As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped.
, Add or to your mana pool.
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Foreboding Ruins Discussion
3 days ago
Eldrazi Obligator was one of my fav aggro eldrazi. Just need to add some colorless producing lands like Aether Hub or the more affordable Crumbling Vestige. And I would definitely play Wasteland Strangler. Just great killing an early blocker and adding a threat.
Away from budget, a playset of Foreboding Ruins or Smoldering Marsh would instantly make it better. I always invest in lands first as they make the most difference, and can easily be used in other decks. Good luck!
4 days ago
4 days ago
Both can burn while gaining you life, and synergise with the discard/madness mechanics you're already using. The land is easily managed with Smoldering Marsh and Foreboding Ruins as well. Last suggestion, if you can put a few artifacts in, Unlicensed Disintegration is one of the best removal spells (with a free Fiery Temper) in standard right now.
If you want I'll post up my deck which is basically what I just described. Very fun deck and very quick (dead on turn 4 main) with control/attrition sideboard :)
1 week ago
Smoldering Marsh: Using this card will cut down 4 basic lands, Less basic lands = less chance to have Foreboding Ruins enter untapped. Maybe this isn't optimal but I don't like using too many non basic when I could buy a whole deck for a playset of them... (deck is all foil)
Key to the City: I've never actually played it in any game, everytime I had it it was either too late or had something better to play at that time. So I can't really give much feedback on this card and might just take it out of the deck.
Call the Bloodline: This card Won me games I should not have won and I might add 1 more instead of key. You can place a blocker w/ Lifelink ANYTIME you want on the battlefield and as If that wasn't good enough, it lets you play any madness at instant speed.
Some stuff that has happened in my games:
Opponent attack for a victory, Pay 1 , Discard Voldaren Pariah Flip for madness cost, place a 1/1 blocker on the strongest creature, Sacrifice 2 creatures and the 1/1 lifelink to flip voldaken, leaving me with a 6/5 flyer and my opponent with a Gideon planwalker.
Pay 1, Discard Fiery Temper, get a 1/1 token. Pay madness, Deal 3 damage to player. Pay 1, Discard Alms of the Vein, get 1/1 token, Steal 3 life. Now you have 2 more blocker with lifelink, Gives you more creatures to sacrifice to voldaken if needed, and you did 6 damage, and gained 3 hp (potential 5) for 4 mana. I call this Pretty cost efficient.
1 week ago
Foreboding Ruins could help a bit.
Seems like a fun deck!
1 week ago
You have too many 2 mana drops, and there doesnt seem to be any aim for the deck, just a bunch of creatures in the colors black red and white. You will also need to change the manabase up a little, while 24 lands is probably correct, you will need dual lands and fetch lands to make sure you have got the correct colours on each of your turns, I would suggest adding in x4 Evolving Wilds and some combination of the following Concealed Courtyard or Forsaken Sanctuary // Foreboding Ruins or Smoldering Marsh
I can see you have quite a few humans in your deck and you may want to change this into a mardu human aggro deck, with inclusions of cards like Thalia's Lieutenant, Metallic Mimic and Thraben Inspector, which would mean you could drop non-human cards like Aethergeode Miner, Gifted Aetherborn and Solemn Recruit.
I would suggest looking at some tournament decks and looking at the synergies that have, and trying to find cards that work together well.
3 weeks ago
3 weeks ago
so you said my Walking Ballista and your Mogis, God of Slaughter for your Collective Defiance, 3x Foreboding Ruins, 2x Smoldering Marsh, Goblin Dark-Dwellers and Radiant Flames? Just trying to make sure, but I would be happy with this.