Jungle Hollow

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Jungle Hollow

Land

Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

: Add or to your mana pool.

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Jungle Hollow Discussion

Mandalorian on Death is OK for Prossh

4 weeks ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

DRACULA150704 on Jarad 25$ budget

1 month ago

I would recommend Overgrown Tomb but I am fearful that you will say that is not budget enough so some other good dual lands for G/B are Llanowar Wastes and Jungle Hollow. You also might as well throw in some Golgari Guildgates.

Podkomorka on Pauper Golgari Midrange

1 month ago

You're going to want to take out the Evolving Wilds-type lands for a playset of Jungle Hollow. Yoh might also want a playset of Chainer's Edict

mollycat on HELP ME PLZ

1 month ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

Pieguy396 on The Plague

1 month ago

I would strongly recommend some dual lands in your deck. Anything ranging from Jungle Hollows to Llanowar Wastes to Woodland Cemeterys to Overgrown Tombs to Verdant Catacombs can drastically increase the consistency of your deck. Also, a few effective pump spells that are generally run in Infect decks are Might of Old Krosa and Giant Growth, both of which are probably better than Forced Adaptation, Revenge of the Hunted, etc. Some effective removal spells also include Fatal Push and Go for the Throat, both of which I think are better than Doom Blade. In any case, good luck!

zephyr_chang on Grisly Splinterfright

1 month ago

Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.

But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.

As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.

Lastly, 22 lands - it's as fine as a budget manabase could be. Maybe you can swap the last Jungle Hollow for a Llanowar Wastes because that's not so pricey.

But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.

Delta-117 on Legend of THE Deck

2 months ago

Hey there, I see you have definitely tried out a lot of differing playstyles that's for sure. Let me apologize in advance for the length of what I have had to say, but all of which I feel helps to give some background to the deck choices I now play.

Anyways here's a bit of background about my experience with magic. I first had started playing at around Theros, although I knew nothing of modern, or even standard at this time and just played this casual deck featuring Prophet of Kruphix, Nykthos, Shrine to Nyx, Heroes' Bane, Plasm Capture, Explosive Vegetation, Roil Elemental, Archetype of Imagination, Horizon Chimera, Chasm Skulker, and some other stuff. I always had difficulty keeping it at 60 cards and at it's highest I think I was playing like 80 or so cards. I eventually opened a Windswept Heath expedition by the time of BFZ and proceeded to sell it when I learned of it's value a few weeks later. With the credit and some cash I bought things like a Kozilek, Butcher of Truth because I started to become very interested in the eldrazi tribe, then stuff like Omnath, locust of mana, Spawnsire of Ulamog, Jin-Gitaxias, Core Augur, and all of the other praetors minus Urabrask.

Next I then got into playing commander, and my then first actual constructed deck was one led by Vorel of the Hull Clade and which was largely at first built from my existing casual simic deck. Then into playing standard at around late BFZ / a few months away from OGW releasing with essentially an upgraded into deck around eldrazi. Then by around SOI I began playing my first 'competitive' standard deck in contrast to the eldrazi with vampires which were somewhat hyped early on. I also began playing modern around this time too, and at first with this eldrazi deck. I now look back at how horrible that deck was lol, it played basic lands, Jungle Hollows, 1 Eldrazi Temple, and a couple Shrine of the Forsaken Gods alongside things like Bane of Bala Ged, Blisterpod, and even my 1x Kozilek, Butcher of Truth. My first match ever of modern I obviously got wrecked and it was by storm, here I was playing Blisterpod and the like while my opponent was casting Gitaxian Probe after Gitaxian Probe, Serum Visions, Pyretic Ritual etc and my awful, clunky deck never got to do anything.

Later I just borrowed decks from others at my town's still fairly new lgs and I started with mono green stompy and then infect which I absolutely loved. I started to build the deck myself during Eldritch Moon largely from trades from the same guy who let me play the deck to start with, who had extra cards for the deck. I however sadly stopped building it at around kaladesh/aether revolt after the banning of Gitaxian Probe and the printing of fatal push. More recently noble hierarchs have had increased a fair bit in prices and that was another reason. Being a student I didn't want to sink too much money into modern at first either. Later on, much closer to the present I finally began to build a tron deck for modern to take the place of my unfinished infect. I had already been thinking of building such a deck much earlier at around the same time as I originally was thinking about infect, but I decided against it and chose the infect.

I now went with the more cheaper mono version of the deck and through almost 100% by trading I managed to put together the deck to play about a month before Amonkhet released.

In summary here, I took a liking early on in magic to casting large spells as seen by my playing of eldrazi, ramping, and then as well as generating lots of mana overall. That is why I now see that tron and any of it's variants are among my favorite type of deck to play. From also playing with the praetors and a couple other cards long ago, I had also taken a liking to the Mirrodin block and the infect mechanic even though I never got the chance to play at that time. At some point, I plan to finish the deck even though it isn't what it use to be, but that's alright as I like the playstyle it offers and a bit more of a challenge might keep things interesting. Mainly got to buy the Noble Hierarchs, then some more of the lands like Pendelhaven, Breeding Pools, and 3 more of the 8 average green fetches it wants to have, but then it was done.

Although I didn't mention it before, but from Kaladesh up until now I have been playing a delirium deck, and more recently an energy variant due to rotation nearing and I also loved the graveyard interaction and strategies. Emrakul, the Promised End, Ishkanah, Grafwidow, Liliana, the Last Hope, Kalitas, Traitor of Ghet, Grim Flayer, alongside Traverse the Ulvenwald was a blast to play. While not being maybe top tier, I have been keeping in mind porting something like this deck over to modern despite unfortunately selling off my lilianas and flayers and making a sultai () delirium deck in modern. Tarmogoyf, Jace, Vryn's Prodigy, Mishra's Bauble, Thoughtseize among others could be added. Abzan midrange has also been in my mind to try. I would like to find a home for one of my all time favorite cards since I started back in Theros, and that is Kalitas, Traitor of Ghet in modern maybe.

Furthermore, just like eldrazi, slivers are among my most favorite and beloved creature types in magic, and that is why I now play them in commander, pauper, and someday hopefully standard too! I have been considering now that tron is finished, of buiding something else in modern that is tribal and with the recent iconic masters spoilers revealing a reprint to aether vial, that now is the time to try something like this whether it be slivers, or even merfolk in modern.

Here is a final breakdown of what I like to play and might possibly build .

Current decks:- Mono U Tron (Might later try out eldrazi tron if I acquire chalices and temples)- Infect (Not complete)

Ideas for my future decks (Probably will only choose 1-2)

  • Affinity

  • Slivers or Merfolk tribal

  • Abzan Midrange

  • U/W Control

  • Sultai Delirium

On a final note, what I suggest you look into anyways is trying something with planeswalkers perhaps? With the upcoming changes to planeswalkers from Ixalan, this might open up some interesting new ideas. My immediate thoughts on this are playing an orzhov () deck around Gideon of the Trials and other gideons, then even Liliana of the Veil and Liliana, the Last Hope, plus stuff like possibly Slaughter Pact , Collective Brutality, then also tokens from Bitterblossom, and Lingering Souls.

Or what about consider something like Abzan just like I have always been interested in. Here's a sample list: https://www.mtggoldfish.com/archetype/modern-abzan#paper

I will admit the price of something like it had always scared me away from it in the past, even now still kind of after some reprints in mm17, but I definitely have been interested in it.

But anyways what you could try doing if you haven't already been doing so, is proxying cards and even decks to get a feel for them outside of fnm events and what not. I suggest you give something like my above suggestion a try or something from my own interests listed. I hope this was of help to you as well as maybe even remotely interesting or more, I do apologize yet again for the extensiveness of my post!

  • Longest tappedout message of mine ever...

PrinceofPauper on Golgari Hearse

2 months ago

Very cool build! Seems like a lot of fun when it goes off.

Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.

If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:

Love it as is, just thought I'd share... Happy brewing!

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