Battlefield Forge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Magic 2015 (M15) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Apocalypse (APC) Rare

Combos Browse all

Battlefield Forge

Land

: Add to your mana pool.

: Add or to your mana pool. Battlefield Forge deals 1 damage to you.

Battlefield Forge Discussion

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

2 weeks ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

multimedia on jodah

4 weeks ago

Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)

What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.

You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.

Here's an example:


This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.

A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.

With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.

Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.

Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.


Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.

Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.

I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.

multimedia on Primal Genesis - Upgraded Token Aggro *WIP*

1 month ago

Hey, nice budget upgrade of the precon. Good work in progress :)

Birds and Smothering are very good choices for expensive price upgrades. Helm is fine too because you added Aurelia and Godo to give you a combo win. Omnath at $7 is kind of out of place because not playing many ways to take advantage of sacing Elementals. Rampaging does the same thing as Omnath for less than $1 and it has trample. Armada Wurm and/or End-Raze Forerunners each less than a $1 could replace Omnath and have more impact. Hornet Queen at $2 creates some nasty tokens.

Interesting choice for the other expensive price cards: Iroas, Panharmonicon and Splinter. There's nothing wrong with these cards, but I don't think they're upgrades that a budget version of the precon needs. The $20 from these three cards could be better used for land upgrades. $20 can get you the three Check lands, one Shock land as well as some other lands and these will help your deck much more.


In my opinion the upgrades that the precon needs the most are lands, tutors and ramp. I see that you're playing pretty much the stock manabase from the precon, but there's many good lands in the maybeboard. Are you in the process of getting the lands in the maybeboard? If so my advice is make them priority for upgrades.

Some budget cards to consider adding:

Lands

Tutors

Ramp

Other

  • Eldrazi Displacer : with colorless mana sources blink for Ghired and other creatures. Can protect Ghired, after he attacks, triggers, blink him out of combat.
  • Mirror Entity : busted with Atla Palani, Nest Tender since it can turn all your creatures into Eggs. Can activate it's ability for no mana making all your creatures 0/0s. They all die, each one cheating a creature from your library onto the battlefield. Entity is also a good card with tokens because until end of turn it can pump all your creatures/tokens to huge amounts depending on how much mana you can make.
  • Ogre Battledriver : repeatable pump and haste when creating tokens. Can be a win condition with Entity and Alta giving all the creatures/tokens you cheat onto the battlefield haste. Casting Ghired after getting Battledriver onto the battlefield can give an opponent a beating with haste; doing a combined 16 damage with Ghired and two 4/4 Rhinos.
  • Armada Wurm : creates a token with trample, good with blink. 10 power of trample for 6 mana.
  • Hornet Queen : creates nasty flying tokens, good with blink.

Cards to consider cutting:

  • Rugged Highlands
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Myriad Landscape
  • Sungrass Prairie
  • Emmara Tandris
  • Doomed Artisan
  • Full Flowering
  • Ghired's Belligerence
  • Cultivate
  • Slice in Twain
  • Aura Mutation
  • Growing Ranks
  • Flameshadow Conjuring
  • Seance
  • Omnath, Locus of Rage
  • Splinter Twin
  • Panharmonicon
  • Iroas, God of Victory

If you like some of these suggestions I offer more advice about these potential additions and the cards I'm suggesting to cut. Good luck with your deck.

multimedia on Ain't nobody fresher than my clique

1 month ago

Hey, fine budget version of Kaalia and nice description/primer.

Manalith, Mana Geode, Boros Cluestone, Rakdos Locket, Orzhov Locket, Armillary Sphere, Star Compass. Consider cutting these for better budget mana rocks?

The main purpose of playing so many mana rocks is to ramp into Kaalia. Two drop mana rocks are better than three drop rocks even if the three drop rocks can be saced later on to draw. The draw from Lockets/Cluestone is not worth playing them over a Talisman or Signet as a Talisman or Signet can give you a full turn or two faster at casting Kaalia.

More haste enablers is another way to increase speed.

Out of these budget options Tempest is the best because Kaalia has flying and all the other big creatures here also have flying. Tempest is also very good with Utvara Hellkite and her ability to create Dragons. Battlements is a land that can ETB untapped which for one red can give Kaalia haste.

For more speed then you want most of your lands to ETB untapped. If you can't afford many dual lands that ETB untapped then play more basic lands instead of lands such as Forsaken Sanctuary, Stone Quarry, Bloodfell Caves, etc. Signets are good with basic lands because any one basic land can be tapped to make two different colors. Budget lands to consider adding:

If willing to spend a little more for the manabase then adding the Check lands: Dragonskull, Isolated, Clifftop are good lands when playing basic lands.


Cards to consider cutting:

  • Forsaken Sanctuary
  • Stone Quarry
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Painted Bluffs
  • Seraph Sanctuary
  • Manalith
  • Mana Geode
  • Boros Cluestone
  • Rakdos Locket
  • Orzhov Locket
  • Armillary Sphere
  • Star Compass
  • Trailblazer's Boots
  • Hoard-Smelter Dragon
  • Desecration Demon

Other budget upgrades to consider:

multimedia on Syr Gwyn's Horde of Knights

1 month ago

Hey, nice start. Cards to consider cutting to make 99:

  • Bond of Discipline
  • Campaign of Vengeance
  • Venser's Journal
  • Stoneforge Masterwork
  • Dowsing Dagger
  • Belle of the Brawl
  • Brimstone Trebuchet
  • Burnished Hart
  • Icon of Ancestry
  • Words of Worship
  • Goblin War Drums
  • Door of Destinies
  • Whispersilk Cloak

I think rather than aggressive overrun the battlefield with Knights instead play ones that are good with equipment who have evasion, more of a midrange strategy. I suggest this because there's a lot of equipment here which is taking the place of Knights and equipment are midrange cards. I think if you want to play an aggressive overrun strategy with Knights that you want to reduce the amount of equipment and increase the amount of low mana cost Knights especially two drops such as Knight of Grace , Knight of Malice , Stormfist Crusader , etc.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Terramorphic Expanse
  • 5x Plains
  • Embereth Shieldbreaker
  • Order of Midnight
  • Foulmire Knight
  • Vanquisher's Banner
  • Basilisk Collar
  • Cathars' Crusade
  • Sorin, Vengeful Bloodlord

Good luck with your deck.

cotner11 on List of Bugs and Feature ...

2 months ago

BUG REPORT:

Hello, I'm getting an issue where my deck changes are not being reflected properly. Below are steps to reproduce:

  1. Viewing deck using default grouping (Type) and Ordering (None Selected); Example deck below:

https://tappedout.net/mtg-decks/the-victorious-god/

  1. Use Live Edit to remove a card (example: Patron of the Akki ) and then add a new card (example: Battlefield Forge ). Please note that the error should still appear even if you choose different cards than the examples above. In the example, ensure that the card to be removed (example: Patron of the Akki ) has a custom tag, such as "#Tokens".

  2. Click "Save" when done with Step 2 above to save the changes

  3. System responds by showing the main deck page with Grouping and Ordering as specified in Step 1 (Default). Deck changes are correctly reflected as according to the change made in Step 2 above.

  4. Select "Custom" in the grouping category to group by the custom tags

  5. Expected Output: System responds by showing the main deck page with Custom tag grouping and Deck changes are correctly reflected as according to the change made in Step 2 above.

Actual Output: System responds by showing the main deck page with Custom tag grouping but Deck changes are NOT reflected as according to the change made in Step 2 above. Card that was removed in Step 2 still appears, and new card that was added in Step 2 does not appear.

Feel free to let me know if I can provide any additional information.

Caerwyn on Naya lands

2 months ago

I did a quick look through budget lands, and had the following observations:

Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.

Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.

The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.

The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.

Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.

Two of Naya's Manlands-- Stirring Wildwood and Needle Spires --are very inexpensive. They don't instantly fix your mana, but they can be used as a creature long-term which is nice.

PeeBee on Indomitable Creativity (Boros tokens/creativity)

2 months ago

A few things,

to get double white and triple red on turn 4 you will definitely need more dual lands as 4x clifftop retreat isnt going to cut it. try Inspiring Vantage and Battlefield Forge if you want to keep the budget down.

Also i would also want a way to get rid of my big finishers if they end up in my hand however because none of yours shuffle back into the deck, Emrakul, the Aeons Torn , then i would suggest a card like: Molten Psyche .

lastly if budget isnt an issue, obviously upgrade to Lightning Bolt over strike.

Load more

Battlefield Forge occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.05%

RW (Boros): 4.22%

RBW (Mardu): 1.24%