Sungrass Prairie

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Odyssey Rare

Combos Browse all

Sungrass Prairie

Land

, : Add to your mana pool.

Price & Acquistion Set Price Alerts

C16

ODY

Ebay

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Sungrass Prairie Discussion

multimedia on Super Friends Commander/EDH

4 days ago

Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.

My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.

You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.

For a budget $30-$40 manabase I suggest playing:

Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.

I recommend this manabase and adding a ramp package of:

Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.

To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.

Good luck with your deck.


Aiding on Anafenza Hate Bears/Midrange

1 week ago

A lot of game stores (at least around me anyways) also discourage mass land killing. A crucible effect + Ghost Quarter is fine, Armageddon is frowned upon.

I actually have an Anafenza list myself, so if you would like, you can look at my land base (I use very few fetches because money isn't worth it to get them yet), but you also could find some spells/creatures you like. My deck is muuuch more midrange and focused on ramp and the word "exile." My deck doesn't have issues closing the game when it gets there, but from my testing, its a slog until you get there, then the decks wins by a large margin.

Also, my deck is a touch on the pricey side when it comes to the lands, but I rarely have mana issues. I would say look into the pain lands (Caves of Koilos (<2$), Llanwar Wastes(<2$), Brushland($10)), the "Tainted" cycle, Tainted Field and Tainted Wood, Sungrass Prairie, and others for nice fixing.

sonnet666 on Big-Foot

1 month ago

How about Toxic Deluge, Weathered Wayfarer, Phyrexian Arena, and Sungrass Prairie ($20.42) for Palinchron ($20.50)?

vbfabled on Trostrani and the gang

6 months ago

Also, Sungrass Prairie, Grasslands, and Krosan Verge are really cool underrated G/W lands that are still good for EDH.

Sungrass because it works to filter any mana into the colors you need like a slightly less versatile, much less expensive Wooded Bastion. Grasslands is a strictly better(for this deck) Evolving Wilds/Terramorphic Expanse because it can grab some of your dual-colored lands like Canopy Vista. And Krosan Verge for general ramp.

supersalamandar on Selsna

7 months ago

I think you should cut the Soul Sisters. The only real payoffs I can see are Aetherflux Reservoir and Well of Lost Dreams, which doesn't seem like enough to justify the slots. Trostani can already gain you the life you need for those, so I wouldn't bother.

I would also cut the Aura of Silence for Aura Shards. I think that over the course of a game, you'll get way more value out of the repeated triggers than the taxing effect.

I would also switch out Banishing Light for Oblivion Ring.

Fertile Ground seems like an odd choice to me. You are a 2 color deck, so having a cantrip that just fixes your mana doesn't seem that great imo. For fixing, I'd run Selesnya Signet, Wildfield Borderpost, Utopia Sprawl or Talisman of Unity instead, since they also ramp you. I'd also cut Mana Bloom. Cryptolith Rite seems better in this deck.Other ramp suggestions: Skyshroud Claim, Nature's Lore, Sol Ring, Avacyn's Pilgrim.

As for lands, it looks like you're on a budget, so I'll keep it simple. Canopy Vista, Command Tower, Sungrass Prairie, Fortified Village, Temple of Plenty, Savannah and Vitu-Ghazi, the City-Tree are all pretty nice options and easy on the wallet.

Zebra Unicorn too

i'm just going to send you the rest of the cards on facebook, i got bored typing out this entire thi

Lamet-Agony on Atraxas dice control

8 months ago

I kicked Sungrass Prairie and a Swamp out for Urborg, Tomb of Yawgmoth and Oran-Rief, the Vastwood.

I try to find a place for Ajani, Mentor of Heroes. Also i dont think Altered Ego supports the way i want to go with my deck.

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