|Commander / EDH||Legal|
Printings View all
|Urza's Saga (USG)||Rare|
Combos Browse all
Creature — Drake
When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't make an exchange, sacrifice Gilded Drake. This ability can't be countered except by spells and abilities. (This effect lasts indefinitely.)
Price & Acquistion Set Price Alerts
|Have (4)||angesoir , lolpatrol , Shiromakuro , DaZlInG|
|Want (26)||kobyjoe , zenroc , buildingadeck , Enkki , isleep2late , Greenshockwave , essex0619 , fireborne1986 , xXThormentXx , xantm70 , cc2k , Blue_Otaku_No.1 , joschang01 , jtaddeo , Dadaman11 , jamesesdad , Guinness530 , rainbowofdeath , Gatherix , Love-in-Theory , GamrMan11 , bobafett117 , Syram , TheBoraxKid , CampbellStev , MagnaAura|
Gilded Drake Discussion
3 days ago
I'd keep Phyrexian Metamorph in the deck. Although the Imperial Recruiter + Shrieking Drake + Phyrexian Metamorph combo is more for 1v1, there have been a lot of times where I've used it to pump out a quick eldrazi that was in my hand. Because the Metamorph will get to bounce the eldrazi back to your hand once, that's still drawing 8 cards or exiling 4 permanents. The metamorph has also been really helpful for netting more mana or cards for free while trying to storm off by copying a Mulldrifter or Peregrine Drake. I've used the card for so many different plays that I have a hard time picturing the deck without the versatility it offers.
Between Dream Stalker and Man-o'-War, I would be more inclined to cut the Stalker first. For this deck's purposes, its mostly just a slightly worse extra copy of Shrieking Drake. Man-O'-War has extra utility in that it can bounce a blocker, Recover Animar if someone stole it with Gilded Drake, and in my playtesting it is one more way to delay a Hermit Druid deck by a turn by bouncing the druid.
Regarding the card-draw creature options that you listed, It's hard for me to ignore that Whirlpool Warrior and Champion of Wits only let you filter cards. They don't net you any additional cards in hand, they don't even replace themselves as a card in hand. However, I like that the Warrior can mess with opponent's hands. The downside to it in comparison to the Champion is that the Warrior is useless if you already have one combo piece in hand and are trying to dig for another piece.
Slithermuse used to be an Animar staple years ago when the first competitive versions of the deck were floating around. I used to run it, but the fact that it isn't guaranteed to draw you cards and that its triggered ability is when it leaves play were hassles. The double blue mana to keep it on board was awkward, especially since you weren't getting immediate value out of it, and casting it for the Evoke cost meant that it wasn't going to stick around long enough for you to use bounce shenanigans to net a ton of value out of it. The card always seems to hover on that borderline of being playable, and I guess it would be worth it if your meta has a lot of control decks that like to keep their hands stocked with cards.
I was mulling over the pros and cons of Slithermuse vs Sandstone Oracle as replacements for Kozilek in low budget Animar builds last night but I didn't really put in enough thought about it to come to a conclusion.
Foul Emissary comes with the chance that it won't find a creature in the top four cards, but considering how many creatures are in the deck I think that the statistical chance of that happening is low enough that it is worth consideration anyway. If it doesn't hit anything that means that it probably filtered away a bunch of non-essential ramp and land cards, although there's a good chance that tutor spells will also get swept away by it's ability. I'll admit, I'd probably want to smack my head against the table if I was in a pinch and the Emissary filtered away a tutor that was on the top of my deck without netting me a creature.
So of the options you've listed, my priority choices for cards to take out would be:
1) Ainok Survivalist. 2) Dream Stalker. 3) Man-o'-war. 4) Phyrexian Metamorph.
And my priority list for card-draw creatures to put in would be:
1) Slithermuse (meta dependent). 2) Champion of Wits. 3) Whirlpool Warrior. 4) Foul Emissary.
2 weeks ago
scottemery: Ashnod's Altar serves a few purposes in the deck. The primary one is similar to that of Krark-Clan Ironworks where it allows us to sacrifice spare creatures as a ritual effect to cast Kozilek early. It also serves an important role in winning through a combo route. Because Kozilek, Butcher of Truth shuffles the graveyard back into the library if you actually let him die and go to the graveyard, this allows you to loop any card in your library as many times as you want. This has been way more relevant than you would think. Azor's Gateway Flip as well as opponents just using removal spells against you often means that important combo pieces are lost in the early game and there are many times in cEDH that you cannot afford to just set up an unbeatable field and wait for the next turn to win. The ability to cycle your entire library an arbitrary amount of times means that you have a lot of backup win conditions if it comes to it. Hell, I've won by decking everyone else out with Candelabra of Tawnos, Ashnod's Altar, Paradox Engine, a bunch of mana rocks, and Mikokoro, Center of the Sea before (casting and sacrificing Kozilek a bunch of times of course). I genuinely had no other options left that could win or establish a lock on my turn and the storm player made it clear that if it got to their turn, they had the win. Also, it can sacrifice one of your ridiculously powerful creatures if someone tries to steal it which is preferable to dying to your own creature. With the amount of attention Gilded Drake has been getting in cEDH, this is not an issue to shrug off. If people see Kozilek in the command zone, they will wait to cast it and they will absolutely give you the 3/3 flyer in exchange for your commander. Lastly, there are a lot of times with your absurd mana production that you run out of cards in hand and it is almost always right to sacrifice Kozilek and recast him to draw 4 more cards.
All that said, Mirage Mirror (copying Kozilek) serves the second purpose as well (just keep the clone and let the real one die to the legend rule). This can be tricky if you need to use Mirage Mirror for other purposes but the option is there. And if I am honest, Ashnod's Altar is definitely on the cutting block. I don't blame you if you want to just play another mana rock in its place but it has been very relevant a lot of times for me so I am always hesitant to cut it.
3 weeks ago
Changing it into a more controlling deck, keeping some of the main combo pieces but getting rid of some of them.
1 month ago
1 month ago
Jace, the Mind Sculptor could really fuck some shit up and be cruel.
1 month ago
Gilded Drake for a fair exchange:
"Nice 11/11 infect creature you have there, I'll give you a 3/3 flyer for it."
1 month ago
How's the deck been going? I'm only noticing one problem, 15/46 of your creatures cost 6+ mana. This can cause some clunky early games when you're looking for those first few counters on Animar. This is almost 1/3 of your creatures and even in Animar it should be closer to 1/5.
I'd suggest finding room for some of the following by cutting some higher cost creatutes, Spellskite, Gilded Drake, Rattleclaw Mystic, Selvala, Heart of the Wilds, Shaman of Forgotten Ways, Stratus Dancer, Somberwald Sage, Beastcaller Savant, Sylvan Caryatid, and I'm also partial to Thassa, God of the Sea here for draw filtering and alpha strikes.
1 month ago
My Own suggestions:Leyline of Anticipation
Obligatory: Storm Crow
Gin- But i don't really wanna go there
OppI DO NOT WANT TO TAKE EXTRA TURNS GUYS SORRY FOR FORGETTING TO MENTION THAT.