Salt Flats


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Vintage Masters (VMA) Rare
Tempest (TMP) Rare

Combos Browse all

Salt Flats


Salt Flats enters the battlefield tapped.

: Add to your mana pool.

: Add or to your mana pool. Salt Flats deals 1 damage to you.

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Salt Flats Discussion

DRACULA150704 on *HELP* Vampires first EDH deck tribal

2 days ago

Caves of Koilos would be better than Orzhov Guildgate I was just exaggerating the fact that a regular tap land would be better than Salt Flats.

DRACULA150704 on *HELP* Vampires first EDH deck tribal

3 days ago

I would recomend taking your Talisman of Indulgence & Rakdos Keyrune out for better ramp artifacts like Darksteel Ingot & Commander's Sphere. Also take out a Salt Flats for a Cavern of Souls and if you can't afford a cave it would be better to put in an Orzhov Guildgate as the whole point of a pain land is that you pay some life when you use it but it comes in untapped, if a painland comes in tapped- just use a tapland.

djewell on Saskia the Unyielding Suicide EDH

3 months ago

I'm making one of these myself, but with a focus on Darien, King of Kjeldor. Ever thought of using lands like Barbarian Ring, Brushland, Centaur Garden, Llanowar Wastes, Nomad Stadium, Pine Barrens, Salt Flats, Scabland, Sulfurous Springs, or Tomb of Urami? While for my deck, they only help a lot when I have Darien out.. They can get you consistent life loss early on in the game and stay with you throughout.. even if you don't need the mana, you can float it!

Epochalyptik on Let's add cycles to the ...

5 months ago

Salt Marsh exists. There's also Salt Flats.

Not to mention how utterly broken the exile effect is.

Oak_Guy on

6 months ago

Scoured Barrens is a must include, even if you just replace Salt Flats. Also, how about Radiant Fountain or Kabira Crossroads? Your land count is kind of low, I would add Kor Cartographer and/or Liliana's Shade. Recur them early and often with Athroes, Phyrexian Reclamation, Ravos, Soultender, etc. For further land triggers I started to run Ruin Ghost, bounce those life gain lands. Don't forget to tap them before you bounce them.

If you want little dorks, Deathgreeter and Soul Warden are in my Karlov of the Ghost Council deck.

How about Karlov himself, or Treasury Thrull ? I have gotten huge value from both.

If you average game is 3+ opponents, Shattered Angel is great value.

And get Thought Vessel or Library of Leng and ditch Spellbook, very little value from that card.

WillySmasher on

6 months ago

I totally understand 2 color decks are a hard mana base to build, Urborg, Tomb of Yawgmoth always helps with black mana but is pricey. Mirrodin's Core is a good one. Terramorphic Expanse and Evolving Wilds help get the lands you need but they enter tapped. Mana Confluence, Caves of Koilos, and Salt Flats are nice since you have lifegain.

Gidgetimer on Controlling The Field

11 months ago

It is interesting that Forsaken Sanctuary was mentioned as as being "just better" than Salt Flats when Concealed Courtyard, Fetid Heath, Scoured Barrens, and Shambling Vent. All exist and are strictly better than either of the two.

As I said in the other thread you need some win conditions, and not just the two mentioned earlier in this comment section. In a 100 card deck at least 10 spots should be dedicated to winning the game.

You are also running a bit light on mana sources. My oloro deck runs 45 sources and the average cmc is only slightly higher than yours. I would suggest running 8 or 9 more sources to bring the total up to 44-45.

There are some cards that you can just do a straight swap and come out ahead.

Swamp->Urborg, Tomb of Yawgmoth

Salt Flats->Fetid Heath

Ruinous Path->Vindicate

Now comes the problem of deck building philosophy and what you can do to make a deck that isn't just a good stuff deck. Counter spells in general are not great in multiplayer games. You can not match multiple opponents 1-for-1 without a huge card advantage engine so they are really only used to protect win conditions. One of your counter spells is a bit problematic for me though even if you do decide to run counters in general. What do you anticipate countering with Mental Misstep that matters beyond turn 4-5?

Prosperity is not really a good card for control. You are spending your resources on your turn in order to give everyone cards.

You do not have enough shuffle effects for Scroll Rack, Sensei's Divining Top, or brainstorm to be much use. Running the off color fetches would make them slightly better, but I am still not sure about them.

That is all I have for now, let me know if you have any specific questions about stuff that isn't going well and I will try to address them.

Mortem on Controlling The Field

11 months ago

Forsaken Sanctuary is just better Salt Flats.

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