|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
|Have (9)||brokendwarf , , saj0219 , Blue_Flame , KillDatBUG , Skulldrey , CampbellStev , lorddarkstar , Hellsing|
|Want (21)||paragon22 , MetricCandy , Dorkus64 , ulf5 , oppaimaster6969 , brokendwarf , chickenfingers7536 , CampbellStev , Daddy1ong1egs13 , Sorgol , Forkbeard , violist55 , Turmateniri , smitty6 , Riders_of_Brohan , metalmagic , KazeCole , Michuru81 , jmattner , PoutyJarl2287 , BroadScholar|
Windswept Heath Discussion
1 day ago
This is marked 'Help.' Below is my attempt at doing so:
First off, if you aren't averse to it on flavor grounds, I suggest the off-color fetches like Windswept Heath and Scalding Tarn . These could replace Temple of Silence and other ETB tapped lands, fetching your duals and shocks. These also allow for more shuffle effects off cards like Brainstorm .
If your meta is like mine, Sen Triplets will draw a lot of hate. Wearing down enemy resources can be useful. Pox is one of the most brutal EDH cards, but its younger brother Smallpox is sometimes better. It's good as a compliment to Liliana of the Veil , and fits within the control theme. Adding Waste Not to the mix, along with effects like Words of Waste , may be fun. I realize that this lowers the number of cards you have access to in your opponents' hands, but it is still a very powerful effect.
You may have more luck with Cataclysm than Scourglass . It also wipes planeswalkers, but for less mana. Additionally, being able to access opponents' hands means you can rebuild faster than your opponents.
Remand seems like a good card in your deck, seeing as you can return a spell you want to cast, then target the opponent you countered and cast the spell yourself. Similarly, bouncing a juicy permanent during the end step before your turn means you can play it on yours. Winds of Rebuke and Snap might merit an include.
Notion Thief is typically a good idea in a control deck that includes Dimir colors. Using him means Arcane Denial becomes straight busted, and running it with cards like Windfall and Time Spiral can simply shut people out of the game.
Telepathy can give you information on who you want to target with your general's ability.
I'm not sure what your meta is like, but mine includes things like Gaddock Teeg . I suggest running Toxic Deluge to get around this sort of effect. Another meta call is Mental Misstep , which I've also had luck with.
I apologize if my suggestions are less than ideal; I've never had much success with this general. But that's what comes to mind. Good luck.
2 days ago
I recommend the following cuts:
Forest / Mountain : With more ramp, you can run fewer lands. Cutting 2 to 3 seems reasonable if you cut in a bunch of dorks. Generally, if you've a green general that does not create landfall triggers, you can run fewer than the average number of lands.
When it comes to your werewolves, you should consider when it is that you want them flipped. They are likely to be transformed by no spells only by your volition, because most players will play at least one spell on their turn. Also, your opponents will likely try to double-spell, to return your werewolves to the less powerful side. So, if you're counting on a werewolf being on the more powerful side during your turn in order for it to be good, I think that card should be cut. I think (and remember, I have no experience here, so I'm only speaking from what I rationally think) it is more likely for your guys to be flipped on your opponents' turns rather than yours. So bear that in mind during deck building.
1 week ago
2 weeks ago
This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive
I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.
3 weeks ago
I forgot to mention Arid Mesa , Flooded Strand , Marsh Flats & Windswept Heath can be pretty useful to include. While at first they may not seem to do much, they make an incredibly strong synergy with Crucible of Worlds as you'll always be guaranteed to hit your next land drop that way by continually being able to pull them out of your graveyard. (Until you run out of basic Snow-Covered Plains of course.) Buying fetch-lands for such a minimal improvement might not be worth it, but if you have spares they really make a good synergy!
Speaking of snow-lands, Sunstone is a really good panic-button if one of your opponent plans to deal lethal out of nowhere. Being able to deny someone a combat step on demand is pretty strong, especially if you have a Crucible of Worlds to fuel it.
3 weeks ago
While I usually play with faster cost-effective setups I did tested a lot with something like this list, let me give you my impressions.
First, if you can find more copies of these cards you should run 4 of Qasali Pridemage , Loxodon Smiter , Wilt-Leaf Liege , Fleecemane Lion . These are the core cards that win the game, should max them out.
Second, you definietly want more creatures total. About 28-30 is nice and consistent, any fewer and you won't be able to keep a decent fighting force on the field. Add cheap common creatures like Llanowar Elves and 2 more Steward of Valeron to gain mana faster. Maybe a few heavy hitters like 1 more Oversoul of Dusk or Wolfir Silverheart . Or if you can find some of these Kitchen Finks Knight of Autumn Wilt-Leaf Cavaliers .
Third, too many basic lands. With that many same color sources it will be harder to cast the multicolored spells. Many games live or die by the stability of the mana base. The obvious but very pricey choice is Windswept Heath wich is nice with Knight of the Reliquary , or Temple Garden . Cheaper alternatives are Sunpetal Grove and Canopy Vista , cheapest is Selesnya Guildgate . Whatever you pick, you need more color stability.
2 more Dromoka's Command would be nice too, filling the removal/defense slot. Shapers' Sanctuary will often be a dead card if you opponent doesn't target your creatures, you could replace it with 2 more Shield of the Oversoul .
You don't need to go big money to make a nice Selesnya Midrange get competitive.
1 month ago
You are right, thinking about it, the shock lands entering tapped is a replacement effect, so Angel of Jubilation doesn't care about those.
Arid Mesa and Marsh Flats didn't get reprinted, but there are other cheaper ones like Flooded Strand I bought them when they were $8 now they are going insane again, also Polluted Delta is reprinted, as well as Windswept Heath and Wooded Foothills . Wooded Foothills can only pull Mountain but if you use it to pull a Blood Crypt or Sacred Foundry it's still quite good.
Leyline of the Void price is ridiculous wow.
Rakdos the Defiler can make it so he's not casting Meren of Clan Nel Toth losing half their lands, and other permanents. You can always sacrifice the Rakdos the Defiler to his Plaguecrafter or other crew. It took me a very long time to get him into my deck, I kept holding on to creatures like Aurelia, the Warleader . I think he's very cheap, give him a try. Remember that when he enters the battlefield "tapped and attacking" his "when he attacks" ability doesn't trigger, you just get the benefit of the "when he deals damage". Sometimes, I know it seems crazy, I sac half my permanents and attack, in 1v1, people find it hard dealing with a 7/6 Flying Trample timer when every permanent they play is lost (remember he is a Demon permanent so he doesn't sac himself).
Zealous Conscripts is good on his own which makes him nice, my issue with him is the CMC5, its too slow for cEDH usually.
Also, Mother of Runes , one of her awesome powers is that I give Kaalia of the Vast protection from the color of the flying blocker that's going to kill her so she can't be blocked, or give her protection before damage to save her, or give her instant protection. Doesn't help with Sacrifice though (except that you can sacrifice the Mother of Runes to protect Kaalia of the Vast .
Overall very cool build, lot's of fun synergies in there.
1 month ago
Looking good. Mark of Fury is okay, but has to survive till EOT. I hate 1 removal giving a 2 for 1. Maybe double up on your Expedite with Crimson Wisps . I like it better because it can still draw you an A/D/D to cast with the haste Kaalia of the Vast .
I see your playing Terramorphic Expanse , there's definitely other better fetch lands, but don't forget about Evolving Wilds . I don't recommend either because I hate tapped mana (except Bojuka Bog ).
Obviously Kiki-Jiki, Mirror Breaker + Restoration Angel or Village Bell-Ringer go infinite, but there is also Combat Celebrant and Zealous Conscripts as well, but of course relies on the Kiki-Jiki, Mirror Breaker quite heavily.
Also, not sure if you've mapped out all your Infinite combos, but don't forget you have:
Tainted Pact is an inexpensive (and instant) speed tutor, the problem is, you can't have any duplicate lands in your deck (even duplicate basic lands) so that's where it gets expensive. There's also Demonic Consultation if your a gambler lol, damn those top 6, it's also instant so can pull a Master of Cruelties if Kaalia of the Vast triggered ability gets on the stack, tutor for the killer.
You may want Crucible of Worlds , it works best with all the fetches like Windswept Heath , Wooded Foothills all the fetch lands, but also is awesome with Strip Mine or Wasteland ($$$). If you have Crucible of Worlds + a Fetch land, basically can filter out all the mana from the deck (while ramping) so when you draw it's usually favorable. I've contemplated it over Chromatic Lantern but don't have one to test, although reasonably priced since reprint.
I have similar worries around Cartouche of Zeal (2 for 1), but when you need haste you need it. I like Leyline of the Void more than Tormod's Crypt , Relic of Progenitus for sure, since it's a lasting effect and CMC0 in opening hand, and prevents the Experience from getting earned at all. But they are ok at the job. Relic of Progenitus would be amazing if it could target the card, but it has more utility than Tormod's Crypt anyway even with the downside.
Be careful with Angel of Jubilation he shuts down your deck too, like Goblin Bombardment , Razaketh, the Foulblooded , Necropotence , Phyrexian Reclamation , Diabolic Intent (might be wrong on this one would have to check the rule book on additional costs), Mana Confluence , Bloodstained Mire (or any Fetch).
Maybe Blood Crypt / Godless Shrine / Sacred Foundry probably enter tapped too (again this one would have to read the rulebook too, not sure if that's considered paying a cost to "activate abilities" probably not because it doesn't have the : symbol on it.
City of Brass is another good multi-color mana asource.
Terminus is a terrific way of getting rid of all those recurring creatures too (unless he can sac them all in response somehow).
I might have mentioned before, Angel of Despair is far superior to someone like Angel of Jubilation unless she's solving a specific pod problem for disruption to your deck. Hellkite Tyrant is hand if you play artifact decks like Breya, Etherium Shaper or Teferi, Temporal Archmage .
Mother of Runes can give protection if your facing Targeted removal.
Some ideas anyway, the reprinted fetches like Windswept Heath are fairly cheap still (I think).
Windswept Heath occurrence in decks from the last year
Commander / EDH:
All decks: 0.2%
GW (Selesnya): 1.73%
G/U (Simic): 0.63%
W/U/B (Esper): 0.63%
RGW (Naya): 2.04%
BGW (Abzan, Junk): 3.6%
GWU (Bant): 1.32%
BUG (Sultai): 0.77%
All decks: 0.73%
All decks: 1.07%