Windswept Heath


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Khans of Tarkir (KTK) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Windswept Heath


, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.

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Windswept Heath Discussion

PookandPie on Uril, The Miststalker Enchantress

1 day ago

You run Scourge of the Nobilis but no Battle Mastery? Mastery is essentially a +9 power boost by itself (+2 from Uril's ability and then +7 more from another combat step). Even losing lifelink, that's extremely potent and would require you pay an additional 5 mana into Nobilis every single turn in order to match- and that's just by its lonesome. Mastery + any other aura typically is a OHKO on an opponent (as he's already at 14 Commander damage with just Mastery. Add almost anything that gives trample like, say, Rancor, and you already have 22 Commander damage in 2 auras).

A new one I've really begun to enjoy in my own Uril deck is Cartouche of Strength. +3/+3 for Uril plus killing off something of an opponent's is nice, and it gives trample to boot. Try that over maybe Call to Serve (it's one mana more but you can kill off troublesome creatures that would otherwise stop you dead while also buffing your Commander).

I'm a huge proponent of MLD in multiplayer Commander. This deck doesn't say duel commander so I'm assuming it's for multi. Anyway, the best way to not get Cyclonic Rifted or hit by Merciless Eviction is to keep your opponents from ever hitting 6 or 7 mana. For this purpose, I run Armageddon, Impending Disaster, and Cataclysm, in order of strength (you don't run Replenish which is why I think Cataclysm may be a smidge weaker here, though Retether may work well enough).

If you don't like MLD, that's cool too. Not a lot of groups like dealing with that. In the event of that, I have some other miscellaneous suggestions:

Grand Abolisher. This lets you get right around blue decks loaded with counter spells and just stops people from playing around on your turn. All around solid.

Aven Mindcensor- don't let players cast a tutor to go grab a sweeper and ruin your game plan (a green deck Chord of Calling into a Bane of Progress is backbreaking a lot of the time), especially during combat. That tempo loss can be rough. Mindcensor prevents that and is a cheap card to boot.

Green Sun's Zenith- Essentially 2 copies of your best Enchantress effect. Plus, it can double as ramp if you put a Dryad Arbor into your mana base.

Lastly- fetch lands. Windswept Heath, Bloodstained Mire, Arid Mesa and the like: You run Mirri's Guile and Sylvan Library without cheap (IE mana-less) ways to reshuffle your library to see 3 new cards. It's extremely important to be able to shuffle often if you're going to use these cards for their greatest benefit. I'd consider those cards over the Temple's slots anyway, but that's a more long term goal as a lot of them aren't cheap, I know.

Anyway, my Uril deck is here if you have any ideas for me: Uril: You Ain't Seen Nothing Yeti. I hadn't seen Combat Celebrant before so I'm going to try him out myself. Hope this post helps!

PsuedoIntellectual on World Class Abzan

2 days ago


I love Abzan! Here are some suggestions:

1:Improve your creatures

Cut Nissa, Vastwood Seer  Flip, Den Protector, and a copy of Courser of Kruphix.

Add 4 Tarmogoyf and more Tasigur, the Golden Fang.

Sylvan Caryatid would be helpful, too.

2:Improve your mana-base

Cut Temple of Malady and Temple of Silence. They're just bad.

Cut Sandsteppe Citadel.

Cut Caves of Koilos and Llanowar Wastes.

Add Overgrown Tomb, Godless Shrine, Temple Garden, Windswept Heath, Marsh Flats, and Verdant Catacombs. A playset of each.

3:Improve your spells

Cut Languish and Tragic Arrogance and replace them with Damnation or Wrath of God.

Cut Despise, Abzan Charm, Bile Blight, Silence the Believers and Ultimate Price.

Replace them with Fatal Push, Thoughtseize, Go for the Throat, Path to Exile, and Dismember or Maelstrom Pulse. Any of these two removal spells should be a playset(4), but all of them are just about the same.

3:Sideboard for Modern

Cut literally everything.

Add 4 Nature's Claim and Creeping Corrosion.

Stony Silence could be useful too.

If you choose to run Go for the Throat, sideboard a third removal option that can hit anything.

Add Relic of Progenitus or Bojuka Bog.

Leyline of Sanctity can hose just about any deck.


I couldn't really fit this stuff in without you cutting some other useful stuff, but cards like Kitchen Finks, Dark Confidant, Thalia, Guardian of Thraben, or Blind Obedience could worm their way into your deck.

colton815 on CoCo Cats

5 days ago

what do you mean you can't fetch for Temple Garden? if by "fetch" you mean fetchland, you absolutely can. you can use a Windswept Heath (which you should replace the Horizon Canopy with) to grab a Temple Garden. replace the Field of Ruin with Sunpetal Grove. once you do that, the only land you'll have that can't produce colored mana for noncreature spells will be the Cavern of Souls, which means you can bump it up to 4. its not about "needing the color fixing", its about having an answer to counterspells. you also made a typo when you said "you don't want lands that don't produce colorless mana". i think you meant "colored", not "colorless". also, Aether Vial isn't mainly about color fixing (merfolk certainly don't use it for color fixing) or etb's. it helps with those for sure, but thats not the main reason people use it. its biggest advantage is the fact that it helps you start pumping out multiple creatures per turn which is pretty much what every aggro tribal deck wants. furthermore your Noble Hierarch could easily be replaced by a Birds of Paradise to save you a ton of money. Nature's Claim should be replaced with Disenchant or Naturalize. you don't want to just give your opponent 4 life.

and you mean "pseudo", not "sudo".

xaerusblade on Selesnya Company (budgetish)

1 week ago

1st of all you need good dual lands. good thing gw fetch is the most cheapest of the bunch Windswept Heath and Razorverge Thicket is also affordable

Dauntless Escort is really good in this deck good with wilt leaf

you cant go wrong with a Dryad Militant help you shut down some modern decks.

in the sideboard you really need Rest in Peace

you need enchantment/artifact destruction in Disenchant and or Nature's Claim

Beast Within and or Display of Dominance deals with those pesky planeswalker

aegis of the gods is kinda bad as it dies easily

APPLE01DOJ on Mono-Green Topdeck Manipulation/Tutor suggestions

1 week ago

Wooded Foothills, Windswept Heath? Courser of Kruphix

I haven't looked at your deck yet.

I don't think green has much deck manipulation.

TheDuggernaught on Ponza.dec (Deckbuilding Primer)

1 week ago

It is highly possible I am just merely not as experienced as other Ponza players, but no Simian Spirit Guide? I get that Birds of Paradise is often functionally better as it sticks around to tap for mana mutiple times, but I have found Spirit Guide to be a worthy include as a 1-of when I have played Ponza. Still able to use it to cast turn 2 Blood Moon or Stone Rain while dodging the removal spells that Birds are sometimes susceptible to. I have also found it useful to sometimes fetch with Primal Command to ensure the 6th mana for an Inferno Titan if I have one in my hand.

I also realize it is super meta dependent, but what would your thoughts be on a very light white splash for side board tech? Last time I played Ponza, I played 1 main board Plains, Temple Garden, and Sacred Foundry in addition to 4x Windswept Heath, so that I could play Rest in Peace, Eidolon of Rhetoric, and Blessed Alliance in the side. But I was mostly concerned with dredge and storm that night. What would be your thoughts?

Madhava on Living It Up With The Tramplers

1 week ago

If you are planning to play this in any competitive Modern environment, I'm afraid you may find it to be a tad slow. Without ramp, you won't be able to land those 5- or 6-drops till around turn 7 or 8, sometimes even later. Modern decks generally need to win, interact, and/or establish a superior boardstate by turn 4 or sooner.

Fortunately, green is the best color for ramp ...& white is probably tied for best interactive color (if not the best).

I get it that you're digging your deck as it is, presently. That's cool. But if you should become dissatisfied with its performance at some point, then here are some suggestions for later consideration...

I'd mentioned ramp, prior. Consider Arbor Elf, Utopia Sprawl, & Garruk Wildspeaker. Having all 3 of these on the board means getting 6 mana from 1 forest. This is huge. Additionally, Garruk can defend himself (or you) via beast creature tokens. A few Sakura-Tribe Elder can also help get the ball rolling as far as ramp.

While Fog will keep creatures from harming you for 1 turn, Narnam Renegade will keep a creature from harming you permanently, for the same CMC. He can also provide beats, in the event your opponent isn't playing creatures.

Chaplain's Blessing. I'll be blunt here, there are cards that do exactly what this does, only better. Life Goes On or Feed the Clan are both instant-speed & can net you more lifegain at comparable CMC. But I'd sooner go with Blessed Alliance instead of any of the aforementioned, for sheer versatility; it's lifegain, or it's removal, or it's both at once.

On the topic of lifegain: Consider Ajani's Pridemate & Archangel of Thune, in place of present big beaters (of which you probably have too many). These would become huge really fast in your setup.

Hooting Mandrills is a fantastic beater. He pairs nicely with your Satyrs. Even better with a few Windswept Heaths to push him out sooner.

Scavenging Ooze wreaks havok with many popular Modern tactics... plus he grows into a big beater, all for just 2 CMC.

Okay, Celestial Mantle. Creature auras are generally bad in any constructed format, due to the high amount of interaction. Opponents will remove your enchanted creature in a 2-for-1 trade favoring them. Instead, consider Rancor, or maybe even Spirit Loop. Both are low CMC, both play well with what you're doing, & both return to your hand when the enchanted creature dies.

...and Fumigate. You don't want to be mainboarding sweepers... not in this type of build. 18 creatures is more than what most Modern decks run with. Meaning, sweepers will hurt you more than most opponents. Consider swapping them for more spot removal, more fast creatures, or ramp. A sweeper on your sideboard is a good plan. But Wrath of God is far better; opponents can typically deal more damage (or win) on their turn 4 or 5, than what Fumigate would make up for you in lifegain.

Consider cutting a few basic lands for some Stirring Wildwood.

Good luck with your deck... G(/w) Stompy can be a very viable formula on a reasonable budget. Hope something I've suggested is of some help.

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