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Phyrexian Tower Discussion
1 month ago
Stomping Ground FOIL $34.95
Temple Garden FOIL $19.92
Phyrexian Tower $49.99
Black Market $3.05
Animate Dead $1.99
Here's my Binder if you want to take a look. My fetches in my binder keep coming up as Foil even though they actually aren't, I have no idea how to change that.
1 month ago
Hopefully you arent sick of me yet but I have a few suggestions.
Ok, Lotus Petal and Crystal Vein both deserve a spot here for free reusable mana acceleration. I'm also seeing Sword of Feast and Famine in your maybeboard but Bear Umbra might be better here due to totem armor (or both, this deck seems like it could be mana hungry midgame?). Diabolic Intent also seems better here than Demonic Tutor, but I'd again run both. Also, Phyrexian Tower and Cephalid Coliseum would both be good here for their utility.
Anyways, feel free to check out my list, it's a definite work in progress though. Muldrotha's Madhouse
1 month ago
Last_Laugh, Crystal Vein is kinda iffy in the fact that if you plan on recurring it you lose manna over time where a fetch land will guarantee land drops with Muldrotha, the Gravetide. Lotus Petal is fine it just feels like we would prefer to use Lion's Eye Diamond 90% of the time and we dont necessarily need to try to go off early enough for it to be useful. Command Beacon just feels eh to me if you feel it works that fine I just feel is dead most the time. Crop Rotation if you feel you rely on a particular land I would recommend running it such as for Phyrexian Tower in my list, however if you have a Gaea's Cradle I would recommend running it. Lastly, Ancestral Knowledge doesnt exactly do anything as it doesnt generate card advantage and often times we will be tutoring which makes it kinda bad.
1 month ago
Hey masond_d, thanks for taking an interest in the list
Exhume has been excluded from the deck because it's one of the worst reanimates because it can give other people access to their reanimation targets. We also have enough reanimates already, as our bottleneck is the number of ways to get protean hulk into the graveyard, so another reanimate effect wouldn't be beneficial
Crop rotation can get Bojuka Bog, Dryad Arbor, and Ancient Tomb as well, as well as Phyrexian Tower if you're running it, it offers a lot of utility and the ability to act as a ritual when needed.
Grim Tutor is a hard card to replace, but you can try Jarad's Orders which is a bit clunkier but serves about the same role.
2 months ago
SlavicGhaespar: Could be interesting, I'll consider it :) I'm trying to avoid infinite combos in this deck, however - this is my deck for when people complain about the infinite combos of my The Locust God list - so I want to avoid the Karmic Guide loop.
Coward_Token: Yeah, this list COULD use a few more mana rocks...And while I will 100% consider Dowsing Dagger Flip and Forbidden Orchard, multi-mana lands with downsides are sorta bad in my meta, where everyone runs Strip Mine and friends :/
Conartistry: You're right, I need a Volrath's Stronghold (and a Phyrexian Tower, too...). I'm not quite convinced on Nykthos, Shrine to Nyx (how often will I have 4+ devotion?) but I'll pay attention to my devotion over my next few games :) Thank you for your comment!!
2 months ago
Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:
Next up are cards you can swap in that are not as expensive to acquire.
To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.
You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.
This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!
3 months ago
Also, I should say, I do use sac outlets. I use them in my lands. The purpose is that there is an inherent limit to how many times I get to use that effect in a turn cycle. This allows me to use it when necessary without the temptation to make a nuisance out of it.
I find that strikes the right balance for me personally. This approach really allows a card like Deserted Temple to shine, as it can be either a sacrifice outlet, such as with Phyrexian Tower, or an untap effect as with Minamo, School at Water's Edge, a mana generator as in with Gaea's Cradle, color fixing working like an Unknown Shores by untapping a Command Tower, token generator with Kher Keep or pump effect with Gavony Township.
It is all these things in one and at the same time it doesn't take up a spell slot in my deck.
So in addition to setting limits that are appropriate for my playgroup, the absence of a traditional sac outlet opens up a deeper reserve of spell options that might otherwise miss the cut in the 99 while at the same time adding the flexibility of spells into my mana base.
It makes for a perfect blend, or balance if you will, of the cost for its effect.
Rather than a game state devolving into auto-win mode, it instead rewards the player for proper threat assesment and the timiliness of one's limited interaction, which stands in contrast to the built-in limitlessness of infinite combos. :)
3 months ago
I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.
Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.
I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.