Trygon Predator

Trygon Predator

Creature — Beast


Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts Price Cardhoarder (O) Price
Low Avg High Foil Normal Foil
$0.46 $0.79 $3.5 $3.11 0.01 TIX 0.01 TIX
Have (4) saj0219 , Xathrid845 , MrShhh , greyninja
Want (0)

Trygon Predator Discussion

griffstick on Play The Spells

4 days ago

and because you have no enter the battlefield triggers Torpor Orb oh yea and Trygon Predator because that card is great

-Logician on A Painful Memory

3 weeks ago

UpperDeckerTaco Now we're getting somewhere. That's making some more sense. Neither Simic Sky Swallower nor Sagu Mauler are going to be able to take home the bacon because EDH is a 40-life multiplayer game, not a 1v1 20-life game. Here's the ways to win in EDH.

  • Instead of being narrow, expand your boardstate wide. An example of wide boardstate is Archangel of Thune. She represents the ability to add massive amounts of power to the board because she can can increase the power of many creatures at once and at an alarming rate. Archangel of Thune can take down a pod. A more relevant example of this in your colors is using Avenger of Zendikar. He goes very wide, and can also take down a pod.
  • Instead of presenting your opponents with an overwhelming boardstate, you could just completely answer their's. For example, if you produced infinite blue mana and then played Memnarch, you no longer have to attack your opponents. They just concede because they can no longer do anything as you gain control of all of their permanents.
  • Instead of focusing on any of the above, you could just win with a card like Helix Pinnacle or Biovisionary (can copy Biovisionary with Rite of Replication or Progenitor Mimic for some good results). In this way, you no longer have to go wide enough or lock the game down enough. Instead, you just present an alternate win condition.
  • Much like the alternate win-condition, you could just use an infinite combo. This method is somewhat bullshit because it can be hard to interact with. You have the tools to do it the most effectively. Tooth and Nail is the strongest card available in the format for this strategy.

You want a resilient board state. I see you're playing Eternal Witness. That's a strong card for that purpose. Other cards with that ability include Regrowth, All Suns' Dawn, and the new Greenwarden of Murasa. Progenitor Mimic copying Eternal Witness can take infinite turns as long as their is an extra turn spell in your hand or graveyard.

For resilience, I recommend running as many regrowth effects as possible. At the bare minimum, run both Eternal Witness and Regrowth. I play All Suns' Dawn in my five color deck, and it's absurd. In here, obviously it can only potentially get two cards, but that's not necessarily weak. The Greenwarden of Murasa is also pretty strong, and I recommend it.

Deadeye Navigator is bullshit because there's no card out there that blinks more effectively, and he's just too effective. The next best thing is probably Conjurer's Closet, which still hardly compares. The only other thing I can think of that could compete would take multiple cards, and would involve giving the blinked creature undying or persist, sacrificing it, and then also having the ability to remove the counter produced in some way. This isn't practical, however. My point about Deadeye Navigator is basically this. Your deck either plays it or it doesn't. There's a HUGE difference. You only choose not to play it out of respect for your playgroup, because he's clearly overpowered. It's up to you.

All of your cards, for a resilient deck, need to be as proactive as possible. Cards like Woodland Bellower are going to be able to get exactly what you need at a moment's notice, like Reclamation Sage, Eternal Witness, Biovisionary, Courser of Kruphix, Mwonvuli Beast Tracker, Riftsweeper, Trygon Predator, Coiling Oracle etc. I recommend strongly Woodfall Primus, and definitely Chord of Calling, perhaps also Green Sun's Zenith. Consistency is key. I recommend taking out AEtherspouts and keeping it simple with Evacuation. Believe it or not, your two weakest and least impactful creatures among your arsenal are both Simic Sky Swallower and Sagu Mauler. They're weak because they hit the board with zero impact. They do nothing. They're just beatsticks.

I see you've opted into playing Vedalken Orrery, but have chosen to not play Leyline of Anticipation. I think it's worth playing both, and you probably don't need Jace's Sanctum at all. What you might find really strong is Mana Reflection and/or Vorinclex, Voice of Hunger to double your mana. Since you're playing several cards that can allow you to flash them in, they become extremely potent. If not countered, you're in the clear to untap and cast way more spells than your opponents can compete with. Prophet of Kruphix does a similar job to this, and is currently the most powerful (or nearly the most powerful) card in your deck. You can play Birthing Pod to cheat creatures in too, and it opens the door for a blowout win-condition where you play Avenger of Zendikar, then pod him up to Craterhoof Behemoth on the next turn for a sudden burst of 100~ power.

Above all else, you need ramp. Ramp sets green ahead of everyone else. I would fix your ramp package up a bit by dropping these cards:

and perhaps a few others to make room for these land ramp spells.

Those ramp spells are better than committing a creature or an artifact to produce mana for you. For example, why commit Sylvan Caryatid to the board, when you could just cast Three Visits for Tropical Island. The Tropical Island isn't going to get swept away by Supreme Verdict and it can produce mana that same turn. Artifact ramp is okay, but cards like Fracturing Gust and other removal makes them easily dealt with, or worse, they use Dack Fayden to take your Sol Ring, or Acquire to steal your Gilded Lotus. Artifact ramp is good for decks not playing green, but I assure you that just accelerating lands into play is going to be more efficient and resilient. As well, you can cut some clunky lands in the deck for just more basic lands, since you might be fetching them more often.

With this ramp comes some sacrifices. You'll be tapped out on the early turns. This is okay, because you're going to be able to cast your bigger spells sooner, but to get you back on track, you may need to deal with your opponents' initial threats. You have Cyclonic Rift, and that's a good start. You may want one or two more effects like that to tone the game down a notch. For example, Oblivion Stone. Here's where your overarching strategy starts taking a huge effect, and the part where it becomes obvious how powerful green is. When you play cards like Oblivion Stone, Perilous Vault, and Nevinyrral's Disk, you don't need to sacrifice your artifact ramp because you played land ramp spells. Your opponent who played Sol Ring and Mana Vault early game however just lost more than half of their mana base. You've already won in some cases.

You have some draw power, but could use more. Some good long-term draw power plans include Consecrated Sphinx, Staff of Nin, Skullclamp (if you have the token generation to support it), Isochron Scepter (imprinting a card like Impulse is ridiculous, though this option is admittedly situational), Mulldrifter (because you can blink it with cards like Conjurer's Closet, or bounce it back to your hand with Temur Sabertooth), and Prime Speaker Zegana.

Quick note about Temur Sabertooth, He's insane. For what he does, he's literally the best. You will find no equal. No other card in magic the gathering can so cheaply, instantly, and constantly bounce your own creatures to your hand to then abuse their ETB effects.

It's always good to have an overarching strategy. This is a strategy that your deck is always committing to, and a strategy that your deck is intricately designed to work well with. Reanimator decks for example will have an overarching strategy of Living Death or Rise of the Dark Realms. They'll play the whole game working towards this big finisher, and even if some cards are countered along the way, the finisher is still coming, and it'll hit hard. Other overarching strategies include March of the Machines, Praetor's Counsel, and Purphoros, God of the Forge. Praetor's Counsel isn't a bad option for a deck looking to be resilient. Currently, your only overarching strategy seems to be Omniscience, which is okay, but I'd consider a backup.

A friend of mine had a simic deck whose general was Prime Speaker Zegana, and he would work the entire game trying to get Marit Lage (from Dark Depths) into play, which is easily done with a combo you may be aware of. All you need to do is get Dark Depths and Thespian's Stage into play, and make Thespian's Stage become a copy of Dark Depths. Thespian's Stage never receives any ice counters, and just makes a 20/20 flying indestructible avatar immediately. Getting the lands into play is easy. Just use cards like Reap and Sow, Sylvan Scrying, Expedition Map, and Scapeshift. Then he casts his general and draws 21 cards. Among those cards is more than enough gas to win the game.

How do you like these strategies? What's your reaction?

Snugogo on Turning Dogs into Apes for $25

1 month ago

Trygon Predator could be a good sideboard choice?

tclaw12 on Hatebears & Company

1 month ago

Thanks for the suggestions SirFowler :)

Knight of the Reliquary could be really good here. I might drop Loxodon Smiter for them. Would I need more lands like Ghost Quarter/Horizon Canopy or more fetches?

I'll definitely have to consider Trygon Predator for the SB.

alecm on Little guys, big numbers!

1 month ago

Goblins to consider: Warren Instigator, Goblin Piledriver, Goblin Warchief, Goblin Wizard, Moggcatcher, Beetleback Chief, Stingscourger, Akki Underminer, Skirk Prospector. Sensation Gorger can be used to refuel, but you're running blue so you might not need that.

Creature aggro is imo kind of hard in edh thanks to higher life totals and multiplayer games. Even with my Wort (goblins) deck I sometimes have to resort to combo to win. If you're going to go all-in on creature aggro, though, might as well run Thorn of Amethyst. Also, because you don't have any other spells, utilities like ramp, draw and removal will have to come from your creatures, potentially through the likes of Viridian Emissary, Scavenging Ooze, Jhessian Thief, Trygon Predator.

Cards like Chasm Skulker, Lorescale Coatl, Managorger Hydra, Forgotten Ancient could turn into fairly decent threats. Master Biomancer might be effective in here, too. Also, consider the baby planeswalkers from Origins, they're creatures that transform into planeswalkers, with all the versatility common of the card type.

flyingmonkeyofra on Riku.deck

2 months ago

SwanSong is surprisingly amazing in EDH
I also really like Trygon Predator and Woodfall Primus as extra non-creature removal that can be copied by riku. The persist on primus gives you a second chance to copy him! in that vein, Cauldron of Souls is also great for re-using your creatures and getting another chance to make a reflection.
Green Sun's Zenith and Chord of Calling also do MAD WORK in these kinds of lists. Let me know how well the goblin subtheme works out- it's starting to look a bit thin in that department.

I also feel obligated to mention my favorite cards in these colors- Spitting Image and Knollspine Dragon

Kschademan on Collected company counters (CoCoCo)

2 months ago

Thanks for the comments everyone. I will try Renegade Krasis, Hardened Scales, and Experiment One in the main board and let you know how it goes. I'll put another Trygon Predator in the side board.

As of right now I am not looking to splash another color, however if I was Gavony Township would be great.

Power / Toughness 2/3
Cost 1UG
Converted cost 3


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters Uncommon
Dissension Uncommon

Latest Decks View more