Garruk, Primal Hunter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Mythic Rare
2012 Core Set (M12) Mythic Rare

Combos Browse all

Tokens

Garruk, Primal Hunter

Planeswalker — Garruk

+1: Put a 3/3 green Beast creature token onto the battlefield.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

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M13

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Garruk, Primal Hunter Discussion

Brynx on Skullbriar Eternal Counters

3 days ago

@ThallionDarkshine

I agree with you that Obsessive Skinner isn't very good in this situation as even with delirium, which this deck struggles to get, isn't all that good. Everything else you've suggested I agree with other than Garruk, Primal Hunter. I don't think he has enough synergy with the deck other than the card draw to make him viable, and with the other card draw you suggested I think he would just be a bit too much. Thanks for the suggestions!

ThallionDarkshine on Skullbriar Eternal Counters

3 days ago

Crowned Ceratok isn't all that great of a trample outlet, Bramblewood Paragon and Tuskguard Captain are both better options. Bloodspore Thrinax doesn't really have all that many targets to devour, so maybe there are better options for buffs. All the creatures that are basically just vanilla with scavenge are kind of mediocre. I think you also have a lot of really slow cards, like the rings and Obsessive Skinner. Getting only one counter per turn is in my opinion too weak to justify a card slot, though the green ring might make the cut given that it gives trample, a very important ability. However, maybe I'm way off base with that analysis and Skullbriar retaining counters makes all these seemingly low-impact cards relevant.

You should consider adding some cards that benefit off of the high power that Skullbriar will accumulate. Soul's Majesty and Rishkar's Expertise both let you draw tons of cards, while Traverse the Outlands lets you ramp out of control. Garruk, Primal Hunter does the same thing, while also providing token production if you have no creatures to draw off of. Jarad, Golgari Lich Lord is a strong threat that lets you fling your creatures at all your opponents. Selvala, Heart of the Wilds gives you ramp and card draw all in one cheap creature. Greater Good, Momentous Fall, and Life's Legacy are all ways to sacrifice your stuff in response to removal for enormous card draw.

As for ways to buff up Skullbriar, Evolutionary Escalation and Kalonian Hydra are both great high impact cards to generate tons of counters. Verdant Confluence is another great card that can either give you counters, ramp, or recur your permanents.

Hansenl on Superfriends!

1 week ago

SithisAurelius

Vraska, Relic Seeker did make it in. I took out Garruk, Primal Hunter to open up the slot. Ramos, Dragon Engine also made it in.

DarkJester187 on Commander Xenagos

1 week ago

Looks pretty sweet man. I agree with Carmasem about needing to cut a few cards (obviously) and one of them should be Garruk, Primal Hunter. For the cost, he seems like a 'draw a few cards then dies' play since the 3/3 Beast isn't worth it. Also maybe cut Brawn as it needs to die to be relevant and most your creatures have trample already. Additionally Kalonian Hydra feels too slow, especially without trample. Same goes for Gaea's Revenge... the haste isn't really relevant thanks to your commander and without trample it's only helpful against an open enemy. Lastly, unless I missed the point, Strionic Resonator didn't seem to have enough viable uses to warrant a card slot. Those are my votes to cut down to the golden hundo.

Carmasem on Commander Xenagos

1 week ago

It looks like you still need to cut some cards. Here are my suggestions: Word of Seizing isn't a great one time effect, better to have your own big creatures. Garruk, Primal Hunter will almost never make big creatures. Reiterate/Reverberate don't do much in a creature deck, try Strionic Resonator for the sweet quad power. Those are probably the only easy cuts. Sweet deck! Have fun refining it and smashing face!

miracleHat on Lost in the Woods with Azusa

2 weeks ago

Seer's Sundial + Tireless Tracker -> Regal Force + Recycle. This is a better and cheaper draw spell. Recycle synergies with Courser of Kruphix and Oracle of Mul Daya (if you choose to add them), Regal Force can stabalize a dicey board position.

Lifeforce + Seedtime -> Asceticism + Genesis Wave. Lifeforce and Seedtime are cute, but won't do what you want them to do. Asceticism deals with most removal fairly efficiently and Genesis Wave wins on the spot.

Waker of the Wilds -> Kamahl, Fist of Krosa. the Overrun on a creature will be worth more than having the option to create slightly larger lands.

Nissa, Vital Force -> Garruk, Primal Hunter. Drawing a lot of cards and/or getting his ultimate off wins the game (stabilizes board position at the very least). Everything else looks good!

cruise13 on

3 weeks ago

Removed in the latest update:

  • Thragtusk. If our opponent can solve the 5/3 tokens, they can also probably answer this.
  • Tectonic Edge and Encroaching Wastes. Poor land destruction cards. By the time they're relevant, the opponent has usually already executed a significant part of their game plan, which means we need answers not mana disruption.
  • Mouth of Ronom. Too costly an answer.
  • Scrying Sheets. Too narrow and incremental, plus the colorless mana hurts. Will probably rethink this if the deck gets Dark Depths.
  • Garruk Wildspeaker. I find him underwhelming in the times that I have cast him.
  • Ugin, the Spirit Dragon. Too high a mana cost, although his abilities really do complement the weakness of the deck. The sacrifice lands plan do not really mesh well with the 8 mana.
  • Skullclamp. Not sure about this chop, just trying it without. My experience has been, if I'm digging for answers with Skullclamp by killing my X/1's, I may find the answer but not have enough mana anyway.
  • Wurmcoil Engine. Doesn't really synergize with the rest of the deck.

Added since last update:- Regal Behemoth and Throne of the High City. Trying out the monarch mechanic to provide some card advantage.- Garruk, Primal Hunter. Trying out as replacement for Garruk Wildspeaker.- Fastbond. Because it should have been here in the first place.- Field of Ruin. A fixed Ghost Quarter.- Ramunap Excavator. Crucible of Worlds with legs.- Vizier of the Menagerie. Green's form of card advantage seem to be to play from the top of the library. This is a Garruk's Horde with lower mana cost.

Gypsyhatten on Karametra - I heard you like ramp

3 weeks ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

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