Canopy Vista

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar Expeditions (EXP) Mythic Rare

Combos Browse all

Related Questions

Canopy Vista

Land — Forest Plains

(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Canopy Vista Discussion

antacidbrn on Helping with a mana base ...

3 days ago

Fetch Lands are going to be huge. I would run at least 9. Marsh Flats, Windsweapt Heath, and Verdant Catacombs. To save money, you can pony up on the Flats and the Heaths. Remember you can also run lands with the "Swamp Forest", "Plains Swamp", and the "Plains Forest Title".

Shock lands are your next highest priority. I would run at least 1 or 2 of each type. Temple Garden, Overgrown Tomb for example. The "check lands" are things like Canopy Vista.

You will also want to run basic lands of each type so that Blood Moon or Blood Sun don't wreck you.

Boza on Karametra, God of Harvests

2 weeks ago

No. Unless the supertype basic is used in the text, you are not limited to just basic lands - Savannah and Temple Garden and Canopy Vista or even lands that have just one of the two types like Tropical Island or Plateau - all of these and more can be fetched by Karametra (offer available only if call in the next 15 minutes!) Call 555-Karametra right now!

multimedia on Sliver EDH-001

3 weeks ago

Hey, good job in the Commander league.

45x lands, this is too much land. 38x total lands is fine, consider cutting some lands? In there place include some land ramp that can also fix mana colors: Farseek, Cultivate, Kodama's Reach.

Haste is an ability you really want with Silvers, you already have Heart Sliver which is good, but I suggest also adding Blur Sliver and Firewake Sliver. Crystalline Sliver has already been suggested, but I'm going to suggest it again since it can be a game winning two drop Sliver. You already have Winged Sliver, but I suggest also adding Galerider Sliver more flying evasion and it's a one drop Sliver.

Harmonic Sliver can be devastating to your opponents. This Sliver is so good that some nonSliver decks play it because it gives you value when it ETB. The ability it gives Silvers when they ETB is not a may ability if your opponents don't control any artifacts or enchantments and you do then you must destroy one of your own. To prevent this play Darksteel Ingot. It's a three drop Rainbow mana rock with indestructible, it can't be destroyed. Target it with Slivers who ETB to prevent having to destroy your own.

A couple of underrated Slivers who can draw a lot of cards to consider adding: Synapse Sliver and Dormant Sliver. Hibernation Sliver is also underrated as it can save any Sliver from removal, board wipes, exile, etc. It's ability has no mana cost and doesn't target, it can be used with any Sliver who has shroud, you can save Crystalline for the cost of 2 life.

Sliver Queen has already been suggested and if you want to win with an infinite combo with Slivers then it's the best Sliver to include. Horned Sliver has also been mentioned, it's great with Sliver Hivelord giving it trample.

Amoeboid Changeling and Unnatural Selection can make any creature an opponent controls into a Sliver letting Overlord permanently gain control of that creature adding it to your Sliver army. Mirror Entity can be a Sliver, it's a Changeling and it can pump an entire army of Slivers. All Slivers get this power and toughness boost while keeping all their abilities.


Show


Good luck with your deck.


multimedia on The Knights!!!

3 weeks ago

Hey, I recommend more two and three drop Knights, additional mass protection for Knights, anthems and some ETB untapped dual lands.

Here's some budget (each card $3 or less) suggestions:

Consider reducing the mana curve? Get more Knights into play faster making anthem effects better. Spirit and Escort are not Knights, but they can sac themselves to protect Knights from a board wipe or removal. Both can be reanimated with Sun Titan. Entity is a Knight(Changeling) and very powerful for tribal strategies, it can be a massive anthem.

Cards too consider cutting:

  • Angelic Arbiter
  • Exquisite Archangel
  • Cloud Crusader
  • Reverse Damage
  • Hallowed Burial
  • Consulate Crackdown
  • Guilty Conscience
  • Spirit Mantle
  • Orbs of Warding
  • Isolation Cell
  • Damping Matrix
  • Whispersilk Cloak
  • Veilstone Amulet
  • Wildfield Borderpost


Due to the overwhelming amount of cards especially Knights with double white in their mana cost I suggest for the manabase cutting all Forests, but one. In their place consider more Selesnya dual lands that can ETB untapped: Command Tower, Canopy Vista, Fortified Village, Sungrass Prairie? Evolving Wilds and Terramorphic Expanse can also fetch a Forest or a Plains. Tower is a must add for only $1 it's one of the best lands in Commander.

Good luck with your deck.


multimedia on Revised Cats

1 month ago

Hey, good upgrade to Ferocity, but consider decreasing the mana curve by adding more one drop and two drops Cats? Cutting six and seven drops?

One drop Cats are very mana efficient with Arahbo getting 4 attack power or more when one attacks from eminence. Fleecemane Lion, two drop Cat is amazing with eminence and included in Ferocity.

Leonin Arbiter is also included in Ferocity.


Cards to consider cutting:

  • Argentum Armor
  • True Conviction
  • Boundless Realms
  • Zendikar Resurgent
  • Jareth, Leonine Titan
  • Jedit Ojanen of Efrava
  • Leonin Abunas
  • Traverse the Outlands
  • Selesnya Keyrune
  • Nissa's Pilgrimage


Some budget dual lands that can ETB untapped:


Steelspike on Witch-Maw land ideas?

1 month ago

Sorry to be the one to break this to you, but your $5 per card max is quite unrealistic if you want to seriously upgrade your lands.

Hinterland Harbor is about $5...

Isolated Chapel is about $5

Canopy Vista is about $2

Hallowed Fountain (from RtR) is $7

Sunpetal Grove about $3

Woodland Cemetery is right above your cap ($6)

Llanowar Wastes, Murmuring Bosk and Yavimaya Coast are all pretty cheap.

That's pretty much it.

Unless, of course, you want to get into shock lands (sans Hallowed Fountain), but those are mostly up over $10 and some close to $20...

multimedia on Atraxa

1 month ago

Hey, for a first Commander deck this is really good.

I have some budget suggestions:

Consider adding the three on color Battle lands: Canopy Vista, Sunken Hollow and Prairie Stream? You can fetch one of these lands with Farseek giving you some good options for mana fixing for a two drop land ramp spell. You're playing a lot of Basic lands this is good with the Battle lands.

Unmaking, one of the best budget removal spells in Commander. Exile any nonland permanent for the cost of 3 life. Exile is very much wanted with removal spells because the graveyard is such a good resource.

Chalice is a two drop mana rock that gets better with proliferate. Colorless mana is very good as ramp.

Good luck with your deck.


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