Gilded Drake


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Gilded Drake

Creature — Drake


When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

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Gilded Drake Discussion

Last_Laugh on Too Bad, its Mine Now

2 days ago

This list is very light on creatures sir. I'd suggest more creatures that steal and/or more clones.

Cytoplast Manipulator, Gilded Drake, Sower of Temptation, Sakashima the Impostor (only clone in mtg that can copy your own commander, double dethrone is gross), Phantasmal Image, Clever Impersonator, and Phyrexian Metamorph come to mind.

Frank_Glascock on Ancestral Animar

1 month ago

Yea, I was going to hold out and keep the extra land but you are making a strong case for Mental Misstep. In a meta without Zur, would Gilded Drake be a cut? I potentially have Tazri Food Chain, Selvala Brostorm, Sidisi Blood Tyrant (Reanimator/Foodchain/Hulk), Breakfast Hulk and Animar in my meta.

I think Phyrexian Revoker and Scavenging Ooze are too strong against Sidisi and Breakfast Hulk to cut.

Is there something else in your list you would cut to keep Gilded Drake if you were going to 31 lands?

Thorbogl on Flickering Rhoonosaucerous

1 month ago

really like this deck!a dude in my local play group plays a deck pretty similar to this.

Void Attendant turns roon's ability in a repeatable creature removal.

also Gilded Drake can steal your opponents creatures and enables some kind of creature hard lock.

Sylvan Library for better draws and Asceticism to protect your board.

Ghostly Flicker can flicker stuff and acts as alternative combo-wincon with Eternal Witness and Peregrine Drake

Anyway, super sweet deck! easy +1

Going_Quantum on Oona, Who Needs Faeries Anyways

1 month ago

AlwaysSleepy for my deck there are a few things I have questions about.

For right now Candelabra of Tawnos, Timetwister, Underground Sea, Imperial Seal, Grim Tutor, Lion's Eye Diamond, and Transmute Artifact are out of my budget. (I am currently unemployed but will make the changes to the deck as I can).

I am currently using a few cards as pseudo tutors such as Muddle the Mixture, Shred Memory, Fabricate, Whir of Invention, and Tezzeret the Seeker .

I do think the lower cmc, storming route is faster and more consistent than what I am currently playing. Cuts that I think are quite obvious are Dig Through Time, Kozilek, Butcher of Truth, Pili-Pala, Grand Architect, and probably Tezzeret, Agent of Bolas, Gilded Drake, Clever Impersonator, Spellskite, Damnation, and Trophy Mage if I cut the Basalt Monolith + Rings of Brighthearth combo as well.

I have read your opinion on the combo as you think it is not necessary and I'm finding with 5 possible methods for infinite the deck is kind of cluttered.

I have been trying to make changes and will be putting Dark Ritual, Cabal Ritual, and Lotus Petal back in, I also really like how you have Dark Petition and I think I will definitely be adding it to my list since I don't have the other tutors. How do you also feel about Diabolic Tutor in my list since I have budget restraints?


I think I am going to cut Temple of Deceit, Fetid Pools, maybe Drowned Catacomb and 2 Swamps. I will add more islands for High Tide (or maybe not?).

I currently have a few cards coming in the mail that might help with the deck, those being Vesuva, Boseiju, Who Shelters All, and Sunken Ruins (as sunken is pretty self explanatory).

Also , I am curious what is your opinion on Mishra's Bauble? Do you think it would find a place in our decks? Or is it a bad cEDH card for deck thinning and cantrip draw?

I would absolutely love to have a chat with you on discord or some type of voice communication to talk about your deck and the playstyle too since quite honestly I was trying to avoid storm at the beginning of my career as I thought it was too intense and that I would not understand it.

Bolsheviktory on Shimmer Zur Storm

1 month ago

Hey fellow Alex. Currently testing Orzhov -> Opt, Snapcaster -> Cyclonic.

Flash hulk wise, there are a few minor changes too. Overall in a blind meta his is better, but mine is better into a meta with stax and blood moons. I run Gilded Drake now, so you can steal an enemy linvala in your hulk pile, or other problematic hate bears, then sacrifice them to your cabal therapy or dread return.

Flash of insight is cool, but everyone counters the Flash and not the dread return. I don't like it much either.

How about you?

mmcgeach on Control Zur

1 month ago

@VelvetVendetta: Glad Counterbalance has worked out for you!

Re: Cartouche of Ambition

Yes! This card has been pretty strong. It's way less dead if you draw it than Daybreak Coronet which is almost literally uncastable. It's rare that the -1/-1 does anything important, but it's not unimaginable. I was winning a game against Gitrog where I stole The Gitrog Monster with Gilded Drake and then cast cartouche on the Gitrog, killing off his Dark Confidant. Turned Gitrog into a 3-turn clock with general damage, and drew me more cards off Necro. Was a pretty huge blowout.

Re: life gain.

I agree that 40 starting life is usually enough to engineer a win out of a black combo deck, but this is not that deck. I don't have a quick combo that I'm trying to draw into to win before anyone else can disrupt me. I'm trying to slow down other people until they run out of resources and then win. I think this is a major difference with your list, which has certain Buried Alive-fueled reanimation combos that can immediately end the game. My wincon is to get Zur enchanted with empyrial armor and win over a few turns - but it's critical to be able to keep drawing answers over those turns. I have to draw more counterspells every turn to deal with the threats and interaction my opponents deploy at me and at Zur. The lifegain-into-card-draw isn't winmore for me, it actually is the win. It's how the lock works.

There's also a lot of games where I'm low on life and need to refill. Sometimes I'm literally Necropotence locked where I don't have enough life to draw more cards, and I'm not drawing them naturally since I'm skipping my drawstep. Othertimes I just need more life to survive Mana Crypt or a few attacks. People always attack me and I don't have a creature presence, so the life total, it dwindles.

(Also Solitary Confinement + Empyrial Armor is less of a combo and more of a nonbo. You skip your draw step, discard a card, and every turn you're hitting for less with the empyrial armor. There's no way you'll have enough resources to protect your Zur or your Solitary Confinement. You need the Necropotence + lifegain to make it work.)

Re: Rule of Law vs. Arcane Laboratory

Fair points, all around. For now I don't actually want Arcane Laboratory in play that often (metagame matchups), and I'm happy to just pitch it to Force of Will, Misdirection, and Chrome Mox.

Re: Copy Enchantment

I don't know... it seems dead frequently. I don't think I need it to speed up the voltron win; I'd rather just have another counterspell (or, protection like Diplomatic Immunity or Vanishing) to help seal the deal, while still being useful at other times. Most other people don't play enchantments I'd want to copy, outside of Carpet of Flowers or Sylvan Library... if I'm in a position to copy someone's Animate Dead probably most of the damage is already done.

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