|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
[symbol:T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (11)||ZombieFood , xXThormentXx , , Friedrice24 , Unjust_DiabIo , frederiklw , rakdos24 , thekingpinBR , Mousemke , CAPTAINxCOOKIES , Justinaut|
|Want (4)||Turtlelover73 , Portwood , RedMulligan , ericalt91|
Vivid Marsh Discussion
1 week ago
I love the out of the box playstyle here! If I were you, I'd add in more rainbow mana like 4x Aether Hub and maybe some Reflecting Pools to synergize with the rainbow mana and/or Lotus Bloom, that way you can always pay the mana cost of the pacts you're playing next turn.. If for whatever reason your opponent blocks the effect.
Other than that.. Like I said. I love it!
1 week ago
I would keep Sun Titan but also add Gift of Orzhova. I also am an avid believer in that the lands like Vivid Marsh and others that enter tapped affect your speed in this deck. You want to be as fast as possible do to needed your commander to function. Also not seeing how you would get enough value from Dictate of Erebos
2 weeks ago
I would also recommend removing Necromancer's Covenant. Save it (and it's 6CMC!) for a Zombie deck. While I am not totally sold on it, perhaps Righteous War would be good in that slot. Or if you aren't afraid of the 6CMC, go for True Conviction or Cathars' Crusade.
You have a 2 color deck, you really shouldn't need to settle for taplands unless they are bringing something aside from color fixing to the table. A Temple of Silence beats Vivid Marsh in your deck, for example. It's possible that even just having a basic land in some of your tapland spots would be a win for you. Also, Myriad Landscape beats your Terramorphic Expanse.
Personally, I would get rid of Painful Quandary. First off, it's not going to kill anyone fast, but it will make them mad. And 4-5 people mad at you is not good. Second, reanimator decks might just pick discard every time and be quite happy about it. Find something that makes you less of a target, or that discourages attacks against you. Parhaps something like Windborn Muse or an Extort card, or something seemingly harmless like Drana's Emissary.
Also, while you have plenty of board wipes you have no instant speed removal, and only two targeted sorcery speed removal spells. There are going to be times when you need a given card off the board, but otherwise like your board state and don't want to wipe.
Finally, I might look into something like Shackles. Not only can it move around to the largest threat, but also triggers Constellation, Mesa Enchantress, and Celestial Ancient on recast.
1 month ago
1 month ago
This is a cool deck! Lots of different ways for it to go off. When last played against a Meren deck, I lost to Innocent Blood and still haven't recovered. That and Smallpox might be worth considering. If I understand correctly, you'd like to produce a situation where you have a ton of creatures in your graveyard and a ton of experience counters, at which point you don't need more land than it takes to get your commander out. I'm not sure where you would go for MLD in these colors, but this a deck at least the recovers well from other players MLD-ing. In terms of targeted land destruction, I'm not sure the 1-fors that black offers are worth it because you're not looking to destroy their land on curve. Because this is a value deck, I think the best thing to do to make it competitive would be to add more acceleration. I don't know how much you're looking to drop or if this is for paper at all, but Mana Crypt, Mana Vault, and other rocks like that would be strong here. Ancient Tomb is obviously worth it if you want to buy it. Alternatively, Wood Elves and Farhaven Elf could be ramp options along-side some dorks like Somberwald Sage and Birds of Paradise. In might be to your advantage also to accerate your mana base a little more. You're only 2 colors and most of your restrictive costs are higher CMCs, so it probably isn't worth running Vivid Grove or Vivid Marsh in my opinion. The same might even be true for Evolving Wilds. Other misc ideas: Spawning Pool to pair with your Spawning Bed, Damnation, Toxic Deluge, Nevinyrral's Disk might be a bit of a stretch, and Read the Bones and its ilk to help recover from wipes. Finally, Mikaeus, the Unhallowed could be a really fun addition. It's good with your sac creatures like Caustic Caterpillar, and you could even throw in Triskelion for an infinite combo that you can put in your graveyard with Buried Alive
2 months ago
Animation Module Complete the combo and ride a cascade of energy, +1/+1s, and Servos.
Beastmaster Ascension Crazy buff is crazy.
Gemstone Mine More any color mana land to proliferate.
Gonti's Aether Heart Blink your non-charge artifacts with Brago/Venser; crack for an extra turn when you need it.
Meren of Clan Nel Toth whom you considered, is miles better as a value engine vs Skullbriar the growing dumb beater.
Merciless Eviction Because you are in color and nuking all Planeswalkers is often important.
Peema Aether-Seer 3 Energy Min, typically higher ETB; Occasionally pull utility dudes/generals into unfavorable combat
Tezzeret the Seeker Untap clasp/engine/modules/rocks; tutor out modules and Panharmonicon.
Vivid Marsh The four vivid lands in color are probably better here than using tri-lands.
Whispersilk Cloak Archangel, Atraxa, Basker, Brago, Roc
2 months ago
Nice, I also have an atraxa decklist. You might want to check it out, it could give you some ideas. I'm not sure how much play you've gotten with atraxa, but i've found that people really hate her, and tend to target her quickly (might just be my local meta) but having a way to get counters on her as she comes in is great. I see you already have Master Biomancer, but other cards with graft are a great way to get counters on atraxa. Cards like Plaxcaster Frogling, and Llanowar Reborn are FAN-TAS-TIC in this type of deck.
Also if we're talking about abusing counters, nothing beats Parallax Wave. As for other great (and very broken cards) in atraxa: Spike Weaver for infinite fog, Sage of Hours for infinite turns (its like Lighthouse Chronologist but your opponents can't stop you). Retribution of the Ancients turns counters into killing power. Odric, Lunarch Marshal, because your commander has FOUR KEYWORDS. And why not toss in Umezawa's Jitte to kill your opponent in no time with commander damage?
But I hear you saying: "this is to much mana, I can't cast all this!" WRONG. Atraxa has THE BEST four color manabase out of all the 2016 commanders. I see you have some of the vivid lands and one of the storage lands, grabbing the other two vivid's and storage lands from that cycle would be best. Vivid Marsh and Vivid Creek, Saltcrusted Steppe and Calciform Pools. You can also add lands that would normally only tap for 5 colors sometimes, but always tap for any color with atraxa. Like: Aether Hub, Mirrodin's Core and Gemstone Mine to name a few.
As for cuts? Cut all of the cards that don't have synergies with counters first, and then cards that don't Synergize that well after that. My picks for removal would be Bred for the hunt, commander's sphere, garruk wild-speaker, reveillark, zameck guildmage (sage of fables does this for colorless mana), and abzan falconeer.
Sorry for the long post, I did alot of brewing on my atraxa list. Let me know if you want more feedback.