Not legal in any format
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As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
, Add or to your mana pool.
Price & Acquistion
Foreboding Ruins Discussion
1 week ago
First things first, you're trying to do way too many things at once. Limit down to one or two wincons and the ways to easily accomplish that wincon.
Secondly, your consistency is absolute garbage. Too many one ofs. Bring most up to 3 or 4, cutting things that dont accomplish your chosen wincon.
Third, your mana is wonky as hell. You're running super high drops in B/R, which may or may not work depending on your build. Yours does not support them at all. I'd force the highest possible drop in the deck to be 5. Then, cut all lands that always come in tapped. Untapped dual lands, like your Foreboding Ruins, are a great asset. Cinder Barrens and the scry lands are really not in this. Either basics or untapped dual lands. And run at least 24. But no more than 26.
Lastly, your card choice isn't that great. Theres tons of great wincons in this deck, theres just options that accomplish those better.
In short, I'd run Ob Nixilis, the Fallen as your wincon and run a pseudo control/landfall type thing. That would entail using fetchlands such as Evolving Wilds in order to get two triggers in one turn.
But that's just what I think.
2 weeks ago
Personally, to start, you’ll want to drop out Blood Artist, Yahenni, Undying Partisan, and the Bloodline Keeper Flip. After taking these out, you can look at some decent 1/3/4 drops for a Rakdos vampire deck. These include; Falkenrath Gorger, Vampire Lacerator, Captivating Vampire, and Vampire Nocturnus. All of these will prove to increase the power in your creature section. For your manabase, all I can say is it appears that you are budgeting it right now. If you get the time or money, try out maybe Blood Crypt. You already have the right idea with the Foreboding Ruins. And lastly, removal in a Rakdos deck is key. Personally, I’d swap out those Terminate’s with Dreadbores, and maybe the Lightning Bolts out for something like Fatal Push. I will admit, however, that your current brew looks very similar to my first brew. So I will say now, you are definitely on the right track. P.S. try swapping out Vampire Nighthawk with some Bloodghasts.
3 months ago
Hey, my suggestions are to improve the manabase.
Consider adding these budget Rakdos lands:
- Dragonskull Summit
- Sulfurous Springs
- Smoldering Marsh
- Graven Cairns
- Tainted Peak
- Foreboding Ruins
- Shadowblood Ridge
- Talisman of Indulgence
Good luck with your deck.
3 months ago
I have an Inalla deck myself that exploits creatures that tap for effects. A very different build than yours, but strong and fun nonetheless. Take a look if you'd like an unconventional take on this commander.
With that said, I see a couple of issues with how your deck is built and what your overall gameplan is. I do not know your budget so some suggestions may not be things you'd buy, but they would certainly greatly improve the deck's functionality, and, I promise to keep these to a minimum as well as avoid any Black Lotus kind of stupidity.
First and foremost, although your land count is perfect your mana base is slow. And I mean SUPER slow! Almost 40% of your lands enter the battlefield tapped and this is the last thing a control deck wants. You aim to be reactive and keeping as many resources up at all times is very important. Try to replace most of those taplands with others that enter untapped. A relatively budget-friendly option is the pain lands (i.e. Underground River, Sulfurous Springs, and Shivan Reef). Add more basics to enable more of your check-lands to come untapped. Choked Estuary and Foreboding Ruins both are good, relatively cheap alternatives, so are Tainted Isle, Tainted Peak, Smoldering Marsh, and Sunken Hollow. Unclaimed Territory and Ancient Ziggurat are good considerations, while Riptide Laboratory can give a lot of extra utility. Focus on lands that produce blue mana, as that is the central color of your deck.
After lands, comes ramping into more resources. Again focusing on Blue the most can be important. You have some decent pieces here but I would consider a few more. Thaumatic Compass Flip and Journeyer's Kite are underplayed cards that can streamline a deck's mana by allowing consistent land drops. If you can, investing in a Chromatic Lantern will solve a lot of problems a lot of the time.
What a control deck wants to be is reactive. As such these suggestions are very strong for this kind of decks and if you can I would invest in getting them first: Vedalken Orrery and Leyline of Anticipation are some of the strongest cards in M:TG. These suggestions will help streamline the deck.
The last thing I've noticed is that your deck lacks focus and a clear path to victory. Look for more cheap wizards that have disruptive etb abilities like AEther Adept and Sedraxis Alchemist, or, card filtering ones like Omenspeaker and Augur of Bolas. Pit Keeper is another nice addition to any wizard deck.
As for cuts, I would go for Control Magic, Clone Legion, Magus of the Abyss, Vela the Night-Clad, and Yahenni, Undying Partisan as they don't particullarly advance the decks goal in any significant manner.
I hope you find this (incredibly long post) useful.
3 months ago
judging by your land base Id assume you are trying to budget, however, fast lands that enter untapped are detrimental to aggro strategies. Foreboding Ruins, Dragonskull Summit, and Smoldering Marsh kick ass and wont dent your wallet too much
3 months ago
These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams
These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade
If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper Flip, Drana, Liberator of Malakir
You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.
In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.
You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins
Vault of the Archangel doesn't get you colored mana but it offers some great utility.
3 months ago
Gratuitous Violence, Nova Chaser, Gruul Signet, Rakdos Signet, Golgari Cluestone, Gruul Cluestone, Rakdos Cluestone, Golgari Keyrune, Rakdos Keyrune, Gruul Keyrune, Temple of the False God, Thunderfoot Baloth, Kessig Wolf Run, Skarrg, the Rage Pits, Angrath's Marauders, Kazandu Refuge, Hellkite Charger, Darigaaz's Caldera, Hissing Quagmire, Llanowar Wastes, Bloodfell Caves, Dragonskull Summit, Foreboding Ruins, Rakdos Guildgate, Tainted Peak, Tresserhorn Sinks, Shadowblood Ridge,
4 months ago
Today I took another look at my land base.Currently I run 13 basic lands (4W, 5B, 4R). This is a lot in any non-green deck.Also there are 3 lands that can be upgraded. Nomad Outpost,Windbrisk Heights and Opal Palace. I have found a few upgrades. I will be adding both filterlands that contain Red, I don't see much value in filtering between white and black, which I often want both. But changing red into these will be a good change. These will both replace one basic land ( Rugged Prairie replaces a Plains and Graven Cairns replaces the fourth mountain)
Path of Ancestry works as a strictly better Nomad Outpost so it will replace the outpost (which will be the last land that enters tapped).
The fifth Swamp will be replaced by Foreboding Ruins
Which leaves the basic count instead at 10 (3W,4B,3R)There is one last upgrade to the mana base I would want to make, which is add the third and final OG Dual Land, Badlands replacing the fourth swamp. Bringing all basic lands to a neat 3/3/3 split.