Foreboding Ruins

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

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Foreboding Ruins Discussion

Richrox on Steaming Pile 2.0

1 week ago

Replace the Foreboding Ruins with 4 Blackcleave Cliffs and the Smoldering Marsh with 4 Blood Crypt. These are, in my opinion, just better lands that are more consistent and hold the same purpose. Also, I'd replace Ulamog, the Ceaseless Hunger with 4 copies of Sol Ring as at the moment you don't have enough mana ramp. You have enough big creatures out anyways.

KlingsheimE on b/r vampire aggro

1 week ago

Foreboding Ruins are around $3.50 apiece and should work nicely, recommend at least two, but for the type of deck you have, I don't believe there are any better options (tapped lands are slow & hinder aggro decks on occasion)

Jagd_Tallgeese on Ob nixxilus black mono

1 week ago

The Crow of Dark Tidings can go as you have no cards in that deck that benefit from either Delirium. You have only one means of Waste mana production, so n there is no need for Drownyard Temple or Kozilek's Shrieker. Same applies to Foreboding Ruins and Choked Estuary. Without any other means of getting energy counters, having Aether Poisoner in the deck wouldn't be necessary. I see some synergy with Vampire Noble, Indulgent Aristocrat and Carrier Thrall. You could sacrifice the Carrier Thralls to pump Vampire Noble from the ability of Indulgent Aristocrat. Equip two of the Vampire Nobles with Haunted Cloak, and it can be quite lethal to the unsuspecting. If you want to that route, you may want to acquire Gifted Aetherborn, which has deathtouch, lifelink, and would benefit from the pump from Indulgent Aristocrat. This also opens up your deck to keep your zombie producer's like Shamble Back and your creature recursion spells like Resourceful Return. You can trim the number of Swamp to 24.

nlwelch on BR

1 week ago

Especially since Foreboding Ruins needs the reveal.

Geo67 on Dredge without Dredge (aka U/R Emerge)

2 weeks ago

Man, that's a tough one. Especially after the Pro tour, I'm sure we'll see so much Mardu vehicles. I bet your Unlicensed Disintegration will be good to have now. I do see why you want to capitalize on the Elder Deep-Fiend, it's such a great card, I own four myself. I used to love playing a reflector mage, then emerging the EDF from the mage.

If you were to splash black, maybe Crumbling Vestige? Or Foreboding Ruins? Sigh, I see your dilemma.

thunder109050 on Alchemist's Tower

2 weeks ago

I like this quite a bit +1

Fevered Visions is probably mainboardable. It's an INSANE clock and burns your opponent, but i'll test with it mainboard and report back here. I also think you're playing far too many lands, but once again, I'll test it out and report. For reference, these are my cuts/adds:

4 Fevered Visions from side to main

Cut 2 Foreboding Ruins, 2 Choked Estuary, and 3 Swampfrom main

Added 3 Aether Hub to main

Cut 1 Ob Nixilis Reignited from side

Added 1 Ruinous Path to side

Added 2 Flaying Tendrils to side

Added 2 Void Shatter to side

jawz on Blood for the Blood Horde

2 weeks ago

Interesting idea. I'd agree that there's too much infighting between early black and red mana. I've never liked trying to fix that with both Foreboding Ruins and Smoldering Marsh together. If it were me I'd probably switch the Ruins for Aether Hub.

One card that comes to mind that fits the theme is Captain's Claws. It generates more attackers and tends to fit on curve pretty well.

I might be interested in seeing how skulk works with a deck like this. Say with like a Vampire Cutthroat.

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