Foreboding Ruins

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

Foreboding Ruins Discussion

clayperce on He protec. He attac. But mostly ...

5 hours ago

Imnottyler17,
The manabase challenge is that the deck really wants B or R on Turn 1, BB by Turn 3, and W by Turn 3 (postboard). Based on Frank Karsten's classic article on manabases, this means we need should be running 19x B sources, 14x R sources, and 12x W sources. The current 18-Land configuration is actually a little shy ... it only gives us 18x B sources, 14x R sources, and 11x W sources.

Good places to save some money are with ...

Adding Basics will make the early turns much more inconsistent (or cause additional mulligans), and adding checklands (e.g., Dragonskull Summit )/reveal lands (e.g., Foreboding Ruins ) will slow the deck down on early turns (or cause additional mulligans). I'm not honestly sure how bad the effect is going to be, especially once the London Mulligan kicks in ...

Good luck ... budget brewing is REALLY tough, and I wish I could help more!

//

UnderworldFiend,
Having Creature-based Enchantment/Artifact removal is better in this deck than Instant-based because we can sac' the Creature for value with the Evoke trigger on the stack, it counts towards Vengevine 's triggered ability, it gets around Chalice of the Void on 1 (if we were on Nature's Claim ) or 2 (if we were on Assassin's Trophy ), and it provides a 1/3 beater with evasion. The only exception I can think of is vs. Karn, the Great Creator + Mycosynth Lattice , where we sometimes wish we could float mana and kill the Lattice at Instant-speed.

Of note, this plan also gives us "extra" sideboard slots, because we can use Flamekin Harbinger as Wispmare numbers 4-5. Flamekin is especially amazing in the Mirror, since it can grab a Mare if they have Leyline of the Void in their opener and Vengevine if they don't,

Is Wispmare necessary? No. Is it better than Assassin's Trophy ? IMO, yes.

Thanks!

Mullac on Dig Your Own Grave

3 weeks ago

Some dual lands would increase consistency here. I read you're on a budget, so lands like Smoldering Marsh or Foreboding Ruins can help you get cards like Eidolon of the Great Revel or Victim of the night. Overall, i don't play much modern myself but this deck looks creative and fun!

multimedia on EDH - Budget Vampire Tribal

1 month ago

Hey, keeping your overall deck heavy black is good, the right direction, because of the low budget white and red are better as splashes mostly just for Edgar. You have about $50 to spend before you reach $100. All my card suggestions will cost half that. For the manabase consider a few more budget dual lands?

Can cut basic Mountains and Plains for these dual lands.

Most of my Vampire suggestions are one and two drop Vamps because I think you need more of them since they give you board presence faster because of eminence. The 10 budget Vampires to consider including:

Adding all these additional cards will cost about $24. This leaves another $20+ for a few higher end cards with Edgar such as Bloodline Keeper  Flip, Drana, Liberator of Malakir and Shared Animosity . Good luck with your deck.

LordBlackblade on Daddy Markov's Vampires

1 month ago

So as a disclaimer, I'll be using my experiences with my deck, March of the Dusk Legion, as a point of reference for my recommendations.

Mana-Base Tuning Show

So one thing I noticed is that your list is a bit unfocused in terms of strategy. What do you want to accomplish with your deck? Is it a token deck? +1/+1 counters? Aristocrats? You have cards that support all of these strategies but not enough of any one to reach critical mass.

Start with the mana-base changes and decide what you want the deck to accomplish and we can go from there!

multimedia on Demon's Chaos

2 months ago

Hey, consider adding a reanimation strategy as an alternative way to get Demons onto the battlefield?

Buried Alive , Faithless Looting and Gamble are upgrades for enablers to get Demons into your graveyard. Buried gives you complete control over what Demons you search for and put into your graveyard. Looting can be used two times because of flashback. Animate Dead , Dance of the Dead and Victimize are low mana cost cards to reanimate a Demon. This package of six cards can do a lot for your deck.

Consider Hammer of Purphoros , Urabrask the Hidden and Anger ? Most Demons don't have haste which means that they can't attack or really do much the turn you play them. Anger is good with Buried or Looting to put it into your graveyard. Consider Rakdos Signet and Talisman of Indulgence ? More two drop mana rocks. Consider Chaos Warp ? It's a staple instant removal spell in Commander.

For the manabase here's some budget lands ($3 or less each) to consider: Command Tower , Foreboding Ruins , Smoldering Marsh , Ash Barrens , Grixis Panorama , Jund Panorama , Shadowblood Ridge , Tainted Peak and Graven Cairns . All these lands can ETB (enter the battlefield) untapped.


Cards to consider cutting:

  • 5x Swamp
  • Rakdos Guildgate
  • Bloodfell Caves
  • Rupture Spire
  • Gateway Plaza
  • Demonspine Whip
  • Rakdos Keyrune
  • Rakdos Locket
  • Dreamstone Hedron
  • Curse of Bloodletting
  • Grave Betrayal
  • Smash
  • Disrupt Decorum
  • Recover
  • Ancient Craving
  • Goblin Lore
  • Tormenting Voice

Good luck with your deck.


multimedia on Told you I had A.D.D.

2 months ago

Hey, saw your forum topic asking for help.

Cards to consider cutting to make 100:

  • Conspiracy
  • Impact Tremors
  • Angelic Guardian
  • Restoration Angel

These cards are all good, but they are low impact in this deck.


Consider some manabase improvements?

Budget options:

Semi-Budget options:

Most of these ETB untapped which is important when you want to get Kaalia onto the battlefield as quick as possible; don't want to be delayed because of your lands.

Lands to consider cutting:

  • Boros Garrison
  • Evolving Wilds
  • Orzhov Basilica
  • Piranha Marsh
  • Rakdos Carnarium
  • Terramorphic Expanse

I presume since you aren't playing Demonic Tutor that this card is out of your budget range? If not then it's the first and most important card to add. Other cards to consider adding:

  • Gamble : tutor for any card.
  • Open the Armory : tutor for one of Greaves, Boots, Tempest, Animate, Dance, or Helm if you have Aurelia. Can get you possible haste, protection, reanimation or a win condition combo piece.
  • Faithless Looting : draw and if Kaalia is stopped it's a way to get a big creature into your graveyard from your hand to then reanimate.
  • Buried Alive : backup plan along with reanimation if Kaalia is stopped.
  • Mother of Runes : protect Kaalia or the Demon/Angel/Dragon you cheat into play.
  • Talisman of Indulgence : two drop mana rock.
  • Fellwar Stone : two drop mana rock.
  • Mind Stone : two drop mana rock.
  • Master of Cruelties : win condition creature to cheat into play with Kaalia. If you cheat him his attack alone clause doesn't matter. He comes into play tapped and attacking; you already passed the declare attackers combat step and that's where the attack alone clause matters. Kaalia and him attacking together has the potential to kill an opponent from out of nowhere.
  • Steel Hellkite : can completely wreck your opponents one at a time.

Consider cutting the higher mana cost mana rocks for two or less CMC options? Kaalia is a four drop which makes her a prime creature for early game ramp. Being able to play her turn two or three is good. It's great to have an opening hand of Sol Ring and a two drop mana rock, adding more of them gives you more chances.

Cards to consider cutting:

  • Darksteel Ingot
  • Commander's Sphere
  • Silence
  • Make a Stand
  • Glorious End
  • Goblin Bombardment
  • Disrupt Decorum
  • Kiki-Jiki, Mirror Breaker
  • Malfegor
  • Thunderbreak Regent

Kiki isn't worth the combo potential because there's too many legendary creatures here. Bombardent and Tremors are too low impact cards, only good with Kiki is not worth playing.

Good luck with your deck.


multimedia on Cheesa and the board that never goes away

2 months ago

Hey, Sage of Fables works well with Marchesa, Viscera, Haruspex, Disciple of Bolas , Puppeteer Clique , Sower of Temptation , etc. It also can be a draw engine by removing +1/+1 counters from your creatures.

To help the less than ideal manabase consider Trophy Mage just to tutor for Chromatic Lantern ? Or she can get Ashnod's. Consider Brainstorm , Ponder , Impulse , Read the Bones to help to find lands or other cards? Another way to help the manabase is with more mana rocks Rakdos Signet , Izzet Signet , Dimir Signet , Fellwar Stone .

Lands that won't break the bank to consider adding: Exotic Orchard , Choked Estuary , Foreboding Ruins , Grixis Panorama , Ash Barrens , Dimir Aqueduct , Rakdos Carnarium , Izzet Boilerworks , Reliquary Tower , Smoldering Marsh , Sunken Hollow , Shivan Reef . Most of these lands have good interaction with basic lands since there's a lot of them here and I suggest adding more in place of the lands that ETB (enter the battlefield) tapped such as Urborg Volcano . The Bounce lands (Aqueduct, Carnarium, Boilerworks) work well with basic lands and other lands that can ETB untapped.

Consider this budget manabase:

If you like some of suggestions I offer help to make cuts. By the way there's 2x Skullclamp here ;)

Good luck with your deck.

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Foreboding Ruins occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rakdos: 0.88%