Twilight Mire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Twilight Mire

Land

: Add to your mana pool.

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Twilight Mire Discussion

oo7x7oo on Niv-Mizzet Reborn cEDH

3 weeks ago

Jungian_Thing You have got very good points. Timetwister is so unique that I don't think there is no close replacement. The card draw combine with shuffle effect helps a lot in my games, it's one of my most tutored instant/sorcery cards. Sterling Grove is good, I was deciding that between Perplex , since I include Timetwister it actually make Perplex better.

Walking Ballista it merge of cutting. I want to have more win-cons. With infinite creature mana, I have 3 creatures win with commanders, 2 if I can draw my whole deck. If there is a new dual-colored creature I can win with commander, I will replace it with Walking Ballista . I chose it over Hydroid Krasis because I already have 2 draw engine, plus krasis and Laboratory Maniac don't win the game unless I can draw another card with spell. However, I still think Hydroid Krasis is a very good option, I just don't know what to cut for it.

Gemstone Caverns is better than you think. This deck is not that color intensive, ramp is more important, especially not all your opening hand always useful.

Twilight Mire can be cut for your suggestion, I have it just because I have cards with double or triple black mana symbols, and it's a GBU heavy deck, especially Necropotence is really hard to cast sometimes

Jungian_Thing on Niv-Mizzet Reborn cEDH

3 weeks ago

1

I like this build. Couple of general questions...

I don't have Timetwister , I see why it's an auto include but not about to fork out +$3k, any thoughts on alts, clearly not an understudy but cards that maybe you maybe'd? I was thinking Sterling Grove .

Walking Ballista , good card but without the synergy, it seems to be inconsistent. I have seen Hydroid Krasis , it's solid and can play into the combo but not an oops I win? Would be good for a color pair killer in this slot. Not sure what though, I'll start exploring but any suggestions would be cool.

Gemstone Caverns , I see this in plenty of lists but it just looks so corner case that most of the time it's a dead card. Am I missing something? I would have thought Tarnished Citadel would prove more consistent.

Twilight Mire , again, am I missing something? Wouldn't another fetch like Scalding Tarn be better?

multimedia on Kooopa Meren *Suggestions Appreciated*

1 month ago

Hey, consider more one drops?

Birds, Shadow, Llanowar and Mystic are one drop mana dorks; these are good with four drop Meren because they can help to ramp into her and then be used as sac fodder. Deathrite is a fantastic Golgari card in multiplayer Commander because there's four graveyards to choose from. Seer and Feeder are one drops, no mana cost, sac outlets who can also sac themselves. Having a sac outlet that's a creature has good interaction with Meren because she can recur or reanimate it. Entomb is a fast way at instant speed to tutor for and put any one card you want into your graveyard such as Tribe-Elder or Frog. Revival is excellent in 40 life Commander because it's a free spell, just 2 life, and since it's an instant you can put any one card from graveyard on top of your library to draw for your next turn which is helpful with noncreature cards. If you like some of these suggestions I offer help to make cuts.


You're already playing Mikaeus and Hulk and these two are the start of an infinite damage combo, Hulk is the enabler. If you add Walking Ballista , Viscera Seer and Phyrexian Delver this completes the combo. When you sac Hulk tutor for Delver and Seer. Delver reanimates Hulk for the cost of 7 life, sac reanimated Hulk with Seer tutoring for Mikaeus and Ballista. Ballista's CMC is 0 therefore you can get it along with Mikaeus because this equals 6 CMC of creatures. Mikaeus makes Ballista a 1/1 creature because he gives all nonHuman creatures +1/+1 and Ballista is not a Human. With Seer sac Ballista this triggers the undying of Mikaeus which then lets Ballista ETB with a +1/+1 counter. Remove the counter from Ballista targeting an opponent. Then sac Ballista again, triggering undying. As long as you remove the +1/+1 counter from Ballista before you sac it with Seer this creates the undying loop. Repeat infinite times until all your opponents are dead.

The great thing about this combo is it's made up of all creatures which Meren is able to recur or reanimate. With Meren on the battlefield before you do the combo it's then infinite experience counters because Ballista keeps dying. This is helpful if one of your opponents disrupts the combo breaking the loop. You don't need the exact Hulk line to do this combo, it's just an enabler who can tutor for all the pieces, but as long as your have Mikaeus, Seer or another sac outlet and Ballista on the battlefield at the same time the combo can happen. Riftsweeper is helpful in multiplayer Commander since exile is plentiful. Sweeper can remove a card from the exile zone and put it back into your library and Meren can recur or reanimate Sweeper.


Consider Zulaport Cutthroat and Blood Artist ? Zulaport is great in multiplayer Commander because it can hit all your opponents at the same time. This is very good with sac outlets and strategy of sacing your own creatures to get experience counters with Meren. The repeatable life gain from both of these cards is also very helpful. Artist is also very good in multiplayer Commander and is unique because he makes an opponent of your choice lose life whenever any creature dies, yours and opponents. With four players in a game he can make your opponents lose a lot of life.

Consider Ashnod's Altar and Greater Good ? More powerful sac outlets that give you excellent value when you sac a creature with them. Twilight Mire , City of Brass and Mana Confluence are other Golgari dual lands that can ETB untapped; upgrades to replace lands like Golgari Guildgate, Jungle Hollow, etc. Good luck with your deck.

AECorp on Walks-The-Counters

1 month ago

Rome921 Thank you very much! There are many good cards I didn't know. I updated the deck with some of the recommendations you made (the changes are addressed in the update comment). Now, some questions arise:

  1. I'll take out Gaze of Granite , but I'm not sure about the replacement. Maybe Tragic Slip , or Languish , or Retribution of the Ancients ? I considered Abrupt Decay , but I'd like to go be able to kill bigger threats (CMC wise, though I mentioned Tragic Slip 'cause I have one in my collection lol).

  2. I'm not sure about the number of lands I'm running. Should I add more? Or if I cut some of the "fancy" lands like you said, which lands should I cut first? And what should be the replacements? I was thinking on adding Twilight Mire and Overgrown Tomb soon.

Thanks a lot!

Croakz on BUG Citadel storm

1 month ago

Thanks for asking! You're all welcome to critique or ask any questions regarding this deck and I'll try to give some meaningful input.

Mnemonic Betrayal I feel like is more of a sideboard card that is incredibly powerful in the right meta. If it doesn't do much against decks you regularly play against feel free to drop it for the next most powerful card of your preference. It could be replaced by a cantrip, mana rock or a card draw engine like Sylvan Library if you continuously play against random opponents. You're right in that it's probably not worthy of being maindeck in this "stocklist". Otherwise you could use it as a flex splot for whatever card that works well in your meta like Verity Circle , Rhystic Study or Compost for instance.

Seat of the Synod is in the list to keep the singleton aspect of the manabase for Tainted Pact and enabling mox opal or niche Transmute Artifact synergies. If you play against cards like Null Rod a lot feel free to replace it with something that is more useful for you which could be for example Twilight Mire or Tarnished Citadel . Personally I don't like Tarnished Citadel due to heavy life loss which hurts your Bolas's Citadel and Ad Nauseam potential.

Farycane on ArtiFacts of Life and Death

2 months ago

Okay I get the point :) Didn't know you really want to win only through combat damage :P Greaves and Boots also have the benefit of giving haste, which synergizes with the combat plan. Verdurous Gearhulk done lots of work, even in decks that only have +1/+1 theme and no counters. I don't know exactly if there are that many lands in this colors

Llanowar Wastes comes untap, is under 2 bucks i think and can make both colors if needed.

Woodland Cemetery Very often Untapped Dual

Buried Ruin should be cheap too, untapped, can get back a card

Twilight Mire don't know how much $ but kind of untapped that can (95%+) make both colors :) and even make green into blackblack

Blooming Marsh most times tapland but better than Guildgate

Inventors' Fair not sure if it is expensive now, but maybe is. So on the Land side there are really some cards that aren't expensive and better than E-Wilds/ T-Expanse I'm not sure why Cranial Plating is too Voltron, since you want to win through combat damage, you just can insta equip it to other creatures than Glissa, making it really good. I understand that spending much on single cards may not worth it. Thats fine :)

PS: I did read the Sorcerers Wand wrong, it doesn't even allow to ping creatures :( sorry for that

Keep going with making decks! :)

Chasmolinker on Oloro_Magic

3 months ago
<table>
<caption><h4>Stock List</h4></caption>
<tr>
 <td width="200" align=“left”><font color=#EDD9B4>Land (24)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Removal (10)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Sideboard (15)</font></td>
</tr>
<tr>
 <td>4x [[card:Blackcleave Cliffs]]</td><td>3x [[card:Assassins trophy]]</td><td>2x [[card:Ancient Grudge]]</td>
</tr>
<tr>
<td>1x [[card:Blood Crypt (RTR)]]</td><td>2x [[card:Fatal Push]]</td><td>1x [[card:collective brutality]]</td>
</tr>
<tr>
<td>3x [[card:Bloodstained Mire (KTK)]]</td><td>2x [[card:Kolaghan's Command (DTK)]]</td><td>1x [[card:damnation]]</td>
</tr>
<tr>
<td>2x [[card:Forest]]</td><td>4x [[card:Lightning Bolt]]</td><td>1x [[card:engineered explosives (MMA)]] </td>
</tr>
<tr>
<td>2x [[card:Overgrown Tomb (RTR)]]</td><td><font color=#EDD9B4>Creatures (15)</font></td><td>3x [[card:fulminator mage]]</td>
</tr>
<tr>
<td>3x [[card:Raging Ravine]]</td><td>4x [[card:bloodbraid elf]]</td><td>1x [[card:grafdiggers cage]]</td>
</tr>
<tr>
<td>1x [[card:Stomping Ground (GTC)]]</td><td>3x [[card:Dark confidant]]</td><td>1x [[card:grim lavamancer]]</td>
</tr>
<tr>
<td>2x [[card:Swamp]]</td><td>3x [[card:scavenging ooze]]</td><td>1x [[card:kitchen finks]]</td>
</tr>
<tr>
<td>1x [[card:Twilight Mire (A25)]]</td><td>4x [[card:tarmogoyf]]</td><td>1x [[card:liliana the last hope]]</td>
</tr>
<tr>
<td>4x [[card:Verdant Catacombs (MM3)]] </td><td><font color=#EDD9B4>Disruption (10)</font></td><td>2x [[card:nihil spellbomb]]</td>
</tr>
<tr>
<td>1x [[card:Wooded Foothills (KTK)]]</td><td>4x [[card:Inquisition of Kozilek]]</td><td>1x [[card:thoughtseize]]</td>
</tr>
<tr>
<td> </td><td>4x [[card:Liliana of the veil]]</td>
</tr>
<tr>
<td> </td><td>2x [[card:Thoughtseize]]</td>
</tr>
</table>
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Twilight Mire occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.04%

Golgari: 0.52%

BUG (Sultai): 0.76%