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|Masters 25 (A25)||Rare|
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Twilight Mire Discussion
2 weeks ago
So first a few things. I know that common consensus is that Inquisition of Kozilek is better than Thoughtseize but that thinking is out dated in the current meta which has a lot more focus on Combo and bigger threats that dodge Fatal Push and Abrupt Decay. I'd advise a 3/3 split but a 4 Seize/2-3 Iok split is also valid. 7 seems to be the sweet spot for discard spells anyway. Next 23-24 lands is what this deck wants. Ideally 24 but dependent on options 23 is acceptable, especially with a full Bob (Dark Confidant) play set. I'd strongly recommend Treetop Village over Hissing Quagmire with 3-4 Twilight Mire to balance mana out. Being dual color, you can afford a few colorless slots. Rock decks of yesteryear used to run 4x Tectonic Edge. I would say you could fit in 2-3 Ghost Quarter or Field of Ruin, whatever is your preference but I wouldn't go without either. You should also cut Lotleth Troll, Rock is not the right deck for it. You don't want to dump your threats and 2/1 is underwhelming. A better flex spot option is Bitterblossom, Tireless Tracker, Thrun, the Last Troll, Phyrexian Obliterator, Tasigur, the Golden Fang or Kalitas, Traitor of Ghet.
After making your adjustments the last tweak would be to fill some of your extra slots with a bit more removal. Everything you have is good but I'd suggest 2 more pieces. Cast Down or Go for the Throat or Victim of Night.
It's certainly not the only way possible but here is how I currently build the deck Rock 2018 & 3/4
1 month ago
Path to Exile... yeah I agree that it's the best removal in modern.
Where does Dark Confidant stand out? Having never played the card, I just don't see why it's so powerful in modern. I understand why an extra card each turn is really useful, but it's the only creature in the deck that dies to Lightning Bolt. It seems like the extra card would be best against control and other midrange decks, but those decks are the most capable at killing Bob and they should already be amazing matchups because of Lingering Souls and Siege Rhino and manlands and all the other insane value cards in the deck.
I play Grixis Delver and have never lost to Dark Confidant. I can only think of one time when an opposing Dark Confidant (in a Jund deck) survived to their next upkeep, and I still won that game because their life total caught up to them. I lose to Lingering Souls a lot.
But a lot of BGx players swear by Bob and they see a lot of success, so I must be underestimating it in some matchups.
I don't know if I agree with cutting a Siege Rhino. That card is so good.
Maybe fit in a 1-of Twilight Mire to help with the casting costs?
This deck is sweet. I'm also surprised Junk isn't more popular right now. Jund struggles to out-grind some things because it can't exile stuff. This deck can and that should push it over the top in a lot of matchups.
1 month ago
Ok, so, first thing to do is to focus on what green cards you have that let you ramp. As said: Sakura-Tribe Elder, Explore, Utopia Sprawl, Farseek, Oath of Nissa, Search for Tomorrow, Birds of Paradise, Cultivate, Rampant Growth, Beneath the Sands, Burnished Hart, Dawntreader Elk, Expedition Map, Font of Fertility, Wayfarer's Bauble, Sylvan Scrying and Harrow are good options.
Of this, you should put at least 8 cards (I suggest Sakura-Tribe Elder, Birds of Paradise, Farseek, Oath of Nissa or Sylvan Scrying). I don't really like From Beyond, Blisterpod, Catacomb Sifter, Void Attendant, Warden of Geometries and Grave Birthing, since they cost too much and they let you have only colorless mana, thing that you don't need since you are three-coloured.
Then, as said before, I'd increase Gonti, Lord of Luxury and Ashiok, Nightmare Weaver up to 2x copies and I don't really like Nightveil Specter, alternatives could be: Circu, Dimir Lobotomist, Bribery, Praetor's Grasp, Psychic Intrusion, Stolen Goods. Oblivion Sower it's a funny card, I'd put in in 1x.
Another thing: You have some big creatures and you are black-green-blue, I'd increase your land number up to 22. Remember also to choose lands that could be searched when you are ramping (if you have chosen to ramp only with cards that search for BASIC lands, well, put at least 4x basic lands of each type). Some lands you could might consider: obviously fetch lands and schocklands, Darkslick Shores, Blooming Marsh, Botanical Sanctum, Drowned Catacomb, Woodland Cemetery, Hinterland Harbor, Fetid Pools, Underground River, Llanowar Wastes, Yavimaya Coast, Sunken Ruins, Twilight Mire, Flooded Grove , Sunken Hollow. For all the rest of the cards that could enter your deck, I'll wait to see if you like the direction your deck is going and, most important thing, what types of cards you have chosen to ramp, to be your manabase and wich cards will steal your opponent's cards.
1 month ago
You should add Twilight Mire. It's a bit expensive, but definitely worth it.
2 months ago
I think you may want to be a bit more careful with the phrase "price is no issue." It's one thing to say you're willing to spend a couple hundred bucks to pack in some real firepower, but if you tell folks there's no ceiling on this Wonkavtor I can (and will!) go ahead and suggest a $1000 in mana base upgrades.
Shocks - Blood Crypt, Stomping Ground, Overgrown Tomb
Shocks are very strong in EDH because the damage they do is mitigated by starting at 40 life, and it's an option you elect as needed. They also boast land types, which makes them ramp targets
- Mana Crypt - If you have the cash this is an auto include; it's a 2nd Sol Ring
- Worn Powerstone - Strong in any deck with a moderate to high CMC
- Kodama's Reach - A second Cultivate, which is good enough to want two of
- Skyshroud Claim, Hunting Wilds, Ranger's Path - If you have duals with the "Forest" type these all become very powerful
- Tempt with Discovery - Hits nonbasics, the more opponents that bite the more it benefits you
- Ulvenwald Hydra - Ramp on legs, hits nonbasics
You can save a good deal of money and cut all the / lands without hurting yourself much since the deck is mostly , and ramp lets you fix. Though they're still strictly better than just a straight Swamp or Mountain. That said, even at 50% green spells that's not enough reason to be running Emerald Medallion over basically any rock.
Alright, that about covers it for the mana base. I've run out of suggestion boxes so I'll break this into two posts.
3 months ago
Twilight Mire does not provide extra mana; it filters mana from or into any combination. Because it requires a mana to activate, plus tapping the land itself, it takes essentially two mana to produce two mana. This is good for casting with only + Twilight Mire available. I love the filter lands, but since this deck is mono-green, Twilight Mire is irrelevant.
3 months ago
just came across Twilight Mire, and thought it could add a little more tempo in your deck seeing you can have one extra mana turn 2 or three.