Black Utility Lands (18)

Blue Utility Lands (18)

Colorless Manlands (9)

Colorless Utility Lands (36)

Colorless Utility Striplands (6)

Dual Bounce Lands (10)

Dual Check Lands (10)

Dual Depletion Lands (5)

Dual Fast Lands (10)

Dual Fetch Pain Lands (10)

Dual Fetch Taplands (6)

Dual Filter Lands (15)

Dual Guildgate Taplands (10)

Dual Life Taplands (15)

Dual Manlands (10)

Dual Pain Lands (11)

Dual Pain Taplands (5)

Dual Reveal Lands (5)

Dual Scry Taplands (Temples) (10)

Dual Simple Taplands (15)

Dual Slow Lands (10)

Dual Snow Taplands (5)

Dual Storage Lands (5)

Dual Tainted Lands (4)

Dual Type Battle Lands (5)

Dual Type Cycle Taplands (5)

Dual Type Expensive Lands (10)

Dual Type Shock Lands (10)

Dual Utility Lands (22)

Expensive (1)

Green Utility Lands (17)

Manaless Utility Lands (12)

Misc Fetch Lands (7)

Mono Bounce Lands (5)

Mono Cycle Lands (17)

Mono Depletion Taplands (5)

Mono Manlands (5)

Mono Sac Lands (6)

Mono Storage Lands (12)

Omni Depletion Lands (7)

Omni Filter Lands (10)

Omni Lands (7)

Omni Pain Lands (6)

Omni Sac Lands (6)

Red Utility Lands (15)

Tribal Lands (29)

Triple Bounce Lands (Lairs) (5)

Triple Fetch Lands (5)

Triple Inefficient Filter Lands (5)

Triple Sac Lands (5)

Triple Taplands (10)

White Utility Lands (15)


A list of lands.

I got tired of fighting to find lands my to make my commander decks, so I made a list. I doubt it's complete...

Use [CTRL]+[F] to find things easier.

Here is the keyword reference if you're not familiar with the jargon:

  • Dual/Triple/Omni/Colorless/etc. : The first word in the category indicates how many colors the lands in the section produce.
  • Fetch : these lands don't usually produce mana, but instead get sacrificed to search for a typed land.
  • Type : This indicates that the lands have a named land subtype. These are the lands that you typically fetch.
  • Pain : These lands deal damage to you to use their colored mana or fetch ability.
  • Bounce : These lands return another land to your hand when the enter the battlefield.
  • Sac : These lands can be sacrificed to produce color mana or their utility effect.
  • Slow : These lands don't untap for a turn after using their color mana.
  • Tribal : These lands have specific effects that relate to a creature type.
  • Filter : These lands convert a generic mana into one or more colored mana.
  • Depletion : These lands can produce any color of mana by removing a counter.
  • Storage : These lands can store mana.
  • Manland : These lands can become a creature. They also are classifiable as utility taplands.
  • Tapland: These enter the battlefield tapped. This is the majority of the list.
  • Cycle : These lands can be cycled.
  • Utility : These lands have some function other than mana production.
  • Shock : These taplands can enter the battlefield untapped at the cost of 2 life.
  • Expensive : Self explanatory. These lands come steeply priced.
  • Battle : These taplands enter untapped if you control two or more basic lands.
  • Fast : These taplands enter untapped if you control two or fewer lands.
  • Snow : These lands have the Snow supertype and can produce snow mana.
  • Simple : These have no special effects .
  • Scry : These lands let you scry when they enter the battlefield.
  • Life : These lands gain you life when they enter.
  • Reveal : They can enter the battlefield untapped if you reveal a land from your hand.
  • Check : These can enter untapped if you control one of the named basic lands.

Suggestions

Updates Add

Comments