Voidslime

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Dissension (DIS) Rare
Promo Set (000) Rare

Combos Browse all

Voidslime

Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Voidslime Discussion

LeonSpires on Tatyova, Lands Matter (Primer'ish)

3 days ago

Interesting list. I love the Retreat to Coralhelm combo and I stumbled on it years ago. It's funny to see the look of shock on opponents faces that don't know about it as the combo is so rarely run.

Why are you running Urborg, Tomb of Yawgmoth . That card doesn't help simic out at all and might help your opponents. I would recommend cutting it for Ghost Town

As far as the rest of your list I feel like you are trying to do too many things. I would recommend focusing on either:

  1. Trying to deck yourself and winning with Jace, Wielder of Mysteries or Laboratory Maniac (a take on Tatyova, Benthic Druid I haven't seen before). If you go for this I would recommend adding Stroke of Genius , Blue Sun's Zenith , and Pull from Tomorrow . If you go for this I would recommend cutting things like Craterhoof Behemoth , Avenger of Zendikar , and Rampaging Baloths .

  2. Landfall. In which Avenger of Zendikar , and Rampaging Baloths are your win cons. If you go for this I would recommend adding Cultivate , Kodama's Reach , and Khalni Heart Expedition . If you go for this I would recommend cutting things like Ulamog, the Ceaseless Hunger , and Hedron Crab .

I think by picking a strategy you will find this deck to be way more consistent. Also you should be able to free up some more slots that you can fill with more interaction like Beast Within , Pact of Negation , and Voidslime .

Feel free to take a look at my deck list for Kruphix Lands Matter *Primer*. It might give you a few ideas.

Also this link should help sort you out when it comes to all that fancy formatting.

Best of luck in your deck building and your games!

maxmcnugget on Ravnica reborn.

6 days ago

I would cut: Azor's Elocutors : takes to long to get it rolling.

Oath of Kaya : Doesnt seem to impactful, unless you have a combat heavy meta, even then.

Mind Grind & Consuming Aberration: Not sure why you want mill in this deck.

Spell Queller : Would rather run any other 2 color counter-magic like Voidslime .

Roalesk, Apex Hybrid : No real way to sacrifice it.

Rakdos, the Showstopper : Just run a different board wipe like Merciless Eviction

Also you should prolly add more land, or more ways to ramp like Farseek .

Farycane on Niv Mizzet, Reborn Master of Theros Gods

2 weeks ago

After some Games I really noticed how hard it is to get Lands in your hand. Since Niv won't ever get you some from the top of your library. Thought of the Borderposts, but I really don't like them. I made some changes for flat draws.

I often got 2-3 Selesnya cards, so I also got closer to have an even amount of cards from every guild. I need to cut one more Selesnya Card for a Gruul card, but guys, this is hard.

Things I took out:

Lim-Dul's Vault - The base idea was, use it in response to the Niv trigger. But most times no mana after he etb's, or I used it already for copy/flicker

Voidslime - Many Colored Symbols, Don't like counterspells that much, still have 1 ability counter in the deck

Terminate

Hanna, Ship's Navigator - No spare mana most of the times. No Artifacts, not a critical mass of enchantments

Turn to Mist - Mistmeadow Witch is a Permanent for devotion, and repeatable

Congregation at Dawn - Like Lim Duls

Brago, King Eternal - Idea was T4 Brago, T5 Niv with flicker. Brago gets removed most of the times.

Flower / Flourish - Since it says basic, no need anymore

Mirri, Weatherlight Duelist - Needed to cut more Selesnya

Growth Spiral - Didn't have a Land very often, Urban Evolution took this slot, maybe worth it

New Cards:

Mortify - Orzhov Removal

Mistmeadow Witch - Upgraded Turn to mist

Underrealm Lich - "Draw" to filter for lands

Pain Magnification - Rakdos Card Advantage, Permanent for Devotion

Utter End - More Orzhov, More Removal

Wear / Tear - Good Boros Removal

Mercurial Chemister - Mostly for the Draw, is a permanent for Devotion

Urban Evolution - Draw and Ramp

Spring / Mind - Draw and Ramp, with 7 card handsize often I need to discard. Aftermath does help there

Notion Thief - Don't know why didn't put him in the first Version. Permanent, Carddraw, Stops opponents

I'm open for tips or help, but keep in Mind everything needs to be Two-Colored Landbase may get an upgrade soon. If the deck works really good I'll swap slow fetches for the good ones.

DemonDragonJ on Which Card Should I Remove ...

4 weeks ago

K1ngMars, yours is another vote in favor of keeping Voidslime in my deck, so I shall do that.

Now, I am deciding between Grim Affliction and Wanderer's Strike ; the strike unconditionally exiles a creature, but it costs 5 mana and is only a sorcery; grim affliction may not be very flashy, but it is an instant, and I very firmly believe that the difference between and instant and a sorcery can mean the difference between victory and defeat.

No two users here have made the same suggestion, but that is good, since it shows that everyone here has different opinions on this matter.

K1ngMars on Which Card Should I Remove ...

4 weeks ago

If it were me, I'd definitely swap Sword of Truth and Justice in and Grim Affliction out. The latter isn't good enough for a 3 mana instant, even given the proliferate wich makes it a -2/-2.

On the other hand, I would definitely keep Voidslime in the deck, avoiding Wanderer's Strike . 5 mana sorcery speed is not good enough even for EDH. You have already plenty of ways to proliferate.

Also, where is your Cauldron of Souls ? You must have it.

lifemtg on Which Card Should I Remove ...

4 weeks ago

I personally think Wanderer's Strike should go out. A lot of games are won by flexibility, though the profilerate is a bonus, the instant speed for Voidslime is amazing. If you could put a link to your deck, I could help some more.

DemonDragonJ on Which Card Should I Remove ...

4 weeks ago

WotC will be printing a card called Sword of Truth and Justice in Modern Horizons, and I definitely will put that card in my Atraxa EDH deck, but I cannot decide which card to remove to make room for it.

My first thought was to remove Recoil , since that card does not fit into the overall theme of proliferation that the deck has, but the fact that it can target any permanent unconditionally, is an instant, and has two effects in one card, makes it very powerful.

Then, I briefly considered Grim Affliction , because that card is fairly underwhelming, but it does provide instant-speed proliferation and can work as a creature removal spell.

Now, I am trying to decide between Wanderer's Strike or Voidslime . The former card costs 5 mana and is only a sorcery, but it does exile a creature unconditionally, and, while the latter card has unmatched versatility, it is redundant with Disallow , which I originally thought was a good thing.

What does everyone else say about this? Which card should I remove to make room for sword of truth and justice?

LeonSpires on Kruphix Lands Matter *Primer*

1 month ago

Thank you so much Skinken for bringing Savor the Moment to my attention. I didn't know that card existed. This deck hungers for giving it's creatures haste when it goes off. I had tested out Concordant Crossroads in the past and never was fully happy with it. I have ordered a Savor the Moment and it will be going in the deck as soon as it arrives. At worse Savor the Moment is a blue 3 CMC Explore and at best it wins you the game.

Yeah Solemn Simulacrum is a bit lackluster but I also find Explore and Growth Spiral lackluster. I might cut Solemn Simulacrum to add in the Savor the Moment .

Believe it or not, but you are not the first to suggest cutting Planar Portal for Planar Bridge . I would be inclined to agree with you if I wasn't running Seedborn Muse , Alchemist's Refuge , and Leyline of Anticipation . This deck plays more like a combo deck then your normal Simic big creature Timmy deck. Being able to fetch any response to any situation on your opponent's turn is a dream come true. If they don't force you to answer something you can fetch a combo piece and play it. Now you might think getting Planar Portal , Seedborn Muse , and Alchemist's Refuge / Leyline of Anticipation into play at the same time might be a bit challenging. However thanks to Genesis Wave this is not as hard as you think. As long as you hit Planar Portal and one other piece Genesis Wave typically gives you enough lands to fetch and play the last part of the combo. Planar Portal has won me enough games for me to never consider cutting it. The card just has way too much flexibility.

Yes Disallow is better than Voidslime . Thing is I own a Voidslime and don't own a Disallow however I have never found the mana cost to be preventive of me casting Voidslime ... Also I like the art and flavor of Voidslime better (call it personal tastes)...

I have tested out Storm Cauldron in this deck granted it was when this deck was not as good as it is now. However even in this deck it is very hard to play around it. To me Mana Breach is the perfect balance of slowing opponents down and helping me hit landfall triggers.

It is possible to get infinite mana in this deck but I have never had it happen. Stroke of Genius and Blue Sun's Zenith are much better suited to decks where the main goal is to achieve infinite mana and in my opinion they aren't that helpful to this deck.

Thank you for taking the time to comment on my deck and give your recommendations. You are truly a godsend for suggesting Savor the Moment .

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Voidslime occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GU (Simic): 0.5%