Eiganjo Castle


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Eiganjo Castle

Legendary Land

: Add to your mana pool.

, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.

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Eiganjo Castle Discussion

Cyrialis on Kaalia Monster Mash

1 month ago

kgrey2 :/ it is a bit too linear for me sometimes. But that also makes it that strong. (says the dude who unironically owns a green creature palooza deck...) sneak attack sounds great but I feel it is in this deck, where you do not have a lot of card draw in general a kind of "win more" card. Since you will most likely have access to kaalia throughout most of the games, most time of the games. Especially if you have a card you can consistently fetch with your tutors already :/

Ahh okay. Sounds really solid. Lord of the Void is just outright terrifying as a card.

Hmm. I think we could discuss for hours on that one. As long as the deck as such works in your group then thats fine. Its true that kaalia actually prefers fewer boardwipes, since she is the one provoking them... One of the things I could recommend though IF you decide to include one I would say Boompile is fun. Why? it hits even planeswalkers, you can tutor for it and answers need to be cast BEFORE flipping the coin, so every body needs to prepare for the worst. and in there is a 50% Chance of it performing as a faster version of the disc and a 75% Chance of it performing as good as.But I just tthrow this out there as a suggestion. For me this card works a boon.

Note: Eiganjo Castle I am a fan of your inclusion, especially with Nyleas Bow as an almost auto include in most green decks this is a quick and dirty answer, if maze of ith is not around. Completely forgot about this card!

If you think of including land hate, why not Decree of Annihilation for its cycling cost? it is instant speed card draw + land hate and almost nobody sees that one coming. I played it every now and then in my Boros Deck beside Armageddon. I think one inclusion is good enough, but tempo wise you should be ahead anyway. I see how this could be devastating, but it feels more like "win more" I dont know if additional attack triggercards wouldnt be better...But for that I would need to playtest this and a bit often, but sadly university gets in the way for the next weeks.

(note: the longer I look at the list the more I like it. especially the additional value the recursion brings. Even though I get the feeling that this gets targeted quite heavily early game.)

Scourge of Kher Ridges - I think there are better cards, there is enough high ground control and the rest shouldnt be too much of a problem for you. This depends on the Match ups I guess, but you already have enough targeted removal and I dont know if the mana isnt spent better otherwise or if you even want to keep mana free for this.

Baneslayer Angel - a strong card and include. I know it is strong. Lifelink, as you also said, is nice... But including additional utility creatures would be better I think. Dragon Mage Could be a nice Addition for more draw.

Hellkite Tyrant - This, as well as the first card I mentoined depends really on your match ups (I have an artifact based Purphoros deck, that probably would hate this cards guts...), but again, feels a lot like win more, since the trigger comes so obvious, that I feel this card just drawing a lot of heat. But alternate Win condition and stealing is nice. Jury is still out on this one.

You have a nice Mana Curve and excellent Manacards, so I dont think here is much to be done, except adding in cards to sideboard or switch for changes in your local meta. Looks REALLY good.

How long did you build on this?

Sorry for the late reply, but university is killing me right now. Have a nice evening. Cyrialis

Mike94 on White Human Tribal

1 month ago

First of all. May I ask why you are running 2x Ethersworn Canonist?? She just completely ruins your strategy. The strength from the Soldier tribe is its aggressive game-plan and I don't really seem to see that coming from your deck. This is what I would play in a modern soldier tribal:

Also I found your mana-base to slow to really get the juices flowing. I would just play 16 Plains, 4x Cavern of Souls.

Emeria, The Sky Ruin and Eiganjo Castle are cards more fitted for the EDH/Commander format. They are to slow and by turn 7 you are winning or have already lost in modern so Emeria, The Sky Ruin can't do it's thing in this format.

Your sideboard is a bit to wide and will make your deck highly inconsistent if you board them in. Try to filter your side-board to what you really need (depending on your meta) and then put two to three copies of each needed card in it.

Grand Abolisher, Stony Silence, Selfless Spirit and Leyline of Sanctity are great sideboard cards for mono white for example.

sylvannos on GW Humans

1 month ago

The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.

I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).

You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.

Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.

You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.

That leaves us with the rest of your creatures. Doomed Traveler and Thraben Inspector are kind of "meh" because they don't get damage going fast the way Goblin Guide or Wild Nacatl do.

So what are the replacement options for all of this?

Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.

Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.

Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.

Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.

Kytheon, Hero of Akros  Flip, Boros Elite, and Soldier of the Pantheon can fill out your 1-drop slots to speed up your deck.

For some utility, there's Saffi Eriksdotter, Eiganjo Castle, and Okina, Temple to the Grandfathers. These will help keep various elements of your deck alive.

Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.

All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck  Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).

You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.

I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.

As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.

What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?

None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."

SynergyBuild on White Humans (Intro Deck)

1 month ago

I don't know, Cavern of Souls seems better for tribal, which I love a lot. Horizon Canopy's card draw is insane, and though Ghost Quarter is useful, if Strip Mine was legal, we know who would win. I would order it like this:

Horizon Canopy

Cavern of Souls (For Tribal #2)

Eiganjo Castle (Mono White no tribal #2)

Ghost Quarter


If you can guarantee that 5% of games will be won because of having it on the field, and if I go through ~20 cards a game, then if I put four Mutavaults in, I have 20% less colored mana (20 lands), for the game. I understand that this deck has a fair few pieces of half colored/half colorless items, but I from now much more extensive testing (50-60+) games, I find having a hand filled with 1-drops, and a useless Mutavault that I drop down, and have one other Plains, meaning I get out 1 creature or spell a turn cycle is much more common than you would think. I said that if you get two, it is a game over, but that is because if you get one, it already hurts. You don't need to get that unlucky for it to go south (0.4% you said).

SynergyBuild on White Humans (Intro Deck)

2 months ago

All I know, is I run Windbrisk Heights in my White Weenies, and though it gives card advantage, having your opening hand with two is almost a 100% chance at losing if I keep, unless I have a Plains as well. Mutavault is not better than Eiganjo as well, as Eiganjo has color, and protects Kytheon, who is a very powerful win condition. against a burn deck, I had Honor of the Pure, three 1/1 tokens, and Kytheon, Hero of Akros  Flip on the field, as well as a Eiganjo Castle, he lightning bolted Kytheon, Hero of Akros  Flip, and in response I prevented two damage, he forgot Eiganjo could do that, and I dealt 9 damage to him, as well as then had a Gideon, Battle-Forged  Flip on the field. I won that game. Mutavault can't do that, and though it is very situational, I don't think to make my land a creature is helpful when lightning bolts are in my opponent's hand. Normally I like to keep my lands.

SynergyBuild on White Humans (Intro Deck)

2 months ago

If I was playing blood moon, I might keep the plains xD

Also, Mutavault ISN'T a plains, Karakas is pretty much, so is Eiganjo Castle, of which works amazingly with Kytheon, Hero of Akros  Flip

DarkRequiem on Akiri and Nahiri

2 months ago

You're welcome. Have you considered Ancient Den and the red one (something's furnace - at work and gatherer is blocked, oddly enough)? More artifacts with 0 impact on the gameplay (in the way that there's no drawback) that might help you out with Metalcraft.

I'd also add stuff that allows you to draw more. Skullclamp comes to mind. Infiltration Lens would be nice if paired with the helm (from Mirrodin's block) that gives Lure to equipped creature.

I'd add True Conviction. It does have a Boros feeling to it. Have you thought of less creatures and more token creating options? Like Mobilization for example? You get small creatures that get pumped by the equipments you're running.

There's also Tajic, Blade of the Legion... You could run it and equip it with Worldslayer for fun and giggles. More so if you run more indestructible creatures. Like Konda, Lord of Eiganjo. Which brings me to the next 2 suggestions: Eiganjo Castle and Kor Haven..

Enough for now. :D

OOBS on Mono White Death and Taxes for modern.

3 months ago

I think 3 copies of Eiganjo Castle isn't really necessary, it will more often hurt you than help you as it is legendary.

I'm a little iffy on the equipment package. While it is a cool idea, modern isn't as friendly to it as legacy is.

I would also recommend Blade Splicer. This card is incredible with Flickerwisp and is one of your best cards against Affinity (Etched Champion) and midrange decks. Maybe cut the Mentor of the Meek (they seem a little slow and don't provide any hate, and you could potentially get Horizon Canopy to help keep up the card advantage).

Mangara of Corondor is a cool card, but how often will you be bringing it in? Is it to combat Eldrazi?

Good luck with the build!

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