Sejiri Steppe

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Tap: Add {{W}} to your mana pool.

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Trade

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Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Common
Worldwake (WWK) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sejiri Steppe occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Sejiri Steppe Discussion

Spell_Slam on

3 months ago

I would think about including as many Soul Sisters as possible: Anointer Priest, Soul Warden, Impassioned Orator, Soul's Attendant, Suture Priest and maybe Answered Prayers. These will gain you a lot of time. There is also lump life gain like Conclave Phalanx and Dwarven Priest that work very well with all your blink effects. Peach Garden Oath is also a pretty amazing common. These creatures could easily replace many of your filler creatures, like Ancestral Statue (doesn't provide enough advantage for the cost), Aven Skirmisher, Devoted Hero, Kor Outfitter, Leonin Elder, Savannah Lions and Segovian Angel.

In your lands, you could be running a lot more non-basics to help you out. All the cycling lands, Secluded Steppe, Drifting Meadow and Desert of the True, are great options for filtering through your deck. Other good options are Idyllic Grange, Kabira Crossroads, Radiant Fountain, Remote Farm and Sejiri Steppe.

I hope some of this was helpful!

Gracco on

6 months ago

Bojuka Bog is a side deck option since you main deck the 4 KotR and also 1 Sejiri Steppe main deck is an option. Consider running 1 Blue/x shock land that you can fetch so you can include some number of Retreat to Coralhelm for the combo play with KotR. Also, side note, I have won games before with the Retreat and Knight combo by using a Path to Exile on one of my own creatures to trigger the Retreat and go off, although having to do this is usually never optimal. OUaT is not needed in the list. Also some number of the RW Nahiri and 1 big Emrakul can be a really nice win condition in the deck. The 3 mana Thalia main deck is amazing. Some number of Lightning Helix and Skullcrack in the 75 is also suggested. Here is the list I have piloted before as an example of the perspective I am coming from with these suggestions: http://tappedout.net/mtg-decks/naya-knightfall-2/ The main deck in this list is made with using the most card types for Tarmogoyf in mind.

mrfab13 on Naya Knight

6 months ago

Sejiri Steppe is good with knight and reclaimer, it can make the creature protect itself from removal or block anything without worry or give unblockable to another creature, it's pretty nice to just have as a cheeky 1x.

djroguelike on Maverick

6 months ago

2-1 na Versus dia 10/12:

1-0 Pox (2-1): Pox deveria ser um match ruim para Maverick, mas nas duas vezes que joguei contra, dei sorte. É importante ter mais de uma criatura no campo para escapar dos éditos. Em um dos jogos Garruk levou o jogo para casa. Fiquei com a sensação de que dei sorte, principalmente no terceiro jogo, em que ele saiu com Mishra's Factory . Conhecer o deck me ajuda bastante.

Uma jogada interessante: ele tinha um Cursed Scroll na mesa, eu com KotR e uma fetch, pronto para quebrar e ir atrás de Dryad Arbour caso ele me fizesse sacrificar uma criatura. Ele desceu Ashiok, Dream Render (era o jogo 1, por isso que ele deveria tê-lo no deck ainda), e quando ele ativou eu quebrei a fetch em resposta, mas não pude buscar a carta pela habilidade passiva do Ashiok e a land foi exilada, deixando o KotR um 2/2 que morreu para o Scroll.

É importante lembrar da interação entre KotR e Dryad Arbour.

1-1 Izzet Delver (0-2): De novo esse terror desse deck. Eu não tenho saídas para os tokens, poucas para Delver e duas para TNN. No primeiro jogo tomei um Daze com um terreno na mão, sempre desmoralizador. Jogo 2 mull para 4, tive poucas chances. Minha mão de 7 cartas era Floresta, Floresta, GSZ, GSZ, SFM, Giver e StP, eu devolvi. Quando o jogo acabou perguntei para o Gui, ele nem acabou de ouvir e acho que era para eu devolver.

2-1 GB Depths (2-0): Essa partida foi louca. Da outra vez perdi porque ativei o KotR muito agressivamente, e dessa vez não mexi com ele para ter certeza que não perderia. Ainda tenho muita dificuldades para perceber quanto tempo demora para o combo realmente acontecer. Um detalhe interessante é quando ativar a Wasteland: Thespian's Stage vai copiar Dark Depths, e esse é um trigger, que pode resolver. Após copiado, TS não terá nenhum contador e vai ativar um segundo trigger, relacionado à transformação para Marit Lage, e aí você ataca com Wasteland.

Nesse match é importante lembrar que mana verde aberta pode significar Crop Rotation , que pode buscar Sejiri Steppe , Wasteland ou Ghost Quarter; assim como duas incolores abertas e Elvish Reclaimer . Do lado de Maverick, KotR é tão importante que vale lembrar da interação com Scryb Ranger: você pode atacar com KotR e usar a fada no seu turno para desvirar a amazona. É muita coisa para ter controle.

Jitte é o melhor equipamento para buscar: ele pode te dar vida para ganhar mais um turno, e apavora com Sylvan Safekeeper.

Para a próxima semana vou tirar as cartas de SB contra combo, e colocar mais um Path to Exile. Nessa semana esqueci que Veil of Summer funciona contra decks azuis também. Spirit of the Labyrinht foi bem marginal, não sei se vale à pena. Titania ainda é uma dúvida, ela é bem forte, mas custa muito caro e não sei se vai dar conta de Oko, e esse safado vai aparecer.

match_lighter on Jungle Knight

9 months ago

I like the idea of Soaring Seacliff , but I already have Sejiri Steppe as evasion for Knight of the Reliquary , but do like the idea of it. I see the benefits of it as a blue land since I am splashing white only for Knight and sideboard pieces. Do you think that the not giving protection from a color of possible removal but still giving evasion is worth the color advantage?

I am considering some sort of land recursion, ( Crucible of Worlds , Life from the Loam , Ramunap Excavator ) but the deck is quite tight on slots think Life from the Loam is the card for this deck though. The reason for this is that spending three mana on something that let's me play multiple lands a turn feels lackluster so I have opted for Sakura-Tribe Scout which will only ramp me if lands are in my grip. I do like the possible synergies with the artifact theme, and feel that if I were to add it it would find its home in the sideboard to be found by Karn.

What are your thoughts? Crucible of Worlds or Life from the Loam , what would you take out? I am airing on the side of Sejiri Steppe for Knight lands, as it gives protection from removal.

Thank you for the suggestions!

ToolmasterOfBrainerd on I'm building this GW deck. ...

10 months ago


GW Reclaimer

Modern ToolmasterOfBrainerd

54 VIEWS | IN 1 FOLDER


The main idea is to use Elvish Reclaimer + Flagstones of Trokair . And obviously a toolbox package of lands which stand out in different matchups.

I wasn't sure what else to play, so I'm playing Collected Company and Eladamri's Call . Eladamri's Call feels like bad Green Sun's Zenith , but it is nice to tutor up Collector Ouphe or Scavenging Ooze or Tireless Tracker .

I own the lands to splash other colors but I don't know what cards to splash for. Wrenn and Six is too expensive.

The deck feels clunky. Especially against Phoenix. I have the tools to wreck them but sometimes they're 1 turn too late or they simply have Lightning Bolt or 2 bolts and I can't stick a critical creature.

Any suggestions for the main deck or sideboard? Thanks!

kamarupa on Check Meowt

10 months ago

If you're going to run a slew of enchantments: Journey to Nowhere , Oblivion Ring , Nevermore , Ethereal Armor .

Brave the Elements should help you swing for lethal or just block the heck out of attackers.

If you're going to gain that much life, Chalice of Life  Flip would be another weapon for your arsenal.

Some added utility to your mana-base might add some range: Ghost Quarter , Scavenger Grounds , Sandstone Bridge , Sejiri Steppe .

Sideboard: Pithing Needle , Ratchet Bomb , Elixir of Immortality , Immortal Servitude , Sanctimony , Teyo, the Shieldmage , Witchbane Orb , Tormod's Crypt , Disenchant , Generous Gift , Revoke Existence , Silence

blfngl on Lyra Dawnbringer EDH

11 months ago

One of the great benefits of playing a mono-colored deck are all of the tech lands you can add! Here are some examples:

Arch of Orazca
Sejiri Steppe
Temple of the False God
Ghost Quarter

And my personal favorite for mono-white:

Emeria, The Sky Ruin

There are some more powerful (and more expensive) options too, do some research into these if you think you'll benefit from them.

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