Eiganjo Castle

Legality

Not legal in any format

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Eiganjo Castle

Legendary Land

: Add to your mana pool.

, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Price & Acquistion

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Eiganjo Castle Discussion

stensiagamekeeper on Kiki Boards the Weatherlight

1 month ago

This deck looks like it could really work. 10/10 for innovation with the dominaria cards as well btw. I do have some suggestions for the manabase tho.

Eiganjo Castle: low opportunity cost, can be pulled with Board the Weatherlight to give you more control over the land/spell ratio of your draw plus can protect kiki and thalia from BOLT or Anger of the Gods.

Flagstones of Trokair: legendary plus can even find red mana if you draw multiple.

At least a single Plains is essential against blood moon decks.

Field of Ruin is also probably essential against tron plus can be a red source

How do you produce for Kiki-Jiki, Mirror Breaker you ask? Well, multiple flagstones just end up as Sacred Foundrys, you don't want to play any more than one of Eiganjo Castle and field of ruin can fetch mountains. Net result is maximum you'll three lands that can't produce red.

Maybe Aether Vial or Magus of the Moon is worth considering but that probably isn't correct. Anyway glhf and may you draw well.

Agent_Fire on Mox whack

2 months ago

I would recommend running 1/2 of each Eiganjo Castle and Shinka, the Bloodsoaked Keep

Sakana on Oh, you want to play Magic? That's cute

2 months ago

Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it

Flagstones of Trokair: if you have it play it, bur don't spend $20 on it

Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.

Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck

Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have

Consecrated Sphinx: this card is AMAZING, very very powerful

Docent of Perfection  Flip: seems good.

Inkwell Leviathan: I would replace it with Grand Abolisher, Inkwell doesn't seem very good

Isperia, Supreme Judge: Seems okay. But just okay

Solemn Simulacrum: Is always good, here is no different

Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:

Tithe: It is a good way to get lands

Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.

Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.

Forbid: Buyback counterspells, always good.

Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant

Capsize: Returning a permanent and buyback? Sign me up!

I would recommend removing:

Disdainful Stroke: There are just better cards

Negate: Limited. Might be good, but I doubt I would play it.

I would like to commend your inclusion of Render Silent.

As for artifacts:

Look at Mind's Eye, it works very very well.

Sorceries:

ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.

Blatant Thievery is also fun

Possibly a Rout for instant speed wraths

Enchantments:

Luminarch Ascension: Very good finisher

Rhystic Study: Very good card draw. Sometimes. People may just always pay the mana to spite you. Look at Mystic Remora, can also be good card draw.

Look into:

Future Sight: Always one more card in your hand.

Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.

Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.

DON'T SPEND $70 ON A CELESTIAL COLONNADE.

chadsansing on Angels-MonoWhite

3 months ago

I might trim 5 lands and the replace some of the remaining Plains with utility/draw lands like Desert of the True, Drifting Meadow, Eiganjo Castle, Emeria, The Sky Ruin, Maze of Ith, and Secluded Steppe. You also have the opportunity to run a few wastes and an Eldrazi Displacer + Restoration Angel or Wall of Omens to abuse ETB effects.

Maybe run Gisela, the Broken Blade, if you run Bruna.

Rout, Comeuppance, and Settle the Wreckage are all good conditional wipes you can play at instant speed.

Banishing Light and Cast Out are good complements to O Ring. Ghostly Prison, Sphere of Safety, and Authority of the Consuls might buy you some time.

Finally, a package like Serra's Blessing + High Ground + Reconnaissance can really help smooth out combat.

xaerusblade on Better Watch the Captain is coming

3 months ago

i can say is try adding Brimaz, King of Oreskos can go wide with this one

Thalia, Guardian of Thraben can make it hard for opponents to cast anything

Gideon of the Trials or Gideon, Ally of Zendikaris a good planeswalker

for the lands

Flagstones of Trokair is goodsome Ghost Quarter and or Field of Ruin

Eiganjo Castle does good with your thalia

Emeria, The Sky Ruin can sometimes be good as well

Neotrup on is eiganjo castle a white ...

4 months ago

Eiganjo Castle is a colorless land. As such it can target a creature with Protection from white, but not one with Protection from colorless permanents or protection from land.

Firebones675 on Return of Lord Shu, Exalted Leader

4 months ago

Looks like a good start. I'll do my best to suggest older cards but most of the cards from portal 3 kingdoms where liu is from are either bad or super expensive due to its very limited print run in english. Here are a few initial thoughts:

I think the weak spot of the deck right now is card draw. EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. White unfortunately has the weakest card draw/section of the 5 colors so your options are a bit limited. Mentor of the Meek is borderline as to if you should run it since with that card you want a lot of 2 or less power creatures. In terms of artifacts, The Immortal Sun, Staff of Nin and Mind's Eye can help. It has the potential to backfire really hard but if you are wanting older cards you could try Pursuit of Knowledge but it's really bad if they destroy it after you've skeipped a couple draw steps.

If you wanted to boost your commander, the cards he mentions are Guan Yu, Sainted Warrior and Zhang Fei, Fierce Warrior. If you don't have either in play, guan has better stats and is arguably a better commander than liu as he's more consistent.Thalia's Lancers can help liu find his missing buddies as well as several other cards in the deck. (worth noting it doesnt just find creatures so it could also find the imortal sun or a land like Eiganjo Castle or Kor Haven if needed.

Right now i think a lot of your games will be won off of smacking them a few times with yor commander and dealing lethal (21) commander damage. This archetype is called voltron. If you're planning on going down this route, Inquisitor's Flail, Fireshrieker, Strata Scythe and Battle Mastery among many others can help speed up the clock. If you go for this route, i'd recomend adding more mana accelerants to the deck to get liu out before turn 5

I'd also probably cut lifelink, i don't think it does enough for you here without much in the way of life gain synergy. Archagel of thune likewise isn't super synergistic but atleast she both gains life and rewards you for doing so on the same card.

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