Sejiri Steppe


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Common
Worldwake (WWK) Common

Combos Browse all

Sejiri Steppe


Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Tap: Add {{W}} to your mana pool.

Sejiri Steppe Discussion

kamarupa on Check Meowt

3 days ago

If you're going to run a slew of enchantments: Journey to Nowhere , Oblivion Ring , Nevermore , Ethereal Armor .

Brave the Elements should help you swing for lethal or just block the heck out of attackers.

If you're going to gain that much life, Chalice of Life  Flip would be another weapon for your arsenal.

Some added utility to your mana-base might add some range: Ghost Quarter , Scavenger Grounds , Sandstone Bridge , Sejiri Steppe .

Sideboard: Pithing Needle , Ratchet Bomb , Elixir of Immortality , Immortal Servitude , Sanctimony , Teyo, the Shieldmage , Witchbane Orb , Tormod's Crypt , Disenchant , Generous Gift , Revoke Existence , Silence

blfngl on Lyra Dawnbringer EDH

2 weeks ago

One of the great benefits of playing a mono-colored deck are all of the tech lands you can add! Here are some examples:

Arch of Orazca
Sejiri Steppe
Temple of the False God
Ghost Quarter

And my personal favorite for mono-white:

Emeria, The Sky Ruin

There are some more powerful (and more expensive) options too, do some research into these if you think you'll benefit from them.

Aclaus on Just attack

3 months ago
  1. Leonin Warleader for Junk Diver - diver has very little board pressure , unless your in a very specific situation this little guys not guna do much
  2. Kor Firewalker for Thundersong Trumpeter - very nice upgrade to stop big blockers or to stop big atraxas from swing at you lol,
  3. Loyal Cathar  Flip for Archetype of Courage - one extra colourless to add a very nice board presence, now when people double block for menace u can usually first strike down one of the blockers immediatly

a few more creatures i would like to see squeeze in would be

  1. Archangel of Tithes
  2. Aurelia, Exemplar of Justice
  3. Captain Lannery Storm .

i would suggest either Hammer Dropper and perhaps a 1 drop like Doomed Traveler or Figure of Destiny or even the Opaline Unicorn . the figure seems good but u gota sink alot of mana into him and u would rather be playing creatures then sinking into him

a few suggestions for land upgrades, this one is about 8 bucks but an upgrade none the less Rugged Prairie and i also suggest looking at these. Make sure not to add any more tapped lands unless you remove a few first, too many tap lands with aggro is not good for a fast start

  1. Sejiri Steppe
  2. Command Tower
  3. Windbrisk Heights

Xica on Eldritch StompoSaurus (V 3.0)

3 months ago


  • I don't care who says it, be it the allmighty, or channelfireball or whomever else. Terminus is not a bad card. Its brutal against phoenix & dredge, where you don't exactly want to see hardcast phoenixes, early(er than usual) drakes, fast flipping titi, open mana for counters, or a board flooded with hardcast creatures, hardcast creeping chills, and conflagrates, and we also have to acknowledge that it can be cast on turn 2 & 3 - its only competition is Settle the Wreckage , which can hurt you later game, can be slower and loose you the game, most other wrath are very lacking in the current meta. However for my deck it doesn't matter which one does my opponent use - i am somewhat fucked either way.

  • For control, i can present a pretty reasonable clock (swing for 3 on turn 2, swing for 8 on turn 3), and more importantly, noone expects magus of the moon out of an RW deck, and once its down, you cannot get any but red mana. Cards like gaddock teeg also help a LOT, not to mention that Life's Legacy allows me to rebuild my hand an board pretty reasonably. My problem with control is that i can only go with my beatdown plan, since my combo plan - unlike against other decks doesn't work.

  • Aegis of the Gods is in the sideboard to combat decks like ad nauseam, mill, present a must kill (cheap) target against targeted discard GB(x), 8-rack (which is relevant since my bro is an 8-rack fanatic), and its also a must kill creature for burn. Its also not my only viable cards in these matchups, as Eidolon of Rhetoric , Gaddock Teeg , also hinder the enemy.

  • THE POINT OF THIS DECK IS THAT EVERY CREATURE IN THE SIDEBOARD HAS 4 ADDITIONAL COPIES IN Eldritch Evolution . Thus to have the same chances of drawing the effect i have to play 4x Leyline of Sanctity and 1x Ivory Mask .

  • Have you seen the deck? the main combo is using Eldritch Evolution to get Elesh Norn, Grand Cenobite (or Iona, Shield of Emeria ) ...yes, surprisingly it does that.

  • In previous iterations, i used to rely more heavily on lands, running 4 copies of Knight of the Reliquary in my 75 to enable this, i also played Sejiri Steppe in stead of Endless Sands , as it allowed knight to act as Mother of Runes - sadly it simply didn't work out. And i tend to have lots of creatures, since all my effects are attached to a body (and most of them come back from the grave), not to mention, my 4 of It of the Horrid Swarm creates plenty of tokens to be buffed. I would also like to point out that by the time i have 5 lands to enable activation of Gavony Township Strangleroot Geist tends to die at least once - so it already has a +1/+1 counter, meaning undying is already off the table

multimedia on Teysa Karlov Commander

4 months ago

Hey, CaptainBanana42 has the right idea, you can use Night's Whisper , Sign in Blood and Read the Bones help to smooth your draws. Phyrexian Arena or Underworld Connections are also very helpful. Land Tax , Tithe or Gift of Estates can be good to make sure you have multiple turns of land drops especially since you're playing Godless Shrine .

Another approach to consider is add more cards that can find Skullclamp because it's a draw engine: Enlightened Tutor , Open the Armory , Stoneforge Mystic . Enlightened could also get Necropotence another draw engine. Tutoring in the early game for Ascension, Smothering or Bitterblossom is also very good. Armory or Mystic could also get Deathmantle or Greaves.

Consider improving the manabase?

Can cut Forsaken Sanctuary , Memorial to Glory , Sejiri Steppe and Scoured Barrens .

Good luck with your deck.

BlackDeegs on Infected Planet

5 months ago

That is true, I may sideboard it. I'm just not sure what to take out in its place if I go back to running Sejiri Steppe .

I do have Reliquary in the sideboard. I have been playing without it and doing better tbh. The issue with that is if I keep all the lands in my hand I can't drop them until my end-step the following turn which is after attacking phase again. So I would have to play lands one at a time in that case which is counterproductive to the deck's speed.

It has been good with Tolaria West and Crop Rotation in the past. I miss that color protection from a land, but because it is a come into play effect It just wasn't hitting for me often. I'm thinking maybe I should add it into the sideboard though so I can still play two if I need them. Hopefully, even if I pull one into a Manabond drop, I can still tutor into the second one. Would definitely be useful against decks running early game instant answers to creatures like Path to Exile and Swords to Plowshares . I could sideboard them in for Rogue's Passage against burn decks or any or decks running early game removal.

heckproof on Infected Planet

5 months ago


If that’s your concern with Sejiri Steppe , I would strongly consider playing one or more copies of Reliquary Tower . It lets you play Treasure Hunt and then sandbag all the lands in your hand until the next turn.

As for the Sejiri Steppe , I wouldn’t run more than one or two; it’s just a nice thing to tutor up with Tolaria West / Crop Rotation or copy with Vesuva .

BlackDeegs on Infected Planet

5 months ago


Hey thanks!! It has been a work in progress/theory deck ever since Inkmoth Nexus came out. I've finally gotten most of the physical copies to play it except for the few noted cards above!

I have considered Sejiri Steppe , I like that it can give me protection before I activate creature mode on the Inkmoth Nexus , and it actually has the added ability to make Inkmoth Nexus unblockable if their only blocking creatures are of that color. Where it falls short is when I was playing matches in which I put Sejiri Steppe into the deck I kept getting it with the first Treasure Hunt which means Manabond was dropping it into play on turn two during my end step and using up its effect before turn 3 when I attack.

If you have any other suggestions though I am all ears! I have scoured through so many land cards trying to debate the best lands to use without breaking the bank on cards like The Tabernacle at Pendrell Vale . I literally just found and added Rogue's Passage today which had never occurred to me so I'm sure there are some lands out there I could use (or hopeful wizards of the coast is about to drop some land that makes this deck even wilder.

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Sejiri Steppe occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%