|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
[symbol:T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
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Vivid Marsh Discussion
3 weeks ago
Some changes incoming, deciding on removals.
1 month ago
At first glance, the first thing I'd suggest is to add in Silent-Blade Oni. That card is super cool, and it does exactly what your deck wants to do. The only bad point is the cmc, but it does have Ninjutsu, if that changes anything. Also, Baleful Strix. It's a fantastic staple in any UB deck.
Quicksand and Saprazzan Skerry are also some lands I'd cut; I'd suggest maybe Sunken Ruins or Dimir Aqueduct over Skerry, maybe even add one or both of the vivid lands for your colors (Vivid Marsh/Vivid Creek).
Thaumatic Compass Flip, I'd say, is a great upgrade to Quicksand. Maybe switch Dimir Locket for Thaumatic Compass, and switch Quicksand for, say, Command Tower, Temple of Deceit, or Reliquary Tower. I'd also cut Rhystic Cave - maybe replace it with Exotic Orchard or Forbidden Orchard.
Morphic Pool, too, might be good to add, but that's sorta dependent on your playgroup.
2 months ago
There are a few pieces you might be missing here.
First off, the one oath that you're missing: Oath of Jace
And finally, the planeswalkers you may have missed. Sorin, Lord of Innistrad creates tokens with the + and the ultimate is devastating. For the creatures that you have, Ajani, Mentor of Heroes is insane. Ajani, Adversary of Tyrants does the same thing as Mentor of Heroes, but eventually gives you another kind of token. Aminatou, the Fateshifter and Deepglow Skate. Garruk Wildspeaker is some lovely ramp. Jace Beleren is card draw and can gain you some early-game allies. Jace, Architect of Thought is a little protection for the walkers. Jace, Unraveler of Secrets + is an Opt. Kaya, Ghost Assassin is a nice swiss army knife. Teferi, Hero of Dominaria is just the best. Venser, the Sojourner is insane with Deepglow Skate, or if you get Djeru, With Eyes Open it's just the best thing.
2 months ago
Addressing the land problem, here's a few budget conscious land options:
Also add a few of each basic. Have fun Commandering!
2 months ago
Buddy, maybe you should try lands that tap for 3 or more colors to cast your colored spells properly. Vivid Grove, Vivid Meadow, Vivid Creek and Vivid Marsh all synergize with counters theme. Evolving Wilds and Terramorphic Expanse often find your missing colors. Seaside Citadel, Arcane Sanctum, Opulent Palace are also too good to pass. Opal Palace is also an all-star here, because it can give Atraxa +1/+1 counters, so she can proliferate herself and get huge right away. You also should be at 38 lands, because your deck has some high mana costs. You often will find yourself mana screwed with so few lands.
2 months ago
Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.
3 months ago
+1 from me!
4 months ago
Hey ! New user here, but a long time Magic player (excuse my french, 'cause I'm, well french...) I really enjoyed your deck, so I ordered the cards to play it. The first thing that comes to my mind that this deck really lacks some mana stability and some ramp. Every time I try to take a seven card hand, I haven't the good colors, or I have no land, and it's crucial for the first turns to get this engine on :) So maybe you could exchange some basic land with cards such as charge lands like Vivid Marsh or Vivid Grove (maybe it's slover, but it's more stable). Big ass ending cards like Villainous Wealth are overkill, and you won't be able to play it if you don't survive the first turns... Maybe replace it with some more ramp cards like Wayfarer's Bauble or stuff like that. What do you think of it ? (I upvoted your deck of course ;) )