|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Premium Deck Series: Slivers (PDS)||Uncommon|
Combos Browse all
Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
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Vivid Grove Discussion
5 days ago
Alright update 2
Wight, monitor and sudden demise I decided to keep for now simply because I do not have better options at the moment.
1 week ago
You've evenly split your mana base throughout all 4 colors even though white and blue make up about 75% of your deck. Add more white and blue lands, like Nimbus Maze. Consider Vivid Meadow, Vivid Creek, Vivid Marsh, and Vivid Grove. Those cards are usually poor choices, but in an Atraxa deck, I find they excel
1 week ago
You run both. You want both Paradox Engine + Intruder Alarm as well as Gemhide Sliver + Manaweft Sliver + Cryptolith Rite. This lets you get your combo out as consistently as possible, plus all of these individually massively help your game plan even if you aren't comboing out with them.
I also play 5c Slivers with Overlord as the Commander.
Here are some cards I'd suggest with that experience in mind:
Descendants' Path is a great draw engine. Mirari's Wake buffs your slivers and doubles your mana. Phyrexian Reclamation lets you pull Slivers from your yard. Shared Animosity is one of the best one sided buffs you can give your Slivers. Steely Resolve for an additional way to give them all hexproof. Spirit of Resistance combos with Sliver Hivelord making it so you cannot lose the game. Konda's Banner gives +2/+2 to all slivers when attached to a 5c sliver. Vanquisher's Banner is a draw engine and buffs your slivers. Distant Melody draws a ton, Domri Rade serves many roles and is very cheap to play, Cyclonic Rift belongs in any EDH list with blue in it. Shaman of Forgotten Ways is a good ramper, helps to hit 5 colors and has a win-con attached to it. I also run a Birds of Paradise for color fixing.
This deck doesn't look to be a budget deck, except in your lands. That's okay, that's exactly how my deck is as well. Here are some good cards to make fixing 5 colors easier:
The cheaper 5c lands: Ancient Ziggurat, Cascading Cataracts, City of Brass, Command Tower, Evolving Wilds/Terramorphic Expanse + (only) 1 of each basic, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Transguild Promenade, Gateway Plaza, Unclaimed Territory, Unknown Shores.
Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.
Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.
1 week ago
Since you're in 5-colors, it might be wise to run Exotic Orchard (often you get 4 or 5 colors on this land), Cascading Cataracts (for General Tazri's ability) and Battlefield Forge. // Also, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Seaside Citadel and Murmuring Bosk (fetchable Forest) should replace the non-gate taplands: Bloodfell Caves, Dismal Backwater, Swiftwater Cliffs, Tranquil Cove and Wind-Scarred Crag. // You don't need to dedicate 10 guildgates to Circuitous Route, you just need 5 or 6 to have wide variety of options to fetch. Since this deck is heavy on green and white, you can take out the guildgates that don't generate green or white (Dimir Guildgate, Rakdos Guildgate, Izzet Guildgate) for Vivid Meadow, Vivid Grove and Vivid Crag, because these can give you all 5 colors. // It is better not to run spells that cost double mana of a splash color, like Diabolic Tutor (it might be hard to cast it when you want it).
1 month ago
Pretty sweet list. Always happy to see another superfriend ;D
For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.
Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.
Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.
Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.
Some other budget friendly things i can recommend are:
Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.
Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.
Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.
If you have any questions feel free to ask, good luck and have fun building and playing!
3 months ago
Hi! Looks like a sweet start to a Merfolk deck (a deck I've wanted to build myself for quite a while)! Here are some recommendations:
- Seafloor Oracle is a pretty powerful card draw engine when you can get it online early
- Merfolk Mistbinder is another 2-mana lord
- Forerunner of the Heralds and Merrow Harbinger are good tutors
- Tatyova, Benthic Druid is just a good card in Commander, and the fact that she's a merfolk is just an added bonus
- Murkfiend Liege, Seedborn Muse, and Paradox Engine help you activate Kumena's abilities many times in a turn cycle.
- Surgespanner can be a house, bouncing tons of permanents each turn, as you can tap it for free
- Cryptolith Rite is good ramp and a strong "tap outlet"
- Lightning Greaves is good at protecting Kumena or any other powerful creature you may have
- Kodama's Reach should be in every green deck
- Growing Rites of Itlimoc Flip can make a ton of mana, and helps you dig towards your creatures as well.
- Beast Within is an extremely powerful removal spell
- Treetop Village and Lumbering Falls; manlands are so much worse in Commander than in 60-card formats
- Remote Isle; blue and green have better ways to draw cards than cycling away your lands
- Vivid Creek and Vivid Grove; green has much better mana fixing
- Bioshift doesn't really do anything
- Tideshaper Mystic is the same; cutting one opponent off of mana doesn't do much, and 1/1s for 1 that die to board wipes are mediocre at best.
- World Shaper isn't really where you want to be; you don't have a ton of graveyard synergies
- River's Rebuke isn't my favorite board wipe in Commander, even in blue/green. I'd play Devastation Tide instead.
- Slinn Voda, the Rising Deep just does too little for 10 mana. If you're spending 10 mana on a single card, that card should be winning you the game.
- Talrand, Sky Summoner, as you don't have a ton of spell synergies
- True-Name Nemesis is good, but mainly in Legacy. In Commander, a 3/1 that just one player can't interact with is bad.
- Shapers of Nature is a decent mana sink, but I think you'd rather just be doing something else with your mana.
Hope this helps! If you'd like me to explain some of my choices more, or if you want help on another deck, feel free to leave a comment on my profile, and I'll take a look as soon as I can!
3 months ago
There are a few pieces you might be missing here.
First off, the one oath that you're missing: Oath of Jace
And finally, the planeswalkers you may have missed. Sorin, Lord of Innistrad creates tokens with the + and the ultimate is devastating. For the creatures that you have, Ajani, Mentor of Heroes is insane. Ajani, Adversary of Tyrants does the same thing as Mentor of Heroes, but eventually gives you another kind of token. Aminatou, the Fateshifter and Deepglow Skate. Garruk Wildspeaker is some lovely ramp. Jace Beleren is card draw and can gain you some early-game allies. Jace, Architect of Thought is a little protection for the walkers. Jace, Unraveler of Secrets + is an Opt. Kaya, Ghost Assassin is a nice swiss army knife. Teferi, Hero of Dominaria is just the best. Venser, the Sojourner is insane with Deepglow Skate, or if you get Djeru, With Eyes Open it's just the best thing.