|Commander / EDH||Legal|
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|Urza's Saga (USG)||Rare|
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Creature — Drake
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
Gilded Drake Discussion
5 days ago
It's definitely going to drop at rotation. EDH is not enough to keep a card whose price is driven by EDH + Standard demand at the same level as it rotates. Demand will drop and supply will rise. Consider: right now, you have a bunch of standard players who are after four copies of the card. When it rotates, you need to replace each of those standard players with four EDH players in order to maintain the same demand. Additionally, you'll have a bunch of standard players who had the card bring their copies to the market. Imperial Seal and Gilded Drake are terrible comparisons. Both are from super old sets and Gilded Drake is a reserved list card that was bought out last year while Imperial Seal is only available from Portal Three Kingdoms (which is home to some of the rarest English language cards in the game) or as a judge promo. By contrast Smothering Tithe is from a very recent and widely opened set.
Could it come back up to the current price? Sure! But will it maintain that price as it rotates? I would be (very) shocked if it did.
1 week ago
The blue sun is not an option and doesn't work very well...
The token created by Urza’s first ability will count itself, so it’ll be at least 1/1.
You can tap any untapped artifact you control, including an artifact creature you haven’t controlled continuously since the beginning of your most recent turn, to pay the cost of Urza’s mana ability. Tapping an Equipment this way won’t affect its abilities or the equipped creature.
If you don’t play the card exiled with Urza’s last ability, it remains in exile.
Urza’s last ability doesn’t change when you can play the exiled card. For example, if you exile a sorcery card, you can cast it only during your main phase when the stack is empty. If you exile a land card, you can play it only during your main phase and only if you have an available land play remaining.
If a spell has in its mana cost, you must choose as the value of when casting it without paying its mana cost.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Lesser Masticore), you must pay those to cast the card.
You could instead do twister or windfall loops as well to kill tables, so effects like Stroke of Genius are just extra dead slots that don't do anything.
The reason I decided against trophy or tribute is simple, they are too narrow and will only find 2 or 3 which sometimes isn't what you're looking for. I tried to minimalize the number of dead cards during all stages of the game.
Baral, Chief of Compliance is a god at looting from just playing the archetype you're already on = "mono combo control", Getting to loot of interaction and winning of that or finding more interaction should Never be questioned while also cheapening 35 % of your deck and helping you grind wins far easier!!! it's like running a black combo deck without dark confidant...
Gilded Drake : Gilded Drake is way too relevant in the current Cedh meta, giving an opponent a useless drake in return for any commander that needs to be in play for them to win is obnoxiously good! (For example, PST stealing Thrasios, Najeela, Gitrog, Yisan, Selvala, etc, etc... and the lists goes on and on and one as almost all of those require their Cmdr in play apart from some hulk decks and what not but just imagine the advantage you could get by stealing a godlike Tymna card draw engine xD ...
Voltaic Key is a one-time thing and cute with Candel and tide but it's not 100% necessary!
1 week ago
I think your mana problems stem from your lands. I would run upwards of 37, especially playing a three-color deck, and basing a big part of what you do off of what's in your opponent's hand.
Since you like stealing things, Gilded Drake would be a good addition, if you have the budget for it (or already have on in your collection). Great for stealing Commanders.
_BaaL_ on Opus Thief
2 weeks ago
Hey there, Really liked your deck, and I tried it yesterday, it seems quite a good pick for my meta here.
I just wonder: have you thought about incuding any sweeper that deals with 3 toughness!? It's quite relevant, dealing with Thrasios, Triton Hero , with our own Gilded Drake , Rashmi, Eternities Crafter , Vial Smasher the Fierce etc. I was thinking on Anger of the Gods , or Sweltering Suns because it can be cicled. O know it can be hard to cast double red, but still we have plenty rainbow lands.. and plenty rocks as well. I ran Mox Opal over Fellwar Stone and it did fine.
2 weeks ago
Love Braids decks! +1
I really love Soldevi Excavations in any mono-blue deck. Seems kinda underwhelming but having a land that can scry 1 is great utility.
Gilded Drake is also very good but pretty expensive nowadays.
Have you checked out JumboCommander's Braids deck? Could be a good source of inspiration.
2 weeks ago
If going for a value build there are a couple cards that you can consider like:
- Survival of the Fittest
- Gilded Drake
- Life from the Loam
- Crucible of Worlds
- Ramunap Excavator
- Lotus Petal
- Realms Uncharted
- Frantic Search
- Traverse the Ulvenwald
There are plenty of cards you can add in to a value build, but for deck optimization as well as tuning, I would suggest finding a way you want your deck to be built around or having a goal on what you want to do with Muldrotha. Hope that helps and feel free to ask for any advice! I play with my buddy who played with Muldrotha quite a bit and it can get very degenerate depending on how you build it!
Gilded Drake occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%