Phyrexian Tower

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Phyrexian Tower

Legendary Land

: Add to your mana pool.

, Sacrifice a creature: Add to your mana pool.

Price & Acquistion Set Price Alerts

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Phyrexian Tower Discussion

StigIt2me on Breath Of The Dragon Avatar

5 days ago

I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.

Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.

Twilight's Call instead of Past in Flames, yes. Do that.

I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.

Suns_Champion on Steal Things, Get Money

6 days ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

HaiRijo on Mazirek Counters

1 week ago

Figured I'd hop in here and put in my two cents, since you made some suggestions for my deck Karador, Ghost Cheiftain (Cheep Graveyard Master).

He_Who_Hungers Commented on the difference between Grave Pact & Dictate of Erebos and I felt as I should chime in. Because he is correct, Dictate is a much better card.

If you read the card's very, very closely (because that's a MUST in MTG), Dictate of Erebos is significantly better! Primarily because in Grave Pact the creature has to hit your graveyard to trigger the ability, so Tokens don't count. Where in Dictate of Erebos, it doesn't matter, it's just a creature that has to die, so Tokens DO count. Personally, I'd use both of them.

Also, what is the point of Barren Moor? Is it the discard ability? If it is, I'd rather just have a basic land. Or better yet, Phyrexian Tower My favorite sacrifice land.

I'd really contemplate adding in Victimize to your deck. It's a must in a graveyard deck.

For my final note, have you though about taking out the tutors for card draw? From what I counted, including creatures, you have 6 tutors, and your missing my favorite Buried Alive. Replacing something like Worldly Tutor for Momentous Fall, or Life's Legacy could help you fill your hand back up.

Hope all of this helps out!

Happy Graveyard Hunting!!

ChrisKrow on competitive mikaeus

1 week ago

Lands jesus christ.

Lake of the Dead, Cabal Coffers, Phyrexian Tower, so on. Check other cEDH black bases, like Kokusho, all the life

AntiRivet on Immortal Conquest - Elenda, EDH

3 weeks ago

Lucalo4, it's honestly just because of some of my land choices and Mana Crypt; take it out and swap it with a land or some form of rock, possibly. There are a few alternatives, but I like taking out Scrubland and Marsh Flats and putting in Temple of Silence and Evolving Wilds. You could swap Ancient Tomb with Temple of the False God, but you lose the advantage of utilizing some of that sweet life gain to quick effect. Phyrexian Tower could be swapped with something like, Miren, the Moaning Well or some other sacrifice land, though I never seem to run a black deck without Phyrexian around.

Regarding non-mana things, you could possibly remove Phyrexian Altar, but that reduces the redundancy you'd have with Grave Titan + Nim Deathmantle . Bitterblossom is a very pricey card, but you could just run like Ophiomancer. It doesn't dodge creature removal and it's not as good, but it gets the job done and it's another body. Holy crap, Vampiric Tutor is expensive, I didn't even notice that. If you're willing to lose the "anything" clause as well as the element of surprise, Enlightened Tutor perhaps?

So those are the big money changes I can definitely see. I hope this helps you out. The deck's been pretty fun and it's got a surprisingly high win rate in my playgroup.

Slymaster9 on Alesha 4.0

3 weeks ago

Today I took another look at my land base.Currently I run 13 basic lands (4W, 5B, 4R). This is a lot in any non-green deck.Also there are 3 lands that can be upgraded. Nomad Outpost,Windbrisk Heights and Opal Palace. I have found a few upgrades. I will be adding both filterlands that contain Red, I don't see much value in filtering between white and black, which I often want both. But changing red into these will be a good change. These will both replace one basic land ( Rugged Prairie replaces a Plains and Graven Cairns replaces the fourth mountain)
Path of Ancestry works as a strictly better Nomad Outpost so it will replace the outpost (which will be the last land that enters tapped).

Windbrisk Heights will be replaces by my Diabolic Intent, 36 lands overall without Fast Mana rocks I hope to be enough.

Once I obtain one, I will replace Opal Palace with Phyrexian Tower. Both etb untapped and the Tower is a powerhouse piece I have long chased after.

The fifth Swamp will be replaced by Foreboding Ruins

Which leaves the basic count instead at 10 (3W,4B,3R)There is one last upgrade to the mana base I would want to make, which is add the third and final OG Dual Land, Badlands replacing the fourth swamp. Bringing all basic lands to a neat 3/3/3 split.

PookandPie on Ghave: Baby Makin' and Alimony

4 weeks ago

Crop Rotation typically grabs Gaea's Cradle, though I've used it at times to grab Phyrexian Tower and then cast Natural Order in order to have a sac outlet for my Hulk. I've used it a single time to grab Shizo, Death's Storehouse and dump a bunch of counters on Ghave in response to a Cataclysm, so I could take out a player once it had resolved.

Tooth and Nail is an extremely good idea. I took it out a long time ago for Defense of the Heart due to the latter's lower mana cost-- I typically sac Rector to grab Defense on my last opponent's end step, so they don't have their main phases to try and answer the enchantment/don't know they shouldn't get more than 2 creatures on board lol. I've Chorded into Rector into Defense before and everyone was like, "Really man?"

I can try swapping Defense back to Tooth for a while and see if I like the 9 mana 1 card combo or if I'd prefer doing roundabout sneaky stuff with Defense, lol. Thanks for the suggestion, man.

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