Gilded Drake

Gilded Drake

Creature — Drake


When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)

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Want (4) danleniumfalcon , Skysfalling , magicdad2020 , DopyeMcBread

Printings View all

Set Rarity
Urza's Saga (USG) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gilded Drake occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Gilded Drake Discussion

DynamicSushi on Fate/ Aminatou

1 day ago

Davinoth Thanks for the advice! Your comment made me laugh. Palinchron is great! Unfortunately out of my budget. You must be wondering, but you have Gilded Drake. I got lucky and was rummaging through a pile of my brother's old cards from when he was young and found the gem. I did consider Reveillark and its combo but during play testing my pod saw it coming from a mile away and did not let me near it.

Brogan54 on Oloro, Ageless Ascetic

2 weeks ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.


Teferi's Protection

Rhox Faithmender

Debt to the Deathless



Merciless Eviction

Anguished Unmaking


Thran Dynamo


Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon


Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.


Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal


Ad Nauseam

Night's Whisper



Whispering Madness




Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat


Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief


Blind Obedience

Rest in Peace

Torpor Orb


Mental Misstep




Spell Pierce

Spell Snare


Tale's End


Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye


Vampiric Tutor

Imperial Seal

Transmute Artifact


Whir of Invention

Praetor's Grasp


Academy Rector


CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac


Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

stcsteven97 on ⟳ Deckcycle | Gavi Primer

2 weeks ago

Enral If budget is a problem, should you exclude Gilded Drake for Perplexing Chimera ?

RNR_Gaming on Kess Theft

2 weeks ago

I love stealing things and one of the best ways to combat control is to steal their draws. notion theif and Narset, Parter of Veils are perfect for this. The ultimate theft creature is Gilded Drake though he's a tad expensive due to him being reserve list and all; Zealous Conscripts does an okay imitation - it's fun to steal planeswalkers and get their ultimate.:)

rdean14 on Card creation challenge

3 weeks ago

Mzuzi the Unlucky

Legendary Planeswalker - Mzuzi

Spells your opponents cast that target you or permanents or spells you control cost less to cast.

+2: Each opponent creates a 3/3 green Beast creature token. During each opponent's next turn, creatures that player controls attack Mzuzi the Unlucky if able.

+2: Target opponent gains control of Mzuzi the Unlucky.

-9: You get an emblem with "If you have cards in your graveyard, you can't lose the game." and "As long as you have 0 or less life, whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard."


The static is based on Accursed Witch  Flip, the first +2 is based on Gideon Jura/goad as a mechanic, and other +2 is based on Harmless Offering as well as Gilded Drake-type effects. The ultimate is a mix of Worship, Phyrexian Unlife, and Lich's Mastery.

I couldn't really think of a green aspect, so I just gave everyone some beasts to attack Mzuzi with.

Can a hatebear not in white, not like Gaddock Teeg or Lavinia, Azorius Renegade, but no white, like

Also not like a Magus of Stasis-type deal or Magus of the Moon, but like Collector Ouphe (I'm aware is't Null Rod), Yixlid Jailer, Melira, Sylvok Outcast, Vexing Shusher (kinda?), Stigma Lasher, Eidolon of the Great Revel, Ash Zealot, Tunnel Ignus, Harsh Mentor, and Immolation Shaman.

Randomsome1 on "Gain Control" Rulings

1 month ago

Super helpful, I think I know where I got confused. But, I do have 1 follow up. Rhadamanthus Tylord2894 If I Leave the game wouldn't the creature I took with Gilded Drake go to exile with the creature taken with Bribery? The drakes effect doesn't stop when it leaves play, like Control Magic does.

Rhadamanthus on "Gain Control" Rulings

1 month ago

Technically Gilded Drake and Control Magic do work differently but the end result of a player leaving the game isn't going to be much different between the two.

Let's say you've taken control of something with Control Magic, exchanged control of something with your Gilded Drake, taken something with Bribery, and you have to leave the game.

  • Everything you own (cards you brought into the game) goes away. That means Control Magic and Gilded Drake are taken out of the game. The creature enchanted by Control Magic immediately goes back to its previous controller
  • Any effects giving you control of objects you don't own end. The creature you exchanged for Gilded Drake goes back to its previous controller
  • If you have anything on the stack not represented by a card (either an activated/triggered ability or a copy of a spell), those go away too
  • Finally, if you still control anything owned by another player then those things get exiled. The creature you took with Bribery will be exiled

Tylord2894 on "Gain Control" Rulings

1 month ago

In a multiplayer setting when a player leaves the game, everything that player owns leaves the game. Then, any effects that grant control of a creature end. Lastly, any object that player controlled but did not own is exiled.

So, if we exchange my Gilded Drake with your creature, and I leave the game, I leave the game taking my Drake card with me, and your creature returns under your control. Similarly, if I take your creature with Control Magic or a similar effect, Control Magic leaves with me, and your creature is returned to you.

There's the rules for this are below.

800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time they left, priority passes to the next player in turn order who’s still in the game.

Hope this helps!!

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