Foreboding Ruins

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

Foreboding Ruins Discussion

multimedia on Demon's Chaos

2 weeks ago

Hey, consider adding a reanimation strategy as an alternative way to get Demons onto the battlefield?

Buried Alive , Faithless Looting and Gamble are upgrades for enablers to get Demons into your graveyard. Buried gives you complete control over what Demons you search for and put into your graveyard. Looting can be used two times because of flashback. Animate Dead , Dance of the Dead and Victimize are low mana cost cards to reanimate a Demon. This package of six cards can do a lot for your deck.

Consider Hammer of Purphoros , Urabrask the Hidden and Anger ? Most Demons don't have haste which means that they can't attack or really do much the turn you play them. Anger is good with Buried or Looting to put it into your graveyard. Consider Rakdos Signet and Talisman of Indulgence ? More two drop mana rocks. Consider Chaos Warp ? It's a staple instant removal spell in Commander.

For the manabase here's some budget lands ($3 or less each) to consider: Command Tower , Foreboding Ruins , Smoldering Marsh , Ash Barrens , Grixis Panorama , Jund Panorama , Shadowblood Ridge , Tainted Peak and Graven Cairns . All these lands can ETB (enter the battlefield) untapped.


Cards to consider cutting:

  • 5x Swamp
  • Rakdos Guildgate
  • Bloodfell Caves
  • Rupture Spire
  • Gateway Plaza
  • Demonspine Whip
  • Rakdos Keyrune
  • Rakdos Locket
  • Dreamstone Hedron
  • Curse of Bloodletting
  • Grave Betrayal
  • Smash
  • Disrupt Decorum
  • Recover
  • Ancient Craving
  • Goblin Lore
  • Tormenting Voice

Good luck with your deck.


multimedia on Told you I had A.D.D.

3 weeks ago

Hey, saw your forum topic asking for help.

Cards to consider cutting to make 100:

  • Conspiracy
  • Impact Tremors
  • Angelic Guardian
  • Restoration Angel

These cards are all good, but they are low impact in this deck.


Consider some manabase improvements?

Budget options:

Semi-Budget options:

Most of these ETB untapped which is important when you want to get Kaalia onto the battlefield as quick as possible; don't want to be delayed because of your lands.

Lands to consider cutting:

  • Boros Garrison
  • Evolving Wilds
  • Orzhov Basilica
  • Piranha Marsh
  • Rakdos Carnarium
  • Terramorphic Expanse

I presume since you aren't playing Demonic Tutor that this card is out of your budget range? If not then it's the first and most important card to add. Other cards to consider adding:

  • Gamble : tutor for any card.
  • Open the Armory : tutor for one of Greaves, Boots, Tempest, Animate, Dance, or Helm if you have Aurelia. Can get you possible haste, protection, reanimation or a win condition combo piece.
  • Faithless Looting : draw and if Kaalia is stopped it's a way to get a big creature into your graveyard from your hand to then reanimate.
  • Buried Alive : backup plan along with reanimation if Kaalia is stopped.
  • Mother of Runes : protect Kaalia or the Demon/Angel/Dragon you cheat into play.
  • Talisman of Indulgence : two drop mana rock.
  • Fellwar Stone : two drop mana rock.
  • Mind Stone : two drop mana rock.
  • Master of Cruelties : win condition creature to cheat into play with Kaalia. If you cheat him his attack alone clause doesn't matter. He comes into play tapped and attacking; you already passed the declare attackers combat step and that's where the attack alone clause matters. Kaalia and him attacking together has the potential to kill an opponent from out of nowhere.
  • Steel Hellkite : can completely wreck your opponents one at a time.

Consider cutting the higher mana cost mana rocks for two or less CMC options? Kaalia is a four drop which makes her a prime creature for early game ramp. Being able to play her turn two or three is good. It's great to have an opening hand of Sol Ring and a two drop mana rock, adding more of them gives you more chances.

Cards to consider cutting:

  • Darksteel Ingot
  • Commander's Sphere
  • Silence
  • Make a Stand
  • Glorious End
  • Goblin Bombardment
  • Disrupt Decorum
  • Kiki-Jiki, Mirror Breaker
  • Malfegor
  • Thunderbreak Regent

Kiki isn't worth the combo potential because there's too many legendary creatures here. Bombardent and Tremors are too low impact cards, only good with Kiki is not worth playing.

Good luck with your deck.


multimedia on Cheap Marchesa, the Black Rose deck

3 weeks ago

Hey, Sage of Fables works well with Marchesa, Viscera, Haruspex, Disciple of Bolas , Puppeteer Clique , Sower of Temptation , etc. It also can be a draw engine by removing +1/+1 counters from your creatures.

To help the less than ideal manabase consider Trophy Mage just to tutor for Chromatic Lantern ? Or she can get Ashnod's. Consider Brainstorm , Ponder , Impulse , Read the Bones to help to find lands or other cards? Another way to help the manabase is with more mana rocks Rakdos Signet , Izzet Signet , Dimir Signet , Fellwar Stone .

Lands that won't break the bank to consider adding: Exotic Orchard , Choked Estuary , Foreboding Ruins , Grixis Panorama , Ash Barrens , Dimir Aqueduct , Rakdos Carnarium , Izzet Boilerworks , Reliquary Tower , Smoldering Marsh , Sunken Hollow , Shivan Reef . Most of these lands have good interaction with basic lands since there's a lot of them here and I suggest adding more in place of the lands that ETB (enter the battlefield) tapped such as Urborg Volcano . The Bounce lands (Aqueduct, Carnarium, Boilerworks) work well with basic lands and other lands that can ETB untapped.

Consider this budget manabase:

If you like some of suggestions I offer help to make cuts. By the way there's 2x Skullclamp here ;)

Good luck with your deck.

mythologyman22 on My LGS's #1 hated deck

4 weeks ago

Maybe a few more dual lands like Akoum Refuge , Bloodfell Caves , Dragonskull Summit or Foreboding Ruins ? Besides that, this looks like a mean but fun deck (in a good way). Good job!

multimedia on Admiral Beckett Brass

4 weeks ago

Hey, looks good for your first Commander deck.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • Izzet Guildgate
  • Rakdos Guildgate
  • Submerged Boneyard
  • Evolving Wilds
  • Anticipate
  • Depths of Desire
  • Smelt
  • Unsummon
  • Power Sink
  • Pirate's Prize
  • Traitorous Instinct
  • Fevered Visions
  • Navigator's Ruin
  • Street Riot
  • Raiders' Wake
  • Aqueous Form
  • Encrust
  • Claim / Fame
  • Angrath's Marauders
  • Deadeye Plunderers
  • Lightning-Rig Crew
  • Prosperous Pirates

If you would like I offer more advice. Good luck with your deck.


multimedia on You got two coconuts and you're bangin'em together

1 month ago

Hey, saw that you're looking for help.

In my opinion the Vampiric Bloodlust precon doesn't showcase Edgar's best ability which is eminence from the Command Zone. You want to take advantage of this with low mana cost Vampires, mostly one/two/three drops. With eminence you want to swarm the board fast with Vampires because each low mana cost Vamp you cast gives you 1/1 Vamp token. Eminence lets you establish an army of Vamps much faster if you're casting one and two drop Vamps.

I'm suggesting for you to consider completely changing the strategy of your deck? Reduce the avg. CMC which is currently high at 3.7, make it so you can play a lot more Vamps faster. Use Sanctum Seeker , Malakir Bloodwitch and Edgar as the top end Vampires and cut most of the rest. These three benefit a lot, can do a ton of damage with big armies of Vamps. For upgrades to the precon consider starting by add all the good one drop and two drop budget Vamps?

Budget Vamps ($2 or less each) to consider adding:

Can add all these cards for about $11.


In all Commander deck builds lands that can ETB (enter the battlefield) untapped should be priority. Don't be afraid of including more basic lands instead of lands that ETB tapped. Budget lands to consider:

Can add all these lands for about $17.


Other budget upgrades to consider:

Can add the rest of these cards for about $12. Total price of suggested upgrades is about $40.


I'm suggesting to make a lot of changes by cutting a large number of high mana cost cards replacing them with low mana cost cards especially Vampires. Except the lands most of the cards I'm suggesting to cut are good cards, but most have high mana costs. Cards to consider cutting:

  • Rakdos Guildgate
  • Orzhov Guildgate
  • Boros Guildgate
  • Akoum Refuge
  • Bloodfell Caves
  • Wind-Scarred Crag
  • Stone Quarry
  • Scoured Barrens
  • Kabira Crossroads
  • Forsaken Sanctuary
  • Cinder Barrens
  • Anowon, the Ruin Sage
  • Blood Baron of Vizkopa
  • Bloodline Necromancer
  • Bloodsworn Steward
  • Butcher of Malakir
  • Crimson Honor Guard
  • Drana, Kalastria Bloodchief
  • Heir of Falkenrath
  • Licia, Sanguine Tribune
  • Mathas, Fiend Seeker
  • Olivia Voldaren
  • Patron of the Vein
  • Sangromancer
  • Skeletal Vampire
  • Skymarch Bloodletter
  • Vein Drinker
  • Black Market
  • Kindred Boon
  • Alms of the Vein
  • Ambition's Cost
  • Blood Divination
  • Consuming Vapors
  • Kindred Charge
  • Syphon Mind
  • Fell the Mighty
  • Well of Lost Dreams
  • Worn Powerstone

If you like these suggestions, or have any questions I offer more advice.

Good luck with your deck.


xaarvaxus on Nicol Bolas, Omnipotent God

2 months ago

Terra Ravager feels a bit out of place in this deck, as you have a bit of a steal your opponents' stuff theme going maybe substitute in Hostage Taker .

Thousand-Year Storm probably needs a heavier base of cheap instants and sorceries to really power it up the way you want.

If you want to keep Dismiss into Dream in the deck, you should find some more permanents with activated abilities that can keep targeting your opponents' creatures to keep the board clear so you can reliably have one active when this enchantment hits the table. Niv-Mizzet, Dracogenius comes to mind. Plus he's a source of card draw and doesn't die to Crux of Fate .

Your biggest area of need is the mana base, not enough sources for any of the colors to support them. I'd at least add the other 2 guildgates available [Rakdos & Izzet] as well as look at some cheaper duals. Foreboding Ruins , Smoldering Marsh or Canyon Slough aren't too expensive for Rakdos colors but can give you some flexibility. There are Dimir equivs but can't remember them off the top of my head.

multimedia on Judith, the Scourge Diva Commander

2 months ago

Hey, this is a good start. Actually a really well made with the restriction of using most cards from only GRN and RNA, good job, nice Dark Depths :)

Budget cards that are currently in Standard mostly from DOM, GRN, RNA sets to consider adding:


For more upgrades you're going to however want to move away from just GRN and RNA cards, but this doesn't mean you have to spend a lot of money for upgrades. There's budget ($5 or less per card) upgrades you can make. I put a star (*) in front of the best upgrades of these suggestions.

Lands:

Sac outlets:

Recurable creatures:

Repeatable value from sacing creatures:

Make Judith deadly:

Busted with Dark Depths:

Reanimate lots of creatures:

Other:

If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.


Load more

Foreboding Ruins occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Rakdos: 0.88%