Flamekin Village

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare

Combos Browse all

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

: Add to your mana pool.

, : Target creature gains haste until end of turn.

Price & Acquistion Set Price Alerts

C14

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Flamekin Village Discussion

Bxbx on A Girl's Best Friends...

3 days ago

Hi,

it might be a bit of a stretch for your mana base, but you could include Flamekin Village, Hall of the Bandit Lord or Hanweir Battlements to grant a creature haste. This way you can maybe cut Ring of Valkas or Chariot of Victory to use their cardslots otherwise.

Soul Snare is not good in here because you won't get any blockers out of the way when Kaalia of the Vast is attacking. Better play Swords to Plowshares.

Instead of Congregate you could play another creature: Angel of Invention, Archangel of Thune, Baneslayer Angel, Butcher of the Horde, Gisela, the Broken Blade, Goldnight Redeemer or Resolute Archangel.

hoardofnotions on Wrath of Nature - Infinite Combo Edition

1 month ago

Hey! I saw your update and thought I could add my two cents in. I really like the changes except for taking out your removal! I think Beast Within is better than World Breaker 'cause it's cheaper and instant speed.I'm not sure Swiftfoot Boots is nessary either, maybe cut that for Decimate?

You could add Flamekin Village and Hanweir Battlements for haste

Maybe adding Sylvan Scrying could be good?

Adding Stomping Ground, Forgotten Cave, Sheltered Thicket, Tranquil Thicket, Valakut, the Molten Pinnacle could add more utility. The cycling lands help enable titania and if you add life from the loam it's basically card draw that can help set up Splendid Reclamation as well.

I like adding Eternal Witness and Life from the Loam from your maybe board as well.

Is amulet of vigor good outside your combo with perilous forays? I kinda like adding Nim Deathmantle to go infinte with ashnod's/phyrexian altar and avenger/titania.

SufferFromEDHD on Jurassic Park

1 month ago

Liking your list.

No Taurean Mauler?

Cryptic Gateway for cheats.

Shared Animosity for beats.

Flamekin Village and Yavimaya Hollow would be useful.

enortom on

2 months ago

have you coincided adding more hast enablers to allow mairsil to use his tap ability's once he enters the battlefield? Anger, Blighted Bat, Fervor, Flamekin Village, Hammer of Purphoros andSkyship Stalker could be some options.

DM_Cross on Daretti, King of Scrap

2 months ago

For starters, I love your description! I want to hire you to do this for all of my decks (because a) I don't know syntax this well and b) I'm too lazy to do it myself! :D)

Secondly, thoughts on Pia's Revolution for artifact decks like this? It's basically an Athreos for artifacts, so I feel like it's usually pretty good.

I'm curious, are Hanweir Battlements and Flamekin Village in the deck strictly as Haste enablers? Would Hammer of Purphoros not accomplish the same thing?

Overall, very sweet looking deck and not too expensive, either. Great job! +1!

Wulfsival on The Great Pretender

2 months ago

The lands are always important. I have also created a Mairsil list that I haven't posted yet, but I would like to recommend some cheap lands that can help a lot, and also some utility lands. I honestly don't know why you're not running a Command Tower. As for the double color lands that mostly don't come in tapped: Darkwater Catacombs, Shadowblood Ridge, Dragonskull Summit, Drowned Catacomb, Underground River, Shivan Reef, Sunken Hollow, Smoldering Marsh. As for the utility lands, you've got Hall of the Bandit Lord, Flamekin Village and Hanweir Battlements.

AlmightyTentacle on Fire From Olympus: Purphoros EDH

3 months ago

Hi, Hybrow

Thank you for comment and suggestions!

Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.

Grinning Ignus - nombo with too many cards like Spellshock, Eidolon of the Great Revel, Pyrostatic Pillar.

Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.

Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.

Descent of the Dragons - not bad card was in deck at early stages but was dropped out cuz almost everytime was used as Mogg Infestation wich is plain better.

Hanweir Battlements - here for haste ability cuz I dont like Hall of the Bandit Lord - enters tapped, Flamekin Village - have same problem as Hall.

Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .

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