Battlefield Forge


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Apocalypse (APC) Rare

Combos Browse all

Battlefield Forge


: Add to your mana pool.

: Add or to your mana pool. Battlefield Forge deals 1 damage to you.

Price & Acquistion Set Price Alerts





Recent Decks

Battlefield Forge Discussion

BullettTime on Angel

4 days ago

You have a lot of lands that come in tapped! Keeping up with the playgroup will become a lot easier if you're not constantly a turn behind. In this deck (more than others because of your lifegain) I think you can afford to play all the pain lands. (Battlefield Forge, Sulfurous Springs, and Caves of Koilos.) Of course there are less budget options but the pain lands are a fine place to start.

This looks like a fun deck! Angels are rad.

Tyrant-Thanatos on Pattern Recognition #56 - Fetches

4 days ago

Rhadamanthus: Battlefield Forge, Clifftop Retreat, Inspiring Vantage, Rugged Prairie There's plenty of dual lands I'd take over Arid Mesa in RW 7 days of the week, and most of them don't cost $30+.

And this doesn't change how often I see it slotted into mono-red.


3 weeks ago

Battlefield Forge is a cheap dual colored land that isnt too bad. Apostle's Blessing is great for evasion (of blockers or removal spells) and Assault Strobe might be an option as well.

cdkime on Help With Protection Card Rules

4 weeks ago

I have a couple comments on GeeksterPlays' decklist:

You should run some duel coloured lands. Shock/Fetch lands, would, of course, be ideal, but then you are looking at around $180.00 for those 8 lands. For a more budget option, I would suggest you run 4x Battlefield Forge. If you want to spend a bit more money (around $5.00 per land), an additional 4x Clifftop Retreat would be a good choice.

Do not be fooled by duel coloured lands that enter the battlefield tapped. You are going against a hyper aggressive tribe, and cannot afford to wait a turn for mana.

Only add Demystify if your opponent has targets for it. There are a number of mono-red enchantments that work well with goblins, but I have seen many goblin decks which eschew enchantments for more goblins. These might be a helpful card to have in your sideboard (i.e. you can swap them in if needed), but might not be worth mainboarding (i.e. keeping in your regular deck).

I would consider replacing the Demystify with Wall of Omens. It provides a solid body which can survive most goblin attacks (many goblins top off at 3 power). It also draws a card, so replaces itself in your hand. While it might die to your own wraths, that's fairly inconsequential--you've likely already saved yourself from one creature and drawn a card.

CriticalTopDeck on Vampiric Bloodlust copy

1 month ago

Suggestions:Vampires Olivia Voldaren

Defiant Bloodlord More expensive Vizkopa Guildmage or Sanguine Bond but on theme and more combo pieces

Yahenni, Undying Partisan

Asylum Visitor

Bloodhall Priest

Value Cards

Vampiric Tutor -tutors are great

Mastermind's Acquisition -another tutor also "wish" affect allowing you to grab legal cards outside of game*

Anguished Unmaking

Sorin, Solemn Visitor


Dark Petition

Kolaghan's Command

Non-vampires but solid combo/synergy cards

Athreos, God of Passage

Vizkopa Guildmage


Caves of Koilos

Shambling Vent

Isolated Chapel

Dragonskull Summit

Blood Crypt

Godless Shrine

Sacred Foundry

Bloodstained Mire-Any "fetch" lands to help mana fixing and to grab dual lands

Concealed Courtyard

Blackcleave Cliffs

Inspiring Vantage

Smoldering Marsh

Battlefield Forge

Leonantti on Combo Edgar: Ruthless Bloodsuckers

1 month ago

Thanks for the warning, I confess I did not remember that part when building the deck. Luckily it's just inconvinience that I can work around.

Here is some cards I think you could remove: Braid of Fire, Ghostly Prison, Rakdos's Return, Fire Covenant, Debt to the Deathless, sanctum seeker, Drana, Liberator of Malakir, Falkenrath Gorger and Bloodlord of Vaasgoth.

I tried to keep in mind what you are trying to do do but maybe it's too much? To my eye your deck is Vampire tribal with comboes with a lot of removal, return from the grave thingies and pillowfort.

For the lands, that's for you to decide and test out what works but I would suggest at least to add the mardu colored pain lands: Caves of Koilos, Sulfurous Springs and Battlefield Forge. If you make a lot of tokens Westvale Abbey  Flip would work, also I would use Temple of the False God.

SynergyBuild on Spooky Ghosts (Budget tribal tournament)

1 month ago

Goblin Lore might be more draw for finding Demigod of Revenge, along with the Cathartic Reunions and Faithless Lootings.

Drop the Obzedat, Ghost Councils. They cost two white each, and you only have two white sources, the amount of games you will actually get to cast one is around 6% of the games you manage to get to five mana (I'd say fairly often), but 6% isn't good enough for 1/15 of your deck to be useful. Either that or majorly upgrade the landbase to have more white mana. Battlefield Forge, etc. are cheap lands that will manafix well. I suggest 22 lands for this deck total, and ~five white sources, to up on the Lingering Souls

Duress can be moved to sideboard or be dropped entirely. Unless your meta isn't actually tribal, like it sounds, then I don't see them being nearly mainboard material.

This deck looks like it could be a tribal Through the Breach/Goryo's Vengeance deck, and I like that. I am going to build the deck according to the price restrainsts you had here, and see what I come up with, I will get back to you then, but until I do, good luck with this list!

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