Yosei, the Morning Star

Yosei, the Morning Star

Legendary Creature — Dragon Spirit

Flying

When Yosei, the Morning Star is put into a graveyard from play, target player skips his or her next untap step. Tap up to five target permanents that player controls.

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Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Modern Masters (MMA) mythic rare
Champions of Kamigawa (CHK) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Yosei, the Morning Star occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Yosei, the Morning Star Discussion

GhostChieftain on Need some bodies to fill ...

2 weeks ago

The best possible reanimate targets in your colors are Vilis, Broker of Blood and Razaketh, the Foulblooded. Elesh Norn, Grand Cenobite is not far behind as a bit of a board wipe and a buff to your other creatures, but doesn't give card advantage like the others to help leverage the win. All 3 of these see play in reanimator decks in cEDH even. If you are looking for something spicy that isn't highly played though, Yosei, the Morning Star can be reanimated and used turn after turn as a lockdown piece if you are so inclined.

MTGconstructor on How to Get Kicked out of Your Playgroup

1 month ago

Kaioken88 If you want to add in more competitive cards Here is a list: Vorinclex, Voice of Hunger, Yosei, the Morning Star, Acidic Slime, Liliana of the Veil, Reveillark, Survival of the Fittest, Jarad, Golgari Lich Lord, Phyrexian Altar, Ashnod's Altar, Grave Titan, Tooth and Nail, Savannah, Scrubland, and Bayou. But in all honesty, its how you play the deck and if you want to combo off or not that will determine if you are competitive or not

MTGconstructor on How to Get Kicked out of Your Playgroup

1 month ago

Kaioken88 Thanks for the inquiry! I believe that Sheoldred, Whispering One is a power house in Karador, to the fact that she will reanimate for free and combos extremely well with Karmic Guide. The reason why Karmic Guide and Phyrexian Delver are so crucial in this deck is because you get to "cheat" in creatures for less life, cost, etc. If for example you play Buried Alive, to target Karmic Guide, Sheoldred, Whispering One, and Mikaeus, the Unhallowed, if you have any reanimate in hand ex. Reanimate, you would target the Karmic Guide taking 5 life but bringing in Mikaeus, the Unhallowed or Sheoldred, Whispering One, not paying the echo cost and letting it hit the graveyard to then bring it back with shoeldred or undying with Mikaues, thus being able to target everything in your graveyard for a lot cheaper and quicker. Sheoldred, Whispering One adds Immediate pressure to the board, especially below turn 4.

As to casting combos at 14 mana, that almost never happens because Karador loves to cheat creatures, with Karmic Guide, Victimize, Unburial Rites, Reanimate, Dread Return, Phyrexian Delver, etc. Honestly this deck can take the win without ever casting your commander.

Protean Hulk is definitely a fit for a more competitive game, so feel free to add it. As for land destruction, your best option would be adding Terastodon and just pinging the lands. If you have an objective and want recurring abilities, Altar of Dementia then continuing to reanimate through mikaues, the unhallowed or Karador, Ghost Chieftain, or any other reanimate spell would be ideal. And that works for any card that you would like to put on Lockdown. Yosei, the Morning Star has the ability to gridlock the entire board and I have done it multiple times. Woodfall Primus, Kokusho, the Evening Star, Archon of Justice, and Ashen Rider can all have the same devastating effect of combo-ing off.

What is so destructive about Karador is that there is no real threat that your opponent can play unless they exile your graveyard.

JakeGMTG on Human Cleric

1 month ago

Overall:

I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.

Biggest room for improvement:

Resolve the small issues (See below)

Issues that I see:

-Few ways of protecting Kaalia

-Few ways of drawing cards

-Slightly not enough ramp, try adding 2 more

-Too high CMC on non-angel/demon/dragon cards

-Few ways of removing single targets

-Slightly too many board wipes

-Slightly too few lands, adding a few will allow you to have more keep-able hands

Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)

Talisman of Conviction (.6)

Talisman of Hierarchy (.8)

Talisman of Indulgence (2.3)

Fellwar Stone (3.5)

Coldsteel Heart (1.5)

Chaos Warp (1.5)

Oblation (.7)

Obliterate (1.8)

Exhume (1.5)

Harvester of Souls (1.3)

Bloodgift Demon (1)

Demonlord Belzenlok (.8)

Boros Charm (2.5)

Apostle's Blessing (.25)

Giver of Runes (3)

Battlefield Forge (2)

Caves of Koilos (1)

The total for cards to add should only be about $25

Cards to take out to make room:

Mardu Banner

Orzhov Locket

Star Compass

Angelic Chorus

Grave Betrayal

Elspeth Conquers Death

Nevinyrral's Disk

End Hostilities

Day of Judgment

Beacon of Unrest

Akroma, Angel of Wrath

Angel of the Dire Hour

Herald of War

Pristine Angel

Tariel, Reckoner of Souls

Yosei, the Morning Star

Angel of Condemnation

The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.

Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land

Battle lands (1) https://mtg.gamepedia.com/Battle_land

Check lands (3) https://mtg.gamepedia.com/Check_land

Filter lands (3) https://mtg.gamepedia.com/Filter_land

Shock lands (2) https://mtg.gamepedia.com/Shock_land

Fetch lands (3) https://mtg.gamepedia.com/Fetch_land

triproberts12 on Let's talk Dragons, forgetting symbol:R.

3 months ago

Mj3913 That's true. My concern there would be that it might feel more like a faerie deck if the board state is more often Alela, a few faerie tokens, and a couple of dragons. Building around Ruthless Deathfang, Boneyard Scourge, Scourge of Nel Toth, Keiga, the Tide Star, Kokusho, the Evening Star, Yosei, the Morning Star, Martyr's Bond, Grave Pact, Dictate of Erebos, Ashnod's Altar, Phyrexian Altar, and Phyrexian Tower could be interesting. Turning those tokens into other resources would help it feel more like a dragon deck.

SufferFromEDHD on Shroud-Veiled

3 months ago

Wow. Nice Orzhov good stuff list. Lots of overlap in strategy. Focused cycles of creatures. Just going to spit ball some ideas of cards that might be useful.

Mangara of Corondor can't be abused so it should be replaced.

Worn Powerstone you are running a great set of rocks already. This could be Ancient Tomb or some of the spells I'm about to suggest.

Saw Kokusho. Where was Yosei, the Morning Star? Best one out of the cycle imo.

Imp's Mischief and Rebuff the Wicked counterspells.

Pull from Eternity interesting tutor.

Necromancy round out your reanimation spells.

Scroll Rack with Land Tax is one of the best engines in EDH.

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