Foreboding Ruins

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

Foreboding Ruins Discussion

DemMeowsephs on

3 weeks ago

Nice Deck, the only problem I see regards the lands. I promise, your deck can be 100% better if you add the right lands. I would consider the following:

multimedia on Ain't nobody fresher than my clique

1 month ago

Hey, fine budget version of Kaalia and nice description/primer.

Manalith, Mana Geode, Boros Cluestone, Rakdos Locket, Orzhov Locket, Armillary Sphere, Star Compass. Consider cutting these for better budget mana rocks?

The main purpose of playing so many mana rocks is to ramp into Kaalia. Two drop mana rocks are better than three drop rocks even if the three drop rocks can be saced later on to draw. The draw from Lockets/Cluestone is not worth playing them over a Talisman or Signet as a Talisman or Signet can give you a full turn or two faster at casting Kaalia.

More haste enablers is another way to increase speed.

Out of these budget options Tempest is the best because Kaalia has flying and all the other big creatures here also have flying. Tempest is also very good with Utvara Hellkite and her ability to create Dragons. Battlements is a land that can ETB untapped which for one red can give Kaalia haste.

For more speed then you want most of your lands to ETB untapped. If you can't afford many dual lands that ETB untapped then play more basic lands instead of lands such as Forsaken Sanctuary, Stone Quarry, Bloodfell Caves, etc. Signets are good with basic lands because any one basic land can be tapped to make two different colors. Budget lands to consider adding:

If willing to spend a little more for the manabase then adding the Check lands: Dragonskull, Isolated, Clifftop are good lands when playing basic lands.


Cards to consider cutting:

  • Forsaken Sanctuary
  • Stone Quarry
  • Bloodfell Caves
  • Scoured Barrens
  • Wind-Scarred Crag
  • Painted Bluffs
  • Seraph Sanctuary
  • Manalith
  • Mana Geode
  • Boros Cluestone
  • Rakdos Locket
  • Orzhov Locket
  • Armillary Sphere
  • Star Compass
  • Trailblazer's Boots
  • Hoard-Smelter Dragon
  • Desecration Demon

Other budget upgrades to consider:

multimedia on Korvold, Fae-Cursed King Jund EDH

1 month ago

Hey, saw your forum topic asking for help. Lots of good cards here for your first Commander deck. You have good card sense. There's a big disconnect between the number of creatures and the rest of the deck as well as only 20 lands is not enough lands.

For beginning improvements, make room to add 16 more lands. Start with adding 8-10 more basic lands. Some other budget lands to consider adding:

Cards to consider cutting to include more lands:

  • Putrid Goblin
  • Byway Courier
  • Leyline Prowler
  • Gluttonous Troll
  • Keeper of Fables
  • Rapacious Dragon
  • Syr Konrad, the Grim
  • Izoni, Thousand-Eyed
  • Thorn Mammoth
  • Siege-Gang Commander
  • Endrek Sahr, Master Breeder
  • Butcher of Malakir
  • Angrath, Captain of Chaos
  • Brass's Bounty
  • Taste of Death
  • Bake into a Pie
  • Bloodsoaked Altar

The majority of these suggested cuts are high mana cost cards which you don't need because Korvold and Prossh are the better high mana cost cards you want to play. Want to make sure you can consistently play lots of other permanents before you play Korvold.

Lands to consider cutting/upgrading:

  • Golgari Guildgate
  • Rakdos Guildgate
  • Bloodfell Caves
  • Jungle Hollow
  • Rugged Highlands

I see Dockside Extortionist which is excellent, one of the best cards with Korvold. Temur Sabertooth is a combo with Extortionist to make infinite mana via treasures which is infinite sacs and draw with Korvold.

I offer more help if you would like. Good luck with your deck.

multimedia on Savage Hunter EDH+

1 month ago

Hey, nice budget upgrade of the precon. Better to view the Command Zone as entertainment not as an information source for making decks. Those guys don't know how to make good decks. They know how to promote the latest thing that Wizards is selling and they do that well.

There's several budget lands to consider adding to upgrade the manabase.

Lands to consider cutting:

  • Golgari Guildgate
  • Gruul Guildgate
  • Rakdos Guildgate
  • Bloodfell Caves
  • Jungle Hollow
  • Rugged Highlands
  • Rocky Tar Pit

With Korvold and green I suggest adding lots of ramp because the ramp can help to play Korvold faster then be used as fodder to sac for his ability. One drop mana dorks are budget and are very good when using one of them to ramp into Korvold since it gives you something to sac.

More mana rocks are also helpful ramp that can also be sac fodder after getting Korvold on the battlefield.

Creatures who can reanimate themselves can be repeatable sac fodder for Korvold.

Ramunap Excavator lets you play a land from your graveyard which can be another repeatable source of sac fodder letting you use a land to sac rather than another permanent. Prossh, Skyraider of Kher is a budget big creature that can create a lot of sac fodder for Korvold or just be another flying threat.

If these other suggestions interest you then I can give more advice about what cards to cut. Good luck with your deck.

Hellizha on Playing with death

1 month ago

Salut le gros!

Tel que promis, voici ma review:

1st LES LANDS
Selon mon point de vue, je trouve que tu as trop de lands tapped dans la liste, perso je coupe :

Nul besoin de t"expliquer que le plus important c"est le mana base, avoir des lands qui te donne tes 3 couleurs est selon moi, beaucoup plus important que d"avoir une land tel que Ancient Tomb , aussi tu aura besoin de utility lands pour ta synergy. Voila pourquoi je te suggere :

2nd, MANA
- Avoir 3 couleurs demande une attention supplémentaire a tes mana rocks et ton ramps, Chromatic Lantern et Solemn Simulacrum semblent important ici. Cultivate , Kodama's Reach

3rd, COMBO/WINCON
Je vois 2 solutions ici qui sont facilement exploitable :

  • Shadowborn Apostle
    C"est une creature qui coute pas grand chose, facile a ramener du grave et qui combo avec plusieurs demons different et aussitot que nimporte quel creature meurt ton commander trigger pour un max de token.

  • Mikaeus, the Unhallowed
    Aussi cte dude la! Imagine sa double TOUT tes death trigger a cause du undying, double aussi tout les tokens, que tu pourrai aussi vouloir doubler encore plus avec des cartes comme Parallel Lives , Doubling Season et cie.

SACTOOL
- Autre que les Altars Goblin Bombardment , Sidisi, Undead Vizier , God-Eternal Bontu .

match_lighter on Less for more

2 months ago

I would swap Coldsteel Heart out for Arcum's Astrolabe to help with the fixing, then get rid of both of your two color snow lands for cheap you could get Game Trail and Foreboding Ruins which will get you the right mana on time, hopefully. On a similar note, you might consider Evolving Wilds or Terramorphic Expanse for lands as once in the graveyard they can help you cast Tombstalker . I also think your deck should be called "More for Less" which would make more sense for the theme you're going after.

Funkydiscogod on

2 months ago

I think you have too many shocklands. For the non-budget version, you'd want 8 of those to be fetchlands, and only about 4 shocklands.

Since budget is a concern, consider other lands, like Dragonskull Summit , Foreboding Ruins , Swiftwater Cliffs , Spirebluff Canal , just for an example of other land cycles that'll be easier on your life total.

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Foreboding Ruins occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rakdos: 0.88%