|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
: Add to your mana pool.
, : Add , , or to your mana pool.
|Have (2)||, KillDatBUG|
|Want (7)||FlavorPolice , nomadstan , blork , Wolffey05 , hendkyl , wearelight777 , GeminiSpartanX|
Twilight Mire Discussion
1 week ago
Okay I get the point :) Didn't know you really want to win only through combat damage :P Greaves and Boots also have the benefit of giving haste, which synergizes with the combat plan. Verdurous Gearhulk done lots of work, even in decks that only have +1/+1 theme and no counters. I don't know exactly if there are that many lands in this colors
Llanowar Wastes comes untap, is under 2 bucks i think and can make both colors if needed.
Woodland Cemetery Very often Untapped Dual
Buried Ruin should be cheap too, untapped, can get back a card
Twilight Mire don't know how much $ but kind of untapped that can (95%+) make both colors :) and even make green into blackblack
Blooming Marsh most times tapland but better than Guildgate
Inventors' Fair not sure if it is expensive now, but maybe is. So on the Land side there are really some cards that aren't expensive and better than E-Wilds/ T-Expanse I'm not sure why Cranial Plating is too Voltron, since you want to win through combat damage, you just can insta equip it to other creatures than Glissa, making it really good. I understand that spending much on single cards may not worth it. Thats fine :)
PS: I did read the Sorcerers Wand wrong, it doesn't even allow to ping creatures :( sorry for that
Keep going with making decks! :)
1 month ago
Evolving Wilds Terramorphic Expanse Bad River Mountain Valley Grasslands Rocky Tar Pit Overgrown Tomb Blooming Marsh Woodland Cemetery Twilight Mire Tainted Wood Grim Backwoods Temple of Malady Golgari RotFarm Bojuka Bog Temple of the False God Crypt of Agadeem <--- ABSOLUTE MUST ADD Ghost Quarter
1 month ago
<table> <caption><h4>Stock List</h4></caption> <tr> <td width="200" align=“left”><font color=#EDD9B4>Land (24)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Removal (10)</font></td> <td width="200" align=“left”><font color=#EDD9B4>Sideboard (15)</font></td> </tr> <tr> <td>4x [[card:Blackcleave Cliffs]]</td><td>3x [[card:Assassins trophy]]</td><td>2x [[card:Ancient Grudge]]</td> </tr> <tr> <td>1x [[card:Blood Crypt (RTR)]]</td><td>2x [[card:Fatal Push]]</td><td>1x [[card:collective brutality]]</td> </tr> <tr> <td>3x [[card:Bloodstained Mire (KTK)]]</td><td>2x [[card:Kolaghan's Command (DTK)]]</td><td>1x [[card:damnation]]</td> </tr> <tr> <td>2x [[card:Forest]]</td><td>4x [[card:Lightning Bolt]]</td><td>1x [[card:engineered explosives (MMA)]] </td> </tr> <tr> <td>2x [[card:Overgrown Tomb (RTR)]]</td><td><font color=#EDD9B4>Creatures (15)</font></td><td>3x [[card:fulminator mage]]</td> </tr> <tr> <td>3x [[card:Raging Ravine]]</td><td>4x [[card:bloodbraid elf]]</td><td>1x [[card:grafdiggers cage]]</td> </tr> <tr> <td>1x [[card:Stomping Ground (GTC)]]</td><td>3x [[card:Dark confidant]]</td><td>1x [[card:grim lavamancer]]</td> </tr> <tr> <td>2x [[card:Swamp]]</td><td>3x [[card:scavenging ooze]]</td><td>1x [[card:kitchen finks]]</td> </tr> <tr> <td>1x [[card:Twilight Mire (A25)]]</td><td>4x [[card:tarmogoyf]]</td><td>1x [[card:liliana the last hope]]</td> </tr> <tr> <td>4x [[card:Verdant Catacombs (MM3)]] </td><td><font color=#EDD9B4>Disruption (10)</font></td><td>2x [[card:nihil spellbomb]]</td> </tr> <tr> <td>1x [[card:Wooded Foothills (KTK)]]</td><td>4x [[card:Inquisition of Kozilek]]</td><td>1x [[card:thoughtseize]]</td> </tr> <tr> <td> </td><td>4x [[card:Liliana of the veil]]</td> </tr> <tr> <td> </td><td>2x [[card:Thoughtseize]]</td> </tr> </table>
1 month ago
My homebrew competitive Teneb deck, looking for any feedback, constructive criticism, or +1 upvotes!
Commander / EDH
SCORE: 106 | 155 COMMENTS | 15670 VIEWS | IN 31 FOLDERS
1 month ago
Alright both PookandPie and Matrixxx999 make very good points. What would be the suggested cuts for the lands to swap these two in? Twilight Mire is already one I can take out, what would be my other?
I just recently added Mana Vault and it hasn’t made an huge impact in my games so far but I’m still testing nonetheless.
Appreciate the input you two!
1 month ago
I would definitely recommend adding in some dredge-esque cards. Since Izoni Undergrowth triggers off cards in graveyard. Cards that can benefit you are Life from the Loam , Golgari Thug , Stinkweed Imp , Golgari Grave-Troll , Dakmor Salvage .
In conjunction with the dredge cards you can use the cycling lands as well to trigger off your dredge abilities like Barren Moor and Tranquil Thicket . While to give off even more synergy, you can use cards like World Shaper to grab back all the lands you dredged away. Cards also like Glowspore Shaman , Satyr Wayfinder , Stitcher's Supplier , Buried Alive , and Entomb are great ways to add more cards to your graveyard.
In terms of your interaction suite, you can add in cards like Nature's Claim or Abrupt Decay . Other than that you are running pretty decent spells. Lastly your land base, if on the budget side you can still definitely add in Command Tower at the bare minimum with the addition of the reprinted shock land Overgrown Tomb and also reprinted Twilight Mire . Llanowar Wastes is pretty cheap for the pain land and will help with your color fixing. High Market is also another recommended land I would add in for protection.
Hope that helps!
2 months ago
@Leptys Currently there are very few deterministic Gitrog loops without an Eldrazi titan. I've attempted this combo time and time again, and though it works, I'm hesitant to try it in a non-goldfish environment, so please relay your thoughts. Req's: Gaea's Blessing , Dakmor Salvage , Noxious Revival , Chrome Mox + 1 spare green card / Elvish Spirit Guide , 7 other nonland cards, Lion's Eye Diamond , Lotus Petal , Necropotence , Nature's Claim , Green Sun's Zenith , Dark Ritual , Cabal Ritual , Mana Crypt , Chains of Mephistopheles , Mox Diamond , Ad Nauseam , Crop Rotation , 1 payoff spell (more on that later).
1: Achieve library in hand, 0 grave, 0 library via usual discard dakmor loop until you hit GB ( Gaea's Blessing ); go to step 2
2: After shuffling, resolve draws until you have 1 card left in library. Discard GB, cast NR ( Noxious Revival ) to put GB on top of your 1-card library. Dakmor these to get a shuffle trigger, hold priority; go to step 3
3a: if you gained an additional draw trigger from the last card being a land: discard nonlands from your hand equal to the number of draw triggers on the stack -2. Resolve GB shuffle and draw triggers; go to step 4
3b: if you dredged a non-land to put the shuffle trigger on the stack, discard nonlands from your hand equal to the number of draw triggers on the stack -3. Resolve GB shuffle & draw triggers; go to step 4
4: (this is where it gets hairy).
Cast Chrome Mox (or exile Elvish Spirit Guide ), exiling any excess card ( Nimble Mongoose / Colossal Dreadmaw ); Discard 3 more nonlands; Cast gaea's blessing to shuffle the discarded cards in; Cast GSZ ( Green Sun's Zenith ) for 0; NR your GB; Chain LP ( Lotus Petal ) into DR ( Dark Ritual ), into CR ( Cabal Ritual ); Discard 4 nonlands;
Play LED; Dredge dakmor for a GB shuffle - hold priority and pop LED (for green) - dredge again (you won't net draw triggers as you only have nonlands in library); resolve GB; go to step 5:
Recap! So far you've binned some cards, made some mana & drawn the same cards. You're at ground 0, with some floating G&B mana. But this is just the setup for the real combo.
5: Cast Necropotence . Discard & exile from your hand all unnecessary nonland cards (like Storm Crow or extra discard outlets etc) until you have 1 land in your hand MORE than the nonland count. Then NC ( Nature's Claim ) your necropotence; go to step 6
6: Cast GSZ for 0; discard GB; NR your GB; Play&pop LP for G; Play&pop LED for GGG - dredge dakmor; use normal dakmor loop to refill hand, empty your library & yard. You SHOULD now be floating BB,GGGG; go to step 7
7: Chain the following: LED, LP, MC ( Mana Crypt ); NC your MC; GB your NC into your library; cast CoM ( Chains of Mephistopheles ); cast GSZ; cast MD ( Mox Diamond ) & float G; hold priority over the draw trigger (from the discarded land to MD) and discard lands equal to one fewer than the number of cards in your library & yard; hold priority - NR your GB; dredge dakmor; hold priority over the GB shuffle & pop LP for G, cast DR, cast CB, resolve GB shuffle; go to step 8
RECAP: Your library should now be: GB, DR, CR, NC, MD, LP, GSZ, NR, MC and a bunch of lands.
8: cast ad naus' to put these cards in hand; go to step 9
9: discard GB, NR your GB, discard all lands in hand; cast entomb - hold priority; NC your CoM - hold priority; cast DR, CR; proceed to step 10 10: Cast a payoff spell (like Assassin's Trophy , Beast Within , Ebony Charm . Hell, for all I care - cast a Death of a Thousand Stings at this point); proceed to step 11
11: cast Crop Rotation - hold priority over the draw trigger, pop LED for GGG. Mill 1 from crop rotation draw (with CoM in play) - milling GB. Resolve shuffle, tutor up Twilight Mire from Crop Rotation - filter B into GG; resolve NC on CoM; resolve entomb to put GB in the yard, shuffle; resolve all draw triggers - emptying your library; go to step 7 to continue looping.
This section is shortcut-able in tournament play - as you now have a definitive card count during EACH iteration of this loop & you can ensure that you always end up with the same card count in library, hand, graveyard.
2 months ago
To get the land count delirium, terramorphic expanse, field of ruin, evolving wilds, or ghost quarter
Twilight Mire occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.04%
BUG (Sultai): 0.76%