: Add to your mana pool.
, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.
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Eiganjo Castle Discussion
1 day ago
For lands. As this would be white.
2 weeks ago
Hi! I checked out your deck and I have some suggestions to you.
Since your deck has a relatively high average CMC, I would run more mana ramp, and luckily there are pretty goods legends that ramp up your mana, such as Selvala, Explorer Returned and her newer version Selvala, Heart of the Wilds. Nissa, Vastwood Seer Flip also searches for lands.
If you end up playing more mana ramp, you might want to cut a few lands, since you can use your commander to tutor for some lands, so addind more legendary lands wouldn't hurt, of course, if your meta has a lot of non-basic land hate, they might not be that good: Eiganjo Castle, Pendelhaven. Not legendary, but extremely useful, you might add a Krosan Verge to your deck.
1 month ago
1 month ago
Also, most 0-1cmc Equipment are pure trash. Bone Saw, Accorder's Shield, and other such Equipment have no place in a tuned Voltron list. They don't do enough in an format where you're fighting against multiple opponents with higher life totals.
There's no need to be fancy. Drawing off of Sram should be seen as a bonus, not an excuse to dilute a deck with crap. Bad Equipment that suddenly cantrip are still bad.
Flagstones of Trokair does absolutely nothing unless someone's using mass land destruction. Even in the event of that, one Plains is meaningless as the player who cast the mass land destruction spell should have sealed their victory with it. Otherwise, they're wasting everyone's time and ruined the game.
Eiganjo Castle's damage prevention is extremely narrow and minuscule. Why bother with a land that prevents 2 damage to a legendary creature when this deck has three of the Mirran Swords, Darksteel Plate, Mother of Runes, and Eight-and-a-Half-Tails?
Fetchlands are pointless in a mono-coloured deck. The main purpose of using Fetchlands is colour-fixing, which Mono-coloured decks do not need.
Deck-thinning through Fetchlands is a completely negligible gain. The lone Sun Titan in the 99 doesn't change that.
My land base is extremely tight. I can't just plug in every single utility land available. Some utility lands are simply not that great in this deck or in Commander in general.
I don't use the other two Mirran Swords because they don't generate the same level of value the others do.
- Outside of its impractical milling, Sword of Body and Mind only creates 2/2 Wolves.
- Sword of War and Peace is completely boring and doesn't generate any tangible value at all. Protection from White also causes issues with Godsend and any Aura additions that make their way into this deck.
Why would I force space in this deck for them when their effects aren't worthwhile?
I plan on adding Flickering Ward. It's a really good utility card.
But I don't have any current plans on adding other Auras. This is still an Equipment Voltron deck. I'm not going to fill the deck up with Auras. No intention of using Angelic Destiny.
Dispatch is conditional. It requires metalcraft to be active for it to kill a creature, whereas Path to Exile and Swords to Plowshares can always kill a creature regardless of my boardstate. Path and Swords are the King and Queen of White's creature removal. Dispatch is the court jester.
Ancient Den and Darksteel Citadel aren't used because they don't do anything. Every utility land in this deck offers some meaningful ability. The artifact lands only produce mana. Ancient Den is also collateral damage from an opponent's artifact sweeper. There's too little gain from the artifact lands.
I'm keeping mana rocks to an absolute minimum. With Equipment being a central focus of this deck, every other artifact can end up as collateral damage against an opponent's increased use of artifact hate directed towards my Equipment. I have a few mana rocks in my Maybeboard, but Mox Diamond's potential for a Turn 1 Sram will win out. No interest in additional mana rocks beyond that.
Mass land destruction has too much stigma attached to it and I personally don't like them for Commander. Never going to use them. If I'm going to win, it's through an Equipment-boosted creature, not because I popped everyone's land and they couldn't play the game.
I've had this deck for over 5 years. I've exhausted pretty much every option available to construct a deck that I'm comfortable with and enjoy playing. Not every card can fit into a single deck and not every person likes the same cards.
1 month ago
Sorry but there is no reason not to run the 0 drop equipments. It makes your deck a 93 card deck and in a 99 deck format, that's relevant. Their effects are relevant in combat and certainly not useless at all or you must not have played enough Sram. Extra toughness and vigilance matter the most but drawing cards is good regardless. The deck isn't cheerios just because if you run them, you run them because they are good. They are also are broke with Golem-Skin Gauntlets and Puresteel, like most things are. Same with Flagstones of Trokair, Eiganjo Castle, and of course fetches. You run significantly worse land so there is no reason these shouldn't be in over them and yes fetches do help deck thin and do matter with Sun Titan. You should run them. The other 2 swords are still 100% good enough to run and space should be made for them. Flickering Ward is insane and I'd find room for it and Angelic Destiny as well, probably only other aura worthwhile. Skullclamp is broken and should be ran. Dispatch is arguable better than Path as you will almost always have metalcraft which is helped by the Ancient Den and Darksteel Citadel you "dismissed" and aren't running. With those, Mox Opal should be run as it's essentially Mox Pearl. I'd also suggest Mana Vault and Grim Monolith. And the land destruction like Armageddon and Ravages of War are needed and once again combos with Flagstones and Darksteel Citadel. They allow you to control the table and actually kill 3 other players with the time provided or secure your win in a 1v1. Nearly every card in your notable exclusions are great and 100% usable. They certainly should be run, but you come off arrogant when dismissing them for no good reason other than "I dont wanna play these cards because I can't evaluate cards", not to mention you are handicapping yourself while doing it.
2 months ago
Have you considered Tolaria West to help search for Minamo, School at Water's Edge or Eiganjo Castle. Love the deck, love Ojutai! Got to say I didn't think of using Blessed Alliance to save Dragonlord Ojutai, I'll have to add a couple in my Esper dragon deck.
2 months ago
2 months ago
There is also a of legendary lands you could consider running as they are usually better than a basic of that color.
White: Eiganjo Castle
Black: Shizo, Death's Storehouse