Forgotten Cave

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2014 Common
Vintage Masters Common
Commander 2013 Common
Duel Decks: Izzet vs. Golgari Common
MTG: Commander Common
Duel Decks: Elves vs. Goblins Common
Onslaught Common

Combos Browse all

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

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Forgotten Cave Discussion

HurricaneZach on Home made burn

2 months ago

I agree with the sentiment on fetch lands or at least a couple of Forgotten Caves to help ditch extra lands in favor of burn spells mid to late game. Fetch lands will ensure the triggering of landfall for Searing Blaze. On the same note, maybe a couple of Magmatic Insights could be squeezed in for the Searing Spears to help ditch those extra lands when they come up. I might also swap 1 Satyr Firedancer for 1 more Young Pyromancer as he is capable of winning you a few games here and there. +1!

KailDaemon on Kari's Kong Quest

2 months ago

You do have 2 copies of Forgotten Cave tho

HybridPK on Mono-Red Goblin Artificer

2 months ago

Saw the link on /tg/, figured I would provide some feedback. Admittedly, this kind of deck is out of my element (I don't play combo) so I wouldn't take whatever suggestions provided as absolutely necessary changes.

Individual Card Suggestions

Protection:

Card draw/Tutor/Cheating things into play:

Control/Stalling:

Haste enablers (since I'm big on haste):

Ramp/Cheaper Spells

Cards I Would Remove

Hopefully I provided some beneficial suggestions. Good luck with the deck!

Marcus_Licinius_Crassus on Hot Tomales

3 months ago

Adjustments I would make:

  1. [MAINBOARD] -4 Mountain / +4 Forgotten Cave

Reason: Sometimes you have too many lands and you just need gas off the top.

  1. [MAINBOARD] -3 Twin Bolt / -1 Incinerate / +4 Lightning Bolt

Reason: Lightning Bolt has reach, and is very mana efficient.

3A. [MAINBOARD]: -2 Fiery Temper / -1 Burst Lightning / +3 Goblin Bushwhacker3B. [MAINBOARD]: -2 Skirk Shaman / +2 Searing Blaze

  1. [SIDEBOARD] +3 Twin Bolt / +4 Relic of Progenitus / +(2-4) Harvest Pyre / +2 Fiery Temper / +1 Burst Lightning

This will streamline the deck into a pile of Bushwhacker Win, Conventional Burn wins, and Kiln Fiend Wins

AKI on Krenko

4 months ago

I would definitely recommend Goblin Recruiter, as it combos perfectly with the Goblin Ringleader you already have.

I would also strongly recommend Goblin Chirurgeon, as he lets you sac half your goblins to save the other half from most board sweeps.

You already have Skirk Prospector, who I find to be one of the most vital cards in my own Krenko deck. The sooner you can generate lots of mana, the less likely your commander is to get killed so many times you can't affrd to cast him. With that in mind, I might suggest other mana accelerators such as Treasonous Ogre and Thermopod for red, and Ashnod's Altar and Sol Ring for colourless.

As far as suggestions for things to remove - that's much harder, and depends on how you want to play your deck. But... I would be tempted to replace Forgotten Cave and Smoldering Crater with Sandstone Needle for pseudo ramp (this on turn 1 can = 3 mana on turn 2) and Buried Ruin because there are lots of sweet artifacts in your deck that WILL get blown up - Thornbite Staff is a prime target!

I would also remove the Goblin Rabblemaster because it can really suck to have no control over whether you attack or not, and I feel that his upside is outweighed by the downside.

I could ramble on for ages, but I'll leave it there for now and simply wish you good luck and many, many, many goblins.

Sir5L on Critter Fritters!

4 months ago

A few Forgotten Cave for when you flood and maybe a Great Furnace or 2 to discard for Wrench Mind on the occasional wierd Mono-B control/discard deck also Fury Charm in sideboard could be good for artifact hate//dumping on chump blockers.. i also recommend dropping the land count a tad(maybe just to 20) and fit in possibly Inner-Flame Acolyte

Ocelot44 on THIS IS SPARTA

6 months ago

Wrath of God is your worst enemy, so think about running Second Sunrise, Faith's Reward, Sun Titan, and maybe Reveillark so you won't be as devastated

Another mass pump effect won't hurt, so maybe Obelisk of Urd

Removal is NECESSARY in commander, so try Wear / Tear, Return to Dust, Aura of Silence, Crib Swap, and maybe even Scour from Existence

You also need card draw, so try Wheel of Fate, Howling Mine, Staff of Nin, Tamiyo's Journal, Secluded Steppe, Drifting Meadow, Forgotten Cave, Smoldering Crater, and Blasted Landscape

Don't worry, you'll be kicking ass in no time! :)

triproberts12 on Pauper Death & Taxes

7 months ago

No problem. I agree with FUL on the Secluded Steppe/Orzhov Basilica combo. I use the same trick with Forgotten Cave/Rakdos Carnarium in my vampires deck (Shadow Alley Madness), and I really like it- allows me to run a low land count and still hit 3-drops.

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