Hinder

Hinder

Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

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Trade

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Want (2) vaelroth , beardsleep

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Hinder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.14%

Hinder Discussion

xabbusarmy on

1 month ago

Combos

  1. Hinder, the use Tunnel Vision
  2. Spell Crumple, then use Tunnel Vision

KongMing on Tap Dancing Wizards - Reveka, Wizard Savant (EDH)

1 month ago

Also, another fella who works well with untaps like Retreat and is great monoblue ramp is Dreamscape Artist. He basically turns any card in your hand into Harrow on a stick. And because the lands come in untapped, they can be used for mana immediately.

Apprentice Wizard is another cool monoblue rampy card you could exploit with your untaps.

Mystic Sanctuary is some good retrieval for you, and is actually cheaper than an Island (especially a Snow-Covered one).

Also, since you're running Tunnel Vision, Hinder and Spell Crumple are two options you could add or replace current counterspells with.

Kindred Discovery is another potential source of draw power for you. Usually it's better in blue decks that exploit bouncing rather than tapping, but the fact that you have 32 wizards means almost half of the nonland permanents you play can draw you a card from Kindred.

Also, not sure what your playgroup's commanders are like, but Peer Pressure can be a hilarious way to take other people's wizards. You have a fair number of humans too, so taking those is also a possibility. It's best used if other decks in the pods you are in have Wizard or Human commanders, especially if you can grab multiple creatures. This card is really dependent on the decks you play against - weigh it against Control Magic if you're not sure whether it if worth running.

Barbarian_Sun_Pope on Curious Horseshoe Crab

1 month ago

There aren't a lot of straightforward replacements some of the cards here (particularly time walk) and some might be a little worse and you'll definitely lose some of the synergy, but that doesn't mean we can't keep the game plan. Also this is for the modern format (what used to be extended) and not the current standard. That being said:

Creatures

  • Horseshoe Crab/Thieving Magpie - Still modern legal/Surge Mare also works.
  • Thornwind Faeries - Prodigal Sorcerer.
  • Raven Familiar - Augury Owl/Sea Gate Oracle.
  • Rayne - No functional replacement that affects all your creatures/Monastery Siege might be able to serve a similar purpose of making it harder to target your permanents rather than discourage your opponent from targeting.

Enchantments

Counterspells. This one is a bit tricky as they moved away from the classic Counterspell and there's a lot of variety here and counters have changed a lot. So I'm just going to recommend a few to consider:

Spell Pierce, Negate, Muddle the Mixture, Remand, Archmage's Charm, Condescend, Deprive, Essence Capture, Force of Negation, Hinder, Rune Snag, Wizard's Retort, and Thassa's Intervention.

Well, that took a bit of time, but I hope this helps.

Mortlocke on The Queen's Egg

1 month ago

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

Fallerup on Syr Konrad's deadly mill

2 months ago

Rasaru that's not even the same commander. That commander is focused on milling only, I do have a Phenax deck you can check out if you like, you can find it here: Phenax, God of Mill This deck runs defenders and creatures with very high toughness, so you mill very quickly. an absolut bomb in the deck is Tree of Perdition you get it out, tap it to exchange its toughness with someone's life total and then you mill for a bunch. there is a combo in the deck too using Hinder or Spell Crumple and then casting Tunnel Vision naming the card I just countered milling them down to 1 card in their library, then you simply have to "attack" them with 1 creature to mill the last card away and they will die on their next drawstep. how it goes: so right before you turn, you counter something that gets played, you say, place it on the bottom, then you untap on your turn and tunnel vision that player, because you know what their bottom card is, you name that and they mill their entire library except the named card and them attack them with 1 creature to get rid of the last card. it's fantastic, then you have spells that get tunnel vision back to your hand and you can do it again to the next person.

blakeivey12 on Phenax: You Don't Need Those

2 months ago

Hey ssymbiotic, thanks for the comment. It's not rude and a fair point. I suppose I should remove that bit in my description. The more expensive cards were ones I already had. My idea with looking for suggestions were finding ways to improve the synergy and flow of this deck with some new cards if they fit better. Thanks for pointing that out though, I'll fix it.

Ruffigan, Fair point on Jace's Archivist . I think that can combo really well. My idea for Spell Crumple and Hinder was to pair that with Tunnel Vision and make someone mill all their deck in one fell swoop. Undead Alchemist could create alot of blockers so that I can stay in the game longer, a great suggestion.

Ruffigan on Phenax: You Don't Need Those

2 months ago

Undead Alchemist would be good, makes you Zombies and synergizes with Altar of the Brood . Arcane Denial could replace Spell Crumple and Swan Song could replace Hinder . Jace's Archivist would be a good creature to use with all of your untap abilities.

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