Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Gain .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Latest Decks as Commander

Myriad Landscape Discussion

DadHumanPraetor on Angels Of Aggression

15 hours ago

Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!

lil_cheez on Tyrolean Iroas

2 days ago

Monomanamaniac Thanks for the upvote and the kind words! I'll comment your suggestions.

Boros Charm: Is a great card and I used it before but I've cut it for more permanents. This deck can have so much interaction because it needs creatures to attack and enchantments to make them better
Mangara, the Diplomat: I'm eager to test it, but I don't own one (I'm not spending in MtG for awhile)
Sunforger: I can't praise this card enought but unfortunately this is not the deck for it. Iroas needs devotion, so I can run only so many artifacts. And Sunforger is not a slot in a deck - it is a dozen. You'll need targets, tutors to find it, maybe a creature or two that can cheat equip costs...
Arcane Signet: Good, could replace Cluestone or Locket for it (but I run those because of the option to draw)
Odric, Lunarch Marshal: Is good, I don't own one so never tested. I'm just concerned that it would be a dead topdeck in some situation, but surely worth a shot.
Odric, Master Tactician: Used it before, actually it underperformed. Iroas is usually good enought
Winota, Joiner of Forces: Same as Mangara
Sword of the Animist: Used it before, it is a good card and works, but I decided to cut it for Burnished and Lannery Storm as they can attack and block. I'm still interested in bringing it back but still have to figure something out.
Shadowspear: Same problem as Sunforger, I can run only many artifacts, also Hexproof and Indestructible are things that could be resolved with "player removal" xD
Chaos Warp: Considering this one, I love removal that hits more than one kind of permanents, but I am satisfied with the removal package on this deck already. Maybe I can squeeze in the place of something.
Flawless Maneuver: Same as Boros Charm
Brimaz, King of Oreskos: Used it before, underperformed.
Knight of the White Orchid: Same as Brimaz
Myriad Landscape: Is good and I might squeeze one in. I have one problem that I think this deck is running too few basics, sometimes I Land Tax all of them out of the deck, and I intend to use Emeria, The Sky Ruin (wich would demand more plains) but it is on my sight!
Swiftfoot Boots and Lightning Greaves: Same as Shadowspear
Vandalblast: Same as Chaos Warp
Combat Celebrant: Just neat, maybe someday I find a place for it in the deck!

Monomanamaniac on Tyrolean Iroas

2 days ago

Great deck but I've got a couple suggestions for you. Boros Charm can save you in a pinch or be used to make a creature hit harder. Mangara, the Diplomat is decent card draw. Sunforger is good for tutoring answer cards. Arcane Signet is good mana ramp. Odric, Lunarch Marshal spreads the love around and Odric, Master Tactician Will let you decide how your combat works. Winota, Joiner of Forces is huge card advantage of you build around it a little. Sword of the Animist is amazing for mana ramp. Shadowspear is decent for turning off indestructible and hexproof. Chaos Warp is decent removal. Flawless Maneuver is free indestructible for your team. Brimaz, King of Oreskos makes a decent amount of tokens. Knight of the White Orchid decent land ramp. Myriad Landscape also good ramp. Swiftfoot Boots and Lightning Greaves to protect from spot removal. Vandalblast is good artifact hate. Combat Celebrant can exert you into more combat steps. Anyways, that's all I can think of. I like your build though, it's got just of what you'd expect in a deck like this

Winnieblues on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

3 days ago

Yeah gdm1989, Phyrexian Obliterator is really brutal, but a bit out of my price range for a single card. I'm looking at cutting a couple of creatures to add some more early card draw. I'm testing Foulmire Knight as it serves double duty as an early defensive creature, and late card advantage, leaving behind a relevant body that can easily trade up.

Also, if anyone has any experience with Myriad Landscape in EDH, I'd like to hear how it plays. I'm thinking it might fit well into this deck as I have plenty of "swamps matter" cards, and this can get me 2, and even ramp me on a turn where I have nothing to do. I'm not sure what I would cut for it, either another nonbasic land, or a Swamp, seen as it will end up fetching me a Swamp.

I've been looking at Hagra Mauling as well, it's a pretty expensive removal option (it's always going to be a 4CMC Murder in my meta), but also being a land is good. I'm just not sure what I'd cut for it. I don't want to reduce my land quality by replacing a Swamp, but I also don't want to reduce my spell quality by replacing something else

Another card I'm proxying to test out is Sword of Sinew and Steel as a way to remove Artifacts. The protection from Black/Red also looks useful, a lot of the removal and creatures I face are Black, so it might act as effectively a Whispersilk Cloak with big upside! I think it might work well with my high creature count too, giving +2/+2 on top of relevant Protection just seems like it's going to keep anything I strap it to alive!

TheVectornaut on Landfall Beast Tribal Deck

5 days ago

I think the weak link in your deck is probably Kalonian Behemoth. It's almost never going to be better than either baloth despite costing more. If you're looking for protection against removal, I've had fun with Whispersilk Cloak on Baloth Woodcrasher in the past. If you want another beast, Leatherback Baloth can come out on turn 2 and still draw a card with its 4 power late game. Spearbreaker Behemoth is another expensive option that offers protection to your largest threats.

More than that though, I'd want more ways to trigger landfall or take advantage of it. Harrow, Explosive Vegetation, New Frontiers, Oracle of Mul Daya, Courser of Kruphix, Dryad of the Ilysian Grove, Azusa, Lost but Seeking, Frontier Guide, Sakura-Tribe Scout, and Budoka Gardener  Flip are all options for various budgets. The best include would probably just be fetchlands. The expensive ones are obviously better (ie: Fabled Passage and Prismatic Vista), but Evolving Wilds, Terramorphic Expanse, Myriad Landscape, and Field of Ruin are all fine choices for casual games.

Joe_Ken_ on mono w soldiers

1 week ago

You'll want to tone down on creatures and look into getting some interaction into the deck.

Some enchantments like True Conviction for a game finisher , Dawn of Hope to make soldier tokens and for some card draw , or Brave the Sands to give your board some blocking power.

Second you have to have ramp. Use cards like Myriad Landscape , Burnished Hart , or Isolated Watchtower as the game goes on the player with the most mana is the most likely to win. Gift of Estates can secure you some land drops as well as Thaumatic Compass  Flip which becomes a good utility land later on. Also mana rocks like Marble Diamond , Hedron Archive , Worn Powerstone , and Mind Stone can be good. Also there is Heraldic Banner which will also be a boost for your team.

ravensfeather on Unesh - Mono Blue Sphinx Tribal

1 week ago

Birthing Boughs could be useful, it turns into a 4 mana fact or fiction + leave behind a dude

Myriad Landscape is a very, very, very slight form of ramp, maybe worth it

Wayfarer's Bauble is again, very, very, very slight ramp.

Universal Automaton is now a 1 mana 1/1 sphinx, not a bad idea

Archetype of Imagination grants your board flying, evasion is always good

Dreamscape Artist is the only other bit of blue land ramp I can find

Profet93 on Norin, the Punchy

1 week ago

Draw

Endless Atlas - Almost as good as tome of legends

Hedron Archive - Ramp when you need it, card draw when you dont

Humble Defector - Politics, not needed but nice to have, especially in more casual builds

Ignite the Future - Works until next turn and flashback makes it even better

Mind's Eye - Repeatable card draw

Chandra, Torch of Defiance - Best chandra IMO. Ramp, removal, draw and wincon all in 1

Land Base

Myriad Landscape - Ramp

Shatterskull, the Hammer Pass - Utility

Valakut, the Molten Pinnacle - Damage

I got a lot of ideas for cuts, lmk if you're interested

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