Gilded Drake

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Gilded Drake

Creature — Drake

Flying

When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

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Gilded Drake Discussion

mmcgeach on Control Zur

4 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

mmcgeach on Control Zur

4 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

mmcgeach on Control Zur

4 days ago

@VelvetVendetta: I find Stifle really good. I can usually use it to save Zur from something (from strange things, recently Mouth of Ronom and Fleshbag Marauder, although more typically from Gilded Drake). You can also use it to disrupt most combos - Protean Hulk, Leonin Relic-Warder, Razaketh, the Foulblooded, Kiki-Jiki, Mirror Breaker, etc. Would have been great against a Kederekt Leviathan-Animate Dead lock I played against earlier this week. It can also slow down stuff like an opposing Zur, Sisay, Arcum, Selvala, etc. Occasionally it saves you from something really devastating on a creature, like Bane of Progress. I guess it's around the 8th-best counterspell in this list.

chadsansing on If you meet me at my house, I've got boss weapons!

5 days ago

Sweet.

Paradox Haze can double your upkeep triggers, and Gilded Drake might be flavorful here.

Have fun!

McMayhem on BUG Birthing Pod Toolbox Control

1 week ago

Right, Gilded Drake makes Unsummon effects good. I've never played the card, so I wouldn't know.

T12H on BUG Birthing Pod Toolbox Control

1 week ago

McMayhem

Bring to Light almost always goes for 2-3 drops. It almost feels like demonic tutoring for a 3 drop and playing it. With City of Brass and Mana Confluence you can do 4 and 5 drops also. It just depends on the situation. It can get (cmc 2-3):

Value: Nissa, Vastwood Seer  Flip, Eldritch Evolution

Wrath: Toxic Deluge

Versatile removal spells: Sultai Charm, Maelstrom Pulse, Reclamation Sage

Ramp: Cultivate, Kodama's Reach, Yavimaya Elder

Steal spell: Gilded Drake

Recursion: Eternal Witness, Ghostly Flicker, Phantasmal Image

Reanimation: Victimize, Reanimate

Credit Voucher is very nice at fixing your starting hands. throwing 5-8 drops or tools you don't need back into the deck on early turns to find lands and tools you need is really nice.

Sidisi's Faithful I have been so impressed with ever since I put it in the deck. It turn Sheoldred, Whispering One, Meren of Clan Nel Toth, and Havengul Lich into unsummon machine guns and gives chord of calling a very cheap target for emergency removal. Also gives tokens a little extra value to sacrifice to Pod.

Mystic Confluence is just insanely versatile. It is not painful to keep up at all. You get to take everyone's turn to decide what is "ok" to resolve and counter the scary spell and draw two. Or nothing relevant gets played....draw three, Or end of turn bounce three creatures. But one of my favorites is to bounce my own ETB creatures for value like Eternal Witness or Gilded Drake to steal another creature.

TaegukTheWise on Roon Blink Shenanigans

1 month ago

With the amount of basics you have I would say to either take out Farhaven Elf or Solemn Simulacrum (I say either because of the differing mana costs) I like the pick with the Ulvenwald Hydra with all the non basics. I like the doomsday thing you're trying to pull off with Laboratory Maniac, I would chuck it in my deck as well, but getting the combo reliably isn't consistent and if you draw a lab maniac during a regular game I guarantee you that he will sit in your hand forever and its the first thing you discard since it doesn't actively do something, I get that every piece serves a purpose but lab maniac doesn't serve much of a purpose except take up a valuable card slot to get to a game plan that won't happen often (good try though). My recommendation to you is that you get a Minion Reflector instead since it doubles ETB triggers with a hasty body for mana and it combos just as well as the infinite draw combo you wanted to fire off.

Add Jace's Mindseeker it synergizes well with your diluvian primordial. Instead of Goldnight Redeemer use Cloudblazer, its the card draw that sells this one and at that rate add Mulldrifter over blue sun's.

By themselves Myr Battlesphere, Avenger of Zendikar, can sure make tokens and operate as efficient threats by themselves but they need a bit more to be more relevant, Hornet Queen is in a worse position but in the same boat.Cathars' Crusade, Call for Unity and Meadowboon can shore up the fact that your value creatures and tokens are typically small while staying with your main game plan (while staying cheaper than Craterhoof Behemoth), even if that's fetching for a basic. Swap the angel of invention for the crusade. Instead of icefall reagent use Frost Titan if you want more value locking things down. You have in your deck, you want Leyline of Anticipation since if its in your opening hand its free over the orrery if you didn't have then run the orrery.

I'm under the assumption that you want to be a control variant, which is fine but you need to have more control aspects like counterspells, add Counterspell Disallow, Voidslime and Glen Elendra Archmage she also combos well the cathar's crusade. I want you to look at Ghostly Flicker and tell me how good it is after a board wipe, cards like that are not good cards, you have the right idea with adding other blinkers like restoration angel, and Eldrazi displacer, they are so much better in comparison since they are creatures and can do something versus sitting in your hand and doing nothing after a wipe. Vorinclex seems cool, but I find that stalling out my opponents does better when its my main game plan (he also doesn't have an ETB effect either), I don't see much use out of him otherwise.

A bunch of your cards are good cards but the deck needs more focus. Edric rewards aggressive decks, this deck has aspects but can't always cash in on that. This deck wants to control the board but has a big volume of unnecessary blink (cough* ghostly flicker cards exclusively) and creatures that don't control the board, unlike stonehorn dignitary and mystic snake. You can get a lot more reliable and repeatable card draw out of creatures versus instants and sorceries because you run a blink deck, so abuse that. I don't understand what you seek to copy with cards like progenitor mimic, if you want cool creatures go with a control classic like Gilded Drake.

Choose a style and go with it, if you take a look at my Roon deck you will see a lot of cards that don't seem to synergize, but they have a common and fun theme that's extremely powerful and oppressive since they have an underlying theme. I control the board then I go aggro for the win. Treat your Roon deck like an exclusively ETB/LTB midrange deck at first. There are a lot of cuts I would make if I were in your shoes, but i'm not so its really in your ball court to start capitalizing on Roon's potential. There are also a lot more things to say, but I'll let this comment sink in for now. Just ask if you need more help/suggestions, or check out my list for reference.

Leptys on Gitrog Dredge Combo [Primer]

1 month ago

@mrfab13

Because so few people run creature theft enough to warrant a deck slot, simple as that. If my meta was constantly swarmed by Gilded Drakes with additional theft on top, then I'd probably run it. In a competitive metagame though, it's not really that common to run so much theft even in general.

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