Foreboding Ruins

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

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Foreboding Ruins Discussion

Slymaster9 on Alesha 4.0

3 weeks ago

Today I took another look at my land base.Currently I run 13 basic lands (4W, 5B, 4R). This is a lot in any non-green deck.Also there are 3 lands that can be upgraded. Nomad Outpost,Windbrisk Heights and Opal Palace. I have found a few upgrades. I will be adding both filterlands that contain Red, I don't see much value in filtering between white and black, which I often want both. But changing red into these will be a good change. These will both replace one basic land ( Rugged Prairie replaces a Plains and Graven Cairns replaces the fourth mountain)
Path of Ancestry works as a strictly better Nomad Outpost so it will replace the outpost (which will be the last land that enters tapped).

Windbrisk Heights will be replaces by my Diabolic Intent, 36 lands overall without Fast Mana rocks I hope to be enough.

Once I obtain one, I will replace Opal Palace with Phyrexian Tower. Both etb untapped and the Tower is a powerhouse piece I have long chased after.

The fifth Swamp will be replaced by Foreboding Ruins

Which leaves the basic count instead at 10 (3W,4B,3R)There is one last upgrade to the mana base I would want to make, which is add the third and final OG Dual Land, Badlands replacing the fourth swamp. Bringing all basic lands to a neat 3/3/3 split.

colton815 on modern vampires

3 weeks ago

23 lands is not enough to support a 5 cmc creature. but in modern, 5 cmc is too high for a creature that doesnt provide immediate impact, which Bloodlord of Vaasgoth does not do. at best, he won't be played until turn 5, meaning you won't benefit from its effect until turn 6. the game could easily be over before then. Distress is strictly weaker than Inquisition of Kozilek and especially Thoughtseize. you have too many lands that enter tapped which greatly throws off your curve. fetchlands, shocklands, and even checklands (Dragonskull Summit) would be a direct upgrade over Foreboding Ruins and your other lands that will enter tapped. instead of running 2 copies of so many things, pick the best ones and run 4 for much better consistency. if you want to benefit from Vampire Nocturnus, i would say that at MOST run no more than 1 card that isn't black. any card with red in its casting cost, should also have black in its casting cost so that Vampire Nocturnus can stay active. Curse of the Pierced Heart is just too slow. you'd be much better off with a Lightning Bolt. with the release of "Rivals of Ixalan", adding white for Legion Lieutenant is also viable.

Hyperalgialysis on

1 month ago

This looks a little too slow for competitive modern, if you play kitchen table disregard all of my comment. First you need to get some faster lands, shocks and fetches would be ideal, but Dragonskull Summit and Foreboding Ruins are much more budget and work good enough. The 2 enchantments are awfully slow, and while in combination are an instant win, they would probably be better as creatures or more burn spells. I have a deck The devil's claim to fame that works really well and might be a better framwork to jump off. Modern is typically a turn 4 format, meaning games are over by the 4th turn. Most of your cards are simply too high in mana cost without running some sort of acceleration.

Hyperalgialysis on Bolas Control

1 month ago

You need to add more control elements to make it run smoother, you have a decent amount, but it needs some sweepers like Anger of the Gods Languish or AEtherize. Disallow is going to be better than Cancel, but if you don't want to spend the money on it Scatter to the Winds, Void Shatter, Dissolve, Dissipate and Counterflux are all cheaper upgrades. Upgrade your mana base as you can, you could easily start by adding a few of the cycle dual lands or the battle for zendikar ones, then get Dragonskull Summit. I also like Foreboding Ruins and Choked Estuary, especially if you focus more on swamps. To help get bolas in play faster, Talisman of Indulgence and Talisman of Dominance are 2 drop mana rocks that work well in your colors. I would drop all your creatures and go more spell heavy, maybe making room for some Spellheart Chimera or Enigma Drake since you would increase your spell count. You can also run things like Sea Gate Oracle and Augury Owl to set up your draws. Consult the Necrosages is better than Brainbite. Slave of Bolas and Elder Mastery should be replaced with Dark Intimations. Drop Throne of the God-Pharaoh as well since you arent making tokens to benefit from it. Another decent creature to put in would be Noxious Gearhulk since it removes a creature. Duress and Blightning are also really good, as well as Negate and Barter in Blood.

Hyperalgialysis on BR Dragons

3 months ago

Where to begin. First off, we are going to pretend everything you have here doesn't exsist and start from scratch. You need 4 each of Dragonspeaker Shaman and Dragonlord's Servant. Using this as a starting point we see that red will be the primary colorwe are using splashing black for some poweful dragons and spells. Knowing this we should make sure that most of the dragons you use are only 1 black mana in the cost if possible. Depending on budget, shock and fetch lands would be ideal, but things like Foreboding Ruins Dragonskull Summit Smoldering Marsh and Canyon Slough can all be used to great effect. Some quality dragons to include you don't have in the list we discarded include Dragonlord Kolaghan Kolaghan, the Storm's Fury Mirrorwing Dragon Malfegor Archwing Dragon Thunderbreak Regent and Stormbreath Dragon. Now lets move to some on theme cards you could use to help get you to the later game. Foul-Tongue Invocation Draconic Roar Dragon Tempest Crux of Fate Crucible of Fire Sarkhan the Mad and Sarkhan, the Dragonspeaker. Finally these are a few quality rakdos color cards that are all very good in any rakdos deck. Read the Bones Blighting Terminate Dreadbore Slaughter Games. Just some helpful info. If you play casually, then just have fun and play as you wish, the above suggestions are for a semi competitive modern deck. Modern isnt a very cheap format so expect to spend some cash to get what you need. Get lands first, then cost reduction guys, then removal/enabler spells and finally round out the dragons. Also aside from the 8 cost reducers only run 2 max of any legend, and no more than 3 of anything that costs 5. If it is more than 5 only run 2 as you will likely have a hard time casting it. Good luck

Emzed on

3 months ago

With so many cards that need only black mana to cast (no red or generic at all, like Gifted Aetherborn), having three Mountains in the deck seems bad. Sometimes even a single Mountain will be rather bad, but the chance to draw multiples is unnecessary. I would play 0-1 Mountains and a couple more basic Swamps.
Foreboding Ruins is a relatively unreliable dual-land, if possible, replace them with Blackcleave Cliffs, Sulfurous Springs or additional fetchlands (like Polluted Delta).
Your creature count is rather low for what you're trying to do, and you have no proactive 1-mana plays. I think going up to something like 25 creatures and adding some 1-drops like Vampire Lacerator might be helpful.

Mandalorian on Death is OK for Prossh

3 months ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

RobotCowhand on My Edgar Markov

4 months ago

As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.

  1. Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
  2. Shock Lands : Blood Crypt. Godless Shrine
  3. Shadow Land : Foreboding Ruins
  4. Battle Land : Smoldering Marsh
  5. Unconventional Duals : Tainted Field, Tainted Peak
  6. Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
  7. Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage

I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.

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