Vivid Grove

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Modern Masters Uncommon
MTG: Commander Uncommon
Premium Deck Series: Slivers Uncommon
Lorwyn Uncommon

Combos Browse all

Related Questions

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

symbol:Tap, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

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Vivid Grove Discussion

Horrendous on Let's Make Proliferate Great Again

4 days ago

i would use all of the "Vivid" lands

Vivid Creek

Vivid Grove

Vivid Marsh

Vivid Meadow

they work with Proliferate for unlimited mana combos since they wont run out of counters

berryjon on Speed Burn

1 week ago

mike98908: On this site, being told "hey, you labeled the deck wrong" isn't an attack on the deck. It is, as I suggested with my first response, usually a case of a mis-click during the deck building process. Had you labeled this as 'Modern', we would only be concerned about Aggravated Assault being a non-Modern card. Had you labeled it as 'Casual'? We wouldn't have cared!

But turning around and saying (effectively) "You don't like my deck? I don't care, make your own!" tells me at least that you aren't interested in proper feedback that you may get in the future.

So here's the feedback:

Your mana curve is all over the place. It's fairly flat, but the deck doesn't start until your second land drop. For a deck that advertises itself as 'Destroy Quickly', it's slow. In fact, the only card you can play on turn 1, you shouldn't as it's Glimpse the Sun God, and that has in the cost, meaning if you play it turn 1, you are only going to scry 1 and nothing else.

Second, your mana is poorly arranged. You only have 12 native sources of Red for 34 cards that are Red. Yes, I know you have Vivid Grove and Vivid Meadow as well as Vessel of Volatility, but those are all transient sources of Red. And when you're running as deep into Red as this deck does with all the cards here, you are just delaying the inevitable inability to actually cast your cards.

Another strike against your theme of 'destroy quickly' is that you have a lot of enchantments that do nothing, or you cannot expect to see. One of Assemble the Legion is next to useless as you can't expect to see it in any given game. You have three Awaken the Ancient, but only 5 Mountains. Curse of Bloodletting has been done better as Furnace of Rath or Dictate of the Twin Gods. Yes, I know it's 'Target Player' only, but the mana cost is, well, slow. And it would work better if you had more than Aurelia's Fury for direct damage. Where is Shock? Or even Lightning Bolt if you can get them?

So, suggestions to improve the deck: Less Enchantments, more creatures. Anything you have one of in the deck? Ask yourself "How well does this deck work without it?" and then see if you want to include more copies of them, or ditch them entirely. Throw in some 1 drops, even if it's just creature removal.

And before you reiterate the comment about "Build your own", I already have:
Keeping it Simple, Silly
Live Faster, Die Harder

And good luck with your deck!

isaaccclark on atraxa superfriendly stax

3 weeks ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on atraxa superfriendly stax

3 weeks ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on atraxa superfriendly stax

3 weeks ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on atraxa superfriendly stax

3 weeks ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on atraxa superfriendly stax

3 weeks ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

dreamistt on Meren, The World is mine

1 month ago

REMOVE

-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)

MANA BASE SUGGESTIONS

-Golgari Guildgate
-Vivid Grove
-Vivid Marsh
-Polluted Mire
-Slippery Karst
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.

GETTING YOUR ELDRAZI EXPERIENCE FARM AND RAMP

+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)

WIN CON

+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win

TUTOR

+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)

RAMP (besides eldrazi)

+Solemn Simulacrum
+Farhaven Elf
+Kodama's Reach or Cultivate

DRAW ENGINES

+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)

BACK FROM THE GRAVE

+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)

OTHER CARDS

+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)

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