|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Rare|
|Zendikar Expeditions||Mythic Rare|
Combos Browse all
Land — Forest Plains
(: Add or to your mana pool.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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|Have (35)||perrin515 , tragic_slip , westdoorblowsnow , unnaturalelementals , Lindough , Nebman227 , BlueMageBrandon , DudeMan1031 , Wiggins , knto , Dr_Jay , Paradise_Collectibles , thetechzombie , Daddy1ong1egs13 , Grantley91 , Nemesis , Randomdeath , Sparky41 , 2austin5 , Vergil_Redgrail , marsthesoos , rebelteddybear , mcstang1986 , ibraJG84 , ecurps , Caldazar , the.beanpole , cklise , Lucretian , gildan_bladeborn , buildingadeck , TheRealPeaches , GoldGhost012 , LTmiller , EnividWodahs|
|Want (6)||Turtlelover73 , RIft6 , failurechild88 , xpsychovampx , brokendwarf , mazrimtaim|
Canopy Vista Discussion
2 hours ago
Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.
Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.
Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.
Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.
So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).
4 days ago
4 days ago
Great, nice pick ups :)
So, first of all. There will be a lot of rotation when Ixalan comes out. That will be at the end of September. I will however, suggest some picks from the sets that will rotate out, to try and add some alternate wins in the deck. Keep that in mind with any suggestions NOT from Kaladesh/Aether Revolt/Amonkhet or Hour of Devastation.
Starting with one of those: Felidar Sovereign is really cheap and will fix stalled boards for you if you run into those matchups. As long as you can keep it alive for a turn, you'll most likely win with all the life you gain. I would add 1 or 2 copies. You could possibly replace it with Aetherflux Reservoir but I like it less.
Vizier of the Menagerie is quite a good card. It's a bit more expensive, but will fuel the deck somewhat. If I would play it, I'd play 2 copies as well. Metallic Mimic is a great card, and you should try getting more. Try to pick up 4 copies of Blossoming Defense. It will save you from spot removal, and can be played offensively or as a combat trick. Works great in this deck.
On a similar note Heroic Intervention is great as well, and works against board wipes as well. It's slightly more expensive in both money and mana, but I'd consider running a few.
Cast Out is a great removal spell and hits everything at instant speed. Even in matchups where it doesn't always have a target, you can cycle it to draw another card. Try to get 4 as well. (although you might want to sideboard 2 and maindeck 2 or something like that)
Declaration in Stone is a great card, but will rotate, so don't spend money on it probably.Lifecrafter's Bestiary might be worth picking up, you will be able to filter cards you wont need due to scry and get to draw cards a bit. Not sure how I feel about this card in this deck though.
Attune with Aether works as mana fixing and counts as a one drop :p. The energy synergizes with both the aether hub land and with your Longtusk Cub which can deal damage as a 3/3 thanks to it. Worth trying out 4 copies.
Scattered Groves is the only dual land when the set rotates, so definitely try picking 4 of them.
Canopy Vista and Fortified Village are quite cheap, so these might be worth it for the 2 months they're legal, although I would pick up 4x aether hub before that.
Aether Hub is a quite expensive land, but works well in your deck, especially considering most dual lands rotate in September. Personally, I'd add these to optimize your manabase, which you want to do if you find you run into mana problems. However, you have very few dual casting costs, so you should be fine.
Always Watching is a cool card but will rotate soon, so it might not be worth picking up.Oath of Ajani is a similar card, and might be worth picking up, as it helps your cats grow, but is only fully used in a deck with some planeswalkers. It will however, still buff all your cats, tokens included, and might be worth it anyways. I'd add 2 or 3, but not a whole playset.
I would probably add another copy of Oketra's Monument since it's great. Watchers of the Dead is a fine card, however, you probably only want it against decks that use their graveyard, and as such I'd put them in the sideboard. The same is true for Forsake the Worldly.
I'm on the fence about Prepare / Fight It could be playable, and gives you some buff and removal, but I might cut it since there are better options, such as Ambuscade for the removal part and Appeal / Authority works better as a finisher for just 1 mana more.
Shefet Dunes is also a card you could consider using since it uses a land slot and can finish games at times.
5 days ago
Really love the concept of a more token-based cats deck - the more kitties the better!
The one card that seems a little out of place here is Harvest Season. You've got a pretty aggressive curve, so I don't really think you need to worry about ramping up to anything. Maybe those three slots could be used for some additional removal? Or you could add one or two more lands if you're worried about 21 not being enough.
Also, Canopy Vista or Fortified Village would probably do a better job of mana fixing than Survivors' Encampment, but the latter is definitely a more economical choice, so I can see where you're coming from there.
Besides those two minor things, your deck seems really solid and I like it quite a bit. Yay kitties! (+1)
5 days ago
This works pretty well in telling you what your mana base should be.
Ideally, you'll want 15-20 fetch lands, all 10 shock lands, and the ABUR duals. But since the ABUR's are generally expensive as hell, cheaper searchable versions like Canopy Vista work too.
6 days ago
I would cut a couple Advent of the Wurm and go up a CoCo and some more creatures, you really want to maximize the potential of CoCo. For that reason you may want to consider things like Thraben Inspector for card advantage, Hanweir Militia Captain Flip, and Qasali Pridemage. Additionally, Thalia, Guardian of Thraben or Thalia, Heretic Cathar can both be aggressive and competitive hits off CoCo, and if not the former Thalia really hates on blue and having to pay one more for CoCo isn't bad. I know your attached to Mistcutter Hydra but with CoCo it is an awful hit and you'll want more sustainable options so the above cards can replace it.
1 week ago
On an unrelated note, the website won't let me edit my comment any more.
1 week ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!