Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (4) Etinifni , DarkKnifer , NMJohn , binaryjester

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Canopy Vista occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

GW (Selesnya): 2.37%

RGW (Naya): 2.68%

GWU (Bant): 1.34%

Canopy Vista Discussion

multimedia on Ghired, Conclave Exile (Token; Populate)

6 days ago

Hey, I like the changes you've made, well done.

Armada Wurm is a good high CMC creature upgrade and it makes many other high CMC creatures here not needed. Creatures such as Soul of Zendikar, Tendershoot Dryad, Thragtusk, Rampaging Baloths, Wingmate Roc. These creatures and the token they can create for their mana costs are not better with or without Ghired than what Armada gives you for six mana. When you get Doubling and Lives these are creatures who could be cut.

Another place to think about upgrades is the manabase. The precon manabase is decent, but there's still too many lands that will always ETB tapped making it slow. Some dual lands that can ETB tapped are fine such as Check lands and Battle lands, but these lands can ETB untapped and have a much better chance of doing that because of the high number of basic lands.

Currently Farseek can only search for Cinder Glade meaning it can't search for a dual land that can make white mana. What makes Farseek a good card is it can be dual land ramp which also makes it color fixing. Canopy Vista is a land to consider adding.

With the current manabase consider these lands upgrades:

Like the Talismans the Pain lands will ETB untapped, you pay 1 life to make colored mana or they can make colorless mana without paying life. This is fine though, don't be afraid to use your life as a resource in 40 life Commander especially if you're playing cards that can gain you life later on in a game. Brushland and Karplusan are nice because they can ETB untapped turn one to cast a green one drop mana dork.

The Check lands are fine lands when playing a lot of basic lands in the manabase. Rootbound and Sunpetal will ETB untapped if you control just one Forest which is the most lands of the manabase. Of course Pain lands and Check lands can be even further upgraded with Shock lands and other Rainbow lands, but this is a start to consider for manabase upgrades.

multimedia on Primal genesis HELP!!!!!

3 weeks ago

Hey, what's the max budget you have to make upgrades?

It can be a long process to upgrade an entire precon. What the precon really lacks is ramp, tutors and cards for better interaction with Ghired. The manabase in the precon can be upgraded with better dual lands, but casually is actually fine the way it is. Draw sources is one thing that the precon has a lot of which is surprising.

This is a summary list of some budget cards ($5 or less each, most are less than $1) that I think would help your deck:


The avg. CMC (converted mana cost) of the precon is high at 3.9. This 3.9 number means that consistently you're not able to cast a spell until you have four mana sources and/or four lands which is slow. Consider reducing this number? Getting it down to 3.0 and then even lower after that. To do this consider cutting many high mana cost cards and replacing them with low mana cost ramp? Reducing the avg. CMC will speed up game play.

The most obvious upgrades to start with are adding more low mana cost ramp and tutors, but other upgrades to consider is how to make Ghired better overall for the deck since he's the Commander General. Casually Ghired is about attacking since he powers your deck's strategy by populating which he does when he attacks. Because attacking is important then consider strategies that can improve combat/attacking? Haste, extra combats and double strike are strong strategies with attacking.


I would make the Rhino the focus of the token population because it's big creature (4/4 trample) and is easily accessible because of Ghired. Because Ghired creates the Rhino token I don't think you need to go over the top with lots of other creatures or cards that create tokens. However, if relying more on Ghired and the Rhino token then consider more repeatable protection for Ghired to keep him alive on the battlefield. Not having to do combat damage with Ghired to populate is nice.

Not having to do combat damage means you can protect Ghired in combat so he survives while still populating a token since he attacked. If you can repeatedly protect Ghired in combat then you can keep safely attacking with him. Ghired needs to attack to populate which means he has to survive combat to be able to attack again. Protection for Ghired in combat is another area for upgrades to consider because you want Ghired to be able to keep attacking.


Extra combats are good with Ghired because he wants to be attacking and extra combats means you get to attack again or multiple times on your turn. Aggravated Assault + Savage Ventmaw is infinite combats which is infinite attacks. As long as Ventmaw can attack it makes six mana. Five of that mana can be used with Assault for an extra combat. At the extra combat Ventmaw will attack again and make six mana; use that mana with Assault and repeat. Without Ventmaw Assault is still a very good card because it can be repeatable for five mana on your turn you get to attack twice which can be a lot of Rhinos.

I offer more advice, more explanations about each of these suggestions, more detailed steps you can take to improve your deck, cards you could cut, etc. Would you like more advice?

Good luck with your deck.

TheLordStormCrow on Karma

1 month ago

Mother of Runes and Stern Judge are not modern legal.

Giver of Runes is a close second to Mother of Runes which is modern legal, so that's a fairly easy swap if you like her in the deck.

Devout Lightcaster doesn't seem very good. I'm assuming you think that it can exile the opponent's lands when it enters, but lands are colorless, so Urborg, Tomb of Yawgmoth doesn't make them black.

If you're going hard on the plan of Karma + Urborg, Tomb of Yawgmoth , you may want to consider Expedition Map as a way to more consistently find your Urborg .

Your mana base is pretty bad for modern, if you're not on a budget, then Temple Garden will be a good include, as green mana for Spreading Algae that also helps cast the rest of your deck, if you want more than 8 green sources, then something like Canopy Vista is fetchable, or Razorverge Thicket is a better one, but isn't fetchable.

Your gameplan needs some streamlining too, are you killing your opponent with Karma ? If so, destroying their lands with Spreading Algae seems pretty bad. This deck seems to play similarly to a hatebears/death and taxes deck, so you may want to take a look at some of those to see if you want any pieces from there (mana denial etc.)

OP_Sigma on The Queen's Egg

1 month ago

hey k_drake, both have completely different playstyles and they're great in their own way.

First, I'd invest in mana base.

You could try getting some shock lands or cheaper versions (but still fetchable) lands like Cinder Glade and Canopy Vista . Plus there are some cheap fetch lands that enter the battlefield tapped, Flood Plain , Grasslands , Mountain Valley , Rocky Tar Pit and Bad River to name a few.

Cards like Prismatic Omen , Chromatic Lantern , Manaweft Sliver and Gemhide Sliver are must have.

Feel free to link your decklist, it'll be a pleasure to take a look and help a fellow Sliver player.

I personnaly play The First Sliver (The Birth of the Swarm - [EDH]), it can lead to very explosive plays but is less consistent than the Sliver Overlord.

You should try them both since you already have those cards.

Have a good day!

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

3 months ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

multimedia on Seedborn Muse, Shalai, Ascetecism

3 months ago

Hey, I have a different opinion.

I think only Shalai is worth adding because she can help to protect the creature combos, Ghired, yourself, she's a flying creature and she's not a five drop. It's not that other three five drops are bad cards they're just not worth adding since there's other cards that can help your deck more. There's already nine five drops in your deck which is too much. If you were to add another five drop then my advice is to cut a five drop. There's plenty of lower mana cost protection already: Intervention, Charm, Rootborn, Escort.

Shared Summons for example is a better five drop for your deck then Muse, Asceticism, Privileged, Tendershoot, Oketra, Frostfang, Packleader because it can tutor for the creature combos. Your deck is a combo deck, but it lacks tutors which can find the combos or better cards. Eladamri's Call is great, but it's the only tutor in your deck...

The about $30 price of the four cards combined could be used in other ways. An option would be to upgrade the manabase with more playable dual lands. Getting a Temple Garden , Stomping Ground and Canopy Vista for instance makes the good land ramp spells: Nature's Lore , Wood Elves and Farseek nice options. Another option that's better for $30 is get an Enlightened Tutor and Eternal Witness to recur a tutor or any other card.

Helm of the Host is a big part of the combos, but you don't have any way to tutor for it other than six drop Godo. Gamble , Open the Armory or Enlightened Tutor can all do more than Muse, Asceticism or Privileged. Fierce Empath , a less than $1 card, can do more for your deck then Muse, Asceticism or Privileged.

Tutor options (budget or expensive) to consider adding:

RJGiel on Tales of the Abzan

3 months ago

Lugiafan123, it depends on your manabase. I prefer to run more non-basic lands that have the basic land type, such as Scattered Groves , Canopy Vista , as well as the shocklands such as Temple Garden . Because these lands have the basic land type, you can run cards like Nature's Lore , Skyshroud Claim , and Farseek . While it might look like these cards are the same as Rampant Growth , they are actually a lot better! They don't say that you have to find basic lands. Take Nature's Lore for instance, it says that you need to find a forest card, it just so happens that Scattered Groves is a forest card as well. To take it a step further; Nature's Lore and Skyshroud Claim don't say these lands enter tapped, so a Skyshroud Claim could find you a Overgrown Tomb and Temple Garden untapped, if you pay 4 life. This is in my opinion the best way to ramp and fix your colors.

multimedia on Primal Genesis - Upgraded Token Aggro *WIP*

3 months ago

Hey, nice budget upgrade of the precon. Good work in progress :)

Birds and Smothering are very good choices for expensive price upgrades. Helm is fine too because you added Aurelia and Godo to give you a combo win. Omnath at $7 is kind of out of place because not playing many ways to take advantage of sacing Elementals. Rampaging does the same thing as Omnath for less than $1 and it has trample. Armada Wurm and/or End-Raze Forerunners each less than a $1 could replace Omnath and have more impact. Hornet Queen at $2 creates some nasty tokens.

Interesting choice for the other expensive price cards: Iroas, Panharmonicon and Splinter. There's nothing wrong with these cards, but I don't think they're upgrades that a budget version of the precon needs. The $20 from these three cards could be better used for land upgrades. $20 can get you the three Check lands, one Shock land as well as some other lands and these will help your deck much more.


In my opinion the upgrades that the precon needs the most are lands, tutors and ramp. I see that you're playing pretty much the stock manabase from the precon, but there's many good lands in the maybeboard. Are you in the process of getting the lands in the maybeboard? If so my advice is make them priority for upgrades.

Some budget cards to consider adding:

Lands

Tutors

Ramp

Other

  • Eldrazi Displacer : with colorless mana sources blink for Ghired and other creatures. Can protect Ghired, after he attacks, triggers, blink him out of combat.
  • Mirror Entity : busted with Atla Palani, Nest Tender since it can turn all your creatures into Eggs. Can activate it's ability for no mana making all your creatures 0/0s. They all die, each one cheating a creature from your library onto the battlefield. Entity is also a good card with tokens because until end of turn it can pump all your creatures/tokens to huge amounts depending on how much mana you can make.
  • Ogre Battledriver : repeatable pump and haste when creating tokens. Can be a win condition with Entity and Alta giving all the creatures/tokens you cheat onto the battlefield haste. Casting Ghired after getting Battledriver onto the battlefield can give an opponent a beating with haste; doing a combined 16 damage with Ghired and two 4/4 Rhinos.
  • Armada Wurm : creates a token with trample, good with blink. 10 power of trample for 6 mana.
  • Hornet Queen : creates nasty flying tokens, good with blink.

Cards to consider cutting:

  • Rugged Highlands
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Myriad Landscape
  • Sungrass Prairie
  • Emmara Tandris
  • Doomed Artisan
  • Full Flowering
  • Ghired's Belligerence
  • Cultivate
  • Slice in Twain
  • Aura Mutation
  • Growing Ranks
  • Flameshadow Conjuring
  • Seance
  • Omnath, Locus of Rage
  • Splinter Twin
  • Panharmonicon
  • Iroas, God of Victory

If you like some of these suggestions I offer more advice about these potential additions and the cards I'm suggesting to cut. Good luck with your deck.

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