|Commander / EDH||Legal|
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Creature — Beast
Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Trygon Predator Discussion
2 days ago
Black: Vampire Nighthawk,
1 week ago
Perhaps modern is that little bit too fast for strategies revolving around playing a 4 cmc creature, with no protection and no ramp, then playing an aura, and then playing a threat, which does not have haste... If you want to play UG with +1/+1 counters, perhaps a more stable early game could be
4 x Experiment One
4 x Cloudfin Raptor
4 x Hardened Scales
4 x Coiling Oracle
Also not expensive cards in any sense of the word. Hardened scales also increases the value of Blessings of Nature.
Index is really bad. Not only is it card disadvantage, but without ways to shuffle your deck, you'll occasionally be able to see how you will draw 5 non-relevant cards, and have no way to change this.
So I would remove
3 x Index
2 x Master Biomancer
3 x Trygon Predator
It seems like you really like Master Biomancer. But a game where you have two in your first hand, in 20-land deck, is lost. It takes way too long to set up, compared to how easy it is to disrupt (even for other very budget-friendly decks), even if it doesn't die to Lightning Bolt. But 2 of them seems good. Jhessian Infiltrator can currently, with 2 other cards, deal 6 damage by turn 6. Experiment One or Cloudfin Raptor can do quite a bit better than that, especially with hardened scales.
1 week ago
When you go to make your first update, here are some general suggestions for your deck:
Beast Within is the best removal spell in mono green in Commander. It hits any permanent for 2G at instant speed, which is valuable flexibility- 3/3s aren't much worry in this format. Similarly, Trygon Predator is perfect for this deck as repeatable targeted enchantment/artifact removal.
Anything that can give Yidris double strike would be phenomenal since it would double his cascade ability for the rest of your turn. Blood Mist is a nice cheap card capable of doing this, as is Fireshrieker. Berserkers' Onslaught does this for all of your attackers, while Assault Strobe does this once for only one red mana. Savage Beating and Seize the Day also perform this effect somewhat similarly without breaking the bank. The idea of cascading multiple times from a single spell is very tempting and easy to setup lol.
Diabolic Tutor. Cheap, powerful tutor capability is always nice. You run Waste Not, a card that specifically requires cards like Windfall to function. DT is like running an additional copy of Waste or Windfall, for example. Similarly, Bring to Light is cheap.
Delve spells are extremely powerful in cascade-oriented decks. Dig Through Time, etc., let you cast high cmc spells for a low mana cost, but the cost printed on the card is what matters for cascade, allowing these to get you nigh anything in your library.
As for cuts...
Academy Elite is pretty mediocre.
Guiltfeeder. Kind of worthless unless the stars align and virgins are sacrificed. Without tutors, I don't see this being very useful often, and more times than not, it would have just been easier to beat down with Yidris anyway.
Ancient Excavation. Most anything is better. If you have the budget, Rhystic Study is great in big games, otherwise, look to Dig Through Time and the like.
Horizon Chimera. Gaining life doesn't let you win, and you could honestly just run Essence Warden if life gain is what you want to do (much of the time, Warden will gain you way more at 1/4th the cost). Trygon Predator, for example, does a more active job of controlling the battlefield.
Thrasios. He's great if you can generate infinite mana, but if you're not, remove him since his activation cost is silly high for what you get.
Whims of the Fates seems pretty bad. Volcanic Vision seems rough as well since it's so expensive to cast that you could very well be dead before you could cast it (Chain Reaction or similar being easier to cast, generally), and Treacherous Terrain is pretty rough as well due to its crazy high mana cost.
That's all I've got though. Hope your revisions next month go well.
2 weeks ago
2 weeks ago
Yeah Seems strange that a card named Island Sanctuary is white.
All seem as though they may fit.
2 weeks ago
Sequencing a delver deck is actually complicated.
Typically you want your Delver on turn 1, otherwise you scour/visions.Turn 2 you either want to resolve a theoretical 2 drop, assuming you put Thing in the Ice Flip or similar into the deck, or you want to Remand/Leak your opponents turn 2/3 play. Turn 3 and onward you want to focus on resolving and protecting your threats, while keeping ahead of tempo to your opponent.
Your meta should tell you how slow or fast you should play, as sometimes setting up a big turn 3/4 can yield better results than just running out your delvers/mandrills and hoping they stick so you can get early damage. If your meta is slow Managorger Hydra can just be unbeatable to certain decks. Trygon Predator can also heavily punish decks relying on enchantments or artifacts to stop you.
Also a note on Delver compositions, most Delver decks only run 10-14 creatures depending on colors, or if they are using burn to close out games. For your particular deck, I would probably tilt towards the higher number, as it will feel more consistent to you. 4x Delver, 3x Thing, 3x Hoots, 2x Managorger Hydra is a fairly basic set up, but feel free to customize as you see fit.
2 weeks ago
Hooting Mandrills Is an incredible card for this deck, and is better than Slaughterhorn in many cases. Thought Scour is a great pick up should you go the mandrills route. Inquisitor's Flail is quite clunky, when running a delver deck you want to stay low on CMC, and make sure you are using your mana for Tempo plays or to win with your creatures. Become Immense as a 2 of is probably stronger than Giant Growth.
Sideboard cards: You want ways to win against Dredge, Affinity, Tron, Zoo, and Eldrazi, and Control.Tormod's Crypt, Grafdigger's Cage, Hurkyl's Recall, Trygon Predator, Ghost Quarter, Kitchen Finks, Eternal Witness, Relic of Progenitus, Negate, Dispel, Pulse of Murasa, Fog.
Sideboards are unique, as they are best tuned to your local meta. If you are grinding GPs then your sideboard needs to answer the best decks. If your local game store has a few tier 1 decks, a bunch of tier 2 decks, and a few tier 3 decks, then you would want to adapt it to take on the majority of the decks you would encounter, with a few slots for those tier 1 strategies.
2 weeks ago
With you wanting to focus on the Smashy aspect, cards such as Hydra Omnivore (a beast in multiplayer games), It That Betrays, Terastodon, Void Winnower and Pathrazer of Ulamog can act as cheaper ($$ wise) bombs compared to the Eldrazi Titans. Along with those ramp like Cultivate, Explosive Vegetation, and Kodama's Reach let you get your bombs out quicker, mana rocks (signets, Sol Ring, all the goodies) help a lot as well. Card draw like Rhystic Study, Mystic Remora (these piss off people so much they have to be included just for the lols), Primordial Sage and Soul of the Harvest can also do a lot of work as you want to focus on the creature path. Little value guys like Coiling Oracle, Trygon Predator, Fierce Empath, Elvish Visionary can really help, as can the mana dorks (Llanowar Elves and Co) can work well too. Primal Surge can also work WONDERS if you decided to prioritize permanents, vomiting out your entire deck is always fun to do. I'm gonna have to talk to my Surrak buddy to get his opinion, but that's the advice I got thus far.