Oversold Cemetery

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Onslaught (ONS) Rare

Combos Browse all

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

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Oversold Cemetery Discussion

greatdevourer on Bloodlust

3 weeks ago

OK, here's another quick run through. Consider the following changes:
These cards aren't that good, but I do see why they are in the deck. Except Spellbook, that needs to come out right now. Skeletal Scrying - do I need to exile my graveyard?, I would rather have some way to get them back via a reanimate effect or a shuffle effect. The card draw is nice, but there are better options. Final Reward - Five mana to exile one creature. Just doesn't seem as efficient as this deck wants to be. Spellbook - This is crap. Just take it out. Outpost Siege - Once again, there are better options.

These cards are kinda good, kinda bad, not sure if they should stay or go. Ambition's Cost - I don't mind trading life for card draw, but is this a keeper or should it get swapped for something else. Ashes to Ashes - This card is a great two-for-one but the five life might be a problem in some games. Disrupt Decorum - really not sure about this one. With a couple of other changes, this one might stay in. I like the tokens but it is a worthless draw after a Wrath of God. I know Baron Sengir and Irini Sengir are 'classic' Magic vampires, but they really aren't that good. I think they were just thrown in to the precon for flavor.

Here's the cards I think you should find as soon as possible. Blood Artist, Blood Seeker, Bloodline Keeper  Flip (kinda expensive), Bloodlord of Vaasgoth, Cliffhaven Vampire, Kalastria Highborn, Markov Blademaster, Mavren Fein, Dusk Apostle, Soul Collector, Vein Drinker, Viscera Seer are all good creatures. Vampiric Fury and Urge to Feed look like useful pump spells. Stensia Banquet and Stensia Masquerade also look pretty good. Anguished Unmaking looks like a good replacement for Final Reward. Yes there is a 3 point life loss, but it hits more targets. Oh, and let's not forget the almost mandatory Elixir of Immortality. Loxodon Warhammer or a Basilisk Collar would be great ways to get some life back. Devil's Play could be useful. Oversold Cemetery and Grave Pact are really useful and fit the theme. I know Geth, Lord of the Vault isn't a vampire, but the reanimation effect is nice.

I would defintely replace the Spellbook with Viscera Seer as soon as possible. Let me know what you think.

Cyrialis on Kaalia Monster Mash

1 month ago

Hey hey -kgrey2, so heremy late reply: I feel the same. Most decks should work without their commander present, so that should always be a consideration to take.Oversold Cemetery was a card i recently found, it may give you an additional edge btw.

Well. It is a risky card. - If you want a more reliable option -Toxic Deluge gets rid of about anything, my favourite for decks with one or two main creatures is Tragic Arrogance type of effects, so you get to keep the most important stuff ;)

Sooo I have to concede on that point to you, the scourge was a newcomer in my dagon deck and having this much control is actually really important. slight bow to your wisdom

Wheel effects are not for no reason expensive! They are immensely powerful to refill your hand when no fuel is left or in a critical moment to let you dig for answers! (You have some graveyard controls well... so VALUE ;)) Here is the important difference between card draw and card advantage clear. First of all, when yo cast this card you are in most cases out of options, or in need for additional cards, right?Which means from the number of cards and the quality of those cards you will most likely be behindby one or more cards. Wheel effects force everyone to discard and especially against control decks, that want to have more than 7 cards in hand and a bunch of answers this is a wonderful reset to their basically well shaped hand, most opponents will have one or two good cards in ahnd for later situations, so you can get rid of those, too.But also you will get the most use out of this, before anyone else!

The things that make Wheel of Fortune so good are your ability to decide WHEN to use it,discarding your opponents (most likely superior) handsand the fact that it is the most effective for you in most cases.It depends I guess on how bad you need it, but my Boros deck uses quite a bunch of them.

I think instead you can use Staff of Nin and avoid unneccesary damage, the confidant is a very "prestige" and cool card, BUT when you run big creatures, suddenly having the chance to get a minus 6-8 life a turn and maybe randomly killing yourself Cards like this are easy to remove and I am unsure if that is such a good idea if you watn consistency.
Loreseeker's Stone is my favourite card for decks with low handcard avarages.

That sounds about like the same time I am into EDH, the format is just so versatile and fun oriented. :)

Hmm. Most times a mono green Nissa deck The daily recommended dosage of Greens, slightly modified from what is to see there- lots of Gravity Well type of effects and so and so forth ;) my Boros Control deck with Avacyn on the front lines, has been proven quite effective against this type of deck, thanks to lots and lots of answers and removal and a Dimir Deck that focuses going wide with zombies, either milling you out or overrolling you with unblockable threats. ;)

shaistyone on Alien 5

1 month ago

LVL_666, I can't disagree more. In all of the scenarios where both are useful (mass wipe, spot removal, poor combat/chumping, etc), I would much rather have a 50/50 shot at keeping my Sliver than 3 life. It's even more important given that the Sliver quality would most likely be better in a tutoring deck instead of relying on the draw.
Graveyard recursion is always a good thing, but I would focus on ones that are good even if you have a board state. And ones that meet the stated intention of keeping things budget. :) I've had good luck with Oversold Cemetery, Phyrexian Reclamation, and the like.

McDeity on

1 month ago

I'm doing this from my phone, so please pardon any parsing errors.

A few things jump out at me immediately when skimming your list. One: You're not running nearly enough dudes to really capitalize on Edgar's abilities. Two: Your Black count is dangerously low.

Edgar's token ability procs with each vampire you cast, so you'll want to add in a substantial number more critters to ensure that your average draw value is maxed. His secondary ability of growing his squad also pushes this incentive even further. I'd be aiming to have close to 50 blood-suckers running around in your deck somewhere to truly keep the warmachine rolling.

The second point centers mostly around the card Vampire Nocturnus. The card is an animal, and absolutely worth building around. Yes, he isn't a legend so you won't have him every game, but with even a moderate field he can pack a potent punch. To earn this reward though requires you warping your card pool a bit to make certain that he reaches his formidable potential consistently. If there's a card or effect that you run that doesn't have a black symbol, try looking for a substitute card that might be close enough and does contain a black casting cost. Currently, 63 of the 99 cards in your deck are whiffs, so he's online just over once every three turns.

A few card notes:

Blood Artist is a good card, and while it synergizes with Edgar's tokens as a pseudo Goblin Bombardment, I believe that he's better in an Olivia Voldaren-style deck that utilizes sac outlets more freely and effectively. Don't feel bad to run him, but the roster spot could be spent on something else.

Similarly, Bloodthrone Vampire is better in Olivia as well, though I approve of keeping some sac-outlets in the list. I'd suggest Viscera Seer as an alternate, as scry is typically superior to a buff when pitching creatures (usually in response to a board clear).

Falkenrath Gorger, Olivia, Mobilized for War, Stromkirk Condemned, and Stensia Masquerade: I've lumped these all together, as they mostly play along the same lines.

The Gorger is just a Savannah Lions in a cape enough of the time that I don't believe he merits inclusion. He improves some if you really work to get a madness theme going, but I think the dropoff in overall card quality to meet that goal isn't worth it. If you're hellbent on running him, then I'd possibly look at Sire Of Insanity and Rix Maadi, Dungeon Palace to bolster the rest of the discard outlets. Also, you just don't have enough vampires in the deck to take advantage of the free madness reliably anyways.

Olivia, Mobilized for War is pretty mediocre when not paired with Falkenrath Gorger or Oversold Cemetery. Your general already has haste, and there aren't many other vampires that I'd consider powerful enough with haste to discard for. Maybe Necropolis Regent or the specter-style vampires. Her ability to make creatures into vamps is irrelevant in your deck, and the +1/+1 bonus isn't anything too exciting. I'd cut her for something else.

Stromkirk Condemned: pretty much everything I said about Olivia applies here, though he at least is better with the tokens that Edgar makes.

Stensia Masquerade: it's neat that this has madness and the effects aren't terrible, but the enchantment suffers from not being black, and by being largely outclassed by cards like Cathars' Crusade. At the end of the day, the counters from this are too slow to make the cut.

Speaking of slow, playing Guul Draz Assassin is just asking for sadness. Level Up is one of the most feel-bad mechanics when things go wrong. Finally investing enough in your guy, only to have him Swords'ed in response is quite deflating.

Mathas, Fiend Seeker is too group-huggy for my tastes. Assuming that you play multiplayer, letting two or more opponents draw while you draw one is card disadvantage. View the table as one large, cohesive enemy, and not several smaller ones.

Mirri the Cursed is sweet, but overall not very strong. Most opponents won't block unless they can kill her. Running some additonal sabateur effects (other than Necropolis Regent and Rakish Heir) such as Larceny or Pain Magnification would help, but still probably not enough. That said, she is a cat vampire, so that's worth something.

Shadow Alley Denizen is pretty small-game. Intimidate isn't particularly strong with multicolor creatures, and even on the monoblack ones it's still not worth running. A good number of your monsters already fly, which is a better form of evasion.

Stromkirk Noble and Vampire Lacerator are just too low impact to run. They don't do anything besides attack, and topdecking one of them in the late game is nauseatingly painful. The noble suffers from being non-black as well.

Cathartic Reunion and Tormenting Voice would likely be better as actual draw spells than rummaging spells. I know they work with madness and the Cemetery, but I like things that net you cards a lot more. If you wanted, Kheru Mind-Eater and Fiend of the Shadows are tribal means of getting ahead on cards, and both black (even if they aren't great cards otherwise).

Cover of Darkness: fear is better than intimidate, but this still isn't impactful enough to run.

Necropotence is one of the most busted cards ever printed in Magic, and in Commander is a complete trap. The downsides are too steep in a multiplayer format, and only a handful of decks are set up to wield it properly. Look elsewhere for advantage. Look at your mana base and the casting cost while you're at it too.

I don't see the reason for running Expedition Map- is there an interaction I missed?

Boros Charm, Teferi's Protection, and Rootborn Defenses: These cards are all reasonable, but may be superfluous. One of Edgar's strengths is being able to churn out an army quickly, and doesn't even need to be in play to do so. It gives you a small hedge against Wrath effects; nobody at the table should be able to recover as well as you do. The rhetoric against non-black cards applies here as well. You know your meta better, so it might be right to play them, but if you really need the protection then Eldrazi Monument or Avacyn, Angel of Hope might do the job better.

Swords to Plowshares is the single greatest spot-removal spell in the format, so I'm never going to tell someone that it's wrong to play it. However, it might not be the "most right" to play it here either. It being white is a powerful strike against it, and revealing it to your opponents doesn't feel great either. You're sitting on 14 pieces of removal at the moment, which leans on the high end. Again, it could be a good meta call, but even if that number is what you want, perhaps some upgrades could be found. A black instant perhaps, such as Terminate or Silence the Believers; Vindicate as another means to deal with enchantments; or vampires that kill: Shauku, Endbringer, Vish Kal, Blood Arbiter, Dark Impostor, or Olivia Voldaren count. So would Butcher of Malakir in some circumstances, Gatekeeper of Malakir in others, and Kalitas, Bloodchief of Ghet. There are a lot of vampires that kill things dead, so maybe start there for your removal, and cut the Swords and Path to Exile.

I like mana rocks as much as the next man, but your curve is fairly low, and their colorless identity is less than stellar. Perhaps trim down to the best five, and go from there?

On the subject of mana, your mana base needs an overhaul. I know this is like the Magic version of being told to eat your vegetables, but it's so true: if you're going to spend money anywhere in your deck, start with the lands. I understand ABUs (Badlands etc) aren't in everyone's budget, but at least pick up the fetch lands (e.g. Marsh Flats) and the filters (Graven Cairns). You probably don't need any Red/White duals, but the ones that produce black will prove invaluable. If you discover that you hate paying vampires or something like that, you'll always be able to play the lands in a different deck. They aren't flashy, but they are the most important part of Commander.

Well, that's about all I have for you at first blush. If you want a list to cross-examine, I've been playing vampires since Worldwake and converted my Olivia list into Edgar when he was first spoiled. Here's the link if you'd like: http://tappedout.net/mtg-decks/formerly-olivia/

Feel free to send me an ask if you have any questions, I usually respond within a week. God bless, and good luck out there. McDeity.

bushido_man96 on Meren be Scarin

1 month ago

Fecundity is a great card in this deck. Greater Good would do some good work for you, too.

Palace Siege and Oversold Cemetery offer more recursion, should you have trouble keeping Meren on line, and at times, its just nice to get the same effect more than once per turn.

I think I'd take out Krosan Wayfarer. Cards you already have like Yavimaya Elder and Sakura-Tribe Elder are much better, and work every time you activate them.

Seeing as you are running Archfiend of Depravity, you should consider throwing Smokestack in there, too. That should lock down the board real quick, if it can stay on line.

QKey on ZOMBEETLES

2 months ago

I would add a Command Tower and Creeping Tar Pit and would cut Faerie Conclave and Rootwater Depths.

Also i would consider running Oversold Cemetery since you are milling yourself a lot.

If your budget has some room, i would consider Kalitas, Traitor of Ghet since he produces a lot of zombies and synergises in generell with your commander. Also he can become quite big.

Otherwise this looks like a fun deck. :)

pjeseb on Meren be Scarin

3 months ago

Hey there, I have a few suggestions:

Phyrexian Reclamation to replace/supplement Vampiric Rites. Why get a random card from your deck when you can get exactly what you need from your graveyard? Other interesting card draw/tutor/recycle cards for you to consider are Survival of the Fittest, Oversold Cemetery (very good for you, I think!), Fauna Shaman, and Evolutionary Leap.

Cards that care about how many creatures are in your graveyard or all graveyards, such as Golgari Grave-Troll, Nighthowler, Lord of Extinction (counts all cards), and especially Jarad, Golgari Lich Lord, who is also a sacrifice outlet AND has built-in recursion.

Eternal Witness, which is a really great card in pretty much any green deck.

Replace Sifter of Skulls with Pawn of Ulamog, although it is really up to your personal preference.

Cards that put permanents/creatures into play from the top of your library, such as Aid from the Cowl, Gamekeeper, or especially Lurking Predators.

Duskwatch Recruiter  Flip and/or Garruk, Caller of Beasts. They both help you put more creature cards into your hand AND put creatures from your hand onto the battlefield.

And, lastly, you may want to consider some more cards that will help you hit your land drops, such as Satyr Wayfinder or Mulch.

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