Sungrass Prairie

Sungrass Prairie

Land

, : Gain .

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Odyssey (ODY) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sungrass Prairie occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Sungrass Prairie Discussion

6thExtinction on Enchanted Vibe Check

2 months ago

This looks like a fun deck. My only suggestion would be to work on the mana base a bit. For example, there's really no reason to be running Tranquil Expanse, a tapland with no upside. There are a lot of replacements such as Temple of Plenty for scry, Scattered Groves for fetching and cycling, or even Graypelt Refuge or Blossoming Sands for life gain. You could also look at bounce lands such as Selesnya Sanctuary, or filter lands such as Sungrass Prairie. Those are just the WG ones, but there are WU and UG equivalents for most of those dual lands.

Some other cool lands are: Treva's Ruins (a good replacement for Seaside Citadel), Soldevi Excavations (scrying for 1 generic), Halimar Depths, and Mistveil Plains (return card from graveyard and then tutor for it).

DreadKhan on Green-White Enchanted Angels

4 months ago

Oh yeah, you might want to consider some fetch cards if your budget permits, with things like Crop Rotation and Enlightened Tutor coming to mind. 2 Crop Rotations will greatly increase the odds of you getting out your Sanctum, and thus you could possibly replace some of your ramp lands with dual lands, such as the very budget Stirring Wildwood , or Sungrass Prairie or the less budget but still affordable Fortified Village . If you like the Wildwood, you might also like Treetop Village , which is a very affordable beat stick that resists some forms of removal.

multimedia on Budget Mirri,Weatherlight Duelist

4 months ago

Hey, Eladamri's Call is one of the best creature tutors in Commander and it's budget. It could replace Gaea's Touch . Command Tower is one of the best lands for multicolored decks. It could replace Selesnya Guildgate or comparable price Sungrass Prairie . King of the Pride is a Cat lord and it could replace Cleansing Ray .

Beast Within is a versatile instant removal spell. It could replace Consign to Dust . Metallic Mimic could be cut to clear $7+ to help the manabase. Sunpetal Grove , Ash Barrens , Naya Panorama , Fortified Village , Scattered Groves , Rogue's Passage . Mimic isn't worth $7 unless you're comboing with it which you're not doing here. Good luck with your deck.

Vitesse0 on The Horde of Aboundance - Karametra EDH

5 months ago

Nice deck, looks fun! I disagree with Wolfpig on the vivid lands. Obviously shock and check-land are the premium. If budget is an issue, you can stick with cards like Sungrass Prairie . Mistveil Plains and other lands that say "plains" or "forests" are great. These lands come in tapped, but are much more useful than vivids (and can be searched with karametra).

Caerwyn on Naya lands

6 months ago

I did a quick look through budget lands, and had the following observations:

Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.

Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.

The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.

The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.

Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.

Two of Naya's Manlands-- Stirring Wildwood and Needle Spires --are very inexpensive. They don't instantly fix your mana, but they can be used as a creature long-term which is nice.

BMHKain on One Day until Throne of ...

7 months ago

As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:

  1. Talismans
  2. Ravnican Signets
  3. Arcane Signet

Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.

Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:

Arctic Flats Snow Taplands

Elfhame Palace / Tranquil Expanse Generic Tap Duals

Gavony Township Innistrad Location Duals

Grasslands Tap Fetches

Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)

Riftstone Portal Graveyard Duals (Or something...)

Saltcrusted Steppe Storage Duals

Sungrass Prairie The Crappy Fetchlands

Tranquil Garden / Vec Townships Slow Tap Lands

Veldt Duals Utilizing Depletion Counters

Vitu-Ghazi, the City-Tree Ravnica Location Duals

Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:

Blossoming Sands / Graypelt Refuge Lifegain Lands

Stirring Wildwood Man Lands

Temple of Plenty Scry Lands

Selesnya Guildgate Guild Lands

If I'm missing out on anything, either:

A: It's a more common Two Color Land than these types.

B: So many use them, there is no point in mentioning them here.

C: Other...

Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.

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