Flooded Grove

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Flooded Grove

Land

: Add to your mana pool.

, : Add , , or to your mana pool.

Flooded Grove Discussion

Dankey on Kruphix, God of Horizons (EDH)

1 month ago

Welcome back to mtg! Lands like Command Tower , Flooded Grove , and Yavimaya Coast all come into play untapped and help mana fixing. Including all the <2cmc mana rocks and dorks you can will help, especially when playing a commander like Kruphix. Arbor Elf , Birds of Paradise , Boreal Druid , Elvish Mystic , Fyndhorn Elves , and Llanowar Elves are all auto includible in my book.

multimedia on Tatyova v1

2 months ago

Hey, very good first Commander deck :)

Because of all the great Fetch lands you have consider a Breeding Pool ? Flooded Grove is another good ETB untapped Simic dual land. Hinterland Harbor works well with lot of basic Forests and Islands. Can cut Simic Guildgate, Thornwood Falls and Woodland Stream for these three better dual lands.

Other card upgrades to consider:

More expensive cards to consider:

If you would like I offer more help. Good luck with your deck.


multimedia on Masked Surge

3 months ago

Hey, looks good, haven't seen Primal Surge with Estrid before.

Upgrades to consider:

  1. Eternal Witness > Auramancer: Witness can get back any card from your graveyard including Surge.
  2. Mystic Remora > Monastery Siege: Remora is one of the best enchantments for draw in multiplayer Commander.
  3. Sterling Grove > Lunar Force: enchantment protection and a tutor, very good if you can reanimate it.
  4. Stasis > Trade Routes: in combination with Estrid's ability to untap enchanted lands Stasis can be major disruption to your opponents and not you.
  5. Energy Flux > Psychic Surgery: your not relying on lots of mana rocks for ramp, this disrupt any opponent who is.
  6. Song of the Dryads > Banishing Light.
  7. Sun Titan > Sumala Woodshaper: Titan can reanimate an enchantment or any other 3 of less CMC permanent.

Lands to consider:

Good luck with your deck.


Cloudius on Tatyova, Benthic Druid

3 months ago

+1 Refreshing take and new fun synergies you've listed.

Some recommendations:

Throwing in more tutors to ensure greater consistency in assembling your combos, the likes of:

Creature tutors - Worldly Tutor , Green Sun's Zenith or even Chord of Calling

Other tutors:

Muddle the Mixture - Counterspell that doubles up as a tutor to fetch your key 2 CMC pieces (e.g. Llanowar Scout , Walking Atlas , etc).

Long-Term Plans - One of the rare blue cards that searches for ANY card in the library. Putting the tutored card third from the top of the library ain't too big an issue with Tatyova's drawing power.

Crop Rotation - Fetches you an important land and draws you a card (if Tatyova is in play).

Also, I noticed quite a few key Simic lands are missing from your list. Is that due to budgetary constraints?

Breeding Pool , Misty Rainforest , Flooded Grove , Hinterland Harbor , even Bant Panorama , etc. If your budget allows, I'd recommend playing all the Fetchlands that fetches for either Island or Forest too.

I've a Tatyova deck too but I've taken it in a different direction. Linking it here nonetheless, feel free to give your comments and upvote too!


Life is Like A Hurricane

Commander / EDH Cloudius

SCORE: 42 | 33 COMMENTS | 4178 VIEWS | IN 13 FOLDERS


Hope this helps. Cheers!

babushkasara on Kruphix Tron

3 months ago

I think one of the biggest improvements this deck could see would be in the mana base. Breeding Pool (cheap thanks to RNA), Simic Growth Chamber (works great with Tatyova), and Flooded Grove would be great additions. Some more of the cycle lands could also be useful, like Tranquil Thicket and Lonely Sandbar . I recommend removing Transguild Promenade because in a two color deck, it's just not great. Myriad Landscape is a land that can also serve as ramp. Simic Signet also provides ramp.

Explosive Vegetation can most likely be replaced by Skyshroud Claim . While it can only get forests, it can get a Breeding Pool and the lands come in untapped.

You definitely need both more removal and more card draw. Rhystic Study has already been suggested, but Harmonize or Rishkar's Expertise would also be great options. In terms of removal, Beast Within, Rapid Hybridization , Naturalize , Baral's Expertise , and Imprisoned in the Moon are budget options with a lot of utility.

Wilderness Reclamation is a new card that acts as a second Seedborn Muse. Also, this might be a deck that can make Mass Manipulation work, since you can generate and store so much mana. Hydroid Krasis is super expensive right now, but if you can manage to get your hands on a copy, it'd be fantastic too.

multimedia on Tatyova's Bountiful Paradise

3 months ago

Hey, this is a good start, but I think you're including too much fat and not enough sustenance. There's several really good cards here: Thrasios, Safekeeper, Azusa, Cobra, Baloths, Excavator, Muse, etc. Command Tower is however missing :) All my cards suggestions are budget ($6 or less).

Cards to cut to make 100 cards:

  • Baloth Woodcrasher: this is a worse Rampaging Baloths.
  • Arcanis the Omnipotent: too expensive card draw which you don't need because of Tatyova.
  • Archetype of Endurance: not worth eight mana.
  • Polyraptor: not worth eight mana.
  • Patron of the Moon: not enough Moonfolk.
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis

Consider reducing what creatures/cards you want as your win conditions because you don't need as many win condition creatures as you have here. All the cards I suggest to cut to make 100 are high mana cost creatures to help to reduce the high avg. CMC here which is 4.2. Choose a few win condition creatures who can benefit from the strategy of playing a lot of lands before and after the creature is on the battlefield.

I see Thrasios, Triton Hero and overall it's the most powerful card in the entire deck. Adapting the land strategy to also support him is a good plan to consider. Thrasios wants a combo that makes infinite colorless/colored mana because this lets you draw your deck and put all your lands onto the battlefield. Most infinite colorless mana combos consist of expensive price cards such as Rings of Brighthearth or Power Artifact with Basalt Monolith . There are however some budget two cards + Thrasios combos to consider:

  1. Krosan Restorer with threshold + enchanted with Pemmin's Aura or Freed from the Real : equals unlimited mana from tapping and untapping three lands. These auras let you untap Restorer which then lets you untap three lands gaining you two mana each time Restorer is untapped. Threshold is not difficult to enable (getting seven cards in your graveyard) with all the land ramp spells as well as Wilds, Expanse, Blighted, Bant Panorama, Ghost Quarter, etc.

  2. Viridian Joiner + Umbral Mantle + two mana: equals infinite green mana. Tap Joiner to make one green mana use it and two additional mana to then untap Joiner giving it 3 power. Tap Joiner to make three mana then use that three mana to untap Joiner giving it 5 power. You can now tap and untap Joiner unlimited amount of times.

  3. Umbral Mantle + Kydele, Chosen of Kruphix who's able to make four mana. If you have Kydele in play and draw four or more cards for the turn then you can tap and untap Kydele unlimited times with Mantle.

There are other budget infinite mana combos, but these are using cards that are fine for ramp without the combo therefore they can be used in other ways here with the land strategy.


There's a few cards to consider that can give you an advantage due to all the lands you're playing and putting onto the battlefield. These cards effect all players, but you can benefit much more from them because of the land strategy.

Overburden and Breach bounce lands that are in play back into their controllers hands this is very helpful because of landfall and you want a lot of lands in your hand to play each turn. These cards alone can really disrupt your opponents which is good for you.

Consider more lands? I suggest 42 lands. 36 lands is low for a land strategy especially when you want to be able to support landfall and play multiple lands per turn as well as use cards abilities to put lands from hand onto the battlefield. You need a lot of lands to be able to do all this each turn.

Lands to consider adding:

Other cards to consider adding:


Summary of all adds and cuts.

Overall cards to consider adding:

  • Avenger of Zendikar
  • Meloku the Clouded Mirror
  • Krosan Restorer
  • Pemmin's Aura
  • Viridian Joiner
  • Kydele, Chosen of Kruphix
  • Umbral Mantle
  • Command Tower
  • Bant Panorama
  • Ghost Quarter
  • Ghost Town
  • Flooded Grove
  • Botanical Sanctum
  • Overburden
  • Mana Breach
  • Horn of Greed
  • Mystic Remora
  • Eternal Witness
  • Nissa, Vital Force
  • Sakura-Tribe Scout
  • Llanowar Scout
  • Courser of Kruphix
  • Wayward Swordtooth
  • Splendid Reclamation
  • Zuran Orb
  • Nature's Lore
  • Nissa's Pilgrimage
  • Dryad Greenseeker
  • Coiling Oracle
  • Farhaven Elf
  • Beast Within

Overall cards to consider cutting:

  • Baloth Woodcrasher
  • Arcanis the Omnipotent
  • Archetype of Endurance
  • Polyraptor
  • Patron of the Moon
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis
  • Archetype of Imagination
  • Artisan of Kozilek
  • Conduit of Ruin
  • Lorthos, the Tidemaker
  • Nezahal, Primal Tide
  • Pathrazer of Ulamog
  • Pathbreaker Ibex
  • Tomorrow, Azami's Familiar
  • Void Winnower
  • Frontier Guide
  • Bident of Thassa
  • Horizon Spellbomb
  • Seer's Sundial
  • Spellbook
  • Swiftfoot Boots
  • Venser's Journal
  • Retreat to Kazandu
  • Zendikar Resurgent
  • Omniscience
  • Peregrination
  • Overwhelming Stampede
  • Harvest Season

Good luck with your deck.


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Flooded Grove occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.05%

G/U (Simic): 1.16%

GWU (Bant): 0.55%

BUG (Sultai): 0.56%