Vivid Grove

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Modern Masters Uncommon
MTG: Commander Uncommon
Premium Deck Series: Slivers Uncommon
Lorwyn Uncommon

Combos Browse all

Related Questions

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

symbol:Tap, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 1%

0.91 TIX $0.08 Foil

Ebay

Recent Decks

Load more

Vivid Grove Discussion

takeaseathoney on deleted

1 month ago

deleted

Karzalar on Atraxa, Praetors' Voice

1 month ago

It really all depends on what your intent is with Atraxa.

Do you want it creature (+1/+1 counters / -1/-1 counters) heavy, planeswalker heavy, or somewhere in between?

Here's some suggestions (depending on budget, of course) for creature heavy :

Mikaeus, the Lunarch, Cathars' Crusade, Doubling Season, Primal Vigor, Winding Constrictor, about any Hydra that's of rare quality and has X in its mana cost.

Chasm Skulker can create a lot of tokens. Same for Hangarback Walker. It can literally create an huge army with Cathars' Crusade.

Prime Speaker Zegana and Fathom Mage for massive draw.

Gyre Sage for massive mana later on!

For both builds :

All the Vivid lands (Vivid Creek, Vivid Grove, Vivid Marsh, Vivid Meadow) since you can have any colored mana infinitely (via extra counters) when Atraxa is out.

Same for Aether Hub.

Cultivate, Kodama's Reach, Burgeoning for faster ramp.

Oracle of Mul Daya and Courser of Kruphix for filtering mana from the top of your deck.

For the Planeswalker : Refer to my earlier deck link.

Hope that helps!

ericalt91 on Ezuri's Unending Progress

2 months ago

I see where you are coming from with Dryad Arbor and Khalni Garden, but in my meta, people would snipe the Dryad Arbor just for kicks. Khalni Garden isn't bad by comparison; however, if I'm going to have a land come in tapped, I'd rather have a dual land. The lands you mentioned have been on my chopping block for awhile. I'll be cutting Llanowar Reborn, Vivid Creek, and Vivid Grove for dual lands, i.e. Temple of Mystery, Thornwood Falls, Yavimaya Coast, etc.

Pieguy396 on Thromok The Insatiable EDH

2 months ago

Fling is an absolute must here, and Warstorm Surge is fantastic as well. I'd also recommend swapping Vivid Grove for Rugged Highlands, Brawler's Plate for Krenko's Command, and Streetbreaker Wurm for Hordeling Outburst. Looks like a fun deck!

Raptorlisk on The Mimeospasm

2 months ago

Not sure how I didn't +1 this at all yet, but thanks for coming up with this deck! I actually made this deck as the first deck I have ever owned for EDH. I made a few minor changes to it that you might like as well that are generally just better options.

Verdant Force > Siege Behemoth

1 CMC lower and 3 lower toughness for both Hexproof and the ability to either make Mimeoplasm pseudo unblockable, enable Mimeoplasm to be pseudo unblockable, and/or enable your entire field to be pseudo unblockable (especially off living death). Need more be said?

Plated Slagwurm > Archetype of Endurance

I saw that you were looking at this one already, and I would say its worth it putting it in. While it is a bit weaker body and 1 CMC higher, everything on your field can't be touched by targeting, and your opponents stuff can be, which opens them up to Avatar of Woe other people taking out their stuff (usually their commander).

Vivid Grove > Opulent Palace

Unless you are going to play something from another color, this is strictly better in every way and cheaper.

The other things I changed were things you had already suggested on the maybeboard or just cheaper options, such as Invisible Stalker for Looter il-Kor and Command Tower for Dryad Arbor. Either way, thanks you so much for making the deck!

Horrendous on Julia Wants to Make Proliferate Great Again

5 months ago

i would use all of the "Vivid" lands

Vivid Creek

Vivid Grove

Vivid Marsh

Vivid Meadow

they work with Proliferate for unlimited mana combos since they wont run out of counters

berryjon on Speed Burn

5 months ago

mike98908: On this site, being told "hey, you labeled the deck wrong" isn't an attack on the deck. It is, as I suggested with my first response, usually a case of a mis-click during the deck building process. Had you labeled this as 'Modern', we would only be concerned about Aggravated Assault being a non-Modern card. Had you labeled it as 'Casual'? We wouldn't have cared!

But turning around and saying (effectively) "You don't like my deck? I don't care, make your own!" tells me at least that you aren't interested in proper feedback that you may get in the future.

So here's the feedback:

Your mana curve is all over the place. It's fairly flat, but the deck doesn't start until your second land drop. For a deck that advertises itself as 'Destroy Quickly', it's slow. In fact, the only card you can play on turn 1, you shouldn't as it's Glimpse the Sun God, and that has in the cost, meaning if you play it turn 1, you are only going to scry 1 and nothing else.

Second, your mana is poorly arranged. You only have 12 native sources of Red for 34 cards that are Red. Yes, I know you have Vivid Grove and Vivid Meadow as well as Vessel of Volatility, but those are all transient sources of Red. And when you're running as deep into Red as this deck does with all the cards here, you are just delaying the inevitable inability to actually cast your cards.

Another strike against your theme of 'destroy quickly' is that you have a lot of enchantments that do nothing, or you cannot expect to see. One of Assemble the Legion is next to useless as you can't expect to see it in any given game. You have three Awaken the Ancient, but only 5 Mountains. Curse of Bloodletting has been done better as Furnace of Rath or Dictate of the Twin Gods. Yes, I know it's 'Target Player' only, but the mana cost is, well, slow. And it would work better if you had more than Aurelia's Fury for direct damage. Where is Shock? Or even Lightning Bolt if you can get them?

So, suggestions to improve the deck: Less Enchantments, more creatures. Anything you have one of in the deck? Ask yourself "How well does this deck work without it?" and then see if you want to include more copies of them, or ditch them entirely. Throw in some 1 drops, even if it's just creature removal.

And before you reiterate the comment about "Build your own", I already have:
Keeping it Simple, Silly
Live Faster, Die Harder

And good luck with your deck!

Load more