Hinder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Hinder

Instant

Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

Hinder Discussion

SideBae on Derevi Fat Stax

1 day ago

Right off the bat, you should strongly consider Smothering Tithe to run alongside your Stasis . Each turn cycle, all three of your opponents have to pay to cut you off one blue, meaning Stasis is very likely to stay put.

Second, instead of running Bident of Thassa , you should consider running a Green Sun's Zenith to fetch your Edric, Spymaster of Trest . This gives you the redundancy that two of the 'hit OP draw' effect while allowing you to fetch other things with GSZ, including a Dryad Arbor turn 1, if you choose to run that, or Reclamation Sage to take out a pesky artifact/enchantment.

Similarly, I always feel weird running signets or Commander's Sphere in a green deck. If you have access to green, you have access to dorks (which are way better than signets). Avacyn's Pilgrim , Fyndhorn Elves , Birds of Paradise and Noble Hierarch are all REALLY powerful. Priest of Titania and Bloom Tender are both two-drops that make enough mana to be busted as well. Similarly, I don't think Solemn Simulacrum is ideal in this deck. If you cut the artifact ramp for dork ramp, you can run Kataki, War's Wage or Energy Flux to great effect. Also, Stony Silence becomes just... real good.

Suppression Field is also an excellent card. You aren't running fetches, which is fine, but decks that DO run fetches despise Suppression Field -- AND it hoses 'walkers, which you run 0 of.

Playing lock pieces, you're going to draw a lot of counter magic. I advise Dispel as an efficient piece of counter-counter magic, as well as Flusterstorm if possible. In the vein of counter magic, I don't think Hinder is very good. If you're afraid of an opponent just getting value out of the spell in the graveyard, Void Shatter ensures that your opponent doesn't just tutor it back later.

I think Supreme Verdict is better than Wrath of God , if only because it dodges counter magic. You probably don't want to run two wrath effects (because you're a go-wide creature deck), so I advise just replacing wrath with the verdict.

Tutor-wise, Mystical Tutor and Enlightened Tutor would be great for this deck. Mystical can get any instant or sorcery you need, be it wrath or ramp, while enlightened can find you lock pieces fast. I highly suggest them both.

Brainstorm , Ponder and Preordain are all excellent cards that make a borderline hand into a good hand. I think all blue decks should run these Xerox pieces, as they find lands and/or important spells at a very low cost.

Depending on how prevalent blue is in your meta, consider Carpet of Flowers . It is a REALLY good card.

I'd replace Cultivate and Kodama's Reach with Nature's Lore and Farseek , and Explosive Vegetation with Skyshroud Claim . The suggested cards to not require the 'Basic' supertype, meaning they can grab your duals without a problem. Also, Nature's Lore and Skyshroud Claim allow for your lands to enter untapped, reducing their net mana cost.

I advise running Utopia Sprawl and Wild Growth . With Derevi triggers targeting the enchanted land, these produce extra mana. Also, if you run Arbor Elf , they make it tap for extra mana as well. Notably, the sprawl can only target a forest. This isn't really a problem, as I think you should try to make your land base lean green anyways. Early in a game, you want to ramp first, which requires green and then enables you to find your other colors.

Grasp of Fate is probably better than Return to Dust . It has a wider range of targets, and tends to hit more permanents for less mana.

I think people tend to underestimate the power of soft-counters in EDH games. In the late game, when players have ramped their entire decks out, they do tend to be somewhat useless. However, early interaction is invaluable. I recommend at least trying Spell Pierce in a few games, as this can counter an early Sol Ring and make all the difference.

Speaking of odd EDH counterspells, Mental Misstep is another tremendously undervalued card. If your meta is fast, it can be a complete game changer; if your meta is slow, it is indeed useless. That's a meta call, but I put it out there because I've had great success with it.

Mystic Remora is a good way to draw cards if it comes down turn 2 or 3. You should consider running it.

I would suggest running Sower of Temptation over Keiga, the Tide Star . It is vulnerable to removal, but gaining control of a creature and impacting the board right away is worth it, at least in my opinion. Similarly, if you want to lay down some real cash, Gilded Drake is a good option.

You should at least consider running Thalia, Guardian of Thraben . With dorks and the untap abilities from your general, you're likely to have more mana than your opponents, making her ability more and more one-sided.

I think Reflecting Pool is probably better than Meteor Crater . You might also consider running City of Brass and Mana Confluence , as I've had good success with these in 3-color decks. Exotic Orchard and Forbidden Orchard are also considerations for mana fixing.

Mother of Runes is a D&T staple you might want to consider. She's very good for protecting your creatures, although she is a nonbo with the aforementioned Suppression Field .

I feel that Mulldrifter is included because it can be flickered with Roon of the Hidden Realm and Brago, King Eternal . Seeing as the blink effects aren't in the command zone, I think just running Fact or Fiction and/or Dig Through Time would be better, as they are instants and let you leave up counter magic. Treasure Cruise is good too, although this is a sorcery. Chart a Course , Slate of Ancestry and Shamanic Revelation are also good cards for this deck.

You may wish to consider Howling Mine . It will always draw you a card on your draw step, as the untap step comes first. However, if you tap it down with your general's ability, the effect becomes asymmetric.

Good luck with deck building!

K1ngMars on Name a card, reveal x ...

2 weeks ago

Oh yeah rshistorysmuf, I literally have an EDH deck that tries to do that as one of the wincons!

For it I used Gonti, Lord of Luxury , Hinder , Spell Crumple , Junktroller ... But there are many others!

K1ngMars on Phenax Mill

2 weeks ago

Thanks for featuring me in!

Anyways, I'd say the swap of Sphinx's Tutelage for Hinder was a good idea overall.

Your graveyard interaction is much more present than mine, I will take inspiration from you and maybe make some changes to my decklist regarding Havengul Lich and The Scarab God .

The swap of Dread for No Mercy is something I'm planning to do too, as soon as some budget kicks in.

Absolutely do not even consider cutting out Mesmeric Orb , it's god level mill right there: people cannot choose to not untap permanents, unless they don't tap them in the first place. So to counter such a play, they'd have to destroy/counter it or else... Stop playing? The auto mill hits you too, but you should be fine. Same goes to a lesser extent to Dreamborn Muse .

Bitter Ordeal is a fun card, plus it's a one hit kill with Traumatize / Fleet Swallower . Definitely worth a try. Plus, it removes threats, or simply remove all the good cards from your opponents' decks... So evil.

Are you sure about Kozilek, Butcher of Truth ? You are not an attacking deck and overall may need huge amounts of mana to cast it. If you only care about reshuffling your graveyard, the are other options that only shuffle one graveyard (yours), listed in the section The Bane of Your Existence in my decklist.

One last thing: are your land drops consistent overall? If not, I'd consider going up to 36 lands.

Keep up the good work!

MonkeySit on Phenax Mill

2 weeks ago

Hey K1ngMars! Thanks for getting back to me :)

Yeah, I can see what you mean about the tutelage - I considered taking it but left it in figuring having a second Psychic Corrosion-esque card would be better odds than just one haha! But thanks for confirming my suspicions and I've filled it with Hinder .

That sounds like a good idea because I did have some reservations about the mana rocks but I was tempted by how much mana they can generate haha. But very fair point. I've added the Vessel of Endless Rest to hit two birds with one stone.

That Havengul Lich fits perfectly with the theme! Didn't know about that one so thanks heaps! I took out the Altar of Dementia because it was the last remaining card that was going to only target a player. I personally didn't want to because it would be nice to sacrifice a creature and get value out of it before someone maybe board wipes/murders or I Damnation . I was tempted to take Mesmeric Orb out but I figured it was better value...

No Mercy looks much better than an expensive cmc creature so yeah that will fit better!

Haha yeah after I took on the first suggestions about exile I was tempted being that it made sense given the sort of graveyard shenanigans that can appear in EDH, but when it came down to it I didn't put any in for the same reason you mentioned so no stress there haha! I did however want to leave Bitter Ordeal just so that I can remove any Gaea's Blessing cards or similar ones in my friends library. One has mentioned he will include one so haha!

Thank you so much for your help on this and I'm glad to know that the changes I've made have made the deck useful and I couldn't have done it with out yours and everyone else's help!

K1ngMars on Phenax Mill

3 weeks ago

Hi, here I am back to help!

First and foremost, I'd point out the cards I would suggest to remove: Sphinx's Tutelage doesn't put enough work in, I've tried it, even though it fits the mill theme.

Gilded Lotus and Thran Dynamo are great pieces of ramp, but to ramp into what? You don't have such a high curve. Maybe consider cheaper mana rocks as Talisman of Dominance or Fellwar Stone .

Since you run Tunnel Vision , I'd also suggest Vessel of Endless Rest , Gonti, Lord of Luxury and Hinder for obvious comboing reasons.

To bring forth more graveyard interaction, I'd suggest Havengul Lich .

On the same note of Pemmin's Aura , I'd also include Freed from the Real .

If you can afford the swap, consider taking out Dread for its enchantment version No Mercy .

Be super careful of effects that exile graveyards/shuffle back (even yours), since most of your x/x creatures rely on that, and they are your main win con. Also, if graveyards are always exiled, you'd have no use of Rise of the Dark Realms ! Watch out!

In the end, I'd say your deck evolved pretty well, and I'd consider it as a consistent one now. Be sure to check out my suggestions! See ya

Calyptic on Pir and Toothy's Power of Imagination

1 month ago

Agree with Essence Capture being odd, so I replaced it with Hinder instead. But Cancel is perfectly fine imho, it counters any spell.

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Hinder occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.14%