Myriad Landscape

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Masters 25 (A25) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Gain .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Myriad Landscape Discussion

MurderForBrunch on Nicol bolas: punishment

6 days ago

Oh! I almost forgot! I also saw that you have a bunch of basic lands. You could maybe include some of the slow fetch lands (that is Terramorphic Expanse , Evolving Wilds and Myriad Landscape ) and put in a Blood Moon ! That card wins games!

I also realized you don't have too much card draw spells. If you include Blood Moon I would recommend adding some more of those to find basics more reliably.

Vipy5 on Father of Infect

1 week ago

If you need help with knowing how much/what ramp to use, you might want to check out https://www.mtggoldfish.com/articles/brewer-s-minute-ramp-math

I am not an expert in mono, but for you I recommend adding:

Mana Crypt pricey but spicey

Charcoal Diamond goes so well with Sol Ring

Everflowing Chalice and Astral Cornucopia - especially if you somehow get more proliferate

Extraplanar Lens

Ashnod's Altar and Phyrexian Altar are good if you want double-down on sacrificing your own creatures.

Myriad Landscape can go in almost any edh deck

Nykthos, Shrine to Nyx is solid in any one- or two-colour deck

Lake of the Dead has a downside, but you won't care when you're using it (trust me)

Deserted Temple , Vesuva , Candelabra of Tawnos and Thespian's Stage to double-down on Cabal Coffers.

Petrified Field to protect valuable lands.

Expedition Map and/or Wayfarer's Bauble to tutor itfor all your powerful lands.

I'm not sure how I feel about Temple of the False God , but it is an EDH classic.

Other mono ramp

I ended up finding so many mono ramp cards I thought I might as well make a more full list.

Solemn Simulacrum is a good catch-all

Magus of the Coffers is slow, but might be worth it. Crypt Ghast is a better version.

Pawn of Ulamog and Sifter of Skulls are good in any deck that sacrifices often

Nirkana Revenant is good in the right deck

Bog Witch is kind of weird, but has fringe uses

I haven't thought hard, but you might be able to do some flicker shenanigans with Priest of Gix

Priest of Yawgmoth and Soldevi Adnate work if you hate your own stuff

Leaden Myr , Hedron Crawler , Manakin , Scuttlemutt , Alloy Myr , Opaline Unicorn , Palladium Myr are usually worse than rocks, but maybe you want?

Worst case, an edh deck can always load up on rocks. These are some of the best ones for mono black

Sol Ring every edh deck should include this

Star Compass , Fellwar Stone , Fractured Powerstone , Mind Stone all fill similar voids

Thran Dynamo , Ur-Golem's Eye , Worn Powerstone , Gilded Lotus , Hedron Archive , Sisay's Ring

Pillar of Origins for tribal decks

Consider Pentad Prism , Kyren Toy , or Coalition Relic for proliferate

In most games, these do the same thing: Commander's Sphere , Cryptolith Fragment  Flip, Cultivator's Caravan , Darksteel Ingot , Hierophant's Chalice , Honor-Worn Shaku , Mana Prism , Manalith , Orazca Relic , Phyrexian Totem , Powerstone Shard , Pristine Talisman , Seer's Lantern , Serum Powder , Skull of Ramos , Sol Grail , Spectral Searchlight , Vessel of Endless Rest , Victory Chimes , and Chromatic Lantern

Thought Vessel if you fill your hand

Chrome Mox is usually worth the card disadvantage

Lotus Bloom , Mana Vault , Basalt Monolith , Grim Monolith , and Lotus Petal for explosive potential

Mox Amber if you usually have your commander/a legendary thing out

Mox Diamond if lands in your graveyard is a good thing

Mox Opal if you have 2+ extra artifacts

Black Market is good if you tend to sacrifice/kill a lot of creatures

Caged Sun , Doubling Cube , and Gauntlet of Power are fair if you want to reach that high mana

Liliana of the Dark Realms is nice with proliferate, and makes sure you don't miss land drops in the mid/late-game

Sword of the Animist is best with one-mana creatures, and if you attack often, but might be justified even if not

Jet Medallion and Heartless Summoning do a lot of work if you play many cards in a turn

Carnival of Souls is fun with some creature-based combos

These mostly work for combo/explosive turns

Bubbling Muck for explosive/combo turns

Dark Ritual for getting a turn 2 Crypt Ghast , etc.

Sacrifice and Culling the Weak for sacrificing. They go nicely with Songs of the Damned

Spoils of Evil for lategame combos

Rain of Filth must be used with caution

Crypt of Agadeem works, but only if you consistently have 4+ creatures in the graveyard

Phyrexian Tower eats your creatures

Cabal Coffers is a staple

It's porbably unnessecary, but if you end up with few basic swamps, consider Urborg, Tomb of Yawgmoth to supplement your Cabal Coffers .

Cabal Stronghold is great if you can't afford many nonbasics, and might be good enough besides.

TheSlowestBro on Baru Landfall

1 week ago

Interesting Commander choice! Definitely don't see too many Baru decks around. I play mono green as well, though my commander is Titania instead. They do have in common that they use lands to good effect though.

I definitely have some suggestions most of which I'll keep budget as your total deck cost is 100$:

  1. Lands: since you are mono green you can afford to run a few utility lands (but I get that a high forest count is particularly important for you): Myriad Landscape and the various Panorama fetch lands - not quite sure about this suggestion but I imagine it can be strong to crack multiple fetches in the same turn for multiple Baru triggers.

  2. Mass forest ETB triggers: Scapeshift is on the pricey side but damn it would be strong here, Avatar of Growth , Boundless Realms , Collective Voyage , Circuitous Route , Explosive Vegetation , Far Wanderings , Perilous Forays , Traverse the Outlands +++.

  3. Kamahl, Fist of Krosa is both a strong card in here and a flavor win.

  4. More things that care about lands/manasinks: Howl of the Night Pack , Sporemound , Wolfbriar Elemental and Courser of Kruphix .

  5. Finally I'd like to highlight a few cards you are currently running that I would consider cutting: Grazing Gladehart , Traproot Kami and Turntimber Basilisk stick out to me.

Guerte on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

2 weeks ago

VexenX: I guess I may not have given Springbloom Druid a fair shot. I was basically comparing it to other ramp creatures, such as Farhaven Elf and Wood Elves , but this guy grabs two lands, which is nothing to really scoff at. Plus, it does have a bit of synergy with Titania, Protector of Argoth .

I can see your point on Finale of Devastation . I was looking for another bomb card for the deck, and this fit the bill, which is why I added it over Sylvan Awakening . Maybe Omnath is the only bomb we really need, other than Craterhoof?

As far as swaps go, what are you considering for Prismatic Vista ? I don't really see a good argument for dropping a basic, since we can use the Vista to fetch it. Evolving Wilds could be a good straight swap, since the land will come into play untapped, unless you want to keep it for the extra landfall trigger. If that's the case, why not include Terramorphic Expanse as well? The only other options I could really see would be Blighted Woodland and Myriad Landscape . The downfall to Myriad is it enters tapped, which I'm not the best fan of, and can only get two of the same basics, but it's also cheaper to activate than Blighted.

Boundless Realms / Hour of Devastation : So, if Circuitous Route is an option to replace one of these two, which one do you actually replace? Boundless has the higher CMC and most likely will become worse later in the game since we will probably have more lands on the battlefield than we do basics in our deck. Hour we can use to get nonbasics as well, such as Gaea's Cradle and others, so I could see this staying unless you're looking to lower the curve on all ramp spells. If Route makes it in, do you plan on adding Gruul Guildgate as another dual you can grab?

Wrenn and Six : I'm starting to see what you're saying about staring at this card. His +1 guarantees a land drop every turn as long as it's a fetchland, and it keeps our hand full (sort of). His -1 is pretty irrelevant for the most part, unless we need to get rid of some mana dorks. His -7 can actually be pretty good. We can reuse ramp spells and even better, our draw spells. Definitely worth considering.

Force of Vigor : I'm leaning towards this as a replacement for Chaos Warp . I like having at least one form of noncreature removal in case something causes us problems. Being able to surprise someone with this and get to destroy up to two artifacts/enchantments seems better than Warping something temporarily and possibly getting something worse for us in return. Casting for free is tight too!

eliakimras on Huggles

3 weeks ago

You may play around Kynaios and Tiro of Meletis 's ability. Tatyova, Benthic Druid will give you extra card draw whenever you get a land on the field. Reliquary Tower is cheap now, and works wonders. You surely will have 5 lands on turn 4, so Temple of the False God is really good.

You should also consider Azorius Chancery , Boros Garrison , Gruul Turf , Selesnya Sanctuary , Simic Growth Chamber , Izzet Boilerworks . You play your untapped land for the turn normally, then play one of those with K&T's ability. You get ahead of mana since these lands tap for 2 mana.

Krosan Verge , Myriad Landscape and Blighted Woodland are good for ramping when you have nothing else to do.

I suggest removing Azorius Guildgate , Blossoming Sands , Boros Guildgate , Gruul Guildgate , Izzet Guildgate , Simic Guildgate , Tranquil Cove , Vivid Grove , Haunted Fengraf and Unstable Frontier for the lands above.

Do you want to see chaos happen? Hive Mind , Knowledge Pool , Thousand-Year Storm , Eye of the Storm , Shared Fate , Gate to the AEther , Possibility Storm , Ruhan of the Fomori , Perplexing Chimera , Dictate of the Twin Gods , Furnace of Rath , Gratuitous Violence , Mind's Dilation , Sunbird's Invocation .

Do you want to make people interact more with you? Fact or Fiction , Steam Augury , Avatar of Slaughter , Goblin Spymaster , the Tempt with Vengeance cycle.

Do you want to give more resources to them? Eladamri's Vineyard , Dictate of Karametra , Zhur-Taa Ancient , Heartbeat of Spring , Heartwood Storyteller , Intellectual Offering , Keeper of Progenitus , Well of Ideas , Rites of Flourishing , Ghirapur Orrery . Zendikar Resurgent and Mirari's Wake .

BlackShads on Kami of the Moon Croissant

3 weeks ago

Hi, looks like a fun deck!

Forced Fruition is a fun card in these types of decks, but is better in mill decks and doesn't really synergize with your self-mill wincon.

Consider Fatespinner as another form of pillow-fort. Maze of Ith is very good against many decks as well.

Leyline of Anticipation is another Vedalken Orrery.

Chasm Skulker is another threat you could run that builds up quickly. Toothy, Imaginary Friend as well, plus it draws you even more when it gets removed.

I don't get Evolving Wilds in mono-colored decks, it's just a tapped basic? Consider Myriad Landscape for ramp instead.

Good luck!

KongMing on Sidisi's Gang of Unruly Zombies

1 month ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

Load more

Myriad Landscape occurrence in decks from the last year

Commander / EDH:

All decks: 0.18%

Blue: 0.65%

White: 0.77%

Black: 0.59%

Red: 0.54%

Green: 0.43%

Golgari: 0.18%

RG (Gruul): 1.38%

Rakdos: 0.24%

GU (Simic): 0.47%