't give the +3/+3, that would work, but as is it's too costly and you'll almost certainly not get a lot of value from it because people will murder the creature it's on immediately.
Honestly, I've never liked Second Harvest. It's a terrible card if you're losing and if you cast it and win, you probably would've already won anyway. It seems like win-more to me. Most cards that do nothing on their own I think are kinda meh.
I have no idea how to feel about Vona's Hunger. I'd consider removing just because if you're using this to clear a board, they're gonna keep their best shit anyway, and this is pretty trash against other token decks. The mana cost and instant speed is a nice +, but I'm not sure it's enough here.
You have a lot of lands. I like running fewer lands (35) but having about ~10 sources of ramp. I'll try to figure some out as we progress.
Fungal Sprouting does nothing on it's own and I am having a tough time envisioning it being really useful. Getting 5 1/1s is great for Ghave, but for 4 mana and sorcery speed, I feel you could be doing more. It's fine for now, but consider it an early cut if needed.
Glare of Subdual. This is a tough one. On the one hand, tapping down the voltron player (Seth's cats or my dragons or Zac's Tuvasa) is super dope. On the other hand, tapping is not removal and it relies on you having a creature to spare to tap. It's also 4 mana. I'd probably remove. If it was 1WG, I'd think it was good.
I strongly recommend not having more than 8 enchantments. You have 16 right now and that's just too many without some heavy enchantment recursion.
Okay. We got through it boys. Let's go to our suggestions and recommendations. This next section will include cards in your maybe board that I think are good and should go to mainboard.
Anafenza, the Foremost, because who doesn't like incidental GY hate on an aggressively costed body. 3 mana for a 4/4 that GY hates is something that your opponents need to answer, and more often than not their removal will be worth more to them than Anafenza is worth to you.
Elenda, the Dusk Rose is a card I've always wanted to work and this might be it. Being able to sac a huge board and then herself seems like great value. The issue with Elenda is that she can be exiled, but your commander is a sac outlet which protects against that. I think she could be a powerhouse in this deck ESPECIALLY because her tokens have lifelink. Never underestimate lifelink on tokens.
Juniper Order Ranger is just gravy. 5 mana for a boi that gets progressively larger and boosts your board is something that needs to be answered to. This will either force a boardwipe or spot removal and honestly either a win for you.
Shalai, Voice of Plenty is good. Really good. I don't think it's bad to put it in this deck.
Retribution of the Ancients is super interesting and could be a powerhouse. I'm inclined to include it as instant speed removal that works on indestructible things at a minimum cost to yourself seems very good. Sure, you'll be using 3-5 counters each time, but ideally that won't be an issue since. Also it's at a mana cost price you just can't do better than.
Everything from maybeboard I didn't mention is a no.
End of Maybeboard Recommendations
Uhh, where's my babe Elspeth, Sun's Champion at?? 6 mana for either a conditional boardwipe that won't hit you that often, or for 3 token bois seems like a good deal. And if you manage to ult, you win. No one can stop a flying army of 3/3s.
Eldrazi Monument. We already talked about it but just wanna have it written down here.
Pir, Imaginative Rascal. Fucking gravy. Works with Ghave super well but also Elspeth and also your dudes who put spore counters on themselves. This is a must include. I'm kind of surprised he wasn't already in the list tbh.
Fecundity can be absolutely nutty. Sure, it helps your opponents, but it is very unlikely it'll help them more than it helps you. Also a may trigger so it won't hurt you if you don't want it to.
Dark Prophecy is also insane, tho the self damage could become hazardous. I'll recommend some things to combat this as the card is a powerhouse, even with the BBB mana cost. Remember, being at 5 life and winning is the same as being at 40 life and winning.
Loyal Guardian is a new card which could do work. Early cut, but I'll put it here if you need to fill out your creatures.
Heroic Intervention is the single best protection spell in green. It's basically a green Teferi's Protection for your turn and it cannot be overstated how good it is at the right time. It is the difference between "I win next turn" and "Man nice boardwipe, GG." And for 2 mana too. It's bonkers. Must include.
Cryptolith Rite is disgusting. You've played slivers so you know how good Gemhide is. This is too. I think this is a must.
Zulaport Cutthroat is nice redundancy for your combo win and also nice incidental lifegain (which helps counteract Dark Prophecy's life cost).
Forgotten Ancient is bonkers. Will always become a threat and require removal. It's just good.
Hangarback Walker is solid. Dump whatever mana you have into it, gives you something to do EoT, and you'll almost always get the death trigger since your commander is a sac outlet.
Scavenging Ooze. Graveyard hate is good, and incidental synergy with counter is even better. Just a super efficient card and usually comes something that needs to be removed sooner rather than later. Using the ability as an instant in response to a 'return from graveyard' spell is a joy.
Abzan Charm is good at any point of the game. Removal, counters, card advantage. Maybe the best charm out of all of them. Cannot be overstated. This is a must include.
You have no boardwipes. What the hell. You need at least 4 in almost every deck, but you will be fine with 3 here since you have Elspeth and Dictate of Erebos. I recommend Day of Judgment, Merciless Eviction (best boardwipe ever printed ever), Austere Command (wipe everything but your 0 CMC tokens and you'll usually open a board up for swings) and Living Death. More on Living Death below.
Living Death is a pet card of mine. Mostly because of how bonkers it is. 5 mana for a boardwipe that makes everyone sac their hexproof/indestructible creatures, and then get's you everything you need back. Ideally you'll have something like Aura Shards or Dictate out as you cast this to thin your opponents board afterwards. Also, with Anafenza, Necrogenesis, Scavenging Ooze and Bojuka Bog, you should be getting more value back than anyone else consistently.
Dread Return is good. 4 mana to bring something back is the going rate and saccing 3 creatures to bring something back is double upside since more often than not saccing creatures is good. With Blood Artist that gains you 3 life and someone loses 3, with Fecundity or Dark Prophecy, you just drew 3 cards for FREE. Stupid.
Elesh Norn, Grand Cenobite is always always always a powerhouse. Clears the board and puts you absurdly far ahead in terms of board presence. If you have the money, put it in.
I know you're not huge on tutors, but Razaketh, the Foulblooded and Sidisi, Undead Vizier are good. Can help find answers or just combo pieces to close out a long game. If you only want one, put Razaketh because at the end of the day, an 8/8 flample for 8 is good.
Carrion Feeder is good because instant speed sac outlets with incidental counter value is good. Sac a creature, get a counter, remove counter to get another creature is good. Essentially, with Fecundity/Dark Prophecy, Ghave, and Carrion Feeder out, they read "Pay 1 mana, draw a card" and that's good. Add in Blood Artist and it's even better, and add in Pir and Ashnod's and you win. 5/6 card combos are still combos. Also Carrion is a 1 mana sac outlet and that's really good.
Requiem Angel is a card I've always wanted to use but never found the place. This might be it, chief. Essentially doubling your token count for ability activations and sac triggers, plus turns your measly 1/1 saps into 1/1 fliers, which is a huge boost.
I'd remove Aura Mutation and replace it with both Putrefy and Mortify. The reason is that I often find myself holding onto Aura Mutation hoping to get good value from it, but oftentimes I should just use it on a 2 drop enchantment like Cryptolith Rite or something. Mortify and Putrify also double as modal cards, making them never a dead card if you draw them.
You need more ramp. There is no way around it. But you need more. Cultivate, Kodamas, Nature's Lore, Farseek, etc etc. No mana rocks besides Sol Ring. You're green, use it. You could also run things like Primal Druid that give value when they die, since this is a sacrifice deck. I'd scryfall "dies/enter search library land battlefield" and choose your favorite.
Mindless Automaton just seems fun. Depending on how easy it is to put counters on stuff, this may work. Early cut for sure.
Thats all I got for now. I'll comment again if I think of more.
on Much room!
2 weeks ago
+1 for the background art.
I recommend adding more Wincons and consistent ways to draw into them.
Some suggestions to consider:
Finding the Combo Pieces
Green grants you access to awesome creature tutors while Black basically fetches anything and everything. You may wish to consider some of the following tutors:
Chord of Calling - Tons of shenanigans you can do with this card. Fetching Craterhoof Behemoth during Combat to buff your creatures, bringing in Blood Artist, Zulaport Cutthroat or Falkenrath Noble in response to a board wipe, etc.
Survival of the Fittest - Repeatable creature tutor. Slightly pricey though.
Demonic Tutor - One of the best tutors Black has to offer!
Dimir Machinations - And the other Transmute cards, depending on the CMC of your combo pieces. Machinations seems like a good fit since Ashnod's Altar, Rings of Brighthearth, Basalt Monolith are all 3 drops.
Keeping the Board in Check
Some creature removals to keep you alive while you gather the combo pieces.
Urborg Justice - Nice little combat trick you can hold in your hand, then say to your opponents "I Die, You Die!"
Living Death - Always fun to see this resolve when we mess with the living and the underworld.
Other Utility Cards
Tortured Existence - Good recursion to bring back the dead and reuse their ETB effects, etc.
2 weeks ago
This deck is appropriately named and themed. If I may I have a few suggestions. Emeria Shepherd has landfall triggers that may be of use. Living Death may also be of use to this deck. Regna's Sanction and its flavour text highlight the possible affection between the angel and the demon. So does Together Forever. Since they fight Shoulder to Shoulder, you might want to consider playing it. Merciless Eviction is decent removal. Bring Down is something love has done and what these two do together. Akroma's Vengeance is also worthy of consideration.