|Commander / EDH||Legal|
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|Premium Deck Series: Slivers||Uncommon|
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Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add to your mana pool.
, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.
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|Have (9)||thekingpinBR , Oskani , ZombieFood , sonnet666 , Friedrice24 , rakdos24 , Mousemke , ironax , GoldGhost012|
|Want (2)||Turtlelover73 , Portwood|
Vivid Grove Discussion
1 week ago
no, it is limited by what opponents have. the key word is "potentially." Reflecting Pool doesn't care about what a land can potentially produce, it cares about what a land CAN ACTUALLY produce given the board state. Exotic Orchard can't produce every color of mana on its own, no matter how many degrees you tap it. it is dependent on opponents' lands.
The reason it still works with Vivid Grove, for instance, is because the grove CAN make any color mana as long as the activation cost is fulfilled (which it can't be if there are no charge counters left).
2 weeks ago
This is a cool deck! Lots of different ways for it to go off. When last played against a Meren deck, I lost to Innocent Blood and still haven't recovered. That and Smallpox might be worth considering. If I understand correctly, you'd like to produce a situation where you have a ton of creatures in your graveyard and a ton of experience counters, at which point you don't need more land than it takes to get your commander out. I'm not sure where you would go for MLD in these colors, but this a deck at least the recovers well from other players MLD-ing. In terms of targeted land destruction, I'm not sure the 1-fors that black offers are worth it because you're not looking to destroy their land on curve. Because this is a value deck, I think the best thing to do to make it competitive would be to add more acceleration. I don't know how much you're looking to drop or if this is for paper at all, but Mana Crypt, Mana Vault, and other rocks like that would be strong here. Ancient Tomb is obviously worth it if you want to buy it. Alternatively, Wood Elves and Farhaven Elf could be ramp options along-side some dorks like Somberwald Sage and Birds of Paradise. In might be to your advantage also to accerate your mana base a little more. You're only 2 colors and most of your restrictive costs are higher CMCs, so it probably isn't worth running Vivid Grove or Vivid Marsh in my opinion. The same might even be true for Evolving Wilds. Other misc ideas: Spawning Pool to pair with your Spawning Bed, Damnation, Toxic Deluge, Nevinyrral's Disk might be a bit of a stretch, and Read the Bones and its ilk to help recover from wipes. Finally, Mikaeus, the Unhallowed could be a really fun addition. It's good with your sac creatures like Caustic Caterpillar, and you could even throw in Triskelion for an infinite combo that you can put in your graveyard with Buried Alive
1 month ago
3 months ago
It really all depends on what your intent is with Atraxa.
Do you want it creature (+1/+1 counters / -1/-1 counters) heavy, planeswalker heavy, or somewhere in between?
Here's some suggestions (depending on budget, of course) for creature heavy :
Gyre Sage for massive mana later on!
For both builds :
Same for Aether Hub.
For the Planeswalker : Refer to my earlier deck link.
Hope that helps!
3 months ago
I see where you are coming from with Dryad Arbor and Khalni Garden, but in my meta, people would snipe the Dryad Arbor just for kicks. Khalni Garden isn't bad by comparison; however, if I'm going to have a land come in tapped, I'd rather have a dual land. The lands you mentioned have been on my chopping block for awhile. I'll be cutting Llanowar Reborn, Vivid Creek, and Vivid Grove for dual lands, i.e. Temple of Mystery, Thornwood Falls, Yavimaya Coast, etc.
4 months ago
Fling is an absolute must here, and Warstorm Surge is fantastic as well. I'd also recommend swapping Vivid Grove for Rugged Highlands, Brawler's Plate for Krenko's Command, and Streetbreaker Wurm for Hordeling Outburst. Looks like a fun deck!
4 months ago
Not sure how I didn't +1 this at all yet, but thanks for coming up with this deck! I actually made this deck as the first deck I have ever owned for EDH. I made a few minor changes to it that you might like as well that are generally just better options.
1 CMC lower and 3 lower toughness for both Hexproof and the ability to either make Mimeoplasm pseudo unblockable, enable Mimeoplasm to be pseudo unblockable, and/or enable your entire field to be pseudo unblockable (especially off living death). Need more be said?
I saw that you were looking at this one already, and I would say its worth it putting it in. While it is a bit weaker body and 1 CMC higher, everything on your field can't be touched by targeting, and your opponents stuff can be, which opens them up to Avatar of Woe other people taking out their stuff (usually their commander).
Unless you are going to play something from another color, this is strictly better in every way and cheaper.
The other things I changed were things you had already suggested on the maybeboard or just cheaper options, such as Invisible Stalker for Looter il-Kor and Command Tower for Dryad Arbor. Either way, thanks you so much for making the deck!