Foreboding Ruins

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

Price & Acquistion Set Price Alerts

SOI

Ebay

Recent Decks

Load more

Foreboding Ruins Discussion

Hyperalgialysis on BR Dragons

1 month ago

Where to begin. First off, we are going to pretend everything you have here doesn't exsist and start from scratch. You need 4 each of Dragonspeaker Shaman and Dragonlord's Servant. Using this as a starting point we see that red will be the primary colorwe are using splashing black for some poweful dragons and spells. Knowing this we should make sure that most of the dragons you use are only 1 black mana in the cost if possible. Depending on budget, shock and fetch lands would be ideal, but things like Foreboding Ruins Dragonskull Summit Smoldering Marsh and Canyon Slough can all be used to great effect. Some quality dragons to include you don't have in the list we discarded include Dragonlord Kolaghan Kolaghan, the Storm's Fury Mirrorwing Dragon Malfegor Archwing Dragon Thunderbreak Regent and Stormbreath Dragon. Now lets move to some on theme cards you could use to help get you to the later game. Foul-Tongue Invocation Draconic Roar Dragon Tempest Crux of Fate Crucible of Fire Sarkhan the Mad and Sarkhan, the Dragonspeaker. Finally these are a few quality rakdos color cards that are all very good in any rakdos deck. Read the Bones Blighting Terminate Dreadbore Slaughter Games. Just some helpful info. If you play casually, then just have fun and play as you wish, the above suggestions are for a semi competitive modern deck. Modern isnt a very cheap format so expect to spend some cash to get what you need. Get lands first, then cost reduction guys, then removal/enabler spells and finally round out the dragons. Also aside from the 8 cost reducers only run 2 max of any legend, and no more than 3 of anything that costs 5. If it is more than 5 only run 2 as you will likely have a hard time casting it. Good luck

Emzed on R/B Aggro Vampire

1 month ago

With so many cards that need only black mana to cast (no red or generic at all, like Gifted Aetherborn), having three Mountains in the deck seems bad. Sometimes even a single Mountain will be rather bad, but the chance to draw multiples is unnecessary. I would play 0-1 Mountains and a couple more basic Swamps.
Foreboding Ruins is a relatively unreliable dual-land, if possible, replace them with Blackcleave Cliffs, Sulfurous Springs or additional fetchlands (like Polluted Delta).
Your creature count is rather low for what you're trying to do, and you have no proactive 1-mana plays. I think going up to something like 25 creatures and adding some 1-drops like Vampire Lacerator might be helpful.

Mandalorian on Death is OK for Prossh

1 month ago

I'd be happy to help with the mana base!

For budget you can add more of some of the cycle you already have included like the scry lands of Theros block and the bounce lands of Ravnica block. Temple of Abandon, Temple of Malady, Gruul Turf, Rakdos Carnarium.

There are also the pain lands, Sulfurous Springs, Llanowar Wastes, Karplusan Forest

Buddy lands may have gone up a bit because of standard but I think I would still consider them budget for commander purposes, Dragonskull Summit, Rootbound Crag, Woodland Cemetery.

Battle lands, Cinder Glade and Smoldering Marsh

Cycle lands, Canyon Slough and Sheltered Thicket

Check lands, Foreboding Ruins and Game Trail

I don't consider any cycle that doesn't untap on your untap step or refers to storage counters to be very good, so at worst you could go with the "enters tapped" and life gain cycle, Foul Orchard, Bloodfell Caves, Jungle Hollow, Kazandu Refuge etc...

Usually in commander, and in a three color deck especially, you want all the color fixing you can get so I'm not really suggesting some of these over the others. I would recommend simply getting your hands on any of them that you can. TO BE CONTINUED WITH NON BUDGET.....

RobotCowhand on My Edgar Markov

2 months ago

As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.

  1. Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
  2. Shock Lands : Blood Crypt. Godless Shrine
  3. Shadow Land : Foreboding Ruins
  4. Battle Land : Smoldering Marsh
  5. Unconventional Duals : Tainted Field, Tainted Peak
  6. Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
  7. Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage

I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.

ScSabella on Don't Question Death...

2 months ago

this deck has some really great cards - I particularly like Bloodline Keeper  Flip and Vampire Nocturnus. but its mana base is a little off. I ran the playtest a few times. sometimes it's great, sometimes it doesn't have the mana to play its cards.

I'd recommend a mana base of 22 lands. I'd add more red/black lands like Temple of Malice, Foreboding Ruins, and Dragonskull Summit. to do this, I'd remove Rakdos Charm and Aspect of Gorgon. Rakdos charm is better as a sideboard card since it's situational, and Aspect of Gorgon just isn't that good. three mana is way to expensive for +1/+1 and deathtouch :P

also, a card to consider, not because it's super good but just because I like it: Vampire Cutthroat is a solid and fun 1 drop.

cool deck on the whole! good job

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

The pain lands are great, but I would also think about things like Mana Confluence, Path of Ancestry , and Canyon Slough. It would be hard to weigh them all against each other. The bicycle land is nice late game for it's cycling effect, and as an initial land it is often OK to come into play tapped. This also makes Path of Ancestry just fine, and the added Scry is gravy. The pain lands are good, and their painless colorless mana ability may make them equal to the triple land nature of Mana Confluence. Nomad Outpost would be a decent inclusion, it comes into play tapped, but that can be a non-issue if played right. Any of the Tainted lands are good, but you need to ensure that your supply of swamps is high enough. I am not sure I could recommend either the Battle Lands or Shadow Lands, even if Smoldering Marsh is a swamp/mountain, and it and Foreboding Ruins can both come into play untapped if played right. They will often come into play tapped, and in that case, the Nomad Outpost is a better fixer. Given that playing around the comes into play tapped clause is not a game breaker, you could even run the appropriate lifegain taplands and be fine. You don't need either the basic land type or comes into play untapped to make it good. I feel like the color fixing is more important than either, so I would weigh it that way. I would go Mana Confluence, Path of Ancestry , and Nomad Outpost. That is a relatively budget replacement for the ABUR Duals, but with even more fixing.

smartitude on Another Unoriginal Aggro Deck [BR Std Aggro]

2 months ago

You'll need to remove Foreboding Ruins since that is rotating out. You could add in the cycle lands, but entering tapped really hurts aggro, so you're better off just adding in more basics.

As for sideboard stuff, I would recommend Abrade. It's not as good as Lightning Strike pre-board, but against Energy or God Pharaoh's Gift it's a life saver.

Since you are playing RB, you could add in Cut / Ribbons if you need another mana sink. The desert package tends to work better, but it can be an option.

OOMJasonDavis on Jund Negative Counters

2 months ago

Juust FYI Foreboding Ruins and Game Trail rotate in 2 weeks with the release of ixalan

Load more