Myriad Landscape enters the battlefield tapped.
: Gain .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
|Have (2)||metalmagic , PostContact|
|Want (15)||octagone , DragonSlayer13245 , Cabbieboy , , JMarostica , epros1285 , silver374 , blondle , NiftyBiscuit , CosmicDragon , adam1floyd3 , keereweet , JSTN64 , PangolinLaser , ddemons|
Printings View all
|Commander 2020 (C20)||Uncommon|
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Masters 25 (A25)||Uncommon|
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2014 (C14)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Myriad Landscape occurrence in decks from the last year
Commander / EDH:
All decks: 0.18%
RG (Gruul): 1.38%
GU (Simic): 0.47%
Myriad Landscape Discussion
6 days ago
A "proper land base" is ridiculously expensive right now, but still utilize the old school staples, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Krosan Verge, even the bounce lands and gates are still good to start with. As you acquire the proper lands these cards can be what you swap out.
1 week ago
And i noticed smth else, why play Terramorphic Expanse and Evolving Wilds they only fetch you plains and thining out a 100 card deck by 2 cards, doesnt seem to be worth it to play a tapped land. There are some usefull utility plains or other such as: Maze of Ith,Mistveil Plains, Hall of Heliod's GenerosityTemple of the False GodEmeria, The Sky Ruin Myriad Landscape for Ramp
1 week ago
1 week ago
It seems like you're running burn as your wincon.
Here are some cards that might help.
Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.
For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.
With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.
An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.
I would also just add Underworld Breach because its straight up insane.
You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.
Dack Fayden is both a ramp card and a way to dump cards into your graveyard.
Some cards I see that you could also try cutting/changing are:
Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.
I would consider Ral, Izzet Viceroy a bit too slow.
Long live our Overlord Sevinne
2 weeks ago
I know Dragonmaster is awesome but I want to commit to elemental theme.
3 weeks ago
I'm going to assume this is a budget build / work in progress.
My second priority would be to upgrade the mana base. Command Tower, Bojuka Bog, Opulent Palace, Temple of Deceit, Temple of Malady, Temple of Mystery, and Myriad Landscape would provide an immediate upgrade to your manabase for < ~$7. Follow it up with Watery Grave and Drowned Catacomb.
Other immediate upgrades would be Thassa, Deep-Dwelling for further ETB effect abuse; Farseek and Kodama's Reach for further mana consistency; and Prime Speaker Vannifar / Birthing Pod for great tutor effects.
1 month ago
It looks like you've got a lot of lands in here, I usually go for at most 40 lands in a deck, unless it's a lands matter type of deck. Also, Rampant Growth, Seek the Horizon, Terramorphic Expanse, Migration Path, Nissa's Renewal, Kodama's Reach, Grow from the Ashes, Nissa's Expedition, Explosive Vegetation, Cultivate, Traverse the Outlands, Frenzied Tilling, Boundless Realms, Evolving Wilds, Spring / Mind, Attune with Aether, Myriad Landscape and Blighted Woodland won't do anything since you don't have any basics in here. This also turns off the third mode of Verdant Confluence, though you may still want it for the other two modes.
I'm not sure what Mimeofacture is supposed to do in commander, notoriously a singleton format.
I don't usually like running color-hosers like Anarchy, since there are games where it will be a dead card in your hand.
Overall it seems like you're running two decks: an energy deck built with mainly permanents that give you energy and use it, and a big spells deck, with a lot of powerful instants and sorceries that you can copy with your commander. There's nothing wrong with having two themes in a deck, but narrowing it down to one would probably help you get down to 100 cards. Also, some cards like Mizzix's Mastery want you to play more instants and sorceries than permanents, while cards like Primal Surge want you to be playing almost all permanents. Leaning more in one direction than the other will give your deck more focus.