Garruk, Primal Hunter


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Mythic Rare
2012 Core Set (M12) Mythic Rare

Combos Browse all


Garruk, Primal Hunter

Planeswalker — Garruk

+1: Put a 3/3 green Beast creature token onto the battlefield.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

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Garruk, Primal Hunter Discussion

TypicalTimmy on Should sideboard size be increased?

3 weeks ago

Well, Boza to answer your thought experiment - while I do not normally play Standard yes I would absolutely love that sort of pre-fixing.

Why? Because the thing about Magic, and any card game really, is that it is both a combination of Chess and Poker.

You need to know how to implement strategy, look several turns ahead, and plan a method to win. But since we are dealing with cards, you need to know how to successfully bluff, how to deal with the mathematics of your cards, and how to try and manipulate circumstances the best you can (Such as through scry, or using your graveyard as a "second library").

What sets Magic apart from pretty much all other games is that in here, nearly nothing is off limits. If a card can do it, great. Sometimes a card doesn't even say things can be done, but through a careful understanding of certain rules and interactions many things can be done regardless. Point and case: The Gitrog Monster's land combo in EDH. Gitrog Dredge Combo [Primer].

Personally, I like the 15 SB. It's 1/4th of your constructed deck, which if you consider roughly 1/3rd are lands than this means it's more akin to nearly 1/2 of your actual cards.

Actual percentages vary, but if you run 24 lands in a 60 card deck, you have:

  • 40% lands at 24 cards
  • 60% non-land cards at 36
  • Sideboard of 15 cards can replace 41.6% of your "deck"

You are essentially playing with a different deck every single game, which is why sideboard matches feel so dramatically different.

Now, obviously you are not going to slip in all 15 cards - but here's the thing... you might need to.

Say you are playing against a deck that is heavy on enchantments. So you slip in enchantment removal in the 2nd game. Your opponent might slip in artifacts in the 3rd game instead. It's a crude example, but I'm tired and can't think of any actual ones.

This back-and-fourth tug-of-war game is something that should be cherished in MTG. This is where true skill comes into play.

Just because you have a "silver bullet" doesn't mean you can win. If you don't know how or when to use it, it means nothing to you.

For example, when I was playing my last EDH match, my opponent had a Garruk, Primal Hunter sitting at 6. I had a Lavalanche sitting in my hand and enough mana for 18.

He had far, far more creatures than I did. But I waited.

I could target Garruk, sure. Wipe the board and take out a threat. But he survives. I could also target him, wipe the board, but Garruk survives. I could also target him, wipe the board, and attack Garruk.

Or, I could do what I did. Wait.

Garruk's ult hit, he got something like 12 6/6 Wurms, and didn't attack. I knew he was going to full-swing. He didn't have enough to kill me in one shot before, so swinging now would make no difference. His game was to overrun me with so many creatures that declaring blockers would be next to pointless.

So, with Garruk off the board and it now filled with 6/6 Wurms, I hit Lavalanche for X = 15 (Having to pay the Jund cost) and not only nuked him, but slammed him in the face with 15, THEN attacked him directly full-force and won.

A "silver bullet" is generally only as good as it's opportunity. You miss it, you screw yourself over.

I could see sideboards being reduced, making each card more important. Right now it feels like it's more akin to saying "Oh, this card didn't help me. Let me pull something out of my binder instead."

I think a SB of 12 would be best. 8 feels a little too shallow, and 12 works with the mathematics of a 60 card deck fairly well.

As for lowering consistency to make it more fluid, this depends on the mana curve / mana cost.

If you are wanting to say, run 4x Karn Liberated at and hope you can T3 it, well... what are the actual chances of hitting all three lands on T3 with Karn in hand? Actually, not very well. I've seen decks burn out because they can't "get their opening hand".

So if you keep drawing into an -drop time and time again without the mana to play it, you are only hurting yourself.

Going down to 3 or 2 is better than always having something in your hand you can't use.

Cards you are not playing are dead cards.

Balancing cards means balancing costs. Maybe if you run a deck of nothing but 1 - 3 CMC cards, fine. But don't run something like a playset of Zacama, Primal Calamity if you aren't built to cheat him out with something like Champion of Rhonas.

PiratesFlying on Yisan's Party Mix

1 month ago

Deck update :

I've removed Garruk, Primal Hunter and Hornet Queen beceause they seemed too slow when I've had them in my opening hand. Also removed pet card Fog (I have a long history with this card starting with my first ever deck, wich was a modern mono green...) and finaly revived.

These cards have been replace by Rampant Growth, Wood Elves, a Forest and Sylvan Scrying to help me fetch Nykthos, Shrine to Nyx. I'm currently trying to figure out a balance between drawing, ramping and finding my wincons.

Profet93 on Xenagos all out to kill

1 month ago

Bocajtioneb I love your deck, here are some suggestions.

Rishkar's Expertise/Garruk, Primal Hunter. Super useful card draw, especially rishkar.

Traverse the Outlands - RAMP


Pathbreaker Ibex/Rancor - Provides trample

Selvala, Heart of the Wilds - MANA (and some card draw)

Siege Behemoth - Fav card in my xenagos deck

Sneak Attack - 1 red for vorinclex, double ur mana, cast shit, sneak in more dudes, swing

I'd like to hear your thoughts on my deck Xenabro if you could spare a moment.

TypicalTimmy on Lord Windgrace Update

1 month ago

Some of the card I want to make room for are the following:

Geralf_Cecani on Grafted Ponza

1 month ago

Okay, just going to throw this out there now, going aggro and blowing up lands are not two things you want to be doing at the same time. Aggro is about going on the offensive and not letting them have any time to stabilise. Land removal is all about grinding it out and not letting your opponent cast any of their late game threats, preferably behind a Ensnaring Bridge. The two archetypes are doing completely different things, and I'm not sure that you'd want to stifle your own gameplan. However, I am relatively new to modern and actually have no idea about the current metagame or how this deck functions at all. So you should not listen to me at all, or at least take what I'm saying with a grain of salt, and do whatever the fuck you want.

But as for changes, you should totally be running Ghost Quarter or Field of Ruin in your mana base if you want to be removing lands. Crucible of Worlds works well with those two, and also with the 8 fetches your running, or if you like beating face with your walue engines and aren't afraid of a bit of removal, Ramunap Excavator does the same thing. You seem to be making alot of permanents, what with the ramp, Thragtusk, Bloodbraid Elf and Tireless Tracker, so maybe a Wayward Swordtooth? It's an excellent beater for its cost, and ramps along with making crucible fuckn incredible. Since you have a critical mass of creatures, maybe sub-in Magus of the Moon for Blood Moon, does the same thing just on a body, kinda like the excavator. Thragtusk seems pretty weak here, and could be easily subbed out for Garruk, Primal Hunter or Nissa, Vital Force or similar.

Your sideboard needs a bit of work, just throw in a Grafdigger's Cage or Relic of Progenitus and maybe a Damping Sphere or 2 to mess up tron and you should be right as rain.

TypicalTimmy on Card creation challenge

1 month ago

A... Minotaur Angel ( ._.)


Imperial Ragemane

Creature - Minotaur Angel

Flying, Trample

Whenever Imperial Ragemane attacks, you may pay . If you do, untap it. It can't be blocked this turn.

Though the Angels are synthetic in nature, some aspired to gift other races with their lineage. Some proved far more useful than others.


I wanted to make a card that is as aggressive as Minotaur, but is as graceful and demanding as Angels. I hope you like it :)

Make a new Domri Rade. He's another one of my favorite Planeswalkers because that emblem is so sick, especially now when paired with Vivien Reid's emblem.

And if you put them in a Gruulfriends deck featuring Garruk, Primal Hunter / Sarkhan Vol / Sarkhan, Fireblood oof <3

My Timmy senses are tingling :3

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