Phyrexian Tower

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Urza's Saga Rare

Combos Browse all

Phyrexian Tower

Legendary Land

: Add to your mana pool.

, Sacrifice a creature: Add to your mana pool.

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Phyrexian Tower Discussion

shandiris on The Sacrificial Baby

17 hours ago

Are your sorcery speed sac outlets working out for you? My meta tends to screw sacrificing child up if I do it on predictable moments. Maybe Bound/Determined? Oh and Corpse Dance is absolutely backbreaking with Child. Also no High Market or Phyrexian Tower? Your manabase can definitely handle it.

illumfolly on

3 days ago

Phyrexian Tower

TheDarkSlayer21 on Marchesa Edh

1 week ago

Ok...There are typically two ways of making a Marchesa deck. The first way is to put in a lot of creatures that can get +1/+1 counters easily (like Anthroplasm, Aetherborn Marauder, Butcher Ghoul, Carrion Feeder or Unleash/Modular cards). The problem is, these cards hardly do anything other than putting counters on themselves. They're pretty much duds. So to make up for this, people will put in good sac outlets, (Cards like Mind Slash, Phyrexian Altar, Ashnod's Altar, Altar of Dementia, Attrition, etc). This type of deck gets its engine running STRICTLY from it's sac outlets, (NOT FROM ITS CREATURES) and because of this, it is a bit more reliant on it's commander.

The second type of deck is my preferred method of playstyle. Whereby, the deck is not RELYING on its sac outlets, (although it does have a few) but rather on the bounce effects of creatures. (Cards like Mulldrifter and Harvester of Souls). With this type of deck, you're also not fully relying on your commander. Marchesa is just a perk. If you don't have her out, you can still play your creatures and benefit from them.

Also keep in mind, that it isn't too hard getting +1/+1 counters on your creatures just using the dethrone ability itself. I find that most, if not all the time, you will NOT be at the highest life total; especially if you have Necropotence, Ancient Tomb, Unspeakable Symbol, shock lands, fetch lands, and pain lands in the deck.

This is the Marchesa deck that I personally made. You're welcome to look at it for suggestions.


Maleficent

Commander / EDH TheDarkSlayer21

SCORE: 12 | 16 COMMENTS | 7164 VIEWS | IN 16 FOLDERS


Some cards that I would highly recommend putting in the deck are:
- Sneak Attack
- Rune-Scarred Demon
- Demonic Tutor
- River Kelpie
- Necropotence
- Consecrated Sphinx
- Diabolic Intent
- Harvester of Souls
- Glen Elendra Archmage
- Mind Slash
- Thalakos Deceiver
- Solemn Simulacrum
- Phyrexian Tower
- Cyclonic Rift
- Grimgrin, Corpse-Born
- Mikaeus, the Unhallowed
- Scourge of the Throne
- Unspeakable Symbol
- Grave Betrayal
- Flayer of the Hatebound
- Thraximundar
NOTE: If you do decide to have this deck be a bit more ETB heavy, Deadeye Navigator and Rite of Replication are good cards to help abuse the ETB triggers.

haze on Catholicism (Teysa, Orzhov Scion combo EDH)

1 week ago

Found your deck while browsing EDHREC for ideas to update my Teysa. I think I will have to consider Phyrexian Tower, Elspeth, Sun's Champion, Sadistic Hypnotist, Sidisi, Undead Vizier, and Smokestack. Aside from the land, these cards are all 4-6 mana - a mild concern. I find it hard to justify adding cards to the deck that can't be recurred by Sun Titan or Reveillark. My friends have long advocated for reducing their decks' overall mana curves, too. Have you found the mana cost of those cards to be an issue for you?

Has Smokestack been effective for you? I liked having Braids, Cabal Minion when she was legal so the Stax archetype has some appeal but, unlike Braids, Smokestack is not something my deck can recur if it is destroyed. Further, I'm thinking my deck might not always have expendable creatures to sac for Smokestack, and I'd be a little worried about having an opponent Wrath leaving me to sacrifice Smokestack or lands. So... yeah, how has it been for you?

Your deck description mentions two combos that don't quite work the way you've described:

First, the Darkest Hour + Blood Artist + Any 3 Creatures + Teysa, Orzhov Scion combo; it does not work because Teysa's first ability cannot be activated when Darkest Hour is in play. That ability requires sacrificing white creatures and Darkest Hour overrides all colors, making all creatures mono-black. Rather, you'd need Darkest Hour + Blood Artist + Any Sac Outlet + Any Expendable Creature + Teysa, Orzhov Scion

Secondly, the Darkest Hour + Sadistic Hypnotist + Any 3 Creatures + Teysa, Orzhov Scion combo is only slightly off; you just need one expendable creature, not three, to make all your opponents discard.

I really like the versatility of having the Karmic Guide + Reveillark combo in my deck and have built the deck with almost everything being capable of recursion by Reveillark or Sun Titan. I like your use of Angelic Renewal alongside Sun Titan; it's another one of those ideas that I feel I should test out. A similar option I only happened upon today (thanks to finding Milan's Teysa deck) is Fiend Hunter to combo with Sun Titan and I'm pretty fond of the idea given that Fiend Hunter can play defense in the early game and can be recurred by both Karmic Guide and Reviellark later. Have you considered Fiend Hunter, Karmic Guide and Reviellark for your deck?

TheDarkSlayer21 on Marchesa, the Black Rose

2 weeks ago

I personally would recammend puting in:
- Mikaeus, the Unhallowed
- Mind Slash
- Consecrated Sphinx
- Diabolic Intent
- Rune-Scarred Demon
- Harvester of Souls
- River Kelpie
- Thalakos Deceiver
- Phyrexian Tower
- Sneak Attack
If you need more suggestions, this is the Marchesa deck that I made. You're welcome to look at it for suggestions.


Maleficent

Commander / EDH TheDarkSlayer21

SCORE: 12 | 16 COMMENTS | 7164 VIEWS | IN 16 FOLDERS


Savaaage on [Primer] Nightmare by Design

3 weeks ago

Bulletproofcats Hey I think replacing Strip Mine and Wasteland for 2x Snow-Covered Swamp would be fairly viable to destroy any problematic lands. Seems auto include with Crucible of Worlds. Also I don't have much experience with this deck to understand if this could be a decent addition but Geier Reach Sanitarium can help dump higher mana cost cards into the grave early game if setup with a bad hand. Bojuka Bog is nice utility land but it comes in tapped and isn't a swamp without Urbog in play - does this deck heavily rely on land tempo (tapped/untapped)? Deserted Temple can get you some juicy mana spikes when untapping Cabal Coffers. Buried Ruin could be also another additional tool to get artifacts back and has additional recursion with Crucible of Worlds. What would you think would be the lowest number of Swamps would you go down to if you'd include some of these lands? The colorless mana could definitely impact the game and lead to a tempo loss.

I'm thinking of buying into this list and for multiplayer games I'm thinking of cutting Thoughtseize, as it's a bit too one dimensional (though i'd keep it for 1v1s), for either Massacre Wurm (if there are lots of tokens / weenies), Bitterblossom for synergy with Contamination and also to act as chump blockers (I'm assuming the life hit won't be too impactful as you had phyrexian arena in the previous revisions) and also acts as sac activators for Grave Pact. Hero's Downfall is also a decent replacement as it's nice to get rid of some troublesome planeswalkers. I also have Imperial Seal so I can always just replace it for that and the CMC would be matched so mana curve wouldn't be too heavily impacted. Or maybe add Phyrexian Altar back in. Phyrexian Tower can work nicely with Bitterblossom.

Mimic Vat seems to have crazy value in this deck and could also be used in a niche situation to deny specific recurring enemy creatures. Or stealing enemies Sidisi, Undead Vizier or Solemn Simulacrum and then you can recur 2 per turn - viability.

I'm still thinking of some other cards that I'd like to check on with you - I'm thinking of buying into 99% of this list with some 1/2 card changes so your experience would be wonderful.

frwtr1968 on It's just a 1/1, Don't worry about it...

3 weeks ago

slaughter pact for Bone Shredder has more value, ignoring echo cost to remove nonblack creature each turn with shireo without the risk of lands not untapping and losing outright.

also dread return for the Wake the Dead card that slipped through the cracks, specially with Big game hunter, your new bone shredder, its won me games against kozilek and maelstrom decks.

Nim deathmantle I though was nice too, but in global wraths, shirei has to leave play to be brought back by it, as such all the triggers that would of happened for other creatures don't happen and all you end up with is avoiding the commander tax for 4. Id run Meekstone or Jet Medallion or Lifeline instead.

id also recommend removing phyrexian reclamation and maybe even gate to phyrexia if your meta doesn't have completely dangerous artifacts. you'd get more use from cards like Black Market or Contamination which yes, its beyond degenerate in shirei. Vampiric Rites or Dark Prophecy if you notice you run out of cards, even minorly, I'm usually 5+ while extra draw triggers are happening.

you want to rune Volrath's Stronghold, but you may also want to consider Crypt of Agadeem or Lake of the Dead or which is almost necessary Nykthos, Shrine to Nyx or Phyrexian Tower . recently I added Strip Mine to deal with bounce lands.

Crypt Ghast and Liliana's Shade if you notice you still don't have enough mana. Hope this all helped!

Geralf_Cecani on Sac lands

3 weeks ago

Thanks everyone for your input!

PlattBonnayI love the idea of Bontu the Glorified, he's a bit expensive money-wise, but he is a Standard staple and the combo is hilarious so I'll consider buying him. Greater Gargadon is just amazingly OP (I would probably put in a one drop that could only help me wrath a couple times, but I also get a free 9/7? Sweet!) I'll also consider Angelic Purge for one of the 99. It's definitely sideboard worthy, in case I come up against a Avacyn, Angel of Hope deck or something.

the.beanpole Thanks for mentioning Grim Backwoods, the deck is focused around mana ramp so the 4 mana won't be a problem, and hey I get a free card. However, I don't think that the Child of Alara has to go to the graveyard for it's ability to trigger. My reasoning is that stuff like Kokusho, the Evening Star has "when put into the graveyard from play", which is the same as dying, except the graveyard bit is specified. I'll have to check with my playgroup, however.

Chandrian and cklise: thanks for the idea, but I'm planning to focus heavily on the Maze's End win con, and thus pretty much the only permanents I have are lands, my commander and things like Expedition Map and Sakura-Tribe Elder, which aren't gonna stay on the battlefield long. But still, thanks for your input!

Ohthenoises... I have no idea what's going on there, but thanks anyway!

Iron_Cube: Keldon Necropolis, is definitely usable. As i said earlier to beanpole, the deck has a shit load of Explore and Urban Evolution effects, so mana won't be a problem. Granted, the two damage will be effectively useless, with the wipe happening immediately after and the win condition not being damage related, but it's the sacrifice bit that's important. Mirrorpool isn't the best sac ability, as it can only trigger once, and is mildly expensive mana wise and has no additional effects. I would rather play Morbid Curiosity or Disciple of Bolas to get something out of the solo sac. Westvale Abbey  Flip would just take too long and use up too much mana to pump out the clerics, and I don't have my one creatures to supplement Ormendahl, Profane Prince  Flip's diet. And I would swear the creepy kid didn't have to go to the graveyard... but I'm running lots of recursion to get back stuff like removed gates or Expedition Map so even if it does so I should be fine. Gift of Immortality would however mean that I don't have to pay the casting cost ever again, command zone or no, so it's a definite addition.

PookandPie: Thanks for going to all the trouble of getting the list of all those lands together, now I know that all you guys haven't missed anything. I wouldn't be so quick to dismiss Grim Backwoods and Keldon Necropolis, the entire deck is built to getting lots of land out as fast as I can, so mana shouldn't be a problem. As for copying, I would rather not turn my lands into creatures, simply because they would be that much easier to remove: I don't to lose my Izzet Guildgate to a Doom Blade lol. But yeah Phyrexian Tower and co. are too expensive for a little edh player like me lol.

Epidilius: The idea is sound, but there are instant/sorceries out there that have sac a creature as an additional cost, and thus their CMC is really low too (eg. Culling the Weak or Abjure). As for removing opponent's stuff, the commander is literally wrath on a stick that (effectively) doesn't effect me. If I were to use removal, I would probably use exile effects, cos destroy may not cut it.

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