|Commander / EDH||Legal|
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Tap: Add (1) to your mana pool.
(White)(Blue), Tap, Sacrifice a Bird: Draw a card.
Seaside Haven Discussion
4 months ago
A little late, but how about adding Brainstorm to the mix? You can search for the suntail hawks, then cast brainstorm, lay 2 back on the library and then activate a fetchland to shuffle them away. Next round cast suntail hawk again and get the other 2.
Seaside Haven can activate the soulcatcher ability and lets you generate cards.
Welkin Hawk might be a nice option as well, as it let's you keep casting creatures when they die.
5 months ago
Seaside Haven ? That is already included or do you mean another?
6 months ago
No trouble. I never considered that interaction! I've never been big on WU, but maybe I should look into a Taigam deck. Ethereal Usher , Enlightened Tutor , and Idyllic Tutor would probably be the next upgrades I would go for, then. Seaside Haven , Soulcatchers' Aerie , and Airborne Aid could also be good, depending on how reliably you get out Dovescape.
8 months ago
Oof, you're right- that was supposed to say Seaside Haven . Fixed now, thanks for letting me know!
And I definitely had thought about Dovescape, but the potential of an opponent outpacing my birds and using Kangee against me was just too scary. But Guile alongside it is sure tempting, I'd never thought of that! I'll have to give that some thought, thank you!
11 months ago
I think you should definitely take the opportunity to run Seaside Haven! Can't say no to a little card draw here and there. I'd also recommend Soulcatcher, seeing as all of your creatures fly. And while it might not quite be as bird-flavoured as Serra Aviary, Favorable Winds is definitely a better card! Consider playing it over the Aviary or at least alongside it.
1 year ago
Right off the bat it looks really good. All of the standard categories are covered. There are a few cards though that don't pull enough weight. I'm not sure Arctic Aven, Dawnfeather Eagle, Aven Fateshaper, Serra Aviary, Brave the Sands, and Always Watching do enough to keep around. Derevi gives all your creatures a psuedo- vigilance already. I would replace these with Judge's Familiar, Windbrisk Raptor, Mindshrieker, Aerie Mystics, and Kangee, Aerie Keeper. There are also good arguments to include Mirror Entity or Beastmaster Ascension for an easy win-con, Rout or Phyrexian Rebirth to wipe the board, and Basalt Monolith or Gilded Lotus to abuse Derevi Untap triggers. Rounding out the mana base with a Seaside Haven and the bounce lands will keep your hand full. Later upgrades I would consider adding would be Kruphix, God of Horizons and Reliquary Tower to max hand size and allow you to keep all of the extra mana Derevi enables.
1 year ago
Hi, I've recently started work on a derevi list and would appreciate it if you could answer a few questions i've got (been very impressed with your list from mtgmuddstah vids):
- reasons for not running mana dorks such as llanowar elves, elvish mystic, avacyn's pilgrim etc? Is this so board wipes don't set you back as much?
- reasons for Cultivate/Kodama's Reach? I initially thought that they would be too slow as they delay casting derevi?
- do you have such a high land count because of utility lands like Diamond Valley, High Market and Seaside Haven?
- reasons for River Hoopoe?
- thoughts on the new cards Shalai, Voice of Plenty and to a lesser extent Teshar, Ancestor’s Apostle?
This is my current list: http://tappedout.net/mtg-decks/derevi-wizard-tribal-v2/?cb=1526092209 would really appreciate if you have any suggestions!
2 years ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
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