|Commander / EDH||Legal|
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|Commander 2014 (C14)||Uncommon|
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Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
Tap: Add (1)(White) to your mana pool.
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|Have (4)||thekingpinBR , bakunet , TheAlmostHero , orzhov_is_relatively_okay819|
3 weeks ago
Heya, this deck looks quite budget, so i won't give expensive suggestions.
Firstly I just wanted to say that Eldrazi Displacer needs colourless mana, which you currently have not a single source of. You need cards like Sol Ring or cards like Karoo that can make the colourless mana.
Other than that, here's some general advice. Things I'm missing here is ramp and more value creatures/spells. This deck has too many spot removal that shouldnt do much, as you don't seem aggresive enough to burst your way through. Cards like Divine Verdict, Enduring Victory or Expose Evil dont do that much in a 4 player free for all. Look at cards such as Luminate Primordial or Selfless Squire instead. These cards give a lot more value for you.
As far as ramp goes in monowhite, Kor Cartographer is a great inclusion, and so is colourless ramp such as Everflowing Chalice, Fellwar Stone, Sol Ring, Thought Vessel, Mind Stone, Hedron Archive, Pearl Medallion. And even cards like Gift of Estates can be very helpfull to ensure you play a land every turn. You should go down to 37 lands or so and add at least a bit more ramp.
Good luck and I hope I helped you somewhat ;)
2 months ago
.................yeah my deck is getting kinda douche
4 months ago
I ran out steam before getting to the Karoo Lands and their Ilk.
4 months ago
Love the deck! I'm going to buy this for my cousin. It will be his first commander deck and I think he will enjoy it. I have a couple suggestions. Adding Karoo and Coral Atoll provide two extra lands that tap for 2, allowing for not only infinite spell casts with Elite Arcanist + Triton Tactics but infinite mana, making sure that we win if we get the combo off. This can already be achieved with Elite Arcanist + To Arms! but other ways to get there might be good. That's more of just a thought, but the real suggestion lies in Mirrorweave. All our land creatures have base power/toughness of zero, so turning all other creatures into 0/0s, so it effectively works as a one-sided board wipe that can get past indestructible. It easily fits within the budget, it's an instant, and it only costs 4 mana. It might have other uses too. Maybe you could copy a land creature that taps for 2 and make all your other man lands into lands that tap for 2, effectively doubling your mana for a turn? I'm not sure if it would work that way, but let me know what you think.
5 months ago
You really don't want to use your turn 2 to bounce your first land back to your hand, then pass turn, only to have your opponent play land destruction on their turn 3. You "untap" on your turn 3 with no lands in play, maybe not even any permanents.
That's why you don't see them much in Modern, outside of the old Titan Bloom deck.
Personally, I've always loved them since they were printed. The Karoo lands from RAV block are really nice for landfall triggers and playing your mana on curve, as others have said.
6 months ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
6 months ago
There are 8 elves in this deck, and unless you go full elf ball I am not a fan of small mana dorks in EDH as they tend to be too low impact. And this deck specifically can use lands for a draw, and buffing engine. They will generally be tapping for 1-2 mana, and there are better options then.
Iona is just unfun and is not a card I think anyone should be running in EDH, due to how it effects the game.
Retreat to Emeria gives you a way to get tokens from your lands which is needed to make a lot of the cards, such as the overrun effects or team buffs useful.
The only card I think is worth including you suggested is Pathbreaker Ibex but that only works if you keep the token stuff you suggested dropping.
Triton Also Avenger of Zendikar seems a pretty sweet include, simply as a way to go wide. Hallowed Ground might be an include if you feel like giving more support to a land engine, but then you probably want Oracle of Mul Daya and Vizier of the Menagerie type effects too.
Storm Cauldron is also kind of a pet card in Karametra, because it acts as group hug, group slug and generally an engine if you want to abuse landfall type effects.
Another alternative for O-Ring is Quarantine Field if you are ramping hard.
6 months ago
I would say you need more ways to generate card advantage and more ways to get more mana.
For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.
Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.
Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.
Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).
That's my $0.02.