|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||None|
|Commander 2016 (C16)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Gain or .
|Have (4)||bakeraj4 , , orzhov_is_relatively_okay819 , PTsmitty|
|Want (6)||OminousNois3 , Lambda_Sliver , Aragon_Neotrix , CorrosiveKnifer , andy870717 , Radscientist|
Jungle Hollow Discussion
2 weeks ago
May I suggest you Crumbling Necropolis , Frontier Bivouac , Opulent Palace , Savage Lands , Jungle Shrine , Murmuring Bosk , Sandsteppe Citadel , Seaside Citadel , Vivid Grove , Vivid Crag , Vivid Creek , Rupture Spire , Transguild Promenade , Gateway Plaza , Exotic Orchard , Evolving Wilds and Terramorphic Expanse
Bloodfell Caves , Cinder Barrens , Dismal Backwater , Forsaken Sanctuary , Foul Orchard , Graypelt Refuge , Highland Lake , Jungle Hollow , Rugged Highlands , Scoured Barrens , Stone Quarry , Submerged Boneyard , Swiftwater Cliffs , Timber Gorge , Tranquil Cove , Wind-Scarred Crag and Woodland Stream .
I think it will increase the consistency of finding your colors. You can even lower your land count to 39 this way.
1 month ago
Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:
Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).
I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!
1 month ago
You have a lot of sac fodder, but not much to actually use it for. While playtesting a bit, I was really stuck with a lot of low value creatures for a long time while waiting to get enough creatures into the graveyard to eventually play Gurmag Angler. Now, it may go faster if you can use those creatures to block, of course - but not every deck you play against will even allow for that. Even if it does, I think you would still benefit from putting a few of those cards from your maybeboard into your main, like Bloodthrone Vampire . I also sometimes got slightly manascrewed... maybe consider a few taplands like Jungle Hollow , or some fetchlands.
There also may have been too much carddraw, potentially? I got really flooded with cards during my playtesting, if you experience the same, maybe remove some of that.
3 months ago
You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.
3 months ago
Hey man! I really love Putrid Leech, I think it's a great card.
I think that you should cut some cards so that you can run 4 of your better cards so you draw them more consistenly
- Ambush Viper
- and maybe the centaur although I wouldn't because its so cool!
There's some cards you could play some in your mainboard and some in your sideboard those are:
The other cards you could play more copies of each except for gurmag, now I will let you know of some cool cards you may enjoy!
And the most important! A dual land Jungle Hollow
4 months ago
Duuude, thats pretty much where I was going with it at first but just love terminate/hand hate/ blightning. The only thing i might do different would be 4 mambas and swap foul orchards for Jungle Hollow. This build would benefit greatly having Spidersilk Armor in the SB. Maybe throw in a Ravnica bounce land or 2.
4 months ago
Your mana base could be improved. The cards I would seiously consider:
- Ancient Tomb : Ramps your commander a turn earlier
- Bayou : The best there is, but are you prepared to pay for it?
- Overgrown Tomb : Good value for the money spent on it
- Twilight Mire : Good fixing
- Strip Mine : Always a pleasure to have one available for pesky lands
I would drop these for them:
- Golgari Rot Farm : Tapped in to play slows you down
- Evolving Wilds : Tapped into play ...
- Jungle Hollow : Tapped into ...
- Temple of Malady : Tapped ...
- Terramorphic Expanse : ...
More lands could be nominated, but this is a good start if you would ask me.
4 months ago
Ok so i like the concept of the deck and over all the cards are good in it but simply put you need more land. I'd remove both of the Sakura-Tribe Elder and one of the Aphotic Wisps. I'd also drop 2 Golgari Rot Farm and 2 Jungle Hollow in place of 4 Forest and 3 Swamp.
Jungle Hollow occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%