|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
|Urza's Saga (USG)||Rare|
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: Gain .
, Sacrifice a creature: Gain .
Phyrexian Tower Discussion
2 days ago
Vindictive Vampire Zulaport Cutthroat Teysa, Orzhov Scion Doomed Traveler Dictate of Erebos Falkenrath Noble Flesh Carver Path to Exile Return to Dust Debt to the Deathless Ashnod's Altar Phyrexian Altar Grave Pact Phyrexian Tower Sadistic Hypnotist Liliana's Caress
4 days ago
I'm of the opinion that Perpetual Timepiece is bordeline mandatory in any muldrotha list. It both self-mills and protect your yard for a very cheap price. It is just flat-out better than, say, Crow of Dark Tidings .
You seem to be missing a sac outlet to get your Eternal Witness, Archeomancer and the like into the yard so you can play them again. The Ideal would be something like Ashnod's Altar , or Phyrexian Tower , but Vampiric Rites and Viscera Seer are budget alternatives.
4 days ago
Hey ThaneGarrus, thanks for your comment. I’m glad you like the deck.
I never had any issues with color fixing here. Usually 1 fetchland is enough to prevent that problem. Maybe adding some cheaper fetches that match only 1 color fixes this problem in the early game as you can still find the needed shock-dual.
With the bouncelands it’s a special thing. They have downsides but are in for a few reasons. There are only 3 lands that always come tapped, Tolaria West and the 2 bounces. First reason is you can transmute tolaria to search for you 0 cost artifacts or a utility land like Command Beacon or Phyrexian Tower play tolaria after discard from your grave, bounce it with a bounceland and transmute again for tutoring. 2nd reason is that the bouncelands give you 2 mana with just 1 land and therefore net you 1 mana with Treachery . I tested both adding the 3rd bounceland and cutting all of them. 3 seemed a bit too much but cutting them all made me miss them instead of improving the performance. 2 seems to be the sweetspot. Maybe I don’t encounter these problems because my LGS and playgroup play with the partial-Paris-Mulligan. If you have issues with that you may experiment with other lands and see if that works better for you. Maybe there’s a solution that fits better in your meta, Hope this could help you.
I would love to take a look at your decklist if you add it and hope you enjoy the deck anyways.
5 days ago
@AkaAkuma - As far as Urborg goes, it's probably not needed, I just have the habit of shoving it in any black deck for the occasional color fixing honestly.
I've considered a few other lands I own but hesitate due to them only adding colorless mana. Yavimaya Hollow , Strip Mine , Kor Haven , Phyrexian Tower , Ancient Tomb , and Gavony Township are all options I own. I'm also considering dropping a land due to my curve being so low... so there is that. Keep my land count at 35 but add a different land? Or replace Urborg with a sac outlet?
Any other suggestions for cuts good sir? I'm keeping Mazirek in (for now) to see how he'll play with more sac outlets. I'll see how that goes when I get them in here.
5 days ago
Alright, this is going to be a doozy.
First off, you have multiple ways of playing Varina. From what I've experienced playtesting her (your deck specifically), she seems really good as a draw engine/fill the graveyard with stuff. But your deck doesn't seem geared towards this specific ability. I would recommend a few cards that encourage more synergy with Varina's ability. The madness cards you use currently are great examples of what I'm suggesting. Other such cards are Big Game Hunter and Archfiend of Ifnir .
I also find you're not running enough graveyard shenanigans. I'd consider cards like Dimir Doppelganger , Body Double , Lazav, the Multifarious , and Dralnu, Lich Lord as ways to further increase graveyard abuse (if you start casting more from the graveyard, River Kelpie is a possibility too).
You're playing a lot of cards that damage your opponents when a zombie dies, but very few sac outlets. It makes your deck rely a little on your opponents killing your zombies for you. In order to circumvent this, I would recommend playing "free" sac outlets such as Carrion Feeder , Voracious Null , Nantuko Husk , Viscera Seer and Grimgrin, Corpse-Born .
6 days ago
Not a bad starting list. Let me suggest some cards that perform really well in my Muldrotha:
Night Incarnate is a nice way to deal with tokens, goblins, elves etc.
Pernicious Deed is a highly feared and recurrable reset button.
Havengul Lich lets you cast more than 1 creature for just 1 colorless extra and even opponents creatures.
There are just so much nice cards to play with Muldrotha and not enough space in 99 cards. Feel free to take a look at my list if you haven’t already. You may find some other well fitting gems too.
1 week ago
Command Beacon is a solid suggestion and I'll keep it in mind when I come back to tinker with the deck every so often. As I play the deck more and more i'll be adding filter lands and shock lands.
I don't know why I didn't consider adding cards like High Market and Phyrexian Tower since I already have a few sacrifice outlets in the deck already; but I'll keep those two in mind as I play the deck.
Thanks for the suggestion!
1 week ago
I personally love doing a sac and reanimate subtheme. Just a simple Phyrexian Altar or Phyrexian Tower with an Animate Dead could work wonders on this deck. Get to maximize the ability while not completely losing the creatures. Just my two cents. +1
Phyrexian Tower occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
W/B (Orzhov): 0.69%