|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Basic land|
|Core Set 2020 (M20)||Basic land|
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||None|
|Commander 2016 (C16)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Gain or .
Jungle Hollow Discussion
2 weeks ago
you can replace Explosive Vegetation with Circuitous Route , and replace Blossoming Sands and Jungle Hollow for guild gates that can be more effective to ramp with the aforementioned Circuitous Route . for this 3-color deck, Golgari Guildgate , Selesnya Guildgate and Orzhov Guildgate .
1 month ago
So I was looking at your stats and it says you have 62 cards. I'm not 100% on the rules but 60 is pretty standard. My advise is to drop 1 Bloodthirsty Aerialist and 1 Aid the Fallen IMO; if this is the build you stick with.
6 months ago
Stretch goals (budget breakers) Overwhelming Stampede - Skullclamp - Ashnod's Altar - Bow of Nylea - Obelisk of Urd - Door of Destinies - Cryptolith Rite - Beastmaster Ascension - Growing Rites of Itlimoc Flip-
6 months ago
A cute idea! +1 from me.
Consider Collected Company since it can grab all your pieces except the Clique itself. You'll also probably want a bit of removal - Fatal Push and Path to Exile are great options in your colors. Mortify , Hero's Downfall , Go for the Throat , and Oblivion Ring are some other, slightly less expensive options if you're operating on a budget.
You'll also definitely want some multicolor lands to ensure you aren't screwed out of a particular color when you need it. If you're on a tight budget, Blossoming Sands , Scoured Barrens , Jungle Hollow , and Sandsteppe Citadel are some real cheap options. A step up from there would be Sunpetal Grove , Fortified Village , Canopy Vista , Temple of Plenty , Isolated Chapel , Temple of Silence , Woodland Cemetery , and Temple of Malady . You don't have to spend all your money on shocks and fetches to have a consistent mana base!
Whatever you decide to do, good luck and have fun!
6 months ago
I think you're playing too many tapped lands. Golgari Guildgate and Jungle Hollow can easily be cut for basic lands. Having more basics also helps you avoid getting absolutely destroyed by things like BloodMoon or Back to Basics , which are commonly played cards.
Your deck's curve is also a little off. I think you need more 1 drops ( Expedition Map , Wayfarer's Bauble , Mana Vault , Vampiric Tutor , Birds of Paradise , Deathrite Shaman , etc). I would cut some of your 6 drops to make room (you have a lot of 6 drops).
I also think you should make use of ramp spells before you play mana rocks. Cultivate , Kodama's Reach , Nature's Lore , Farseek , Sylvan Scrying , Nissa's Pilgrimage , Search for Tomorrow , and Skyshroud Claim are all just so much better than Gilded Lotus or Golgari Signet .
6 months ago
I really feel like you're using too much ramp in this deck. Your mana curve is so low, I really don't see a situation where a card like Cultivate could be useful for you, you'll just never need 5 mana in one turn. Even if you use it for mana fixing, Jungle Hollow would be much better for this purpose, as it doesn't force you to pay so much mana when playing it. A few more heroic creatures, like Setessan Oathsworn , might also be useful.
Lastly, yes, Tyrant's Choice is legal according to Scryfall, which is generally the best resource for such things.
7 months ago
If you're going for a budget deck, either Llanowar Wastes or Woodland Cemetery is great. If you're on an tighter budget, Jungle Hollow 's a bit better than Foul Orchard. If you aren't building a budget deck, Overgrown Tomb and Blooming Marsh are great options. Also four dual lands is a bit small, eight would probably be the minimum.
Diabolic Tutor is pretty expensive at four mana, and so is Harmonize . Most decks in modern can win on turn four, so trying to find your pieces on turn four is not a good way to utilize your turn. There aren't many tutors in modern, so I'd suggest coming up with a plan B in case you don't have the pieces of the combo.
I'd also suggest running some additional removal with some of these cards: Assassin's Trophy , Abrupt Decay , Fatal Push , and Maelstrom Pulse . Doom Blade is a bit risky if your opponent has a ton of black creatures, and if so will be a dead card in your hand.
Victim of Night and Go for the Throat are great removal cards that are not very good in certain situations. If you are in one of those situations, and if you have a sideboard ready, you can swap them out for the necessary cards.
Hand disruption is also key to make nothing disrupts your combo. 1-2 Collective Brutality , Two-Four Inquisition of Kozilek s and a pair of Thoughtseize s makes for a great discard package. In the sideboard you could also run Duress against noncreature-spell-heavy decks.
7 months ago
May I suggest you Crumbling Necropolis , Frontier Bivouac , Opulent Palace , Savage Lands , Jungle Shrine , Murmuring Bosk , Sandsteppe Citadel , Seaside Citadel , Vivid Grove , Vivid Crag , Vivid Creek , Rupture Spire , Transguild Promenade , Gateway Plaza , Exotic Orchard , Evolving Wilds and Terramorphic Expanse
Bloodfell Caves , Cinder Barrens , Dismal Backwater , Forsaken Sanctuary , Foul Orchard , Graypelt Refuge , Highland Lake , Jungle Hollow , Rugged Highlands , Scoured Barrens , Stone Quarry , Submerged Boneyard , Swiftwater Cliffs , Timber Gorge , Tranquil Cove , Wind-Scarred Crag and Woodland Stream .
I think it will increase the consistency of finding your colors. You can even lower your land count to 39 this way.
Jungle Hollow occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%