|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
Combos Browse all
Garruk, Primal Hunter
Planeswalker — Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
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|Have (19)||DruneGrey , gildan_bladeborn , ironax , Forkbeard , cklise , EdenGardenz , HydraOoze , warcry02 , gosora , Roadhog , hippienproud , HR19 , mziter501 , thetechzombie , , Swamy , rockleemyhero , miracle , Justinaut|
|Want (5)||KB2187 , samuelianstorm , bigblue32123 , LegendDeer , aeonstoremyliver|
Garruk, Primal Hunter Discussion
1 week ago
Hello there! Got some ideas for you. First off I feel Like if you want to maximize your Gishath triggers you want to max out on dinos. Like 40-45 dinos, 45-50 mana sources, 10-20 other spells seems right for a dedicated tribal ramp deck. If you need more dinos after Ixilan is all known don't be afraid to include Mirror Entity, Taurean Mauler and Chameleon Colossus.
I would cut things that rearrange the top few cards. Gishath can look at the top 7 cards anyways unless you can rearrange more cards than that it seems pointless.
For ramp spells I would focus on ways that you can put lands right into play as opposed to Mana rocks or Mana dorks which can die. I feel like a deck like this that wins by committing to the board should avoid doing that with everything because you're already weak to board wipes. I'm less a fan of a card that reduces the cost of casting a dinosaur then just a good Explosive Vegetation effect which ramps everything. Anyways how many times are you going to cast more than one in a turn? Except sol ring that goes in everything, right?
As far as the 10 to 20 other kinds of cards I have some ideas...Pyrohemia is probably the best enrage enabler I know plus it's really good. Lightmine Field seems good for those reasons too if its important too trigger enrage and defend the board simultaneously. Rishkar's Expertise looks good and awesome. Asceticism, Heroic Intervention and Teferi's Protection to protect your stuff. Relentless Assault and Seize the Day kinds of cards combined with blanket haste from cards like Fires of Yavimaya could get epic. Garruk, Primal Hunter and Garruk Wildspeaker are both solid options. Marshal's Anthem is a great spell for a deck like this.
Honestly I have been thinking about building one of these decks myself because it looks fun. Happy gathering!
1 week ago
Haven't gotten to test that garruk before! In the past it has proven quite difficult to protect a planeswalker to the point where they are useful unless they do something for me the turn they hit the board. My meta has an excessive amount of nonland permanent removal.
In this case, he fills a 6 drop slot (which is already shared by 8 cards).
His + is pretty handy, but I forsee me shipping a lot of control cards I would have much preferred keeping.
His - only hits around 16 creatures (many of which are timing dependent, meaning I usually play them at instant on opponents turns) and a lot of the time I would have much preferred playing them with the 6 mana I had to invest in playing him. Since I can play any card in deck with 5 mana sources because of Kruphix's ability, id likely rather store that 6 mana or play the creature that turn. Even if he can repeatedly do the ability the subsequent turns, I don't see having enough relevant green creatures to justify the - and it would force me to play off tempo quite often.
His ult is certainly impressive, but I don't think I could protect him until he ulted.
The only walkers in deck currently are Nissa, Steward of Elements because she is an extremely useful hand fixer early game, with scry effects / Vizier of the Menagerie / Oracle of Mul Daya I can effectively use her neg, and her ult is repeatable in this deck when I play her for 20 mana. there is also Nissa, Vastwood Seer Flip that literally acts as a Wood Elves that has card advantage late game.
I've tested quite a few over the years, but there is always an issue if they cannot protect themselves efficaciously:
Nissa, Worldwaker People kept instant speed wiping when I used her ult, her other abilities were trace useful but I got tired of losing lands.
Garruk, Primal Hunter was in the original brew of this deck, essentially got taken out because he didn't affect the board overmuch and was a terrible topdeck if I couldn't massive draw the turn I played him.
Garruk Wildspeaker was pretty consistent, but didn't do enough except ramping me a little early game.
Tamiyo, the Moon Sage did a fair amount, but the ult takes forever to hit.
1 week ago
For starters you're too deep on dudes unless you're running some kind of Primal Surge deck, which this isn't. You're asking to overextend into a board wipe with too many creatures that don't do a lot alone.
More ramp. You've got some mana dorks, but they die the first second someone drops an Elesh Norn, Grand Cenobite or Night of Souls' Betrayal or just casts a wipe. Cultivate and Kodama's Reach are a good start. I'd find a slot for Rampant Growth, Nature's Lore and Skyshroud Claim, plus probably Emerald Medallion.
You need more draw. Harmonize is a good start. Rishkar's Expertise is busted AF. Get one. Selvala's Stampede can do really good work, and Genesis Wave is never bad. Collective Unconscious and Shamanic Revelation are possibly usable here too, and if they are so is Garruk, Primal Hunter who should almost always draw you 4-5 for five mana.
Scavenger Grounds will save your life some game, and it won't hurt you given your lack of colorless lands. Same for Strip Mine when someone starts tapping Cabal Coffers for 14. Plus with those new crazy flip lands from Ixalan everyone gets a Gaea's Cradle and you'll wanna kill that thing ASAP.
There's also Hall of Gemstone but that feels like cheating.
1 week ago
Alright guys, and especially LordNazahn, sorry for being so late responding, but here goes...
LordNazahn, I'm not a big fan of the two fetches you mentioned, the cost is just too high, having to pay either two or three extra mana plus sacrifice the fetch for lands that come into play tapped. Just too slow and costly.
When you say Garruk Wildspeaker is better than Garruk, Primal Hunter, I'm a bit confused because they'd be in the deck for completely different reasons. Garruk, Primal Hunter is here to use as a sorcery. It's to be played and sent to the graveyard immediately in order to draw a bunch of cards off of Omnath's power. Garruk Wildspeaker doesn't do that, although I like the suggestion and have ordered one that should be here tomorrow as I type this, so thanks for that.
studajew, you're right about Triumph of the Hordes being a good win-con, but it's not a very "feel-good" way to win. Infect isn't a very popular mechanic, and it's not very popular in my playgroup. I guess it all depends on your meta though.
Hall of Gemstone is one of my favorite cards, Wasteyourtime, and I had it in the deck, but the first game I played with it in my group, it hit the table early and nobody had an answer. The game wasn't very much fun from then on, so I went home and took it out. I found out that if I have a card in the deck that I want people to have an answer for when I play it, why put it in?
demonicgrizzly, I'm not sure Shaper's Sanctuary is worth a card slot. Sure it's cheap card draw, but it doesn't do anything on its on, and it has to trigger twice to even replace itself. I think I may skip that one.
Illusificate, I have a lot of evasion cards in the deck. I lean toward reusable evasion like, Nylea, God of the Hunt, Pathbreaker Ibex, Rhonas the Indomitable, Akroma's Memorial or Rancor, although I have a couple of one-offs like, Overwhelming Stampede, which is a much better card than Larger Than Life although granted, it does cost a lot more, and Berserk because of the versatility of being able to play it on your opponents cards as well as your own. Play it on someone's attacking creature who isn't even attacking you for some instant fun/hate. There are a few more evasion cards that I didn't list above, so I think I'm pretty good on evasion for now.
2 weeks ago
I would definitely consider Garruk, Primal Hunter, Elspeth Tirel, Elspeth, Sun's Champion, and Ajani Goldmane for more token shenanigans. Heck, with my Trostani deck, I reached 5480 life just by repeatedly populating Ajani Avatar tokens (although it didn't do anything about commander damage, and that's why I lost).
For another Parallel Lives, you can run Anointed Procession.
You also can consider Angelic Accord, Beastmaster Ascension, Proper Burial, Sandwurm Convergence, Seance, Boon Reflection, Alhammarret's Archive, Rhox Faithmender, Rhys the Redeemed, and a whole bunch of other cards that I run in my Trostani EDH (list is here) that work really well (until I get boardwiped, that is).
3 weeks ago
Cards that I struggle to see the relevance of:Dictate of Karametra seems bad to me, you don't play many instants so after 1 game your opponents will begin to see it coming and it only gives you a small advantage at first, your opponents can likely take a lot more advantage of it than you.
Elspeth, Knight-Errant seems like a very weak planeswalker and could easily be removed in order to facilitate better support.Garruk, Primal Hunter also seems weaker, his only relevant effect on landing being to make you a 3/3 which will get steam rolled by any creature strategy.
Gideon, Champion of Justice is terrible isn't it?How often do you find Kiora, the Crashing Wave to be a waste of 4 mana to prevent 1 source's damage?Ob Nixilis of the Black Oath is fairly irrelevant, you drop him and gain a teeny bit of life or get a 5/5 token but reduce his loyalty to ping-range or wait for an irrelevant emblem.The remaining planeswalkers are all okay or at least obviously usable when they drop or if they attain critical mass. Speaking of which, there are obvious upgrades that are missing here.Doubling Season, you just have to play this card. You can't not play this card in EDH superfriends if you have green access. It sets up planeswalkers to instant-ult and doubles tokens you produce to block with.Rings of Brighthearth means every planeswalker ability gets doubled. Unfortunately this does not double the counters added.
You could go harder into token doublers with Primal Vigor,Parallel Lives, and Anointed Procession, which might give you enough blockers over time to start building the justice league.If you are going instead to preventing damage to planeswalkers you need cards like:Moat, Magus of the Moat, Humility, Sphere of Safety, Contagion Clasp, Contagion Engine, maybe Privileged PositionYou need more tutors. Planeswalker-specific or not. Demonic Tutor, Vampiric Tutor for a start.It's usually good in blue to have one or two instant-speed responses like counterspells. The most relevant one I can think of is Fuel for the Cause although it's not a great one anyway. You seem like you have board control fairly well locked. This is probably your only answer to cards like Merciless Eviction or the new red spell from Ixalan I forget. Also, since you're always wiping the board and filling everyone else's graveyard why not run a Rise of the Dark Realms as an alternate win-con?
Obvious missing planeswalkers:If you choose to run very few creatures who are all extremely relevant, the duel deck Ajani, Valiant Protector actually acts as a pseudo-tutor for them, which could be very relevant with deepglow skate.
Ashiok, Nightmare Weaver can remove some serious threats, make players more wary about reorganizing the top of their library, and potentially net you blockers, dorks, etc. if it sticks. The ult is a win-con.
Elspeth Tirel can create token blockers, can setup to ult the following turn as a boardwipe, incidental life gain if you are going hard with tokens.
Gideon, Ally of Zendikar similar to Elspeth he makes tokens but his ult is more relevant to building a token-defensive board state, can be used right away, and if he sticks around he can beat face for damage while gaining loyalty. Rotating out of standard so he will be cheaper now.Jace Beleren, less of a "I win card" but less likely to be shot down right away in a political meta. Everyone drawing a card doesn't draw attention, and you can selectively choose to replace him in your hand with the minus as well if you just want to "cycle" him. The ult is fairly irrelevant so you can basically treat this as a semi-permanent draw engine.
If you upgrade your land base and throw in an urborg/cabal coffers combination you should go for Liliana of the Dark Realms since she can tutor for dual types, turn your swamps into super-engines and act as a removal for even indestructibles if you get there.Nissa, Vastwood Seer can also be good, she gives you land drop, she's relevant if you draw her late and flip her, you can potentially get tricky and flip her using lands like Evolving Wilds after you block an opponent, and her flip side provides ramp/filtration, a token blocker, or potentially a board of 6/6 creatures. also she re-enters so works with doubling seasonTamiyo, the Moon Sage can protect itself somewhat, or remove a threat on board which can politically let you leverage your opponents. Against creature-wide strats can draw you a full hand worth and its ult is very hard to fight against.
Teferi, Temporal Archmage combos with Chainveil if you replay it same turn and you NEED THIS ULT.Tezzeret the Seeker tutors for sol ring, nuff said.
Venser, the Sojourner resets your other planeswalker loyalties, I mean seriously flicker is always good. The ult acts as almost a win con.
Moi expensivo:Your mana base should be fetches and duals, enough said.Jace, the Mind SculptorKarn LiberatedUgin, the Spirit DragonLiliana of the VeilThe AbyssCaptain Sisay since all planeswalkers are retro-actively legendary.
3 weeks ago
There are some thoughts on Carnage Tyrant over at r/PonzaMTG. I'm not personally sure what I think of it yet, but will definitely be giving it a try.
Vorapede sounds intriguing. I think I'd rather run Stormbreath Dragon and Primal Command though for sure. But depending on meta, it could compete for a Thragtusk slot. The also makes me think of Garruk, Primal Hunter, which was sometimes a little tough to get. Idk ...
3 weeks ago
MeoYorick Overgrown Battlement and Sylvan Caryatid are also good replacement options for Wall of Tanglecord. Carddraw wise, planeswalkers like Garruk Wildspeaker, Garruk, Primal Hunter and Jace, Architect of Thought are good options for long game value, as well as potential Harmonize.