Foreboding Ruins

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

Foreboding Ruins

Land

As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.

, Add or to your mana pool.

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Foreboding Ruins Discussion

Lame_Duck on

1 week ago

All of them, basically. They may seem fine and there will be a decent amount of games where they will be fine but then there will be times when the lands in your opening hand are something like Foreboding Ruins and Dragonskull Summit and it's going to be awful; they just hurt the overall consistency of the deck. If you're committed to wanting to play , which I can appreciate, then the lands you want to look at are Blackcleave Cliffs, Blood Crypt, Bloodstained Mire, Sulfurous Springs and maybe 1 Graven Cairns that can all always come into play untapped in the early turns when you really need the mana, but they're expensive cards which is why I suggested going mono-colour.

Delta-117 on Looking to Build Rotation-Proof Jund

1 week ago

hwagner, I put together this quick decklist anyways. I still haven't quite narrowed it down to 60 cards and that is where I still need help. Also I think the mana base is still in need of a bit of tuning.


Jund

Standard* Delta-117

8 VIEWS


I was building this from the point of as if Bfz and Innistrad already have rotated and for that reason I chose to ignore Foreboding Ruins, Game Trail which I do admit would have helped the manabase, Grasp of Darkness, Kalitas, Traitor of Ghet and a few others.

Delta-117 on vampire changes

1 week ago

Hey there, I see your interested in building vampires too. I started doing up a list with all of my changes included, and this is what I have come up with so far:

There's just so many cards I wanted to cram into this thing and that is why it's currently about 5-6 cards over the limit, but this should still give you some ideas as to what to do with yours as well. Any feedback is appreciated on my own version!


Mardu Vampires

Commander / EDH* Delta-117

1 VIEW | IN 1 FOLDER


I'm currently leaning towards edgar markov as my commander although Licia, sanguine tribune I do admit looks like fun too.

Anyways the first thing I would start with here for your deck is improving the mana base a bit and taking out things like Orzhov Guildgate and swapping them for things like Godless Shrine, Shambling Vent, Concealed Courtyard, and what not. Same goes for the Urborg Volcano swapping for Blood Crypt and or Smoldering Marsh, and Foreboding Ruins. Some other lands to consider adding if you want to pay more on this deck include; Cabal Coffers & Urborg, Tomb of Yawgmoth, fetchlands such as Marsh Flats, Arid Mesa, and Bloodstained Mire.

Additionally i'm sticking with the life subtheme, and strengthening it actually a bit by adding Exquisite Blood once I acquire one, Debt to the Deathless and or Exsanguinate, Aetherflux Reservoir, Felidar Guardian, and Alhammarret's Archive. Also while not being a vampire Rhox Faithmender could help even more with this kind of strategy, and you can get around them not being a vampire by running cards like Mephidross Vampire and Conspiracy.

Others to get for this are Bloodline Keeper, Necropolis Regent, Kalastria Highborn, Nirkana Revenant if you can afford it which would work great alongside previously mentioned Urborg, Tomb of Yawgmoth, Cabal Coffers and furthermore Crypt Ghast, Magus of the Coffers etc.

I'm also likely using Anointed Procession in my deck, as I can't resist wanting to try that out alongside edgar markov's eminence ability, and other effects from Bloodline Keeper and Call the Bloodline. Then likewise I will be including cards that care about having a lot of creatures out preferably. So I will have Westvale Abbey  Flip, and things like Stensia Banquet, Sorin, Solemn Visitor, and possibly some other cards such as Vampiric Fury.

But I think I have written enough already and better come to an end, I do hope anyways some of this is of help to you!

dzapf2008 on Black-Red Zombies and Vampires

2 weeks ago

First off I would get rid of the tap lands like Cinder Barrens and Rakdos Guildgate. Bloodfell Caves & Foreboding Ruins won't tap most of the time, so they are ok, but I would consider changing them out as well if you find better dual lands. I would get rid of all of your artifacts and max out your Falkenrath Aristocrat. I would change out Lightning Axe for Lightning Bolt. Figure out which one out of Master of Cruelties and Priest of the Blood Rite you want to have in your deck and maximize that card. You won't need 2 different 5 mana creatures, only 1. After that I would work on finding more efficient versions of cards that you have, like replacing Lightning Axe with Lightning Bolt. Nice Deck! I have a deck that uses similar cards but a different strategy. YOu should check it out for ideas: Demons Devouring Humans.

Argy on 6 million, choose one

3 weeks ago

I think you need to weight your land slightly towards

Most of your early spells are Creatures who need to cast, and some need

I would change your mana base to:

4x Foreboding Ruins
9x Mountain
11x Swamp


I wouldn't mind seeing another 2 drop Creature in the deck.

Maybe take out Ammit Eternal for a Scrapheap Scrounger. Magma Spray takes care out it but, if it is able to go to the Graveyard, you can get it back on the field once.

The deck plays very pleasantly with nice synergy. Barava!

Lagwire on Affliction to Pain

4 weeks ago

Hey there ghilliman, I like the idea of this and what you got here is a good start. If I may make a few suggestions, I think you need to focus more on wining combats rather than making big creatures. With the afflict mechanic you basically come out ahead even if they block it, so my first suggestion is Borrowed Hostility Gives your afflict creatures first strike to win early combats or a late game combat when more mana is available. I also recommend switching out Canyon Slough with either another pair of Foreboding Ruins or basics. You don't want your mana coming in tapped when playing a aggressive deck. You also might wanna include Graf Harvest with this many zombies you're sure to get value. Oh and my last suggestion is Kari Zev's Expertise I personally think its one of the strongest red cards right now right next to Abrade

Vlasiax on Rakdos Aggro R/B

1 month ago

You also need to tweak that manabase of yours - for some budget options you can add Smoldering Marshes and Foreboding Ruins like 1-2 of each instead of basic lands

For creatures you can probably take 1-2 Rakdos, Lord of Riots and 1-2 Rakdos Shred-Freak to make room for either Goblin Deathraiders, Jund Hackblade or Hellspark Elemental

Also how about 1-2 delve cards like Gurmag Angler or Murderous Cut? During almost every game you'll have more than enough cards to cast it for 1-2 mana just don't exile your Demigods and you're good to go :)

Sideboard... remove the following:

  • Ancient Grudge - Rakdos Charm has other modes to use and you don't have green mana for flashback anyway
  • Rakdos Keyrune looks good on paper but actually will make you turn behind opponents and when becomes a creature is even more vulnerable for removal
  • Consecrated by Blood - same thing as with Keyrune, you just have better options for 4 mana

Hope, this helps and keep causing mayhem for the Cult of Rakdos! :D

.Aliens. on crispy shadow

1 month ago

This RB burn deck list is similar to what you are doing.

Side Board:

I would completely remove white from the SB and just go full RB.

1 or 2 Exquisite Firecraft have been really good for me. It is a great card against control decks and it is a guaranteed four damage. I would play this instead of Guttural Response, you dont need to get into a counter war with this type of deck.

2 or 3 Nihil Spellbomb is great graveyard hate against control, dredge, lantern, etc. In this kind of deck, it is better than Rest in Peace because it draws you a card, only costs one to cast, and the effect is asymmetrical. I also like Relic of Progenitus in this spot, but Spellbomb is better if you are running black and Grim Lavamancer.

Typically, Boros Burn plays three Path to Exile in the side for the Eldrazi matchup. I would replace these with three Dismember. Dismember also works well with Death's Shadow and can be cast for colorless through a blood moon.

Rain of Gore is an absolute house in the right matchup. It is great against Lightning Helix, Batterskull, Kitchen Finks, and all of soul sisters. It can win you games that are otherwise unwinnable (i.e. soul sisters).

Smash to Smithereens (two CMC artifact removal) is essential against decks that run Chalice of the Void. It is also good against Affinity.

This is what Im proposing for a SB:

2x Exquisite Firecraft - one of these is a flex spot

2x Nihil Spellbomb

3x Dismember - one of these is a flex spot

3x Rain of Gore

3x Smash to Smithereens

1x Kolaghan's Command

1x Skullcrack - this is a flex spot

Main Deck:

I really like Grim Lavamancer in this kind of deck. Two main board makes sense.

12 fetches is probably too many. Eight fetches (four Bloodstained Mire four Arid Mesa) makes sense. I think two or three Swamps would work for the main. You could replace the other four fetches with Foreboding Ruins.

I think you can take out the three Fatal Push in the main and replace it with two Searing Blaze and another Grim Lavamancer. Searing blaze is one of my favorite cards in burn against creature decks. Instead of Fatal Push in the main, run two or three Dismember in the side.

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