Canopy Vista

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare
Zendikar Expeditions (EXP) Mythic Rare

Combos Browse all

Related Questions

Canopy Vista

Land — Forest Plains

(: Add or to your mana pool.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

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Canopy Vista Discussion

GoblinsBeatElves on Ellie's Saprolings

1 day ago

Hey, nice deck! This seems pretty good, as far as saprolings go. One thing, you say you’re going to be saving up for fetches and shock lands, could Fortified Village be good until then? You play 4 Canopy Vista and 14 Forests (10 if you put Fortified Village in), so you could easily make it work, and you can get a play set for $3-4! Other than that, I like the deck! Nice job!

Demarge on Kooopa Sigarda Deck

1 week ago

(quicker suggestions, for more ideas see The Heron Marked Master)

I would suggest trying the deck out without the lands that enter tapped for little utility, like Evolving Wilds or Graypelt Refuge, barring a more expensive mana base (though adding Krosan Verge, Canopy Vista, Scattered Groves, and Grasslands atm would be little more than $5) your mana base will probably feel just as consistent in getting the colors you need but feel faster by just running more basics.

Sigarda likes to protect as well as attack, Mammoth Umbra can work pretty well for this or Sword of Vengeance. Dueling Grounds also forces a fair fight for siggy, these also can enable you to move away from the board wipes and focus more on having removal for single threats.

Demarge on Trostani Selesnya's Voice

2 weeks ago

Canopy Vista and Scattered Groves are both fairly cheap atm (you might also be able to pick up Temple Garden pretty cheaply soon as well) and each can be fetched for with Windswept Heath and Krosan Verge, and I guess Grasslands as well.

Ulvenwald Tracker can be pretty good as a means to remove opposing creatures when you got the biggest body out.

Elvish Archdruid works well as a elf lord and ramp, Joraga Treespeaker can provide you a means to tap emmara while also being a pretty good mana dork.

Growing Rites of Itlimoc  Flip, budget cradle.

Requiem Angel is also really good as a means to recover from a board wipe

eliakimras on Amanda's Budget Dinosaurs

2 weeks ago

Gishath is pretty mana-hungry, so it's better to run land ramp over artifact ramp (Kodama's Reach, Circuitous Route, Hour of Promise and Boundless Realms). You can also run cards that allows more land drops (like Rites of Flourishing and Wayward Swordtooth) and cards that double your mana available: Zendikar Resurgent, Regal Behemoth (was errata'ed to be a dinosaur), Mirari's Wake, Mana Reflection). // Temple of the False God is a trap: it is a dead card if you don't reach 5 lands, and has minimal upside when you have 5+ lands (because you should be ramping anyway). Also it doesn't tap for colored mana, which can be bad for those triple-colored casting costs. // You may consider Gruul Turf, Selesnya Sanctuary and Boros Garrison for further mana potential. Sheltered Thicket, Scattered Groves, Cinder Glade and Canopy Vista synergize with Nature's Lore, Hunting Wilds and Skyshroud Claim. You way also consider Battlefield Forge, Sungrass Prairie.

TheOmegaBear09 on Rhys elf

3 weeks ago

First thing I noticed is, right away, lack of dual-lands. I have a hard time believing you can get your hands on Gaea's Cradle but not a Temple Garden, Bountiful Promenade, Canopy Vista, Riftstone Portal, or even a Sunpetal Grove. There's also the classic Savannah, though that will run you some $$.

Another thing you might want to look into is making those elf tokens a force in their own right. A fun one from the new set, Divine Visitation might be something to look into. Also Trostani Discordant and Dwynen, Gilt-Leaf Daen are cards I can think of off the top of my head that would give them boosts. Intangible Virtue and Radiant Destiny are also excellent enchantments, giving them more P/T and vigilance.

Oh, and you can double your tokens even further with Anointed Procession. Just figured it was worth a mention.

ballesta25 on Shanna Go Wide and Voltron

4 weeks ago

Sprout Swarm is a good token generator, especially for Shanna, since you change buff her mid-combat just by tapping creatures.

Krosan Verge is an excellent land for green-white.

Consider Grasslands instead of Terramorphic Expanse or Evolving Wilds - it can fetch your Canopy Vista or Temple Garden as well as basics.

Blade of Selves doesn't work as well as you'd hope: unlike Helm of the Host the copies are legendary if the equipped creature is, so it won't let you hit everyone at once with Shanna. Blackblade Reforged might be better so you can voltron?

Metachemist on General Tazri's Allied Forces of Awesomeness

1 month ago

So let's talk budget, relatively speaking, land base upgrades. For starters all of the Battlebond lands almost always enter into play untapped Spire Garden Sea of Clouds Morphic Pool Luxury Suite and Bountiful Promenade and by rough estimate you can get all of them for about $35-40. These could easily replace the respective Scry Temples of the same colors so that you don't get in the way of your mana distribution.

Rootbound Crag and the similar style lands are quite good, except you aren't running any basic lands in this deck and therefore this will always enter into play tapped unless you happen to have your Canopy Vista in hand.

On that note, I would consider swapping out some of the enter into play tapped lands for a couple of Forest and running one of each basic land. This would allow you to push in a Cultivate or Kodama's Reach to allow you to ramp into the colors you need for what you have in hand at the time. This would have the added bonus of your Zendikar lands having a chance to enter into play untapped.

For the tri-color lands, I would consider running a full set of all the Lairs and removing the tri color lands that strictly enter play tapped. They are good in three color decks for early color fixing but in 4-5 color decks they just seem to slow you down. The lairs at least let you tap the land you bounce back first to get the mana in your mana pool so you can have a chance to play out something.

And finally, promise we are almost done!, if you can get more of the various lands that are "dual" types ex Plains Forest etc, those can be fetched out by Karametra, God of Harvests if they have Plains or Forest as one of those types. Sword of the Animist also allows you to go fetch basic lands out of your deck for swinging with a creature, which is something you're gonna want to do with this deck anyway.

Phew!! Sorry for the lengthy commentary, hope this helps or gives you some ideas of things you can do to improve you land base with spending thousands of dollars on true duals. :)

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