Sungrass Prairie

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Odyssey (ODY) Rare

Combos Browse all

Sungrass Prairie

Land

, : Gain .

Sungrass Prairie Discussion

multimedia on Trostani’s Tantalizing Voice

5 days ago

Hey, nice version, lots of good cards here. So great to see Luminarch Ascension , one of my favorite cards in Commander, it's so underrated :)

Scattered Groves is another Forest dual land and it's an upgrade for Selesnya Guildgate. Nature's Lore and Farseek are upgrades for Kodama's Reach and Cultivate since they can tutor for and put onto the battlefield a dual land (Garden, Vista, Scattered). Krosan Verge is an upgrade for Evolving Wilds. Brushland and Sungrass Prairie could replace two basic lands. Talisman of Unity is another Selesnya mana rock; could replace Explosive Vegetation for faster ramp.

Smothering Tithe is a powerful card in multiplayer Commander especially with Anointed Procession and Doubling Season since treasures are tokens; it could replace Collective Blessing. Mimic Vat is a nice repeatable ability with Trostani since it makes a token. You can populate the token before the next end step and the populated copy is not exiled. Its also good in multiplayer Commander where there's up to four players with potential creatures to imprint; it could replace Druid's Deliverance. Good luck with your deck.

multimedia on Arcades, the Strategist - Defender Deck

2 weeks ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.


Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

eliakimras on Jurassic Park Adapted

2 months ago

Some land choices you might consider: Path of Ancestry , Fortified Village , Scattered Groves , Sheltered Thicket , Sungrass Prairie , Terramorphic Expanse , Blighted Woodland (ramp on a land), Opal Palace . Clifftop Retreat is good if you already have it. Gruul Turf , Selesnya Sanctuary and Boros Garrison allow you to go further on land drops and ramp. Sometimes, you will have to pay 14 mana for your commander, so be ready for that.

eliakimras on Saskia + Odric

2 months ago

Since most of your deck is green-white, Sungrass Prairie might be a good inclusion. You could take out Myriad Landscape for Krosan Verge , that can grab all 4 colors for you (e.g. Godless Shrine and Cinder Glade ). Blighted Woodland is ramp stapled on a land. Caves of Koilos and Llanowar Wastes are also cheap.

multimedia on Arahbo - Hear me roar.

3 months ago

Hey, nice upgrade and you kept your deck budget well done :)

There's a few good cards that are included in Feline Ferocity that I don't see here, consider adding them:

There's some other budget cards ($4 or less each) that can be upgrades to consider:

Vista and Scattered are good to search for one of them with Farseek since they are Plains. Vista and Village have good interaction with lots of basic lands. Call, Dawn and Armory are tutors, currently here there's no tutors. Dawn has good interaction with Herald's Horn being able to at instant speed set-up the top of your library with Cats. Having three turns where you can draw a Cat or creature of your choice is also nice. Titan is not a Cat, but he can be a repeatable way to reanimate 3 or less CMC permanents.

Cards to consider cutting:

  • 1x Plains
  • 1x Forest
  • Vivid Meadow
  • Blossoming Sands
  • Graypelt Refuge
  • Phantom Nishoba
  • Spirit of the Hearth or Felidar Sovereign
  • Hunter's Prowess
  • Rout
  • Dispatch

Good luck with your deck.


eliakimras on Ikra Shidiqi and Sidar Kondo EDH BUDGET

3 months ago

Sungrass Prairie can also be a nice addition here.

multimedia on dont have a better name

3 months ago

Hey, looks good, but consider more ramp? Is this a budget deck? The total deck cost and the manabase tell me that it is, but the maybeboard and a few cards in the main looks like it isn't. Do you have the cards that are in the maybeboard?

Budget cards ($6 or less) to consider adding:

The avg. CMC here is 4.5 which is very high many of these card suggestions/cuts will help to reduce this number.


Cards to consider cutting:

Anthem effects that only pump power/toughness are not doing much when the creatures are already big.

  • Wilt-Leaf Liege
  • Collective Blessing
  • Intangible Virtue
  • Tolsimir Wolfblood
  • Primal Vigor: Lives and Procession are better and don't help your opponents.
  • Desolation Twin: too much mana.
  • Verdant Sun's Avatar: not good enough for seven mana.
  • Kazandu Tuskcaller: too slow.
  • Trostani's Judgment: six mana removal spell for one creature is not worth it even if there's tokens to populate.
  • Emmara Tandris: this effect is not worth seven mana.
  • Nomads' Assembly
  • Darien, King of Kjeldor: 3/3 for six mana who might give you tokens later on is not worth it.
  • Phyrexian Rebirth: Command and Reckoning are better high mana cost board wipes.

Good luck with your deck.


eliakimras on Naya Dinosaurs - Gishath, Sun's Avatar

3 months ago

Some lands you might consider: Krosan Verge can grab Cinder Glade , Canopy Vista , Sheltered Thicket and Scattered Groves . Battlefield Forge , Sungrass Prairie , Exotic Orchard and Blighted Woodland are cheap ones to include. You may try Nature's Lore , Farseek , Skyshroud Claim , Kodama's Reach and Circuitous Route . The first three can grab nonbasic lands, while the last one can search for Gruul Guildgate , Selesnya Guildgate and Boros Guildgate . Mosswort Bridge is great with big creatures. Rogue's Passage can make Gishath go through. Boros Charm protects your board.

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Sungrass Prairie occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%