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Phyrexian Tower Discussion
2 weeks ago
Nice deck there, +1. Some utility lands may be nice. High Market is a nice sac outlet or Phyrexian Tower if you got the money. Command Beacon is extremely powerful with muldrotha too. Also the new Night Incarnate is awesome, I love it in my deck. You can evoke it for instant-fun or hardcast it to use it in response by saccing it if an opponent goes crazy with elves, goblins, tokens etc.
1 month ago
Roally, I am also curious about your thoughts on Phyrexian Tower. I've been trying it out as a replacement for Peat Bog. I've found Peat Bog to be very frustrating. Most of the time when I draw it, I have a bunch of fast-mana I want to drop on turn 1 so that I can complete my combo by turn 2-3. To take advantage of Peat Bog I need to play it turn 1 but, I find that it often gets in the way of dropping my artifacts. The most frustrating thing I have experienced so far with Phyrexian Tower is getting locked out of a black mana when I need one because I didn't draw a creature or any colored fast-mana. After about 100 games it feels like Phyrexian Tower has roughly the same % drawback as Peat Bog.
1 month ago
COL_Cashmoney I would say the list as currently built is not competitive at all. The deck is great for slower metas because it's dealing like 2-6 damage a turn pretty consistently so it puts a "clock" on the game. If the games only last 4-5 turns then it's not really doing much of anything. I guess it depends on what you mean by "competitive". If you're talking true cEDH like Prosh + Food Chain or Blood Pod; this deck won't ever really hold a candle up to those. If you mean more in lines of highly tuned 75% decks, I could see a chance of this deck being pretty decent.
Not sure how competitive this type of deck can be, but here are some suggestions if you wanted to make it more highly tuned:
Mana Crypt, Mana Vault, Grim Monolith, and Basalt Monolith - Fast mana is great at speeding up any deck. Basalt Monolith is definitely the weakest of the four, but I included it so that you can pair it with...
Rings of Brighthearth - Paired with Grim Monolith and Basalt Monolith lets you generate infinite colorless mana which you can use for Xantcha's activated ability. You can only take out one person this way before she comes back under your control and you have to sacrifice her, so cards like Ashnod's Altar, Phyrexian Altar, Phyrexian Tower, and Viscera Seer would be helpful inclusions if you want to go this route.
More draw & tutors to make the deck more consistent like Vampiric Tutor & Imperial Seal. I've never played with Ad Nauseam so I'm not sure how much I can recommend it; but after taking out all of the high CMC cards out of the deck I imagine it would be pretty great.
Also since this deck is pretty much an "aggro" deck, you can throw in cards like Phyresis or Tainted Strike to reduce the amount of damage you need to deal to take someone out. You could always try for one of those cards or a Grafted Exoskeleton onto Heartless Hidetsugu with a Glacial Chasm in play, but that's probably too slow.
Finally, cards that focus on resource denial like mass land destruction and discard can slow down the game so you have enough time to close it out like Blood Moon, Impending Disaster, Ruination, Stranglehold, Planar Void, Mindslicer, etc.
I think the best way to make this deck competitive is to throw in a bunch of stax elements that will disrupt your opponents' combos and slow the pace of the game down. This deck's current strategy wants to get some damaging permanents on the board and have them stick around for as long as possible. Kind of similar to a Brago lock, it doesn't matter how much damage you're doing a turn if your opponents can't respond to it. The difficult part of that though is finding enough stax cards to put in the deck (and drawing them consistently) and the sad fact that Xantcha's ability literally works to refill their hands. While Xantcha might be an interesting concept, you might have more luck making a more tuned version of Mogis, God of Slaughter since he helps with the resource denial plan too. I guess it just depends on whether you want an infinite mana sink or a card that actively helps keep your opponents' boards clear.
Let me know if this helps!
1 month ago
PookandPie oh, sorry, I didn't see you post that yesterday, I only noticed when I saw faultypuppy post just now. I don't particularly like the sarcasm, not because it was directed at me, but simply because on the internet it is hard to tell, so I had to read your comment like 3 times xD! Also, I never said faultypuppy can't reply so I don't get that last thing. On the 'needing to add more reasons for Toxic Deluge thing' I was actually trying to support your argument, since at the time you only said Blood Pod would be affected, and I though it would help your argument if I threw in some more decks it works against.
Point is, every time, on Toxic Deluge, Phyrexian Tower, etc. I was helping your case, the only exception was Natural Order in which I simply said I didn't know and testing should be done, don't get salty because I said testing should be done m8. faultypuppy even agreed and said Natural Order would be tested.
faultypuppy I'd normally suggest Sheoldred or Vorinclex if you just want another big creature to win the game on reanimation over Elesh Norn without Living Plane, but you know Nature's Revolt can work as a substitute!
1 month ago
Natural Order should probably be in. You have a fair number of mana dorks that you could use as fodder for it, so you can just go and grab Hulk. It gives you a second Pattern of Rebirth, essentially, which is very valuable (so if you're looking for more ways to cheat out Hulk, Pattern and Order are defacto the two best routes in Abzan).
Also, Phyrexian Tower would work well, too, as an additional High Market that can sometimes ramp you. Run out of lands for your Deathrite Shaman? Sac it for BB to power out another spell. Cast Natural Order but didn't manage to stick Carrion Feeder earlier? Cast the Order, sac Hulk to the Tower, float BB, and grab Karmic Guide and Viscera Seer to begin your combo.
1 month ago
scumbling1 They do make a good point and it is something I've given consideration to when making the deck. The biggest problem for me at the moment when it comes to incorporating sacrifice outlets is that I don't have a lot of creatures in this deck. Only 12 creatures in total, one token generator (Rite of the Raging Storm), and one way to steal the opponent's creatures (Insurrection). This means that in many situations these cards will be dead draws. That's why I wanted to err on the side of running more single targeted removal and boardwipes so that I can get rid of Xantcha that way if she becomes troublesome while still having the versatility to use them as removal if needed.
Even when I do get Xantcha back under my control, the opponents have to pay 3 mana to deal 2 damage to me. That's a lot of investment for not a lot of damage; and by this point there are, at most, two opponents left to pay that mana (barring any Homeward Path shenanigans) if we're assuming a 4 player game.
With that all being said, I actually would love to run both High Market and Phyrexian Tower in this deck for that added peace-of-mind and way to get my commander back into the command zone. But for budget's sake I think I'll just add High Market for now. I should be getting the rest of the cards for her in the mail today so I'll be able to start playtesting and see what works and what doesn't!
1 month ago
You could also consider sacrifice effects on lands. I don’t know what your budget is, but Miren, the Moaning Well, High Market, Phyrexian Tower, and Keldon Necropolis are all out there. They might be easier to integrate into your list, as you have a lot you’re trying to fit in right now.
1 month ago
Initial thoughts: Your curve is very 3 mana heavy, this is good and bad, means you can flood early, but leads to some dead draws late, assuming good draws, this will be fine.
For the amount of life you gain, Rhox Faithmender may be good in this deck. Big emphasis on may though.
For the amount of recursion you have, you need more sacrifice outlets. Diamond Valley Miren, the Moaning Well Phyrexian Tower Innocent Blood Vampiric Rites maybe even Carnage Altar Diabolic IntentDisciple of Griselbrand Hidden Stockpile Skirsdag Flayer Ashnod's Altar Attrition Bontu the Glorified
Oh, you sorta require Grave Pact I know it has a HUGE black requirement, but it's very much required in this sort of deck.
Some cards I'd consider cutting:
Arashin Cleric not good enough.
Greed you already have Erebos, God of the Dead you may as well replace with something better like Yawgmoth's Bargain Arguel's Blood Fast Flip that being said, you need more card draw. So maybe grab Necropotence or some of the other draw cards I've recommended here.
Some misc cards/tings (boom) you may want to consider:
Enchantment tribal? Constellation is a fun mechanic.