Eiganjo Castle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Related Questions

Eiganjo Castle

Legendary Land

: Add to your mana pool.

, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Eiganjo Castle Discussion

BrandonJamesCAC on Giddy up! [Modern Gideon Tribal] *War Update

2 weeks ago

I agree that 4 Leyline is the better option.

I'd find a way to get:

3 Rest in Peace

and 3 Stony Silence as well.

Also, I run a Martyr Proc deck and have found a really great mana base balance, FWIW - (Obviously you don't need Mistveil Plains )

4x Flagstones of Trokair 1x Ghost Quarter 3x Field of Ruin 1x Eiganjo Castle 1x Nykthos, Shrine to Nyx

Than your plains, Canopies or whatever.

Not a fan of Watchtower.

Plus 1 though for the Gideon list!

Arkadius on Jenara, Asura of War

1 month ago

Hi!

Nice list and great card choices. I am Jenara player myself and I can tell on the spot your list is very competitive.

I think you should consider running few utility lands: Eiganjo Castle , Minamo, School at Water's Edge , Yavimaya Hollow , Cavern of Souls and Tectonic Edge . First three from the above really help and support Jenara on the battlefield.

Cyclonic Rift and Mystic Confluence are soft board wipes which are very handy in tempo. These cards are never useless in midgame or lategame, due to different mods.

Feel free to check my list where I share in description strategies against my opponent decks (I play Leviathan Commander - 30 hp format).

I will be more than glad to discuss and exchange strategies for Jenara. I am looking for good strat against Sai thopter aggro and Aminatou control. Let me know if you have any cool ideas.

Cheers and have a successful smashing with Jenara!

DRmagic2017 on Darien, King of Kjeldor

1 month ago

Hi! I like the deck and Soldier tribe is among my favorites. Just some ideas. Lands: Eiganjo Castle for more protection, Westvale Abbey  Flip as an alternative wincon. Creatures: Kytheon, Hero of Akros  Flip (turns into a Planeswalker easily), Hanweir Militia Captain  Flip (more tokens to transform Westvale Abbey  Flip), Selfless Spirit to protect your army, Tithe Taker ( Grand Abolisher looks much better but Tithe Taker is a Soldier), Baird, Steward of Argive (an element of pillowfort strategy), Selfless Squire - to protect yourself. Sorceries: Conqueror's Pledge for more tokens. Artifacts: Pennon Blade and Stoneforge Masterwork . Good luck!

Kjartan on Mono White Flicker Vial

2 months ago

Thalia, Heretic Cathar works really well with Flickerwisp 'ing your opponents lands or creatures on your end step as the land or creature will re-enter at the end of their turn and remain tapped during my turn, cutting them of mana for distruptive instant spells or blockers. :) I might wanna add an Eiganjo Castle if I add more Thalia's
Makes Field of Ruin a great choice as well (instead of Tectonic Edge

Dango on Brothers Yamazaki Partner Commanders

3 months ago

First and foremost, I want to start this discussion by saying that Kamigawa was one of my favorite sets in terms of flavor but not necessarily mechanically. Brothers Yamazaki was certainly an interesting card, but they don't really have a lot going for them I'm afraid aside from being somewhat beefier when two copies of them are on the field at the same time.

As far as the lore goes, Seitaro and Shujiro Yamazaki were an incredibly interesting duo. They were twin brothers only distinguishable by the adornments on their kabutos and the weapons they wielded. These two were originally samurais in service of Konda, Lord of Eiganjo , but left his service because Konda pulled forces away from their home village in order to protect Eiganjo Castle during the Kami War. The brothers were offended by his leadership to disregard the surrounding villages and left to defend them. They met Godo, Bandit Warlord who was a barbarian that greatly opposed Konda. The Yamazaki brothers decided to join the ranks of the Sanzoku Bandits and quickly became two of Godo's most respected lieutenants. The bandits rebelled against Konda, but failed an assault on Eiganjo and the brothers left Godo's service soon after. Their father had sent a messenger to them requesting to return home because he needed help defending the village from kami. Upon arrival, Seitaro slew a kami of fire and ice, but the brothers found out the kami was actually their father in the guise of a guardian who protected their village. Despite the death of their father, the brothers took on the role of protecting their village and they were successful at defending it throughout the war. However, the brothers never received any recognition for their acts of valor during the war and they parted ways because of their father's death.

With that very rough summary of their background out of the way, I would like to throw around the idea of them appearing as a Partner Commander pair, much like that of Partners that appeared in the Battlebond set. I think in terms of their color combination, they would drift heavily into Boros colors, but I could also see Mardu or Jeskai given their background. I want to leave this open-ended, and I'd like to ask you all what you think this pair of ronins might look like mechanically. Could you see Wizards potentially reprinting this duo and in what form? How would you envision a fresh take on Seitaro and Shujiro Yamazaki? Do you think a Return to Kamigawa-esque set might appear in the near future?

I personally could see the duo represented as Partner commanders in something like a Battlebond 2 expansion, or I wouldn't be surprised if they appeared in a new Kamigawa set on a single face card to represent both of them, much like how Firesong and Sunspeaker is done but under the name Seitaro and Shujiro Yamazaki and have abilities representative of them. What do you guys think about this? Leave a comment below, I'm really excited for this discussion!

Cheers!

Pikobyte on Lavinia Stax Control

3 months ago

Hey ShreddedByCrows. Wow, thats a lot of input here! Thanks for your suggestions.

I really like the effort you put in here, but i think you are overengineering a bit. First of all youre absolutely right: There are some cards in here that don't make any sense or are slow. This deck was never ment to be super-competitive, it's just build with some cards i had laying around to make a fun to pilot deck that kills some deck strategies, mostly Vannifars. I know it could be build a more competitive way, but in multiplayer it should not totally ruin the fun for everyone and make me archenemy. And i liked the idea of putting some cards in here that never see play even if they are cool.

For Extraplanar Lens youre right. I wanted to put in snow covered lands and i own enough of them. I simply did not find any since all my cards below 1 Euro are in boxes with 4000 cards each and it takes a lot of time to search. With a job and building a house i had my priorities not on that.

As far as the mana-rocks go you're right again. But all my crypts, vaults and my single monolith are in some of my more serious decks and i dont want to remove them there or buy extra copies for a fun-deck like this.

Eiganjo Castle is a card i didn't think of and it perfectly fits, need to find and add one. For wasteland and strip mine same problem as before. All of them used in other decks and i hate switching cards around. Not sure if i would add crucible just for this, but playing 2 LD lands is always a good thing. City of Traitors is a card i sadly don't own and it's a bit expensive for a deck like this.

Humility is a great card, played it in my creatureless superfriends EDH some years ago but it slows down the game too much and kills the fun on the table.

For your card suggestions: I dont want to go into all of those but for the staxx package i dont want to lock the board down totally. Played Vintage Staxx years ago before Trinisphere got restricted and some really nasty Daretti Staxx EDH. That really evolves fast to a point where nobody wants to play with you if you play that deck. After all Commander is still a fun-format. For a competetive list sure, those a must haves.

Whispersilk Cloak and True Conviction are removed for Teferi's Protection and Ward of Bones , need to cut that protection from my rarely played Nazahn-deck.

I feel a bit like i wasted your time but i will for sure take your suggestions here if i build a mean version of this deck. I thank you a lot for your time and suggestions.

+1 for your staxx deck for this if i find it

ShreddedByCrows on Lavinia Stax Control

3 months ago

Hey there!

Nice brew, neat idea to counter those clunky and annoying Vannifars!

As smne who played Mono-W Stax for a while, with the amazing Hokori, Dust Drinker at the helm, I'll share with you what thoughts inspire me your sweet Linvala decklist.

(Even if it has already been pointed out before, I wanna say that I also love the Urborg combo. It's unexpectable and freakin' gud!)

Let's start by the beginning: mana fixation. Extraplanar Lens is insane in every monocolored archetype, so it's a quite logic inclusion you made here. Nonetheless, I suggest you to go for Snow-covered lands to synergize better with it - that way you won't give a lift to your opponents playing white.

Pearl Medallion and Sol Ring are basics, nothing really worth to say about it. Thran Dynamo and Worn Powerstone are more debatable. I don't know what is your budget issue, but if you want a competitve list, Mana Crypt , Mana Vault , Grim Monolith , Mind Stone , Everflowing Chalice etc. are all better options. Dynamo and Powerstone aren't bad cards, but they just come after those ones if you really do need a solid ''ramp'' package.

Opal Palace feels badly slow and ineffective in a monocolored stax deck. You won't win the game by taking up the board with your creatures armed of a little +1/+1 counter.

You have notable exclusions in your lands for a mono-white. Eiganjo Castle is the first card that comes through mind. Buried Ruin also is a recursive tool you should consider, even over Inventors' Fair . If you manage to find one, Ancient Tomb has its place there replacing Temple of the False God .

At its final shape, my Hokori decklist was running a powerful Crucible of Worlds package including Wasteland , Strip Mine , Dust Bowl , Flagstones of Trokair , Lotus Vale and City of Traitors . I was up to 39 lands, not counting Maze of Ith .

Now let's jump straight into your gameplan!

So... you're planning to focus your eyes on ruining Vannifar's day. To help with this strategy of being the nasty ''combo killer'' guy, I think you should put in some additional pieces of disruption.

That said, I don't know which Vannifar's version(s) your playgroup perform with. If it's a Thornbite Staff / Intruder Alarm one, things would be easier to calm down and you won't need such a heavy stax package - you'll need more single-target/multi-target removals though. And if it's the other one, certainly the most popular now (and also the most powerful/absurd), based on many shenanigans around the creatures Vannifar brings to the table, you'll need more stax support.

One of the very best cards you could add to stop all those creature-centered combos is Humility . This card is broken, this card is stupid. It even disables etb abilities. The only way your opponent has to go through is to destroy it with a creatureless source / or with a ''casting'' effect (like Ulamog has).

Single-handly, Humility tears apart most of the competitive Vannifar lists. However, based on the fact that it is still fragile to enchantments/permanents removals, you'll have to build a defensive shield for your stuff. Vannifar lists often keep a strong package of cheap permanents' removals in their pocket (like Beast Within for example), so you'll need to play carefully.

There's a lot of different ways you can head in order to reinforce your permanents' presence on the battlefield. A pretty simple and most of the time effective, despite of its ccm, you already included is Avacyn, Angel of Hope . I think you still lack a way to cheat her casting cost out to make her a stable and destructive power house.

Stax ''enchantment'' strategy is imo one of the most viable and solid strategy. With Academy Rector (amazing alongside your High Market ), you'll be able to search the exact piece you need to lock the game in your favor.

Notable stax exclusions :

Other cards to consider :

A bunch of meta depending stax tools :

Cards I'd cut from your list :

  • Martyr's Bond > Slow and unreliable on this brew. As you're not sacrificing any kind of permanent on your own, you'll struggle to get any value out of it outside of a lost political blast deflagrating when the game should already be over. Unless you add in some cards like World Queller , it defenitly doesn't deserve a slot imo.

  • Norn's Annex > 4 life + 3 mana for a worse Ghostly Prison . And I wouldn't even play Ghostly Prison there.

  • Bishop of Rebirth > a lot of people seems to give love to this card recently. However, I personally think it is just a bad inclusion. You spend 5 mana on a understated body and you have to wait a whole turn before getting value out of it IF you are in the researched scenario. There will be times where you have Boots or Greaves on board and this will be an insane mini-Sun Titan, but the situation is too rare to justify its presence.

  • Sublime Archangel > No real interest here. Good creature but doesn't provide anything for the stax strategy.

  • Gift of Immortality / True Conviction > weird ''win con'' heavily situational cards based on creatures. There is some logic behind Gift, but it's just too much of a unreliable idea. True Conviction has nothing to do here... it's 6 mana spend to lose the control on the game. If you're searching for card advantage and a bit of healing, go for the brand new Dawn of Hope (also is a good mana sink).

  • Rout > There are plenty better aoe in W. Wrath of God , Sunscour , Fumigate , Day of Judgment , End Hostilities , etc. If you want the instant option, just run Vedalken Orrery .

  • Blackblade Reforged > intersting alternative win con. Feels slow nonetheless.

  • Emeria Shepherd > too slow for my liking.

  • Whispersilk Cloak > can't understand what this does in a deck full of flyiers and tapping effects.

Finally, as you want to challenge Vannifar, which is a blue deck, you'll need something to deal with the classical Cyclonic Rift . Teferi's Protection is a good solution (and it could also protects you form a lot of various situations / removals / etc.), but I'm sure you can find a lot of other response.

I hope you'll find useful ideas in this comment. Thanks a lot for sharing this, it reminds me good times. Keep up the good work, keep up brewing!

_Delta_ on Orzhov Death and Taxes.

4 months ago

Hey, how about adding a copy of Eiganjo Castle here?

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Eiganjo Castle occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%