|Commander / EDH||Legal|
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|Zendikar Expeditions||Mythic Rare|
|Khans of Tarkir||Rare|
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, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Windswept Heath Discussion
1 day ago
Ugh, to do the rest, I am just going to drop this text:
Drop 2x Pride Guardian, all artifacts but one Spear of Heliod, 1x Ajani, Caller of the Pride, 3x Ajani's Sunstriker, 4x Ajani's Pridemate, and 3x Healer of the Pride (24 total Cards), add 3x Glorious Anthem, 4x Qasali Pridemage, and 4x Lightning Greaves, 4x Loam Lion, 4x Pride Sovereign, 1x more Fleecemane Lion, and 4x Swiftfoot Boots
3 days ago
If you go through the linked article he explains a lot of the wheres and whys, first develops it into elf deck, then a better deck with more money, then finally "take out the worst 15 elves and put these in" which is the land stuff.
Elves kept: Caller of the Claw; Elvish Archdruid; Elvish Harbinger; Essence Warden; Fierce Empath; Immaculate Magistrate; Imperious Perfect; Joraga Warcaller; Lys Alana Huntmaster; Oracle of Mul Daya; Wellwisher; Wren's Run Packmaster; Yeva, Nature's Herald.
Elves lost: Arbor Elf; Birchlore Rangers; Elvish Mystic; Elvish Visionary; Ezuri, Renegade Leader; Farhaven Elf; Heritage Druid; Joraga Treespeaker; Llanowar Elves; Priest of Titania; Reclamation Sage; Timberwatch Elf; Titania's Chosen; Wirewood Channeler; Wood Elves.
Collective Unconscious got kicked for Shamanic Revelation, and Swiftfoot Boots for Lightning Greaves, just personal preference. The fella was cost conscious so I added to the manabase (Gaea's Cradle, Wooded Foothills, Windswept Heath, Verdant Catacombs and Misty Rainforest (basically the Forest Fetchlands and Cradle).
5 days ago
My binder isn't completely updated but shouldn't be too bad so have a look and hit me up.
1 week ago
1 week ago
I found in my O-Kagachi deck that having all 10 signets along with all 5 talismans really helps with quick mana acceleration and the signets sorta fix mana a little bit. I would start by cutting maybe Basalt Monolith. Also, I entirely have to agree with Eyrie007: You need better mana. If you don't want to completely upgrade to Scalding Tarn/Volcanic Island $10000 manabase, then do what I did: the 5 ally-color fetches from KTK are all less than $15 I think- Polluted Delta/Flooded Strand/Bloodstained Mire/Wooded Foothills/Windswept Heath. You can even replace heath with Krosan Verge as it ramps you a little as well. Then for fetchable duals, buy the shocks you can afford and replace the rest with the BFZ and AKH duals like Canopy Vista and Sheltered Thicket. I would cut the tri lands as well as Mishra's Factory for them.
1 week ago
Patriarch's Bidding is really good for tribal decks.
Ashes of the Fallen is clever with your commander
Karmic Guide isn't an elemental but still super good, and combos with reveillark and a sac outlet
2 weeks ago
Evolving wilds is obviously inferior to things like Marsh Flats, Polluted Delta, Bloodstained Mire, Wooded Foothills Misty Rainforest and Windswept Heath in addition to your Verdant Catacombs if budget allows. It's about whether you need them or not really. The shuffling and thinning are negligible value engines, but valuable nonetheless. If spending the money doesn't make sense, then they're not needed. For me, the fetches add speed and consistency that Evolving Wilds/Terramorphic Expanse do not. Although if you're running landfall or something makes sense.
2 weeks ago
This deck is fine as it is, but if you want to shift more into competitive, ambassador oak cost too much mana for what it does. If you look at your curve, you are very low on 1 drops. That is a problem I see here, as elves are really low to the ground, and known for their very low mana costs.
Running mainboard hate, unless it targets every single other deck in your meta, is generally considered to be unwise, as instead of casting a 3 mana removal spell, you could've just cast another elf to help you win. Basically, it is better, game 1, to be advancing your strategy, than to try to disrupt your opponent, unless that is the sole purpose of your deck. An elf deck is generally always creature heavy, and doesn't require mainboard hate.
Below are some steps I'd take to polish this deck up, as your average CMC is way too high for the amount of lands and mana sources you have. Sorry for making this really long, but please bear with me.
-3 prowess of the fair
-2 aerial predation
-2 aim high
-2 essence warden
-1 nissa's chosen, as it isn't that good without nissa revane, which can't be hit by collected company. You can keep this in if you still want to run nissa's.
-1 ambassador oak
-2 cylian elf
-1 soul of the harvest
-1 gilt-leaf ambush, as elves are low to the ground and generally always lose clash anyway.
-2 elvish promenade, which will be explained somewhere below
-hunting triad, as it is just a worse version of elvish promenade
-the two nissa's.
-5 swamp, as they do not help you cast green cards, which are the majority of your spells.
-4 forest, which will be explained later below.
Now you only have 11 lands. I suggest you run around 18~19 if you want to be more aggressive, or 20~21. Lets go with 19, as that is still more aggressive, while staying safer.
You'd need 8 more lands for that. Now, this is where I explain why the 4 forests and the swamps were cut. You generally want to make all your black sources dual lands, as you rarely ever want to have swamp as one of the few lands in your opening hand. That only causes you to make unnecessary mulligans. I'll suggest 8 dual lands on the cheaper side, but if you want, you can always change to more expensive ones.
Now that you have 19 lands, you have 25 spaces in your deck to fill up with nonland cards.
These are some ideas, you can always add in other options.
-3x Elvish Mystic You want a lot of 1 drop elves in an elf deck
-4x Heritage Druid. They combo really well with the next card, as well as letting you have an awesome turn 3 win.
-3x Nettle Sentinel They have a great body, and are just great overall. 4 can be a bit too much sometimes.
-2x Elvish Archdruid These are really powerful, and are necessary.
-1x Dwynen's Elite These are very great, as you get 3 power/toughness split among 2 bodies for the cost of 1 (of course, this is only because you have a heck ton of 1 drops).
-2x Collected Company These are really powerful, as you can get 2 elves all at instant speed.
-3x Chord of Calling. This is where I will explain why we cut elvish promenade. It is a really powerful card, and one of my favorites, but is overkill, doesn't work with collected company, and is not as good as chord of calling. Chord is another place where heritage druid shines, as each of these essentially lower the cost of chord by 1 (as they tap for convoke, then untap right after). Chord of calling also lets you tutor for your sideboard creatures, or even any other elf, all at instant speed.
-2x Elvish Visionary this card is really important. Elves lack card draw, and this guy provides some.
-1x Ezuri, Renegade Leader not as important, because with 4 coco and 3 chord, if you want these, you can always tutor. even so, Thoughtseize, Inquisition of Kozilek, and other hand disruption will always be able to steal ezuri, so running 2 is safer.
Earlier, we moved 9 cards from your mainboard into your sideboard. Now, we'll be cutting some of those cards out of your sideboard, as they aren't that necessary. The full sideboard I'll put here is
-2x Essence Warden Great card overall, having this keeps you from dying from every heavy hitter. Also prevents you from dying from any lifeloss.
-2x Prowess of the Fair this card is really interesting. although you could use its synergy with Rhys the Exiled to some extent, its main power is to protect you from a single wrath effects. Also helps with Shaman of the Pack, as Prowess of the Fair is an elf.
-2x Thornweald Archer. You ran many anti flying cards mainboard, so I put this here. It serves a similar purpose, having reach and deathtouch, and is an elf, allowing it to be tutored, hit by coco, or to make mana off of Heritage Druid or Elvish Archdruid. Can also be used as a deathtouch attacker if need be. Very versatile.
-2x Creeping Corrosion against any artifact heavy decks.
-2x Abrupt Decay, or even 2x Fatal Push. the second option is more expensive. really depends on how many death's shadow decks are lingering around your LGS. decay is less effective against that, but has a wider range of targets, and is a better sideboard overall.
-1x Nissa Revane since you really like nissa, this is the one you should use. Is actually modern playable.
I hope some of this helps! If you have any questions or concerns, you can leave it on my wall userpage thing. +1 from me. Have a great day!
answering your question, a non nissa elvish planeswalker would be Freyalise, Llanowar's Fury, although she is secretly only half elf and half human, is not modern legal, and died killing a hole in space.