Trygon Predator


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Modern Masters (MMA) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Trygon Predator

Creature — Beast


Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

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Trygon Predator Discussion

JoeBlondie on Sram - Senior Enchantress

2 weeks ago

PartyJ first of all, thank you for this and the previous comment,

yep I already run Prison Term. Of course Kirtar's Desire is narrow, but not too much. It can stop a good variety of strategies, from Brago himself to Trygon Predator, from Rafiq of the Many to eldrazi's annihilator trigger.

The good thing is that you do it for just 1 mana, and often you cantrip. It's functionally a Secluded Steppe with a free pacifism attached to it (threshold is semi-reliable). Even when you don't really need it, you can always find a target to have it replace itself for cheap. I like to have multiple of these effects because they can indirectly turn into Sram being unblockable too, and also they are the most safe type of auras that are less incline to 2-for-1 situations when removed.Of course, I tutor for Prison Term or Darksteel Mutation if I need one badly, but I kept the Desire (over regular Pacifism) because of its efficiency and to cover a 1-cmc slot.

Detainment Spell would be its complementary version, hitting only abilities, with possibility to move it, like prison term.

Gelid Shackles I feel is the morst versatile, I don't think you can get more efficient than that for just 1 mana. I use snow plains in my other mono white deck on paper so I technically already have them.

gzusvictory on Balan, Wandering Knight | Equipment Voltron

2 weeks ago

Dude! You replaced Eight-and-a-Half-Tails!? Let me defend this case. This card has done so much work and protects everything from almost everything! You have to agree that it has a much higher ceiling than Devoted Caretaker.

Threat of activation

My favorite includes the fact that it wards off more action than you think. Sure, it stops instants and sorceries, what about everything else like planeswalkers Jace, the Mind Sculptor, like avoiding Eldrazi cast triggers, Ulamog, the Infinite Gyre, effects of creatures Acidic Slime Trygon Predator, etc. Instants and sorceries are two huge categories, I agree, but the other categories include: creatures, artifacts, lands Maze of Ith, planeswalkers, and enchantments! 5/7 categories? Caretaker can do nothing for you at each of these points!

Cost efficiency

Sure, caretaker wins in this department by costing just a W to cast and a W to activate. I suppose thatcher does reduce the most common category of removal by stopping anything in the form of instants and sorceries. Yeah, 8.5 does cost a single W more and an extra 1W to make something white+pro white, but come on.

Number of activations

Devoted Caretaker can only do his effect once, then thats it. My guy 8.5 can do it how many times!? Once for every set of 2W mana that you have! Sorry, but Devoted Caretaker loses this one.

Swords and Ugin

Playing against pro-white equipment like Sword of Light and Shadow can make it call off of them by making the creature its equipped to White! Devoted Caretaker does not your opponents creatures from getting bigger at all! For Ugin, the Spirit Dragon becomes your best friend, even in the hands of your opponent because it will deter your opponent from using his second mode by making your opponents lands or colorless permanents (if her minuses enough) white! Devoted caretaker only loses this one IF the pro-white swords or Ugin are in your meta!


The most important factor: big daddy Balan, Wandering Knight needs to get through your opponents defenses with all his nice toys, but that pesky Fog Bank wants to ruin the fun. Have no fear, 8.5 wins here! Devoted Caretaker does not win in this department because it does not assist in evasion. Sure, it may take a LOT of mana if your opponents are playing a token deck, but when you get mana flooded/opponents have a small count of creatures, Balan will have a lot more help from 8.5 in getting through.


8.5 >Devoted Caretaker

In all honesty, I personally want to take 8.5 out because it has helped me win games almost TOO easily when I draw him late in the game. I just wanted to make a statement for all who does not know the power of 8.5 and the namesake 8.5 alone because we have had history with this card dude! Obviously, not good enough for commander, but I think he deserves to stay in the 99.

griffstick on What game elements does a ...

2 weeks ago

Maybe its enchantments and artifacts that's the problem. Good cards for this are Trygon Predator and Soltari Visionary

JuQ on Rafiq of the No Interaction

3 weeks ago

Hi, I have My own Rafiq deck and it actually works quite consistently (at least in my meta of kitchen table magic) Rafiq of the mostly himself.. Rafiq is an amazing commander because he needs really little help to destroy your enemies wich leaves you a lot of slots open in the deck to oil the engine of the deck. On top of that he has a really nice color identity.

I Use 39 lands which may be a bit more than enough, but at least you don't get stuck.

To pump Rafiq I focus mainly on evasion so they dont just chump-block him, Cartouche of Knowledge, Rancor, Shield of the Oversoul, Steel of the Godhead, Unquestioned Authority, Whispersilk Cloak Shroud can be a hinder but this card is just bananas.
When I find an opening or I have a counter in hand I use Might of Oaks (if he hasn't been blocked) or Enlarge to one shot a player (7+3+1)x2= 22.
All those auras you use that give Rafiq just a super big body are a bit overkill in my opinion. If you just give him +2/+0 and some evasion he will only need two attacks to kill someone. Leave you mana open and brag about all the counterspells in your hand.
Forgotten Ancient: Almost forgot about this guy. Gives no evasion, but makes anyone super big.

It looks like you are lacking serously in card draw. Card draw is crucial in Commander because you won't be able to kill and fend from all other players just with your starting seven cards. If you are the player that's drawing one card each turn then you are most likely not going to win.
Hunter's Insight will draw you 8 cards for three mana just attacking with a butt naked Rafiq that happens to be unblocked.
Hunter's Prowess is a heavier version of the previous, with a sexy +3/+3 and trample. I hope you draw the Reliquary Tower.
Snake Umbra: Up to two cards per turn and protection from death.
Pull from Tomorrow: instant braingeiser, nuff said.
Fact or Fiction, Concentrate, Secrets of the Golden City: just flat card draw with a moderate cost, gotta keep the cards comming.
Rush of Knowledge an underated spell. will get you easily four or more cards.
And seven more cards that are cantrips.

Reactions abound:
Counters: Stubborn Denial, Swan Song, Arcane Denial, Disdainful Stroke as cheap counters. Faerie Trickery, Hinder because there are stuff that you just don't want to leave in a graveyard. This spells should be Dissipate and Void Shatter instead, It's in my "to do" list. Bant Charm one of the most versatile card in the game, the three options are good.
Blossoming Defense: protection/boost, Shelter: protection/evasion, Valorous Stance: Protection/removal.

Removals, if I'm not unblockable I will open a way myself!. My phylosophy with removals is "exiling matters" if I use a card slot in a deck in a removal, I want that thing gone for sure, gone forever and not triggering anything:
Bant Charm, Selesnya Charm, Crib Swap, Reality Shift, Curse of the Swine, Valorous Stance. Also Snakeform and Polymorphist's Jest get the job done against indestructible creatures. Provoke is a pet card of me, you gotta see their faces when you meddle in combat between opponents getting one or both of the creatures dead.With the naturalize effects I also want stuff exiled, too many gods and indestructible artifacts. Sylvan Reclamation, Return to Dust, Forsake the Worldly and then those that don't ecile but are too good not to use: Acidic Slime the ooze with deathtouch is quite unwelcomming for big attackers, Qasali Pridemage too on theme with the deck, Trygon Predator reusable naturalize and can destroy two each attack.

My decks are usually low on board wipes, they are boring because they set everyone back, you included. They are only a last resort for me, it works better for me removal of strategic targets but I still run three of them Cyclonic Rift as you, AEtherspouts set one player back to stone age and he'll become the punching bag of the table, Tragic Arrogance board wipe that you lets your main guy live and the worst creature of your opponents.
I have a card slot in the deck (I think I lost a card somewhere), one of the cards I may put is Cataclysmic Gearhulk

For big final play I don't need more than Finest Hour (same as you, no brainer for the deck), Medomai the Ageless to play three turns in a row every time until they kill it.

What I think you are doing wrong:
Yes, you land count is low, it is not 35 but even lower: Maze of Ith doesn't give you mana and Serra's Sanctum in your opening hand wont give you mana either. Then you have the three fetchlands that will take another land from the deck you may need to draw later. The moment you play first time Rafiq everybody will have have their hand overflowing with removals and there will be fewer targets more deserving of removal than him, it will take you forever to get back on your toes.

You lack awfully on card draw, you only have Rhystic Study, Betrayal, Enchantress's Presence, I you don't happen to draw one of them or they get detroyed, the deck will lag and you will lose. In a blue and green deck is a crime to be low on card draw, you need many cards to be sure you get to draw some of then and then they will call to each other, the more you draw the more draw cards you'll get to keep the drawing going. About ten to fifteen cards to draw is a nice number. If you put too many you will find yourself drawing only draw spells, not good either.Rhystic Study is a great card, works on its own and in the worst case slows your opponents, keep it.
Betrayal unless you find a card with a crazy ability that may get abused untapping several times, this card is a bit weak, It's better in a control deck that is already tapping the opponents' creatures.
Enchantress's Presence You have to make up your mind, is this an enchantress deck? because if it is you better be including all the enchantress (Argothian Enchantress, Femeref Enchantress,Mesa Enchantress and Verduran Enchantress) Eidolon of Blossoms, Kor Spiritdancer, Sram, Senior Edificer, and swap several of the cards for enchantments that do something similar (I.E. mana rocks for land auras like Wild Growth). Then you will have a decent card engine.

Eldrazi Conscription big flashy card that's more than Rafiq actually needs, it will be a dead card in your hand until you finally get some way to cheat it to the battlefield. You may at one point be able to cast it but you will run out of mana and expose yourself to removals. You could wait until you have 10 mana, but do you really want to? I would take it out of the deck unless I could consistently cheat it to the battlefield (like having Bruna as commander).

Flickerform Tried this card a lot of times, 90% of the times you won't have four mana available when you need it, that's a lot. also it gives nothing else to Rafiq.

Ghostly Prison and Propaganda: You said you want to kill your oponents as soon as posible, yet you keep building a pillow fort around you. Make up your mind!

Tooth and Nail: The same, you say you want to push voltron to the limits, but you can't help but including the nine mana cost spell that puts the combo in the battlefield.
The point of having a voltron commander is that he is the win condition.

Your deck want's to be too many things (a voltron deck, an enchantress deck, a control-combo deck), but at the end of the day is none. Try to focus on your game plan, you can't just fill a deck with good stuff and expect it to work consistently.

nadder447 on Kynaios and Tiro, Lovers of Landfall

1 month ago

I love Kynaios and Tiro decks, their always a lot of fun, +1 all day. Also, I recommend this to pretty much everyone who plays these guys: Khalni Gem. I'd also recommend this guy if you want a little more artifact/enchantment removal: Trygon Predator.

Redeckwin on The Head collector.

2 months ago

@ OpenFire_V2 Thanks for the comment first of all.

I've been considering adding the additional signets for quite some time so this suggestion will press that to the forefront. I've been avoiding using mana dorks because my local meta has a tendency to go trigger happy when they see any sort of creature ramp. So I'll look into adding the signets over Irrigated Farmland and the Shadowlands.

On the part of Elesh Norn, Grand Cenobite and Nature's Revolt, this is another thing I have been considering removing. Nature's Revolt has a couple of mean combo's with Stoic Angel and Sublime Archangel but I've only found my self playing it as a win more strat. So I can consider putting in Trygon Predator over Elesh Norn, Grand Cenobite and see if that does more for me. The question comes down to what to put in for Nature's Revolt Ideally it would be Umezawa's Jitte but that is hopeful thinking since that card can be quite pricey. Feel free to suggest other things as well. Having eyes outside of the meta is always good. Since well, they tend to suggest things that don't really mesh well.

Blo on If I hit with a ...

2 months ago

So this one is a bit tricky. Hands of Binding itself can't be cast because there is no legal target, however, as you read closely you'll find that the encoded card let's you cast the spell again. This happens only when the trigger resolves.
Since you have two triggers coming of of combat damage, the way you want to choose them is:

Cipher trigger
Trygon trigger
End of stack

Without responses from your opponent, the Trygon Predator will target and destroy the Cloak and Dagger. Then cipher trigger will resolve, allowing you to cast the spell Hands of Binding. You will do so and put it on the stack. Then you have to choose targets for it, and since there is no more shroud, you are free to target the Inkfathom Infiltrator.

This works only because you don't just place the copied spell on the stack, but have to resolve a trigger first. If you would place it on the stack when combat damage is dealt, the creature would still have hexproof and as such isn't a legal target.

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