Voidslime

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare
Promo Set (000) Rare

Combos Browse all

Voidslime

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Price & Acquistion Set Price Alerts

DIS

Ebay

Recent Decks

Voidslime Discussion

PB80 on Surrak test

1 week ago

Latest update.

Out:

Rampant Growth needed a test slot and mana curve and base allowed for this card out

Domri Rade just not productive enough

Burning-Tree Emissary again missing productivity

Aid from the Cowl like this card but just a little bit too slow for now

Acidic Slime one turn to slow for this current build

Void Winnower too slow, great card but by the time he is on the field I have either won or lost

Gaea's Blessing kozilek seems a better choice

Rite of Replication very productive but needed a slot for testing

In:

Kozilek, Butcher of Truth Extra heavy hitter and anti deckburn

Vivien Reid nice deck filter, and toolbox, ult helps my smaller creatures a lot

Wheel of Fortune get to my cards and combo’s faster and disrupts my opponents

Windfall get to my cards and combo’s faster and disrupts my opponents

Nimble Obstructionist extra creature, extra draw option and combo counter

Voidslime combo counter

Disallow combo counter

Jace, Unraveler of Secrets extra toolbox and ult helps a lot.

MrPiesGuy on Basic Simic

1 week ago

Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist  Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.

This Is Why I Have No Friends ***RIP*** Pauper Bant Infect $25

Dieball on Classic Simic deck - Comeback ...

1 month ago

It surely is modern legal :) It's true it's a little slow. Do you have any particular removals and counters in mind? For now, it contains removal mechanics from Trygon Predator (enchantments and artifacts), hexproof provided by Plaxcaster Frogling +Simic Charm 2x Voidslime and 2x Essence Scatter

Dieball on Classic Simic deck - Comeback ...

1 month ago

Hi everyone! I've recently started playing Magic again, after 12 years of break. My Trusty old Simic gathered a lot of dust, so I started to rebuild it using what I managed to get fast (and cheap). I wonder if it's any good and if anyone could provide any constructive feedback on what I should still change in it. I would greatly appreciete that. The card list is as below:

CREATURES:

4x Thrummingbird 1x Vigean Hydropon 3x Trygon Predator 3x Plaxcaster Frogling 1x Vigean Graftmage 2x Vorel of the Hull Clade 2x Skyrider Patrol 3x Cytoplast Manipulator 1x Simic Ragworm 1x Cytoplast Root-Kin 1x Momir Vig, Simic Visionary 1x Experiment Kraj

ARTIFACTS and SPELLS

2x Everflowing Chalice 1x Simic Charm 2x Essence Scatter 2x Voidslime 2x Give // Take 4x Blessings of Nature 2x Doubling Season

LANDS

5x Island 5x Forest 4x Simic Growth Chamber 2x Hinterland Harbor 3x Llanowar Reborn 1x Oran-Rief, the Vastwood 2x Temple of Mystery

Tyrant-Thanatos on Let's Discuss: Shards, Wedges, and ...

1 month ago

Favorite Shard: Grixis

Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.

Honorable mention to Esper for similar reasons. Oloro, Ageless Ascetic, Punish Ignorance, etc. Good shit.

Favorite Wedge: Abzan

Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.

Another Honorable Mention to Sultai. Muldrotha, the Gravetide is amazing, Damia, Sage of Stone is probably one of my top 10 favorite cards ever, and Sultai Charm works wonders.

Favorite Allied Guild: Rakdos

Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.

I cannot wait to get my hands on Last One Standing.

Favorite Enemy Guild: Simic

This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.

I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.

thraximunder3 on Tayova, Value Druid

1 month ago

Sakura-Tribe Elder, Ulvenwald Hydra are nice ramp creatures and Regal Behemoth with will double your mana and get monarch in your game wjich is like a fun mini game, Scavenging Ooze is a pretty good tech card, Disallow, Voidslime and Krosan Grip are combo destroyers if combos are big in your meta.

ERoss8 on Lets speculate on the confirmed ...

1 month ago

DemonDragonJ Nope!

They support both mediums about the same, so if they have 2 ways of templating something, they will now do it they more digital-friendly way. This is a fairly recent change, as Raiders' Spoils from Khans was templated in the way you had.

An interesting side note is that now these abilities are more susceptible to Stifle and Voidslime and the like

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