Garruk, Primal Hunter

Garruk, Primal Hunter

Planeswalker — Garruk

+1: Create a 3/3 green Beast creature token.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Create a 6/6 green Wurm creature token for each land you control.

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Set Rarity
Commander 2019 (C19) Mythic Rare
Magic 2013 (M13) Mythic Rare
2012 Core Set (M12) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Garruk, Primal Hunter occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.38%

Garruk, Primal Hunter Discussion

Optimator on Bastards on Parade

4 days ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

Profet93 on A Gruuling Experience

1 week ago

Then harmonize, escape, return of the wildspeaker, Rishkar's Expertise are helpful. Even Soul's Majesty , Garruk, Primal Hunter , Life's Legacy , Momentous Fall are all good options. Its dependent on your commander for sure like the rest of your deck (at least momentous can be used in response to removal and life's legacy can be used prior to them getting a chance to use removal, just be wary of saccing as additional cost to cast when the blue player has mana up). Also be sure not to get 2 for 1ed.

Green really only draws through Power of creatures or # of creatures. Since you aren't going wide, these are your best bet.

If you want to protect your commander, you Heroic Intervention would be helpful but thats $. Veil of Summer , Vines of Vastwood , Blossoming Defense and MOST IMPORTANTLY Bolt Bend can all protect your commander. Bolt bend redirects removal, targetted discard draw extra turns and more. Very powerful for 1 mana. You can also consider Boots/Greaves as well as enchantments with totem armor but they can use in response to the equip or worse, 2for1 you with the enchantment.

Grubbernaut on Temur SuperFriends!

3 weeks ago

Hey there, just a heads up; bolt, Counterspell , Rowan Kenrith and Garruk, Primal Hunter aren't Pioneer-legal. A man can dream...

Also, Fabled Passage is a strict upgrade over E Wilds.

Cheers!

Profet93 on 0 to 100 real quick

4 weeks ago

aldrewelow

Mhm....Omnomnomnath. The perfect deck to comment on given how hungry I am today.

Yavimaya Hollow - Protection

Castle Garenbrig - Ramp

Blighted Woodland - Ramp

Reliquary Tower - No discard

Gaea's Cradle - Ramp that synergizes with Rude Awakening . Make all your lands dudes, untap em, use cradle to float mana.

Life's Legacy - Very easy to cast, just be wary of the blue player

Momentous Fall - Better version of above, use in response to removal.

Return of the Wildspeaker - Use in response to removal

Garruk, Primal Hunter - His - is a Soul's Majesty (which you can also add if you like). I like to usually make a token, then if I have no other creatures next turn, just draw 3 from the token. Very useful.

Rishkar's Expertise - Very powerful, draw a lot of cards, then cast rude awakening for free.

There can be other suggestions but improving the land base and adding more card draw will make the deck much better without compromise. I have ideas for cuts if you like

Profet93 on Xenagos Dragons

4 weeks ago

DanowarElf - Your name is hilarious!

Yesterday I played a 5 player game, my optimized/focused Xenagos, a budget Xenagos, a Xenagos dragon tribal and 2 other opponents. It was really fun, nice to see that a dragon theme is common.

Cut Worn Powerstone - Unless there is a meta reason behind this, land ramping is almost always better when possible. While higher on the curve, Skyshroud Claim gives you 2 forests (gets duals) untapped. Other cards for the 3 CMC slot are as follows....

  1. Selvala, Heart of the Wilds - No explanation necessary
  2. Shaman of Forgotten Ways - Ramp and alt wincon
  3. Somberwald Sage - Hard ramp

Lands to Add....

  1. Yavimaya Hollow - Protect your beaters
  2. Castle Garenbrig - Ramp
  3. Ancient Tomb - Ramp

A card someone brought to my attention recently which has been extremely helpful is Bolt Bend . The issue with my meta and Xenagos in general is spot removal. You spending all of that mana on your dragons/beaters just to get them removed for 1-3 mana is a very very bad time. Even worse if you are trying to draw off of something like Hunter's Insight , Return of the Wildspeaker , Garruk, Primal Hunter , Hunter's Prowess , Soul's Majesty , Rishkar's Expertise or countering your Momentous Fall / Life's Legacy . Bolt bend reads pay and redirect spot removal, counter counterspells and redirect some extra turn spells. On a side note, I noticed all of your card draw is burst card draw reliant on creatures. You might want to consider other draw such as Beast Whisperer , Harmonize (burst, but guaranteed 3 cards), Lifecrafter's Bestiary or a The Great Henge

How many fliers are in your meta?

Profet93 on Xenagos, God of Beatdown

2 months ago

plushpenguin

+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.

As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?

Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.

I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.

In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.

Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.

Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.

I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.

What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.

Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.

Under your section of cards you don't play, I disagree the following....

  1. You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
  2. Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
  3. Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.

Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro

xaarvaxus on Yorvo

2 months ago

Cards that I would cut:

Regeneration , Executioner's Hood , Natural End , Bladed Pinions , Revive , Nature's Spiral , Staff of the Wild Magus , Crashing Footfalls awesome if you can cheat the suspend on it, not worth it otherwise, Prodigious Growth , Feasting Troll King and Trail of Crumbs you lack enough of a food theme to run these well enough to include, Moldgraf Monstrosity the random return makes this lackluster, Jaddi Lifestrider , Soul of Zendikar the activation is kind of expensive, Tuinvale Treefolk doesn't do enough to warrant inclusion, Canopy Cover and Web auras not the best here, I'd cut one of Planewide Celebration or Once and Future , and finally, Sandsteppe Mastodon

If you own one, I'd sub out Wall of Blossoms for Elvish Visionary for the synergy with Elvish Archdruid .

No Sol Ring ? This a ban in local meta?

If you happen to own them, some cards that you may want to think about: Tendershoot Dryad , Beast Within , Inspiring Call and Garruk, Primal Hunter . Yes, that means more cutting but they should be worth it in this deck.

I'd also add a Rogue's Passage in place of one Forest , just for some added punchthrough that is hard to remove.

pkdan on Flex

2 months ago

I have a very similar deck to yours with main win conds also Craterhoof Behemoth and Finale of Devastation and I gotta say it does not feel like a glass cannon to me. It plays very consistent games and starts super fast, but also manages to hold on very well in late game.

Compared to this I play 2 more Ulamogs and Emrakul which serve for plan B if the main win conds no longer work, they are also great when using Rishkar's Expertise , Garruk, Primal Hunter and Greater Good . They sometimes help me draw my entire deck and also serve as threats while I focus on my main plan. Btw Chord of Calling is a must in my opinion, you can put avenger at instant speed before your turn for hoof, or tap avenger plants for mana to get hoof and so on.

I think the reason I don't consider mine such a glass canon is because I also run some defensive cards like Veil of Summer , Heroic Intervention , Force of Vigor , Constant Mists . You should consider a bit more player interaction so that you don't get destroyed by stax and annoying creatures. I even play Karn Liberated which serves as really decent removal, tho this is more of a personal choice because I like him.

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