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|Have (2)||, gildan_bladeborn|
|Want (5)||rbdoei , vilocon , Visanthcoe , Darimasus , mvas|
Printings View all
|Masters 25 (A25)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Twilight Mire occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.04%
BUG (Sultai): 0.76%
Twilight Mire Discussion
1 week ago
Cool idea for a deck. it does feel a bit confusing though, giving your opponent all these tokens without being sure you won't be the target of attacks. You are going to be dependent on cards like Crawlspace and No Mercy for your survival, which could be tricky once your friends get to know the deck.
The Karoo lands (like Golgari Rot Farm and the such) are bad here, because you are not playing Exploration or Burgeoning, so you are just bouncing lands to your hand and playing lands tapped. I would replace these with Filter Lands (Graven Cairns, Fire-Lit Thicket and Twilight Mire). I am also not a fan of Temples, you could go a long way with Myriad Landscape and some basics instead.
Decimate is not great, you need four targets when it resolves or it fizzles. I prefer Gaze of Granite that will destroy all these pesky tokens if needed.
Harmonize and Read the Bones are both single-use cards that could make way for repeat draw engines of other. I feel Rhythm of the Wild could be a great addition. Sylvan Library is auto-include for me in green; if you don't have that, maybe get a Phyrexian Arena in there.
Ring of Xathrid also looks like a low-value card that could make way to something impactful like a Steel Hellkite, again a great card to manage your opponent's tokens.
Hope this is helpful!
2 weeks ago
Oh yeah I was thinking. If we end up getting the enemy bond lands this year do you think Woodland Cemetery is the dual land to replace? I've got a Bayou and I already got rid of Blooming Marsh so I think Cemetery is the next weakest link since it has a chance to enter the field tapped unlike Twilight Mire and Llanowar Wastes.
3 weeks ago
I would fix the lands a bit. You have some filter lands, bounce lands, fast lands, but not consistently for each color combination in sultai. Maybe consider adding some of the following:
- These are the Sultai Filter Lands:
- Twilight Mire
- Flooded Grove
These are the Sultai Fast Lands
- Darkslick Shores
- Botanical Sanctum
These are the Sultai Check Lands
- Drowned Catacomb
- Woodland Cemetery
These are the Sultai Shock Lands
- Watery Grave
- Overgrown Tomb
These are the Sultai Fetch Lands And Multi Fetch Lands
- Prismatic Vista
- Fabled Passage
- Verdant Catacombs
- Misty Rainforest
Sultai Pain Lands and Multi Pain Lands (And Other)
- Mana Confluence
- City of Brass
- Forbidden Orchard
- Exotic Orchard
- Ancient Tomb
- Nurturing Peatland/Llanowar Wastes
- Waterlogged Grove/Yavimaya Coast
I'm not sure if these are within budget for you, but having consistent lands instead of having them all over the place work wonders! If you find this helpful consider upvoting and giving feedback to my deck: Double Trouble EDH! Good Luck on your Deck, Hope this Helps, and Have a Nice Day!
1 month ago
Hey, you're welcome. I like the changes.
Good choices to cut mill because not taking enough advantage of self-mill and opponent mill is subpar. Without an infinite mill combo, opponent mill is risky of a strategy when graveyards are a huge resource in Commander. Opponent mill isn't worth it unless winning the game with infinite mill combos from Altar of Dementia or Altar of the Brood where you mill all your opponents libraries on your turn and then each opponent one at a time on their turn dies because they can't draw a card. More self-mill is something to consider later on if you want to take more advantage of Muldrotha with Yarok. Causally Yarok and Muldrotha is a great a team.
I think you can cut some of the high CMC threats. There's some that are not as good as the others. Oblivion Sower, Oran-Rief Hydra, Rampaging Baloths, The Gitrog Monster. Out of these Gitrog is the better one, but I don't think it does enough here because not comboing with it and you cut Excavator. Some cards that could replace these are Diabolic Intent, Fierce Empath, Neoform, Lotus Cobra. With Yarok Empath can tutor for your best two 6+ CMC creatures.
There's too many basic lands in the manabase to support Field of the Dead without having Scapeshift. Flooded Grove, Exotic Orchard, Twilight Mire, Llanowar Wastes, Yavimaya Coast are some options. Flooded is good with the Shrieking + Cloud combo because it can make .
2 months ago
Hey, saw your forum topic asking for help.
Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.
Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.
Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.
Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.
Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.
The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:
- more Forests
- Llanowar Wastes
- Underground River
- Ash Barrens
- Sunken Hollow
- Cephalid Coliseum
- Reliquary Tower
- Woodland Cemetery
- Hinterland Harbor
- Drowned Catacomb
- Twilight Mire
I offer more advice, good luck with your deck.
4 months ago
Hey, how much are you willing to spend to upgrade your deck? I ask because there's several high price cards you could add to improve game play such as Vampiric Tutor , Verdant Catacombs , Misty Rainforest , Sylvan Library , Survival of the Fittest . There's also some less expensive price cards that could improve game play such as Command Tower , Wooded Foothills , Forbidden Orchard , Twilight Mire , Arcane Signet , Nature's Lore , Arbor Elf .
You need a green source a lot more than a black source in the early game. Having more Swamps than Forests is not helping consistency of having a turn one green source for a mana dork. It should be the opposite, more Forests and less Swamps. Consider cutting some Swamps? The more lands you can add that can give you a possible turn one untapped green source the increase of consistency of being able to play a turn one mana dork. Increasing consistency of being able to reliably play a turn one mana dork will help your deck.