Flooded Grove

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Flooded Grove

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

Price & Acquistion Set Price Alerts

A25

EVE

Ebay

Recent Decks

Flooded Grove Discussion

2austin5 on The final sellout :(

3 weeks ago

Hey everyone,

It is a sad day where I have finally had to accept that I will no longer play magic (outside of casual and pauper once in a while). I no longer keep up with the metas, and just have no desire to invest further in the game. It always sucks selling out, but this one is the hard one where its the last of anything solid I have. As such, I want to offer it to someone in this community as tappedout was a huge part of my trading and gameplay discussions over the years. What I have is as follows:

Opened Invent Superiority commander deck, all cards

Shadows over Innistrad Gameday Champion Playmat

Tezzeret, Agent of Bolas SP

Sol Ring (C13)

4x Dimir Signet (Rav) SP

Gilded Lotus (Dom)

2x Japanese Garruk, Caller of Beasts

2x Grand prix promo Progenitus

Island (Unglued)SP

4x Serum VisionsF FNM promos

1x Utter EndF Gameday promo

Anguished UnmakingF Russian

Thoughtseize (Iconic)

4x Gifts Ungiven Jace

1x Abrupt Decay MM17

2x Thassa, god of the sea LP

1x Monastery SwiftspearF Iconic

2x Dismember (various sets)

4x Muddle the Mixture Rav

3x Anguished Unmaking, 2 russian

Flooded GroveF Masters 25

1 of each Wurm token for Wurmcoil Engine from New Phyrexia

3 sets of dragonshield sleeves, colors Copper (78/100 sleeves), Fusion (need to count), matte Petrol (close to if not all sleeves)

I would be looking to get 250 shipped for everything, but am not opposed to offers as well. I would ask that payment would be through PayPal gift or add 4%, but I feel my various dealings through this site proves my trustworthiness without a doubt. Thank you for your time and years of help!

Best,

2austin5

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

1 month ago

Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.

Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.

BlackjackHD on Arixmethes, Slumbering Isle

1 month ago

Add: Hadana's Climb  Flip, Flooded Grove, Blighted Woodland, Temple of Mystery, Hinterland Harbor, Quest for Ula's Temple, Zendikar Resurgent, Rishkar's Expertise, Monastery Siege or other draw/discard outlet to enable Wonder and Brawn, and any combination of Kruphix's Insight, Commune with the Gods, and Benefaction of Rhonas

Drop: Archaeomancer, Archetype of Imagination, Kindred Summons, Simic Charm, Stifle and Trickbind (unless they're used for something I don't see but there's no Torpor Orb so I assume not), Twincast, Concordant Crossroads, Kindred Discovery, Mystic Remora, Hunter's Prowess, Nissa's Revelation, Ugin's Insight, Herald's Horn

SynergyBuild on Animar, Soul of Combos - Turn 3 Win

3 months ago

Hey toffmcsoft,

I want to go over your land base, because in the deck, it seems the most improvable (is that a word, I mean most able to be improved upon if it isn't!)

You run 30 land, which is fine, but the lands you run seem a bit strange to me:

1x Ancient Ziggurat - All colors, untapped, only works for creatures, being useless for 18 cards.

1x Bloodstained Mire - Fetchland

1x Breeding Pool - Shockland

1x Cascade Bluffs - Filter, only works for two colors, not fetchable.

1x Cavern of Souls - Five color fixer, untapped, stops counters, and works for colorless on other creatures/spells.

1x City of Brass - Untapped five color fixer, not fetchable.

1x Command Tower - Untapped five color fixer, not fetchable.

1x Exotic Orchard - Untapped fixer for some colors, not reliable, not fetchable.

1x Flooded Grove - Fixer for only two colors, not fetchable.

2x Forest - Basic, fetchable, untapped.

1x Gaea's Cradle - Only one color, untapped, taps for commonly multiple mana, not fetchable.

1x Grove of the Burnwillows - Untapped two color fixer, not fetchable. Not filter.

3x Island - Basic, untapped, fetchable.

1x Karplusan Forest - Pain land, untapped two color fixer. Not fetchable.

1x Mana Confluence - Untapped five color fixer. Not fetchable.

1x Reflecting Pool - Not fetchable, and not always reliable, can be a five color fixer, untapped.

1x Scalding Tarn - Fetchland

1x Shivan Reef - Pain land, two color fixer, not fetchable.

1x Steam Vents - Shockland

1x Stomping Ground - Shockland

1x Taiga - OG Dual.

1x Thran Quarry - Not always reliable, five color fixer, untapped, not fetchable.

1x Tropical Island - OG Dual.

1x Volcanic Island - OG Dual.

1x Windswept Heath - Fetchland.

1x Wooded Foothills - Fetchland.

1x Yavimaya Coast - Two color fixer, painland, not fetchable.

I'll order these out below, and say which ones I like or don't and give reasons.

I love all fetchlands, they always are consistent, and fast.

Bloodstained Mire

Scalding Tarn

Windswept Heath

Wooded Foothills

Breeding Pool - Shocklands are very good in conjunction with the fetches, so I am glad you run all of them, with the OG duals.

Forest (2x) - I'd drop one, more room for mana fixing, such as the fetches.

Island (3x) - I'd drop one, leaving one for Blood Moon three is too many.

Steam Vents - See Breeding Pool

Stomping Ground - See Breeding Pool

Taiga - See Breeding Pool

Tropical Island - See Breeding Pool

Volcanic Island - See Breeding Pool

Ancient Ziggurat - This is about the worst I'd still think is good enough to run, not hitting 18 cards is bad, but since it hits your commander, and 51 other cards so well, I think it is okay.

Cavern of Souls - Stopping counterspells and making your commander stick is worth it alone.

City of Brass - Any untapped, non-restricted, reliable five color mana fixer is godly.

Command Tower - See City of Brass

Exotic Orchard - Not always reliable, it can be kept though.

Mana Confluence - See City of Brass

Reflecting Pool - See Exotic Orchard

Thran Quarry - See City of Brass, because though it isn't as reliable, it is pretty good.

Cascade Bluffs - I don't like this in the deck because it is your worst two colors.

Flooded Grove - I do actually like this one, green and blue are way more useful in this deck than red.

Grove of the Burnwillows - like a pain land, but reversed. I think it is worth a spot.

Karplusan Forest - Painland for some of your colors. It is fine.

Shivan Reef - I'd drop it, it isn't worth the fixing when it is your least useful colors.

Yavimaya Coast - See Karplusan Forest, then put better colors.

Gaea's Cradle - I'd have to renounce myself as a player of magic if I told you to drop it.

In all, there are my drops, then I'll say what to run instead:

Drops:

Island (1x)

Forest (1x)

Cascade Bluffs

Shivan Reef

Additions:

Misty Rainforest

Verdant Catacombs

Flooded Strand

Tarnished Citadel

FancyTuesday on Need advice on replacing a ...

4 months ago

Looking over the deck I count:

13 spells that use at least
7 spells that use at least
4 spells that use at least

is the least represented in your mana base, is the most necessary. There's a lot I'd suggest for overhauling the mana base, but just in terms of replacing Urborg I'd recommend Flooded Grove or Mystic Gate. The filters are supremely versatile for their ability to turn one of one color to double of another color; you can't, for example, cast Counterspell with a Forest and a Tropical Island, but you can with a Forest and a Flooded Grove.

somedumbjerk on Thrasios + Kydele Living Primer (work in progress)

4 months ago

Update:

Out:

Forest, Arcanis the Omnipotent

In:

Flooded Grove, Pact of Negation

I pulled both in the M25 box I got, so I added. This deck is very consistent in my meta, and is a bit hated at the moment.

Cainderous on Kruphix EDH

5 months ago

Seedborn Muse to untap your lands on EVERY player's turn. In a 4 player game you can now generate 4x the amount of mana per turn cycle that you used to be capable of.

More dual lands (if you have the money) like Misty Rainforest Flooded Grove and Breeding Pool will make your mana base more consistent. Tropical Island too if you really wanna go all out.

Not a fan of Insidious Will. Costs twice as much as Counterspell and Twincast. I'd replace it with either one of those two (I like counterspell more) or (my favorite option) Scour from Existence. Seems inefficient until you remember that you can cast it while tapped out with your mana that you have stored up.

Lots of the big bois in your maybeboard are great inclusions. Blightsteel Colossus is a must-have in this deck, imo, as are Ulamog, the Infinite Gyre, Artisan of Kozilek, and Kozilek, Butcher of Truth. Maybe even throw in a Platinum Angel or Platinum Emperion just because you can cast them easily and they're an extra line of defence.

You can throw in some more cards like Braingeyser or Blue Sun's Zenith for more wincons.

On the note of wincons you could also consider Craterhoof Behemoth, Overrun or Triumph of the Hordes since if you're gonna play simic stompy it wouldn't hurt to have a way to give all your creatures trample and possibly pump them or give them infect for the turn. With Kruphix Triumph of the Hordes can win you so many games because: A) people won't see infect coming usually from a deck that doesn't have any other infect cards, and B) with so many huge creatures you can knock out the whole table in one swing lategame out of nowhere.

Oh, and Vedalken Orrery is baller in any commander deck, especially when it can let you play, I don't know, something like triumph of the hordes (wait for them to declare blockers, then flash triumph and prepare to lose friends) at instant speed.

Load more