Hinder

Hinder

Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

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Printings View all

Set Rarity
Champions of Kamigawa (CHK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hinder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.14%

Hinder Discussion

Fallerup on Syr Konrad's deadly mill

3 days ago

Rasaru that's not even the same commander. That commander is focused on milling only, I do have a Phenax deck you can check out if you like, you can find it here: Phenax, God of Mill This deck runs defenders and creatures with very high toughness, so you mill very quickly. an absolut bomb in the deck is Tree of Perdition you get it out, tap it to exchange its toughness with someone's life total and then you mill for a bunch. there is a combo in the deck too using Hinder or Spell Crumple and then casting Tunnel Vision naming the card I just countered milling them down to 1 card in their library, then you simply have to "attack" them with 1 creature to mill the last card away and they will die on their next drawstep. how it goes: so right before you turn, you counter something that gets played, you say, place it on the bottom, then you untap on your turn and tunnel vision that player, because you know what their bottom card is, you name that and they mill their entire library except the named card and them attack them with 1 creature to get rid of the last card. it's fantastic, then you have spells that get tunnel vision back to your hand and you can do it again to the next person.

blakeivey12 on Phenax: You Don't Need Those

1 week ago

Hey ssymbiotic, thanks for the comment. It's not rude and a fair point. I suppose I should remove that bit in my description. The more expensive cards were ones I already had. My idea with looking for suggestions were finding ways to improve the synergy and flow of this deck with some new cards if they fit better. Thanks for pointing that out though, I'll fix it.

Ruffigan, Fair point on Jace's Archivist . I think that can combo really well. My idea for Spell Crumple and Hinder was to pair that with Tunnel Vision and make someone mill all their deck in one fell swoop. Undead Alchemist could create alot of blockers so that I can stay in the game longer, a great suggestion.

Ruffigan on Phenax: You Don't Need Those

1 week ago

Undead Alchemist would be good, makes you Zombies and synergizes with Altar of the Brood . Arcane Denial could replace Spell Crumple and Swan Song could replace Hinder . Jace's Archivist would be a good creature to use with all of your untap abilities.

nhadfield on MILL & STEAL

1 month ago

I have a similar deck I built a while back. I've thought about going back to it and tweaking it a little. https://tappedout.net/mtg-decks/jace-mind-drinker/ Anyway, here are some cool cards.

For milling. I would throw in Glimpse the Unthinkable and Traumatize . Hinder or Reito Lantern followed by Tunnel Vision is nasty too. Mirko Vosk, Mind Drinker and Fleet Swallower

For stelaing Diluvian Primordial and Dimir Doppelganger

K1ngMars on "Library.exe has stopped working" | Phenax Primer

1 month ago

Oh well, for many reasons conchorizo.

Hinder lets you counter target spell and, if it's countered this way, to put it on top or bottom of that player's library. In itself this is pretty good control, since you could screw up decks that rely on top deck manipulation or graveyard decks, since the card doesn't hit the graveyard (even though in this case a Dissipate / Void Shatter would be even better).

Most importantly, however, Hinder , like Spell Crumple , by putting the countered spell on the bottom of your opponent's library, lets you combo with Tunnel Vision to mill their deck out. It's explained a bit better in this deck's description under Fantastic combos and where to find them.

As a last point, Hinder has a really cool full-art version and I couldn't avoid such pimping. Here it is in its glory: Hinder . Much better than the original to me.

Spairut on Deck Control

2 months ago

You need cards like Crucible of Worlds , you may mill your lands and with this you can play them and fix your mana.

Wand of denial is not modern legal, but you can replace it with something very similar Pyxis of Pandemonium and also is a graveyard hate card.

The big problem i see is this deck is quite slow and doesnt have a lot of control early game , which you absolutely need if you dont want to get screwed. Early game is harder to control what they draw with the "lanterns" because you wont have most of them, until later in the game, so you need cheap discard to remove the big threats from their hand, the same with counters, it is less powerful late game because your lanterns and discard do most of the job to not let your opponent get their cards but that wont always happen so you need counters and removals to control as much as possible , they shouldnt draw what they need and if they draw it you discard that, and if that didnt work you may use a counter or destroy that creature, or the ensnaring bridge but the last one only works against attacking creatures (mostly big ones) against combo or decks with small creatures or raw damage is more of a dead card,i would have 3 ensnaring bridge you may need some more removals/discard/counters instead. You need low to zero cost cantrips to get those artifacts faster like Mishra's Bauble Cerulean Wisps (not the best but 1 mana for what it does is good and is budget) .

Orbs of warding i think you use them mostly for hexproof rather than the synergy with ensaring bridge + orbs though it is a good combo to prevent most damage it comes as early as turn 6 you may need to use other things than get that thing down if youre looking for hexproof Witchbane Orb is lower mana cost .

The eradicate and zendikon combo looks pretty cool as wincon but im not sure how often you can pull it off but if you do you remove most of its deck as you said works better with mono coloured but a wincon that only has a big impact in some decks like mono green elves makes the deck less versatile i would move them to sideboard though i liked the combo. Remember you need low cost removal, you have to stop the other player rather than actively kill him.

Your counters are very high cost you use them more to mill and kill your opponent than to protect yourself. What will you do against a combo if they get all pieces by turn 4 like a retraction helix+ altar of the brood(look for this deck on google) combo, maybe they wont use their combo but you must save your mana to counter that, the high cost of the counter is slowing you down and your opponent may have a secondary win condition for example with a Genesis Chamber . You cant counter 2 things at once(not only that, you may need to destroy something or discard and you cant because of the counter) with that high cost, if you had cheaper counters or discard you could have removed the pieces long ago, even in turn 1 if you Thoughtseize or Inquisition of Kozilek the Altar of the Brood and if you dont want that to come back Surgical Extraction which you can cast almost for free and also mills, Sadistic sacrament slows you a lot.

Good counters for early Mana Leak Disallow Dispel Negate Remand (this one also a cantrip) Hinder has a good synergy with your deck. This deck is hard to master because you need knowledge about what kind of deck has your enemy, to know what to remove and when also you can check other decks with the same strategy, it is called "Lantern control". Lands that enter the battefield tapped slow a lot, remove Skyline Cascade,Jwar Isle Refuge,Maze of Ith doesnt give mana it may screw you and you dont really need it and it isnt modern legal

In conclusion:

Lower the mana curve (counters,removal)

Must add discard

Must add draw cards, cantrips or things like that,

Spreading Seas destroys fetch lands and is a cantrip you may add them.

Fallerup on B/U Phenax mill wall EDH

3 months ago

click the spell combos above to see how they work, but yes Spin into Myth + Tunnel Vision is a third card combo you could consider, so maybe add Spin into Myth along with Spell Crumple & Hinder , add all 3 of them. if you are able to grab Tunnel Vision out of your graveyard to reuse it more than once, you have 3 spells to kill your 3 opponents the same way with.

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