As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add to your mana pool.
, : Target creature gains haste until end of turn.
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Flamekin Village Discussion
1 day ago
Just a couple initial thoughts. Cartouche of Zeal doesn't seem very good. I don't usually have extra mana on the same turn as casting uril and the other ability just doesn't seem worth a card slot.
It seems you play against a lot of blue decks with choke, pyroblast, and carpet of flowers.
I'd like to know how Razia's Purification works out. You have a lot of permanents that would be affected.
What is the purpose of those planeswalkers? They don't seem like they would help you win much.
The mana base has too many ETB tapped lands. Under almost all cases a Forest would be better than Khalni Garden. Cinder Glade and Canopy Vista can not enter the battlefield untapped without at least one more basic in the deck. Dual lands are a lot of money, but Naya colors are the cheapest if you ever want to make that investment. Flamekin Village could be cut too.
1 month ago
Have you considered using Flamekin Village? It's the same thing as the Battlements, but it (always/most of the time) comes into play tapped.
1 month ago
Sweet deck! +1! These are some fun cards that might be good in your deck:
2 months ago
I understand why you wouldn't want to play Scourge of Valkas (it's still a high value card), but Dragon Tempest is HASTE + damage all in one piece. It enables all of your threats the moment they hit the table. It's a good inclusion against control, on an enchantment which is a bit more difficult to get rid of. So unless you are facing off against 3 dedicated control variants that focus on instant speed creature removal, I think tempest performs better than Crucible of Fire. On the same train of thought, why not run Flamekin Village instead of Shinka for more hasty beatings?
Your mana base is also rather slow. I understand that this is a result of the heavy colour requirements on your cards, but you could make it at least a little bit faster by replacing vanilla taplands with filterlands (e.g. Graven Cairns).
Lastly, if you could find space for a sac outlet like Greater Good, Shivan Harvest or Perilous Forays, will dissuade control players from messing with your board as you can respond by gaining value/setting them further back.
Other cards you should consider depending on what you need include:
I like the deck idea overall, but i think it can be improved by a large margin :)
2 months ago
MegaMatt13, you are thinking exactly on the same lines as I am. I actually replaced Flamekin Village with Slayers' Stronghold so that it doesn't enter the battlefield tapped. In addition to haste, it also adds +2/+0 and vigilance, which I can use for political negotiating a little better than just haste. I also ordered a Hanweir Battlements and a Hanweir Garrison as an experiment to see how they play, but I anticipate that Slayers' Stronghold will be the one I go with.
2 months ago
2 months ago
Flamekin Village - Haste for my Master of Cruelties, as well as other attacks. It can be used to make other people's creatures have haste, so it adds another political element to the deck, and a pseudo-Pillow Fort in a similar vein to Duelist's Heritage.
Rogue's Passage - Making a big Hatred or Master of Cruelties attack unblockable is a game ender. Also possible to use as a pseudo-Pillow Fort, you just have to wait until they declare attackers and who they are attacking before using it or you could find yourself on the wrong end of a backstabbing unblockable attack.
4 months ago
Iona, Shield of Emeria is Allstar, understand if your playgroup doesn't allow though.
Swords to Plowshares is an effective, low cost, control solution, it actually gives life so it's not perfect, but exile for CMC 1 can't beat that.
I've never been unhappy with a Hellkite Tyrant, loves to gobble up artifacts with that Trample.
I prefer to get to haste (and shroud) with things like Stoneforge Mystic or Steelshaper's Gift and avoid slowing myself down with lands like Flamekin Village when I could be running a Caves of Koilos or Battlefield Forge but then again I put myself through the pain of Hall of the Bandit Lord. The reason I put up with it is because it generates 1 Mana toward Kaalia of the Vast CMC and also provides haste vs. Flamekin Village which taps itself + = CMC 2. Your Hanweir Battlements #respect is much nicer because it doesn't enter tapped. I also tried with Slayers' Stronghold too, but the cost is WAY too high, never seemed to execute it, but it doesn't hurt as much coming in untapped.
Really like the Eternal Dragon in here. Hellkite Charger has great interaction with your Sword of Feast and Famine in addition to your Aggravated Assault to improve the efficiency of Sword of Feast and Famine. Moonveil Dragon doesn't add too much, most of your guys are big enough already, think Hellkite Tyrant or Angel of Serenity or Angelic Arbiter.
Fervor is good, Hammer of Purphoros is more modular but can't be cast with a Sol Ring. Anger is another option, I've killed with an Anger before, ultimately he was cut from my deck, but was very happy with him.
Never a fan of Tariel, Reckoner of Souls his random is frustrating at times for a Power 4 at that CMC.
Cool deck, hopefully you find some part of this useful!