|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Duel Decks: Merfolk vs. Goblins (DDT)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Vintage Masters (VMA)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Duel Decks: Elves vs. Goblins (EVG)||Common|
Combos Browse all
Forgotten Cave enters the battlefield tapped.
: Gain .
Cycling (, Discard this card: Draw a card.)
Forgotten Cave Discussion
3 weeks ago
After some more testing it has confirmed that Fury Storm simply will not cut the mustard in the deck. Now it is time to try something fresh: Underrealm Lich . Now this presents a very powerful avenue for card selection and graveyard filling, however presents a challenge in that you may possibly deck yourself as the deck has no ways of shuffling the graveyard into the library. While I haven't yet had any issues with potential decking yet, it's always better to be safe than sorry.
The first thing that came to mind was Elixir of Immortality , or simply putting in one of the eldrazi titans to provide more reliable (but less predictable) anti-mill but honestly in the colours present the options are rather limited. Another possiblity was Struggle / Survive which is fairly cheap and offers instant speed removal for a fair amount of damage along with a cheap shuffle effect.
I've since gotten my hands on a Cabal Coffers so that is going into the deck, replacing Canyon Slough . Often the amonkhet cycle lands feel worse than the single mana cyclers like Forgotten Cave or Barren Moor and all too often have ended up being discarded to an uptick of Lord Windgrace , who doesn't care what kind of land you discard at the time.
After more testing, Winding Canyons has not been the game changer that I had hoped, but I will give it a few more shots before completely discarding it from potential upgrades.
One final thought is whether or not adding Retreat to Kazandu to the maybe board is worth it. The deck can burn through life surprisingly fast and without finding a Zuran Orb you can end up playing on the backfoot the entire game. If anything it voids the first lot of lifeloss from Glacial Chasm and works great with Splendid reclaimation or Scapeshift . If anyone has any thoughts on the matter, let me know!
2 months ago
Have you considered Boros Signet, Worn Powerstone and Gilded Lotus? Heartless Hidetsugu is game over if Gisela, Blade of Goldnight is out. Furnace of Rath, Dictate of the Twin Gods and True Conviction are great for beatdown. Boros Charm is really versatile in this deck. You can swap Take Vengeance for Swords to Plowshares. Sunforger is the greatest card in Boros and can grab any instant at 4 CMC or less. // It's good to run Command Tower, Battlefield Forge, Temple of Triumph, Needle Spires, Ancient Amphitheater, Boros Guildgate are good for mana fixing. Slayers' Stronghold, Sunhome, Fortress of the Legion and Rogue's Passage are good for combat tricks; Mistveil Plains brings recursion; Spinerock Knoll is great at cheating costs; Secluded Steppe and Forgotten Cave for card selection. // Revitalize, Lightning Helix, Demystify, Fountain of Renewal are subpar in this deck.
2 months ago
There is a simple (and cheap money-wise) infinite combo: Niv-Mizzet, Parun/Niv-Mizzet, the Firemind + Curiosity/Ophidian Eye/Tandem Lookout + any draw. Draw, then deal 1 damage with Niv-Mizzet, then draw, then deal 1 damage, then draw, then... to kill all your opponents. // Maybe you should run more ways to guarantee you can cast your commander: Swiftwater Cliffs, Izzet Boilerworks, Evolving Wilds, Terramorphic Expanse, Command Tower, Shivan Reef, Wandering Fumarole, Temple of Epiphany, Myriad Landscape, Lonely Sandbar, Forgotten Cave (they can uncounterably start the infinite combo with the cycling abitily), Izzet Signet, Gilded Lotus, Darksteel Ingot, Izzet Cluestone, Commander's Sphere (they can also start the infinite combo right away).
3 months ago
Hells - Ive been playing both Throne and Arch mostly because I knew that I wanted one of them, but I wasn't sure which one was better. Im currently leaning towards Throne of the High City, being able to hide between Glacial Chasm makes it relatively easy to hold onto the monarchy, and if I ever do lose the monarchy I have lots of ways to recur the land and activate it again. Whichever one I cut will become another basic forest.
I cut Diamond Valley for Worthy Cause for two reasons. First, Phyrexian Tower is the better sac land for child, so if you were ever tutoring for a sac land it was almost always that one. And second, having a way to sac child at instant speed that can hide in your hand as well as get around nonbasic land hate has been very useful. The lifegain is nice, but its mostly just the best repeatable nonland sac outlet for child.
As for Bound, the card has been a house. It was something that I cut a while ago but definitely missed having access to. Being able to sac child as well as pick it back up in the same card is very powerful, and being able to regrow things at instant speed has been a wonderful tool for beating mass grave hate like Bojuka Bog or Rest in Peace. Occasionally you cast the Determined side of the card to cantrip or force Child through some countermagic, but a majority of the time I am casting it as a wrath + 5x Regrowth.
The cycle lands do a lot of work, being cantrips early, land drops for exploration openers, and in the mid to late game a way to get extra value off of Life from the Loam like you mentioned. They aren't there specifically for any one of those reasons, instead its the combination of them all that make them worthwhile. It is possible that seven cycling lands is too many, Forgotten Cave is the one that floats in and out of the list depending on my mood, it should likely just be another basic forest.
3 months ago
+1 Looking good! This can be a very powerful deck in pauper, but I think you will need some draw(cantrips) and some protection. Since your avg CMC is so low (1.29) you will top-decking to soon. I would recommend adding Defiant Strike or Guided Strike. Guided strike is an excellent defensive trick and can act as "removal". For protection Apostle's Blessing is awesome esp against artifact decks and Emerge Unscathed is a double trigger, huge value in a deck like this. Also might want to consider adding 1 or 2 each of Secluded Steppe and Forgotten Cave.
3 months ago
+1 Lookin good! I would highly recommend Skirk Prospector to really speed things up. Since your avg CMC is so low, I think you will be top-decking rather quickly, so add some draw like Dangerous Wager and a few cycle lands like Forgotten Cave, for mid game when you dont need any more lands.
5 months ago
I'm really loving this deck. I threw it together and it lead me to a couple of minor questions.
Does Forgotten Cave have a spot over a mountain? This is super minor, but does the downside of a come into play tapped land outweigh the upside cycling it away later in the game if you're running out of gas?
Have you considered Dark-Dweller Oracle? I've noticed sometimes you don't always find gas to keep the engine running. Dark-Dweller provides a way to dig a little deeper in a pinch.
Lastly, in what situations do you cast Final Fortune. Taking another turn seems anti-synergistic with Aetherflux Reservoir. It seems like Final Fortune would want to see a card like Reliquary Tower next to it, even though I don't think I would really want to see Reliquary Tower in a deck like this. Red sources are pretty important.
5 months ago
Heyo. First of all, this looks like what I call a "mulligan deck," meaning your opening hand is gonna be very important, so get used to mulligan'ing until you get a good starting 7. Beyond that, Putrid Imp may be better as four-of because if you can get it out, it is free discard whenever you want. Also, Lotus Petal is probably better in that slot than Wild Cantor, but Lotus Petal is "expensive." Finally, the cycling lands, like Lonely Sandbar, Barren Moor and Forgotten Cave, might be really good in this deck, because you can play them in an emergency, otherwise you cantrip/fill your graveyard with them.
In addition, here is a page a I found with a small Primer for Pauper Exhume decks: link.
Forgotten Cave occurrence in decks from the last year
Commander / EDH:
All decks: 0,12%
U/R (Izzet): 0,29%
RW (Boros): 0,49%
RG (Gruul): 0,14%
BRG (Jund): 0,39%