Vivid Marsh

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

[symbol:T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Vivid Marsh Discussion

outofnothing0 on Zur's Perfection

1 day ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

StopShot on Budget cedh mana base

1 month ago

There's a couple others you should consider.

Shadowblood Ridge = OG Filter

Arcane Sanctum = Tri-Land

Crumbling Necropolis = Tri-Land

Frontier Bivouac = Tri-Land

Jungle Shrine = Tri-Land

Mystic Monastery = Tri-Land

Nomad Outpost = Tri-Land

Opulent Palace = Tri-Land

Sandsteppe Citadel = Tri-Land

Savage Lands = Tri-Land

Seaside Citadel = Tri-Land

Ash Barrens = Cycles for any color of mana which you can play untapped.

Path of Ancestry = Literally a Command Tower that comes in tapped. It's strictly better than a tri-land if your commander has 3 or more colors.

Mirrodin's Core = Comes in untapped. Can give you any color of mana the very next turn.

Thespian's Stage = Copy target player's Command Tower .

Vivid Crag = Vivid Cycle

Vivid Creek = Vivid Cycle

Vivid Grove = Vivid Cycle

Vivid Marsh = Vivid Cycle

Vivid Meadow = Vivid Cycle

eliakimras on ur-daddy's buddy

2 months ago

You might consider replacing Vivid Meadow , Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove for the still-cheap Prairie Stream , Sunken Hollow , Smoldering Marsh , Cinder Glade , Canopy Vista . This way, a Farseek can get you two colors! If you include Murmuring Bosk and Krosan Verge , the latter can be activated on turn 3 to fetch Murmuring Bosk and Cinder Glade , guaranteeing you 4 colors for a turn-4 Scion of the Ur-Dragon .

Whitehamma on Ghave, Guru of Spores Because F' em

3 months ago

triproberts12

Cabal Stronghold it does seem it should be taken out. I don't think i have actually used it. By time i get Urborg, Tomb of Yawgmoth out i have already won. Mainly because my combo of Urborg, Tomb of Yawgmoth + Filth . Probably should spend some change and get Cabal Coffers .

I do like the idea of the Vivid Marsh type cards. Also i will check out the link you posted on 3 color decks.

triproberts12 on Ghave, Guru of Spores Because F' em

3 months ago

Cabal Stronghold seems awfully suspect in a 3-color deck, especially one with a budget manabase. If you insist on running it, I would put in Hour of Promise to get it out with Urborg. I like multimedia's suggestions, and I would also include Vivid Marsh , Vivid Grove , and Vivid Meadow . You should check out The Professor's guide to building a 3-color EDH manabase..

xaarvaxus on Breya, wish I was better at this

3 months ago

What strategy are you trying to make work with this deck? How are you envisioning this deck winning? Is it creature beats? Combo?

As for the mana base, 4 color can be rough on a budget but Spire of Industry isn't too much $$ and should give some flexibility while having a mode that doesn't ding for life. Maybe the Vivid land cycle Vivid Marsh , Vivid Crag , etc, could help as well.

eliakimras on Vial Smasher & Thrasios

4 months ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

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Vivid Marsh occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Golgari: 0.17%