|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
Creature — Beast
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Trygon Predator Discussion
3 weeks ago
Hey, to make your deck more competitive consider building around Darksteel Reactor , Magistrate's Scepter and Sage of Hours ? A strategy around Biovisionary is not worth it because it forces you to play a bunch of bad high mana cost cards to enable it.
What you want with Reactor/Scepter are cards that can untap Vorel to be able to use his ability more than one time a turn as well as other cards that interact with charge counters. You also want tutors for artifacts. With Sage you need to get a counter on him either with graft (Frogling), moving a counter from one permanent to another (Conduit) or target him (Bioshift).
Cards to consider adding:
- Coretapper : Reactor, Scepter, Prism, Everflowing, Cornucopia, Cannon, etc. use charge counters.
- Kiora's Follower
- Seeker of Skybreak
- Magewright's Stone
- Thousand-Year Elixir : gives Vorel haste and untap.
- Instill Energy : gives Vorel haste and untap.
- Kiora, Master of the Depths
- Tezzeret the Seeker : can be a repeatable tutor and put onto the battlefield either Reactor or Scepter, etc.
- Whir of Invention
- Buried Ruin
- Inventors' Fair
Another thing to consider is decreasing the avg. CMC of your deck. You can do this by cutting a lot of high mana cost cards especially creatures and enchantments for lower mana cost cards:
- Serum Visions
- Mystic Remora
- Rhystic Study
- Sol Ring
- Astral Cornucopia
- Everflowing Chalice
- Simic Signet
- Fauna Shaman
- Eternal Witness
- Scavenging Ooze
- Lux Cannon
- Swan Song
- Arcane Denial
- Trygon Predator
- Trinket Mage
- Ravenous Slime
- Chain of Vapor
- Beast Within
- Reality Shift
- Nature's Claim
Many of these cards are budget and cards like Study are expensive price, but entirely worth it if you're trying to be more competitive. Toothy, Imaginary Friend is a good creature with counter strategies and all these draw spells especially repeatable ones such as Remora and Study can really pump it. Fauna can be a repeatable creature tutor which is very helpful when your budget can't afford all the expensive price tutors. When playing Toothy you want Reliquary Tower because Toothy can draw a lot of cards and you want to keep all those cards in your hand.
I offer more advice :) Good luck with your deck.
1 month ago
I just finished building a fairly competitive Thrasios-Tymna Aluren combo deck. Certainly this will not fly with your playgroup because it is a dedicated combo deck, but in testing I still learned a fair amount about these commanders.
The first thing to realize is that both commanders draw you cards. Obvious, but for a deck building implication it means you don't need very much card draw at all. Hands that are 2 lands and 5 pieces of ramp are completely keepable. You play your entire hand by turn 3 and then slam Thrasios and start drawing 2-3 cards each turn because you have tons of mana.
I think that playing a lot of ramp is worthwhile, but a bunch of ramp doesn't necessarily mean you need to curve into big idiots.
I don't think there is any need to play a creature-heavy deck. Just because Tymna rewards hitting players doesn't mean that's the only thing you can do. Creatures like Aven Mindcensor or Trygon Predator which hate on opponents while being evasive attackers are very good.
Control is actually really viable for Thrasios/Tymna. The natural card draw means it's easy to keep multiple controlling options in hand every turn. In addition, if you leave mana open to play counterspells and don't end up needing them you can sink the mana into Thrasios instead.
1 month ago
You have a good point. I might need to run a counterspell package, after all.
So far I plan following:
To be removed:
To be added:
- Wolfir Silverheart - 8/8 that is likely to make another very strong creature, maybe even Surrak, +4/+4. Just found out about this awesome dude.0
- Teferi, Mage of Zhalfir - Flash for days, just like Yeva, Nature's Herald , but not only greens. Also, no more counterspells and attack responces.
- Oran-Rief, the Vastwood / Kessig Wolf Run - Pump lands to replace Temple
- Sight of the Scalelords - Buff and Vigilance Enchantment
- Wash Out - Single player (most of the times) boarwipe. Especially good agains token decks since those don't bounce. I also have River's Rebuke , which is tiny cyclonic rift.
What do you think? I definetely need to clear some space, but right now I am not sure what to remove. So this is what I have: Counterspells:Mystic Snake or Frilled Mystic would be better? Boardwipes:
- Scourge of Kher Ridges
- Nightshade Peddler to pair with Harbinger of the Hunt though inconsistent (2-card combo without tutoring), can be devastating
- Volcanic Fallout
- Temur Sabertooth - Good boardwipe protection, but costly.
- Paleoloth will bring stuff back if they die.
- Impervious Greatwurm - 16/16 indestructible with convoke only for 10.
- Soul of New Phyrexia - Indestruct for all.
- Reins of Power - I actually like the idea of bamboozling the opponent.
I don't run tutors not because they are expensive (Though Wordly Tutor, Gamble and Mystic Tutor are fairly affordable as an upgrade), I don't want to make deck too (uhh) strong. I made Lavinia, Azorius Renegade deck which revolves around getting Knowledge Pool out, and if I draw one of the artifact tutors and have anti-counter in hand, I win, it's only a matter of time. Which is nice to spook new players, but not that great when I play N'th game with same people.
1 month ago
I would love to run Heroic Intervention , however, running a single card that can do it seems a bit inconsistent. I will definetely consider Volcanic Fallout and Pyroclasm , however, in the current state its a tough decision on what to remove. I already have options to replace Prime Speaker Vannifar , Birthing Pod , Trygon Predator and Mindwrack Liege , however, I dont really want to run counterspells in mainboard, other than, maybe Unwind and Rewind , as they are free if resolve.
2 months ago
Whew, I've sure talked a lot in this thread. Here's probably my (second-to-)last EDH clutter:
Lumbering Battlement : Drop it, exile your other ETB people then flicker it. There's probably some obvious Worldgorger Dragon -esque combos to be found. With the bonus it gets and its base stats I think the CMC is just fine.
Eyes Everywhere : There's probably some fun abuse to be had when combined with owner-returning flickering; otherwise it faces stiff competition from Thassa, God of the Sea . Non- you steal from will probably not have much trouble activating its ability again due ubiquity of "any color" mana rocks, although that's far less certain with decks containing 2 or less colors.
Electrodominance : To squeeze just a bit more discussion out of this card, I think it's neat that this also functions as a one-time mana filter due to the genericness of .
Cavalcade of Calamity: I kinda wish they just color shifted Raid Bombardment to mono- instead, since red tends to have so much +X/+0 going on. At least the art is cool.
Persistent Petitioners: Ahahaha, oh yes, this is definitely how I want Advisor tribal to be flavored. A fine addition to the growing Relentless Rats family.
Font of Agonies : Loving the design space here. In the right deck this can probably be an efficient source of removal too.
Guardian Project : Kinda surprised Beast Whisperer got a rival right away. As far as singleton formats go, the it's a question of a body vs getting draws from cheating out creatures in addition to casting them.
Incubation Druid : There's stronger dorks out there, but I think it makes a fine complement if you can get counters on it reasonably early.
Bedevil : So I'm not a Putrefy fan but I'd still pick it over this if I had the choice, if only because the flexibility of the seems more valuable for the purpose of being able to more often react to threats at Instant speed over being able to target PWs. Still, this is something rakdos deserves and a fine choice when green isn't available.
PS. What was the deal with Ferocious suddenly showing up incognito?
2 months ago
I love Captive Audience's flavor, art, abilities, its all fantastic. If only it was a curse somehow it would be bananas. The whole Rakdos circus thing is kinda silly...reminds me of evil versions of Unstable/Battlebond cards...but its still fun.
This guy is a staple already! Trygon Predator now has a big brother. Hell yeah, this card is rad. Not really any evasion like his little bro, but a 5/5 for 4 CMC does not suck.
3 months ago
Ya need more lands, at least 35 if not more. Also cut artifact ramp like Gilded Lotus and Thran Dynamo. You're in green, you can get some wild green ramp. Rampant Growth Farseek Kodama's Reach Search for Tomorrow You also have Tunnel vision in there, probably don't need since it's not really a mill deck, but you didn't include Spell Crumple and Hinder. I'm also not a fan of the "Counter target spell unless they pay x" spells. Hinder and Crumple are much better, even without tunnel vision. You also may have too many counterspells. Essence Scatter also isn't great for you in edh. I'm not a huge fan of Cryptic Annelid, Cartouche of Knowledge, Elixir of Immortality. Some good removal Beast Within Krosan Grip, Pongify
Some fun stuff to add:
Chaos Wand - Can trigger Rashmi to cast 2 spells for 4 mana
Trygon Predator - Fly boi with removal
terastadon - Big boi with removal
Draining Whelk - Might be on theme for you. Get a big boi and counter a spell. Kinda expensive though
Trygon Predator occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
G/U (Simic): 0.71%