As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
, Add or to your mana pool.
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Foreboding Ruins Discussion
1 day ago
I think the key to this deck being successful is to make sure you have some 4 of's. It will make your deck more consistent. Also 4 Fatal Push is almost mandatory for any deck running black. Unlicensed Disintegration is okay, but without artifacts it's not that great, so unless you are running more than 3 artifacts, I would replace them with something else. Transgress the Mind is strictly better than Lay Bare the Heart because it can get Aetherworks Marvel. I really like the Cartouche of Zeal and Trial of Ambition control/aggro piece. Also some Foreboding Ruins and Smoldering Marsh to smooth out your mana.
6 days ago
thank you. the sideboard of that deck are just extra cards I own that work with the ones in the main. you can change those out with what ever you want, but I would keep in . if you wanna spend some more money on the deck I would upgrade the manabase first, switch the numbers of Foul Orchard with Blooming Marsh they are 4 and 1 now, just make it 1 and 4 or add Hissing Quagmire instead, like 3 and 2 or something. there are no Golgari reveal lands. R/B has Foreboding Ruins, Gruul has Game Trail there is no such Golgari land. If there was I would have that in there.
1 week ago
I get that your deck likes to be able to animate things for short periods of time, but it still seems like the best thing you could do here would be to add more modification cards, like Aerial Modification, also, since you're mana base is essentially Mardu vehicles, it does feel like you might want more of the fast lands, also, I run Mardu Vehicles, and I absolutely hate Smoldering Marsh, and I feel like Canyon Slough, or even Foreboding Ruins, works much better, and I've tried all 3. Also, I would cut the Inventors' Fairs. I get that you're trying to stall the game with them, and they're nice for tutoring the peacewalker, but with dual cost cards in your deck like Fumigate, Yahenni's Expertise, and Siege Modification, it seems like you probably don't want colorless mana. Also, I do feel like Aerial Modification could be one of the best cards in your deck, allowing you to swing with maybe up to like 10 power in the air. I will have to agree with whoever said it above as well that running 1-2 Aradara Express mainboard would be a great idea, because it gives you evasion, the Ability to kill 2 creatures with one, and if you put an aerial or siege modification on it, that could be game breaking.
2 weeks ago
Did you copy my deck? Here's mine. Jund Discard Maybe we're actually just the same person from parallel realities... The only difference in your deck is different lands, being the Cinder Barrens instead of Foreboding Ruins
3 weeks ago
3 weeks ago
Sorry for all the posts.
I'm commenting while I'm playtesting.
Collective Brutality works well.
Evolving Wilds slows down your deck as well.
I played around a lot with lands for my Amonkhet Minotaurs deck.
I wanted it to be as fast as possible, without being colour screwed.
That seems to work very smoothly, for me. I can usually make the play I want on Turn 2 and beyond.
I finally got that this is a Discard deck.
You can have too much of a good thing, though.
Things have to fall in exactly the right place for it to get a win.
Apart from Hazoret the Fervent you don't have many Creatures with any real bite, and you can only have one of those on the field.
Saccing everything to basically deal damage ends up with you not having many toys in your hand, if things go badly.
I get that's why you have the Cycle lands, but they aren't helping as much as they need to.
Have you considered Shadow of the Grave? That might be great in this deck.
Archfiend of Ifnir would help you to get more value out of your discards. It's also more of a beater than what you have. As well as killing your Opponent's stuff.
Ruthless Sniper could be helpful early on to disrupt tempo.
Faith of the Devoted is another card I would look at.
Basically what those would do is play into the STRENGTHS of your deck.
Your deck likes to discard? Make every discarded card HURT.
Have a good look through all the Amonkhet cards. There are probably lots of others that fit your discard theme.
1 month ago
Hey, emrakulinsmugglers,I don't want to cast Honored Hydra for its normal cost of 6. I always want to cast it for it's embalm cost, getting a 4 mana 6/6 trample out of the deal. If you have an Olivia, Mobilized for War, you can give the embalmed Honored Hydra haste, and make it a Zombie Snake Hydra Vampire. Instead of Channeler Initiate I have Bloodrage Brawler because it kind of gives me mana if I dump a Honored Hydra, and it already is a big fatty. I don't think I need Cathartic Reunion because this deck's hands are usually pretty good, and this deck likes to aggressively mulligan to turn on Hazoret the Fervent, anyways, and besides, what would I take out, and, you might have made a mistake, or maybe you don't know, that Emrakul, the Promised End is banned in standard. I don't have Shadow of the Grave because I usually won't dump card's in my hand that quickly, and, that can get me further away from an online Hazoret the Fervent, and can just take a Honored Hydra out of the graveyard, which is not where I want it. I have the cycling lands in the deck because of the reveal lands, being Foreboding Ruins, and Game Trail, because the bicycle lands have the basic land subtypes.