|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||None|
|Commander 2016 (C16)||Common|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Fate Reforged (FRF)||Basic land|
|Khans of Tarkir (KTK)||Common|
Combos Browse all
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
: Gain or .
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|Want (26)||GS10 , Zidon , puppixx , vaerth , Clones16 , Bouncytube , AlphaSp , Portwood , dansface , Abzkaban , TyDyMiler , KingCold999 , talonmcshay , gamerhat , shrimpandwalrus , Lazysaurus , TristanmanDfsj , , mrfab13 , yerfdog1935 , Dk1997 , seanatogremaildotcom , Jspeed , harbinger1221 , jessniem , Elementalism|
Jungle Hollow Discussion
10 hours ago
Thank you for the Complements on my Emerkul, didn't know MUCH about Pherxia until i looked it up, but yeah...
You We're Correct
3 days ago
I think you could change the manabase a little to make it a lot better:
You'll have to switch your manabase anyway because Jungle Hollow is not Standard legal anymore.
Also, try having less 1-ofs and more 4-ofs. I have linked a deck below for you to check out:
3 weeks ago
Addressing the land problem, here's a few budget conscious land options:
Also add a few of each basic. Have fun Commandering!
1 month ago
This is one of those times were the only suggestion I can offer is to playtest. You may find that it is easier to go wide than you realize and you may need tools to take advantage of that.
Also your land base shows you're running Jungle Hollow twice.
1 month ago
One of the things I noticed right away was the use of NON-Basic Lands, that kinda sorta have a negative effect in that when they enter the BF, they do so tapped unless you give up -2 Life...I don't really understand the idea behind this strategy, although I've seen it employed many, many times in Modern play. It makes some sense if your playing a "Death Shadow" hand, but why not use cards like, Thornwood Falls, Dismal Backwater, or Jungle Hollow which at least give you +1 Life to make up for coming in tapped. Also take a look at Leechridden Swamp it offers the opportunity to inflect -1 Life on your opponent.
I know this is off the topic and I apologize for it, but I was looking at the synergy between Felhide Petrifier and Rageblood Shaman awhile back and was thinking about creating a R/B Minotaur army for Modern...might be a hoot. It could be pretty killy.
1 month ago
Some more efficient ramp in the form of Sol Ring Kodama's Reach and Cultivate look like they would carry you quiet some ways as well. Myriad Landscape is also good for fetching out a few lands to color fix, same with Chromatic Lantern though admittedly that one isn't cheap. Also with your latest changes it still looks like your mana base is too heavily weighted towards black. I'd recommend dropping both Golgari Guildgate and Jungle Hollow in place of just some plain old Forest
2 months ago
Removed the filter lands for now, will add those if I find that the Guild Karoos are still a nuisance. They have been a nuisance "in combination with" the other tapped lands and colorless lands that I see all too often. If I change those lands first, then maybe the Karoos are actually fine in this list, since they pay you back for coming in tapped AND bouncing another land.
So, in total:
These changes should help the deck work faster to assembling the ultimate toolbox strategy.
2 months ago
Vigor Mortis is in the right colors. If you can manage the mana requirements, it might be worth switching out the Rise from the Graves, since you have just one Liliana, Death's Majesty as far as Zombie tribal matters. Because you aren't running any 1 -mana spells, you could probably get away with cheap enters tapped dual lands like Jungle Hollow or Golgari Guildgate.
This looks pretty solid, and I like the design. Good build!