Tap: Add to your mana pool.
Tap: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.
|Want (3)||sgudmundsson , ImGefest , habbadash|
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|Commander / EDH||Legal|
Tarnished Citadel occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Tarnished Citadel Discussion
1 month ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.
1 month ago
To answer your question regarding lands:
To start, here's a great resource for lands: All the lands in a sorted list. It lists all the lands, has the prices on them, and has them sorted by what colours they produce/what colors they can fetch.
Your standard Fetch lands are going to be: Flooded Strand , Polluted Delta , Bloodstained Mire , Wooded Foothills , Windswept Heath , Marsh Flats , Scalding Tarn , Verdant Catacombs , Arid Mesa , and Misty Rainforest .
There are other, inferior fetch lands that enter tapped or only fetch basics, which you could use if you are on a very tight budget.
2 months ago
I'd run Adaptive Automaton and Crystal Shard . Blasphemous Act as well. Unclaimed Territory is a must and I like Tarnished Citadel . Living Death could be kida killer if you let the king go to the graveyard, and given his cost it isnt a bad idea. I think Firemind Vessel is actually really good here. Cauldron of Souls could also be interesting. I don't love Nim Deathmantle never have. I really don't like Cover of Darkness .
2 months ago
Sorry for taking so long to get back with you about this, but here it is...
I really do like Oko over Ashiok, Dream Render , but I'd like to try and see if there is a way to add Oko and keep Ashiok. Searching up cards is so powerful in cEDH for some decks I want to have and answer to them. Considered dropping down to 29 lands to keep Ashiok in dropping Tarnished Citadel . I'm no expert in deck building so take it for what that is worth.
Oko really shuts down some gaming winning strats leaving opponents will little ways to answer outside of combat damage. Had 1 table that I turned the Frog (gitrog) into and elk, Anji into an elk and most of CVT's rocks into elks. With little to no way to sack or get rid of their new elks you kinda lock them out of the game.
A lot of them didn't know what to do from this point and went on the combat plan, but tbh with 40 life 3/3's take a long time to kill ya.
4 months ago
4 months ago
Duals Volcanic Island , Plateau , Tundra > fetches Scalding Tarn , Arid Mesa , Flooded Strand > shocks Steam Vents , Sacred Foundry , Hallowed Fountain > rainbows Mana Confluence , City of Brass , Tarnished Citadel
Good mana bases are expensive; basically, if something is out of budget look at the next thing. :) hope this helps some.
4 months ago
4 months ago
It's already pretty good man! Obvious upgrades would be the land base. Fetches like Polluted Delta , Scalding Tarn , and Bloodstained Mire ; shocks Watery Grave , Steam Vents , and Blood Crypt . Lastly, the rainbows Mana Confluence , City of Brass and Tarnished Citadel . Now I know lands are boring and expensive but they'll up the consistancy of the deck by a lot especially in a 3 color deck. Only if it's within your budget though :)