Flamekin Village

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

: Gain .

, : Target creature gains haste until end of turn.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) masterjdt

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Commander / EDH Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Tiny Leaders Legal
Highlander Legal
Leviathan Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Magic Duels Legal
Duel Commander Legal
Vintage Legal

Flamekin Village Discussion

Blobby_Bobby on Aurelia's Samurai EDH

1 week ago

Flamekin Village grants some haste too if you're looking for that. Comes into play tapped, yeah, but can't beat the cmc price.

Osbert on Are you ready for Daretti?

3 weeks ago

You may want to include a way to give haste to your creatures so you get value out of them the turn they hit play. Flamekin Village and Dragon Breath are good options as they are reusable and cheap to use.

Squee, Goblin Nabob is a reusable discard fodder which essentially draws you a card each time you discard it. Treat it like a red Phyrexian Arena in this loot heavy deck.

There are some good board wipes like All Is Dust and Ugin, the Spirit Dragon that your deck is barely touched by. I can understand if they are too expensive to include but they are worth mentioning.

Some good alternative grave recursion are Trash for Treasure, Myr Retriever, Pia's Revolution, Feldon of the Third Path, & Goblin Engineer. Sometimes Daretti can't survive in play so it's nice to have more back ups.

a7thson on Krenko´s Mob (mono red token deck )

1 month ago

Hey -- I just put my current incarnation Krenko on here a couple weeks ago and run a few that you might consider:

Not cheap -> Valakut, the Molten Pinnacle it's great but it's $15-20 atm.

Semi-cheap -> Blast Zone, Ramunap Ruins

Cheap -> Dormant Volcano, Forgotten Cave, Desert of the Fervent, Flamekin Village, Ghost Quarter, Field of Ruin.

Don't overdo it though, especially with tapped lands and anything that can't produce , especially in an aggressive build. Flamekin Village and a removal land and maybe one more... Mine's got a little different focus, but for reference here's what I'm toying with: http://tappedout.net/mtg-decks/krenko-kontrol-theory/ Hope that helps!

Gracco on Yeet or be Yeeted

2 months ago

Karmic Guide Ashnod's Altar Nim Deathmantle Fiend Hunter Angelic Renewal Goblin Bombardment Archon of Justice Angel of Serenity Homura, Human Ascendant  Flip

These are some combo pieces and targets to throw that are notable that you are missing. Throwing Angel of Serenity in response to its trigger leaves the 3 targets in exile forever. Sun Titan loops with a sacrifice outlet with the Gift of Immorality you already have or Fiend Hunter or Angelic Renewal. I have a Brion deck as well, although it is the deck I play the least so i have traded out of it a lot since the days it was more powerful.

You will also want Gilded Lotus over some of the lower impace mana rocks there. Hanweir Battlements and Flamekin Village are good lands for granting haste. Rogue's Passage is amazing. High Market for getting rid of some creature you have taken. Sunhome, Fortress of the Legion and Slayers' Stronghold are also incredible.

Grind on Beast Mode (Winota EDH)

2 months ago

Cool deck!!
Interesting that you run the artifact lands. I tend to shy away from those in favor of basics in case my opponents run bane of progress or vandalblast or nevinyrrals disk. Is there a synergy you get from running them that i dont see?
Also, 2 cool cards for you to consider are Flamekin Village and Heartwarming Redemption.
Anyway cheers and have fun!!

Grind on Winota, Infinite combos

3 months ago

Also Flamekin Village is a great haste-enabler.

DrukenReaps on Should I Pretend This Or That?

3 months ago

So Manascape Refractor is a strong maybe?

Cards in my deck it works with Terramorphic Expanse, Rogue's Passage, Riptide Laboratory, Minamo, School at Water's Edge, Inventors' Fair, Homeward Path, Hanweir Battlements, Flamekin Village, Evolving Wilds, Detection Tower, and Arcane Lighthouse.

Plus if my opponents play interesting lands I get those effects too. I'm not convinced it is a powerful card but I'm interested to see it in action. One really nice thing it does is make it so I don't need specific colors for Minamo, Riptide, and the 2 haste lands. A little color fixing is always decent.

Profet93 on Value Etali

4 months ago

Endless Atlas - Draw

Tome of Legends - Draw

Deflecting Swat - Amazing , also see Bolt Bend

Flamekin Village - Haste outlet

Zealous Conscripts - Combo with kiki and just good value

Arch of Orazca - Draw

Commune with Lava - Draw

Humble Defector - Draw , politics. Add Homeward Path for synergy and to ensure they dont take your commander with an enchantment (or anything else) and you're just stuck twiddling your thumbs.

Command Beacon - For when he becomes too expensive to cast

Overall the list is ok. You just need a little more ramp as well. If you want suggestions for more adds and cuts, lmk. Youre deck is way too reliant on your commander if you use lose him, you lose.

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