|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
Myriad Landscape enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (19)||raymaverick97 , Famicomania , cryptoplasm , Vergil_Redgrail , Unlife , thekingpinBR , Lucretian , DarkMagician , Justinaut , TheRealPeaches , buildingadeck , bakunet , pskinn01 , vishnarg , mziter501 , DudeMan1031 , orzhov_is_relatively_okay819 , Reliva , MattN7498|
|Want (6)||Turtlelover73 , dododestroyer , clayperce , Willis1994 , Mj3913 , Ace_Kavu|
Myriad Landscape Discussion
11 hours ago
This deck looks like a wild ride! For the most part it looks like you just need to hit 6 mana and it will go off the chain.
Coat of Arms - You have more win conditions in this deck then I can count, this one is more dangerous than the others.
Forgotten Creation - This doesn't net you cards and is likely to die before it does any good. I would stick to out of hand wheels.
Jace's Archivist - Same as above but I think this one is worse since it has the potential to hook up other players.
Nin, the Pain Artist - You might have to explain this one to me? Are you drawing off your own creatures? Seems slow.
I think you want a fast land package here and very few to 0 come into play tapped lands. Once you start wheeling you will just be looking for a land that comes into play untapped and then wheel again...At least that's how I imagine this deck working.
Fateful Showdown - Doesn't net you cards, doesn't kill that many threats without a lot of cards and its 4 mana.
Blood Sun - The reason Blood Moon and Back to Basics are so good is because they stop people from playing cards. This just stops certain threats like Kor Haven and Maze. This deck seems to just want to win rather than police the board.
Firestorm - This card seems dangerous and the upside not that good. It needs enough legal targets so unless the board is full of targets and you have a ton of cards AND you are sure no one has a counter up...
I spent less time on looking at adds as I am sure you have some in mind already but here are a few that I would consider.
Mirage Mirror - Nuf said.
Knowledge Exploitation - Its whatever you need.
Kozilek, Butcher of Truth - Prevent yourself from milling yourself! I know you have the spiral and reversal but this is a good fail safe..also I wouldn't worry about not having targets for Pull from the Deep and others, it seems like that will never be a problem for this deck.
Neheb, the Eternal - Card is dumb.
Glen Elendra Archmage - I used to not play with this card cause I thought it was annoyingly good...I was right.
Omniscience - This deck is already broken.. might as well.
Propaganda - This one might need to be added to the deck later when our group starts killing you as soon as possible =).
Spell Swindle - My favorite counter spell.
5 days ago
I enjoy the concept. You need more lands, though. You are never casting 11- and 12-drops off 29 mana-producing lands and three mana rocks. I assume those Islands are supposed to be Swamps. I'd cut the Sword and Helm of Kaldra since you just need the shield for indestructibility. Maybe Angelic Overseer also, since you don't have many Humans and your commander isn't human, either. Myriad Landscape, Temple of the False God and Shrine of the Forsaken Gods would be good adds. Plus more dual lands. And mana rocks.
Some other indestructible (or pseudo-indestructible) enablers: Gift of Immortality, Nahiri's Machinations, Frontline Medic, or Legion's Initiative. I like Valorous Stance too, because it fits with the theme and can also kill something if you need something killed.
1 week ago
For lands I would strongly consider Irrigated Farmland. Dual lands are always useful in EDH. I would swap it out for Seachrome Coast, I don't like that land in EDH because after turn 3 its functionally just a guildgate. I'm a big fan of Myriad Landscape as well, it's ramp in a land, and mana fixes. Those are things UW is poor at doing.
As for rocks, Commander's Sphere is a slam dunk in my book. Produces any color and can be sacrificed in response to any non-split-second removal. I like it and Mind Stone as they are not dead cards late game, since they can replace themselves with another draw. Talisman of Progress is good too. Chromatic Lantern is truly boss with Azor, it has enabled me to win games I otherwise couldn't. UW has cards with demanding color requirements, and it's just hard to accomadate that in a deck without green.
Archaeomancer would be a strict upgrade to Mnemonic Wall.
Keep on spell slinging goodsir. I'll keep tabs on how this deck progresses, and offer more advice/cards as playtesting filters out what works and doesn't for you ;)
1 week ago
Good old Edgar! Sure, I'll give you some suggestions. For reference, here is my Edgar Markov deck. If you take a look at that to compare card choices, one thing to note is I'm running Vampire Nocturnus so I intentionally avoided nonblack cards, so you'll want to keep that in mind.
Akoum Refuge is another lifegain dual land if you want a fourth. It was only an ally-colored cycle so that's the only one of those you can run. Myriad Landscape is great and goes in almost any deck. Since this deck is so heavy in black, you might want to look at Tainted Peak and Tainted Field.
If you want to be aggressive, how about some one-drops? Viscera Seer is perfect for this deck. Easy include. I was also excited to discover Shadow Alley Denizen, though I haven't gotten to cast her myself in the deck yet. Getting intimidate off your Vampire tokens seems like it should be good for chipping in some extra damage.
Other cards, let's see... Sangromancer is very efficient and should play well here. Vampiric Rites lets you turn extra dorks into life and cards. It's not as efficient as Skullclamp, but you only get to run one of those. How about Mathas, Fiend Seeker? An evasive low-drop that draws cards and gains life sounds perfect!
Chalice of Life Flip - Doesn't gain life very fast and even a Lava Axe every round gives your opponents plenty of time to respond. If you want a way to win outside the combat phase, kill the table with Exsanguinate or Debt to the Deathless.
Licia, sanguine Tribune - I think Licia is cool, but she really needs a deck built around her. You aren't going to want to spend 7-8 mana to cast her and your deck isn't set up to gain huge chunks of life without investing mana that turn. You've got a few ways to do it, but without those she's kind of a brick.
Damnable Pact - this card feels like a bad Braingeyser and a bad Blaze. Flexibility is nice, but I don't think the efficiency tradeoff is worth it in this case. If you want an X-spell finisher, see above. If you want to draw cards, there are plenty of efficient spells like Night's Whisper, Sign in Blood, Painful Truths, and Read the Bones. Or you could check out Vampiric Rites.
Diabolic Tutor - Four mana for a tutor is just so expensive. I'd rather just cast a card draw spell.
Defiant Bloodlord - Ok, so hear me out. I have had this guy in my hand in lifegain decks and man, I never want to spend seven mana on him. He's so much easier to kill than Sanguine Bond and, unlike Butcher of Malakir, you are unlikely to be able to make good use of his static ability the turn you cast him.
1 week ago
The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.
TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.
Some Suggestions on what to add:
My suggestions on what to remove:
Land: 1 Forest, 1 Plains (2)
1 week ago
Nice deck...brutal...but nice :)
I'd suggest a couple more boardwipes for control: Toxic Deluge and Deadly Tempest are great. If you prefer targeted removal, I really like Curtains' Call. It can be great value with the cost reduction.
Sidisi works well with repeated graveyard reanimation. Let Sidisi go to the graveyard and keep on bringing her back. Coffin Queen, Chainer, Dementia Master, and Corpse Dance are all great repeatable reanimation effects.
You may also want a little more ramp just to make sure you hit it each game. I like Myriad Landscape in mono coloured decks. Getting more swamps on the field works well for Crypt Ghast and Cabal Coffers. Ditto for Wayfarer's Bauble.
Hope this helps
2 weeks ago
Looks like a cool list. May take some ideas from it for my own.
As for suggestions, I can't recommend Voldaren Pariah Flip enough. It's so good for the deck, and pops 6 counters on all your creatures if Mazirek's around. Also, if you're going to run only one of Grave Pact or Dictate of Erebos (as I did in my list, as I don't like the card a whole lot, but it's a waste to not run at least one of them), I'd highly recommend Dictate. The one extra mana pales in comparison to the advantage Flash gives you. Furthermore, I'd point towards Tribute to the Wild for some broad artifact/enchantment removal, if not entirely accurate. Still, as long as there's one person there who only has one of them out there, you know what you're going to get, and regardless of the rest of the board state, Mazirek is going to love it. I also found Endrek Sahr, Master Breeder really useful in getting the tokens out while you are also filling the board with some more menacing stuff. He usually ends up eating himself, but that's another sac for Mazirek usually.
Also I'd recommend looking more towards lands you can sacrifice. These don't have to be fetch lands, I personally really like Blighted Woodland and Myriad Landscape, as aside from land filtering your deck, they are also giving you a slight bit of momentum (though they are slower than fetches, depends on your play group I guess). Also I would wonder whether Corpsejack Menace really pulls his weight. As far as the likes of Mazirek go, he really doesn't do anything more than Hardened Scales or Winding Constrictor.
Could make many more suggestions but most of them would be heavily dependent on your play group. I think I've pointed to the more generic once here. If you're still looking for inspiration, you can always check out my own list :)
2 weeks ago
So those two lands are purposeless in colorless, which is why they are only found on each of the five colors instead.