Canopy Vista

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Canopy Vista

Land — Forest Plains

(: Add or .)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

DemonDragonJ on Dopplegangbangers - Historic Flash Convoke Copies

1 week ago

Would you consider putting Wargate into this deck, or is that card too expensive?

I know that I asked this question about your other deck, but are you certain that you certain that you can reliably cast all of the spells in this deck, especially considering that it has so few lands and only three mana-generating artifacts? Would you also consider putting Canopy Vista, Prairie Stream, or Spara's Headquarters in this deck?

DemonDragonJ on Why Did WotC Finish the …

3 months ago

wallisface, yes, those reasons do make sense, but I am still hoping for the Horizon Canopy and Canopy Vista cycles to be completed, at some point, because they are very useful and powerful lands.

DemonDragonJ on Why Did WotC Finish the …

3 months ago

WotC introduced a new cycle of dual lands, the "restless" lands in Wilds of Eldraine, and then finished that cycle in the next set, Lost Caverns of Ixalan, which was nice, as the players did not need to wait for very long for WotC to finish that cycle, but WotC finishing that cycle so quickly draws attention to the fact that they have left other cycles of dual lands incomplete, most notably the Horizon Canopy cycle and the "battle lands" cycle (i.e., Canopy Vista, Prairie Stream, and so forth), which I find to be very unfortunate, as I very much would like to see those cycles completed, at some point, and, as a side note, I very much would like to see Nimbus Maze be given a full cycle, as well.

What does everyone else say about this subject? Why did WotC finish the restless land cycle so quickly while leaving other cycles of dual lands unfinished?

Darb_the_Bard on Buttercup: Princess Bride

5 months ago

The deck can be built in a number of different ways, which is why it's so intriguing to me. I am not building around rats specifically since Rodents of Unusual Size cannot be tutored for with Buttercup (since it's not legendary), but if you want to do that, I say go for it! I have a Rat Colony deck with Marrow-Gnawer as the commander and it's a lot of fun.

I took out Kodama's Reach, Cultivate, and two of the weaker deathtouch creatures and swapped in Arcane Signet, Ornithopter of Paradise, Three Visits, and Garruk's Uprising. I also took out Valakut Awakening  Flip for a basic Mountain and Jwari Disruption  Flip for a basic Island. Not only will that improve Myriad Landscape, but it should also help out lands like Canopy Vista and Cinder Glade so they come into play untapped more reliably. Those "Forest" typed lands are also important so I can tutor for the color I need when I draw one of the key green ramp cards: Farseek, Nature's Lore and now Three Visits.

eliakimras on Dinosaurs go Rawr!

7 months ago

Great build! Dinosaurs are such a fun experience for newcomers.

Some points you might want to consider regarding your ramp package:

1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:

2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:

3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.

I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):

4: Some card draw:

5: Better combat tricks

6: Broader utility

I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:

DemonDragonJ on Battle Hymn of the Seraphim

7 months ago

I have replaced a Mountain and a Plains with Minas Tirith and Sacred Peaks (although I shall eventually replace the latter land with a the red/white member of the Battle for Zendikar dual land cycle (Canopy Vista, Cinder Glade, etc., if WotC ever prints such cards); I almost chose Wind-Scarred Crag, but I decided that the synergy with Duergar Hedge-Mage was more important than gaining 1 life.

DemonDragonJ on When Will WotC Finish the …

8 months ago

I wish to see numerous cycles of dual lands be completed, but the cycle that I am most eager to see completed is the Battle for Zendikar dual land cycle (i.e., Prairie Stream, Canopy Vista, Cinder Glade, and so forth), because their conditions for entering the battlefiend untapped are very easy to meet and they have basic land types, and thus synergize with numerous other cards, and I now have three enemy-colored EDH decks that very much would benefit from the existence of such lands.

What does everyone else say about this? Do you have any guesses as to when WotC shall finished the Battle for Zendikar dual land cycle, or is there no way to predict that?

eliakimras on The Gay Pride

10 months ago

If you want more pillows, Agitator Ant and Kitt Kanto, Mayhem Diva are good options. The Ant is itself a second copy of Orzhov Advokist.

If you value having K&T on the battlefield as soon as possible (I do), consider running Fellwar Stone, Skyshroud Elf, Tiller Engine, Voyaging Satyr and Portent Tracker. The last three are great with your bouncelands (Azorius Chancery and the like).

If you can get the rest of Tangled Islet's cycle (Sacred Peaks, Molten Tributary, Cinder Glade, Canopy Vista, Prairie Stream), suddenly Farseek, Nature's Lore and Three Visits allow you perfect fixing of your colors.

Also, 33 lands + Bala Ged Recovery  Flip might not be enough to hit your land drops. I run 36 lands on my K&T build. Also also, Mossfire Valley, Sungrass Prairie and Skycloud Expanse help a lot on getting the right colors for your commander.

You probably want Druid of Purification in your build: it is a really strong and political removal spell. It also hits hexproofed permanents (great plus in my opinion) and never hurts you.

All in all, I hope you and your opponents have fun with this build - cheers!

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