Hinder

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Promo Set (000) Uncommon
Champions of Kamigawa (CHK) Uncommon

Combos Browse all

Hinder

Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Price & Acquistion Set Price Alerts

CHK

Ebay

Recent Decks

Hinder Discussion

Madcookie on "Library.exe has stopped working" [CORE 19 Update]

2 weeks ago

Since you play Tunnel Vision you can consider combining it with Hinder. Also unless your group is very casual i think you need some graveyard removal. Leyline of the Void is absurdly expensive, so maybe Tormod's Crypt, because there are a lot of big creatures that shuffle graveyards back into libraries and essentially nullify your efforts. For the rest of the deck +1

lagotripha on Forged Future

1 month ago

Counterbalance is the core card in this deck style. Its worth taking even more budget options throughout the rest of the deck just to play a set. Aqueous Form is too easy to get 2-for-1'd compared to a playset of something like Anticipate or Telling Time.

I much prefer Sage of Epityr to Omenspeaker- dropping things lower in the library to later be shuffled away is fine when it just costs 1.

There are also some interesting tech options, depending on what direction you take the build.Captivating Glance Cloudform Hinder Mitotic Manipulation etc.

Take a look at Lantern of Insight control for a good set of tools. Psychic Surgery/Cosi's Trickster/Vortex Elemental can be a spicy and powerful budget combination. There are also some fun Skill Borrower brews to check out too.

GrizzL on Rafiq, c'est Chic

2 months ago

Hi, it's me, another Rafiq-player

So, I took a look into your deck. I see you have gone more equipment/aura-heavy approach than me, and so way more straight forward voltron-tactic. I really like how you utilize many of the new creatures and equipments from latest commander sets.

Here are couple of my observations from you deck:-You have very little card draw/cantrips-You have very little removal and protection (you are playing blue, play couple of counterspells)-You play multiple cards that give +1/+1 for your creatures, but you actually play just couple of creatures and very little token creation. You also want to attack only with one creature so i find this irrelevant (yes, you need blockers aswell, but with more control (removal, counterspells, cantrips) this could be solved)

Also option is to go kinda creature-heavy Rafiq deck and play stuff like Avenger of Zendikar but it just seems worse.

Cards that mostly striked my eyesight were Balan, Wandering Knight, Rhox Charger, Sigiled Paladin, Sigil of Valor and Venser, the Sojourner

Lets start with Balan. I kinda see why he is in there. I mean, he is 2nd Rafiq if you cant get him out on the field but otherwise first strike and doulbestrike are pointless abilites. Yes, attathcing all equipments is nice, but in my opinion he is just not generally worth.

Second, as I mentioned in my decks comment section, I generally think that playing card only for the exalted trigger is bad and you shouldn't do it. This applies to both Rhox Charger, Sigiled Paladin.

Then there is Venser. Yes, he can give unblockable, but is there any other reason to play him? You don't seem to get enough value from his blink-ability to make him worth.

Lastly Sigil of Valor. Again, you play very little amount of creatures. Yes, this could pump creature a ton, but it is so called winmore-card: you need to have something else on the board in addition to this and equipped creature for this to work.

I'd suggest considering some protection, such as Counterspell, Lightning Greaves and Hinder, some removal, such as Swords to Plowshares, Beast Within, Capsize and Trygon Predator, some catrips, such as Think Twice, Ponder, Preordain, Mystic Remora, some ulitity, such as Bant Charm and maybe some control, such as Wrath of God and Day of Judgment.

Polar2897 on Alex's Teferi, Mage of Zhalfir EDH

2 months ago

You have a good base here, but some of the cards are more of filler cards. I see you have Brainstorm in the maybe board. Run it. Brainstorm, Ponder, ect are great cards as you can fix your hand up a bit with them. Cancel is a solid, staple counterspell, as well as Negate, Hinder, Dissipate, Forbid. Theres a lot of cards i think that you could find as strict upgrades. Feel free to check out my deck. http://tappedout.net/mtg-decks/11-08-17-salami/ Azami is my commander for it.

Cheeseball89 on Esper Milling Prison (EDH)

2 months ago

Sorry forgot to put Hinder Tunnel Vision one shot kill. Traumatize is an absolute must as well, its such great card.

Pallino on Mistform Ultimus Lord Tribal

3 months ago

I think the deck is overall finished.

What i don't really like are those high mana counters. I would almost cut all of them.

Since you are running Hinder and Spell Crumple you could considering adding Tunnel Vision for one shot someone

Vendilion Clique could support both the combo and the deck, but that price tag, hug

Saljen on The Scarab God and Zombie Tribal

3 months ago

Some cards I'd recommend:

Temple of the False God - Solid little bit of EDH ramp.

Caged Sun/Gauntlet of Power - Since you seem to be going high mana and abusing anthems, these could be strong.

Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.

Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.

Lord of the Undead - The last zombie anthem that you're missing, other than Mikaeus, the Unhallowed and Death Baron.

Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.

Plague Belcher - Secondary wincon for your sacrifice combo.

Wonder - Gives all your zombies flying!! Works great with Buried Alive.

Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.

Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.

Hinder/Spell Crumple - Yet these ones also let you counter your opponents commander in a way that they can't send it back to the Command Zone.

Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.

Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.

Vanquisher's Banner Another anthem that also gives crazy draw.

I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:

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