Tomb of Urami

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Tokens

Tomb of Urami

Legendary Land

Tap: Add (Black) to your mana pool. Tomb of Urami deals 1 damage to you if you don't control an Ogre.

(2)(Black)(Black), Tap, Sacrifice all lands you control: Put a legendary 5/5 black Demon Spirit creature token with flying named Urami into play.

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Tomb of Urami Discussion

legendofa on Tomb Of Urami

1 month ago

Not really a direct win condition, but Balance, Balancing Act, and Restore Balance can all nuke a field after Tomb of Urami activates. control can leave you with a 5/5 flier against an empty board.

Metroid_Hybrid on Tomb Of Urami

1 month ago

Link for the lazy..

Tomb of Urami

He_Who_Hungers on Mazirek's Deception

3 months ago

Haha yeah I felt that even if he blows himself up, as long as Mazirek's around it doesn't really matter. I even put in a stupid all-in type land in my own list in the form of Tomb of Urami. It doesn't really do anything, but in a 1v1 situation against a tapped out opponent it should just feel really good to just blow up all my lands and buffing my creatures to high heavens.

I have yet to acquire my own list, but I'm pretty excited about testing it, it seems really fun to play.

zephyr_chang on D'scarred (Lili-less 8-Rack?!)

4 months ago

I want to say the problem is that you don't have Liliana of the Veil, which really does all the things this deck wants to do, but I'm not sure if not including that card is a budget consideration. I have played 8-Rack for some time, so maybe my personal observations: 1. I'm not sure if this deck needs Sign in Blood, much less 4 copies. What has been your experience with that card? 2. You have 7 cards that triggers only when the opponent discards a card - Liliana's Caress, Waste Not and Quest for the Nihil Stone. This number may be too high, especially since the only 'repeatable' discard you have is Raven's Crime. If you play LOTV, I would say some number of those cards are still playable. As it is, I only see people play Waste Not in 8-Rack, and only as a sideboard card. 3. Most people would say that 22 lands is a bit low if you want to play 4 Smallpox, and if you have any Mutavaults and Urborg, Tomb of Yawgmoth you could always pop them in.

Is there any reason why you are not playing a more stock 8-rack list? I'm guessing it's the cost? In any case, some budget replacements I have been trying include things like Blinkmoth Nexus, Tomb of Urami, Phyrexian Totem, Delirium Skeins, Blackmail, Bontu's Last Reckoning, Flaying Tendrils etc.

zephyr_chang on 8-Rack

6 months ago

Yes I agree, if you really want to play this deck, then save up for the Mutavaults and Urborgs. You need Mutavaults just because you need more win-cons. I'm personally trying 1 each of Tomb of Urami (although this might not work as well without Mutavault and Urborg, which both mitigate its drawback) and Phyrexian Totem as additional win-cons. Other creatures that various iterations of 8rack have tried before include Bloodghast, Pack Rat and Delve creatures such as Tombstalker and Gurmag Angler in low numbers. If you have any black fetchlands at all, you can throw 1 or 2 in in case you want Fatal Push to hit something bigger. You can also try Delirium Skeins in your sideboard against control or decks that sandbag cards - should be quite good. Lastly, the deck's curve is pretty low, but if you are playing Smallpox, you'd probably need more than 21 lands. Most people go with 24, and like you said, it's not that bad because you can pitch it to Raven's Crime.

Hound92 on Demonic Covenant

8 months ago

Cool deck. I'd consider running a Sire Of Insanity - it destroys a lot of decks if they can't remove it right away.

Also, some lands could obviously be improved (some of your manabase is probably due to budget, but still...) - I think every land in the deck needs to tap for black, but I still think some specific lands are worth considering.

I especially think Crypt of Agadeem could be sick, but a lot of other lands could also be considered: Bojuka Bog - Tomb of Urami Ifnir Deadlands Hissing Quagmire and Shizo, Death's Storehouse are all worth mentioning

Funkydiscogod on Thoboes, the Mana Flow

8 months ago

Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:

  • If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
  • It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
  • It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey  Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
  • It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".

So, how about these ideas:

Thoboes, the Mana Flow

Legendary Land Creature - Elemental

Thoboes, the Mana Flow is all colors.

: Add one mana of any color to your mana pool.

0/3


This is the offspring of a Transguild Courier, a Command Tower, being raised by a Wall of Wood. It's a more fair version of what you originally posted.

Thoboes, the Mana Flow

Legendary Land

Thoboes, the Mana Flow enters the battlefield tapped.

, Pay 1 Life: Add one mana of any color to your mana pool.

: Thoboes becomes an 8/8 Elemental until end of turn.


This is basically a Mana Confluence that animates as a Fusion Elemental.

Thoboes, the Mana Flow

Legendary Land

If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.

: You may cast a spell from your hand without paying its mana cost.


I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.

That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.

But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.

Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?

djewell on Saskia the Unyielding Suicide -- Budget EDH

9 months ago

I'm making one of these myself, but with a focus on Darien, King of Kjeldor. Ever thought of using lands like Barbarian Ring, Brushland, Centaur Garden, Llanowar Wastes, Nomad Stadium, Pine Barrens, Salt Flats, Scabland, Sulfurous Springs, or Tomb of Urami? While for my deck, they only help a lot when I have Darien out.. They can get you consistent life loss early on in the game and stay with you throughout.. even if you don't need the mana, you can float it!

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