|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
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: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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Eiganjo Castle Discussion
1 day ago
I don't know, Cavern of Souls seems better for tribal, which I love a lot. Horizon Canopy's card draw is insane, and though Ghost Quarter is useful, if Strip Mine was legal, we know who would win. I would order it like this:
Cavern of Souls (For Tribal #2)
Eiganjo Castle (Mono White no tribal #2)
If you can guarantee that 5% of games will be won because of having it on the field, and if I go through ~20 cards a game, then if I put four Mutavaults in, I have 20% less colored mana (20 lands), for the game. I understand that this deck has a fair few pieces of half colored/half colorless items, but I from now much more extensive testing (50-60+) games, I find having a hand filled with 1-drops, and a useless Mutavault that I drop down, and have one other Plains, meaning I get out 1 creature or spell a turn cycle is much more common than you would think. I said that if you get two, it is a game over, but that is because if you get one, it already hurts. You don't need to get that unlucky for it to go south (0.4% you said).
2 days ago
All I know, is I run Windbrisk Heights in my White Weenies, and though it gives card advantage, having your opening hand with two is almost a 100% chance at losing if I keep, unless I have a Plains as well. Mutavault is not better than Eiganjo as well, as Eiganjo has color, and protects Kytheon, who is a very powerful win condition. against a burn deck, I had Honor of the Pure, three 1/1 tokens, and Kytheon, Hero of Akros Flip on the field, as well as a Eiganjo Castle, he lightning bolted Kytheon, Hero of Akros Flip, and in response I prevented two damage, he forgot Eiganjo could do that, and I dealt 9 damage to him, as well as then had a Gideon, Battle-Forged Flip on the field. I won that game. Mutavault can't do that, and though it is very situational, I don't think to make my land a creature is helpful when lightning bolts are in my opponent's hand. Normally I like to keep my lands.
2 days ago
If I was playing blood moon, I might keep the plains xD
2 weeks ago
You're welcome. Have you considered Ancient Den and the red one (something's furnace - at work and gatherer is blocked, oddly enough)? More artifacts with 0 impact on the gameplay (in the way that there's no drawback) that might help you out with Metalcraft.
I'd add True Conviction. It does have a Boros feeling to it. Have you thought of less creatures and more token creating options? Like Mobilization for example? You get small creatures that get pumped by the equipments you're running.
There's also Tajic, Blade of the Legion... You could run it and equip it with Worldslayer for fun and giggles. More so if you run more indestructible creatures. Like Konda, Lord of Eiganjo. Which brings me to the next 2 suggestions: Eiganjo Castle and Kor Haven..
Enough for now. :D
1 month ago
I think 3 copies of Eiganjo Castle isn't really necessary, it will more often hurt you than help you as it is legendary.
I'm a little iffy on the equipment package. While it is a cool idea, modern isn't as friendly to it as legacy is.
I would also recommend Blade Splicer. This card is incredible with Flickerwisp and is one of your best cards against Affinity (Etched Champion) and midrange decks. Maybe cut the Mentor of the Meek (they seem a little slow and don't provide any hate, and you could potentially get Horizon Canopy to help keep up the card advantage).
Mangara of Corondor is a cool card, but how often will you be bringing it in? Is it to combat Eldrazi?
Good luck with the build!
1 month ago
Okay, that makes sense.
Dictate has served me well in my play tests. Cast it end of turn and then through everything you've got into your next turn.
Thoughts on the Eiganjo Castle, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep? I run Shinka because deathtouch + first strike is nice to have. The others might be worth considering, and Shizo can be another Key to the City.
I'm not running Necropotence, mostly because I don't really enjoy the card. Instead I run Sin Prodder. My deck is a bit more aggressive than yours, and I appreciate being able to sneak the extra damage in when I can.
Another card that I can't decide about is Eight-and-a-Half-Tails. It provides solid pillowforting and permanent protection abilities as well as evasion, but it's rather mana intensive. Still, it has a lot of versatility.
I've also been using Gonti's Machinations. I know it's not great, but it provides a little bit of discouragement and affords me a lot of life gain. And sometimes that 3 damage is exactly what I need to close out the game. Yesterday it won me 1 game, and would have won me another if it hadn't been O-Ringed.
Also, Parallectric Feedback?
2 months ago
For lands. As this would be white.
2 months ago
Hi! I checked out your deck and I have some suggestions to you.
Since your deck has a relatively high average CMC, I would run more mana ramp, and luckily there are pretty goods legends that ramp up your mana, such as Selvala, Explorer Returned and her newer version Selvala, Heart of the Wilds. Nissa, Vastwood Seer Flip also searches for lands.
If you end up playing more mana ramp, you might want to cut a few lands, since you can use your commander to tutor for some lands, so addind more legendary lands wouldn't hurt, of course, if your meta has a lot of non-basic land hate, they might not be that good: Eiganjo Castle, Pendelhaven. Not legendary, but extremely useful, you might add a Krosan Verge to your deck.