Sejiri Steppe

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Tap: Add {{W}} to your mana pool.

AG4W on UG Infect

1 year ago

I agree, the game mostly looses due to being one turn too slow, I'd say the crop rotation package is pretty broken - not just being fun. Some lands have severely underperformed tho, Mortuary Mire and Turntimber Grove seems good at a glance but are pretty awful and can be replaced, mainboard Bojuka Bog is probably very meta-dependent and questionable otherwise.

I'd prob. remove above mentioned cards and another Khalni Garden + another Sejiri Steppe

Kazierts on Lifelink Cats

1 year ago

Hope this wall of text doesn't bore you to death!

nbarry223 on Viga-BOOM!

2 years ago

I don't like how much mana investment it is for Sunhome, Fortress of the Legion. It is essentially 5 mana for it (sunhome+the activation cost), which means I could just cast another big threat or something. Sejiri Steppe and Sunhome, Fortress of the Legion fight for the same slot in my opinion, because the main use of Sunhome, Fortress of the Legion is to deter blockers, because you can pump so your Primeval Titan survives.

I like Quicksand more so far in playtesting mainly because it is less initial mana investment, and I don't need to keep it in hand to be useful. It can also be copied with Vesuva if I need the 4 "damage" that much. I don't think I am going to include either yet permanently, but it works well enough to be a viable option (they both are relatively fine). It's a useful utility land, but I'm trying to keep my colorless lands down. A lot of the threatening aggro creatures are 3 toughness or more, so it's not the greatest answer.

It's more for when I don't have any type of payoff fast enough and am getting swarmed, at which point setting myself back a land (whether in hand or on the field) is usually not ideal. It's a cute fetch and all, but I just feel there's better options currently. Honestly, if I am relying on fetching them, Arena is a removal option as well, which wouldn't be limited to the combat phase (better to wait to use it until after I've declared attacks obviously, but it doesn't require the target to be declared as a blocker).

Arena + Sejiri Steppe would have some nice synergy as well, so I guess I'll add it to my testing queue, although the fact that it doesn't produce mana on its own is probably a deal breaker, which is why I've never seriously considered it before.

nbarry223 on Viga-BOOM!

2 years ago

I like Sejiri Steppe a lot, it works as instant speed protection with Sakura-Tribe Scout and can be bounced or copied for re-usability. It is a nice thing to make Primeval Titan unblockable, but it does more than that for the deck.

I usually have either Dragonlord Dromoka or Sigarda, Host of Herons in the side, but I had The Gitrog Monster in the side as a second copy as well for a bit, but found I really wanted a white cost instead of black, since I didn't always have the access to both colors - this was when I completely cut the other 2. So I added back Dragonlord Dromoka since he does more for me overall.

I really only need 1 multi colored creature in the side, but I found having a choice of abilities was nice, so I now have 2 options, thanks to trading out the Leyline of Sanctity for Veil of Summer gaving me the space to play with the sideboard slots a bit more.

I've also found that having a lower CMC creature which impacts the gamestate in some way (The Gitrog Monster) really helps when I don't have enough mana for a Primeval Titan, so I've also liked that change.

JacobAGrossman on Glittering Company

2 years ago

Just as I thought, things already changing up haha. The Elvish Reclaimer inclusion was for a few reasons. It could fetch Sejiri Steppe to make a creature unblockable or untargetable, grab the Lair of the Hydra for swinging for the win, or land fix in the case of Blood Moon. Now, Boseiju, Who Endures takes care of the Blood Moon slot. And, Giver of Runes becomes the new one-drop, and it can do what Sejiri Steppe did but better. The only thing missing is a direct way to get the Lair of the Hydra out, but since Rhonas the Indomitable is searchable, I should be fine

nbarry223 on Viga-BOOM!

2 years ago

Contemplating Sejiri Steppe vs. Sunhome, Fortress of the Legion as it accomplishes the same basic thing. Since it's triggered, removal can just be cast in response, so it doesn't really help with that. However, it's a single land that I don't have to invest 4 mana into that accomplishes the main goal of Sunhome, Fortress of the Legion, letting my titan live after attacking. It's also a tapped source instead of an untapped so there's that to consider as well. It's almost like the Slayers' Stronghold vs. Hanweir Battlements  Meld comparison, but those actually help me to win, instead of being 'win-more' like Sejiri Steppe vs. Sunhome, Fortress of the Legion. I guess it doesn't really work against colorless like artifact creatures etc. either, so decks like tron and affinity would need to be considerations as well.

Anyone have any thoughts on which is better?

JacobAGrossman on Glittering Company

2 years ago

Thanks, TheReal_MtGHaystak, appreciate the kind words! I used to run Murderous Redcap mainboard. The problem was at 4 mana, Collected Company could never hit it. Even though it is searchable with Chord of Calling, that ended up just not being worth it, and being too clunky. The idea is to have that effect on the side now, with Dina, Soul Steeper, which also works with the Heliod, Sun-Crowned + Spike Feeder. It is usually fine to get to it game 1 as well, using the scry from Viscera Seer to make sure a Glittering Wish is the next card i draw on the following turn.

Hey, Jackfrost23, great question! Walking Ballista just ended up being too clunky for too many reasons. Neither Collected Company nor Chord of Calling can cheat it onto the battlefield without it just immediately dying. The only way to get it to my hand was the Ranger-Captain of Eos, which made it too clunky. On top of that, the only way to use it with Heliod, Sun-Crowned is to pay 4 for it, then another 2 for Heliods ability. It's just too much.

And nbarry223, Field of Ruin isn't a bad idea, actually. Not sure how useful land hate would be in the deck, but it does offer a good Blood Moon filter around. Worth thinking about. But yeah, you're seeing the situation I'm in already. Not many lands are worth it, and they need to produced colored mana, severely minimizing my choices. Sejiri Steppe is interesting at least, though, because it can both protect a combo piece, or make an infinite creature unblockable.

Lots to think about, excited for all the new cards next week!

Spell_Slam on I put a land in play.. a land... one more land...

3 years ago

I would play Migratory Greathorn over Harrow in this deck. It the same cost to Mutate, but it gives a permanent +3/+3 boost to your Hellhound or Lynx on top of the regular landfall trigger.

If you are playing Crop Rotation, you could be playing Sejiri Steppe, which you can use as evasion for your creatures or to Rotate into at instant speed to stop removal spells. Your deck can also use the white mana, so it's a decent top-deck.

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