|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
Combos Browse all
Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
Vivid Grove Discussion
1 day ago
You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.
You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.
I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.
Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .
Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .
1 week ago
I personally prefer the vivid lands over them Vivid Grove
1 month ago
There's a couple others you should consider.
Shadowblood Ridge = OG Filter
Arcane Sanctum = Tri-Land
Crumbling Necropolis = Tri-Land
Frontier Bivouac = Tri-Land
Jungle Shrine = Tri-Land
Mystic Monastery = Tri-Land
Nomad Outpost = Tri-Land
Opulent Palace = Tri-Land
Sandsteppe Citadel = Tri-Land
Savage Lands = Tri-Land
Seaside Citadel = Tri-Land
Ash Barrens = Cycles for any color of mana which you can play untapped.
Mirrodin's Core = Comes in untapped. Can give you any color of mana the very next turn.
Vivid Crag = Vivid Cycle
Vivid Creek = Vivid Cycle
Vivid Grove = Vivid Cycle
Vivid Marsh = Vivid Cycle
Vivid Meadow = Vivid Cycle
1 month ago
May I suggest you Crumbling Necropolis , Frontier Bivouac , Opulent Palace , Savage Lands , Jungle Shrine , Murmuring Bosk , Sandsteppe Citadel , Seaside Citadel , Vivid Grove , Vivid Crag , Vivid Creek , Rupture Spire , Transguild Promenade , Gateway Plaza , Exotic Orchard , Evolving Wilds and Terramorphic Expanse
Bloodfell Caves , Cinder Barrens , Dismal Backwater , Forsaken Sanctuary , Foul Orchard , Graypelt Refuge , Highland Lake , Jungle Hollow , Rugged Highlands , Scoured Barrens , Stone Quarry , Submerged Boneyard , Swiftwater Cliffs , Timber Gorge , Tranquil Cove , Wind-Scarred Crag and Woodland Stream .
I think it will increase the consistency of finding your colors. You can even lower your land count to 39 this way.
UsagiBlade on meow
1 month ago
Cards to consider adding:
- Fleecemane Lion Should have been in the precon, really good cat
- Leonin Warleader
- Regal Caracal
- Prowling Serpopard
- Lost Leonin
- Chameleon Colossus
- Adorned Pouncer
- Lifecrafter's Bestiary cheap and effective card draw
- Swords to Plowshares Best removal spell in EDH
- Beast Within Also quite good removal since it can remove any nonland permanent
- Eladamri's Call Get the best creature for the current situation out of the deck
- Open the Armory Get the best equipment from the deck
Cards to consider cutting:
- Stalking Leonin Ability is a bit to narrow against multiple opponents
- Pouncing Cheetah Not good enough for its mana costs
- Watchers of the Dead Opponent can choose what cards he keeps
- Phantom Nishoba Not good enough for 7 mana
- Raksha Golden Cub Needs to be equipped to be good, otherwise a 3/4 for 7 mana is really bad.
- Sunspear Shikari
- Vivid Meadow A basic land is better in a two colored deck
- Vivid Grove Same as above
- Saltcrusted Steppe Storage counter lands are not good, a basic land is better here
- Hero's Blade No evasion (trample) or other good effects like Sword of the Animist
- Navigator's Compass 3 life once doesn't make any difference overall and it doesn't produce mana on its own like Selesnya Signet
1 month ago
2 months ago
Buried Alive and Final Parting should go in. Ramos, Dragon Engine could be fun. Also more ramp would help a lot. Cultivate Kodama's Reach and Farseek can't be underestimated in 5 color. Even Coldsteel Heart could be helpful. The vivid lands, like Vivid Grove would be pretty helpful. Tarnished Citadel is another affordable option if you get it from the right seller.
2 months ago
You might consider replacing Vivid Meadow , Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove for the still-cheap Prairie Stream , Sunken Hollow , Smoldering Marsh , Cinder Glade , Canopy Vista . This way, a Farseek can get you two colors! If you include Murmuring Bosk and Krosan Verge , the latter can be activated on turn 3 to fetch Murmuring Bosk and Cinder Glade , guaranteeing you 4 colors for a turn-4 Scion of the Ur-Dragon .
Vivid Grove occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%