Myriad Landscape


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Masters 25 (A25) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Myriad Landscape


Myriad Landscape enters the battlefield tapped.

: Gain .

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

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Myriad Landscape Discussion

5poons on cEDH; Temur Valakut

4 days ago

Thank you for putting up with all of my questions and helping me further understand the deck! Although, there are still a few major things I can't quite grasp by looking at it displayed on a screen instead of being played on a table.

From what I understand you have 9 lands that sacrifice themselves for potent effects like Strip Mine and others that sacrifice for value (and aid with valakut triggers) like Myriad Landscape. So, when you use Splendid Reclamation and the second effect of World Shaper is it your goal to bring these specific lands back and reap more value? Or do you hope to use the effects of Life from the Loam and Excavation to bring lands en masse for a huge play? It probably depends on the situation, but I'd like to know the mind set for when you use these cards.

My next question is about your lack of land protection. Do you not have a lot of land destruction in your meta or do you prefer to combat it with your counter spells and land recursion? I only ask this because in my Child of Alara deck I used Skyshroud Blessing and Bind to protect my lands (plus they cantrip).

Lastly, could you fully explain why Ground Seal was taken out from the deck? I understand that it 100% shuts off Scavenging Ooze. However, it only stops the main ability of Life from the Loam as you could target zero lands and then start using dredge to fill a protected graveyard. In this case I think its amazing unsymmetrical graveyard hate that draws us a card with minimal hindrance to the deck as a whole.

K1ngMars on Kresh the Bloodbraided: the mother fucker

1 week ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

5poons on cEDH; Temur Valakut

1 week ago

Thank you so much for responding! Your comments about card choice are very helpful. I think I will try Aggressive Mining when I get around to buying some more cards (and I'll be sure to tell you how it does). Now to end this comment in the usual fashion I have a couple of questions :)

Why do you run Opal Palace? Is it just used as a color fixer, or are the +1/+1 counters there to support Kraum, Ludevic's Opus?

While on the subject of lands I did some web surfing to find cards that can (effectively) put lands into play at instant speed I found Terrain Generator (although it only hits basics). Would you ever consider this card, or is it too slow when compared the the likes of Myriad Landscape?

I also would just like to further understand the way the deck usually plays and how you pilot it into both the mid and late game.

Ishio on Mono-Black Discard Matters

3 weeks ago

dizzierabit I've considered Nirkana Revenant but she's 2 more mana than Crypt Ghast. The point of the deck is more focused around discard effects, to keep your opponents off of cards they want, and let the enchantments do their work. With Wound Reflection and playing Quest for the Nihil Stone mid-late game, we're dealing 10 damage to that player during their turn.

As for Burnished Hart, it's been tried before I posted the deck, but 5 mana to recur and sac it for a basic really takes a lot out of the turns play. I've been contemplating keeping Phyrexian Reclamation in the deck, but since we are running some lords for blocks, it's there to allow Gravecrawler to recur. I do agree that Charcoal Diamond has a bad drawback, but it's a great early game ramp and mid-late game discard option.

The option of Myriad Landscape is a viable option and I may cut a Swamp to put that in. I may also add Wasteland. The other destroy lands are great, but I like to keep some mana untapped for instants.

Another card I've been toying with trying is Dash Hopes. I know in EDH 5 life isn't that big of a deal, but when you have your opponents low on cards, I think it might be a great option. The biggest drawback of the deck is enchantment removal, and frankly black just lacks this.

dizzierabit on Mono-Black Discard Matters

3 weeks ago

Unsure if just that one game you had mana trouble but I'd recommend putting in Burnished Hart and Myriad Landscape. maybe over charcoal diamond? Its more expensive, but you can recur it. And ime lands are safer mana production than anything else.

Nirkana Revenant would also work as a beater and mana-doubler?

love this deck, my Shirei, Shizo's Caretaker deck is close to this in playstyle.

Ocelot44 on Only the Pure Remain

3 weeks ago

Krosan Verge is not worth it, Myriad Landscape is much better for your colors

Leave // Chance and Bathe in Light can be used to protect your other creatures from Aurelia's wipe ability

duffman24 on Grody Black Things

3 weeks ago

A couple things that might help this deck:

Ramp: Burnished Hart, Bubbling Muck, Charcoal Diamond, Cabal Stronghold, and Myriad Landscape.

Draw (aka find combos): Barren Moor, Polluted Mire, Skullclamp, Night's Whisper, Sign in Blood, Read the Bones, Twilight Prophet, and Necropotence.

Budget Tutors: Mausoleum Secrets.

Not-as Budget Tutors: Beseech the Queen, Diabolic Intent, and Diabolic Revelation (for late game shenanigans).

Controlly things: Plaguecrafter, Fleshbag Marauder, Ravenous Chupacabra, Imp's Mischief, and Innocent Blood (personal favorite).

Win cons (not that you need more): Torment of Hailfire.

Also fun fact, if you're interested in storm and would rather play black, you can actually make a pretty mean storm deck with just black and Sidisi would be great at the helm. You could even just build a second Sidisi deck and keep this one the way it is. Cards like Ad Nauseam and Tendrils of Agony would be how to win.

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