Tarnished Citadel

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Tarnished Citadel

Land

Tap: Add to your mana pool.

Tap: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Price & Acquistion Set Price Alerts

ODY

Ebay

Recent Decks

Load more

Tarnished Citadel Discussion

cdkime on Judgement of Kamigawa

1 week ago

Here's a list of some lands that might help with your mana base, without breaking the bank:

  • Aether Hub provides a one-time mana fix, and can be useful in a pinch.
  • City of Brass and Mana Confluence.
  • Exotic Orchard and Reflecting Pool both are a bit dependent on what other lands are in play, but I've never been overly disappointed in them.
  • Forbidden Orchard's downside can be quite annoying, but it does provide emergency colour fixing if necessary.
  • The tri-coloured lands are pretty inexpensive (both the lairs/ones that enter tapped). I personally run a number of the lairs, alongside cards allowing me to play multiple lands, to make use of their bounce effect.
  • Gemstone Mine three uses before sacrifice is still pretty useful.
  • Meteor Crater requires you to have permanents on the battlefield, but that is usually not a problem.
  • Tarnished Citadel generally is used to generate colourless mana, but, in an emergency, 3 life is a small price to pay for absolute colour fixing.

I also run a couple enchantments to improve my ramp (granted, the deck they are in is a 5-colour enchantress deck, so I get the added utility of enchantment synergies). Fertile Ground, Utopia Sprawl, Dawn's Reflection, Overgrowth, and Trace of Abundance provide colour fixing and ramp. Mirari's Wake is also a fantastic card, vastly increasing your mana generation, and granting all your creatures a slight boon.

Byuante on Degenerate Designs

2 weeks ago

Sculpting Steel - If you run copy artifact, why not this too?

Eladamri's Call - Fetch your win con or a dork

Toxic Deluge - You may be running enough counterspells, but I can't seem to find a boardwipe on your list.

Chain of Vapor - Bounce something you own out of harm's way

Path to Exile - Is giving a player a land such a big downside in your meta? If it isn't you should run this (Don't forget if you get desperate, target something you control)

Crop Rotation - Mana fixing for consistency

Memory's Journey - If you're facing issues with recursion

Eldritch Evolution - Backup Birthing Pod, is one use though

Mystic Remora/Rhystic Study - Over Carpet of Flowers. Draw is potent in any deck

Tarnished Citadel - Mana fixing

Phyrexian Tower - Maybe if you find you have creatures to sacrifice

cdkime on Cromat (EDH) - Skittle Factory

3 weeks ago

With apologies for posting twice in rapid succession, I had been focusing on creatures as opposed to the rest of the deck while making my initial comment. With a second look, I wanted to address your mana base. I think investing in a better manabase would probably give a better return than adding a bunch of amazing, but expensive, critters. Even if you do not feel like spending $10+ on fetch and shock lands, there are several options you might want to consider. Here are a couple of relatively inexpensive tools I have used in my own five colour commander deck:

City of Brass and Mana Confluence are both great cards in five colour, giving you flexibility for a relatively insignificant cost.

Aether Hub provides one-time colour fixing, which can be quite useful in an emergency.

Gemstone Mine three uses of colour fixing is generally sufficient, even if you have to sacrifice the thing after.

Meteor Crater is pretty useless in your opening hand, but can really shine in the late game.

Reflecting Pool and Exotic Orchard will give you most colours you need.

Forbidden Orchard has a bit of a downside, but can still provide emergency colour fixing.

Tarnished Citadel will generally be used for , but can be used in an absolute emergency to give you that coloured mana you need.

mtgApprentice21 on The Dirty Dozen

1 month ago

More Suggestions continued:

  1. Cut Contagion Engine for Atraxa, Praetors' Voice and the Oracle of Mul Daya for Zur the Enchanter
  2. Cut Privileged Position for Greater Auramancy
  3. Maelstrom Nexxus is a "shits & giggles" card, so chuck it out for Exploration; you can add it back in when you cut your land count down (you've got roughly 6-8 more than you need)
  4. Cut Grand Coliseum for Tarnished Citadel
  5. Find a place for Maze of Ith, Cabal Coffers, Thawing Glaciers, Amulet of Vigor, Chrome Mox, Mana Crypt, Commander's Sphere, and Thespian's Stage
  6. If you can fit in Dark Depths after all that, that's awesome

studajew on Atraxa, counting queen

2 months ago

Mage-Ring Network is a budget lands Atraxa can abuse, and Tarnished Citadel is kind of like a second Command Tower

hecklefeckle on All the Pain with the Gain

2 months ago

Tarnished Citadel, Mana Confluence, City of Brass, and the most budget one, Grand Coliseum are spectacular here.

multimedia on Bad Luck Brion

3 months ago

Lands that let you pay life to make any color of mana (white and red) seem good here: Mana Confluence, City of Brass and Tarnished Citadel. You're gaining life with your Commander use that life to better your manabase. Aren't these lands better than playing come into play tapped lands like Guidgate, Crag? Even Basics?

You're playing a lot of equipment, consider Stoneforge Mystic to tutor for them? Especially Skullclamp which seems nuts with your strategy.


Calyptic on The Alliance of Kjeldor

4 months ago

Updated! I'm loving the suggestions so far. I definitely would agree this deck could use a few more wincons. Mirror Entity will make a lovely addition to the team, as well at Ankh of Mishra, Staff of Nin and Tarnished Citadel so i don't have to rely on the enemy to make my tokens for me.

The only real thing I can see being needed for this deck maybe besides wincons, (which would aid wincons as well) are a few card tutors, I think? The card draws I've added will help with that too.

Load more