|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||None|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
Combos Browse all
Vivid Marsh enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
[symbol:T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (18)||ZombieFood , xXThormentXx , Friedrice24 , Unjust_DiabIo , frederiklw , thekingpinBR , Mousemke , Joblaska , CAPTAINxCOOKIES , Justinaut , bakunet , sombrevivo , angesoir , killstars , Reliva , pskinn01 , , releasethedogs|
|Want (3)||Turtlelover73 , Portwood , RedMulligan|
Vivid Marsh Discussion
3 days ago
As for Oath of Druids, it's a rather weak card for this specific deck, but a great card for others. This deck is all about creatures, even the noncreature spells are trying to bring in creatures, so most games you won't mill much, or get Oath's trigger, while everyone else will. Even Sidisi herself brings in another creature alongside her. I'd rather have Cephalid Vandal or something, maybe Avenging Druid.
1 month ago
1 month ago
Ok. Looks like you are on a budget, so I will break down suggestions based on price. I like what you have so far, and the number one place you could work on is in the lands, I think. I recommend dropping Vivid Grove and Vivid Marsh. They are much too slow and in 2 colors i think that the fixing isnt really that important. I also recommend dropping Terramorphic Expanse, Evolving Wilds, Golgari Guildgate, Jungle Hollow. Like I said before, these are maybe too slow. Id almost play basics over most of these. Imagine having the best hand ever. Turn 4 win. But two tap lands. Thatd ruin the experience. Try something like Woodland Cemetery, City of Brass, Mana Confluence, Command Tower, Exotic Orchard, Overgrown Tomb, Llanowar Wastes, Twilight Mire, and Tendo Ice Bridge could even be options for you. Most of these are not that high priced right now, with exception to Twilight Mire and Overgrown Tomb, and could easily be fit into your budget. My earliest mistake was thinking that my mana base could be upgraded later and I just wanted sweet new cards.
Now I think Ill make a few general suggestions as far as a cutlist goes:
I think Flash Foliage, while being a mainline on flavor, is a not great card with limited use. You need to have a creature attacking you to even cast it, so I feel it will be dead almost 98 percent of the time. Maybe something like Harmonize, to get that extra card advantage, could be something to replace it with.
Sprout has the same fantastic flavor that I think you're looking for, but it falls short in a couple ways. It's important to remember that sacrifices will need to be made in the flavor department in order to tune you deck to a more competitive state. While I would cut this one myself, I can see it if you had wanted to keep it. I think if it was up to me, I'd look at something like Awakening Zone or Ophiomancer. Not on your flavor, but cheap and efficient token generators that can generate lots of value. And value wins games. Shoutout to non budget Bitterblossom, one of the best cards in this category ever printed. Highly recommended.
A few cards are awesome, but I feel there could be a few upgrades made. Id cut Shapers' Sanctuary, Morbid Bloom, Verdeloth the Ancient, Wretched Confluence, Viridian Emissary, maybe Eldrazi Monument,and terastadon. I'd be looking at options like Fecundity, Parallel Lives, Night's Whisper, Protean Hulk, Beast Within, Pernicious Deed, I personally love Imp's Mischief, Crop Rotation, Fellwar Stone, Thran Dynamo is a card, Ashnod's Altar should def be here. I could keep going, but I built that deck already, lol.
Other suggestions are Mana Vault, Chrome Mox, and Dark Ritual if you are feeling cheeky. Just for some more fast mana. Less budget, but very good. I alsrecommend adding the Rings of Brighthearth+Basalt Monolith infinite mana combo, as it generates infinite tokens with ol' mushroom mouth.
I hope you find this helpful and I'm sorry if I came off too strong there. Love the deck though, that flavor is on point. +1 my friend. I hope you have fun with it when ol' boy is released. Look at my deck here for more ideas.
1 month ago
2 months ago
I removed some of the ramp for some cheaper options. Kess, Dissident Mage needed some more protection so Swiftfoot Boots was necessary till I get the other boots. Land switches kinda water down the deck a little bit. (i need better land)
3 months ago
definitely add like one or two lands, cut
if you don't have enough lands to replace all these, keep the ones you like most
4 months ago
Thus is the winter update for the deck!
4 months ago
First of all, Doran is great! He has a neat global effect that changes the game for everybody and is putting everyone into the thinking tank, I really enjoy that about edh.
Some things I noticed:
You have a very high mana curve without much action during your first turns (spot removal, draw, ramp).
Your mana base is budget and can be slower than your opponents', but you don't have much flexibility either. In most Abzan decks you want your WBG mana on turn 3. Evolving Wilds,Terramorphic Expanse and/or Vivid Marsh(...meadow, ...grove) and Command Tower are just cheap no-brainers here. The green ramp staples can also help you of achieving the turn 3 WBG.
Abzan is great for any kind of recursion you might need. If your Playgroup/Opponent is full of removal and boardwipes, you either want to increase your protection or stack up on reanimation/recursion.
Retribution of the Meek is one of a few "one-sided" boardwipes you can play in Doran.