Myriad Landscape

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Masters 25 (A25) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Gain .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

C18

A25

C17

Ebay

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Myriad Landscape Discussion

LoyalPaladin on Heliod

4 days ago

Hey, man. Finally got the chance to look at it, thanks for linking it to me. Here are my suggestions:

Swap

There are a few really good upgrades you can make on the cheap. I'd say almost all the upgrades below are strictly better except Divine Visitation which is new to MtG, since it's a part of the new Guilds of Ravnica block. Trading out Sigil is just personal preference.

Cut

You've got too many enchantments eating up space for things that are more important like your land base. White has a really hard time ramping and tends to be the most costly color, so you want to draw as much of it as possible. I'd aim for 35 lands minimum, but 36 is probably preferable. Every land counts.

Add

Six of the eight add-ins below are lands. You need a hard to deal with board wipe like Wrath of God and I'm really surprised you didn't immediately go for Riot Control, since it's a table staple. If you really don't want it, I'd go straight for the Path to Exile.

Expensive Upgrades

Mono-colors can get some crazy mana numbers going, but white has terrible ramp, cards like Land Tax and Thawing Glaciers will help you get lands on the board, while the multiplier artifacts will keep your mana plentiful.

CaputStercoris on E.S.F

2 weeks ago

Instead of equipment, I would focus on Damage Prevention: FogLullRespiteTangleMoment's PeaceConstant MistsDruid's Deliverance...an Isochron Scepter would make any of these reusable

I would also seriously consider adding Spider Spawning and Sporecap Spider.

Also checkout red burn spells and black destruction spells for creature control.

Furthermore I would recommend mana ramp (i.e. Rampant Growth, Cultivate, Kodama's Reach, Myriad Landscape) instead of mana augmentation Extraplanar Lens et. al. You will not need as much mana, and they would effectively shrink your deck increasing the odds of drawing something you need.

Finally, for starters, aim for 1Commander, 40 Lands and 59 Others. Drop anything else that seems good but doesn't fit into your maybeboard, and we can adjust later.

If I come up with anything else, I'll let you know.

carpecanum on Wort, Boggart Auntie EDH

2 weeks ago

If you are missing black mana as you play i'd remove a few mountains for Rakdos Signet, Myriad Landscape, Rakdos Guildgate and a couple other cheap black/red lands. Throw in a Bojuka Bog just because there are SO many graveyard decks lately.

Battle Squadron = big, flying goblins

Breath of Fury is amazing if you get multiple taps out of Krenko or go infinite with Kiki-Jiki

Saljen on Titania, Protector Of Argoth

3 weeks ago

You'll want to run all 4 relevant fetch lands, Wooded Foothills, Windswept Heath, Verdant Catacombs, and Misty Rainforest. Every time you trigger a fetch land, you'll get a 5/3. Same goes for Evolving Wilds, Terramorphic Expanse, Myriad Landscape, and Blighted Woodland.

Here are some more lands that will trigger your commanders effect: Dust Bowl lets you have repeated land removal while synergizing with your commander. Lotus Vale and Scorched Ruins ramp up while sac'ing lands. Thespian's Stage + Dark Depths is a fun land combo, when both are in play and Stage is made a copy of DD both get sac'd and you end out with a 20/20 indestructible flier and two 5/3 tokens. Petrified Field lets you grab lands from your graveyard while triggering your commander.

I play a red/green deck that uses Titania and a lot of land effects, so this is coming from experience having played with Titania.

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