|Commander / EDH||Legal|
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Creature — Beast
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Trygon Predator Discussion
1 week ago
I'm actually liking some of the new cards in the upcoming Commander release. I figured we could use a thread to discuss what cards are playable in the new set and people's thoughts on them from a non-EDH perspective.
Some of my thoughts so far:
This seems solid in Ad Nauseam, but I'm not experienced with the deck to know whether this is better than any of the other Angel's Grace cards. The nice thing is you can respond to a Doomsday or Ad Nauseam as usual, but you're not stuck at 1 life. You can also use it defensively to phase out your permanents to protect yourself from Wasteland.
You can also use the protection on yourself so you can dodge cards like Hymn to Tourach.
I might play around with this in Goblins. Getting Lotus Petals each turn seems strong in conjunction with Aether Vial. Might also try some kind of weird R/x Prison deck with Mishra's Factory beatdowns.
The mana costs on this are lower than Mirage Mirror. An activation cost of seems solid when you want to create multiple Goblin Piledrivers, hatebears, or Priest of Titania. The downside is that it can only be used on tribal cards and you need to have a creature in play worth copying.
Not sure if this will find a home in any Legacy decks, moreso that it's kind of a cute beatstick. I was thinking Maverick may have a slot for it, since there's some synergy with Qasali Pridemage. You could also make some weird Illness in the Ranks deck. Hunted Troll , Hunted Phantasm , and Forbidden Orchid would be the other cards, but this doesn't seem like a viable strategy in Legacy to me.
Another piece of removal for Hatebear strategies. I like this guy, especially since it gets rid of the creature permanently and you don't have to do weird Flickerwisp + Fiend Hunter things. The only downside is you can't deal with a creature before it attacks, specifically Emrakul, the Aeons Torn in the Show and Tell matchup. Still, I'm 99% positive this guy finds itself taking over slots in D&T.
Any other cards people are thinking about playing in their Eternal non-EDH decks? As far as I know, the full card spoiler hasn't been released anywhere, so there will likely be other new playables or staples coming out. I don't think we're going to see anything on the level as True-Name Nemesis, but some of these come close.
3 weeks ago
Thanks for the props man! As for Eldrazi Conscription and Spatial Contortion. I'm kinda on the fence with spatial contortion but I find the severe lack of spot removal in colorless kinda warrants it plus is hits some important targets like Trygon Predator or other low toughness creatures that might be a problem. I really like eldrazi conscription because when attached to Kozilek, the Great Distortion he turns into a one shot (menace is great btw people always forget he was it) plus if you find your self behind and cant quite get kozi out its always fun slapping conscription on Plague Myr. As for the lands I actually do have a Scavenger Grounds in the mail and plan on putting it in. Also I like Geier Reach Sanitarium over Mikokoro, Center of the Sea because of the discard clause. I don't mind discarding extra cards or a titan to shuffle my yard back plus it makes an opponent chuck something potentially good or mill if there top decking. Thanks for sharing your thoughts with a fellow mono-brown (or mono-chrome ;) ) player!
3 weeks ago
Hey there! Congrats on choosing the best commander of them all :D
[cracks knuckles] Let's get started! ;)
Manglehorn is good, but I like ol' Reclamation Sage a little better. At least in my playgroup, I find the option to remove an enchantment is very valuable. You will, of course, lose the second ability of Horn, but honestly I think it's worth the swap.
She may be a little slow for you, but I think every Claw player should consider Sakashima the Impostor. Copying Ezuri is just bonkers, with each creature giving you two experience, and having your counters distributed twice each combat. Value! She can, of course, copy anything else. But usually, your general is the target.
Also a little slow but extremely effective is Cultivator of Blades. She was mentioned earlier by someone else, so I wonn't go into too much detail. If you decide not to include her, then you should consider Wild Beastmaster. I feel that card is far inferior, but its cmc may be more pleasing to you.
Especially in your aggressive build, Champion of Lambholt needs to be included. This card is simply bonkers! He will get surprisingly big. And yes, most of your creatures already have evasion. However, some do not - and it's never a bad thing to have a little redundancy in EDH.
Speaking of aggro, you should consider Invisible Stalker. Dump some counters on this guy, and you've got yourself a threat that can only be dealt with by wiping the board. This is good for two reasons. The obvous one is that he will likely stick around for a while and, with Ezuri's help, deliver some serious damage. The second and less obvious reason is that he can draw out your opponent's boardwipes. Even if your opponent has a hefty board presence, they will be tempted to destroy/exile/bounce everything, just to make sure the aren't being stalked by some invisible creep.
Defense of the Heart is a stellar card, but is perhaps less effective in this aggressive, non-toolbox meta. Still, something to consider.
You currently run Hidden Herbalists. Now, I have not seen your deck in action, but I feel that it may not work as well as something else could. Take, for example, Fertilid. This guy is crazy good. Reusable ramp is great, and you can use it the turn he comes out. Yes, it is one more mana (I'm having a hard time suggesting things that are more aligned to your curve xD), but his effect is more reliable and can even fetch you an Island, if you're hurting for blue.
I know Doubling Season is not out of your budget (cough Gaea's Cradle cough cough), but it may be a little high of a mana cost for you. If so, I would recommend running Hardened Scales. It doesn't seem that flashy, but in the early game, the aggro player's realm, this is a powerhouse of a card.
He doesn't play with counters very much, but Trygon Predator is one of the most powerful creatures Simic has to offer. Artifact/enchantment removal that can trigger every combat is just stupid good.
Something else that doesn't synergize with counters, yet is very valuable indeed, is Abundance. I can't tell you how many times this card has won games for me, and I suspect it would be even better for you. Starved for mana? You're guaranteed a land. Flooded? Never fear: lands are no longer part of the equation. If you're still not convinced, I don't blame you. This is a card that can be hard to grasp until it is seen in action. However, there is a reason why every Naturalize-ish effect my opponents play will target this.
You have a hefty (and expensive cough cough) counterspell package, but not much by way of removal. Some good cards I would recommend: Beast Within, Pongify, Rapid Hybridization, and Reality Shift, which is especially good against decks that are light on creatures. I've seen Reality Shift take out a Mizzix of the Izmagnus and manifest a Capsize, effectively removing that card from the game. In addition, Nature's Claim is great for artifacts/enchantments. The lifegain is negligible, and seeing the one green mana in the corner is a thing of beauty :)
You mentioned putting in Panharmonicon, but I don't see it in your list. Was it too slow for you? I have found that card to be utterly and completely broken in my build. With it out, along with Ezuri and Sakashima the Impostor, when i cast Cultivator of Blades or Whirler Rogue, I get One creature, Four tokens, and TWENTY experience counters. I don't know how effective it will be for you, but i would certainly playtest it, if you haven't already.
I share because I care! You told me your deck would be far different than I expected and uhyup, it was! But it is a fun, innovative, and seemingly effective build. Props be unto you, my friend! Make it a good one! :)
4 weeks ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
1 month ago
Warriors' Lesson has no place in EDH. If you just want a card that will just draw a few cards, Concentrate and Harmonize are WAY better. But if you really wanna hang with the cool kids, you gotta put in Freyalise, Llanowar's Fury... or you could do Bounty of the Luxa if you wanna keep it cheap.
Trygon Predator is also a good card.
2 months ago
I really like the idea but want to make it more competitive.
To do this I think a Blue splash is necessary for some key cards:
1 .Snapcaster Mage - to reuse all your LD spells and L.Bolts and flashback Ancient Stirrings to make sure you find the Liquimetal Coating.
It is a big upgrade over Isochron Scepter as it can't be blown out by artifact removal and doesn't cause card disadvantage (quite the opposite).
2 . Delver of Secrets Flip - the deck already has plenty of instants/sorceries and this creature can take advantage of the tempo you gain on your opponent and actually pressure their life total and close the game (Steel Hellkite and Thrun, the Last Troll are very slow).
3 .Muddle the Mixture - the most efficient way to tutor for Liquimetal Coating (and other 2-cmc cards in the deck) which can also be used as a counterspell.
Blue also improves your SB options with counterspells.
Also, adding a creature that destroy an artifact upon EtB is a good idea.
The best options are: Tin Street Hooligan and Vithian Renegades and there is also Trygon Predator that can repeatedly destroy artifacts/enchantments if it connects.
Here is my take on this deck:
SCORE: 2 | 1 COMMENT | 433 VIEWS | IN 1 FOLDER
2 months ago
Aight. M8....how high are you? I can understand some mistakes, just off difference of opinion, but for real, Arcum Dagsson is tier 1. Hell he should be tier 0, seeing as he is actually the boogeyman of commander.
He is the only commander I have played against that can literally fend off 3 other players simultaneously, while they were targeting only him, and not caring about anyone else. I had a Progenitor Mimic targeting Trygon Predator and there was another player that was countering or killing arcum so he couldnt come out. And it wasn't playing against bad decks either, I was playing a tier 1.5 maelstrom wanderer deck and there was another hard control dralnu, lich lord deck countering his stuff and he still killed all 3 opponents.
3 months ago
Freyalise, Llanowar's Fury has always been a maybe for this deck. Creating mana dorks, removing problem pieces, and a handy/easy ult while not really drawing too much attention makes for an extremely useful piece in this build.
Wickerbough Elder over Trygon Predator because I have no true reliable way to cheat the TP damage through if they have flyers and every time I copy WE ill have 2 instances of removal. Slice in Twain or Krosan Grip will replace it if I get repeatedly bitten by this or I don't like the feel.