Voidslime

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voidslime

Instant

Counter target spell, activated ability or triggered ability. (Mana abilities can't be targeted.)

Atheist on Angus McHaggis

3 weeks ago

Lol, I agree Angus looks a lot like Tim the Enchanter and is one of the reasons why I built the deck!

Group Hug simply means cards that everyone playing benefits from. For example, almost all of the card draw is for everyone at the table not just myself. The cards that are under "Group Hug" let people play more lands each turn, play permanents for free, and cast their spells as if they had flash. This is also why I made a category of "Only I benefit".

But, as you pointed out traditionally group hug decks don't have win conditions. I just couldn't help myself and try and win cutely and cheekily.

I have had a lot of fun playing this deck so far but, I am going to be adding a few cards to it as I found I needed more ways to protect myself! The following cards are for sure going in Disallow, Voidslime, Heroic Intervention, and consider possibly these cards as well Azorius Guildmage, Flawless Maneuver, and Ouphe Vandals

Profet93 on Sliver Overlord - Predatory Super-Organisms

2 months ago

Doombeard1984 +1

How have Steely Resolve and Voidslime been working for you? For the former, do you need the redundancy within the deck? For the latter, is it not difficult to cast given the color restriction?

Have you considered swapping out one of them for Deflecting Swat or even Imp's Mischief? They "counter" counterspells, and can redirect targeted removal, draw, extra turns and more!

TheoryCrafter on The Madness of Fractal Being Manifested

1 year ago

The biggest threat to your deck is Solemnity. I'd recommend some counterspells including, but not limited to, Decisive Denial, Quandrix Command and Voidslime.

If you can't prevent Solemnity from entering the battlefield, Fecundity and Soul Net will turn your 0/0 Fractals into a boon until cards such as Fade into Antiquity and Naturalize can be used. Your commander's static ability will also feed into it.

You may also wish to consider cards that affect or are affected by +1/+1 counters. These include, but not limited to, The Ozolith, Swarm Shambler, Bramblewood Paragon, Herald of Secret Streams, Vigean Graftmage, Experiment Kraj and Plaxcaster Frogling.

Scavenging Ooze can give your deck some much needed graveyard hate.

Have you considered Simic Ascendancy with all these cards creating creatures with +1/+1 counters on them? You can move growth counters from Simic Ascendancy to Paradox Zone by means of Nesting Grounds.

Other lands to consider for the deck are Cave of Temptation, Forge of Heroes, Littjara Mirrorlake, Llanowar Reborn, Novijen, Heart of Progress, Opal Palace, Oran-Rief, the Vastwood, Temple of Mystery and Tyrite Sanctum.

Other cards to consider for your deck are Altered Ego, Bioshift, Clone Legion, Hardened Scales, Jiang Yanggu, Wildcrafter, Kiora, Behemoth Beckoner, MirrorBox, Repudiate / Replicate and Slippery Bogbonder.

I hope this helps. Thank you for reading me out. Happy Hunting!

multimedia on Defending budget commander deck

1 year ago

Hey, good changes so far. Looking nice with a really low avg. CMC.

Some budget defender upgrades to consider.

Orator of Ojutai is another two drop defender who can draw ETB if you control Arcades and it has flying. Sunscape Familiar and Wall of Roots are more defenders who ramp. Shield-Wall Sentinel is a defender tutor. Wall of Stolen Identity is good in multiplayer Commander and it ETB as the creature you choose with defender. Identity and Shield-Wall are some higher mana cost defenders, but their ETB abilities are worth it.

Wall of Junk has been errata to have defender, it can return itself to your hand if it blocks making it bonus good with vigilance. Walking Bulwark and Crashing Drawbridge are low mana cost defenders who can give other creatures you control haste.

Tetsuko Umezawa, Fugitive makes your defenders unblockable. What makes Tower Defense good here is it gives all creatures you control the instant pump for two mana. Aegis of the Heavens only targets one creature for three mana.


Because Arcades triggers to draw when a defender ETB then blink can be a powerful effect. Blink can also enable an infinite turns combo where attacking Arcades and/or defenders are the wincon.

Eerie Interlude can protect all your creatures from a board wipe since your creatures return to the battlefield at the next end step. If Arcades is exiled along with defenders then when the creatures come back you draw. To price match for a possible cut, Eerie could replace Voidslime? Cutting Voidslime will also clear some budget to add some of the more price defenders I suggested above.

At your end step Soulherder can be repeatable blink of any creature you control. With Arcades blinking a defender is draw, if the blinked defender has an ETB ability it triggers again and gives the defender pseudo vigilance since it will ETB untapped. Blink can also reset Shield Sphere and Wall of Roots.

If your game plan is to attack with defenders thanks to Arcades then how about extra attacks from extra turns? Adding this combo and Eerie Interlude are some reasons to keep Mnemonic Wall.

Cast Aeons and at your end step Soulherder blinks Mnemonic returning Aeons to your hand. On your extra turn cast Aeons and repeat. If you control Arcades then you also draw at your end step, but you only get extra turns equal to the number of cards in your library.

DemonDragonJ on Kill them With Kindness

1 year ago

I have replaced Voidslime with Endless Detour, as I have done in every other deck that supports those colors; I have nothing against Voidslime, as it is an excellent card, but Endless Detour is simply too awesome not to put in any deck that contains its colors.

DemonDragonJ on Don't Blink, or You'll Miss It!

1 year ago

I have replaced Voidslime with Endless Detour, since, as good as the former card is, the latter card is too good to not have in every deck that supports its colors.

DemonDragonJ on All Will Be One

1 year ago

I have replaced Voidslime with Endless Detour, because, as awesome as the former card is, the latter card simply has amazing versatility; I had considered replacing Recoil with Endless Detour, but that card is also very versatile, as well, so I kept it in the deck.

DemonDragonJ on Utopian Prosperity

1 year ago

I have replaced Voidslime with Endless Detour, because, as awesome as the former card is, the latter card simply has amazing versatility; I had considered replacing Absorb with Endless Detour, but this deck has synergy with gaining life, so I kept that card in the deck.

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