Myriad Landscape

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2016 Uncommon
Commander 2014 Uncommon

Combos Browse all

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

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C16

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Myriad Landscape Discussion

LordNazahn on It's Not Easy Being Green

1 day ago

ok so some suggestions:

~Blighted Woodland and Myriad Landscape: Cheap 'fetchlands' to get out your Forests and thin out the deck.

~Garruk Wildspeaker is a little better then Primal Hunter in my opinion, your free to keep him but i suggest adding Wildspeaker.

Chord of Calling: A good Green mana sink

Craterhoof Behemoth: A game ender...though you need:

Mana Dorks: Freyalise, Llanowar's Fury makes 1 each turn plus some utility and card draw, but basic dorks are also great Arbor Elf, Fyndhorn Elves,Elvish Mystic, Llanowar Elves

enpc on drana's eternal night

1 day ago

Overall the list looks good. A few things I would recommend:

  • Homeward Path: this card is a must for Voltron decks. the last thing you want is for somebody to take control of your commande and have to waste removal just to get it back.

  • Myriad Landscape: While it comes into play tapped, the fact that you have a land that turns into two lands is awesome.

  • Arcane Lighthouse: lets your commander kill those pesky hexproof creatures.

  • Loxodon Warhammer / Sword of Vengeance: Two really good trample effects that help Drana connect through blockers. O-Naginata seems good too, however I have never tested it myself.

  • Trading Post: This card is awesome - it fills in for deficits in mono-black and voltron. Not only can it churn out tokens (it's good to have blockers) but it acts as graveyard recusion for a 1/4 of your deck.

I used to run a Drana Volton deck which was very similar howeve a bit less budget: In the Black. It might give you a few ideas.

codach on Trostani's Growth Hormones

1 week ago

Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/

Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.

I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.

The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.

luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.

I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.

You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.

I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.

ScrOuch on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

Thanks VexenX, I'm flattered. ;) Joking apart, let's concentrate on kicking even more ass with this deck:

Cutting lands is always a big decision in Omnath but here are my top 3 lands-possible-to-cut:

  1. Sheltered Thicket: Tried it myself, too, and was fairly underwhelmed. Although fetchable, I never chose this land over an ordinary basic ('cause it enters tapped and when I search for a land I'm quite aware of what color I need) and I don't think the argument "I can cycle it AND play it if I have a CoW" compensates the fact that it always enters the battlefield tapped (amulet aside). Also, I already was in some situations where I thought a basic or another spell would be so much better at that moment than this land. Cycling is a cute gimmick but it is not better than drawing a card that has actual synergy with this deck or ramps.

  2. Boseiju, Who Shelters All: Well, I'm REALLY not sure about this... of course it is completely dependent on your meta. What I DO know though is that it at least slows you down when playing it early. Only one colorless and entering tapped seems not like the best deal. But, yeah, it protects your finishers like Scapeshift and Splendid Reclamation...so better don't follow my suggestion here unless you made similar experiences.

  3. Myriad Landscape: The fact that it enters the battlefield tapped is the main reason for this one. I was torn between this and Blighted Woodland but then I thought about blighted as a second Explosive Vegetation and that is still a solid ramp spell where myriad feels like an Explosive Vegetation for 2 with Suspend 1. And I'm not a huge fan of suspend either.

That said, I still find it hard to make these decisions but I personnally felt very comfortable once I cut down to 39 lands (from 42 that is). Main reason for this decision is that I play Gruul Turf and Cloudstone Curio and often times don't need any other land for I either just keep playing the turf over and over or alternate between two lands bouncing each other. And is there a reason why you don't play Ancient Tomb?

And last but not least allow me correct myself. I never wanted to badmouth Chord. That is an awesome spell and I wouldn't want you to cut it. I just wanted to highlight the fact that I feel Worldly Tutor is on a par with Chord for it doesn't have the same surprising impact but helps in a lot other situations where Chord doesn't. But of course, that is just a feeling I had with it.

Holtzman on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

Yes I did months ago (hit it again just to make sure), while I don't like Myriad Landscape (it can only be used every other turn unless Amulet of Vigor is out) the difference between cutting either one is negligible.

I'd vote to cut Myriad Landscape for Naya Panorama gives you two lands and two 5/5 over the course of 2 turns like Myriad Landscape (if your bringing them back) but has the upside of tapping for 1 the turn it comes in if you need it.

This of course is an argument about the weakest land in the deck so you should really go with personal preference.

VexenX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

Holtzman: I am glad to have helped!!! Did you happen to hit that +1 yet, or even share it with a friend? I have been trying to make that #3 spot for almost a year!!! So close I can taste it!

I honestly don't know what I love Myriad Landscape. I think two land and two 5/5s for two mana just happens so often that I just feel overwhelmed with joy! I really like bringing it back for more! IDK if I could cut it to be honest... Evolving Wilds might be an option.. love the promo though, but that is not enough reason to keep it, lol.

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