|Commander / EDH||Legal|
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|Fate Reforged||Basic land|
|Khans of Tarkir||Common|
Combos Browse all
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
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Jungle Hollow Discussion
18 hours ago
Thanks for taking a shot at the Commander/EDH format. The best way to start is probably with one of the preconstructed decks, but there's really no wrong way to begin. I'd also suggest checking out EDHREC sometime, as it's a useful resource for building decks. Beyond that, I thought I might start by suggesting a few budget friendly lands to improve your color consistency: Command Tower, Evolving Wilds, Tainted Wood, and Jungle Hollow.
2 weeks ago
New suggestion: I might replace Fog with Druid's Deliverance since for 1 extra mana you'll get much more value out of it. I would have recommended Contagion Engine but it appears to have gone up by $10 since I got mine, so...
Also, one problem that comes up a lot in commander is mana fixing. It's hard to make sure you have the right color at the right time, so even though they're a little slow, it's good to run things like Evolving Wilds, Terramorphic Expanse, Jungle Hollow, Golgari Rot Farm, and Tainted Wood.
3 weeks ago
Well most commander decks run about 30-36 lands on average. I'd run at least 28 basics and maybe two or three dual lands of each color, and probably a Terramorphic Expanse and Evolving Wilds, just to cover all bases.
I don't want to build the deck for you so you can set out the land base how you see fit.
After basics I'd run just basic lifegain lands and scry lands at first and maybe leveling up to fetches or whatever afterwards. I'll just give you card names so you don't have to search.
3 weeks ago
You need some more mana fixing, like, Golgari Signet, Darksteel Ingot, Terramorphic Expanse, Evolving Wilds, Exotic Orchard, Golgari Guildgate, Golgari Rot Farm, Jungle Hollow, Foul Orchard, and other lands that tap for both of your colours. It always sucks to have cards in your hand that you can't cast, because your lands are the wrong colour. If you want to put a little money into the deck, Birthing Pod is a really good repeating tutor. Other good tutors are, Diabolic Tutor, Dark Petition, Diabolic Revelation, and Increasing Ambition. A more expensive tutor that is also really solid is Worldly Tutor. Tutors are good so you can basically always have the card you need when you need it, and in a deck of 100 cards that can be hard to do.
4 weeks ago
I'm a budget player so here's a budget mana base:- Golgari Rot Farm-Golgari Guildgate-Foul Orchard-Grim Backwoods-Hissing Quagmire-Jungle Hollow-Llanowar Wastes-Pine Barrens-Tainted Wood-Temple of Malady-Woodland Cemetery if you got the dough.
1 month ago
A decent $25 deck is a great accomplishment! Moreover, a lot of the stuff in here looks genuinely strong, and not jank at all.
Reclamation Sage is a bit cheaper than Beast Within and you may be able to count on your -1/-1 counters to take out troublesome creatures, and your snakes to combat planeswalkers. Unravel the Aether and Deglamer maintain instant speed and budget while dealing with indestructibles like the Theros gods, Blightsteel, etc.
Speaking of removing creatures, fight works great with deathtouch snakes as well as infect/wither. I see you already have Ulvenwald Tracker, but how about Setessan Tactics for some instant speed blowouts?
I feel like Liliana's Influence is a little weak for its mana cost and it's over twice as expensive as the average card. Corrosive Mentor can spread a lot of -1/-1 counters at half the mana cost. Rendclaw Trow is another 3 mana witherer that also has persist! Blight Sickle allows everyone, including the snakes, to get in on the fun.
Eldritch Evolution is even more expensive, and doesn't have many targets from your snakes. The exact effect is impossible to replicate as thriftily, but Primal Command give the tutor effect along with other decent modes for about 80 cents less (you can find it for about $1 quite easily).
Gravity Well is an interesting one. I wouldn't want to stop my opponent's flyers from attacking each other though, just me. Tower Defense does the same job for a turn, and the toughness boost is considerable. It's enough to use it against ground attackers to keep all your blockers alive. Blightwidow and Deadly Recluse are the spiders that seem to fit best. Windstorm and Whirlwind proactively handle flyers.
Jungle Hollow is as about cheap as Foul Orchard, as is Golgari Guildgate. Grim Backwoods generates some value from excess snakes. I find the one mana cycle lands good to mitigate land flood, and they're less than $0.25 too. Oran-Rief, the Vastwood would require one of the more expensive spells to leave, but it's far better than a basic Forest.
Card draw options: Warriors' Lesson, Altar's Reap, Mask of Memory, and Vulturous Aven make use of your snakes. Read the Bones is rarely bad. For graveyard based card advantage, there's Phyrexian Reclamation and Wildest Dreams. Skullwinder is political and thematic. Creeping Renaissance could potentially replace Seasons Past at a lower price.
What else could come out? Probably Aboroth, it doesn't do as much as any other 6+ mana spell in the deck I think, or even the 5 mana spells. It doesn't even provide -1/-1 counters until your next upkeep. Hideous Visage feels like it's not necessary, since who's blocking 1/1 deathtouch creatures anyway? It's true that Hapatra wants evasion, but intimidate isn't even great on a two color creature; Aphotic Wisps does the job for one mana, and cantrips. Likewise, Sewers of Estark is too much mana and too many cents for the effect. Culling the Weak seems like something that belongs in an explosive combo deck, not a grindy, incremental value deck.
Well that's it, I look forward to seeing you evolve this deck!