Twilight Mire


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Zendikar Expeditions (EXP) Mythic Rare
Eventide (EVE) Rare

Combos Browse all

Twilight Mire


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Twilight Mire Discussion

phDaemon on Minas Morgul - Nazgûl Jund

1 week ago

Hi Chasmolinker, Yes the TS is in over the 4th IoK thanks to meta. I thought about running the Twilight Mire instead of the Wooded Foothills but the fetch helps thin out the deck some, and with Field of Ruin being something in the meta, I think the fetch is more helpful. But it is something to think about.


Chasmolinker on Minas Morgul - Nazgûl Jund

1 week ago

Jund Good +1
9 Fetches, 3 Thoughtseize and 4 Dark Confidant seems like a lot of pain. I would cut a Bloodstained Mire for Twilight Mire. Is the 3rd Thoughtseize necessary over Inquisition of Kozilek in your meta?

ninjaclevs13 on Never make a manabase again?

2 weeks ago

No one has mentioned the filter lands yet (e.g. Twilight Mire), and I think they're great. Their only real downside is no colored mana on turn 1.

I agree that scry lands can be kinda weak. The only time I run them is if I care about the top card(s) of my library, like in my Maelstrom Wanderer or Aminatou, the Fateshifter deck.

Also, fetches (like Misty Rainforest) and shocks (Steam Vents) are really a given in any deck.

Leptys on Gitrog Dredge Combo [Primer]

4 weeks ago


The lists wins at instant speed by destroying all opposing permanents with Beast Within, then looping it on a permanent you control repeatedly to make infinite beast tokens to beat down the table on your next turn.

You make infinite green by looping Crop Rotation for a land that makes more than a single green (like Twilight Mire or Gaea's Cradle). Note that it requires you to have a land to sacrifice, and one green source open to cast your first Rotation.

Read the Latest Changes accordion for the lines, all the latest info is there laid out.

EDIT: On additions regarding Guilds of Ravnica, Assassin's Trophy will be put to testing and is most likely gonna stay in the list for a long while. Say tuned for the update.

APPLE01DOJ on black green ATTACK

2 months ago

Hey wassup,

So first a few things. I know that common consensus is that Inquisition of Kozilek is better than Thoughtseize but that thinking is out dated in the current meta which has a lot more focus on Combo and bigger threats that dodge Fatal Push and Abrupt Decay. I'd advise a 3/3 split but a 4 Seize/2-3 Iok split is also valid. 7 seems to be the sweet spot for discard spells anyway. Next 23-24 lands is what this deck wants. Ideally 24 but dependent on options 23 is acceptable, especially with a full Bob (Dark Confidant) play set. I'd strongly recommend Treetop Village over Hissing Quagmire with 3-4 Twilight Mire to balance mana out. Being dual color, you can afford a few colorless slots. Rock decks of yesteryear used to run 4x Tectonic Edge. I would say you could fit in 2-3 Ghost Quarter or Field of Ruin, whatever is your preference but I wouldn't go without either. You should also cut Lotleth Troll, Rock is not the right deck for it. You don't want to dump your threats and 2/1 is underwhelming. A better flex spot option is Bitterblossom, Tireless Tracker, Thrun, the Last Troll, Phyrexian Obliterator, Tasigur, the Golden Fang or Kalitas, Traitor of Ghet.

Next, 1x Liliana, the Last Hope is viable but you really want 3-4 Liliana of the Veil instead. She's one of the strongest cards that your deck absolutely should be running.

After making your adjustments the last tweak would be to fill some of your extra slots with a bit more removal. Everything you have is good but I'd suggest 2 more pieces. Cast Down or Go for the Throat or Victim of Night.

It's certainly not the only way possible but here is how I currently build the deck Rock 2018 & 3/4

ToolmasterOfBrainerd on Rhino Junk

2 months ago

Path to Exile... yeah I agree that it's the best removal in modern.

Where does Dark Confidant stand out? Having never played the card, I just don't see why it's so powerful in modern. I understand why an extra card each turn is really useful, but it's the only creature in the deck that dies to Lightning Bolt. It seems like the extra card would be best against control and other midrange decks, but those decks are the most capable at killing Bob and they should already be amazing matchups because of Lingering Souls and Siege Rhino and manlands and all the other insane value cards in the deck.

I play Grixis Delver and have never lost to Dark Confidant. I can only think of one time when an opposing Dark Confidant (in a Jund deck) survived to their next upkeep, and I still won that game because their life total caught up to them. I lose to Lingering Souls a lot.

But a lot of BGx players swear by Bob and they see a lot of success, so I must be underestimating it in some matchups.

I don't know if I agree with cutting a Siege Rhino. That card is so good.

Maybe fit in a 1-of Twilight Mire to help with the casting costs?

This deck is sweet. I'm also surprised Junk isn't more popular right now. Jund struggles to out-grind some things because it can't exile stuff. This deck can and that should push it over the top in a lot of matchups.

Cereal_Killer on Sultai New Eldrazi(+) - Exile all their stuff

3 months ago

Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.

Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.

pufferbot on Slimefoot's Saproling Infection

3 months ago

You should add Twilight Mire. It's a bit expensive, but definitely worth it.

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