Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Gain or .
|Have (2)||orzhov_is_relatively_okay819 , NineNotesKnives|
|Want (4)||Cactusman , Snapdisastermage , Arnester , kingcraig|
Printings View all
|Core Set 2021 (M21)||Basic land|
|Ikoria: Lair of Behemoths (IKO)||Basic land|
|Mystery Booster (MYS1)||Common|
|Commander 2019 (C19)||Basic land|
|Core Set 2020 (M20)||Basic land|
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||None|
|Commander 2016 (C16)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Jungle Hollow occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Jungle Hollow Discussion
3 days ago
Toxic Deluge is an expensive card that I expect to go down in price soon (it's been reprinted in Double Masters, and in my experience masters sets tank their rares, if only for a short while). It'd be especially good since you have a lot of high-toughness cards.
I also think that even in a deck based on walls, you can benefit a LOT from one-mana mana-dorks. Arbor Elf, Elves of Deep Shadow, Elvish Mystic, Llanowar Elves, Deathrite Shaman, Fyndhorn Elves etc. will accelerate you in a way that only green can do. Even with boardwipes, they're worth it. Note that they also let you land your general turn two, if you get the right mana.
Additionally, since you're not a landfall, I feel like you're running too many lands. Replacing some with dorks will let you come out of the gate a lot faster. (I play EDH with a lot of more powerful decks, and your experience may differ from mine. However, I find that being able to land a meaningful turn-one play like Birds of Paradise is good in all power-levels.)
Speaking of lands, your mana base can be improved for relatively cheap. Indatha Triome is about $4 these days, and could easily replace your Jungle Hollow... Fetches are busted, especially when paired with duals like Overgrown Tomb or Savannah. However, if you don't plan on selling a kidney, there're other ways to improve. Slow-fetches (Rocky Tar Pit, Bad River, Flood Plain, Mountain Valley and Grasslands) are super affordable. Note that they can also fetch your non-basic typed lands (like Canopy Vista or Indatha Triome). Other lands of various prices to consider are Exotic Orchard, City of Brass, Reflecting Pool, Llanowar Wastes, Brushland, Caves of Koilos and friends.
Card advantage decides most EDH (and Magic in general) games. Some cards to consider: Sylvan Library, Painful Truths, Harmonize, Night's Whisper, Phyrexian Arena, Dark Tutelage etc. are all good ways. I was going to suggest Runic Armasaur, but you already spotted that one.
Retribution of the Meek is a GREAT wipe for decks like this.
I also suggest cutting some cards. I don't think Path to Exile is very good in EDH, where one-for-ones need to be REALLY good (like Swords to Plowshares or non-type specific like Mythos of Nethroi), and Path to Exile ramps your opponents. They're very likely to just use the extra mana to deploy a more dangerous threat. Glyph of Doom is interesting, and might be good, but I don't think it would be (granted that's not based on direct experience). I think you could probably just use a more powerful card in that slot. I also think you can cut some of the equipments for more influential cards. For example, if you cut Spidersilk Net and friends you can run things like Collector Ouphe and Stony Silence. If you're running mana dorks, you'll have ramp while your artifact-based friends get nailed.
Right. That's all I got. Hope this helped!
1 week ago
I know this list is old, but Evolving Wilds Terramorphic Expanse Golgari Rot Farm Jungle Hollow and Golgari Guildgate are all bad cards. I guess rot farm can help hit land drops? I think only boros should run bounce lands. I play tested it and was mana screwed three times in a row then I gave up. I dont get why anyone runs less than 37 unless they have a bunch of cheerios or 1 drop rocks. That being said, there were some sweet ETB triggers and sac outlets in this list that I am glad to have discovered, thats what I came here looking for, so thanks for that.
2 weeks ago
Nice build. Unless budget is the reason, I’d have to recommend a different dual land besides Blooming Marsh. It’s slow and doesn’t really have any upside. Even something like Jungle Hollow at least gives a life point upon ETB. With the amount of lands you have and Blooming Marsh’s finicky criteria to enter untapped, I’d replace it.
Otherwise this looks pretty well rounded and capable of maintaining against most archetypes in the format. Nice job.
2 weeks ago
Thornwood Falls > Evolving Wilds
Golgari Guildgate > Terramorphic Expanse
Fetid Pools > Zagoth Triome
Simic Guildgate > Yavimaya Coast
Dismal Backwater > Underground River
Sunken Hollow > Gemstone Mine
Jungle Hollow > Hall of the Bandit Lord
1 Swamp > Shizo, Death's Storehouse
2 weeks ago
Hey, nice budget upgrade of the precon. Good upgrade of Kiki.
Budget cards to consider adding:
- Breath of Fury: combos with Ghired + Rhino token for infinite combat steps.
- Zealous Conscripts: combos with Kiki for infinite Conscript tokens.
- Quartzwood Crasher: repeatable huge Dino tokens with trample, very good with Garruk's Uprising.
- Ogre Battledriver: repeatable haste and pump.
- Congregation at Dawn: instant creature tutor for three different creatures.
- Shared Summons: instant creature tutor for two different creatures.
- Shield of the Oversoul: enchant Ghired to give him +2/+2 flying and indestructible allowing him to freely attack each turn.
- Farseek: two drop land ramp that can search for a dual land such as Cinder Glade or Canopy Vista.
- Canopy Vista
- Exotic Orchard
- Jungle Shrine
- Naya Panorama
- Battlefield Forge
Cards to consider cutting:
- Jungle Hollow
- Blossoming Sands
- Temple of the False God
- Great Furnace
- 1x Plains
- Release the Ants
- Root Snare
- Loxodon Smiter
- Burning Anger
- Desolation Twin
- Vivien's Invocation
- Samut, Tyrant Smasher
- Magewright's Stone
Examples of some changes to consider:
Jungle Shrine > Jungle Hollow
I'm guessing you meant to type Shrine instead of Hollow since Hollow is not a legal card in Naya colors.
Quartzwood Crasher > Desolation Twin
Crasher at five mana can be repeatable Dino tokens that can be 10/10s or higher that have trample. The 10/10 Eldrazi that Twin creates is not good enough for 10 mana.
Ogre Battledriver > Samut, Tyrant Smasher
Good luck with your deck.
1 month ago
Golgari Rot Farm, Hissing Quagmire, Jungle Hollow, Khalni Garden, Oran-Rief, the Vastwood, and Temple of Malady would be immediate cuts from me. I'd run things like City of Brass, Mana Confluence, Overgrown Tomb, Forbidden Orchard, and fetches instead (if you can afford them).
4 months ago
I love the flavor of this deck! Looks super fun.
related question - is this really playable with 17 lands? seems very low.
anyway keep having fun looks great!