|Commander / EDH||Legal|
Printings View all
|Magic 2013||Mythic Rare|
|2012 Core Set||Mythic Rare|
Combos Browse all
Garruk, Primal Hunter
Planeswalker — Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
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|Have (16)||mcstang1986 , DruneGrey , gildan_bladeborn , ironax , Forkbeard , EdenGardenz , HydraOoze , warcry02 , gosora , Roadhog , hippienproud , HR19 , thetechzombie , rakdos24 , Swamy , rockleemyhero|
|Want (3)||KB2187 , samuelianstorm , LegendDeer|
Garruk, Primal Hunter Discussion
1 day ago
Solid card draw:
Rhystic Study. Either you get cards or your opponents slow themselves down. Either way, you profit.
Phyrexian Arena is a free card every turn after its cast. Fairly strong, which is one of the reasons why its run by so many EDH players.
Garruk, Primal Hunter is decent draw in green. He drops tokens and can draw cards if you have one of your larger dudes out.
Sylvan Library is excellent. Works best with shuffle effects, however. I find it worth a mention, at the least.
Cyclonic Rift is really good. I'd strongly recommend you run it. Not a draw card, it's just stupidly powerful in casual EDH.
Misc Suggestions: Your curve is absurdly high for only 34 lands. I see that you have 8-10 or so accelerators, but your mana curve is extremely high. I'd recommend removing Overwhelming Splendor (Humility effects more than one player in a multiplayer game). You only have 3 dragon creature cards, and things like Utvara Hellkite need a lot more support before they can function as a solid win condition. Since you don't really have that many dragon cards, I'd recommend just removing them altogether. Fusion Elemental could go, too, since he's a 5 mana do nothing card (8/8 with no abilities isn't worth 5 mana in a 40 life format).
This deck is being pulled in a lot of directions simultaneously. Anointed Procession is here- but you only have, what, 4 token producers in the whole deck? I count 2 in Planeswalkers (Sarkhan's minus and Sorin's ultimate), and two of the dragons. That's not nearly enough to warrant running a token doubling card that, without any of them, is worthless. That's really a card for Ghave, Guru of Spores, not Child of Alara.
If you want to do tokens, Avenger of Zendikar is better than any token producer you already have. Deadeye Navigator with Avenger is great- 1U to make more plant tokens is huge. You can add Peregrine Drake to make infinite tokens and win, if your playgroup allows infinites. If your playgroup does not allow infinites, I'd recommend using Deadeye and Avenger anyway because they're extremely strong together even without going infinite. With Deadeye (or other blink cards, if you'd like to run them), Mulldrifter becomes a powerful draw engine, as does Prime Speaker Zegana.
Burgeoning seems like it'd be better at ramping you than many other cards in the deck. You could probably drop Heartbeat of Spring or Dictate of Karametra for it, because doubling your opponents mana seems really bad (let's say you have 5 lands, I have 4, and each other opponent has 4. You get ten mana, but the mana your opponents gets adds up to 24 that can potentially be used against you. Mathematically, you're only hurting yourself by casting that card even if it does let you cast a Dragon early- mind it doubles the mana your opponents get to kill off said dragon). With Burgeoning, you untap with 4-5 mana on turn 2, still, which is especially good for only one mana.
3 days ago
1 week ago
I've totally won with a BoP buffed by Kessig Wolf Run. Including one Wolf Run in the list is right, IMHO. I really like Garruk, Primal Hunter and have added one to my paper list before seeing this. Illuminati confirmed lol!
Courser makes total sense, actually. Being able to even out some Aggro matchups is nice. I don't like not having a dork on T1 though, which is what helps drive a T2 Moon or Stone Rain.
1 week ago
There hasn't been much discussion on it at all, so thanks for bringing it up!
I tested Roast (and found I liked Beast Within better), but I haven't tested the rest of the deck out at all. It just looks SOOOOO slow to me. As you mentioned, dropping the Birds, and moving from 3 to 7 five-drops and 3 to 4 6-drops?!? Yoikes!
Birds for Courser is super-curious. Sure, Birds are a Bolt-magnet. But every Bolt that goes to a Bird is one that's not going to my face, so I'm generally just fine with that. And in a world with Fetch Lands, both die easily to Push.
And yeah I'm a HUGE fan of Chameleon Colossus and a fan of Kessig Wolf Run (it's rare of course, but I've no-kidding won games with Trampling Firebreathing Elves and Birds). I can't even imagine not running both.
But of course the cards he does use are all great, and I'm jealous of all his card filtering and Draw options, and I certainly can't argue with his results! So, I don't know ...
Bottom line: I figure I'll give it a try sometime (I think I only need to pick up the 2x Garruk, Primal Hunter), but I just haven't been in a big rush.
1 week ago
Has there been much discussion on the list that did well a few weeks back at the SCG Invitational covered here? (Also linked in your update above). They cut the 2 BoP for 2 Courser of Kruphixs, and used 2 Garruk, Primal Hunters as additional top-end threats. I feel like this deck would like to have a few threats at 4cmc instead of all of them being 5cmc, but this deck got results in a larger event. I actually really like the addition of the coursers as a hedge against burn, aggro, and helping smooth draws against slower decks, but I doubt cutting the BoPs is totally correct, although there are plenty of decks that only play 8 dorks for ramp so I can see where they are coming from. They're running the 22nd land to make up for the loss of BoP at least. I feel like adding a colossus in place of a Swagtusk and finding space for Kessig Wolf Run would help out. Have you tested out any of those changes?
2 weeks ago
Hello! So I got some ideas from looking at your deck that I think will be good. They are all basically cards that can take advantage of having a large creature, card draw, sac outlets, token machines, and/or graveyard recursion... Selvala, Heart of the Wilds, Disciple of Bolas, Momentous Fall, Garruk, Primal Hunter, Rishkar's Expertise, Fruit of the First Tree, Reyhan, Last of the Abzan, Whisperwood Elemental, Ogre Slumlord, Tooth and Claw, Hooded Hydra, Hangarback Walker, Cauldron of Souls, Twilight's Call, Rise of the Dark Realms, Grimoire of the Dead.
I'm noticing the average CMC of my suggestions is like 5...hmmm so who knows how many you can even use at once... Good luck with your deck, and Happy gathering!!
2 weeks ago
2 weeks ago
I like your list. It seems more aimed at beating face with big hitters. I especially liked to see Molimo, Maro-Sorcerer and Abundance in there. Also a quite affordable list! Here are some thoughts I had for you to consider.
- First thing that I notice is your curve. I think your deck might perform better if you could smooth out the curve somewhat. Do you ever have issues with consistency? Curve could be a key consideration for future adaptations of your list. You are especially low on 2-drops and 5 drops and probably a little too high on 6+ drops and 3 drops.
- Here are some cards you could consider in those slots: Scavenging Ooze. Vexing Shusher, Life from the Loam, Lightning Greaves, Lotus Cobra, Gatecreeper Vine, Sylvan Library, Urabrask the Hidden, Primal Command, Garruk, Primal Hunter, Creeping Renaissance, Titania, Protector of Argoth
- I would cut Gruul Signet for something that fetches you a land instead, as that is more synergistic (perhaps Nissa's Pilgrimage?).
- Mountain Valley is strictly better than - Evolving Wilds / Terramorphic Expanse as it can fetch one of your duals. I am also more fan of the panoramic lands (like Naya Panorama) than wilds and expanse, because you can time the landfall it provides.
- Some other land tips in no particular order: Ghost Town (great with Burgeoning), Undiscovered Paradise, Khalni Garden, Radiant Fountain, Glacial Chasm and the new Scavenger Grounds are great lands to consider for more land-shenanigans without blowing your budget through the roof. Also, if you can get your hands on a Dryad Arbor, that would very well match your Green Sun's Zenith.
Hope that there is something there that meets your vision for the deck!
GL and HF,