Trygon Predator

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Commander 2015 Uncommon
Modern Masters Uncommon
Dissension Uncommon

Combos Browse all

Trygon Predator

Creature — Beast

Flying

Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

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Trygon Predator Discussion

RumAndCoke on Atraxa, Angel of Proof

2 days ago

I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.

Cards I think you could live without:

My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.

Land suggestions:

Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.

Ramp suggestions:

Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.

Fun card suggestions:

TheDevicer on Best hate bear commander?

2 weeks ago

For real? Captain Sisay. She gets you Gaddock Teeg and is a tremendous toolbox value engine.

If you want a third color, go blue with Derevi, Empyrial Tactician. You get stuff like Grand Arbiter Augustin IV, Trygon Predator, Meddling Mage, etc. You go blue mostly for added utility, countermagic, and card draw. Not that many actual bears. Black and Red give you basically nothing all that amazing.

Dennis14 on How to lose all of your friends 101

3 weeks ago

Cool deck.

I really the idea but want to make it more competitive.
To do this I think a Blue splash is necessary for some key cards:

  1. Snapcaster Mage - to reuse all your LD spells and L.Bolts and flashback Ancient Stirrings to make sure you find the Liquimetal Coating.
    It is a big upgrade over Isochron Scepter as it can't be blown out by artifact removal and doesn't cause card disadvantage (quite the opposite).
    2 . Delver of Secrets  Flip - the deck already has plenty of instants/sorceries and this creature can take advantage of the tempo you gain on your opponent and actually pressure their life total and close the game.
  2. Muddle the Mixture - the most efficient way to tutor for Liquimetal Coating (and other 2-cmc cards in the deck) which can also be used as a counterspell.

Blue also improves your SB options with counterspells.

Also, adding a creature that destroy an artifact upon EtB is a good idea.
The best options are: Tin Street Hooligan and Vithian Renegades and there is also Trygon Predator that can repeatedly destroy artifacts/enchantments if it connects.

Here is my take on the deck:


Temur Liquimetal Coating

Modern Dennis14

1 COMMENT | 141 VIEWS


codesantos on Temur

3 weeks ago

Woodland Bellower fetches Reclamation Sage, Eternal Witness, and Trygon Predator, three great utility cards in this deck. What that amounts to is a 6 cost un-counterable 6/5 creature in addition to a creature that will "destroy target artifact or enchantment" or "E-wit recursion" or a flying artifact/enchantment hater. I think the card has merit. (And it has trample from Surrak.)

Garruk Wildspeaker could maybe go. It's nice having a reliable way to make creatures and he's mana ramp in other situations. If he's out turn 4, I can cast a 7 cmc creature turn 5.

I like Arlinn Kord  Flip a lot; I'll put her in. Besides that I think I'm good on mana dorks, and my hesitation with the utility artifacts/enchantments is they lose synergy with cards like Bane of Progress I'd like the deck to do the sorts of things I need without too many noncreature spells i.e. Mystic Snake. Nylea, God of the Hunt is cool but my creatures should already have trample.

And I see the value in Shaman of the Great Hunt but idk... to cast him and use his ability in one turn is 8 mana. The intent of this deck is to dump a big guy on the field every turn, and I don't think I'll have the mana to use his ability. The card advantage would be nice though, this deck lacks some card advantage which is why:

I think I'll keep the scry lands, just for card filtering. My planeswalkers (Like Kiora, Master of the Depths do a bit of card advantage, but besides that I don't have a whole lot. Wanting to keep it creature-centric and all.

I'll do some play testing and weigh your suggestions a bit more, but this is more current thought.

Cmasa435 on Blue Eyes White Dragon EDH

3 weeks ago

Card draw is always a good thing, and any deck with can run my most hated card, Rhystic Study. Other draw I'm fond of includes Mystic Remora, Elemental Bond, Lifecrafter's Bestiary and with Surak going for creatures Primordial Sage and Soul of the Harvest might work ok. Some Artifact ramp (The Signets, Commander's Sphere, stuff like that) is always good, same with Kodama's Reach, Cultivate, Rampant Growth, and Explosive Vegetation would go nice given the number of basics you wont run out of targets, ramp away to cast the fatties. With the access comes the oh so lovely counters. Stuff like Negate, Counterspell, Faerie Trickery, Arcane Denial work well and don't cost a ton of $$. As for creatures, I'm not much of a Dragon guy but I've always like Archwing Dragon for some reason, and Moltensteel Dragon can smash face for a LOT of damage and Utvara Hellkite can get NUTS in a dragon tribal deck. Some non-dragons for your consideration are Acidic Slime, Somberwald Sage, Trygon Predator, and a personal favorite Conduit of Ruin. Might suggest cutting down on the lands a bit, usually EDH decks have around 36-38 lands, 40 is a bit much (unless its an Azusa or Omnomnom deck, then its a tad too few) here.

xyr0s on Forced Adaptation ($35 or less)

1 month ago

Perhaps modern is that little bit too fast for strategies revolving around playing a 4 cmc creature, with no protection and no ramp, then playing an aura, and then playing a threat, which does not have haste... If you want to play UG with +1/+1 counters, perhaps a more stable early game could be

4 x Experiment One

4 x Cloudfin Raptor

4 x Hardened Scales

4 x Coiling Oracle

Also not expensive cards in any sense of the word. Hardened scales also increases the value of Blessings of Nature.

Index is really bad. Not only is it card disadvantage, but without ways to shuffle your deck, you'll occasionally be able to see how you will draw 5 non-relevant cards, and have no way to change this.

So I would remove

3 x Index

1 x Revenge of the Hunted

2 x Master Biomancer

3 x Trygon Predator

3 x Forced Adaptation

4 x Jhessian Infiltrator

It seems like you really like Master Biomancer. But a game where you have two in your first hand, in 20-land deck, is lost. It takes way too long to set up, compared to how easy it is to disrupt (even for other very budget-friendly decks), even if it doesn't die to Lightning Bolt. But 2 of them seems good. Jhessian Infiltrator can currently, with 2 other cards, deal 6 damage by turn 6. Experiment One or Cloudfin Raptor can do quite a bit better than that, especially with hardened scales.

PookandPie on Yidris Monthly Upgrade

1 month ago

When you go to make your first update, here are some general suggestions for your deck:

Beast Within is the best removal spell in mono green in Commander. It hits any permanent for 2G at instant speed, which is valuable flexibility- 3/3s aren't much worry in this format. Similarly, Trygon Predator is perfect for this deck as repeatable targeted enchantment/artifact removal.

Anything that can give Yidris double strike would be phenomenal since it would double his cascade ability for the rest of your turn. Blood Mist is a nice cheap card capable of doing this, as is Fireshrieker. Berserkers' Onslaught does this for all of your attackers, while Assault Strobe does this once for only one red mana. Savage Beating and Seize the Day also perform this effect somewhat similarly without breaking the bank. The idea of cascading multiple times from a single spell is very tempting and easy to setup lol.

Diabolic Tutor. Cheap, powerful tutor capability is always nice. You run Waste Not, a card that specifically requires cards like Windfall to function. DT is like running an additional copy of Waste or Windfall, for example. Similarly, Bring to Light is cheap.

Delve spells are extremely powerful in cascade-oriented decks. Dig Through Time, etc., let you cast high cmc spells for a low mana cost, but the cost printed on the card is what matters for cascade, allowing these to get you nigh anything in your library.

As for cuts...

Academy Elite is pretty mediocre.

Guiltfeeder. Kind of worthless unless the stars align and virgins are sacrificed. Without tutors, I don't see this being very useful often, and more times than not, it would have just been easier to beat down with Yidris anyway.

Ancient Excavation. Most anything is better. If you have the budget, Rhystic Study is great in big games, otherwise, look to Dig Through Time and the like.

Horizon Chimera. Gaining life doesn't let you win, and you could honestly just run Essence Warden if life gain is what you want to do (much of the time, Warden will gain you way more at 1/4th the cost). Trygon Predator, for example, does a more active job of controlling the battlefield.

Thrasios. He's great if you can generate infinite mana, but if you're not, remove him since his activation cost is silly high for what you get.

Whims of the Fates seems pretty bad. Volcanic Vision seems rough as well since it's so expensive to cast that you could very well be dead before you could cast it (Chain Reaction or similar being easier to cast, generally), and Treacherous Terrain is pretty rough as well due to its crazy high mana cost.

That's all I've got though. Hope your revisions next month go well.

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