Flamekin Village


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Rare

Combos Browse all

Flamekin Village


As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

: Add to your mana pool.

, : Target creature gains haste until end of turn.

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Flamekin Village Discussion

ClockworkSwordfish on Hot Koolaid

1 month ago

Perilous Forays is basically the best with Omnath - sacrifice a token, bolt your opponent, get a land and another token. You can quickly pull out all of your mana and blow away anything that stands in the way of your army.

I think you might be very impressed by Lightning Coils in such a deck. Also, Hell's Thunder has better evasion and two death triggers compared to Ball Lightning (as an example.) He might be a good fit. And why not Flamekin Village? It will have basically no drawback and can throw around haste cheaply.

Grahamatica on Theomok the token eater *need help*

1 month ago

It might help you to get some haste enablers for your commander so you can eat up 5 tokens and slam into your opponents face without giving them a full round of turns to deal with your 25/25.

Hall of the Bandit Lord

Swiftfoot Boots

Lightning Greaves


Brawn sac him and it will give your guy trample

Flamekin Village

Ogre Battledriver

Xenagos, God of Revels

Then for more creatures and protection


Fresh Meat

Then one of my new favorite EDH cards : Heroic Intervention

ccmunkey1980 on The Element of Surprise

1 month ago

I'm currently building a deck with a similar theme and noticed a couple of lands that could fit here. Primal Beyond and Flamekin Village are both really useful with all the elementals in this deck.

I realize you may not be playing this deck anymore since it's been a long time since you posted it, but thought I would still post this in case anyone else comes across it.

beeplus on Uril-ly Need to Stop Hitting Yourself

2 months ago

hello again.

Just a couple initial thoughts. Cartouche of Zeal doesn't seem very good. I don't usually have extra mana on the same turn as casting uril and the other ability just doesn't seem worth a card slot.

It seems you play against a lot of blue decks with choke, pyroblast, and carpet of flowers.

I'd like to know how Razia's Purification works out. You have a lot of permanents that would be affected.

What is the purpose of those planeswalkers? They don't seem like they would help you win much.

The mana base has too many ETB tapped lands. Under almost all cases a Forest would be better than Khalni Garden. Cinder Glade and Canopy Vista can not enter the battlefield untapped without at least one more basic in the deck. Dual lands are a lot of money, but Naya colors are the cheapest if you ever want to make that investment. Flamekin Village could be cut too.

Some suggestions of cards I have found very useful: Qasali Pridemage, Nature's Lore, Enlightened Tutor, Sol Ring

Phaetion on $30 EDH - Pit Fighters

3 months ago

Have you considered using Flamekin Village? It's the same thing as the Battlements, but it (always/most of the time) comes into play tapped.

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