Vivid Grove

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Uncommon
Premium Deck Series: Slivers (PDS) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Set Price Alerts

Vivid Grove Discussion

eliakimras on EDH Land Destruction: No Lands for You!

1 week ago

Some cheap lands I suggest instead of Vivid Crag , Vivid Grove , Darigaaz's Caldera and some basic lands: Blighted Woodland and Myriad Landscape ramp you. Bojuka Bog hoses graveyard players. Golgari Rot Farm , Gruul Turf , Rakdos Carnarium and Jund Panorama give you more land-drops. Sheltered Thicket and Canyon Slough can be easily fetched or brought back from the graveyard after cycled. Cinder Glade and Smoldering Marsh are also fetchable. When Standard rotates, Dragonskull Summit , Rootbound Crag , Woodland Cemetery , Blood Crypt , Stomping Ground and Overgrown Tomb will be way cheaper.

Gidgetimer on Question About: "Reflecting Pool" Interactions

1 month ago

Please link all cards in your question using double square brackets.

Reflecting Pool

Sulfur Falls

Sunken Ruins

Shadowblood Ridge

The second card ruling on Reflecting Pool actually says exactly what I was going to say, so I will just use WotC's words instead of my own. (though I was going to use Vivid Grove as my example)

Reflecting Pool checks the effects of all mana-producing abilities of lands you control, but it doesn’t check their costs. For example, Vivid Crag says “, Remove a charge counter from Vivid Crag : Add one mana of any color.” If you control Vivid Crag and Reflecting Pool , you can tap Reflecting Pool for any color of mana. It doesn’t matter whether Vivid Crag has a charge counter on it, and it doesn’t matter whether it’s untapped.

I think this answers most of your questions since the other lands being tapped doesn't matter to what mana Reflecting Pool could make, and being able to pay other costs (such as on Sunken Ruins or on Shadowblood Ridge ) also doesn't matter.

Joe_Ken_ on Dual Land Advice

1 month ago

The vivid lands like Vivid Grove aren't that bad since they are very budget oriented, but the enter in tapped with 2 charge counters on them that can be used for a mana of any color.

triproberts12 on Ghave, Guru of Spores Because F' em

1 month ago

Cabal Stronghold seems awfully suspect in a 3-color deck, especially one with a budget manabase. If you insist on running it, I would put in Hour of Promise to get it out with Urborg. I like multimedia's suggestions, and I would also include Vivid Marsh , Vivid Grove , and Vivid Meadow . You should check out The Professor's guide to building a 3-color EDH manabase..

eliakimras on Vial Smasher & Thrasios

1 month ago

You might consider some cheap replacements: Vivid Creek , Vivid Marsh , Vivid Crag and Vivid Grove instead of Dismal Backwater , Jungle Hollow , Rugged Highlands and Swiftwater Cliffs for extra mana-fixing (which is needed in a 4-color deck). Also: Llanowar Wastes , Yavimaya Coast and Shivan Reef are cheap untapped lands. // You might consider Farseek , Sakura-Tribe Elder , Explosive Vegetation and Circuitous Route for further ramp. Farseek can grab Sunken Hollow , Smoldering Marsh or Cinder Glade , while Circuitous Route can search for Simic Guildgate , Izzet Guildgate and Golgari Guildgate . // You might run Fact or Fiction , Steam Augury and Ancient Excavation for early card draw and graveyard filler for delve cards, like Murderous Cut , Dig Through Time and Tasigur, the Golden Fang (they all got reprinted). Brainstorm and Painful Truths are also great draw spells. // Izzet Charm , Crosis's Charm and Sultai Charm are really versatile removing threats. They could replace Scour from Existence . // Zendikar Resurgent is a mana-doubler, which can fuel big Comet Storm , Blue Sun's Zenith , Pull from Tomorrow , Exsanguinate and Curse of the Swine . // Since you are playing expensive spells, Deep-Sea Kraken , Combustible Gearhulk , Avatar of Fury , Avatar of Woe , Primeval Protector , Sunbird's Invocation , Metallurgic Summonings are great ways to deal a lot of damage.

shwanerz88 on Prossh, Skyraider of Kher

2 months ago

Alright update 2

Additions: - Brawn - Smothering Abomination - Champion of Lambholt - Pitiless Plunderer - Beastmaster Ascension - X5 Forest

Cuts: - Wild Pair - Scute Mob - Rot Shambler - Brood Butcher - Domri Rade - Vivid Grove - Vivid Marsh - Zoetic Cavern - Khalni Garden - Fertile Thicket

Wight, monitor and sudden demise I decided to keep for now simply because I do not have better options at the moment.

log.anomaly on Rise of the Praetor's/ Hour of Heroes

2 months ago

You've evenly split your mana base throughout all 4 colors even though white and blue make up about 75% of your deck. Add more white and blue lands, like Nimbus Maze. Consider Vivid Meadow, Vivid Creek, Vivid Marsh, and Vivid Grove. Those cards are usually poor choices, but in an Atraxa deck, I find they excel

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Vivid Grove occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Golgari: 0.18%