Tarnished Citadel

Tarnished Citadel


Tap: Add to your mana pool.

Tap: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

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Set Rarity
Odyssey (ODY) Rare

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Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Tarnished Citadel Discussion

enpc on An interested player wondering about …

3 weeks ago

Pikobyte: Edric, Spymaster of Trest is a good example of an aggro cEDH deck with a combo finisher. While there are only a handful of playable ones, there are still a few. That being said, most of them with transition from aggro into a combo out, but worst case scenario can still beat players to death.

With a lot of decks running 9 fetches and 3+ shocks, not to mention cards like Necropotence, City of Brass, Mana Confluence, Tarnished Citadel, Pain and draw lands, Sylvan Library, Mana Crypt, etc. there are enough effects that most players will dome themselves a fair bit so it's not exactly 120, it can be as low as 60 or 70 in some games which is much more reasonable.

Unlife on Sissay Control 1.0 needs work/help

3 weeks ago

You've got 19 ramp cards, which with a 5 color deck is fairly high. You could turn a couple of signets into Nature's Lore and maybe Skyshroud Claim as they both can tutor up dual lands into play. Your curve's upper arch is at 3, and with your ramp I could see you possibly having a working deck at somewhere around 34-36 lands. Assuming you want to add 6 lands, I'd recommend Untaidake, the Cloud Keeper, Reflecting Pool, City of Brass, Karn's Bastion, Tarnished Citadel, and Ancient Tomb. Orochi Leafcaller, Heroes' Podium, Blackblade Reforged, Fyndhorn Elves, Elvish Mystic, and Avacyn's Pilgrim. If you want a more control deck, you are gonna have to make further cuts for removal and counter spells, as well as some hate cards, but that decision is up to you. It looks great for a first EDH deck, +1

DemMeowsephs on Kinnan Big mana

1 month ago

Howdy there! Maybe consider some of these!

For ramp, you might like some of these

DemMeowsephs on Karlov life gain

1 month ago

Howdy there! You might like some of these land suggestions. They could make your deck smoother.

These are all cards that can make your deck run smoother! Necropotence is amazing with lifegain as well. If these help, be sure to check out and give feedback on some of my decks! (Double Trouble EDH, A Deal With the Devil EDH, etc!). Anyways though, I hope these help, good luck on your deck, and have a great day! Happy tapping!

DemMeowsephs on Crew is Big

1 month ago

Hey there! I'm usually the land and ramp helping guy, and you wrote that is one of your issues, so here, I hope I'll be able to clear that up a little bit. Let's start off with lands.

I see shock lands, fetch lands, and of course horizon lands, along with a few stand alone multicolor lands. Not bad! Keep ALL the shocks, and keep ALL the fetches. Fetches can search for shocks and shocks are really good. Usually I like to recommend filter lands (like Mystic Gate) or fast lands (such as Seachrome Coast). Horizon lands are also some of my all time favorites, but playing four of magics colors can be quite tough. For three, four, and definitely five colors, I usually recommend more multicolor lands. Your average CMC is also quite high, so maybe 1-2 more lands would be pretty good if you think you can. That said, consider some of the following lands.

So basically, consider much more things that can add a color of your choice, they give you much more options! The other lands are very good too, so you have to decide which one would be more beneficial in your opinion, though to me, I would cut Horizons and triomes for the ones I mentioned.

That said, let's move on to some ramp! Arcane Signet, Chromatic Lantern, and Sol Ring are pretty good, but I might have some you find better. Green is amazing for ramp, so by adding amazing green ramp spells, not only are you now getting the best ramp options, but also you are evening out the color pi for your deck! Consider some of the following

Necro on The King want you

1 month ago

DemMeowsephs thanks for advice. You miss too Mana Confluence. Its there from the beginning.

Ancient Ziggurat is for creatures. But now i have 19 noncreature spells. Thats alot for this land.

As good advice is Tarnished Citadel. But only for situation, when i need more mana stabilisation.

Reflecting Pool and Meteor Crater aare useless when i havent split multicolored permanent or triple lands, as Triome-lands.

Gaea's Cradle is ...OP :) , but i dont need too much green mana and when i lay 32 lands, i cant have this land in first 3 turns.

DemMeowsephs on The King want you

1 month ago

Shocks and Fetches (Lands) are always nice, and I'm a big fan of them, but your playing ALL five colors!!! Wouldn't multicolor lands prove a bit better?

  • Mana Confluence
  • Ancient Ziggurat
  • Gemstone Mine
  • Gemstone Caverns
  • Exotic Orchard
  • Meteor Crater
  • Forbidden Orchard
  • Tarnished Citadel
  • Reflecting Pool
  • Gaea's Cradle - not multicolor but like you have to run this with that many creatures

  • Some of these you might not need, but Mana Confleuence, Forbidden Orchard, Gaea, and Tarnished Citadel should definitely all be run. The others too, if you can find cuts for them. In my opinion, Hissing Quagmire, Krosan Verge, Rocky Tar Pit, Shambling Vent, and Flood Plain should all DEFINITELY be cut. You're playing five colors, and these come in tapped, when you could be getting any color UNTAPPED. Definitely a good upgrade in my opinion. Nice deck though! +1 from me. If you find this helpful be sure to check out some of my decks, I would appreciate it! Anyways, hope this helps, good luck on your deck, and have a great day! Happy tapping!

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