Vivid Marsh

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Modern Masters Uncommon
MTG: Commander Uncommon
Lorwyn Uncommon

Combos Browse all

Vivid Marsh

Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

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Vivid Marsh Discussion

Phoenix-22 on Atraxa counter shenanigans

1 week ago

I've been tinkering with an Atraxa build in my playgroup. Here is what I'm finding:

Toss in a couple of the Vivid lands (Vivid Marsh). They draw less hate than a storage land and they provide good fixing.

The Storage Lands don't get as much hate as you think. They take some time to get stupid. Most games, people were too concerned about the other things happening. Most land destruction was targeted at dual lands to hamper the mana fixing.

In addition Inexorable Tide, give Contagion Engine a look. The Tide always seems to get blasted quickly, but if you can protect it for a couple of turns then you've won. The Engine is just as bad, plus can be a small board wipe.

I found Fertilid, which serves two purposes. It helps you dig lands, plus it can be a great diplomacy tool. I've hooked up players getting mana screwed in return for some cover. Most players take the trade.

Don't underestimate Etched Oracle. He doesn't draw much attention to himself, and because you have to remove counters to draw, people think he's a one shot. But you can draw an absurd number of cards off him once the deck is humming.

Give Gyre Sage a look too. She's a two drop mana dork with Evolve, so she'll get bigger without a Proliferate engine in play. Most people ignore her for the first few turns until she really starts humming. By then I've had either a storage land or a Prism in play, which really puts my opponents in a bind. Which is the bigger threat?

Lux Cannon. If they leave it alone, it'll wreck their day. Most people will waste the spell to kill it and hate the decision.

I have been testing Mycoloth recently. He's a little pricey and he's guaranteed to draw a kill spell. But he's a game ender if no one has answers.

I also like to find older cards that no one has ever heard of. I found a gem in Temper. It's a sweet little combat trick that can break a game open if you time it right. It's especially dangerous if you use it on a creature like Fathom Mage.

The biggest problem I've found in all my matches is that the table will gang up on an Atraxa deck. Out of the box, the deck is just a bit too slow, and most improvements seem to be aimed at the 3 and 4 slot. I'm trying to find some 1 cost creatures to speed it up. Mikaeus, the Lunarch has been helpful. I'm also looking at creatures like Defiant Elf. It's a cheap drop that has value no matter what stage of the game it lands.

Horrendous on Let's Make Proliferate Great Again

1 month ago

i would use all of the "Vivid" lands

Vivid Creek

Vivid Grove

Vivid Marsh

Vivid Meadow

they work with Proliferate for unlimited mana combos since they wont run out of counters

fatti97 on Atraxa Infect

1 month ago

I would suggest the vivd lands, i.e. Vivid Marsh, Vivid Meadow, etc. Since they use counters to make any color of mana, they work really well with proliferate. I'd also suggest some spot removal, such as Go for the Throat or Grasp of Darkness. To increase speed, normally I'd consider mana dorks, like Birds of Paradise.

isaaccclark on atraxa superfriendly stax

2 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on atraxa superfriendly stax

2 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on atraxa superfriendly stax

2 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on atraxa superfriendly stax

2 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

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