|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
, Add or to your mana pool.
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|Have (27)||mcstang1986 , TheRealPeaches , Sparky41 , bakunet , DudeMan1031 , saj0219 , golgarigirl , perrin515 , tragic_slip , Kiortio , LaKU , Lindough , DrPopular , ChrisH , Nemesis , fireborne1986 , 2austin5 , TehDelta , Skydra2 , Snydog17 , mziter501 , mymanpotsandpans , Espi14 , the.beanpole , RedSinR , Famicomania , joshw335|
|Want (5)||Clawsun73 , DHermos , Turtlelover73 , acbooster , DimSpirit|
Foreboding Ruins Discussion
6 days ago
As with most EDH, the most effective way to bolster a deck is to speed up it's mana base. This begins with removing any lands that enter tapped.
- Dual Lands : Badlands, Plateau, Scrubland are obvious, but add major cost to the deck.
- Shock Lands : Blood Crypt. Godless Shrine
- Shadow Land : Foreboding Ruins
- Battle Land : Smoldering Marsh
- Unconventional Duals : Tainted Field, Tainted Peak
- Fetch Lands : Arid Mesa, Bloodstained Mire, Marsh Flats, Scalding Tarn, Flooded Strand, Verdant Catacombs, Windswept Heath, Wooded Foothills
- Fast Lands : Blackcleave Cliffs , Concealed Courtyard, Inspiring Vantage
I got into EDH just over a year ago and found the cost of mana base so offputting. My playgroup and LGS FNM allow people to use proxys in their deck(s) if they can show the original card in a binder/sleeve. This really helps you get over the mental hurdle of buying expensive lands, since you know that you can use them in multiple decks at the same time.
1 week ago
this deck has some really great cards - I particularly like Bloodline Keeper Flip and Vampire Nocturnus. but its mana base is a little off. I ran the playtest a few times. sometimes it's great, sometimes it doesn't have the mana to play its cards.
I'd recommend a mana base of 22 lands. I'd add more red/black lands like Temple of Malice, Foreboding Ruins, and Dragonskull Summit. to do this, I'd remove Rakdos Charm and Aspect of Gorgon. Rakdos charm is better as a sideboard card since it's situational, and Aspect of Gorgon just isn't that good. three mana is way to expensive for +1/+1 and deathtouch :P
also, a card to consider, not because it's super good but just because I like it: Vampire Cutthroat is a solid and fun 1 drop.
cool deck on the whole! good job
1 week ago
The pain lands are great, but I would also think about things like Mana Confluence, Path of Ancestry , and Canyon Slough. It would be hard to weigh them all against each other. The bicycle land is nice late game for it's cycling effect, and as an initial land it is often OK to come into play tapped. This also makes Path of Ancestry just fine, and the added Scry is gravy. The pain lands are good, and their painless colorless mana ability may make them equal to the triple land nature of Mana Confluence. Nomad Outpost would be a decent inclusion, it comes into play tapped, but that can be a non-issue if played right. Any of the Tainted lands are good, but you need to ensure that your supply of swamps is high enough. I am not sure I could recommend either the Battle Lands or Shadow Lands, even if Smoldering Marsh is a swamp/mountain, and it and Foreboding Ruins can both come into play untapped if played right. They will often come into play tapped, and in that case, the Nomad Outpost is a better fixer. Given that playing around the comes into play tapped clause is not a game breaker, you could even run the appropriate lifegain taplands and be fine. You don't need either the basic land type or comes into play untapped to make it good. I feel like the color fixing is more important than either, so I would weigh it that way. I would go Mana Confluence, Path of Ancestry , and Nomad Outpost. That is a relatively budget replacement for the ABUR Duals, but with even more fixing.
3 weeks ago
You'll need to remove Foreboding Ruins since that is rotating out. You could add in the cycle lands, but entering tapped really hurts aggro, so you're better off just adding in more basics.
Since you are playing RB, you could add in Cut / Ribbons if you need another mana sink. The desert package tends to work better, but it can be an option.
1 month ago
1 month ago
You are right, that also means that Foreboding Ruins is going to rotate out too. The only other black/red land in the new standard sets is Canyon Slough. We don't know what lands are going to be in the new set, so right now I can only assume that there won't be a black/red land until I see it.
Should I make the change to Canyon Slough?
2 months ago
All of them, basically. They may seem fine and there will be a decent amount of games where they will be fine but then there will be times when the lands in your opening hand are something like Foreboding Ruins and Dragonskull Summit and it's going to be awful; they just hurt the overall consistency of the deck. If you're committed to wanting to play , which I can appreciate, then the lands you want to look at are Blackcleave Cliffs, Blood Crypt, Bloodstained Mire, Sulfurous Springs and maybe 1 Graven Cairns that can all always come into play untapped in the early turns when you really need the mana, but they're expensive cards which is why I suggested going mono-colour.
2 months ago
hwagner, I put together this quick decklist anyways. I still haven't quite narrowed it down to 60 cards and that is where I still need help. Also I think the mana base is still in need of a bit of tuning.
I was building this from the point of as if Bfz and Innistrad already have rotated and for that reason I chose to ignore Foreboding Ruins, Game Trail which I do admit would have helped the manabase, Grasp of Darkness, Kalitas, Traitor of Ghet and a few others.