Vivid Grove

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2013 Uncommon
Modern Masters Uncommon
MTG: Commander Uncommon
Premium Deck Series: Slivers Uncommon
Lorwyn Uncommon

Combos Browse all

Related Questions

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

: Add to your mana pool.

symbol:tap, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

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Vivid Grove Discussion

Horrendous on Let's Make Proliferate Great Again

2 months ago

i would use all of the "Vivid" lands

Vivid Creek

Vivid Grove

Vivid Marsh

Vivid Meadow

they work with Proliferate for unlimited mana combos since they wont run out of counters

berryjon on Speed Burn

2 months ago

mike98908: On this site, being told "hey, you labeled the deck wrong" isn't an attack on the deck. It is, as I suggested with my first response, usually a case of a mis-click during the deck building process. Had you labeled this as 'Modern', we would only be concerned about Aggravated Assault being a non-Modern card. Had you labeled it as 'Casual'? We wouldn't have cared!

But turning around and saying (effectively) "You don't like my deck? I don't care, make your own!" tells me at least that you aren't interested in proper feedback that you may get in the future.

So here's the feedback:

Your mana curve is all over the place. It's fairly flat, but the deck doesn't start until your second land drop. For a deck that advertises itself as 'Destroy Quickly', it's slow. In fact, the only card you can play on turn 1, you shouldn't as it's Glimpse the Sun God, and that has in the cost, meaning if you play it turn 1, you are only going to scry 1 and nothing else.

Second, your mana is poorly arranged. You only have 12 native sources of Red for 34 cards that are Red. Yes, I know you have Vivid Grove and Vivid Meadow as well as Vessel of Volatility, but those are all transient sources of Red. And when you're running as deep into Red as this deck does with all the cards here, you are just delaying the inevitable inability to actually cast your cards.

Another strike against your theme of 'destroy quickly' is that you have a lot of enchantments that do nothing, or you cannot expect to see. One of Assemble the Legion is next to useless as you can't expect to see it in any given game. You have three Awaken the Ancient, but only 5 Mountains. Curse of Bloodletting has been done better as Furnace of Rath or Dictate of the Twin Gods. Yes, I know it's 'Target Player' only, but the mana cost is, well, slow. And it would work better if you had more than Aurelia's Fury for direct damage. Where is Shock? Or even Lightning Bolt if you can get them?

So, suggestions to improve the deck: Less Enchantments, more creatures. Anything you have one of in the deck? Ask yourself "How well does this deck work without it?" and then see if you want to include more copies of them, or ditch them entirely. Throw in some 1 drops, even if it's just creature removal.

And before you reiterate the comment about "Build your own", I already have:
Keeping it Simple, Silly
Live Faster, Die Harder

And good luck with your deck!

isaaccclark on

3 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on

3 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on

3 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on

3 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

isaaccclark on

3 months ago

Why not run synergistic lands like:

The Vivid lands: Vivid Grove, Vivid Creek, Vivid Marsh and Vivid Meadow;

The Fallen Empires Storage Lands: Bottomless Vault, Hollow Trees, Sand Silos, and Icatian Store;

The Time Spiral Storage lands: Saltcrusted Steppe, Calciform Pools, and Dreadship Reef;

Five Color lands: Gemstone Mine, Tendo Ice Bridge, and Mirrodin's Core;

And then there's Llanowar Reborn

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