Sungrass Prairie

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Commander 2016 (C16) Rare
Odyssey (ODY) Rare

Combos Browse all

Sungrass Prairie

Land

, : Gain .

Price & Acquistion Set Price Alerts

CM2

C16

ODY

Ebay

Sungrass Prairie Discussion

eliakimras on Amanda's Budget Dinosaurs

2 weeks ago

Gishath is pretty mana-hungry, so it's better to run land ramp over artifact ramp (Kodama's Reach, Circuitous Route, Hour of Promise and Boundless Realms). You can also run cards that allows more land drops (like Rites of Flourishing and Wayward Swordtooth) and cards that double your mana available: Zendikar Resurgent, Regal Behemoth (was errata'ed to be a dinosaur), Mirari's Wake, Mana Reflection). // Temple of the False God is a trap: it is a dead card if you don't reach 5 lands, and has minimal upside when you have 5+ lands (because you should be ramping anyway). Also it doesn't tap for colored mana, which can be bad for those triple-colored casting costs. // You may consider Gruul Turf, Selesnya Sanctuary and Boros Garrison for further mana potential. Sheltered Thicket, Scattered Groves, Cinder Glade and Canopy Vista synergize with Nature's Lore, Hunting Wilds and Skyshroud Claim. You way also consider Battlefield Forge, Sungrass Prairie.

Bulwer on Spy Cat (with Primer!)

1 month ago

Planned changes: Sungrass Prairie out, Dryad Arbor in. Remembrance out, Green Sun's Zenith in.

Prairie forced a mulligan on a hand where I needed an unconditional land, so screw it. Remembrance is cute but who wants to pay casting costs?

Meanwhile, GSZ + Dryad Arbor is a slam dunk. Not only do they work together as turn 1 ramp, GSZ fetches any number of combo pieces, and Dryad Arbor is a green creature that I can play without casting.

JAPuckett85 on Thundercats Ho! - Arahbo EDH

7 months ago

I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.

Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.

Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..

Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.

Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.

Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!

multimedia on The Knights!!!

9 months ago

Hey, I recommend more two and three drop Knights, additional mass protection for Knights, anthems and some ETB untapped dual lands.

Here's some budget (each card $3 or less) suggestions:

Consider reducing the mana curve? Get more Knights into play faster making anthem effects better. Spirit and Escort are not Knights, but they can sac themselves to protect Knights from a board wipe or removal. Both can be reanimated with Sun Titan. Entity is a Knight(Changeling) and very powerful for tribal strategies, it can be a massive anthem.

Cards too consider cutting:

  • Angelic Arbiter
  • Exquisite Archangel
  • Cloud Crusader
  • Reverse Damage
  • Hallowed Burial
  • Consulate Crackdown
  • Guilty Conscience
  • Spirit Mantle
  • Orbs of Warding
  • Isolation Cell
  • Damping Matrix
  • Whispersilk Cloak
  • Veilstone Amulet
  • Wildfield Borderpost


Due to the overwhelming amount of cards especially Knights with double white in their mana cost I suggest for the manabase cutting all Forests, but one. In their place consider more Selesnya dual lands that can ETB untapped: Command Tower, Canopy Vista, Fortified Village, Sungrass Prairie? Evolving Wilds and Terramorphic Expanse can also fetch a Forest or a Plains. Tower is a must add for only $1 it's one of the best lands in Commander.

Good luck with your deck.


multimedia on Revised Cats

9 months ago

Hey, good upgrade to Ferocity, but consider decreasing the mana curve by adding more one drop and two drops Cats? Cutting six and seven drops?

One drop Cats are very mana efficient with Arahbo getting 4 attack power or more when one attacks from eminence. Fleecemane Lion, two drop Cat is amazing with eminence and included in Ferocity.

Leonin Arbiter is also included in Ferocity.


Cards to consider cutting:

  • Argentum Armor
  • True Conviction
  • Boundless Realms
  • Zendikar Resurgent
  • Jareth, Leonine Titan
  • Jedit Ojanen of Efrava
  • Leonin Abunas
  • Traverse the Outlands
  • Selesnya Keyrune
  • Nissa's Pilgrimage


Some budget dual lands that can ETB untapped:


Spirits on Pussy Galore

1 year ago

Skyhunter Cub seems like there are better targets for the equipment, could be a Felidar Sovereign, spikes your mana curve a bit, but not unreasonably.

Stoneforge Masterwork could be a Felidar Sovereign, if it's big your just asking for a boardwipe, if the board has been cleared, it's probably less utility than your ramping/lifelink equipment anyway. It's going to encourage you to over commit board presence, when you only have 1 eminence trigger anyway, better to be ready for rebuilding.

Sungrass Prairie could be a Felidar Sovereign, it's not a turn 1 land, and makes turn 2 problematic. 36 is actually what I play in normal commander, but have found that it's too much with all the ramp spell/draw/equipment in Arahbo, Roar of the World

Sylvan Reclamation could be a Felidar Sovereign, you have lots of Enchantment/Artifact removal, it does land cycle on turn 2 for sure, but it doesn't put the land in play, so not that utility. Normal cycling would be better.

Couple ideas for cut-list anyway. My deck is still a continual work in process unfortunately.

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