As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Gain .
, : Target creature gains haste until end of turn.
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Flamekin Village Discussion
1 week ago
Flamekin Village grants some haste too if you're looking for that. Comes into play tapped, yeah, but can't beat the cmc price.
3 weeks ago
You may want to include a way to give haste to your creatures so you get value out of them the turn they hit play. Flamekin Village and Dragon Breath are good options as they are reusable and cheap to use.
Squee, Goblin Nabob is a reusable discard fodder which essentially draws you a card each time you discard it. Treat it like a red Phyrexian Arena in this loot heavy deck.
Some good alternative grave recursion are Trash for Treasure, Myr Retriever, Pia's Revolution, Feldon of the Third Path, & Goblin Engineer. Sometimes Daretti can't survive in play so it's nice to have more back ups.
1 month ago
Hey -- I just put my current incarnation Krenko on here a couple weeks ago and run a few that you might consider:
Not cheap -> Valakut, the Molten Pinnacle it's great but it's $15-20 atm.
Don't overdo it though, especially with tapped lands and anything that can't produce , especially in an aggressive build. Flamekin Village and a removal land and maybe one more... Mine's got a little different focus, but for reference here's what I'm toying with: http://tappedout.net/mtg-decks/krenko-kontrol-theory/ Hope that helps!
2 months ago
These are some combo pieces and targets to throw that are notable that you are missing. Throwing Angel of Serenity in response to its trigger leaves the 3 targets in exile forever. Sun Titan loops with a sacrifice outlet with the Gift of Immorality you already have or Fiend Hunter or Angelic Renewal. I have a Brion deck as well, although it is the deck I play the least so i have traded out of it a lot since the days it was more powerful.
You will also want Gilded Lotus over some of the lower impace mana rocks there. Hanweir Battlements and Flamekin Village are good lands for granting haste. Rogue's Passage is amazing. High Market for getting rid of some creature you have taken. Sunhome, Fortress of the Legion and Slayers' Stronghold are also incredible.
2 months ago
Interesting that you run the artifact lands. I tend to shy away from those in favor of basics in case my opponents run bane of progress or vandalblast or nevinyrrals disk. Is there a synergy you get from running them that i dont see?
Also, 2 cool cards for you to consider are Flamekin Village and Heartwarming Redemption.
Anyway cheers and have fun!!
3 months ago
So Manascape Refractor is a strong maybe?
Cards in my deck it works with Terramorphic Expanse, Rogue's Passage, Riptide Laboratory, Minamo, School at Water's Edge, Inventors' Fair, Homeward Path, Hanweir Battlements, Flamekin Village, Evolving Wilds, Detection Tower, and Arcane Lighthouse.
Plus if my opponents play interesting lands I get those effects too. I'm not convinced it is a powerful card but I'm interested to see it in action. One really nice thing it does is make it so I don't need specific colors for Minamo, Riptide, and the 2 haste lands. A little color fixing is always decent.
4 months ago
Endless Atlas - Draw
Tome of Legends - Draw
Flamekin Village - Haste outlet
Zealous Conscripts - Combo with kiki and just good value
Arch of Orazca - Draw
Commune with Lava - Draw
Command Beacon - For when he becomes too expensive to cast
Overall the list is ok. You just need a little more ramp as well. If you want suggestions for more adds and cuts, lmk. Youre deck is way too reliant on your commander if you use lose him, you lose.