Jungle Hollow


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) None
Commander 2016 (C16) Common
Eternal Masters (EMA) Common
Commander 2015 (C15) Common
Fate Reforged (FRF) Basic land
Khans of Tarkir (KTK) Common

Combos Browse all

Jungle Hollow


Jungle Hollow enters the battlefield tapped.

When Jungle Hollow enters the battlefield, you gain 1 life.

: Gain or .

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Jungle Hollow Discussion

Hexaflexagon on Golgari intro

3 days ago

I think you could change the manabase a little to make it a lot better:

8x Forest

8x Swamp

4x Woodland Cemetery

4x Overgrown Tomb

You'll have to switch your manabase anyway because Jungle Hollow is not Standard legal anymore.

Also, try having less 1-ofs and more 4-ofs. I have linked a deck below for you to check out:


Good Luck!

Dreamweav3r on

3 weeks ago

Addressing the land problem, here's a few budget conscious land options:

Jund Panorama Evolving Wilds Terramorphic Expanse Bloodfell Caves Jungle Hollow Rugged Highlands Vivid Crag Vivid Marsh Vivid Grove Darigaaz's Caldera Darksteel Ingot Corrupted Grafstone

Also add a few of each basic. Have fun Commandering!

Metachemist on Poison Mushroom

1 month ago

This is one of those times were the only suggestion I can offer is to playtest. You may find that it is easier to go wide than you realize and you may need tools to take advantage of that.

Also your land base shows you're running Jungle Hollow twice.

On the win con of sacing tokens to go infinite, Myr Battlesphere + Nim Deathmantle + Ashnod's Altar = infinite mana

Melchezedek on m i l l

1 month ago

One of the things I noticed right away was the use of NON-Basic Lands, that kinda sorta have a negative effect in that when they enter the BF, they do so tapped unless you give up -2 Life...I don't really understand the idea behind this strategy, although I've seen it employed many, many times in Modern play. It makes some sense if your playing a "Death Shadow" hand, but why not use cards like, Thornwood Falls, Dismal Backwater, or Jungle Hollow which at least give you +1 Life to make up for coming in tapped. Also take a look at Leechridden Swamp it offers the opportunity to inflect -1 Life on your opponent.

I know this is off the topic and I apologize for it, but I was looking at the synergy between Felhide Petrifier and Rageblood Shaman awhile back and was thinking about creating a R/B Minotaur army for Modern...might be a hoot. It could be pretty killy.

Metachemist on Fungal Toe

1 month ago

Some more efficient ramp in the form of Sol Ring Kodama's Reach and Cultivate look like they would carry you quiet some ways as well. Myriad Landscape is also good for fetching out a few lands to color fix, same with Chromatic Lantern though admittedly that one isn't cheap. Also with your latest changes it still looks like your mana base is too heavily weighted towards black. I'd recommend dropping both Golgari Guildgate and Jungle Hollow in place of just some plain old Forest

SirSgtCire on Tastes like AGhave

2 months ago

Removed the filter lands for now, will add those if I find that the Guild Karoos are still a nuisance. They have been a nuisance "in combination with" the other tapped lands and colorless lands that I see all too often. If I change those lands first, then maybe the Karoos are actually fine in this list, since they pay you back for coming in tapped AND bouncing another land.

So, in total:

-1 Diabolic Tutor, -1 Jungle Hollow, -1 Blossoming Sands, -1 Scoured Barrens, -1 Grim Backwoods, -1 Vitu-Ghazi, the City-Tree, -1 Rogue's Passage,

+1 Diabolic Intent, +1 City of Brass, +1 Grand Coliseum, +1 Godless Shrine, +1 Forest, +1 Plains, +1 Swamp,

These changes should help the deck work faster to assembling the ultimate toolbox strategy.

legendofa on Golgari Mk1.2

2 months ago

Vigor Mortis is in the right colors. If you can manage the mana requirements, it might be worth switching out the Rise from the Graves, since you have just one Liliana, Death's Majesty as far as Zombie tribal matters. Because you aren't running any 1 -mana spells, you could probably get away with cheap enters tapped dual lands like Jungle Hollow or Golgari Guildgate.

This looks pretty solid, and I like the design. Good build!

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