Eiganjo Castle

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Related Questions

Eiganjo Castle

Legendary Land

: Add to your mana pool.

, : Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Price & Acquistion Set Price Alerts

CHK

Ebay

Eiganjo Castle Discussion

_Delta_ on Orzhov Death and Taxes.

1 week ago

Hey, how about adding a copy of Eiganjo Castle here?

Esbilon on Heaven's Gate

1 week ago

I'd take Journey to Nowhere over Pacifism , there are a lot of creatures who hurt you just by being on the battlefield without attacking or blocking anyone. Luminarch Ascension seems like a card that's good in multiplayer where you have a lot of opponents' end phases for it to trigger in and a propensity for stale mates, so if you're playing that way a lot it's a good card. In normal matchups, though, I don't see it doing much for you. Instead of Ghostly Prison , I'd bring in Archangel of Tithes , she's a bit more expensive for you and not as expensive for your opponent, but she's more versatile and comes with a 3/5 body which can really do wonders.

Darksteel Citadel doesn't seem to do a whole lot of good for you, and the occasional life-gain from Seraph Sanctuary is really also something you need to have a payoff for for it to be worth it. Maybe just get some extra plains, or you could get Eiganjo Castle or Okina, Temple to the Grandfathers . You also seem to have rather more forests than I'd really recommend, but good dual lands are expensive, so I get you :) If you can afford them, I recommend Temple Garden , Horizon Canopy , Windswept Heath , Razorverge Thicket and Wooded Bastion .

Shaman of Forgotten Ways seems way too expensive, I'd get Birds of Paradise or more Noble Hierarch s if you can afford it, otherwise Avacyn's Pilgrim , Beastcaller Savant or Bloom Tender can do good work too. I'm also not sure what Kytheon's Irregulars ' role in your deck is, again let me recommend Archangel of Tithes , or alternatively Angel of Jubilation , Shalai, Voice of Plenty , or Indomitable Archangel or Gisela, the Broken Blade . Baneslayer Angel is a fine card, but unless you're facing demons and dragons regularly, Lyra Dawnbringer is probably better. Her ability to be a lord for other angels is really nice.

Iona, Shield of Emeria and Avacyn, Angel of Hope are super powerful bombs, but I'm not sure you have enough ramp to play them consistently. Of course, you know your local meta better than I do, so you be the judge of that yourself :) I'd recommend thinking about dropping them, though.

And last, a shameless plug. I've been playing with an angel deck of my own at my local FNM and been doing OK, it's been mono-white, white-green-red and is now just white-green. You can check the latest iteration here if you're looking for a somewhat different take on this whole business: Noble Angels

thesupergaylesbotranny on

4 weeks ago

Thanks for the suggestions. I do agree that I need to change Luminarch Ascension as it doesn't really pay off until turn 6 at best, in addition it can cause a lot of early aggression rendering it useless in some cases except for the devotion it provides.

Regarding the Mox Amber I do agree that it's uses are somewhat limited, however it does help the mana fixing a lot especially in the late game when I have more legendary's and planeswalkers. Furthermore, my sideboard has a lot of legendary's I plan to use when I acquire the cards such as Mikaeus, the Lunarch. The land that you hve suggested will work quite well so I plan to add Eiganjo Castle and possibly Emeria, The Sky Ruin.

When it comes to the removal that you have suggested, while I do think it is extremely lacking in my deck and the cards you have suggested are quite strong. I would rather protect my creatures with cards like Brave the Elements or Rebuff the Wicked.

Lastly, since my mana curve is very high I will be adding the Knight of the White Orchid because that will be extremely helpful with my mana curve.

Thanks again for the great suggestions and comment.

Esbilon on

1 month ago

I don't think Luminarch Ascension is really worth it. It does nothing when it comes into play, and for at least 4 more turns. Sure, it's just a 2 drop and it does provide devotion, but I only really see that card working well in multiplayer.

Mox Amber also seems like a subpar choice, you don't need the mana-fixing, and Kytheon, Hero of Akros  Flip is the only card that really allows it to ramp you. I'd just get another plains, or possibly a fancier mono-white land like Eiganjo Castle, Mistveil Plains or Emeria, The Sky Ruin.

You don't have a whole lot of removal, so I'd definitely consider adding some. Path to Exile and Oblivion Ring are the classics, but Angel of Sanctions is on theme even if it is pretty pricy.

Your curve is pretty high, so maybe consider Knight of the White Orchid, Mind Stone or Weathered Wayfarer. There's also Endless Horizons and Extraplanar Lens. For the second, maybe consider switching to Snow-Covered Plains.

Asder on Lantern-Less Lantern

2 months ago

stensiagamekeeper that is some really useful feedback. I hadn't event considered non-tutor ways to find orris! the protection thing is an issue that I was having trouble with. previously I was running Spellskite in the sideboard and Eiganjo Castle to deal with this issue but this is just so much better. if only Karakas was modern legal. that meddling mage issue is something else that I have thought about. I don't want to run Damnation to play around this however because the 27 dollar price tag just isn't worth it. I will start running Day of Judgment though. corpse churn isn't quite as good as discovery dispersal as orris is always better in hand and if you mill two then you will wish you surveiled instead. also, they both effectavly look at three cards wich makes discovery strictly better. I don't think I want to run memorial as it enters tapped and I would rather have an untaped colourless source than a tapped black source. thanks for the feedback i feel it has really improved the deck.

Kalle_b on Narset - Dragons

3 months ago

Academy Ruins Cascade Bluffs Command Tower Eiganjo Castle Flagstones of Trokair Halimar Depths Hallowed Fountain Island Maze of Ith Minamo, School at Water's Edge Mountain Mystic Gate New Benalia Oboro, Palace in the Clouds Plains Rogue's Passage Rugged Prairie Temple of the False God
paste this:
1x Academy Ruins
1x Cascade Bluffs
1x Command Tower
1x Eiganjo Castle
1x Flagstones of Trokair
1x Halimar Depths
1x Hallowed Fountain
1x Island
1x Maze of Ith
1x Minamo, School at Water's Edge
1x Mountain
1x Mystic Gate
1x New Benalia
1x Oboro, Palace in the Clouds
1x Plains
1x Rogue's Passage
1x Rugged Prairie
1x Temple of the False God

QuilavaUchiha on Weird Deathtouch Interactions?

3 months ago

What if I used Eiganjo Castle on a legendary creature I controlled and then, on that turn, used that legendary creature to block a small Deathtouch creature like Pharika's Chosen or Dire Fleet Poisoner? Would Deathtouch trigger?

ballesta25 on Legendary White Light

3 months ago

A few thoughts:

Urza's Ruinous Blast seems like a good fit for the deck since many of your non-land permanents are legendary. You can't cast it without a legendary creature or planeswalker, which can be a pain, but that shouldn't be too much of a hurdle for this deck.

You may want Austere Command over Cleansing Nova: it costs an extra mana, but you get a lot more flexibility.

Wrath of God, Day of Judgment, or Fumigate might be worth thinking about instead of Hallowed Burial. You might prefer creatures go to the graveyard so Yomiji can send the legendary ones back to your hand. (If you never find yourself wanting to wipe the board while you have your commander and another legendary creature, ignore this suggestion.)

Immolating Glare is the same effect as Rebuke at one mana cheaper.

Several of your Legendary creatures (including your commander) are quite expensive, so you might want Land Tax to ensure you have lands to play every turn. Sword of the Animist or artifact ramp like Marble Diamond, Mind Stone, Hedron Archive, or Dreamstone Hedron could also help here.

I'm not sure whether you want mass land disruption like Armageddon, Cataclysm, and Winter Orb. They can be effective at converting temporary advantage into a win, but the deck looks like it will play best when you have a lot of mana to cast your spells, and recast your legends if they die with your commander on the field. If you do, focus on effects that destroy or force the sacrifice of lands (Armageddon, Cataclysm, Magus of the Balance, Fall of the Thran, Ravages of War (though that last one is way too expensive because there weren't many printed)) instead of Winter Orb, and use Crucible of Worlds or legendary lands you can get back with your commander to break the symmetry. I'd recommend looking at Flagstones of Trokair, Mikokoro, Center of the Sea, Gods' Eye, Gate to the Reikai, Eiganjo Castle, Geier Reach Sanitarium, and maybe Hall of the Bandit Lord or Legion's Landing  Flip. You might also want Dust Bowl in this case. I'm not sure you have enough density of legendary spells for Untaidake, the Cloud Keeper to be good, but it might be worth it.

I don't think Darksteel Forge is that useful here: you have useful artifacts, but not that many and you aren't super reliant on them.

There don't seem to very many activated abilities for Rings of Brighthearth to copy. You may not need that card here.

Elspeth, Knight-Errant, Gideon, Ally of Zendikar, or Elspeth, Sun's Champion all seem better in this deck than any of your planeswalkers except Karn.

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