Garruk, Primal Hunter


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Mythic Rare
2012 Core Set (M12) Mythic Rare

Combos Browse all


Garruk, Primal Hunter

Planeswalker — Garruk

+1: Put a 3/3 green Beast creature token onto the battlefield.

-3: Draw cards equal to the greatest power among creatures you control.

-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.

Garruk, Primal Hunter Discussion

griffstick on Need need some feedback on ...

6 days ago

Well if you draw cards equal to the greatest power among creatures you control that's a good way to draw.

RePTiLE on The Buddy System

1 week ago

Currently debating Vivien, Champion of the Wilds over Garruk, Primal Hunter Thoughts and concerns?

TypicalTimmy on Card creation challenge

3 weeks ago

rdean14 WHAT IS THAT -10 EVEN?!

As a Timmy, I'm going to need you to get a job at Wizard's of the Coast, become head of R&D and start the printing presses.

Well, I only have one Commander EDH deck. It's Lord Windgrace and the current version is not listed on here as I have been restructuring it to become a little like Superfriends. I'm using the ones that care specifically about the lands you have: Garruk, Primal Hunter , Liliana of the Dark Realms , Koth of the Hammer and the new Wrenn and Six .

So, since I am leaning a tad bit into Superfriends that have land-matters abilities, here's a Lord Windgrace that helps push that narrative a little bit harder.

Windgrace, Monarch of Territory

Legendary Planeswalker - Windgrace

+1 Destroy target land. If the land you destroyed was one you controlled, search your library for a land card and put it onto the battlefield. Shuffle your library and add an additional loyalty counter on Windgrace, Monarch of Territory.

-4 Search your library for three lands and reveal them. Put one on the battlefield, one in your hand, and one in your graveyard. Shuffle your library.

-10 Reveal all lands from your hand, library and graveyard and put them onto the battlefield. Shuffle your library. They gain indestructible and hexproof.

{Windgrace, Monarch of Territory can be your Commander.}


+1 Sinkhole ? The actual benefit here might be a little under the radar. We know blowing up a single land on your turn when you are against 3 opponents might not seem like much value, but that's where you might be thinking at it only on face value. If they have enchanted lands, specialty lands, shocks they decided to not pay the life for, a fetch they are waiting to crack on an endstep, a Ghost Quarter or something similar, if they are sitting on Urza lands, if they have Westvale Abbey  Flip, Cabal Coffers , etc. Heck, you can even start the political engine and trade favors for not targeting them. Similarly, the ability doesn't need to target a tapped land. So, you can tap for mana, blow it up, search for a better land and use that one instead. Then, if you have Crucible of Worlds or Ramunap Excavator you'll literally just get that land back. Not to mention he works great with Wrenn and Six . It also rewards you - not for blowing up your own - but for not targeting your opponent ;)

-4 Literally a one-sided version of his +1. All of the benefits and then some because if you've already played a land this turn, now you get a second. And if you have Exploration or anything similar, now you get three. Landfall triggers will sing for you this turn! An added benefit here is that if you missed your land drop for this turn, he makes up for it by putting a fresh one in your hand.

-10 Originally I wanted to set it at 11, but I felt 10 was fine. Still the same number of turns to get it through and now he won't blow himself up when you use it (Going off of assumption you've been using the +1 to target yourself and gain the additional loyalty counter, making it a +2 instead). Basically this is not really a win condition in of itself. Rather, it allows you to win by playing out the largest spells your deck has to offer in rapid succession. It also nails off all of your Landfall triggers, rewards you for blowing up your own stuff this entire game, prevents any players from messing with your lands, and sets you up to use the Superfriends I listed above if wanted.

4 I decided to set him at 4 instead of 5 because if you have Doubling Season out as well, that felt a little cheap. T3 DS, T4 Windgrace + all lands? Jund is supposed to be fast but damn. This also means you can use his -4 the turn he is played. Suppose it's T6 or T7 and you just now finally got him out because you've missed two turns of land drops. He now catches you up. It's not an ideal play, but it's also not another turn of doing nothing.

Welp, since we are remaking Commandwalkers, let's go with a new Estrid.

JoeBert on Nazahn's Mighty Hammer

1 month ago

I highly recommend you cut Dowsing Dagger  Flip and probably Mask of Memory . The former can backfire massively if you're relying on tapdowns to get in combat damage, and it will also get Strip Mined on sight if it flips. The latter is simply too little impact on a card slot, being conditional, delayed draw that doesn't advance your board state. I'd only run them if my meta ignored artifact removal (my artifacts die to Austere Commands and other artifact wipes constantly).

For replacements, I'd go with Mind's Eye due to being able to net you advantage even when you're behind, and possibly a utility creature like Knight of Autumn or Solemn Simulacrum if you find yourself in need of bodies. Garruk, Primal Hunter is an almost strictly better Soul's Majesty , which you can include along with it for more draw power, although personally I don't like how he feels in terms of theme.

MichaaaR on Beast Tribal

1 month ago

Hey oeliberti, thanks for all the suggestions! I ordered a Garruk, Primal Hunter and kicked Arboreal Grazer out. I think i will do some playtest with this state of the deck, but i like the idea of putting in Spidersilk Armor , Vandalblast or Triumph of the Hordes

oeliberti on Beast Tribal

1 month ago

Nice deck again :)

. Vandalblast is a must-have in every edh deck with red imho.

. Triumph of the Hordes is one of the best finishers in a rock/beatdown edh deck with green (again imho). Think about it :)

. Maybe think about the Painlands for some Duals which come into play tapped?! Painlands are budgetish and are instantly usable!

. I would play Garruk, he is so good in this deck. I dont like Greater Good and would swap this - you have nice engines in this deck, this is the worse imho and should easily get swapped for Garruk, Primal Hunter

. Arboreal Grazer out, Spidersilk Armor in! Enough ramp here, but you want to go for the reach for those annoying flyers.

keevel on how to deal with people ...

1 month ago

Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.

For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.

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Garruk, Primal Hunter occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.38%