Windswept Heath

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Khans of Tarkir Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Windswept Heath

Land

, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

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Windswept Heath Discussion

MindAblaze on Mayael command

14 hours ago

You said you want to speed your deck up. How fast are we talking?

If it was me, I'd start by adding some rocks like Selesnya Signet et al. Bloom Tender is great, and Lotus Cobra with fetch lands is also great. Personally I'm fussy about my mana base, so shocks like Temple Garden, duals like Plateau and fetches (like Windswept Heath) are a must.

Spot removal is also important for those times when you're not the first one off the line.

Terastodon is a great suggestion.

Woodfall Primus fits the category also for removal creatures.

There are a lot of Eldrazi that are great for EDH, annihilator is strong. My Mayael deck doesn't use them, but soon I'm sure I'm going to turn that direction. It That Betrays for example is probably desirable. These help suppress your opponents efforts.

NieJacek on Bug infect

5 days ago

How is the Postmortem Lunge working out for you? is x3 good?

Anyway I advise switch -1 Breeding Pool for +1 Windswept Heath

Also check out http://tappedout.net/mtg-decks/infect-2017/

NyanNijet on populate

5 days ago

I would recommend dropping the Reflecting Pools, and swapping 2 forest and 2 plains for play sets of both: Windswept Heath and Temple Garden(again if funding permits.) Some cheaper alternatives to theses would be Sunpetal Grove,Temple of Plenty or since you have lots of tokens maybe try Cryptolith Rite

sirbar on hwagner

6 days ago

How about this instead

Your:

2x Scalding Tarn ZEN $50.77

2x Blood Moon MM3 $16.14

3 Gifts Ungiven 3.87

2 Baral, Chief of Compliance 3.52

total 148.97

For my

1x Obstinate Baloth M11 $4.57

3x Windswept Heath ONS $21.57

2x Wooded Foothills KTK $16.30

1x Temple Garden RAV $13.58

1x Birds of Paradise Conspiracy $5.35

1x Huntmaster of the Fells DKA $5 (MP)

1x Scavenging Ooze Media $3.83

2x Path to Exile FNM $8.22

1x Sol Ring CMD2016 $3.23

Total: 149.33

I changed it for the cards that I am prioritizing and for preferred art, cause I don't like the 9th edition Sleight of Hand. Let me know what you think.

hwagner on sirbar

6 days ago

Here's what I got!

My end:

2x Scalding Tarn ZEN $50.77

2x Blood Moon MM3 $16.14

1x Spirebluff Canal KLD $7.80

2x Sleight of Hand 9ED $4.55

Total = $150.77

Your end:

1x Obstinate Baloth M11 $4.57

3x Windswept Heath ONS $21.57

2x Wooded Foothills KTK $16.30

1x Temple Garden RAV $13.58

1x Birds of Paradise M12 $5.35

1x Huntmaster of the Fells DKA $8.25

1x Scavenging Ooze Media $3.83

2x Path to Exile FNM $8.22

Total= $149.35

These prices are going buy tcg market. Let me know what you think

Oboe on Humans and Clues

6 days ago

Hello Admiral, nice deck. I agree with Duck. Your deck needs more 1-mana creatures to be able to put a lot of pressure on your opponent early. 4 Champion of the Parish is a must. 2 Kytheon, Hero of Akros  Flip seems like a good inclusion too.

At 2-mana, Mayor of Avabruck  Flip is a natural choice to improve your deck. Burning-Tree Emissary is a fast and aggressive card that fits your deck well. It can be played on turn 2 or 3, followed by another human.

Another excellent card is Renegade Rallier. It lets you attack with your whole board, without fear of losing too many creatures.

Here are some humans that you may add to your sideboard : Aegis of the Gods against discard and burn, Champion of Lambholt to get through tokens and Abzan decks in general, Fiend Hunter to remove annoying threats, Mentor of the Meek for long and grindy matchups.

4 Windswept Heath and 1 Temple Garden are an excellent investment if you want to improve your mana base, at a fair cost, and you plan to enlarge your card collection.

JaceTheSwagSculptor on Uril's Revenge

1 week ago

I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:

  • Unravel the Aether -> Qasali Pridemage

  • Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.

  • Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.

  • Lastly, Grasp of Fate is still missing. This card is really hard to pass up.

I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...

You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.

Do you find yourself getting board wiped that much that you need the second Replenish effect in Retether? If not, I'd just replace it with Regrowth. If so, just leave it.

The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.

My suggestion for your ideal land base would be...

1x Ancient Tomb

1x Misty Rainforest

1x Cavern of Souls

1x Arid Mesa

1x Command Beacon

1x Command Tower

1x Contested Cliffs

1x City of Brass

1x Okina, Temple to the Grandfathers

3x Forest

1x Verdant Catacombs

1x Horizon Canopy

1x Grove of the Burnwillows

2x Mountain

1x Scalding Tarn

4x Plains

1x Marsh Flats

1x Plateau

1x Mana Confluence

1x Flooded Strand

1x Sacred Foundry

1x Savannah

1x Stomping Ground

1x Bloodstained Mire

1x Taiga

1x Temple Garden

1x Windswept Heath

1x Wooded Foothills

I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol

Imaris on Breya in the kitchen

1 week ago

I had a big card supply recently, so let's rebuild the deck.

out Saheeli RaiRS

out Felidar GuardianRS

This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.

out Sanctum Gargoyle

out Chromatic StarRS

out Alhammarret's ArchiveRS

out Junk Diver

out Filigree Sages

out Shimmer Myr

Some of these cards I'll maybe return later.

in Planar BridgeRS

in Paradox EngineRS

in Vedalken Orrery

Finally I got 'em!

The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)

in Wrath of God

in Damnation

in Supreme Verdict

The second thing I wanted to add to my deck. Just mass removal spells.

The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.

in Metalworker

Let's see how this strongly-required-in-artifacts-deck card will work.

in Vedalken Archmage

That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.

out Nomad Outpost

out Sequestered StashRS (I can hardly remember I played this land's ability)

out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)

out Island

in Misty Rainforest

in Flooded Strand

in Blood CryptRS

in Steam VentsRS

I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.

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