Trygon Predator


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Commander 2015 Uncommon
Modern Masters Uncommon
Dissension Uncommon

Combos Browse all

Trygon Predator

Creature — Beast


Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

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Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


Trygon Predator Discussion

Dennis14 on Classic Liquimetal land destroy

3 weeks ago

Cool deck.

I really like the idea but want to make it more competitive.
To do this I think a Blue splash is necessary for some key cards:

1 .Snapcaster Mage - to reuse all your LD spells and L.Bolts and flashback Ancient Stirrings to make sure you find the Liquimetal Coating.
It is a big upgrade over Isochron Scepter as it can't be blown out by artifact removal and doesn't cause card disadvantage (quite the opposite).
2 . Delver of Secrets  Flip - the deck already has plenty of instants/sorceries and this creature can take advantage of the tempo you gain on your opponent and actually pressure their life total and close the game (Steel Hellkite and Thrun, the Last Troll are very slow).
3 .Muddle the Mixture - the most efficient way to tutor for Liquimetal Coating (and other 2-cmc cards in the deck) which can also be used as a counterspell.
Blue also improves your SB options with counterspells.

Also, adding a creature that destroy an artifact upon EtB is a good idea.
The best options are: Tin Street Hooligan and Vithian Renegades and there is also Trygon Predator that can repeatedly destroy artifacts/enchantments if it connects.

Here is my take on this deck:

Temur Liquimetal Coating

Modern Dennis14


JusticeIncarnate on [List - Multiplayer] EDH Generals by Tier

1 month ago

Aight. high are you? I can understand some mistakes, just off difference of opinion, but for real, Arcum Dagsson is tier 1. Hell he should be tier 0, seeing as he is actually the boogeyman of commander.

He is the only commander I have played against that can literally fend off 3 other players simultaneously, while they were targeting only him, and not caring about anyone else. I had a Progenitor Mimic targeting Trygon Predator and there was another player that was countering or killing arcum so he couldnt come out. And it wasn't playing against bad decks either, I was playing a tier 1.5 maelstrom wanderer deck and there was another hard control dralnu, lich lord deck countering his stuff and he still killed all 3 opponents.

The Problem with him is that he can get out Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk out ridiculously easy with Myr Turbine plus whatever infinite untaps he can get out.

Bababad on Kruphix and the Value Town Toolbox (Pararite)

1 month ago

Torpor Orb, Rest in Peace, Asceticism, and a litany of other problem children are becoming more and more common in my meta. I need non-etb reliable enchant/artifact removal.

Kefnet the Mindful and Slice in Twain out for some testing.

Freyalise, Llanowar's Fury has always been a maybe for this deck. Creating mana dorks, removing problem pieces, and a handy/easy ult while not really drawing too much attention makes for an extremely useful piece in this build.

Wickerbough Elder over Trygon Predator because I have no true reliable way to cheat the TP damage through if they have flyers and every time I copy WE ill have 2 instances of removal. Slice in Twain or Krosan Grip will replace it if I get repeatedly bitten by this or I don't like the feel.

Charley007 on So I heard you like counters

1 month ago

Hi again,

Have you try with some tutor to get your cards? If you don't want to pay for a tutor, I put on mine Green Sun's Zenith (5,99$) it is just for green but anyway cool enough, you can maybe try Diabolic Tutor for a cheap and bad tutor. To help you draw have you trySylvan Library or Rhystic Study or Ajani Unyielding

On mine I also put Trygon Predator to help for my future protection.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

CHANGELOG 02/05/17

Thought it would be good to show Simic some love to help define the archetype a bit. Thinking maybe ramp? Also added some stuff to make Selesnya tokens more viable. Thinking Embalm could be good here, as embalmed creatures are tokens.


MachoGau on Not Your Average Bears: A Story Lost to the Ages

1 month ago

mortilus: I think Cathars' Crusade is usually enough with all the token creatures coming off of landfall. While there I will have many instances of lifegain, they're all consolidated onto only 4 cards. So unless I have 1 of those 4, Archangel of Thune ends up trying to do too much by herself.

nadder447: I really like Khalni Gem and Trygon Predator and have made room for both! I am worried about having too much protection redundancy. If my board gets wiped, Mother of Runes won't be helping me out too much. For now, I'm content with Spellskite and Sylvan Safekeeper and if I were to add another board protection card, it would probably end up being Kira, Great Glass-Spinner.

nadder447 on Not Your Average Bears: A Story Lost to the Ages

2 months ago

Here's a little gem I found that you might be interested in: Khalni Gem. I would recommend Soratami Rainshaper but she doesn't stand on her own very well. Other than that maybe Mother of Runes or Privileged Position. You're a little vulnerable to targeted removal; I know it's EDH but it still couldn't hurt. You're also a little light on artifact/enchantment removal outside of Aura Shards, so keeping in line with your combat emphasis, there's Trygon Predator. Also fantastic deck! This is exactly what EDH decks are supposed be; fun to play and fun to play against.

RumAndCoke on Atraxa, Angel of Proof

2 months ago

I have a few suggestions that I think would help speed this deck up and make it even deadlier than it already is.

Cards I think you could live without:

My first suggestion is to add 4 or 5 more land. 31 land is very low, especially for a four color build, and missing land drops will hinder your game plan significantly.

Land suggestions:

Second suggestion is to consider more mana ramp. Having great ramp is essential to a quick, efficient start. Starting off slow will usually get you killed.

Ramp suggestions:

Third suggestion is cards I like for this theme. Just a few badass toys for your deck to mess around with.

Fun card suggestions:

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