Gilded Drake


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all

Gilded Drake

Creature — Drake


When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

Price & Acquistion Set Price Alerts



Recent Decks

Gilded Drake Discussion

Voidia on SBT Combo

5 days ago

@Fenix15 Phyrexian Delver creates an additional body for Razaketh to sacrifice.

@Niahburn I do not have much experience playing against blood pod because nobody I play with owns it in paper and my online practice dropped off before the deck became super popular. That being said, some good anti-hate cards are stuff like Wipe Away, Reclamation Sage, Natural State, Gilded Drake, and a few others that can be catered to what you face specifically.

@Lazaruz13 I have always been opposed to Telepathy because it does nothing that a little foresight and caution can't handle. If you are interested in this effect Gitaxian Probe will be able to accomplish, provided you have a read on your meta. Scroll Rack is really slow. It seems like Sylvan Library provides the same advantage faster and with a negligible cost. The synergy of putting things on top to be milled with Sidisi is cute, but ultimately not worth it in cEDH.

Hipparchos on Waiting for Godo - cEDH primer

1 week ago

gtoast99 Great deck; i absolutely love it! :)

But i'm curious, how do you protect Godo, Bandit Warlord from Gilded Drake?

Iquasi on EDH - Animar, Soul of Elements

2 weeks ago

Frank, thank you for taking your time to write! If you could provide me with a link to your decklist I could maybe offer more assistance, but I'll try to reply to your points now. But first I must say a few words on the design of this deck. This list is far from being the most powerful Animar list out there and that is entirely intentional: my regular playgroup with long-time friends is not the most competitive and since this list was designed for that environment I have on purpose omitted a number of traditional Animar key cards such as Survival of the Fittest and the fast mana such as Mox Diamond, Chrome Mox, Mox Amber, Utopia Sprawl and one mana ramp dorks. If I were to power up the deck, I'd start with adding more fast mana and tutors.

Ancestral Statue I would recommend running as an 'emergency win button' for those games that last for hours. If you feel like adding more power, add Purphoros, God of the Forge and/or Walking Ballista, but even Statue itself helps put games away with arbitrarily large Animar attacking.

Part of the reason for me running Sakura-Tribe Elder, Burnished Hart and Solemn Simulacrum is that my meta runs quite a lot of removal, and these cards listed above all leave something behind in the case of Animar leaving the table. Since Animar draws quite a lot of hate I've tried to include cards that provide value even without Animar on the table.

Gilded Drake is a card I play in my 100% tuned combo-Animar list, but here I have omitted it for power level reasons. Caustic Caterpillar is nice, but I prefer running Ainok Survivalist over it since it synergizes better with Cloudstone Curio. I had Maelstrom Wanderer in the deck for a while but I eventually cut it for Balefire Dragon because in this list Wanderer can hit something fantastic, but more often than not it hits random 1- and 2-drops that don't really affect the game at all, so I cut it. The dragon does a lot of work in my meta: all players play creatures and having access to one-sided sweeping effect is just too good to pass. The Dragon is also handy in the 7-drop slot because of Birthing Pod. Tutoring up Bane of Progress with Imperial Recruiter, playing it blowing up everything and saccing it to Birthing Pod the next turn is one of my favorite lines in this deck :) With haste effects Balefire Dragon is just too good to pass. If you don't have it I'd recommend adding it if your meta runs slower creature decks like mine does. Bane of Progress is one of the Imperial Recruiter toolbox creatures that I have found very useful. This deck runs only a tiny number of artifacts or enchantments so it is basically a one-sided board-wipe. Heroic Intervention I have just found inferior to counterspells. Intervention doesn't stop Toxic Deluge or Living Death but Mana Drain does. Then again against Supreme Verdict counterspells look pretty awful, but I think your deck would be better off with counterspells if your mana base allows it. Spellseeker is a card I have considered, but it might be too strong for this meta. I do run it in my 100% powered list and I just love it.

Hardened Scales is a card I am considering at the moment and you might see it quite soon in my list :) It is a good card but I'll have to see if it is too strong.

Winterblast on Tired of Combo? Never! Turn 1 Win :)

2 weeks ago

SynergyBuild I even had Cataclysm out of the binder when I accidentially sold my UW Teferi out of the deck...and again last week when I was thinking about replacing Pendrell Mists with it. There's several Thing I consider for testing myself and Catalclysm as a full reset is one of them...there's just the problem that you need to keep it in mind all the time then, otherwise you might unintentionally create boardstates that would end up negatively for you post-cataclysm and it would be a dead card (because you absolutely don't want to play it). It's also counterproductive for the gameplan of focusing on artifact mana and blowing up the lands because you can only keep one artifact then. It's a huge trick though to cast it and float mana to cast more stuff afterwards...this is rather easy if you plan ahead because GAAIV makes it cost just 1WW and you surely have some spare mana then.

On the other hand, the double tabernacle effect is also nice, also because the enchantment is unaffected by Armageddon/ravages. I'm really not sure what is the better choice and what the meta must be like to make the decision easier. Maybe I'm not even correct with playing Pendrell Mists in my almost creatureless meta, where often only the commanders are important creatures. I might try that swap out soon.

Other cards I think could be interesting are for example putting Muddle the Mixture back in (I cut that for spellseeker). and play it alongside Spellseeker. transmute can get cards like Rest in Peace, Gilded Drake, Cursed Totem, Scroll Rack, Sphere of Resistance...the ability can even be copied with Rings of Brighthearth. Steel Sabotage might be a possible cut even thought the cmc would go up with that replacement. Chalice on 1 also approves of that choice, which is actually a valid argument.

There's so much to consider that it's not necessary to touch the most important and powerful stax cards like Trinisphere.

Frank_Glascock on EDH - Animar, Soul of Elements

2 weeks ago

Iquasi, thanks for posting this list. Yours is one of a very few non combo (or minimal combo) Animar lists that is being actively updated.

I am not playing Ancestral Statue but am interested in making the deck efficient outside of combo.

Mana cards you are playing that I am not are Sol Ring, Burnished Hart, Lotus Cobra, Sakura-Tribe Elder, and Solemn Simulacrum.

Mox Diamond, Chrome Mox, Arbor Elf, Beastcaller Savant, Fyndhorn Elves, Rattleclaw Mystic, and Rishkar, Peema Renegade, were added to increase speed.

I am not playing Fabricate because of the absence of Ancestral Statue. Chord of Calling and Birthing Pod are also absent from my deck.

Survival of the Fittest is the only tutor I am playing that you are not.

Lightning Greaves, Sensei's Divining Top, Leyline of Anticipation, Balefire Dragon, Bane of Progress, Clever Impersonator, Reclamation Sage, and Surrack Dragonclaw were replaced by:

Caustic Caterpillar, Gilded Drake, Maelstrom Wanderer, Sea Gate Oracle, Spellseeker, Sylvan Safekeeper and Heroic Intervention.

Survival of the Fittest, Gilded Drake, Spellseeker, and Heroic Intervention are the top four cards I was surprised you are not playing. This excludes the fast mana cards you choose not to include.

What changes would you recommend to increase the efficiency of my deck without adding infinite combos?

PartyJ on Zedruu's Clearance sale -Everything MUST go!

3 weeks ago

It is always nice to see someones Zedruu list. A few months ago I decided to try this commander too. And it is lots of fun to pilot one. I have always been playing EDH from a competitive perspective. Now with Zedruu I really enjoy the casual and political side of the game.

I decided not to take the bad gifts route, because I don't want to get hated out of the game. If bad gifts backfires on you, it also can happen that you screw yourself. Like you cant cast your own commander and such.

A few cards that I would recommend are:

  • Illusions of Grandeur, Oblivion Ring together with Capsize : get 20 life, then donate it away. O-ring the Grandeur to let them lose 20 life. Capsize the O-ring and you get 20 life again, rinse and repeat... this is one of my main wincons.
  • Venser, the Sojourner : Great synergy tool for Zedruu and also functions as a second option when Capsize isn't available
  • Chromatic Lantern : Would fit well in a 3-color deck
  • Thought Vessel : Extra mana rock with the added benefit of having no max. handsize with Zedruu is great.
  • Gift of Immortality : Good protection for Zedruu against boardwipes and you can donate this card away for a Zedruu trigger and still you get the benefits.
  • Gilded Drake : Great value card for Zedruu

Check out my version for other ideas. If you have some great ideas I did miss, then let know!

Sharing = Caring with Zedruu

Commander / EDH PartyJ


Upvote from a fellow Zedruu player incoming!

Best regards,


buildingadeck on RL Things for Sale

3 weeks ago

Okay, so it's not just RL stuff, but there's a fair bit of it.

Mox Diamond $170

Wheel of Fortune $90

Grim Monolith $100

Gilded Drake $50

Intuition $60

Mana Crypt $100

Memory Jar $30

Yawgmoth's Will $65

Ancient Tomb $40

The Yawg Will is MP, but everything else is in LP or better condition. Enable chat for images and purchasing information.

lynden on Food Chain Tazri

1 month ago

The new Assassin's Trophy seems playable as a 2nd Abrupt Decay in the deck.

Question is, what to replace it with. Im considering Gilded Drake, Gitaxian Probe or Fire Covenant.

Would love to hear what you guys think.

Load more