Jungle Hollow

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Common
Eternal Masters Common
Commander 2015 Common
Fate Reforged Basic land
Khans of Tarkir Common

Combos Browse all

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

: Add or to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.03 TIX $0.02 Foil

Ebay

Recent Decks

Load more

Jungle Hollow Discussion

dana.roach on Hapatra's Flowing Poison (HOU updated)

1 week ago

I'm guessing no Doubling Season due to price?

Nice to see Vampiric Rites. Great card that doesn't get played enough.

I'd swap Jungle Hollow for Llanowar Wastes.

Given the -1/-1 counters being thrown around Deathreap Ritual could easily draw more than Phyrexian Arena. I'm not suggesting replacing Arena, mind you :) #whynotboth?

Since your CMC is pretty lean and you already have Urborg and tutors I'd maybe track down a Cabal Coffers.

ridley.s on Elves

3 weeks ago

yeah the average modern decks should have around 23 lands but I would recommend to cut down on lands. I would put more Collected Company and I would definitely put Elvish Visionary. Naturalize is something I would put on the sideboard. You should play Gilt-Leaf Palace Blooming Marsh, Trust me don't play Jungle Hollow you will get laughed at. I find with elves you want to get everything out on the battlefield as fast as you can so lands that enter tapped will not be useful. Doubling Chant is interesting and i see it as too expensive but if it works for you then keep it. I would put three or four Overwhelming Stampede

smiffdemon on Ishkanah Stuff

1 month ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

StopShot on Its Beautiful, I even Cried a bit.

1 month ago

Your deck can't run Akoum Refuge, Bloodfell Caves, Dismal Backwater, Jungle Hollow, Jwar Isle Refuge, and Scoured Barrens, because they all have mana symbols outside of your commander's color identity. Color identity also applies to mana symbols in the card description as well.

If you really are set on lots of life-gain for cheap I'd recommend Ivory Tower and Bloodchief Ascension since having a hand of 50 lands is 45+ life gain with Ivory Tower and your commander already puts quest counters on bloodchief ascension since it forces your opponents to lose life per upkeep.

As an alternate win-condition you can add Mindcrank which goes infinite with Bloodchief Ascension once the Ascension has all its quest counters.

PickleNutz on Stomping the ground

1 month ago

Do you know what the difference between competitive and budget is? A winning concept. Some of the now-competitive decks at one point were simple budget friendly decks before they were proven winners. Look at the cheerios deck, minus Mox Opal of course, and even then it can be substituted out because of Paradise Mantle. I think you have a strong concept here, but generally one color is going to have a weak point. Green is weak in removal, so if you splashed black for cards like Fatal Push, Dismember, Inquisition of Kozilek, Hero's Downfall, Putrefy, or Abrupt Decay, you can still be budget friendly and add a control element to your deck. Especially since most of those are one devotion to black mama symbols, you wouldn't have to spend an arm and leg on fetch lands. Temple of Malady, Woodland Cemetery, Golgari Rot Farm, Jungle Hollow, and City of Brass are all relatively budget friendly dual lands or produce one of any color. You could also splash White for cards like Path to Exile, Journey to Nowhere, Immolating Glare, Smite, and Brave the Elements to get around blockers. Blue even has return to hand spells that can let you run a play set of counter spell cards in the deck if you want to control the board while you build your army. Just a thought.

mookman288 on 360-no-scope-headshot Bones

1 month ago

I forgot to mention, lands:

Evolving Wilds of course. Blossoming Sands, Graypelt Refuge.

Llanowar Reborn could be useful.

Sandsteppe Citadel if you splash black. Same with Scoured Barrens and Jungle Hollow.

For more monies, check out the temples.

Load more