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: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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Eiganjo Castle Discussion
22 hours ago
Flagstones of Trokair
Maze of Ith
Minamo, School at Water's Edge
Oboro, Palace in the Clouds
Temple of the False God
1x Academy Ruins
1x Cascade Bluffs
1x Command Tower
1x Eiganjo Castle
1x Flagstones of Trokair
1x Halimar Depths
1x Hallowed Fountain
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mystic Gate
1x New Benalia
1x Oboro, Palace in the Clouds
1x Rogue's Passage
1x Rugged Prairie
1x Temple of the False God
3 weeks ago
What if I used Eiganjo Castle on a legendary creature I controlled and then, on that turn, used that legendary creature to block a small Deathtouch creature like Pharika's Chosen or Dire Fleet Poisoner? Would Deathtouch trigger?
4 weeks ago
A few thoughts:
Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.
Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)
Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.
I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.
I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.
There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.
1 month ago
Interesting idea, I like it! +1
3 months ago
Some other fun recommendations:
Dowsing Dagger Flip, Thaumatic Compass Flip, Treasure Map Flip, Shielded by Faith, Inventors' Fair, Buried Ruin, Eiganjo Castle, Strip Mine, Dust Bowl, Ghost Quarter, Tectonic Edge, Cathedral of War, New Benalia, Drifting Meadow, Danitha Capashen, Paragon, O-Naginata
3 months ago
Mono-W D&T I'm much more familiar with. You play 23 lands, 4 path, 8 or 9 1-drops, 8-10 2-drops, and everything else is a 3-drop or 4-drop.
For the 2-drops, 4 Thalia, Guardian of Thraben and 4 Leonin Arbiter, no exceptions. You can play optional copies of Smuggler's Copter, Selfless Spirit, and Phyrexian Revoker, but no more than 2 in combination.
For the 3-drops and 4-drops, there are more options. Generally, 4 Blade Splicer, 4 Flickerwisp, 4 Restoration Angel. And some combination of Thalia, Heretic Cathar, Mirran Crusader, Aven Mindcensor, Eldrazi Displacer.
3 months ago
i am still not convince with ensnaring bridge on a deck that wins through creatures though.. :) but if it works that that is great.. :)
5 months ago
This deck looks like it could really work. 10/10 for innovation with the dominaria cards as well btw. I do have some suggestions for the manabase tho.
Eiganjo Castle: low opportunity cost, can be pulled with Board the Weatherlight to give you more control over the land/spell ratio of your draw plus can protect kiki and thalia from BOLT or Anger of the Gods.
Flagstones of Trokair: legendary plus can even find red mana if you draw multiple.
At least a single Plains is essential against blood moon decks.
Field of Ruin is also probably essential against tron plus can be a red source
How do you produce for Kiki-Jiki, Mirror Breaker you ask? Well, multiple flagstones just end up as Sacred Foundrys, you don't want to play any more than one of Eiganjo Castle and field of ruin can fetch mountains. Net result is maximum you'll three lands that can't produce red.