Sun Titan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Mythic Rare
Archenemy: Nicol Bolas (E01) Mythic Rare
Commander 2015 (C15) Mythic Rare
Commander 2014 (C14) Mythic Rare
Duel Decks: Heroes vs. Monsters (DDL) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Sun Titan

Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

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CM2

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Sun Titan Discussion

Tyrant-Thanatos on Let's Discuss: Shards, Wedges, and ...

1 day ago

Favorite Shard: Grixis

Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.

Honorable mention to Esper for similar reasons. Oloro, Ageless Ascetic, Punish Ignorance, etc. Good shit.

Favorite Wedge: Abzan

Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.

Another Honorable Mention to Sultai. Muldrotha, the Gravetide is amazing, Damia, Sage of Stone is probably one of my top 10 favorite cards ever, and Sultai Charm works wonders.

Favorite Allied Guild: Rakdos

Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.

I cannot wait to get my hands on Last One Standing.

Favorite Enemy Guild: Simic

This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.

I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.

luther on Partner Pod

5 days ago

Saffi Eriksdotter goes inf with Sun Titan, Karmic Guide, or Reveillark and a sac outlet. It also works well with your general strategy by allowing you to save your best creatures and reuse the etb on creatures that your opponents try to kill. Or just reuse a creature after sacing it to pod.

Speaking of guide and sun titan, Fiend Hunter not only is a nice bit of removal on a creature (and with a little luck and know how it is permanently exiling) , but it goes inf with guide/titan and a sac outlet.

There is some tech that karador decks commonly use to guide/rev combo more consistently in Boonweaver Giant and Pattern of Rebirth (it can snag entire combo in 1 turn). Now that Protean Hulk is legal, it does the same thing.

I think a couple more sac outlets would be good. My favorite non black ones for you are Blasting Station and Greater Good.

Lastly, I think you would be better off in 5 color for 1 drop free sac outlets like Viscera Seer and Carrion Feeder so you can guide/rev combo more reliably. I think Child of Alara would be best if you follow this last bit.

I realize the guide/rev combo is not your deck's focus, but it just fits so well with your kiki pod stuff that I thought more of it's pieces ought be suggested.

DrukenReaps on How do you deal with ...

6 days ago

Nevermore, Lignify, and Song of the Dryads are great options for dealing with commanders.

Karador decks will always have issues with things like anafenza. That is kind of the point but you could focus more on being a reanimation build. Having a focus on bringing game ending cards back from the grave over and over will mean that even without being able to use the grave you still have big fatties that end games. Any eldrazi titan, Craterhoof Behemoth, Razaketh, the Foulblooded, Sun Titan, and Grave Titan are all good options for that strategy.

It does tend to be a slower strategy though so you might lose more often to fast decks... Always a trade off.

DiscoMiniFridge on The French Taunter, ft. Zur

6 days ago

Ayoooo, kind of drunk, bud.

Alright, so a couple things jump out; foremost, Cloudcrest Lake is really, really bad. I would replace it with Arcane Sanctum. Actually, with such a low curve, you could even drop down to 37 lands, dropping a basic land.

With the freed up slot, I would suggest running another wrath, or piece of spot removal. The following are staples: Utter End, Anguished Unmaking, Path to Exile, and Day of Judgment or Merciless Eviction. Cleansing Nova is a sweet, new card as well. However, for your theme, Seal of Doom may be more fitting.

Seal of Doom and Seal of Cleansing become even better with some recursion, which is markedly absent. I can suggest, at least, Sun Titan and Auramancer.

While only relevant to auras, Bruna, Light of Alabaster, Nomad Mythmaker, and Retether are great.

Additionally, you could run Phyresis if you're feeling degenerate.

Concerning the mana base, you could run fewer Islands for more Plains. Of course, the deck would really appreciate more premium dual lands, but I understand they're expensive and not particularly exciting purchases.

Other than those points, the deck has a solid strategy, and should be frustrating to play against. Good job.

Enral on First Try at Commander, Plz Help

1 week ago

Hey, this is a great base to work with! Raff basically turns every historic spell an instant speed answer. So cards like Tormod's Crypt becomes insane with flash. I've also found Thran Temporal Gateway useful to cheat out fatties, play historic spells bypassing permissions, and helps out when Raff is not in play. Oblivion Stone is also another boardwipe at instant speed...Sun Titan is also good in your deck although it is not flashable. Azami, Lady of Scrolls is also pretty good to draw at least two cards with Raff in play the turn she comes down. Feel free to check out my decklist for more ideas.


The Ship Has Sailed: Instant Speed Tribal

Commander / EDH Enral

SCORE: 8 | 3 COMMENTS | 236 VIEWS | IN 8 FOLDERS


slayingmatt1234 on Commanding from the Throne of Abundance

1 week ago

To be honest, I'm not entirely sure. One thing I will say that I don't like about this deck (and this could be just me, I don't know your meta) is that it looks like you don't have many ways to get karametra out early, and instead have a lot of high cmc cards. So I would recommend taking out something that lowers your curve. Which one though, I'm not sure. Maybe Sun Titan since you have other ways to recur stuff and it misses a lot of your deck?

Anyway, I have my own Karametra deck here if you are interested. It plays a little differently but I'm sure it has a few more ideas for you. I'm a big Karametra fan myself!

Enral on Athreos, God of Passage

1 week ago

Suggestions part 2

For ramp package the following would help:

Also Crystal Ball is a more budget alternative to Sensei's Divining Top to help you sort through your library faster to get the card you need. If you include all of the mana rocks I've suggested, you can afford to go down to 36 lands (cut another swamp). Your higher CMC cards can be replaced with the rocks. Also you need Sun Titan, he's the MVP in most deck running white for additional recursion.

TzickyT on Enbantress Tribal

1 week ago

whit the commander and whit the cards i see in this list i can already say what cards i wouldn't play

Ghostly Prison personaly i think ghostly prison slows u down and your opponents too. if u are playing mox diamond and manadorks i would suggest u to go look for other cards that not make u a target that fast. at my locals ghostly prison is a card that gets blown up as fast as its put on the field and then u are the target for the first 3 turns. in my opinion there are a lot of other cards that are safer to play then ghostly prison and can do potentional the same.

Karmic Justice in my opinion is karmic justice only good when u play a non focused creature deck. personaly i m thinking of getting rid of my karmic justice in my bruna deck becous they only target bruna and then poorly enough nothing happens whit the other enchantments attached to my bruna becous there not destroyed of a certain card. stil if u are not going to play in creatures whit aura's on i would not bother taking it away.

why would u need to have flash ? whit Leyline of Anticipation your playing enchantments ... not going to say that the card is a bad card but its in my opinion 4 mana draw a card and waste the rest or a 0 mana card that does nothing also if u want to exile stuff whit for example an oblivion ring. than i would suggest cast out and Stasis Snare to add to your list

Luminarch Ascension good card only play it on the right time.

Sphere of Safety waist of space Starfield of Nyx not good if u go for an aura matchup

Birds of Paradise and Bloom Tender doesn't help u at all only makes u have creatures that do something early and waste your time later on. if u don't win whitin 5 turns i wouldn't bother playing them in your deck.

Emeria Shepherd u don't play a landfall deck but a regain mana deck. so why play landfall if u don't run any cards like play an extra land on your turns

Karametra, God of Harvests and Nylea, God of the Hunt to much mana for what it does when u need it not a fan of a lot of the gods in an echantress deck - Heliod, God of the Sun on the other hand if u have mana over u can stil have a blocker for your planeswalker.

Genesis Wave, Courser of Kruphix, Herald of the Pantheon, Sun Titan, Eladamri's Call, Mana Bloom, Flickering Ward are cards i would already recommend to add to your deck

i hope this helps u already on a good way to tune your deck Solitary Confinement ;)

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