Twilight Mire

Twilight Mire


: Gain .

, : Gain , , or .

Browse Alters View at Gatherer


Have (2) Azdranax , gildan_bladeborn
Want (6) BX223Hunter , tgcchallenger , hkobrinetz , Skreach , HerrPotkuri , Mr.Bubbles11

Printings View all

Set Rarity
Double Masters (2XM) Rare
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all


Format Legality
Casual Legal
Unformat Legal
Magic Duels Legal
Block Constructed Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
2019-10-04 Legal
Modern Legal
Commander / EDH Legal
Noble Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Vintage Legal

Twilight Mire occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.04%

Golgari: 0.52%

BUG (Sultai): 0.76%

Twilight Mire Discussion

DemMeowsephs on Sultai_Sir

1 day ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

DemMeowsephs on Hapatra, The Snake Lady

4 days ago

I would consider much more ramp and a couple more switches for lands. From what I see (I apologize if I'm wrong) but the only reason you need that many basics is due to Cultivate. If cultivate was replaced with something better, you could thus remove some basics (not all of course) and have slots for improved lands. Here are some things that your deck could really benefit from- Ramp wise. I would recommend adding 2-5

As for lands, some of the following might prove to be EXTREMELY useful for you, and I would consider each and every one of them

Having good ramp and lands can be very important in commander, and for the ramp you may lose some other slots in your deck, but in the end, I can guarantee it will be worth it! Anyways, if this does help be sure to check out (and upvote if you like :) some of my decks, Double Trouble EDH, The X Files EDH, etc! Hope this helps, good luck on your deck, and have a great day!

Balaam__ on Golgari Midrange

2 weeks ago

I don’t play pioneer format so I honestly don’t know what lands are legal or not. Fetch lands would be the obvious suggestion here, should they be legal. If not, I’d look to filter lands (like Twilight Mire). Again, not sure if they’re illegal. If you feel confident your life total can handle it versus most matchups (and provided it fits the budget you’ve designated for this deck), you could always swap out Blooming Marsh for more shock lands. Toss in a couple more Temple Garden and a Godless Shrine.

If none of the above is suitable, I do indeed think you have the right counts of the right lands to justify a Woodland Cemetery set. Between your qualifying basic lands and your duals, you have 14 lands the cemetery would do an ETB check for to come in untapped. Good odds.

Snowmen1 on Undying Retribution

2 weeks ago

Over the past few weeks I have been really optimizing a list that I have been toying with on and off for years: Undying Retribution

I would really love it if I could get feedback or some kind of dialogue on the list, because as of right now, I am the only one working on an undying deck that utilizes card:retribution of the ancientd like this (to my knowledge). The only changes are informed by my thinking. This I know is a problem.

As a quick overview of the deck, it is an aggro deck that leverages some combination of undying creatures, sac outlets, and Retribution of the Ancients (preferably all 3) to play above the curve and attack, out-grind opponents, or just combo kill them. If you are interested and want to learn more about the deck, I have a primer written for it!

I would really like to know peoples opinions on some of the recent or "up in the air" choices I have made with the deck:

Some of which would be the inclusion of Gemrazer to deal with Anger of the Gods and artifact/enchantment based graveyard hate. While this card does a lot to deal with those types of cards, Gemrazer is still most likely to not be cast-able in the face of a bloodmoon. I also took out combo hate cards such as Damping Sphere in favor of this card, leaving me concerned about those kinds of matchups.

I also have been playing the full four Twilight Mire. While this has significantly improved the manabase, I know this comes with a trad-off, drawing only this land leaves you without the ability to play anything. I have had awkward draws while playing the full four, but the card essentially lets the deck play single colored mana producing lands like basic lands and still cast it's much needed spells. As of right now I think the value of playing Twilight Mire offsets the risk of an awkward draw, but I'd like to hear other opinions on the matter.

multimedia on

1 month ago

Hey, looks good, nice version of Izoni.

The cards needed in the description are all excellent upgrades and the cards you cut are good choices. One thing to keep in mind when you add more dredge creatures are ways to get them back into your graveyard from your hand. Fauna Shaman is repeatable discard a creature while also getting to tutor for any other creature. Tortured Existence is discard a creature to then recur any other creature. It's excellent with Eternal Witness who you have here to keep having access to her. Genesis wants to be in your graveyard to be another repeatable source of creature recursion.

Altar of Dementia is one of the best repeatable sources of self-mill and a sac outlet to get creatures you want to cast into your graveyard. Izoni + Nim Deathmantle + Ashnod's Altar is infinite Insects which if you add Zulaport Cutthroat is a win condition by sacing all Insects. Witness can recur these artifacts after you self-mill them. Jarad's Orders tutors for two creatures and puts one of them into your graveyard.

Dread Return and Victimize are two budget reanimation spells that are enablers for some crazy combos especially Return since you can self-mill and then cast it with flashback from your graveyard. Both are good with Insects since you have to sac creature(s) to reanimate. Riftsweeper is helpful support creature when you're relying on your graveyard since your graveyard or specific cards in it will be targets for exile. Rift can shuffle a card in exile back into your library.

A few lands to consider adding: Woodland Cemetery, Tainted Wood, Ash Barrens, Jund Panorama and more expensive Twilight Mire.

Good luck with your deck.

DemMeowsephs on The Power of my Graveyard

2 months ago

Woah Woah Woah Woah. Complete basics for your lands? I guarantee you, if you use some of the following lands instead, you will win SOOOO much more. Try some of the following:

DemMeowsephs on Plunder the Grave

2 months ago

Nice deck! But woah woah woah.... That is a LOT of basics. Maybe cut some of them for these?

Load more