|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
Combos Browse all
Garruk, Primal Hunter
Planeswalker — Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
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Garruk, Primal Hunter Discussion
1 week ago
What a fun tribe to play with! The broad colors make it a bit tougher to run some of my suggestions so I completely understand if they did not make the cut.
Next, Garruk, Primal Hunter. Ultimate is on theme and adds some nice card draw and earlier game buddies for your wurms to hang out with. Again 3 green so I get it if mana is the issue here.
1 week ago
As for Garruk, Primal Hunter, I don't think I would include it right away without some play testing, due to it's CMC.
Thanks very much for the comments and suggestions.
1 week ago
Mulch is good but it would only be one time use. Kiora, the Crashing Wave might be a little better as you can use her -1 draw two cards and play an extra land, then the following turn (provided you have muldrotha out) you can do it again, she dies so you cast her from your graveyard and -1 again you'll get to draw another 2 cards and play an additional land. Thats a lot of value. I agree with the Garruk, Primal Hunter its really good card draw.
1 week ago
2 weeks ago
Since you mentioned needing draw, I can recommend all of these dumb things Green does:
-Evolutionary Leap, while technically not draw, makes it so your creatures can't be exiled and it basically draws you into something good (good insurance for wipes that Shalai doesn't protect against or for Shalai herself). Fecundity is in the same vein as this, but it's a symmetrical effect, so watch out.
-Garruk, Primal Hunter's draw cards ability really likes that you have big angels.
Last thing I'd suggest is Temur Sabertooth, but that's because I suggest him in basically any deck running green. Lets you reuse ETBs with cards like Eternal Witness and Luminate Primordial if you wind up running him. Also protects Shalai and basically says "**** the command tax."
2 weeks ago
How about Garruk, Primal Hunter? A repeatable draw six for five mana seems good.
3 weeks ago
Really love the concept of Naya control. I too have a Zacama deck but it's more of a ramp and combo style.
Rings of Brighthearth make Zacama a bit cheaper to use and can combo with untappers like Deserted Temple to produce infinite mana. Bonds of Mortality could be helpful to target hexproof and indestructible creatures.
Command Beacon is a very helpful land to make sure you have access to Zacama. Is there a reason you're playing Path of Ancestry with no other Dinosaurs in the deck?
What creatures do you stack with Congregation at Dawn?
Archangel of Thune and Vigor are really not that efficient since you don't have many other creatures to pump and they don't synergize with that many of your cards. I'm also skeptical about Aurelia's Fury as a wincon, compared to more efficient ones like Comet Storm or Jaya's Immolating Inferno. If you're including Godo, you could add Helm of the Host for infinite combats, especially since Zacama has vigilance.
1 month ago
Garruk, Primal Hunter, Jace, Architect of Thought, Kiora, Master of the Depths, Kiora, the Crashing Wave, and Tamiyo, the Moon Sage are all very good with muldrotha since they can use negative abilities to kill themselves in 1 or 2 turns. The 2 turn walkers (all but garruk) are better because you can cast it and minus it the first turn, then second turn and all turns after you minus it and it dies so it can cast and minus it again that turn