Canopy Vista

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Related Questions

Canopy Vista

Land — Forest Plains

(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Canopy Vista Discussion

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

1 week ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

multimedia on Seedborn Muse, Shalai, Ascetecism

3 weeks ago

Hey, I have a different opinion.

I think only Shalai is worth adding because she can help to protect the creature combos, Ghired, yourself, she's a flying creature and she's not a five drop. It's not that other three five drops are bad cards they're just not worth adding since there's other cards that can help your deck more. There's already nine five drops in your deck which is too much. If you were to add another five drop then my advice is to cut a five drop. There's plenty of lower mana cost protection already: Intervention, Charm, Rootborn, Escort.

Shared Summons for example is a better five drop for your deck then Muse, Asceticism, Privileged, Tendershoot, Oketra, Frostfang, Packleader because it can tutor for the creature combos. Your deck is a combo deck, but it lacks tutors which can find the combos or better cards. Eladamri's Call is great, but it's the only tutor in your deck...

The about $30 price of the four cards combined could be used in other ways. An option would be to upgrade the manabase with more playable dual lands. Getting a Temple Garden , Stomping Ground and Canopy Vista for instance makes the good land ramp spells: Nature's Lore , Wood Elves and Farseek nice options. Another option that's better for $30 is get an Enlightened Tutor and Eternal Witness to recur a tutor or any other card.

Helm of the Host is a big part of the combos, but you don't have any way to tutor for it other than six drop Godo. Gamble , Open the Armory or Enlightened Tutor can all do more than Muse, Asceticism or Privileged. Fierce Empath , a less than $1 card, can do more for your deck then Muse, Asceticism or Privileged.

Tutor options (budget or expensive) to consider adding:

RJGiel on Legends of the Abzan

1 month ago

Lugiafan123, it depends on your manabase. I prefer to run more non-basic lands that have the basic land type, such as Scattered Groves , Canopy Vista , as well as the shocklands such as Temple Garden . Because these lands have the basic land type, you can run cards like Nature's Lore , Skyshroud Claim , and Farseek . While it might look like these cards are the same as Rampant Growth , they are actually a lot better! They don't say that you have to find basic lands. Take Nature's Lore for instance, it says that you need to find a forest card, it just so happens that Scattered Groves is a forest card as well. To take it a step further; Nature's Lore and Skyshroud Claim don't say these lands enter tapped, so a Skyshroud Claim could find you a Overgrown Tomb and Temple Garden untapped, if you pay 4 life. This is in my opinion the best way to ramp and fix your colors.

multimedia on Primal Genesis - Upgraded Token Aggro *WIP*

1 month ago

Hey, nice budget upgrade of the precon. Good work in progress :)

Birds and Smothering are very good choices for expensive price upgrades. Helm is fine too because you added Aurelia and Godo to give you a combo win. Omnath at $7 is kind of out of place because not playing many ways to take advantage of sacing Elementals. Rampaging does the same thing as Omnath for less than $1 and it has trample. Armada Wurm and/or End-Raze Forerunners each less than a $1 could replace Omnath and have more impact. Hornet Queen at $2 creates some nasty tokens.

Interesting choice for the other expensive price cards: Iroas, Panharmonicon and Splinter. There's nothing wrong with these cards, but I don't think they're upgrades that a budget version of the precon needs. The $20 from these three cards could be better used for land upgrades. $20 can get you the three Check lands, one Shock land as well as some other lands and these will help your deck much more.


In my opinion the upgrades that the precon needs the most are lands, tutors and ramp. I see that you're playing pretty much the stock manabase from the precon, but there's many good lands in the maybeboard. Are you in the process of getting the lands in the maybeboard? If so my advice is make them priority for upgrades.

Some budget cards to consider adding:

Lands

Tutors

Ramp

Other

  • Eldrazi Displacer : with colorless mana sources blink for Ghired and other creatures. Can protect Ghired, after he attacks, triggers, blink him out of combat.
  • Mirror Entity : busted with Atla Palani, Nest Tender since it can turn all your creatures into Eggs. Can activate it's ability for no mana making all your creatures 0/0s. They all die, each one cheating a creature from your library onto the battlefield. Entity is also a good card with tokens because until end of turn it can pump all your creatures/tokens to huge amounts depending on how much mana you can make.
  • Ogre Battledriver : repeatable pump and haste when creating tokens. Can be a win condition with Entity and Alta giving all the creatures/tokens you cheat onto the battlefield haste. Casting Ghired after getting Battledriver onto the battlefield can give an opponent a beating with haste; doing a combined 16 damage with Ghired and two 4/4 Rhinos.
  • Armada Wurm : creates a token with trample, good with blink. 10 power of trample for 6 mana.
  • Hornet Queen : creates nasty flying tokens, good with blink.

Cards to consider cutting:

  • Rugged Highlands
  • Blossoming Sands
  • Graypelt Refuge
  • Kazandu Refuge
  • Myriad Landscape
  • Sungrass Prairie
  • Emmara Tandris
  • Doomed Artisan
  • Full Flowering
  • Ghired's Belligerence
  • Cultivate
  • Slice in Twain
  • Aura Mutation
  • Growing Ranks
  • Flameshadow Conjuring
  • Seance
  • Omnath, Locus of Rage
  • Splinter Twin
  • Panharmonicon
  • Iroas, God of Victory

If you like some of these suggestions I offer more advice about these potential additions and the cards I'm suggesting to cut. Good luck with your deck.

Tartaras on Food Chain Zacama

1 month ago

And that's completely understandable. So the Duals can be swapped for shock lands and basics without any real issue. You could also easily put a Canopy Vista and Cinder Glade in as well. The Cradle also isn't even necessary to function, as the deck ran just fine before I picked one up. The Wheel of Fortune could also be replaced pretty easily. It may still be out of your budget, but Memory Jar might serve as a good replacement. Otherwise, just running other draw spells like Thrill of Possibility , which at the time of writing isn't in the deck but really should be anyway, or perhaps Harmonize . Return of the Wildspeaker could also be another good way to draw cards.

KindredDiscovery on Mayael EDH Primer

1 month ago

@bankrupt_on_selling Your mileage will vary based on how many fetches you run, but I've found that with the full suite of 9 you really ought to err on the side of more fetchable duals. And once you get familiar with what's in your deck, you can execute lines of play that will optimize how often you can have Canopy Vista et al enter untapped. If I've got Vista in hand and I HAVE to hit my drops on curve, it may be the correct play to Farseek for a basic. Or maybe I drop Vista on a turn where it doesn't matter if it's tapped. Point is, I've found the pros outweigh the cons in this particular build.

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Canopy Vista occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

GW (Selesnya): 2.37%

RGW (Naya): 2.68%

GWU (Bant): 1.34%