Sungrass Prairie

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2016 (C16) Rare
Odyssey (ODY) Rare

Combos Browse all

Sungrass Prairie

Land

, : Add to your mana pool.

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Sungrass Prairie Discussion

Spirits on Pussy Galore

2 months ago

Skyhunter Cub seems like there are better targets for the equipment, could be a Felidar Sovereign, spikes your mana curve a bit, but not unreasonably.

Stoneforge Masterwork could be a Felidar Sovereign, if it's big your just asking for a boardwipe, if the board has been cleared, it's probably less utility than your ramping/lifelink equipment anyway. It's going to encourage you to over commit board presence, when you only have 1 eminence trigger anyway, better to be ready for rebuilding.

Sungrass Prairie could be a Felidar Sovereign, it's not a turn 1 land, and makes turn 2 problematic. 36 is actually what I play in normal commander, but have found that it's too much with all the ramp spell/draw/equipment in Arahbo, Roar of the World

Sylvan Reclamation could be a Felidar Sovereign, you have lots of Enchantment/Artifact removal, it does land cycle on turn 2 for sure, but it doesn't put the land in play, so not that utility. Normal cycling would be better.

Couple ideas for cut-list anyway. My deck is still a continual work in process unfortunately.

Leonidas0423 on How To Train Your Hydra

2 months ago

Well, for instance, just as a more budget option, we could use one of the Odyssey Filter Lands, Sungrass Prairie which is slightly different than the shock lands you are using at the moment. I honestly don't know why these lands aren't more expensive, but they are only a few bucks each, rather than 13-15 dollars a pop for shock lands.

DaHolyTyler on Derevi Blitz

3 months ago

Would rather just remove the creature than Armament of Nyx

Terramorphic Expanse and Evolving Wilds are good for landfall but not here

There are better lands than guildgates that are still cheap (like life lands)

Suggested lands Azorius Chancery, Glacial Fortress, Simic Growth Chamber, Hinterland Harbor, Prairie Stream, Canopy Vista, Port Town, Fortified Village, Sungrass Prairie, Skycloud Expanse

Utility Lands: Gavony Township, Moorland Haunt, Faerie Conclave, Bant PanoramaDuelist's Heritage > Fireshrieker

Creature Buff: Wilt-Leaf Liege, Always Watching , Gaea's Anthem

Leonin Sun Standard is ok, but I'm not a huge fan.

Mask of Memory > Rogue's Gloves

Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.

Other: Finest Hour, Angus Mackenzie, Flurry of Wings Sunscape Familiar, Grand Arbiter Augustin IV, Deepfathom Skulker, Gravitational Shift, Windreader Sphinx, Archon of Redemption, Skyblinder Staff

In memory of DnD Characters: Ragnar

multimedia on Super Friends Commander/EDH

3 months ago

Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.

My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.

You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.

For a budget $30-$40 manabase I suggest playing:

Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.

I recommend this manabase and adding a ramp package of:

Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.

To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.

Good luck with your deck.


Aiding on Anafenza Hate Bears/Midrange

4 months ago

A lot of game stores (at least around me anyways) also discourage mass land killing. A crucible effect + Ghost Quarter is fine, Armageddon is frowned upon.

I actually have an Anafenza list myself, so if you would like, you can look at my land base (I use very few fetches because money isn't worth it to get them yet), but you also could find some spells/creatures you like. My deck is muuuch more midrange and focused on ramp and the word "exile." My deck doesn't have issues closing the game when it gets there, but from my testing, its a slog until you get there, then the decks wins by a large margin.

Also, my deck is a touch on the pricey side when it comes to the lands, but I rarely have mana issues. I would say look into the pain lands (Caves of Koilos (<2$), Llanwar Wastes(<2$), Brushland($10)), the "Tainted" cycle, Tainted Field and Tainted Wood, Sungrass Prairie, and others for nice fixing.

sonnet666 on Big-Foot

5 months ago

How about Toxic Deluge, Weathered Wayfarer, Phyrexian Arena, and Sungrass Prairie ($20.42) for Palinchron ($20.50)?

vbfabled on Trostrani and the gang

10 months ago

Also, Sungrass Prairie, Grasslands, and Krosan Verge are really cool underrated G/W lands that are still good for EDH.

Sungrass because it works to filter any mana into the colors you need like a slightly less versatile, much less expensive Wooded Bastion. Grasslands is a strictly better(for this deck) Evolving Wilds/Terramorphic Expanse because it can grab some of your dual-colored lands like Canopy Vista. And Krosan Verge for general ramp.

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