Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
|Have (23)||Swamy , McGootch , Comicalflop , avatarofdiscord , XxCataclysmiCxX , Uhmazingphil , Mr.Hobo , Wizard of the Damned , keenanboianghu , Alizer313 , TheNinjaPhoenix , Mutt5258 , angrychains , Smellygoat11 , osirisbray , Kamotz , Rman92011 , xzavierx , wsurugby10 , Goody , TheGreatSeamus , Xathrid845 , MrShhh|
|Want (3)||Chickentheo , DannyCaffeine , insertcleverid|
With Indrik Stomphowler, Trygon Predator, Viashino Heretic, Wickerbough Elder, (and also cards like Woodfall Primus and Steel Hellkite), you have a lot of artifact and enchantment hate, which is important in EDH. However, I think you could afford to take 1 or 2 of those cards out for whatever morph cards you might want to add.
Ohran Viper vs Trygon Predator - both cards fit well in the deck and both have cc3. The viper help to create some card advantage and it could block big threats. The predator has evasion and is able to deal with annoying artefacts and enchantments. Both cards do well in this deck, but I narrowly prefer the viper.
Nice Simic deck! You should check out the old Simic graft mutants, like Cytoplast Root-Kin
and Plaxcaster Frogling
. They work extremely well with evolve. One of my other favorite Simic creations was Trygon Predator
, it can wreck many decks if left unanswered, plus it's cute. :)
Trygon Predator is really bad for what this deck is supposed to be. I would consider removing them and adding better stuff, like more lands. Also, I'd remove Feed the Clan for more powerful spells like maybe Primal Command if you're after life gain, or more speed for the combo.
hey, would you be interested in the following trade?
Shardless Agent seems not worth it to me, I could just draw the card it would cascade into, and the 2/2 body isn't relevant at all. I would hate to waste a counterspell off of him. Mystic Snake I have one of, but I don't have much instant speed flickering (aside from Deadeye Navigator so I would rather just have insant counterspells that I can use under Elite Arcanist at need, also I like 3 mana as a max-price for counterspells, for convenience of how much mana to hold on to. along the same lines, Plasm Capture and Mystic Genesis are more expensive ones without super good benefit (capture I consider every time I'm editing. but 4 color specific mana is a lot and annoying to play around. generally doesn't feel worth it)
is unfortunately above my budget at 8 dollars for a barely-better Cancel
. Lorescale Coatl
doesn't do anything but be a beater, and I don't like having anything without utility in the deck. There's no reason to run a creature that doesn't net some amount of out-of-combat gain in commander, too many board wipes and removal.
is cool, but I would prefer a consistent form of either ability. I like to know what my plan is when I start out a game, and being unsure how much mana I'll have is a problem. Maybe I'm making excuses against a good card, but I just don't think I'm a fan of it. I don't know what I would take out for it if I had one.
I've thought about before. as of yet it isn't super relevant in my group so I haven't decided to get one. Maybe I'll go for it, if I can find something to remove for it.
is awesome and I hadn't paid much attention to khans for commander, I'll definitely see about picking one up, probably after a bit of opening khans to make sure I don't just pull one.
if you have any ideas about what can be removed for the spellsnatcher or the predator let me know, I'm running low on cards I dislike in the deck, and thanks for the thoughts.
|0.06 TIX||0.09 TIX|
|Power / Toughness||2/3|
|Avg. draft pick||2.28|
|Avg. cube pick||11.6|
|Commander / EDH||Legal|