Windswept Heath


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Khans of Tarkir Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Windswept Heath


, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 4%

9.74 TIX $9.31 Foil


Windswept Heath Discussion

pumpkinwavy on Frontier Clues

2 days ago

coffeymichael92 Don't worry about that, it says that for all Aether Revolt cards. Mechanized Production is certainly legal.

Now, I don't know how competitive you want to go with this, but there are definitely many improvements to be made. You probably don't want 4 copies of a legendary 5 cost card that doesn't immediately impact the board. Tamiyo's Journal is powerful, but 4 is way too many for such a slow card.

The deck is entirely standard legal, and the majority of the cards are from shadows over innistrad. Since you only have cards from 3 sets (bfz, soi and aer) that means the power level is going to be lower compared to decks playing the best cards from sets from m15 and all the sets since. What I'm trying to say is that you aren't taking advantage of the wide card pool there is available.

Your manabase needs improvement. 20 lands is simply not enough, and there is great fixing available to you in the frontier format. Some great lands you could play include Windswept Heath and Flooded Strand, Canopy Vista and Prairie Stream. The fetch + battleland manabase is the most consistent in frontier and enables easy 3 colour decks.

sepharus30 on Howl at the moon (wolfpack 3.0)

5 days ago

Why the Windswept Heath ? Could just up the Cinder Glade or the mountains

Boza on Verdant Catacombs and Fetchlands Exorbitant ...

6 days ago

With the creation of the Modern format and explosion of popularity, people and stores especially bought into fetches as the cornerstone of the format. The biggest Jump is post-Theros, where they jumped more than 100%, when modern was a pro-tour format.

However, when budgeting a deck, you do not need Zen fetches. KTK ones work just fine. For example, for a BG Rock deck, Verdant Catacombs are not a necessity. You can 2 gw and 2 br fetches from KTK for about the price of 1.5 catacombs. The only downside is you cant fetch a basic land of the color your fetch is not, ie Windswept Heath cannot fetch a Swamp. But outside of that situation, it works out the same.

octopimp on GP Infect

6 days ago

To cheapen this deck a bit, replace Blooming Marsh and Overgrown Tomb or Windswept Heath for Foul Orchard and Jungle Hollow. You might also consider finding an alternative for Inkmoth Nexus as that's hella expensive.

NieJacek on Blue Green Infect

1 week ago

bear in mind 2x Verdant Catacombs can be replaced by +1 Windswept Heath, +1 Wooded Foothills saving you 100$ on the deck price

Dreyvor on Make Like a Tree and Leaf

1 week ago

-1 Doom Blade +1 Putrefy : Much more flexible single target removal slot.

-1 Grim Contest +1 Mortify : Same idea as Putrefy, much more flexible card that ensures the creature you want to die does so.

-1 Ayli, Eternal Pilgrim +1 Ikra Shidiqi, the Usurper : If the idea is to get as aggressive as possible than Ikra is a much better option for life gain than Ayli. Ayli thins your board to gain life and Ikra just needs to connect with a player to allow you not to have to worry about the crack back from other players.

-1 Wrath of God +1 Retribution of the Meek : This could be a better option for your deck to leave the board state not only more manageable if in a bad position, it costs one less white and misses most of your creatures.

+1 Lignify Would be a cool include for spot removal that stays on theme. The other benefit is that you can lock someones commander out of the game until they find enchantment removal, this can be better than just allowing them to put the card back to the command zone.


-1 Blossoming Sands OR -1 Selesnya Sanctuary +1 Sunpetal Grove : The tempo loss is real with these lands when there is a better alternative.

Also -1 Scoured Barrens for +1 Isolated Chapel : The tempo loss is real with these lands when there is a better alternative.

-1 Jungle Hollow OR -1 Golgari Rot Farm +1 Woodland Cemetery : The tempo loss is real with these lands when there is a better alternative.

I would also consider putting in +1 Windswept Heath for -1 Krosan Verge. The tempo loss from Verge coming in tapped can hurt while the fixing of Windswept can be nice being able to go grab an off color fetch if you are missing a black source.

-1 Reliquary Tower for +1 Arcane Lighthouse You could also consider putting in if you are having problems with Shroud or Hexproof. It can also be used as a political bargaining piece around the table. Functionally you could replace it with

Grind on Guaranteed turn 1 win

1 week ago

You should probably be running Flooded Strand and Windswept Heath for color fixing and deck thinning.
You may also consider Marsh Flats and Arid Mesa

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