Myriad Landscape

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Commander 2014 (C14) Uncommon

Combos Browse all

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.

: Add to your mana pool.

, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts

A25

C17

CMT

Ebay

Myriad Landscape Discussion

5hadao on Muldrotha, the RED-tide

3 days ago

Some more changes here for this deck to give me a little more threat and survival:)

Out Silumgar's Command Myriad Landscape Horizon Chimera Icefeather Aven

In Skithiryx, the Blight Dragon Strip Mine Torrent Elemental Skyship Plunderer

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

6 days ago

SenseiRamen Mathas, Fiend Seeker has the ability to be a fabulous political commander, I love your idea there and would definitely give it a try!

Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.

The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.

An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.

Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.

For more ''prison'' effects, there is the Windborn Muse and the brand new Baird, Steward of Argive.

Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.

You may give a try to Revel in Riches, but it's a greedy card. It has proved to be better than Black Market for me. In a tricolourous deck like yours, I will definetly play it.

You need more control tools. Hero's Downfall, Phyrexian Purge, Dreadbore, Orzhov Charm, etc. are great ones.

There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.

A few suggestions :

  • Endless Whispers could be funny and fits very well the political theme!

  • Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.

  • Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.

  • Disrupt Decorum mad flavorful card for a mad Mathas dude.

  • Besmirch not the best card ever, but could be interesting there.

  • Mogg Infestation lul

  • Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.

  • Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))

  • Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.

  • Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.

I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)

ThallionDarkshine on Chainer's Nightmare

1 week ago

I feel like you might be a bit too heavy on sac outlets, especially with the amount of tutoring in the deck. In particular, I'm not too big a fan of Fallen Angel or Bloodthrone Vampire.

Myriad Landscape feels like a decent piece of ramp tacked onto a land, that can be reused with Crucible of Worlds for lots of ramp. In addition, it would help you take advantage of the new Cabal Stronghold, which requires quite a lot of swamps to actually be good.

FancyTuesday on Command the Swarm [Jarad, Golgari Lich Lord EDH]

2 weeks ago

The "one of the 99" approach makes recommendations a little tricky, but I think we can remedy some of the speed issues in broad terms.

Twilight Mire for starters. The filters are among the most versatile of the dual lands, allowing you to turn into . I don't see any mention of a strict budget so I can't help but recommend Bayou, though I doubt I'm cluing you in on any hot tech there. Verdant Catacombs can pull your shockland (or Bayou), which is another slot helping with all those triple blacks and double greens.

Your current ramp suite is pretty much just the 3 most efficient ramp spells, Ring, Elder, 2 semi-ramp highly killable critters in Deathrite and Ghast, and two situationals in Ashnods and Ritual. 9 may seem like a fair chunk of your deck, but in reality it's 5 true ramp slots, which is pretty anemic. You aren't really counting on ramping at all when you shuffle up, it's just something you luck into in a timely manner sometimes.

Myriad Landscape is steady ramp in a land slot. Dryad Arbor can turn Green Sun's Zenith into a cheeky first turn ramp spell. Skyshroud Claim is the strongest of 4 drop ramp spells not named Tempt with Discovery. Scapeshift can pull out Urborg, Tomb of Yawgmoth and Cabal Coffers in one turn. Ulvenwald Hydra can pull nonbasics on top of providing a body.

Mana Crypt and Worn Powerstone are real powerhouses. Double colorless might seem unhelpful on paper with a general with 4 colored mana symbols in his casting cost and half a dozen spells, but I'm sure I don't have to tell you how amazing it is to have Sol Ring out there.

Without building to combo out and with at my disposal I'd lean even harder into ramping than I've described above, but this seems like good start toward getting this deck rolling more consistently in the mid to late game. 10 suggestions with half of them being land slots is about as painless as you can get, but I can go on if there's any other area you feel the deck could be bolstered in.

EverythingIsK on Tatyova is mono-blue is K

2 weeks ago

@SynergyBuild I thought about Boundless Realms, but I often run low on basics quickly by the time I would cast it, and it would be a dead card.

As for most of the other cards, I have considered. The cards I want in the deck are to either advance the boardstate, draw cards, or set me up to get ahead quickly and efficiently. From my games so far, Scapeshift would often fetch up only about 8-10 lands when I would want to cast it, which could get scary when my library is getting low or I would rather draw an answer or a win condition. Splendid Reclamation I'd be more in favour of since it'll gain me the lands that go to the graveyard without worry of failing to find in my library. I forgot about Myriad Landscape, Nissa, Vital Force and Crucible of Worlds. Of the cards you suggested, I think those are the ones I would add, possibly Mana Breach, Walk the Aeons, and Labman if I can find the space.

Thanks for your comment!

pummelhuff on Azor's Legion

2 weeks ago

Cards I suggest:

Situtational suggestions:

counters:

  • Arcane Denial good 2 mana counter in edh and you don't lose a card

  • Dream Fracture good counter in edh and you don't lose a card

  • Unwind depending on how good rewind is, maybe an option.

  • Silumgar Sorcerer creature counter with the possibility to attack.

  • Stubborn Denial I like stubborn denial with commanders which already give you ferocious.

meta dependant suggestions:

questionable suggestions:

jpsuchecki on Inalla, Aggromage Ritualist

2 weeks ago

18 of your 34 lands can tap red, fetch red, or filter red (without including your mana rocks). You shouldn't have any problems. You could always consider something like Myriad Landscape to help you meet your shortcomings.

SynergyBuild on Tatyova is mono-blue is K

3 weeks ago

Love the deck, mind if I suggest Boundless Realms?

Here are some more good cards with the deck:

Possibly Crucible of Worlds, Mana Breach, and Urban Evolution?

You can also run Walk the Aeons and a few more islands, because with Azusa, Lost but Seeking or some Exploration effects on the field, and Crucible of Worlds or Ramunap Excavator, you have infinite turns.

Nissa, Vital Force can get you more draw, or recursion.

Scapeshift and Splendid Reclamation work well with landfall.

Amulet of Vigor and Lotus Cobra allow for much more mana production.

Blighted Woodland and Myriad Landscape are better than the memorials.

Laboratory Maniac is a good wincon.

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