Forgotten Cave

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Onslaught (ONS) Common

Combos Browse all

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

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Forgotten Cave Discussion

hfvalenz on Kaalia of the Vast Prototype

2 days ago

Hey, I've never piloted a Kaalia deck, I have only played against her and from my experience, she gets the attention on the table most of the times and for good reason. People really know Kaalia. So I think that playing her has some key elements that could be improved.

Get her out fast fast fast.

In order to do that I'd replace these with basics and boost your speed since you're playing all those fetchlands.

Protecting her.

Kaalia has been around long time so people know how dangerous she can be.

  • Darksteel Plate could be useful, specially against wraths but it doesn't do much against bouncing or exiling, which is why Whispersilk Cloak could be a better alternative, and can help you avoid combat damage as well.
  • Mother of Runes will give her protection in response to whatever spot removal targetting her.
  • Grand Abolisher helps you avoid getting Kaalia countered.

If Kaalia has died several times, what now.

As you probably know, she will get focused and sometimes you just can't protect her enough. You need alternatives when this happens.

Other things I noticed

  • You lack card drawing. It's essential to have angels / demons / dragons on your hand on each of your attack phases. Phyrexian Arena and Necropotence. Watch out for Emrakuls on your meta with the latter. Some wheels could prove useful refilling your hand, though Wheel of Fortune is expensive, Winds of Change, Magus of the Wheel, Wheel of Fate and Dragon Mage are good alternatives.
  • On the same issue as above, Sire Of Insanity and Malfegor aren't helping you with that.
  • You have access to the best colors for removal. Ditch Soul Snare and Angelic Edict for the more versatile ones Vindicate, Anguished Unmaking or Utter End. Even Chaos Warp is a better alternative than the two I mentioned. Instant speed removal is crucial.
  • Same as above with sweepers. Wrath of God, Day of Judgment, Damnation are much better than Armageddon, because as it let's you a great advantage and all it also puts a huge target on your head, because you basically stop them from having fun at all. And in my experience, people tend to remember those who broke their lands, it's just the way it is. You don't need more hate, Kaalia will draw enough herself. On the borderline of this are Cataclysm and Rakdos the Defiler. The other Rakdos, Rakdos, Lord of Riots is a way better alternative. Imagine swinging with Kaalia, on her trigger putting RTR Rakdos, then on your second main you'll be able to cast a creature with it's cost reduced.
  • You have 4 instants now (more coming in the future I hope) and 3 creatures with activated abilities requiring mana. Price of Glory punish your for using those. I know it will punish counterspells as well, but there are some alternatives for that that won't draw the hate on your head, as stated above.
  • Lastly, I know I insisted a lot on avoid drawin unnecesary hate on you, but Ob Nixilis, Unshackled is another one to give some thought. People really love their ramping and tutoring. Though in this case I'm not saying you should remove him, just re-evaluate his inclusion.

I hope some of this suggestions help in any way.

grantantalus on R Aggro spells

3 weeks ago

The_2ndpanda thanks for your suggestions.

Firebrand Archer and Forgotten Cave added.

The_2ndpanda on R Aggro spells

3 weeks ago

Have you played around with Firebrand Archer in the deck. I play it in my burn deck, and it is very powerful. Also for the mana base maybe some Forgotten Cave to not flood out as easily

Kcucullen on Krenk that 3 times

3 weeks ago

Actually I have another round of suggestions in addition to the Altar of the Brood:

  1. Crucible of Worlds +fetches?
  2. Dont understand why Mizzium Mortars or Feldon of the Third Path are in this list
  3. Forgotten Cave?
  4. Godo, Bandit Warlord can search for an equipment you need (but hes expensive though)
  5. Slate of Ancestry

justinspruiell on Akroma Commander

1 month ago

Glad to see you posting up here. I personally had a kind of hard time with a mono red deck before.

I would recommend you remove Unknown Shores you never need its ability so it's wasted in your deck. You could replace it with Forgotten Cave to help with some card draw.

Card draw is harder in red so maybe add Staff of Nin to give you a boost in that department. Hazoret's Monument helps you cast your creatures and you can cycle cards.

I think you could do without Ali Baba and Ornithopter you would be better served with more dragons. Coat of Arms would help with a double tribal theme since both would get their own bonus.

You need more ramp to cast big dragons, Fire Diamond Temple of the False God Iron Myr Worn Powerstone

I hope this helps as a start, good luck and let me know how it turns out.

hookedonkronix on Gooblin fueled flamethrower

1 month ago

Also, you've got duplicates of both Forgotten Cave and Blighted Gorge as they are not basic lands you can only have one of them. You also are one card short, your deck should total 100 cards including the commander.

SkullOfPoison on Run Goblins Run

2 months ago

Instead of Smoldering Crater you might want Forgotten Cave. Also Valakut, the Molten Pinnacle is a good land for mono red.

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