Myriad Landscape enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
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Myriad Landscape Discussion
4 hours ago
In case you didn't already notice, tappedout will let you know when your deck isn't modern legal. Specifically Myriad Landscape isn't legal.
2 days ago
Hey man, looks like you're just starting with commander, let me tell you it's the best format there is.
So, to begin, 30 lands won't do with your Avg. CMC. and more so with the lack on ramp on those colors. I'd go with 36-38. There are some ramp in white though, Tithe, Gift of Estates, Land Tax, but old cards can get hard to find around. Besides, lands get on your hand instead of the battlefield.
You could try Burnished Hart, an inexpensive very useful creature to fix the colors. Myriad Landscape will find you 2 lands. Terramorphic Expanse and Evolving Wilds won't ramp, but they'll fix you colors and cost next to nothing. Mana rocks: It isn't by chance that Sol Ring is included on every pre-constructed commander deck. I like Fellwar Stone, most of the time it will get you the color you need. And while we're talking about colors, Command Tower is needed here as well.
Here are some stuff that you may cut to make room for those 6-8 lands:
Iron Star and Ivory Cup should be cut: 1 Life isn't nearly enough, less so in Commander. Also you have to pay for get that 1 life, just way too clunky, slow and expensive. Same with Survival Cache, 2 life isn't going to make much difference.
Akroan Crusader: You have 1 instant and 2 auras that could target him in order to trigger Heroic, so this creature would be a vanilla in practically every single game. Why would you target him instead of your commander or any other creature?
Blaze Commando: Similar problem as above, the tokens it can create are too situational. You need a better way to produce tokens.
Evangelize could work against some decks, maybe voltron is the best opponent to target. Still, cost is way too high for it to make it worthy in my opinion.
Stitcher's Graft: I really don't see the point on this one, maybe if vigilance were a theme in the deck, which is not the case.
Other stuff you should consider:
Wraths and removal!: Day of Judgment, Wrath of God, Fumigate, Blasphemous Act, Mizzium Mortars in case your opponents fill the field faster than you. For spot removal, there's Swords to Plowshares, Path to Exile, Condemn, Return to Dust
Battalion: If you like flavorful decks, this Boros mechanic that Tajic has can be complemented with other Boros creatures, like Frontline Medic to protect your creatures, Firemane Avenger as pseudoremoval and the more useful one Legion Loyalist.
Hope this helps.
1 week ago
Nice demon deck :)
I would also increase the land count to about 37-38. It will help hit your land drops more consistently.
1 week ago
I think that there are a few 'no duh' items that you can just assume you are including, they are generic color fixing lands, powerful ramp, or ramp/colorfix artifacts. And a couple cards that are just very good/powerful when you are playing 4 colors. Note that this DOES assume you are playing four colors. (More on this in another post)
- Command Tower
- Commander's Sphere
- Sol Ring
- Ash Barrens
- Astral Cornucopia
- Chromatic Lantern
- Conqueror's Flail
- Darksteel Ingot
- Evolving Wilds
- Exotic Orchard
- Grand Coliseum
- Myriad Landscape
- Opal Palace
- Temple of the False God
- Terramorphic Expanse
- Fellwar Stone
- Solemn Simulacrum
- Prismatic Geoscope
Also the following I'd say you have a 'very high chance' of wanting to run, regardless of the deck. Just because they are 'that good' and given the limited pool of cards, you'll take what you can get:
2 weeks ago
You could lose a couple lands but I feel like there are other tweeks that would be better. In my opinion you have a few high cost cards that don't run as well as some other options that require much less mana. Some land adjustment might be a better option for the mana situation. Myriad Landscape would be an easy addition to help for those times when you need multiple of one basic land type and could easily replace Lonely Sandbar just as a for instance.
2 weeks ago
It's not necessarily ramp, the point is to put as many swamps as possible. the key here is swamps. Urborg, Tomb of Yawgmoth would be nice, slipped my mind for some reason. (wtf brain?!) Tho Armillary Sphere and Myriad Landscape wouldn't be bad here. tho in hand is a little meh. sol ring is in here, my bad xD I edited this thing to be the same as the one I own at like 3am. Nykthos fills some seeing as it's mono black. (still kinda testing it) Magus of the Coffers adds some to that. So I apologize for some confusion. (especially on sol ring)
2 weeks ago
Also you claim that mana should not be an issue for Korlash decks yet you run a minimal amount of ramp. This is quite contradictory...There are plenty of decent artifacts and lands you could be running such as Myriad Landscape, Lake of the Dead, Urborg, Tomb of Yawgmoth, Ancient Tomb, Armillary Sphere, Mind Stone, Thran Dynamo, Gilded Lotus, Sol Ring, and Mana Vault.
2 weeks ago
Land Suggestion Breeding Pool, Hallowed Fountain, Temple Garden, Canopy Vista, Prairie Stream, Riftstone Portal, Bant Panorama, Esper Panorama, Naya Panorama, Krosan Verge, Grasslands, Misty Rainforest, Windswept Heath, Glacial Fortress, Hinterland Harbor, Sunpetal Grove, Gavony Township, Mosswort Bridge, Oran-Rief, the Vastwood, Wirewood Lodge, 3 Plains, 3 Island, 6 Forest,
- info gathered on this site http://manabasecrafter.com/r/n4WwA
more card suggestions and maybe tips wil added later