Tarnished Citadel

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Tarnished Citadel

Land

Tap: Add to your mana pool.

Tap: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

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Tarnished Citadel Discussion

WunderlichDrums on He who controls the Spice controls the Spice Girls

2 weeks ago

LOL, yeah, I ask a lot, all at once. But damn really? That's interesting..same name, lots of similar cards...But ok.

Yeah, makes sense. Metallic Mimic does some work..indeed.

I like River Kelpie because he draws when other people do graveyard stuff. True, but in a heavy creature meta Clique is pretty good. Not Amazing!, but pretty good.

Yeahhhh, I would definitely give Vigean Graftmage another try. When he comes out people always anticipate what's gonna happen and then you see the "oh, ohhh, Ohhhhhhhh" face after they read it lol

Completely agree! Razaketh is great, it's one of the non-free sac outlets that I actually loved in this deck because the 2 life can matter...but yeah, 8 AND triple Black can be difficult. Or, you're just playing that and doing nothing else that turn which feels bad.

Thanks man, I appreciate that :)

I just checked out the list you posted and I like the changes you've made: Phantasmal Image - not a change, but clones are awesome and I might add him. Imperial Recruiter - tutors are always great. Chasm Skulker - I had it in my first build, cut it, and now I realize just having blockers in this deck is awesome because your life gets dangerously low sometimes. Chaos Warp - great in general Last One Standing - seems really good, cheaper boardwipe. Ever backfire though? Midnight Reaper - def have to try this out, I just put in Harvester of Souls after having it for a while and this seems like a cheaper version. Shifting Shadow - seems like a powerhouse if no one catches on and removes it lol I've wanted to add this for quite a while. Glen Elendra Archmage - awesome with Mikaeus lol I'm sure you know. Nicol Bolas, the Ravager  Flip - I'm not a huge fan of that 7 mana cost to flip honestly, but, the effects do seem somewhat worth it. Sakashima the Impostor - I would have thought this is really good in Marchesa..no? Anger - I can understand that. I sometimes forget you need a mountain. Zealous Conscripts - I actually also took this out from my starting build. It didn't do much for me when people play small creatures and often just drew hate since people thought I ran the Kiki combo... Scourge of the Throne - I actually really like this card, but haven't played it much to have an opinion on it, but when I have, it hasn't done the amount of work I expected it too sadly. Consecrated Sphinx - seems great. I may test this out, I need more draw in my list. No Rune-Scarred Demon? - have you ever tested him out? I like the way it plays most times.

LANDS: I need a Hall of the Bandit Lord though, seems good.

Have you considered Forge of Heroes and Tarnished Citadel? Forge seems pretty good and I'm debating citadel, cuz 3 damage per colored mana seems like it might be pushing it.

Good on you for putting every fetch land though! I haven't invested That much money into my Marchesa landbase, but I should. Personally, personally, I don't think the OG duals are worth their cost in any deck lol - maybe when they were cheaper and I got a scrubland for my Teysa deck at $60, but now each being minimum $100?.. meh.. But I know everyone has different opinions on them.

Overall though, I really like the look of your list - it seems solid!

[email protected]_only on Pattern Recognition #90 - Custom ...

4 weeks ago

@enpc - paying life is still viable. EDH decks may run Tarnished Citadel, but largely due to the initial staring life of 40. Would you pay 6 life for the same effect in EDH?

The problem really does sound silly when said out loud - after all, any new format would suffer from this "problem". But consider cards that specificy an absolute life total, rather than a % difference or total change in life total; the difference between "if you have 30 or more life" and "if your life total is 10 or more than your starting life total" may not sound like much, but just look at the cash price of Serra Ascendant or Rune-Tail, Kitsune Ascendant. the better solotion would be to have a blanket statement for EDH that alters how life total dependant cards work. be it "less than half of their starting life", or "with at least 10 life lower than their starting life", the zendikar vampires would suddently be playable, while Sorin Markov would stop being an overwhelming powerhouse.

just my 2 cents, though

enpc on Pattern Recognition #90 - Custom ...

4 weeks ago

I would just like to point out that making a card mythic rare is not a valid fix for something that is broken. Because yes, that would make it harder to come by blah blah blah but every format other than sealed doesn't give a crap about rarity. They just run as many copies as the format allows.

The other thing to remeber is that giving a land more than two basic types has NEVER BEEN DONE BEFORE. There is no good way of balancing that card. None. Paying life is irrelevant. If it fixes mana properly in one card then it will see play. Becuase life is a resource that players are happy to pay if it means they can win the game. Hell, I see EDH decks running Tarnished Citadel. Why? because it fixes mana.

The key to making balanced cards is not to make something broken good and then try to bandaid fix it back to balanced. It's to make something that works from the ground up.

Winterblast on WUBRG

1 month ago

First thing I'd do is getting rid of the bad ramp (kodama's reach, cultivate, farseek, skyshroud Claim, dakrsteel ingot) and replace it with mana dorks. Being in 5c you could play ALL cmc 1 dorks but I would suggest at least: Noble Hierarch, Birds of Paradise, Deathrite Shaman, Elves of Deep Shadow, Avacyn's Pilgrim...Arbor Elf would be great if your lands had more forests among them but that's only possible with using original duals in addition to the shocklands. Or you use more basic forests (could also use Utopia Sprawl then).

Transguild Promenade and rupture spire are even worse than etb tapped lands - Tarnished Citadel, City of Brass and Mana Confluence are the best rainbow lands you can use instead.

Nature's Claim, Mystic Remora, Brainstorm, Ponder are just universally too good to not play unless you have a strong reason not to. On the other hand Counterspell and Utter End have rather restrictive mana costs for interaction slots in a 5c deck. I would definitely try to keep instant interaction with one coloured mana and cmc 1 if possible. Dispel, Flusterstorm, Mental Misstep are all solid choices. Pact of Negation is questionable if you aren't a fast combo deck because you don't really want to use it as a response but rather protection to push through your win (while not planning on paying the pact).

generalrenard on Need to trim away some ...

1 month ago

I would run at least some of the fetchlands in your colors to grab your basics and shock lands, unless you can’t afford them. The any-color lands like Tarnished Citadel and Mana Confluence also help the problem of color fixing. They are not basics, but might work better for you.

cdkime on das mimeoplasma

2 months ago

I think your mana base could use some work. A large number of your lands enter tapped, which is further hampered by the bounce lands. Even if shocks and fetches are beyond your budget, pain lands, check lands (with more basics), or some of the less expensive rainbow lands (City of Brass, Tarnished Citadel, etc.) will provide you usable mana the turn they are played.

Related to the above, I think you could use some more ramp cards--Cultivate, Life from the Loam, etc. will speed up your gameplan, and allow you to hardcast your larger threats if you can't get your commander fielded.

Even with more ramp, you have a number of fantastic, but expensive-to-cast creatures. You might want to cut some of these--most of the time they will be dead draws. I'd consider focusing on game-ending abilities or cards like Protean Hulk which have the potential to win the game on the spot through combos. Add Flash for the ability to win on turn 2 with Hulk.

Careful Study is a strong draw card that also puts items into your graveyard.

You could use some more removal--Abrupt Decay is solid and will hit a large number of targets. If enchantment removal is not large in your meta, Imprisoned in the Moon and Song of the Dryads can take out an enemy commander without a zone change, so it gets stuck on the battlefield in a transformed state.

rockleemyhero on Marath, Bloody Stax

2 months ago

No prob! Like I said above, it's really important you have 1 cmc mana dorks. Any 2 cmc dork needs to be able to tap for multiple mana to make it worth it. Your curve is wayyy smoother going from t1 dork into t2 marath.

I don't think you need a board wipe, you have a flexible creature killer in the command zone and plenty of spot removal. I think the biggest mistake newer cEDH players make is playing cards to "not lose" when they could be playing other cards to win instead. I'd personally run another 1 mana dork or another cheap tutor in its place. In fact, I'd strongly recommend cutting all of your ramp that's more than 1 color that taps for 1 mana. Fertile Ground, Chromatic Lantern (although you may need to keep this one if you don't adjust the mana base, all the 2 cmc sorcery Rampant Growth variants really slow you down a lot. Wild Growth would be another card to consider.

If the budget is an issue and you already own the cards you have here, you can still get pretty cheap rainbow lands such as Command Tower, City of Brass, Mana Confluence, and Tarnished Citadel. All the 1 cmc dorks are cheap as well. The only reason to play off colored fetches in your deck like Scalding Tarn is because you can grab essentially any color you need via Stomping Ground or Sacred Foundry. If you aren't running any dual lands without basic land types then the off colored fetches are really bad. The pain lands are excellent choices and are cheap as well.

SynergyBuild on Ramos, charm engine

2 months ago

Okay, so I understand your plan, but proper support is necessary, I would suggest making the deck more streamined, running more untapped lands, like basics, Tarnished Citadel, City of Brass, Mana Confluence, Forbidden Orchard, Reflecting Pool, etc. as well as more ramp, such as Nature's Lore/Farseek and the shock-lands/og-duals. Additionally, the shock/og-dual+fetch land landbase is a great addition. Birds of Paradise needs a spot as well.

After that, I would attempt to abuse cascade and other effects like it to build up counters on Ramos faster. Grafted Exoskeleton, Inquisitor's Flail, Duelist's Heritage, Lightning Greaves, Swiftfoot Boots, etc. will help the voltron strategy out.

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