Garruk, Primal Hunter


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Mythic Rare
2012 Core Set (M12) Mythic Rare

Combos Browse all


Garruk, Primal Hunter

Planeswalker — Garruk

+1: Put a 3/3 green Beast creature token onto the battlefield.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

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Recent Decks

Garruk, Primal Hunter Discussion

Rivenor on Saskia's Giant Murder Noodles

1 week ago

What a fun tribe to play with! The broad colors make it a bit tougher to run some of my suggestions so I completely understand if they did not make the cut.

First, my favorite wurm Plated Slagwurm, the 3 green is steep but depending on how Murder-happy your table is, the extra protection can come in handy.

Next, Garruk, Primal Hunter. Ultimate is on theme and adds some nice card draw and earlier game buddies for your wurms to hang out with. Again 3 green so I get it if mana is the issue here.

Some protection in the form of Heroic Intervention Rootborn Defenses and generation with Yavimaya Hollow and Asceticism. Help you avoid boardwipes ruining your day.

Daniel2k on Muldrotha EDH

1 week ago

Thanks for the tips, I thought about including Mulch but since I get the same effect with Satyr Wayfinder, I decided not to include it.

Kiora, the Crashing Wave is really good, now that you've shown me how to use it properly, definitely include it on the list along with Dakmor Salvage.

As for Garruk, Primal Hunter, I don't think I would include it right away without some play testing, due to it's CMC.

Thanks very much for the comments and suggestions.

bradtheimpaler13 on Muldrotha EDH

1 week ago

Mulch is good but it would only be one time use. Kiora, the Crashing Wave might be a little better as you can use her -1 draw two cards and play an extra land, then the following turn (provided you have muldrotha out) you can do it again, she dies so you cast her from your graveyard and -1 again you'll get to draw another 2 cards and play an additional land. Thats a lot of value. I agree with the Garruk, Primal Hunter its really good card draw.

shub on Muldrotha EDH

1 week ago

What about Mulch and or similar ramp/mill cards? Also, Garruk, Primal Hunter is pretty good repeatable draw.

Institution4lized on Heaven & Earth- Shalai, Voice of Plenty

2 weeks ago

Since you mentioned needing draw, I can recommend all of these dumb things Green does:

-Shamanic Revelation, since you seem to have a lot of creatures. Collective Unconscious is a worse version of this.

-Evolutionary Leap, while technically not draw, makes it so your creatures can't be exiled and it basically draws you into something good (good insurance for wipes that Shalai doesn't protect against or for Shalai herself). Fecundity is in the same vein as this, but it's a symmetrical effect, so watch out.

-Garruk, Primal Hunter's draw cards ability really likes that you have big angels.

-Garruk's Packleader and its enchantment counterpart Elemental Bond also like that you have big angels.

I also second Greater Good for the same reason as Evolutionary Leap, and second Abundance. Abundance in particular is really dumb in my Tishana deck.

Last thing I'd suggest is Temur Sabertooth, but that's because I suggest him in basically any deck running green. Lets you reuse ETBs with cards like Eternal Witness and Luminate Primordial if you wind up running him. Also protects Shalai and basically says "**** the command tax."

shub on Best deck 2k19 by GG

2 weeks ago

How about Garruk, Primal Hunter? A repeatable draw six for five mana seems good.

elgosu1337 on Zacama Lands Control

3 weeks ago

Really love the concept of Naya control. I too have a Zacama deck but it's more of a ramp and combo style.

Mana Reflection is a great addition to ramp, especially with lands that produce more than one mana. Keeper of Progenitus should help you much more than other players if you add more basic lands.

Rings of Brighthearth make Zacama a bit cheaper to use and can combo with untappers like Deserted Temple to produce infinite mana. Bonds of Mortality could be helpful to target hexproof and indestructible creatures.

Command Beacon is a very helpful land to make sure you have access to Zacama. Is there a reason you're playing Path of Ancestry with no other Dinosaurs in the deck?

What creatures do you stack with Congregation at Dawn?

Archangel of Thune and Vigor are really not that efficient since you don't have many other creatures to pump and they don't synergize with that many of your cards. I'm also skeptical about Aurelia's Fury as a wincon, compared to more efficient ones like Comet Storm or Jaya's Immolating Inferno. If you're including Godo, you could add Helm of the Host for infinite combats, especially since Zacama has vigilance.

Are the wheels working well for you as card draw? Soul's Majesty and Garruk, Primal Hunter could be other good options with Zacama.

luther on Muldrotha Lands

1 month ago

Garruk, Primal Hunter, Jace, Architect of Thought, Kiora, Master of the Depths, Kiora, the Crashing Wave, and Tamiyo, the Moon Sage are all very good with muldrotha since they can use negative abilities to kill themselves in 1 or 2 turns. The 2 turn walkers (all but garruk) are better because you can cast it and minus it the first turn, then second turn and all turns after you minus it and it dies so it can cast and minus it again that turn

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