Twilight Mire

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Twilight Mire

Land

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Twilight Mire Discussion

Spazik008 on Ob-Rock

1 week ago

I recently sleeved up a similar list now that GB has Blooming Marsh. Would love to compare notes. In my opinion colorless lands like Sea Gate Wreckage and Arena are too tough on the mana. I had to add multiple Twilight Mire just to make a basic forest work.

Also some questions in general about the sideboard, would be interested to hear the reasoning behind certain cards, in particular Scrabbling Claws over Grafdigger's Cage or Nihil Spellbomb.

UseForgottenAncient on Mana Burn

1 week ago

Filter lands work too.Twilight Mire

Shocker on Obliteration Rock

2 weeks ago

Although there are a number of awesome cards in modern to fight for the four drop spot, I would have to agree that Phyrexian Obliterator is the best. I play Siege Rhino and love the card, but no one fears it like they do Phyrexian Obliterator. Thought-Knot Seer is great - a Thoughtseize on a stick... but once it hits the board, it is a 4/4 creature that now is a liability when it dies. As stated above, it would get more play if not for the four black mana requirement.

With regard to the mana base, you really only ever need one green mana available unless you sideboard in Obstinate Baloth. A full set of Twilight Mire may not be bad, and don't be afraid to add a few more swamps.

My thought would be something like this:

1x Bloodstained Mire

4x Blooming Marsh

1x Forest

1x Marsh Flats

2x Overgrown Tomb

1x Polluted Delta

6x Swamp

4x Twilight Mire

4x Verdant Catacombs

I have been known to be wrong once or twice in my life, so keep that in mind with regard to this land base suggestion.

I love the deck regardless.

Spazik008 on Obliteration Rock

2 weeks ago

You're right on the Overgrown Tomb numbers, I already have Blooming Marsh and 8 fetches. I'll never be hurting for green even if I need 2 symbols to cast hard cast the Obstinate Baloth on the side.

So I'm dropping down to 2 Tombs and going up on Twilight Mire and adding another basic swamp. Being able to fetch basics seems important against Burn. Urborg, Tomb of Yawgmoth is also something to think about, but I worry about inadvertantly fixing the opponent's mana. Black is pretty popular right now and giving someone like Tron free access to black through their Urza's Tower seems like it would be a relevant factor to consider.

As for the rest of the deck, I am trying out the Geralf's Messenger because I have the mana base for it, but those could easily be more power cards if he's still just not good enough. I like how it can survive a Supreme Verdict or even just a Fatal Push though. Every other creature in the deck "dies to removal". The maindeck artifacts are a concession to Grim Flayer. Reid Duke mentioned in an article recently that you want 1 to 3 poppable artifacts to hit Delerium with regularity. I figured a Ratchet Bomb for Lingering Souls and Young Pyromancer and Nihil Spellbomb as some maindeck graveyard hate was more relevant than a playset of Mishra's Bauble.

APPLE01DOJ on Obliteration Rock

2 weeks ago

Personally I would run 4x basic swamps and 4x Twilight Mire in this deck. Hissing Quagmire isn't worth the space it takes and 2-3 Overgrown Tomb is all you'll ever need.

I would cut the 2 messengers a 4th Lilly and 4th Bob.

I'd also cut the MB artifacts for more removal. Dismember, Go for the Throat, Bile Blight, or another pulse.

Spazik008 on Obliteration Rock

2 weeks ago

Yea the basic forest was actually a point of internal debate for me, believe it or not. I wanted to include at least 1 Twilight Mire because even a single basic Forest keeps the Phyrexian Obliterator from coming down on time, but I also want at least 8 fetchlands to reliably power up Fatal Push.

So the only land to cut for a forest would be either the Blooming Marsh or the Hissing Quagmire, and I kinda feel like I want 4 of both of those lands. I could go down on basic Swamp. What do you think?

Edit: I did cut down on Swamp for a Forest and a Mire. Does that look right, or is 4 Hissing Quagmire excessive? I kinda want the manlands because these grindy midrange decks can run out of gas in the mirror with removal flying back and forth.

APPLE01DOJ on

1 month ago

List looks good. I prefer more removal and Grim Flayer over Tireless Tracker but I think Tectonic Edge is just too slow in this meta. I would consider switching to Ghost Quarter or Field of Ruin. I also think Hissing Quagmire is too slow to run 4. Consider swapping some for Twilight Mire or more fetches.

I'd probably swap a Swamp for a third Overgrown Tomb as well. There's just too much land hate in the current meta.

Chasmolinker on JUND Midrange (100% Competitve)

1 month ago

You could make the argument that Twilight Mire or Blooming Marsh gets cut for another shock. I would prefer to go down to 2x Bloodstained Mires and get a second Wooded Foothills. I dont have a second copy though. But then again being turned off of is bad news.

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