Vivid Grove

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2015 (C15) Uncommon
Commander 2013 (C13) Uncommon
Modern Masters (MMA) Uncommon
MTG: Commander (CMD) Uncommon
Premium Deck Series: Slivers (PDS) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Related Questions

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Browse Alters

Price & Acquistion Set Price Alerts

C17

C15

C13

Ebay

Recent Decks

Load more

Vivid Grove Discussion

patrickd117 on Rith, the Awakener Jan 2018

2 weeks ago

The lands definitely jump out at me as being not ideal. I'd Vivid Crag, Vivid Grove, and Vivid Meadow are almost always better than evolving wilds and terramorphic expanse. Rith's Grove is bad. I'd try out Krosan Verge. That's a must-play for me in white-green.

Seed Spark impresses me less than Return to Dust or Sylvan Reclamation, even considering that it's more synergistic with your deck.

I'd probably run Secure the Wastes over White Sun's Zenith. I've never been impressed with Dictate of Heliod. True Conviction also seems like a card that's not quite as good as it was when we started playing. It's also not as good with 1/1's; you need a pump for it not to be +1/+1.

Emeria Angel seems pretty low-impact, as does Requiem Angel. Farhaven Elf isn't the best option either. I think you really only want to run it if you're gonna be blinking it.

Random stuff that could be worth trying: Champion of Lambholt, Pathbreaker Ibex, Hornet Queen

Definitely add Cryptolith Rite and Rishkar's Expertise

Brutal_B on Lifetoken

1 month ago

Maybe a few more basic lands and drop some ramp like Quest for Renewal and Rampant Growth to name a couple (instead of Rampant Growth try Map the Wastes). Make it so your playing a land EVERY turn. Also I'd like to suggest limit your dual lands. You play faster if you don't have to wait till your next turn for that one mana you need. Play dual lands like Brushland and Blossoming Sands. Ditch Krosan Verge and Thespian's Stage for same basics. I find while running a 2 color deck that you're better off with as many basics as possible and then have those "special" lands to help out.

Also, consider Abundant Growth, Explore, Gift of Paradise, New Horizons and possibly Vivid Meadow/Vivid Grove

Soldrand on Nate P's Tournament Edric

2 months ago

I wouldn't bother with Summer Bloom at all, because you have so few lands in the deck, the odds of you having three extra lands in hand seems unlikely. In addition, I would get rid of Thornwood Falls, Vivid Creek, and Vivid Grove, and replace them all with islands. I have an Edric deck that I've built, feel free to check it out.

http://tappedout.net/mtg-decks/weenie-hut-general-3/

JAPuckett85 on Arahbo's Kitted-Out Kitties

3 months ago

I love the deck! But I have a question: Why run Vivid Grove & Vivid Meadow? Elfhame Palace, Selesnya Guildgate, & Tranquil Expanse all came in the same precon & do exactly the same thing in this 2-color deck, except they can tap for the 2nd color more than just twice so are strictly-better versions.. & Graypelt Refuge is a strictly-better version of them all (also in the same precon). I actually like Selesnya Sanctuary better than all those, though, since you can tap the land before returning it to your hand, so it basically performs just like the lands previously mentioned, yet also gives you your next land drop guaranteed.

MrSilk on Lucky Charms (ramp into burn)

3 months ago

Ghosty So I'm attempting to do that with the Vivid Groves, but I heavily considered Gemstone Mine, Aether Hub and Tendo Ice Bridge as possible candidates as well. I decided to go with Vivid grove because it'll atleast grant me a green when the counter is taken off of it and I still have the chance to play a superpowered Banefire with it too.

I may switch up the mana base, likely starting with Rogue's Passage if things aren't working out with one of the mana sources that I was thinking about above. Thanks for the suggestion!

mollycat on HELP ME PLZ

3 months ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

herringtonr on Best Modern Slivers

3 months ago

In my experience with Ancient Ziggurat, it has screwed me over more times than it has helped. Instead, I run Vivid Grove and Reflecting Pool, since as long as you have Caver, Hive, or Confluence. Also, while most sliver decks run Sedge Sliver, it can be ditched for a more aggressive alternative, such as Leeching Sliver or Sliver Legion, which both allow for a really quick closure.

Load more