Foreboding Ruins

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

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Trade

Have (2) Mortiferus_Rosa , metalmagic
Want (1) bychang93

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Foreboding Ruins occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rakdos: 0.88%

Foreboding Ruins Discussion

Massacar on Pardon, Do You Have A Second To Talk About Demons?

1 week ago

So I'm just looking at your manabase.

If I may suggest, you need either more lands (at least 34-35), or to go for a more expensive manabase. For example, Blood Crypt and Sulfurous Springs would be nice additions. Maybe even a Foreboding Ruins since you have a decent number of swamps and mountains. Personally I'm not a big fan of tappedlands, so I would try to replace as many of those as possible (but that's just me).

Depending on how hard into the flavor is important, you could also maybe drop one of the Cluestone/Keyrune/Locket for Rakdos Signet and/or maybe Talisman of Indulgence. Arcane Signet never goes amiss either.

DemMeowsephs on Pioneer Rakdos Control

2 weeks ago

If you stick to Rakdos, I would consider some different lands such as the following:

MadPilot on Eldrazi Titans Reanimator

3 weeks ago

Dear I_Want_To_PlayAllTheDecks

Only those cards are really necessary:

Liliana is here because I had myself buy me a Christmas gift. It's not so necessary. Also, the fetches are also not so necessary. I started with

P.S. RIP Mox Opal :-(

Good luck with the deck. It's a lot of fun.

This deck had also (in the beginning) only one Emrakul, had Ilharg until I've learned that it doesnt trigger Annihilator on Emrakul put by Ilharg, it had Griselbrand but I've learned it's a totally different deck and not a wincon here. It had Nicol Bolas.

triproberts12 on Why have one, when you can have 20?

4 weeks ago

Oh, and sorry this is coming in bursts. I'm just noticing one thing at a time. The other thing that will vastly improve this deck is getting some of the tap lands out. Unfortunately, any dual land touching blue is absurdly expensive, so I won't lecture you on how a fetch/shock/ABU dual manabase is always correct. There are some budget options, though:

Shocks were reprinted relatively recently, so investing in Blood Crypt, Steam Vents, and Watery Grave now will improve your deck's speed, and if you run the slow fetches Bad River, Mountain Valley, and Rocky Tar Pit, the mana should be very consistent, as well. Drowned Catacomb, Dragonskull Summit, Choked Estuary, and Foreboding Ruins also like more basic land types. Grixis Panorama and Ash Barrens are nice, because they can come down untapped or fix!

Temple of the False God is garbage. Being stuck on 3 lands and Temple until turn 6 will slow you down. Yep.

As for tapped lands, Temple of Deceit, Temple of Malice, and Temple of Epiphany are in-print now, so they'll be good replacements for whatever vanilla dual lands are left.

Heliogabale on Grenzo goblin deck

1 month ago

Welcome to Commander!

First, your goblin deck is illegal; you cannot play Alesha, Who Smiles at Death in Rakdos because she has white in her color identity.

Second, your mana base could use an upgrade. Command Tower , Blood Crypt , Dragonskull Summit , Tainted Peak , Auntie's Hovel , Castle Embereth , Foreboding Ruins , Graven Cairns , Luxury Suite , Myriad Landscape , Smoldering Marsh , and Valakut, the Molten Pinnacle are all worth looking into for this color combination.

Then, you are missing several Goblin staples, like Goblin Recruiter , Goblin King , Kiki-Jiki, Mirror Breaker .

Finally, Coat of Arms can quickly turn against you. Better use Door of Destinies , Vanquisher's Banner , Icon of Ancestry and Herald's Horn . And Kindred Charge .

Hope this helps, happy building!

Kazierts on Sarkhan's Swarm

1 month ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

Kazierts on Mardu Blinkearth

1 month ago

Firestalker, I think you made some really good point with the suggestions., and also some real tough considerations.

Honestly, Favorable Winds seems like it's too much. I didn't include it for the memes. I really thought that it would be nice to pump those phoenixes and all the other flyers to hit for massive damage. However, it almost never gets to my hand and when it does, it looks like a dead card for an agrressive deck.

The Lightning Skelemental over Flamewake Phoenix is a difficult one, but don't get me wrong, Lightning Skelemental is an amazing card. The thing is: most of the deck relies on the unearth mechanic and, ironically, the Unearth card. So, most of the cards don't stick until my next turn, espcially in Hell's Thunder 's case, where even when playing it from my hand or reanimating it, it won't surviving by the end of my turn. Flamewake Phoenix can use the Thunder's "power", so to speak, to come in and stay after he dies. At least in my mind, Sedraxis Specter would make a more suitable replacement, as, even tough it would be nice to have a flyer that causes my opponents to discard and a huge trampler that does the same, getting rid of the specter would enable me to cut out blue mana, more on that when I talk about Tasigur, the Golden Fang and Thought Scour .

A 4th Duress and Divest could be placed in the sideboard. Lightning Bolt I'm not so sure, maybe Lightning Axe would be more effective, even tough you've already pointed that I my already have enough discard fuel. Disfigure I'm not so sure about, maybe there's a better option for removal that's also budget. However, I agree that I should have some more interaction with my opponent's board. Vendetta I'll pass, since I don't think the deck race enough to the point that the life loss won't matter.

Now, Dreadhorde Arcanist is a problem. That card would definetly be good in this deck. The issue here is the price. Here in Brazil cards can be rather expensive. You see, while TappedOut says the average TCGplayer price is around $4,69 as of the time I'm writing this comment, here in Brazil it costs R$23,00 minimun, while a full playset would cost R$92,00. Just to give you context, I teach English to a private student of mine and get paid R$280,00 a month. So, the full playset would cost almost a third of what I get paid from my student. It's just not possible for me.

Tasigur, the Golden Fang seems like a card that could be cut out, since I'm already planning on cutting Favorable Winds but I'm not sure I'd replace with Gurmag Angler . Maybe I'd just put 1 Angler to act as a Phoenix enabler and a last resort big body. Maybe Tasigur will get replaced with the Lightning Skelemental and I'll find a way to include other 2 Skellies.

Thought Scour is good but I'll probably leave it on the Maybeboard to experiment with removing all the blue mana and working with a Rakdos manabase.

The manabase will probably just include Smoldering Marsh and Foreboding Ruins since I'll be removing the blue ones, and that should alliviate the pressure of the manabase. Also, as an aggressive deck, cards like Crumbling Necropolis wouldn't help too much.

I think I've talked about everyone one of your suggestions. If I missed anything just say it. Thanks for the attention and time spent to try and help me.

multimedia on Chainer's Demon Summoning Posse

1 month ago

Hey, looks good, nice job and upgrade making adds/cuts :)

The next place to look to make some upgrades is the manabase. Command Tower is included in the Madness precon and is one of the best lands in Commander for mulicolored decks. Other budget less than $3 each lands to consider are Dragonskull Summit is the Rakdos Check land, Jund Panorama can be saced to search for a Swamp or Mountain basic land, Tainted Peak and Foreboding Ruins are good with lots of Swamps in the manabase.

K'rrik, Son of Yawgmoth is included in the Madness precon and it's busted with Vilis, Broker of Blood . Krrik is also good with Razaketh, the Foulblooded and Pestilence Demon as well as other Demons. Shadowborn Apostle costs no mana to cast when you control Krrik instead can pay 2 life. Activating an Apostle also can cost no mana instead 2 life. Most Demons have in their casting costs which can instead be paid for with 4 life. Krrik could replace Malfegor .

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