Sun Titan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Archenemy: Nicol Bolas (E01) Mythic Rare
Commander 2015 (C15) Mythic Rare
Commander 2014 (C14) Mythic Rare
Duel Decks: Heroes vs. Monsters (DDL) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Sun Titan

Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield.

Latest as Commander

Sun Titan Discussion

Hexaflexagon on Infinite turns maybe?

7 hours ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.


The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.

Ramp

Lands

TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)


Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck


Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders


That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,

Hex

dragonstryke58 on When I cast Kindred Dominance ...

15 hours ago

When your Clone enters as a copy of Sun Titan it copies all "copiable values" of the original object. One of these values is subtype (creature type is a subtype).

As stated above, your Clone will now use all the copied information of Sun Titan (meaning it will no longer be a shapeshifter).

For reference:

706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by its face-down status, and by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set power and toughness (and may also set additional characteristics). Other effects (including type-changing and text-changing effects), status, and counters are not copied.

and

706.3. The copy's copiable values become the copied information, as modified by the copy's status (see rule 110.6). Objects that copy the object will use the new copiable values.

ogglas on When I cast Kindred Dominance ...

18 hours ago

Let's say my Clone (Shapeshifter) is a copy of an opponents Sun Titan (Giant). I then cast Kindred Dominance and choose 'Shapeshifter'. Does my Clone survive?

Spirits on Kaalia of the Cruel

1 day ago

Hey LordKunai,

Looking good. Mark of Fury is okay, but has to survive till EOT. I hate 1 removal giving a 2 for 1. Maybe double up on your Expedite with Crimson Wisps . I like it better because it can still draw you an A/D/D to cast with the haste Kaalia of the Vast .

Is Reliquary Tower just for Necropotence ? I might just go colored mana (I know how much fixing we have, but all our spells are or etc. Too situational.

I see your playing Terramorphic Expanse , there's definitely other better fetch lands, but don't forget about Evolving Wilds . I don't recommend either because I hate tapped mana (except Bojuka Bog ).

Vault of the Archangel might be a little too mana intense now, but it's still decent enough. I think Reflecting Pool might still be affordable but I haven't bought one in a long time.

Obviously Kiki-Jiki, Mirror Breaker + Restoration Angel or Village Bell-Ringer go infinite, but there is also Combat Celebrant and Zealous Conscripts as well, but of course relies on the Kiki-Jiki, Mirror Breaker quite heavily.

Also, not sure if you've mapped out all your Infinite combos, but don't forget you have:

Adarkar Valkyrie + Kiki-Jiki, Mirror Breaker + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Karmic Guide + Lightning Greaves or Dragon Tempest + Goblin Bombardment | Infinite Damage

Adarkar Valkyrie + Aurelia, the Warleader + Goblin Bombardment | Infinite Combat Phases

Adarkar Valkyrie + Village Bell-Ringer + Goblin Bombardment | Infinite Damage

And if you so choose, Adarkar Valkyrie + Zealous Conscripts + Goblin Bombardment | Infinite Damage

Thornbite Staff can also go infinite with Adarkar Valkyrie or Kiki-Jiki, Mirror Breaker , also with Kiki-Jiki, Mirror Breaker avoids the UGLY equip . Just an FYI.

Tainted Pact is an inexpensive (and instant) speed tutor, the problem is, you can't have any duplicate lands in your deck (even duplicate basic lands) so that's where it gets expensive. There's also Demonic Consultation if your a gambler lol, damn those top 6, it's also instant so can pull a Master of Cruelties if Kaalia of the Vast triggered ability gets on the stack, tutor for the killer.

You may want Crucible of Worlds , it works best with all the fetches like Windswept Heath , Wooded Foothills all the fetch lands, but also is awesome with Strip Mine or Wasteland ($$$). If you have Crucible of Worlds + a Fetch land, basically can filter out all the mana from the deck (while ramping) so when you draw it's usually favorable. I've contemplated it over Chromatic Lantern but don't have one to test, although reasonably priced since reprint.

I have similar worries around Cartouche of Zeal (2 for 1), but when you need haste you need it. I like Leyline of the Void more than Tormod's Crypt , Relic of Progenitus for sure, since it's a lasting effect and CMC0 in opening hand, and prevents the Experience from getting earned at all. But they are ok at the job. Relic of Progenitus would be amazing if it could target the card, but it has more utility than Tormod's Crypt anyway even with the downside.

Be careful with Angel of Jubilation he shuts down your deck too, like Goblin Bombardment , Razaketh, the Foulblooded , Necropotence , Phyrexian Reclamation , Diabolic Intent (might be wrong on this one would have to check the rule book on additional costs), Mana Confluence , Bloodstained Mire (or any Fetch).

Maybe Blood Crypt / Godless Shrine / Sacred Foundry probably enter tapped too (again this one would have to read the rulebook too, not sure if that's considered paying a cost to "activate abilities" probably not because it doesn't have the : symbol on it.

City of Brass is another good multi-color mana asource.

Terminus is a terrific way of getting rid of all those recurring creatures too (unless he can sac them all in response somehow).

Sun Titan + Gift of Immortality love each other, but he's a hard cast in this deck (think about with Goblin Bombardment .

If you have a Grand Abolisher then Mark of Fury works well, but I dunno I wouldn't personally play it or Cartouche of Zeal too scary for me.

I might have mentioned before, Angel of Despair is far superior to someone like Angel of Jubilation unless she's solving a specific pod problem for disruption to your deck. Hellkite Tyrant is hand if you play artifact decks like Breya, Etherium Shaper or Teferi, Temporal Archmage .

Mother of Runes can give protection if your facing Targeted removal.

Oh Hall of the Bandit Lord can give haste too. Diabolic Tutor is a underplayed tutor but if your games are going beyond turn 6 it's quite viable.

Rakdos the Defiler is almost as deadly as a Master of Cruelties if you can get him connected early enough.

Some ideas anyway, the reprinted fetches like Windswept Heath are fairly cheap still (I think).

PS: Zealous Conscripts loves stealing, Haste attacking, and sacrificing opponents creatures with a Goblin Bombardment .

JoltsOfEnergy on Mayael Renewed

1 day ago

There are some cards which I find confusing in your deck. Purphoros, God of the Forge is usually reserved for token decks or other "Go-wide" stategies whereas you are a "go-big" strategy. I also dont know how good Stalking Vengeance is. You are not a sacrifice based deck so this is just a lot of mana for some incremental damage. Then there's Sun Titan . It just doesnt seem like you have a lot of targets for him to bring back. Perhaps a fetchland or a mana dork that got killed early but not much else. Doesn't seem worth it. Then there's some other cards. I prefer Terastodon over Woodfall Primus . And why Sylvan Scrying and no Kodama's Reach ? I'd also consider adding just one more haste enabler. You have multiple creatures that want to be attacking right away like Etali, Primal Storm , Ilharg, the Raze-Boar , Balefire Dragon plus all the eldrazis. May I recommend Rhythm of the Wild ? Seems really solid in your deck.

Here are some other cards you could consider: Elvish Piper , Aura Shards , Decimate , It That Betrays , Void Winnower , Blasphemous Act , Avacyn's Pilgrim , Regal Behemoth .

Hope these help.

biggestmtgnerd on Must see!

2 days ago

The main issue that I see with this deck is that it is a little too slow (unless you wish to really lean into the Heartless Summoning route, in which case you would want to bump up that up to 4 of those). I recommend a couple of one-drops like Doomed Traveler or Hunted Witness as some good early game sacrifice fodder or blockers, cards like Viscera Seer as a sacrifice outlet, or cards like Mortician Beetle or Quest for the Gravelord as early-game threats. To fit this in, I recommend cutting down on the four mana cards, as you don't want a starting hand cluttered with too many four-drops. I recommend cutting restoration angel; it's a good effect for a lot of decks, but since you don't have many enter the battlefield effects, it's not super useful (in the same vein, I also recommend cutting Cloudshift . If you want it for the creature protection, try a couple of Selfless Spirit s instead). I'm also not completely sure about Desecration Demon ; it's a cool card and I get why you like it, but it kinda isn't related to your theme, so I'm not sure about it. I'm also not sure about your 6 and 7 mana creatures. Butcher of Malakir is cool and is a personal fave of mine, but grave pact has the same ability for cheaper, and is harder to kill. Abhorrent overlord, ascendant evicar, and sorin markov are decent, but they cost a bit too much mana for my liking. The one six mana card that I think might go well with your deck is Sun Titan , which you could probably replace Whip of Erebos with; it has a cool infinite combo where, if you have an infinite sacrifice outlet like Viscera Seer , then you can target the titan with Banisher Priest , then sacrifice the priest and use sun titan's enter the battlefield effect to bring back the priest, which can be sacrificed again for infinite death triggers, allowing you to go through your whole deck with the seer, get a very big Mortician Beetle , make the opponent sacrifice everything with grave pact, or other fun shenanigans. If you want other cards that could be a threat later on, I recommend X cards like Hangarback Walker or, if that costs a little bit too much money, Mikeaus, the Lunarch. I'm also not sure about the devotion subtheme; you do have some cards with a lot of black, so it might be powerful, but devotion tends to be a little iffy in two color decks, so I'm not sure about it. Other cool cards to consider might be Cartel Aristocrat , Bone Splinters , Plaguecrafter , or Ayli, Eternal Pilgrim . Hope that helps!

Abzkaban on Don't Default on your Payments to Orzhova.

5 days ago

Okay! I was finally able to take a look at your deck. I have some suggestions that I would add, but first it would help to have a better understanding of what you want from the deck. I assume you're not against infinite combos since you've included Darkest Hour , but are you going for a traditional Aristocrats theme? Do you want to win as fast as possible or are you trying to go a more stax route?

I notice you have Reveillark , but I don't see Karmic Guide . I highly recommend you pair them together for an infinite sac loop but also to be able to get everything out of your graveyard with power 2 or less.

Nim Deathmantle is another that works great with Teysa. It can even go infinite with Ashnod's Altar and your commander if you sacrifice the creature you get from Teysa first so you have 4 to pay to the mantle.

Ogre Slumlord is excellent for providing sac fodder. He gets ridiculous pretty fast.

I would add Zulaport Cutthroat or the new Cruel Celebrant in addition to your Blood Artist to have additional means of draining your opponents. You could also go big with Kokusho, the Evening Star if you want to throw him into a recurring sac loop.

You've got Reassembling Skeleton which is great, but I'd also add Nether Traitor . He's so easy to abuse especially with Phyrexian Altar .

Smothering Abomination is great for card advantage, and if you can find room for him, you probably won't regret it. Dark Prophecy is probably the best in terms of card draw and would recommend you find room for it. I might also replace Burnished Hart with Solemn Simulacrum . He'll draw you cards and ramp you. Plus you can recur him to use him again.

Speaking of graveyard recursion, Phyrexian Reclamation is one of the best in terms of getting single creatures back to sac again especially if they're cheap to cast. Athreos, God of Passage is amazing for recursion as well. You might also try Trading Post for recurring your artifacts which can be essential to your strategies.

Martyr's Bond is great, but no Grave Pact or Dictate of Erebos ? I'd run at least one of those in addition to Martyr.

In line with some stax play, Yosei, the Morning Star is an all-star (ha...) especially if you can bring him back and sac him again (say with Nim Deathmantle ).

As for more cards in your Maybeboard, Sun Titan is an excellent choice if you want to include him. Bojuka Bog is always handy when you're going against other graveyard decks, and Reliquary Tower is good to have on hand when you end up drawing half your deck, which can realistically happen if you run Darkest Hour . I would definitely keep Blasting Station but I'd probably cut Loxodon Warhammer and Felidar Sovereign . The way Teysa runs, they aren't the most useful cards in her arsenal. I've found Felidar just becomes the primary target when he comes out anyway.

Anyway...just a few thoughts. Like I said it would be helpful to know the direction you want to take the deck. Otherwise I'm just spitballing with cards I would personally use to run Teysa.

CrimsonWings3689 on Balan, Wandering Knight | Equipment Voltron

5 days ago

@NensouHiebara - I feel like if things have gone the route where Gideon Blackblade is a viable equip creature target, things have gone horribly, horribly wrong... because the mana investment equates to temporary gains; it's akin to your equipped creature dying/being exiled, regardless of indestructibility/Hexproof.

Balan being able to equip everything at instant speed for 2 mana, is what makes it the best equipment general. Gideon isn't bad, per say, but the whole "being a creature and also a planeswalker" thing is overrated when the equipments fall off every turn. It's versatile, and early game it could do a significant amount of work to pump balan/something else, but late game, it's only going to be for the keyword +1. If that's enough for you, then it's all good, but I find it hard to justify when, unlike equipment tutors, this can't be fetched without making cuts for it's tutor(s).

Gideon is basically an attackable enchantment. Instead of that, Open the Armory or Steelshaper's Gift gets you whatever you need. Need indestructible? Fetch Darksteel Plate or Hammer of Nazahn . Need Vigilance? Fetch something like Sword of Vengeance . Lifelink? Fetch Loxodon Warhammer . Etc. Of those, Sun Titan gets back 3 of the 4, nevermind anything else. If you don't have Vigilance on board, you're likely to pick that just to try to keep Balan up as a blocker for Gideon, which might not always be ideal if you're also missing hexproof/indestructible.

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Sun Titan occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.13%

White: 1.34%

W/U (Azorius): 1.46%

GW (Selesnya): 0.97%

W/B (Orzhov): 0.97%

RW (Boros): 2.62%

W/U/B (Esper): 0.41%

RBW (Mardu): 0.46%

GWU (Bant): 0.77%