Myriad Landscape

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

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Myriad Landscape Discussion

redace10 on Ojutai's Mystification

6 hours ago

I dig it, looks powerful and grindy. Be careful when using High Tide, as it doubles all player's islands. When it's rebounded a blue opponent will know it's coming and will definitely try to take advantage.

I have an unhealthy love of Baral's Expertise, it's ridiculous with Taigam. If that free spell you cast with it is an instant/sorcery, it is eligible for rebound as well. That's overwhelming value, tell you what.

Your lands need some work. Prairie Stream should absolutely be in there. Irrigated Farmland too. Nimbus Maze was just reprinted. Myriad Landscape is ramp in a land, I like it a lot. Further upgrading gets costly, those would be a good start though.

Your lands are also split evenly with plains and islands, when you should be skewed way towards islands. You wanna take advantage of high tide right? Also your deck is just leaning way, way to blue. Swap 3-5 plains for islands.

I caved and built a Taigam deck. I tried just a straight spell slinger deck and found it had trouble finishing. My token generators, and I ran quite a few, tended to eat it. So I decided to build a voltron taigam. It's not even repetitive, what with all the spell slinging the deck still does.

Take a look, I'm still trying to get the right cards and card ratios for it. Dread it, Run from it... Destiny Still Arrives

Snacrifice on My Buddy's a Rock, No Really, He's a Rock

1 day ago

You should check out Myriad Landscape. Costs 2 to activate but also gets you double the lands per copy.

Brycej304 on Bob Moss

3 days ago

How's it going? I've been tweaking my Krenko deck! Have you seen Coldsteel Heart? It's like another Fire Diamond, which I always love seeing. I'm also going to mess with Myriad Landscape. Ramp is so good in this deck. I need a Mana Crypt.

Philoctetes on Nope, you can't do that! (Teysa Control)

3 weeks ago

Hey there! Welcome back to the world of EDH!

A few suggestions for you - biggest thing I am noting is not enough draw and ramp. I count about 3 draw engines in the deck, more if you count your tutors. As a general heuristic I aim for about 10 solid draw effects, either powerful one shots or strong engines like you have in Phyrexian Arena and Skullclamp. Underworld Connections, Read the Bones, Necropotence, Land Tax, Gift of Estates, Promise of Power, Damnable Pact, Read the Bones all reasonable options pending budget.

As for ramp I also typically aim for 10 total sources. Myriad Landscape is an easy inclusion in 2 color decks that only occupies a land slot, other possibilities would be Ashnod's Altar with your token theme, Mind Stone, criminally underplayed Wayfarer's Bauble,Commander's Sphere, and personal favorites Everflowing Chalice Worn Powerstone and Thran Dynamo.

That leads me to a couple of other suggestions - replace token makers with more powerful iterations. Conqueror's Pledge and Nomads' Assembly are decent cards, but Secure the Wastes, Decree of Justice, or even Entreat the Angels are all more scalable and mostly instant speed, a huge boon in edh.

So what to cut? I would start with a few cards that I believe are underpowered - Archdemon of Unx, Phyrexian Gargantua, Elixir of Immortality, aforementioned token producers. I would also consider finding good but expensive cards to cut to lower Your curve - i have found the ideal sweet spot in edh is 3-4 mana power plays more so than 6-7 mana bombs that die to a removal spell or board wipe.

Happy brewing!

FireToBurn on Temur Casual EDH

3 weeks ago

I had the same problem in my first deck which was a landfall deck. I had a lot of big creatures but most of mine were 6 drops just like my commander. Therefore im missed the mana to do more than just 1 thing in each turn.

What I'm missing in your deck are rampcards. You have ramp in the form of Signets and a few cards such as Rampant Growth and Kodama's Reach but its too little for what your have on creatures and you have green in your commander and that's the best color to fix your manabase.

I have some suggestions for your deck but keep im not great at building decks myself so some others might find better cards for your but im trying to help you. So here are some cards I would suggest, don't add all of them but just to give you an idea of what is possible:

To search for Basic lands/lands:

-Khalni Heart Expedition

-Explosive Vegetation

-Cultivate

-Sylvan Scrying

-Traverse the Ulvenwald

-Harrow

For creatures I don't really see a trend in what your idea is with. Maybe if you could explain that, I can help you with it. What I am seeing is that you have a few big ones but you need to wait so they can do something. A few nice creatures which are always nice:

-Sakura-Tribe Elder

-Avenger of Zendikar Good with your beastmaster ascension

-Solemn Simulacrum (Often used in EDH)

Some extra suggestions:

-Myriad Landscape for some extra basics

-Terramorphic Expanse Same as evolving the wilds

-Sol Ring Often used in EDH

Cards I would remove or change for something better since it does too little in EDH or your deck:

-Vandalize for Vandalblast Land destruction is not really needed in EDH and this lets your destroy 1 artifact for 1 red and overload it to destroy all artifacts for the same manacost. Even your own artifacts are safe with this one since its "you don't control"

-Lava Spike Change this for a ramp card, it does too little in your deck

-Electrolyze for Blasphemous Act if you want to kill some creatures/board wipe, this can potentially be only 1 red. If you don't want to do that then change it for a ramp card

-Dragon Tempest for Fervor Gives haste to all creatures you control. It misses the damage from dragons but makes up for it if you cast a non flying big creature.

-Ongoing Investigation Bit of a random card in my opinion in your deck

-Overwhelming Intellect for Counterspell Does pretty much the same and is cheaper in manacost, though im not really sure if you need counterspells in this deck

-Stubborn Denial for Negate This is always a hard counter even without creatures on your board

I hope this helps you a little bit, Goodluck with your deck :)

wisegreenbean on Bladewing, The RB Undeath

3 weeks ago

Vanquisher's Banner is $2 exactly on tcgplayer.

C17 Chaos Warp is legal. Same for Myriad Landscape. Skullclamp miiiiiight be a worthy inclusion?

Maaaaaaaaaaybe Kindred Charge? idk. Mirror of the Forebears also has potential.

Foul-Tongue Invocation seems awful. Dunno how much work Spawning Pit will do for you. Avaricious Dragon just doesn't seem good enough; you like your graveyard, but not THAT much.

You have 10 cards in your reanimator package, + your general, which may be overdoing it a touch. 1-3 of the weaker cuts there might be fair.

Exsanguinate is >$2. Night of Souls' Betrayal also, and I'm kinda skeptical of it regardless.

freakingShane on Avacyn, Prison Warden

3 weeks ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

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