Vivid Marsh

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

[symbol:T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts

C17

CM1

C15

Ebay

Recent Decks

Vivid Marsh Discussion

ZendikariWol on f.r.i.e.n.d.s *S4:E9*

1 week ago

There are a few pieces you might be missing here.

First off, the one oath that you're missing: Oath of Jace

Second, a deeply underrated badass: Gilder Bairn. He and Vorel of the Hull Clade will have your walkers ulting in no time.

Third, the best taplands you will ever see Vivid Creek, Vivid Meadow, Vivid Grove, and Vivid Marsh. Proliferating each turn? Yes please!!

And finally, the planeswalkers you may have missed. Sorin, Lord of Innistrad creates tokens with the + and the ultimate is devastating. For the creatures that you have, Ajani, Mentor of Heroes is insane. Ajani, Adversary of Tyrants does the same thing as Mentor of Heroes, but eventually gives you another kind of token. Aminatou, the Fateshifter and Deepglow Skate. Garruk Wildspeaker is some lovely ramp. Jace Beleren is card draw and can gain you some early-game allies. Jace, Architect of Thought is a little protection for the walkers. Jace, Unraveler of Secrets + is an Opt. Kaya, Ghost Assassin is a nice swiss army knife. Teferi, Hero of Dominaria is just the best. Venser, the Sojourner is insane with Deepglow Skate, or if you get Djeru, With Eyes Open it's just the best thing.

Dreamweav3r on Gyrus Working on It!

2 weeks ago

Addressing the land problem, here's a few budget conscious land options:

Jund Panorama Evolving Wilds Terramorphic Expanse Bloodfell Caves Jungle Hollow Rugged Highlands Vivid Crag Vivid Marsh Vivid Grove Darigaaz's Caldera Darksteel Ingot Corrupted Grafstone

Also add a few of each basic. Have fun Commandering!

eliakimras on Atraxa Counter Productive

1 month ago

Buddy, maybe you should try lands that tap for 3 or more colors to cast your colored spells properly. Vivid Grove, Vivid Meadow, Vivid Creek and Vivid Marsh all synergize with counters theme. Evolving Wilds and Terramorphic Expanse often find your missing colors. Seaside Citadel, Arcane Sanctum, Opulent Palace are also too good to pass. Opal Palace is also an all-star here, because it can give Atraxa +1/+1 counters, so she can proliferate herself and get huge right away. You also should be at 38 lands, because your deck has some high mana costs. You often will find yourself mana screwed with so few lands.

neolions on Sackity Sack Stack

1 month ago

Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.

Take out Nirkana Revenant for Satyr Wayfinder

Take out Hermit Druid for Ravenous Chupacabra

Take out Demon of Catastrophes for Viridian Zealot

Take out Razaketh, the Foulblooded for Viridian Emissary

Take out Plague Wind for Wall of Blossoms

Take out Doomgape for Bontu the Glorified

Take out Ruinous Path for Vindictive Lich

Take out Altar of Dementia for Dawntreader Elk

Take out Necropotence for Wood Elves

Take out Deadbridge Chant for Merciless Executioner

Take out The Gitrog Monster for Slum Reaper

Take out Yahenni, Undying Partisan for Diabolic Intent

Take out Voldaren Pariah  Flip for Damnation

Take out Lord of Extinction for Whiptongue Hydra

Take out Stitch Together for Swamp

Take out Vivid Grove for Forest

Take out Temple of the False God for Swamp

Take out Vivid Marsh for Swamp

Take out Vivid Grove for Forest

Take out Slippery Karst for Forest

Take out Polluted Mire for Forest

Take out Desecrated Tomb for Forest

Take out Golgari Guildgate for Forest

SynergyBuild on Atraxa - Infect

1 month ago

Do you think adding more five-colored lands like Exotic Orchard, Terramorphic Expanse, Vivid Grove, Vivid Creek, Vivid Marsh, Vivid Meadow, Aether Hub, or similar effects would be good?

+1 from me!

JujuleBarbu on How to Lose Friends and Infuriate People.. for $99

2 months ago

Hey ! New user here, but a long time Magic player (excuse my french, 'cause I'm, well french...) I really enjoyed your deck, so I ordered the cards to play it. The first thing that comes to my mind that this deck really lacks some mana stability and some ramp. Every time I try to take a seven card hand, I haven't the good colors, or I have no land, and it's crucial for the first turns to get this engine on :) So maybe you could exchange some basic land with cards such as charge lands like Vivid Marsh or Vivid Grove (maybe it's slover, but it's more stable). Big ass ending cards like Villainous Wealth are overkill, and you won't be able to play it if you don't survive the first turns... Maybe replace it with some more ramp cards like Wayfarer's Bauble or stuff like that. What do you think of it ? (I upvoted your deck of course ;) )

kingyfyvf on Grixis Wizard Commander Help

3 months ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. I want to focus it on wizards mill where my wizards can help me use my graveyard getting back my instants and sorceries that help mill and draw using Sphinx's Tutelge. Other creatures can be added like Consecrated Sphinx but i'd like for creatures to be mostly wizard. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

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