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|Masters 25 (A25)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
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Flooded Grove Discussion
1 month ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.
2 months ago
It is a sad day where I have finally had to accept that I will no longer play magic (outside of casual and pauper once in a while). I no longer keep up with the metas, and just have no desire to invest further in the game. It always sucks selling out, but this one is the hard one where its the last of anything solid I have. As such, I want to offer it to someone in this community as tappedout was a huge part of my trading and gameplay discussions over the years. What I have is as follows:
Opened Invent Superiority commander deck, all cards
Shadows over Innistrad Gameday Champion Playmat
Sol Ring (C13)
4x Dimir Signet (Rav) SP
Gilded Lotus (Dom)
2x Japanese Garruk, Caller of Beasts
2x Grand prix promo Progenitus
4x Serum VisionsF FNM promos
1x Utter EndF Gameday promo
Anguished UnmakingF Russian
4x Gifts Ungiven Jace
1x Abrupt Decay MM17
2x Thassa, god of the sea LP
1x Monastery SwiftspearF Iconic
2x Dismember (various sets)
4x Muddle the Mixture Rav
3x Anguished Unmaking, 2 russian
Flooded GroveF Masters 25
1 of each Wurm token for Wurmcoil Engine from New Phyrexia
3 sets of dragonshield sleeves, colors Copper (78/100 sleeves), Fusion (need to count), matte Petrol (close to if not all sleeves)
I would be looking to get 250 shipped for everything, but am not opposed to offers as well. I would ask that payment would be through PayPal gift or add 4%, but I feel my various dealings through this site proves my trustworthiness without a doubt. Thank you for your time and years of help!
3 months ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
3 months ago
Add: Hadana's Climb Flip, Flooded Grove, Blighted Woodland, Temple of Mystery, Hinterland Harbor, Quest for Ula's Temple, Zendikar Resurgent, Rishkar's Expertise, Monastery Siege or other draw/discard outlet to enable Wonder and Brawn, and any combination of Kruphix's Insight, Commune with the Gods, and Benefaction of Rhonas
Drop: Archaeomancer, Archetype of Imagination, Kindred Summons, Simic Charm, Stifle and Trickbind (unless they're used for something I don't see but there's no Torpor Orb so I assume not), Twincast, Concordant Crossroads, Kindred Discovery, Mystic Remora, Hunter's Prowess, Nissa's Revelation, Ugin's Insight, Herald's Horn
5 months ago
I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)
You run 30 land, which is fine, but the lands you run seem a bit strange to me:
1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.
1x Bloodstained Mire - Fetchland
1x Breeding Pool - Shockland
1x Cascade Bluffs - Filter, only works for two colors, not fetchable.
1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.
1x City of Brass - Untapped five color fixer, not fetchable.
1x Command Tower - Untapped five color fixer, not fetchable.
1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.
1x Flooded Grove - Fixer for only two colors, not fetchable.
2x Forest - Basic, fetchable, untapped.
1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.
1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.
3x Island - Basic, untapped, fetchable.
1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.
1x Mana Confluence - Untapped five color fixer. Not fetchable.
1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.
1x Scalding Tarn - Fetchland
1x Shivan Reef - Pain land, two color fixer, not fetchable.
1x Steam Vents - Shockland
1x Stomping Ground - Shockland
1x Taiga - OG Dual.
1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.
1x Tropical Island - OG Dual.
1x Volcanic Island - OG Dual.
1x Windswept Heath - Fetchland.
1x Wooded Foothills - Fetchland.
1x Yavimaya Coast - Two color fixer, painland, not fetchable.
I'll order these out below, and say which ones I like or don't and give reasons.
Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.
Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.
Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.
City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.
Exotic Orchard - Not always reliable, it can be kept though.
Cascade Bluffs - I don't like this in the deck because it is your worst two colors.
Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.
Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.
Karplusan Forest - Painland for some of your colors. It is fine.
Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.
In all, there are my drops, then I'll say what to run instead:
6 months ago
Ideally for my Tatyova deck I would have all the fetch lands, Crucible of Worlds (Which I just got), a Strip Mine as an alternative yet douchey win condition if the game goes on too long, Worldly Tutor, Green Sun's Zenith, Magus of the Future, Dryad Arbor, Vedalken Orrery, Leyline of Anticipation, Thrasios, Triton Hero, Thousand-Year Elixir, Thawing Glaciers, Sylvan Library, Sensei's Divining Top, Seedborn Muse, Murkfiend Liege, Scorched Ruins, Roil Elemental, Rhystic Study, Petrified Field, Patron of the Moon, Pathbreaker Ibex, Oboro, Palace in the Clouds, Nykthos, Shrine to Nyx, Lotus Vale, Kodama's Reach, Into the Wilds, Hall of the Bandit Lord, Breeding Pool, Flooded Grove, Sylvan Scrying, Expedition Map, Eternal Witness, Dreamscape Artist, Concordant Crossroads, Command Beacon, Chromatic Lantern (IF you have all the fetches), Cephalid Coliseum, Boundless Realms, Blackblade Reforged,Alchemist's Refuge. Not sure if I will put all these in but most for sure and there are some good ideas.
6 months ago
Looking over the deck I count:
13 spells that use at least
7 spells that use at least
4 spells that use at least
is the least represented in your mana base, is the most necessary. There's a lot I'd suggest for overhauling the mana base, but just in terms of replacing Urborg I'd recommend Flooded Grove or Mystic Gate. The filters are supremely versatile for their ability to turn one of one color to double of another color; you can't, for example, cast Counterspell with a Forest and a Tropical Island, but you can with a Forest and a Flooded Grove.
6 months ago
I pulled both in the M25 box I got, so I added. This deck is very consistent in my meta, and is a bit hated at the moment.