Tomb of Urami

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tomb of Urami

Legendary Land

Tap: Add (Black) to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

(2)(Black)(Black), Tap, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.

MightyPox on Demon Till Your Dreams Come True

4 months ago

Forgot one thing:
Some time ago I added Lake of the Dead to my deck and really like it so far.
At worst it acts like a swamp but in the early game or on a combo turn it accelerates us pretty well.

What are your thoughts on Tomb of Urami?
We can use it before a Rakdos swing if we don't have many lands out anyhow.
I like the flavour but It probably is too bad. :D

Yesterday on Does K'rrik enable Verrak's ability?

1 year ago

I control a K'rrik, Son of Yawgmoth and a Verrak, Warped Sengir and activate an ability with in its cost that doesn't normally cost life. Can I copy that ability with Verrak?

For instance, if I for some reason want to activate Tomb of Urami by paying and 2 life, and I for some reason want to copy that ability, can I pay an additional 2 life to create another token?

And if I were to activate it by paying and 4 life and wanted to copy it, I'd have to pay an additional 4 life?

Rotlung on Be Water

2 years ago

Tomb of Urami seems kinda weird. I get that it's a changeling deck and that technically you will always have a changeling out, but on the off chance that you don't, it would be much better to replace it with a basic swamp or utility land or something. Also, The Ur-Dragon would be pretty great in the command zone as well, giving you a tiny bit of ramp in the early game and card draw in the late game.

DeadTheArtist on S E I Z A N

4 years ago

Evry1sfavteddy it is more of a "just for fun" card. The ideal situation is when everyone is sacrificing lands to Death Cloud or Pox and then I activate the second ability on Tomb of Urami and get a 5/5 Demon while everyone else is starting the game over land-wise. And if it is a perfect world scenario, Crucible of Worlds is out. I also made a sweet token for Urami himself (use link below if ya wanna check it out)

https://www.instagram.com/p/BxQ0B6pFieb/

Evry1sfavteddy on S E I Z A N

4 years ago

Why do you run Tomb of Urami ?

cmsrDPM on Kethis Gravestorm cEDH

4 years ago

I am curious about Tomb of Urami . As a way to pitch legendary lands, it is excellent. As a long term play, it seems crippling.

If you simply need a legendary untapped black source maybe: Urborg (the original). I would also highly suggest Flagstones of Trokair as a "plains" that replaces itself if anything bad happens.

I really like the deck.

irmsilver on Broker of Blood

4 years ago

I've been brewing with this guy myself, and couldn't help but notice that Ancient Tomb was absent from your mana base. Also, I would highly recommend Ifnir Deadlands over Mana Confluence for the purpose you're using it, as well as Cabal Pit or Tomb of Urami over City of Brass for the same reason.

DrLama on Grenzo ft. DJ Doomsday | Competitive Primer

4 years ago

For Tainted Pact , there are enough Swamp substitutes. Instead of 9 Swamps and 1 Urborg, Tomb of Yawgmoth, you can run the following:
1x Swamp
1x Snow-Covered Swamp
1x Cabal Pit
1x Ifnir Deadlands
1x Shizo, Death's Storehouse
1x Tomb of Urami
1x Urborg
1x Urborg, Tomb of Yawgmoth
1x Vault of Whispers
1x Gemstone Caverns or Gemstone Mine

Of course, most of these are worse than swamps, but they turn Tainted Pact on

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