Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they controls, then puts all cards they exiled this way onto the battlefield.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Commander Anthology 2018 (CM2) Rare
Masters 25 (A25) Rare
Tempest Remastered (TPR) Mythic Rare
From the Vault: Annihilation (V14) Rare
Vintage Masters (VMA) Rare
MTG: Commander (CMD) Rare
Duel Decks: Phyrexia vs. The Coalition (DDE) Rare
Battle Royale Box Set (BRB) Rare
Tempest (TMP) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
MTGO Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Living Death occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Black: 0.38%

Golgari: 0.26%

Rakdos: 0.28%

Living Death Discussion

Sultai_Sir on The Deck that Death Forgot

1 day ago

Thanks so much! These suggestions are great. Here's my thoughts:

Living Death: I've tested it, and from what I've found, if I'm at the point where I want to cast Living Death, I'm already pretty far ahead.

Basalt Monolith: I forgot all about the combos with Mesmeric Orb! I'll test it out today.

Vigor: I didn't know about this card at all! This will create infinite zombies and my combos stay intact! Thanks.

Gravespawn Sovereign: This card needs to be tested, like, yesterday. How haven't I heard of this card?

Stinkweed Imp: I've tested most of the dredgers, and they always felt really lackluster to me. If I put in the whole package, it would probably become a lot better, but I don't want to overhaul half of my deck.

Void Winnower: I actually own this card, but I don't know what to cut for it. All of my reanimation targets provide insane value, but this seems as good as any. Do you have any thoughts on what to cut for it?

Kederekt Leviathan: Once I start to pick up the more pricy instant-speed reanimation, I'll probably put this in as a gotcha! card, but for now, I'll stick to my guns.

Phyrexian Delver: Well, that seems like a no-brainer. How am I not running this?

Thanks so much for these suggestions!

Voidia on The Deck that Death Forgot

1 day ago

Hi there, this is Voidia/Lime_Blue, the Author of SBT Combo.

This list has a great start to a mid-tier SBT deck and reasonably close to what I might play if I wanted to power-down my own cEDH deck, so you have a great foundation to work with. I'll try to keep my recommendations fairly budget and more in the realm of niche tech, because obviously duals will help the deck, but we already know that.

Living Death: This card is an absolute powerhouse because of the self mill the deck is already trying to do.

Basalt Monolith: Combo's with Mesmeric Orb and doesn't require haste on a creature.

Vigor: Any self-shuffler will do, but the turtle buffalo is my favorite. With a mesmeric orb combo, this will create infinite zombies and won't reset your progress like an eldrazi titan.

Gravespawn Sovereign: A more unconventional zombie lord, he can snowball extra tokens into larger bodies, also reanimates everything when you set up the previously mentioned infinite outlet.

Stinkweed Imp: Stand in for all the high dredge options, Dredge is super powerful in this deck for filling the yard with reanimate targets and getting a statistically guaranteed zombie.

Void Winnower: One of the most powerful early reanimation targets that puts up a quick clock while heavily restricting your opponents.

Kederekt Leviathan: Tech reanimate choice if you need to reset the board of problematic permanents. Works very well with the enchantment reanimates like Necromancy because you get the enchantment back to use on something that will stick around.

Phyrexian Delver: All I need to say is Vilis.

Hopefully these give you some ideas about how to kick it up a notch with this deck. Happy Milling!

SwiftDeath on How to Get Kicked out of Your Playgroup

3 days ago

This is very reminiscent of my Karador deck back when I first built mine. A lot of cards have been released since then but it shares a lot of similarities. One thing that Karador decks need is self sacrifice. It allows you to dodge exile removal from your opponents to instead fill the grave with more creatures. Nothing will annoy your opponent more then having to use their Swords on a creature they know will not get exiled. A card that I used with this in mind and to great effect was False Prophet. I can sac all my creatures then sac false prophet. Remove from game all my opponents creatures then cast something like Living Death and get them all back. I could also use my commander or a number of different methods. My deck was more of an attrition deck. I didn't have to play big creatures, except the ones that mattered, or try to combo as early as possible. I only had to outlast my opponent. If I did that they could never recover faster than me. Also Oblivion Stone is a disgusting lock with Sun Titan. It blows up your board too but again you should be able to recover faster than other players.

Draknoz on Here There Be Dragons

6 days ago

Dragon Broodmother is just insane. You get so many attack triggers and Dragon Tempest/Scourge of Valkas triggers. The mystery booster version is like 4$. Definitely worth a pickup. Also Living Death can be a game-winning card. Blow up your enemies and revive a dragon army! I also recommend some land ramp, Cultivate, Farseek,Rampant Growth, and Wayfarer's Bauble can provide ramp and fixing. You seem to be running heavy removal with fewer ramp cards. Ramp is vital in a dragon deck as is card-draw. Kiora, Behemoth Beckoner,Elemental Bond, and Knollspine Dragon are pretty budget. Dragons are scary and expensive, so safe ramp (land ramp) and card draw are really helpful to keep your board presence.

Fatboy26105 on Karrthus, Tyrant of Pain

2 weeks ago

First, I love dragons!! That is my next EDH deck with most like Scion of the Ur-Dragon. Second, since you have some great ETB effects maybe try Living Death since they all see each other come in and it doubles as recursion in case your babies get murdered and removal against opponents flyers.

xram666 on Varina: Roid-Rage Zombos n' turn 2 Combos *PRIMER*

2 weeks ago

Nice deck. I've found a lot of input for my own Varina Deck (Rooftop Zombie Storm. Maybe you want to take a look at it.

From my the deck I can give you the following suggestions.

Lokotor on Marchesa, The Black Rose - Primer

2 weeks ago

K1llSw1tch

I note that I'm testing it in place of other wipes like Damnation or Decree of Pain in the considered cards section. My gut says Damnation is probably better overall, but I have just NOT drawn into Living Death much in the time I've been trying to test it, and so I just don't have enough data on it to really say that it's been a bad call.

I have a few grave based decks in my meta, and so there's definitely some risk, but I also see it as, even in those cases, being an asymmetrical effect at worst since we get to keep everything, and easily subvertable if I can manage to play a card like Grave Pact before Living Death since in that case, LD will being back all my opponent's creatures and then force them to immediately sacrifice them all to GP's triggers.

The main reason I've been trying it out though is to deal with indestructible creatures. I don't have a Toxic Deluge, but I would generally say that would be the card to go for otherwise.

K1llSw1tch on Marchesa, The Black Rose - Primer

2 weeks ago

Also I run Damnation instead of Living Death as I find that bringing all the creatures back from the graveyard helps my opponents more than it helps me. If there is an important creature in the yard I use Phyrexian Reclamation to get them back. I'm just curious why you use Living Death instead of a board wipe that doesn't help your opponents

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