|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (11)||ZombieFood , maR2307 , , Friedrice24 , Regulus1010 , frederiklw , PTsmitty , Va1mar , saj0219 , Mousemke , Famicomania|
Jungle Hollow Discussion
6 days ago
Hey there, I see you have definitely tried out a lot of differing playstyles that's for sure. Let me apologize in advance for the length of what I have had to say, but all of which I feel helps to give some background to the deck choices I now play.
Anyways here's a bit of background about my experience with magic. I first had started playing at around Theros, although I knew nothing of modern, or even standard at this time and just played this casual deck featuring Prophet of Kruphix, Nykthos, Shrine to Nyx, Heroes' Bane, Plasm Capture, Explosive Vegetation, Roil Elemental, Archetype of Imagination, Horizon Chimera, Chasm Skulker, and some other stuff. I always had difficulty keeping it at 60 cards and at it's highest I think I was playing like 80 or so cards. I eventually opened a Windswept Heath expedition by the time of BFZ and proceeded to sell it when I learned of it's value a few weeks later. With the credit and some cash I bought things like a Kozilek, Butcher of Truth because I started to become very interested in the eldrazi tribe, then stuff like Omnath, locust of mana, Spawnsire of Ulamog, Jin-Gitaxias, Core Augur, and all of the other praetors minus Urabrask.
Next I then got into playing commander, and my then first actual constructed deck was one led by Vorel of the Hull Clade and which was largely at first built from my existing casual simic deck. Then into playing standard at around late BFZ / a few months away from OGW releasing with essentially an upgraded into deck around eldrazi. Then by around SOI I began playing my first 'competitive' standard deck in contrast to the eldrazi with vampires which were somewhat hyped early on. I also began playing modern around this time too, and at first with this eldrazi deck. I now look back at how horrible that deck was lol, it played basic lands, Jungle Hollows, 1 Eldrazi Temple, and a couple Shrine of the Forsaken Gods alongside things like Bane of Bala Ged, Blisterpod, and even my 1x Kozilek, Butcher of Truth. My first match ever of modern I obviously got wrecked and it was by storm, here I was playing Blisterpod and the like while my opponent was casting Gitaxian Probe after Gitaxian Probe, Serum Visions, Pyretic Ritual etc and my awful, clunky deck never got to do anything.
Later I just borrowed decks from others at my town's still fairly new lgs and I started with mono green stompy and then infect which I absolutely loved. I started to build the deck myself during Eldritch Moon largely from trades from the same guy who let me play the deck to start with, who had extra cards for the deck. I however sadly stopped building it at around kaladesh/aether revolt after the banning of Gitaxian Probe and the printing of fatal push. More recently noble hierarchs have had increased a fair bit in prices and that was another reason. Being a student I didn't want to sink too much money into modern at first either. Later on, much closer to the present I finally began to build a tron deck for modern to take the place of my unfinished infect. I had already been thinking of building such a deck much earlier at around the same time as I originally was thinking about infect, but I decided against it and chose the infect.
I now went with the more cheaper mono version of the deck and through almost 100% by trading I managed to put together the deck to play about a month before Amonkhet released.
In summary here, I took a liking early on in magic to casting large spells as seen by my playing of eldrazi, ramping, and then as well as generating lots of mana overall. That is why I now see that tron and any of it's variants are among my favorite type of deck to play. From also playing with the praetors and a couple other cards long ago, I had also taken a liking to the Mirrodin block and the infect mechanic even though I never got the chance to play at that time. At some point, I plan to finish the deck even though it isn't what it use to be, but that's alright as I like the playstyle it offers and a bit more of a challenge might keep things interesting. Mainly got to buy the Noble Hierarchs, then some more of the lands like Pendelhaven, Breeding Pools, and 3 more of the 8 average green fetches it wants to have, but then it was done.
Although I didn't mention it before, but from Kaladesh up until now I have been playing a delirium deck, and more recently an energy variant due to rotation nearing and I also loved the graveyard interaction and strategies. Emrakul, the Promised End, Ishkanah, Grafwidow, Liliana, the Last Hope, Kalitas, Traitor of Ghet, Grim Flayer, alongside Traverse the Ulvenwald was a blast to play. While not being maybe top tier, I have been keeping in mind porting something like this deck over to modern despite unfortunately selling off my lilianas and flayers and making a sultai () delirium deck in modern. Tarmogoyf, Jace, Vryn's Prodigy, Mishra's Bauble, Thoughtseize among others could be added. Abzan midrange has also been in my mind to try. I would like to find a home for one of my all time favorite cards since I started back in Theros, and that is Kalitas, Traitor of Ghet in modern maybe.
Furthermore, just like eldrazi, slivers are among my most favorite and beloved creature types in magic, and that is why I now play them in commander, pauper, and someday hopefully standard too! I have been considering now that tron is finished, of buiding something else in modern that is tribal and with the recent iconic masters spoilers revealing a reprint to aether vial, that now is the time to try something like this whether it be slivers, or even merfolk in modern.
Here is a final breakdown of what I like to play and might possibly build .
Current decks:- Mono U Tron (Might later try out eldrazi tron if I acquire chalices and temples)- Infect (Not complete)
Ideas for my future decks (Probably will only choose 1-2)
Slivers or Merfolk tribal
On a final note, what I suggest you look into anyways is trying something with planeswalkers perhaps? With the upcoming changes to planeswalkers from Ixalan, this might open up some interesting new ideas. My immediate thoughts on this are playing an orzhov () deck around Gideon of the Trials and other gideons, then even Liliana of the Veil and Liliana, the Last Hope, plus stuff like possibly Slaughter Pact , Collective Brutality, then also tokens from Bitterblossom, and Lingering Souls.
Or what about consider something like Abzan just like I have always been interested in. Here's a sample list: https://www.mtggoldfish.com/archetype/modern-abzan#paper
I will admit the price of something like it had always scared me away from it in the past, even now still kind of after some reprints in mm17, but I definitely have been interested in it.
But anyways what you could try doing if you haven't already been doing so, is proxying cards and even decks to get a feel for them outside of fnm events and what not. I suggest you give something like my above suggestion a try or something from my own interests listed. I hope this was of help to you as well as maybe even remotely interesting or more, I do apologize yet again for the extensiveness of my post!
- Longest tappedout message of mine ever...
6 days ago
Very cool build! Seems like a lot of fun when it goes off.
Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.
If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:
- Songs of the Damned and Caravan Vigil for ramp
- Soulshriek to help with your Rite of Consumption plan
- Nimble Mongoose will be amazing with quick threshold
- Vile Rebirth and Shamble Back to fuel your sac outlets in black
- Chatter of the Squirrel and Scatter the Seeds and Night Soil to fuel sac in green
- Ghastly Demise for cheap, efficient removal
- Blossoming Wreath and Pulse of Murasa to stall aggro
- Dregscape Zombie and Rotting Rats because this deck could break Unearth
Love it as is, just thought I'd share... Happy brewing!
3 weeks ago
Hey - I saw you commented on my meren deck so I figured I'd comment on yours. Walking Ballista goes infinite with mikaeus, and (in my opinion) is much better than Triskelion. If you run Protean Hulk you can go get mikaeus and ballista and win then and there.
Also, I would suggesting running more lands (and possibly more basics). Although I understand that Hermit Druid is a key part of your deck, drawing your land can screw with the game, and having 3-4 basics does not particularly limit Hermit Druid. Currently, You have only 34 lands and I think you should have at least 36. Mana rocks like Fellwar Stone, Thought Vessel and even Mana Crypt can probably be replaced by Forests and Swamps. Additionally, Sakura-Tribe Elder/Dawntreader Elk and especially Yavimaya Elder coupled with nonbasic lands like Ash Barrens and Terramorphic Expanse/Evolving Wilds (And with enough basics and patience, Myriad Landscape) make fetching out the basics and maximizing Hermit Druid easy. You might even want to slide out a Foul Orchard or Jungle Hollow.
Regardless, this deck seems like a solid combo build. +1. Although my meren list stays away from infinite combo, I still have a deep appreciation for lust like yours (Also, Pattern of Rebirth looks sweet - I'll have to test it!). Hopefully you can come over to my list and give me more of your thoughts?
2 months ago
I stol my other golari budget deck's mana base it only adds about 5$ to the cost.
- 1x Blighted Woodland
- 1x Bojuka Bog
- 1x Command Tower
- 1x Evolving Wilds
- 10x Forest
- 1x Foul Orchard
- 1x Golgari Guildgate
- 1x Golgari Rot Farm
- 1x Grasping Dunes
- 1x Hissing Quagmire
- 1x Jungle Hollow
- 1x Llanowar Wastes
- 1x Mortuary Mire
- 1x Oran-Rief, the Vastwood
- 1x Rogue's Passage
- 12x Swamp
- 1x Tainted Wood
- 1x Temple of Malady
2 months ago
I'm guessing no Doubling Season due to price?
Nice to see Vampiric Rites. Great card that doesn't get played enough.
Since your CMC is pretty lean and you already have Urborg and tutors I'd maybe track down a Cabal Coffers.
2 months ago
yeah the average modern decks should have around 23 lands but I would recommend to cut down on lands. I would put more Collected Company and I would definitely put Elvish Visionary. Naturalize is something I would put on the sideboard. You should play Gilt-Leaf Palace Blooming Marsh, Trust me don't play Jungle Hollow you will get laughed at. I find with elves you want to get everything out on the battlefield as fast as you can so lands that enter tapped will not be useful. Doubling Chant is interesting and i see it as too expensive but if it works for you then keep it. I would put three or four Overwhelming Stampede
2 months ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
3 months ago
Your deck can't run Akoum Refuge, Bloodfell Caves, Dismal Backwater, Jungle Hollow, Jwar Isle Refuge, and Scoured Barrens, because they all have mana symbols outside of your commander's color identity. Color identity also applies to mana symbols in the card description as well.
If you really are set on lots of life-gain for cheap I'd recommend Ivory Tower and Bloodchief Ascension since having a hand of 50 lands is 45+ life gain with Ivory Tower and your commander already puts quest counters on bloodchief ascension since it forces your opponents to lose life per upkeep.