|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Modern Masters (MMA)||mythic rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
Yosei, the Morning Star
Legendary Creature — Dragon Spirit
When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.
|Have (6)||metalmagic , jecder , rockleemyhero , geazykagar , arcanis173 , Daddy1ong1egs13|
|Want (2)||Flamadiddle , Coconut42|
Commander Recommendations Start Commander Deck
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Yosei, the Morning Star Discussion
2 weeks ago
2 weeks ago
Whenever I feel like one of my decks is slow or clunky, I go through this mental process.
Firstly, how is your mana cost? 3.1 isn't bad, but there are a few high mana cost cards that aren't impactful enough. Debtors' Knell is a seven drop that demands a full turn cycle before it does the same job as Animate Dead . Why not Rally the Ancestors or Return to the Ranks ? Even Whip of Erebos or Seance would be good here.
Too costly for their impact:
- Liliana Vess (consider Liliana, Dreadhorde General when she drops in price)
- Yosei, the Morning Star (I would rather run Rally the Ancestors and possibly win the game on the spot)
- Debtors' Knell (same thing)
I will type the other process in another comment. Give me but a moment.
3 weeks ago
Yosei, the Morning Star could be a good creature for you. His death trigger letting you pretty much tap someone down and skip their untap step so they’ll be using there next turn doing nothing and if you add Teysa Karlov to the deck then him and any other death triggers will happen twice.
Panharmonicon May also be a good addition since then you’ll have double your etb triggers.
4 weeks ago
SufferFromEDHD First off, love the username haha. Secondly thank you for the suggestions! Did my best working them into the deck list. I didnt know about Flesh Carver but Hallowed Spiritkeeper I've had my eye on at one point, just wasn't sure at the time about fitting him in and guess I just forgot about it. You're right about Yosei, the Morning Star though, while it isn't the best in other decks it does fit perfectly well considering Teysa is the commander. Thanks!!
4 weeks ago
Kokusho but no Yosei, the Morning Star ?
1 month ago
Depending on which browser I use, I can't comment on the deck page so I'll post here though I dunno if you'll see it here:
Played a few more rounds:
Game 1: I'm on the draw. Dude drops a turn 1 Arcbound Ravager , sacs everything, and proceeds to swing away with an 8/8 starting on turn 2. I take a profound beating but respond with Emmara, Soul of the Accord and attack, making chumps to feed his monster. He doesn't draw anything else after that and I bust him ftw. 1-0
Game 2: He's a little slower and only makes Frogmite and Arcbound Worker on turn 1. Ravager comes out turn 2. I get Hero of Precinct One and make dudes with Tajic, Legion's Edge and spank for 6 right away. He responds with all out attack. I block the Frogmite and he sacs out, pumping the Ravager up to 6, brings me down to 5, and finishes with Shrapnel Blast . 1-1
Game 3: On the play again. I have to mulligan, keeping two land and a mox, but make Hero while he makes Ravager and a pair of Ornithopter . He swings, I try Response / Resurgence on the Ravager so he sacs everything and makes the Ornithopter 5/7, just outside Collision range (in my effing hand, no less!). Whatever. I make a Swiftblade Vindicator while he attacks me down to 1, I throw Colossus on the vindicator and swing all out, pummeling him for 14... he's at freaking 15. One more freaking damage OMFG!!! Ornithopter finishes me off while I stare at the same two land and useless mox. 1-2
Game 1: On the play, I get no red mana but two mox and Emmara, and which allows me to drop her and Hero on turn 2. Next turn Aurelia, Exemplar of Justice and swing for 6. All I see on his end is Anticipate and Eldrazi Skyspawner . 1-0
Game 2: I lose one Emmara to Harnessed Lightning , a second to Thopter Arrest . Stuck on two mana and a useless Mox, I make Hero and lose that to another lightning. Everything in my hand costs 3. He makes Jace, Unraveler of Secrets . I find another land and make Legion Warboss , he responds with Eldrazi Skyspawner . This allows Tajic, who gets traded but I take Jace down to 1. Chandra, Torch of Defiance torches the Warboss, leaving me with a 2/2 and a 1/1 goblin so he makes Heart of Kiran which takes 6 from Collision / Colossus allowing me to polish off his planeswalkers. Tajic happens again only to fall under Thopter Arrest. Then Aurelia happens, pumping the goblin and this is the first time I actually damage this punk. Next turn, eleven, one Chance for Glory dies to Negate but the second gets through ftw. 2-0
Game 3: Vindicator dies to lightning, Emmara dies to Thopter Arrest, I drop a second Emmara and he plays Felidar Guardian to blink the arrest, kills one Emmara to the legend rule and arrests the survivor. I have Tajic but he's not going to bust through the 1/4, he topdecks Saheeli Rai . GG. 2-1
Game 1: I'm on the draw. Thunderherd Migration reveals Ghalta, Primal Hunger and pumped Vindicator takes down Steel Leaf Champion early. He then ramps while Tajic pumps Vindicator for 7 to the face when he drops 6/6 Multani, Yavimaya's Avatar . Tajic pumps the Vindicator again at a loss to himself while Warboss adds another, bringing him to 6. He then plays another Champion, then taps 2 for Ghalta. Colossus and the double-striker trade for the 12/12 and it costs me the Warboss and Emmara so I get him to 3 but I got nothing left but tokens. He finds a Gigantosaurus and sends 8/8 trampling Multani over. I've got 4 attackers, he's got 3 blockers and I topdeck the Planeswalker. I have another Vindicator so I offer him to the 10/10. We trade, then he throws down another Ghalta and my next card is a land. 0-1
Game 2: I keep two Clifftop Retreat and a hero and wait to draw a green while he ramps into Steel Leaf Champion , Gigantosaurus , then Aggressive Mammoth . I can make some dudes but not that much, he makes another 10/10 and Ghalta. 0-2
Game 3: Hero, Emmara, and Vindicator jump out the gate while he ramps into Gigantosaurus. I trade Vindicator plus Colossus for the big guy and cast Chance for Glory but it wouldn't have mattered since I had so many dudes out by that point. 1-2
vs. Stars n Stripes
Game 1: Early Tajic and Vindicator get in for sixteen before dying to Wrath of God . Hero dies to Incinerate , Aurelia, Exemplar of Justice eats a Force of Will , and Vindicator knocks him down to 1 before eating another Wrath. Out of creatures, Huatli sits there and adds counters until he finds Rainbow Efreet to eat away at her. I finally start to draw creatures again but by this time he's got two Thawing Glaciers being fed by Brainstorm and everything I cast gets burnt, countered, or nuked. Efreet ftw. 0-1
Game 2: Both decks get a slow pull, much to his advantage, not mine. Hero gets Incinerate, Aurelia eats a Force of Will while he digs for Glaciers. A second Aurelia + Huatli bounces off a Rainbow Efreet turn after turn when he finds his land. I drop Tajic and smash, pumping the angel and knock him down to 3. He kills Huatli with the Efreet, phases out, and taps out for Wrath. With nothing left I draw into a land clump while he goes crazy with two Glaciers, every creature I find gets swallowed by Hammer of Bogardan while hasty Tajic gets lost to a Dissipate . 0-2
Game 3: I gain some life early from Swords to Plowshares and then spank his mana-screwed ass with Tajic. Colossus saves him from the Incinerate and repeats the beats. Huatli grows while Tajic dies to a second Incinerate. Rainbow Efreet comes out and starts to eat Huatli, Legion Warboss makes a goblin before getting the Hammer. I'm forced to use Response to take out the Efreet though I probably should have done so sooner. He throws the Hammer at Huatli bringing her down to 5 and plays a second Efreet and Kjeldoran Outpost . Then a gross misplay leaves the wrong mana untapped, Tajic kags, gets fed by Colossus and Huatli sacs to add 1 for exactly his life total... his three land are two Island and the Outpost. Oops. 1-2 but he shoulda won that last one.
Game 1: I draw no red. He opens with Birds of Paradise and Wood Elves , equips Umezawa's Jitte so I kill the elf with Response / Resurgence and come at him with Hero of Precinct One and Tajic, Legion's Edge and spank for 7. He thinks he can stop me with Arashi, the Sky Asunder so I swarm him with tokens, save my dude with indestructible Chance for Glory , 5 damage get through and there's Colossus in hand. 1-0
Game 2: We both mulligan to six. He drops a turn-3 Kodama of the North Tree . Then Aurelia comes and pumps the Vindicator who eats a Saproling token. Kodama smashes again knocking me down to 3 while Llanowar Elves puts counters on Umezawa's Jitte to take out the Vindicator. No matter; with Aurelia, Hero, and tokens I've got 8 damage plus Chance for Glory and a +4/+2 combat trick on standby. 2-0
Game 3: Shanna, Sisay's Legacy comes, then Mox enables Aurelia to hit turn 3 and swing for 4. He answers with Loxodon Hierarch . I swing, he Seed Spark s the Mox and makes two Saprolings, I pump Shanna to save her and get through with two in the air, he answers with four on the ground. He then throws another Seed Spark at his own Pithing Needle to stack Shanna. I, pump to kill the elephant and he drops Yosei, the Morning Star . I play another Shanna and pass the turn. Yosei starts to beating and I make a Warboss. We trade blows, I get down to 6 and he kags a Selesnya Guildmage . My turn, I kag a Tajic and swing with just enough to force him to trade the guildmage along with the Saproling, he just made, leaving Aurelia to block the dragon ftw. 3-0
There were some cards I was thinking about that I no longer consider and others I'm more convinced of.
Mox Amber just didn't do much. 90% of the time it was just dead weight and even when it did do its job the best it did was bring me from 3 to 4. It doesn't give me colors I'm missing and when the Legends get killed it sits there worthless. I initially thought Lightning Strike would go here but now I think a simple Shock would do even better. Even if you don't draw it, the threat of instant damage should change the opponent's play to our advantage.
Aurelia, Exemplar of Justice I'm on the fence about. Sometimes she added just the right amount of damage, sometimes she looked pretty. Overcosted, she's the only flyer in the deck and sometimes that made a huge difference. I was thinking Gruul Spellbreaker . The advantages to him are haste, which was often the difference when Tajic, Legion's Edge , that it's not white though I don't see a lot of protection from white in Standard right now. He doesn't feed the combo, though that could be a plus. I dunno. I like the angel, just not as much as I'd like.
I request that you add this list to your sideboard so that it may be tested. There are dependent factors, such as are you more likely to go up against control/combo in which case Cindervines should be an absolute killer, or are you more bothered by the graveyard recursion in which case Return to Nature would be better. 4:2, 2:4, or keep it at 3:3.
Banefire I anticipate should be a control destroyer. Without testing we can't be sure, but I suspect it can double as a Teferi-blaster or a face-puncher just the same. It might be too expensive, not sure, but imagine playing Chance for Glory , bash with creatures, and then Banefire lets us throw the mana at him as well.
Unbreakable Formation is a total spoiler. The indestructible is similar to the Chance but if we don't have lethal on the table we can't take the Chance. (you like that?) Hold back in anticipation of Kaya's Wrath or even use in conjunction with Chance to pump creatures.
I put Shalai in there to protect YOU, btw; lot of the cards that killed us targeted the player.
Anyway so there we have a sideboard. If you try it out let me know how it works.
1 month ago
Okay! I was finally able to take a look at your deck. I have some suggestions that I would add, but first it would help to have a better understanding of what you want from the deck. I assume you're not against infinite combos since you've included Darkest Hour , but are you going for a traditional Aristocrats theme? Do you want to win as fast as possible or are you trying to go a more stax route?
I notice you have Reveillark , but I don't see Karmic Guide . I highly recommend you pair them together for an infinite sac loop but also to be able to get everything out of your graveyard with power 2 or less.
Nim Deathmantle is another that works great with Teysa. It can even go infinite with Ashnod's Altar and your commander if you sacrifice the creature you get from Teysa first so you have 4 to pay to the mantle.
Ogre Slumlord is excellent for providing sac fodder. He gets ridiculous pretty fast.
I would add Zulaport Cutthroat or the new Cruel Celebrant in addition to your Blood Artist to have additional means of draining your opponents. You could also go big with Kokusho, the Evening Star if you want to throw him into a recurring sac loop.
Smothering Abomination is great for card advantage, and if you can find room for him, you probably won't regret it. Dark Prophecy is probably the best in terms of card draw and would recommend you find room for it. I might also replace Burnished Hart with Solemn Simulacrum . He'll draw you cards and ramp you. Plus you can recur him to use him again.
Speaking of graveyard recursion, Phyrexian Reclamation is one of the best in terms of getting single creatures back to sac again especially if they're cheap to cast. Athreos, God of Passage is amazing for recursion as well. You might also try Trading Post for recurring your artifacts which can be essential to your strategies.
As for more cards in your Maybeboard, Sun Titan is an excellent choice if you want to include him. Bojuka Bog is always handy when you're going against other graveyard decks, and Reliquary Tower is good to have on hand when you end up drawing half your deck, which can realistically happen if you run Darkest Hour . I would definitely keep Blasting Station but I'd probably cut Loxodon Warhammer and Felidar Sovereign . The way Teysa runs, they aren't the most useful cards in her arsenal. I've found Felidar just becomes the primary target when he comes out anyway.
Anyway...just a few thoughts. Like I said it would be helpful to know the direction you want to take the deck. Otherwise I'm just spitballing with cards I would personally use to run Teysa.
2 months ago
You might also want to consider adding
Kokusho, the Evening Star
to effectively close out some games.
Yosei, the Morning Star is a brutal disruption tool I could see working in this type of deck.
Yosei, the Morning Star occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%