Myriad Landscape

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Commander 2014 Uncommon

Combos Browse all

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

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Myriad Landscape Discussion

PookandPie on White Power

2 days ago

Drop Karoo (which is actually disadvantageous for you, unlike the Ravnica bounce lands like Golgari Rot Farm, because the land has to specifically be untapped) for Myriad Landscape. Kor Haven is a Maze of Ith that actually produces mana- so that should be worth a look- perhaps over New Benalia.

You could easily remove a couple of lands, going down to 39 or 38, and include more mana rocks and ways to find lands. This would smooth out your early game a little bit and let you establish more quickly in the games you draw multiple rocks (Marble Diamond and Coldsteel Heart aren't bad options, but Mind Stone is good too since you can crack it later on for a card when you feel you no longer need it).

ay.lobo on Cranky Krenko

4 days ago

Hi there. Firstly, go goblins! Hmm... So much to recommend. From the top of my head:

Goblin Lackey/Warren Instigator-speeds up goblin coming into play drastically

Goblin Welder/Goblin Tinkerer- artifact hate

Mogg Infestation- doubles your goblin count

Goblin Warrens- goblins for goblins

Quest for the Goblin Lord- a cheaper anthem to boost your creatures

Shared Animosity- huge boost to combat damage

Myriad Landscape- only land I could think of at the moment for non basic land


On a sidenote, you may want to think about one of red decks greatest weakness: draw power.

Profet93 on The Descent Into Darkness

1 week ago

Temporal Extortion by itself isn't helpful because since I don't win by dealing damage, then my opponent will gladly lose half their life.

Nether Void is in my maybeboard because of it's price tag, and the fact that it hurts me from "comboing off"

Liliana of the Dark Realms is nice, but I cannot guarantee her protection and she will most likely die.

Myriad Landscape seems nice, I just already have many non basics and I am trying to limit them at the moment. I will put it in the maybeboard.

Tangle Wire, Crawlspace, and Static Orb are more "Stax" like and I already have a GAA4 deck that does that.

I tested mana doublers like Caged Sun but I feel like I can do a lot more with that mana

Imp's Mischief seems REALLY FUN! Its just the "Wtf" card I was looking for. I will put it in the maybeboard. Could you also perhaps how it works with counterspells? What are you changing the target to?

chris.rodriguez358 on The Descent Into Darkness

1 week ago

Nice deck!! Any reason you don't run Temporal Extortion? Also, I'm a huge fan of Nether Void and Liliana of the Dark Realms. Liliana netting you a swamp every turn feels great, getting her ultimate is backbreaking.

You should give Myriad Landscape a shot. Great synergy with Crucible of Worlds and Rings of Brighthearth.

Also, Tangle Wire, Crawlspace, and Static Orb seem to work well with your strategy. The Orb is really great when you have the Coffers, Urborg, and Sol Ring/Mana Crypt setup. It scores you a really solid board.

Though you don't seem to need it with all the mana-rocks, Extraplanar Lens, Doubling Cube, and Caged Sun are fun.

Last, I think every mono-black deck should have Imp's Mischief to help it get around Counterspells.

GobboE on The Destroyer of Lands (Radha, Heir to Keld)

1 week ago

Welcome back ay.lobo :) and thanks for the follow up, I really appreciate it.

I don't have that much elementals, do I? Quite some Wurms though, now I look at it :) . Joking aside, the problem I encountered is consistency: I constantly blow everybody's land (including my own) to smithereens. The best way for this deck to perform on a consistent level is to have massive land recursion: therefore many, many creatures deal with bringing land back from the graveyard. In this sense, Omnath is a support card, not a key card. Still, while this deck predates Omnath, Locus of Rage and I do think he could be a good alternative commander for this deck, though it would not be wise to underestimate the advantage Radha brings to the table. Still, Omnath deserves a spot even if he is not the commander.

Bane of Progress: I play him in virtually every green deck I create...he just is sooo good. But this deck already has quite a lot of artifact destruction: Reclamation Sage and the like, Decimate (and spells like it), and of course Jokulhaups and its brethren, so I decided not to play him (it is a bit of overkill I think).

Myriad Landscape is a very powerful card, but it has one disadvantage (in ragard to this deck): it puts the lands on the table. As strange as it may sound, but this deck benefits greatly from lands you have in your hand (as they kick start you after a land destruction wipe).

ay.lobo on Waiting For The Elementals

1 week ago

Hi. This commander is certainly getting more fans, i see. Some things from memory: Myriad Landscape, Tempt with Vengeance, Sol Ring, maybe some spot-removal like Chaos Warp, Beast Within, or Song of the Dryads.

ay.lobo on The Destroyer of Lands (Radha, Heir to Keld)

1 week ago

Glad to help. On a second look, land wise... Myriad Landscape would help you, especially as you have so much basic land. With quite a bit of elemental tendancies, I'm surprised Omnath, Locus of Rage isn't here. lastly... Well, I'm guessing you wouldn't like Bane of Progress? It would hurt everyone, including you, yes. But you would get such a buffed up creature in the end for your sacrifice.

Strangelove on A Void as Cryptic as Reality Itself

1 week ago

Yo! You need at least 40 lands (more like 42!) and Burnished Hart (this card is as staple as the come), Wayfarer's Bauble as well as Myriad Landscape. Unless you're cheating, going below 38 lands sucks. Lands (and ramp) are your friends- they let you PLAY the game! 34 lands is 1.2 lands every 5 cards... so unless you're drawing 5 cards every turn you're missing your curve... and then how are you going to cast a commander that costs 10 (and then 12? and then 14?)? Why play the "oops, I didn't draw enough lands" game?

Also keep in mind that mana rocks die to Austere Commands, etc, which is why Darksteel Ingot is amazing and also why you should rely on lands more than rocks.

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