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Tap: Add to your mana pool.
Tap: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
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Tarnished Citadel Discussion
13 hours ago
I am a very greedy player, and everything for fast mana I can do I will, so I guess Gemstone Caverns is a personal bias, but I would like to make note that in all honesty, I find it helps every opening hand I find it in, as long as I am not going first, and I don't think it is as awful as you are making it out to be if you draw it later. I will say that though Tarnished Citadel might be a bit bad if it is your only source of mana for a specific color and you are going Worldgorger Dragon, but I think this deck fixes well enough that by turn 3-4 you should have enough duals to not have to Lightning Bolt yourself for any color.
I will say I don't know exactly how much your meta is benefited by an Urborg, so I may not be able to comment on whether or not it is a good card, but it would hurt in my meta at least.
Thanks for the reply!
15 hours ago
+1! Glad I found the list, a few questions about the manabase, first, Urborg, Tomb of Yawgmoth seems out of place here, it just simply feels a bit too group-huggish for a 3 colored deck, 4+ might need the fixing but you seem fine.
2 days ago
Well, I mean Bolas is one of the most power-hungry and powerful planeswalkers in the game, if that doesn't say cEDH I don't know what does, also RNG doesn't exist in Gemstone Caverns, IE no rolling dice or flipping coins, but if you just mean randomness, I could say the same thing for every card that you only want openning hand and is a bad draw later on, like Sol Ring, or the two leylines, or Mana Crypt.
The essence of Bolas is 'Everything to Win', so the cards like Mana Crypt, Mana Vault, Tarnished Citadel, Ad Nauseam, Imperial Seal, Mana Confluence, Shivan Reef, Underground River, Ancient Tomb, and City of Brass are more flavorful than cards like Izzet Boilerworks, and also are just good cards.
Jank is generally the opposite of competitive, so why every turn 4 win is supposedly jank, and Laboratory Maniac is supposedly jank too is beyond me.
Also, discard is a mechanic of stax, a key mechanic of that too, if you have ever seen a cEDH mono-black stax deck not running discard, be my guest. It is too powerful an effect not to use if your goal is to stop your opponents from casting spells.
Also, have you seen Nicol Bolas, Planeswalker? He ends games fast, not slow. I turn one any land and Lotus Petal to Flash+Arena Rector him out and it is over, no buts about it, that one player who might have an answer? +3 and their only land is gone, next turn do the same, next turn ultimate him, rinse repeat on the other two players who are still in the game, protecting him from Chain of Vapors and Into the Roils with the Counterspells in my hand, until they are all out of lands, cards, and permanents, and eventually life too, GG.
Also, the original Nicol Bolas, yeah I run him in modern, who else am I gonna turn one out with two Simian Spirit Guides, a Faithless Looting and Goryo's Vengeance, Emrakul, the Aeons Torn? Nah, he blows up their permanents, what permanents are they going to have turn one? Not much, discarding their hand is much better, but obviously I run both.
Point is, I don't think the essence of Nicol Bolas is to be a slow, grindy controlling deck, it is a deck that wins every time, for now and forever, sure, I'd probably argue grixis twin should be the deck for Nicol Bolas, but he'd only be used for the commander, and wouldn't serve a purpose in the deck other than for colors.
You also asked me for advice, so take it or not, but I got the deck to be more competitive and down to 100 cards, like you wanted.
2 days ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
3 days ago
I mean for Eldrazi Displacer, the dual-painlands, HOU pain lands, and a couple 5 color painlands lands are all untapped colored mana producers that can also produce colorless, if you want.
6 days ago
Thanks, these are great suggestions!
I really like the Gemstone Mine because the reason I don't have a Tarnished Citadel is that I never liked getting dealt 3 damage, especially with the other 1 and 2 life from other lands. For me, that amount of life is better spent of Sylvan Library or something. So I'll definitely think about getting that.
I like Willbreaker against mid-range decks. Sometimes when the game gets slowed down with Sphere of Resistance effects, the mid-range decks get more time to play a few creatures that are generally better than yours. Willbreaker can turn these games into free wins. It is also on theme with stealing creatures, and is a card that I have won many games with. Pongo_Pygmaeu5 mentions this as well.
1 week ago
Well... I have 800+... give me advice on my work-in-progress All About EDH, it should be done in a week or two, so yeah... also Sisay Primer (Stax-Combo) (100% Competitive!) is pretty slick. Thanks for wanting to look at my decks! ALso, check out City of Brass, Gemstone Mine, Mana Confluence, and Tarnished Citadel to bump this deck's landbase!
1 week ago
+1! Love Derevi and this build too!