Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
|Have (21)||angrychains , McGootch , avatarofdiscord , XxCataclysmiCxX , Comicalflop , DNSolver , Uhmazingphil , Mr.Hobo , Wizard of the Damned , Alizer313 , TheNinjaPhoenix , Mutt5258 , capriom85 , Smellygoat11 , osirisbray , Kamotz , Rman92011 , Duck_of_doom , xzavierx , wsurugby10 , Goody|
|Want (3)||insertcleverid , Chickentheo , DannyCaffeine|
Shardless Agent seems not worth it to me, I could just draw the card it would cascade into, and the 2/2 body isn't relevant at all. I would hate to waste a counterspell off of him. Mystic Snake I have one of, but I don't have much instant speed flickering (aside from Deadeye Navigator so I would rather just have insant counterspells that I can use under Elite Arcanist at need, also I like 3 mana as a max-price for counterspells, for convenience of how much mana to hold on to. along the same lines, Plasm Capture and Mystic Genesis are more expensive ones without super good benefit (capture I consider every time I'm editing. but 4 color specific mana is a lot and annoying to play around. generally doesn't feel worth it)
is unfortunately above my budget at 8 dollars for a barely-better Cancel
. Lorescale Coatl
doesn't do anything but be a beater, and I don't like having anything without utility in the deck. There's no reason to run a creature that doesn't net some amount of out-of-combat gain in commander, too many board wipes and removal.
is cool, but I would prefer a consistent form of either ability. I like to know what my plan is when I start out a game, and being unsure how much mana I'll have is a problem. Maybe I'm making excuses against a good card, but I just don't think I'm a fan of it. I don't know what I would take out for it if I had one.
I've thought about before. as of yet it isn't super relevant in my group so I haven't decided to get one. Maybe I'll go for it, if I can find something to remove for it.
is awesome and I hadn't paid much attention to khans for commander, I'll definitely see about picking one up, probably after a bit of opening khans to make sure I don't just pull one.
if you have any ideas about what can be removed for the spellsnatcher or the predator let me know, I'm running low on cards I dislike in the deck, and thanks for the thoughts.
In terms of just great Simic value creatures, what do you think of Coiling Oracle , Lorescale Coatl , Shardless Agent , Trygon Predator , Mystic Snake , and Edric, Spymaster of Trest ? Also, from Khans, a great EDH card for blue is Kheru Spellthief.
things to cut:
Boundless Realms -i feel like you'd want to be doing other things this late, and do you really need that much land?
Trygon Predator - not big enough, you want to be ramping the first few turns.
Gruul Charm - does it do enough?
i would also take out the 3 guild cluestones.
I don't know why your not using Simic Growth Chamber it grants mana potential in the long game as long as you don't mind taking the tempo hit which your deck doesn't seem to do much early anyways. Also you don't run that many Artifacts or Enchantments so Bane of Progress seems good makes a big guy and disrupts opponents a lot. Also similarly Trygon Predator is a good Simic card. You have lots draw potential you might want to have more ramping effects Search for Tomorrow is a good one and if you want to go big Boundless Realms is another.
I have a couple of suggestions for your dec that I thought would be useful.
First, two of your Win Conditions, Hurricane and Squall Line rely on you having more life than your opponents. I know you as a rule don't like any just straight life gain cards, but I think that Horizon Chimera would be worth a spot, since it turns all of you X draw cards into Sphinx's Revelation .
Another area I think that the deck is lacking in is removal due to Green and Blue's weakness in those colors. Curse of the Swine and Trygon Predator help your removal and are very decent on their own rights.
Another good U/G card I think you may have skipped over is Progenitor Mimic . It naturally generates cards advantage, right from the start if the creature you clone is an ETB creature.
@GlistenerAgent: People still play them...in Legacy, EDH, and Vintage.
Lodestone Golem ? Doesn't have four toughness and dies to Lightning Bolt .Trygon Predator ? Stops Birthing Pod , Affinity, etc. but...dies to Lightning Bolt .Meddling Mage doesn't see play because it would often end up naming Lightning Bolt .
The difference is that older formats have Swords to Plowshares , so it doesn't matter if your dudes have 1 toughness or 4,682. You're more concerned about how much value you can get out of them before they get hit by some kind of removal.
Lightning Bolt is the best removal spell in Modern because it can also just be used to kill your opponent and there's no Swords to Plowshares . Lightning Bolt -> Snapcaster Mage at EoT -> Lightning Bolt can be an 8-point life swing, which can just flat out kill your opponent. So if they have no creatures, you can just start shooting them in the face.
But now I'm rambling. The point is Lightning Bolt is hardly banworthy in Modern, but it's far more metagame defining than Tarmogoyf . I think if Tarmogoyf cost $1.75 people would never call for it to be banned and would just accept it as part of the format, like we do with Mana Leak or Inquisition of Kozilek .
|0.06 TIX||0.09 TIX|
|Power / Toughness||2/3|
|Avg. draft pick||2.28|
|Avg. cube pick||11.6|
|Commander / EDH||Legal|