Sejiri Steppe

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Knights vs. Dragons (DDG) Common
Worldwake (WWK) Common

Combos Browse all

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

Tap: Add {{W}} to your mana pool.

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Sejiri Steppe Discussion

Austin_Smith_of_Cards on D's - Pauper Heroes Aura

3 days ago

Lifelink seems like a weak option here; you're aggressive enough to where you don't really need the buffer, and Seeker of the Way already has it if you're desperate enough.

I STRONGLY recommend a couple Standard Bearers in the side or even the main. Enchantment stacking is just asking to get you crushed by spot removal, and while stacking protection is nice, it's not a long-term solution, especially if your opponent is heavily control.

Speaking of protection, a couple Sejiri Steppe instead of Plains would be great for utility.

Wingsteed Rider is probably worth consideration. Maybe in place of a Benevolent Bodyguard and a Mutagenic Growth.

In a deck like this, I'd worry about running out of gas, so I think you could stand to add a couple Pentarch Wards to cantrip/replace.

Cool list! :D

kamarupa on F**KING HOSTILE

2 weeks ago

Fun idea! I expect, though that with so few creatures, removal, especially by forced sacs could be really tough on this deck. Perhaps something like Cloudshift in the sideboard could dodge a lot of that. Or some graveyard recursion like Immortal Servitude.

I also imagine, even with 4xParadise Mantle, that your mana base could run a little cleaner for not too much more money. A few lands to consider:

1xBuried Ruin, 1xScavenger Grounds, 1xSejiri Steppe, 2xTemple of Triumph.

I wonder if something like Empty the Warrens either 1x mainboard or more in the sideboard might be an alternative wincon with all your 0 drops.

kamarupa on Warrior Horde

3 weeks ago

I know a lot of people prefer Return to the Ranks, but I favor Immortal Servitude simply because it's cheaper to cast after a board wipe.

Lands:

You might consider a 1xBojuka Bog, 1xSejiri Steppe, 1xMortuary Mire.

Sideboard:

Geth's Verdict or Celestial Flare would probably be useful in the sideboard against hexproof and indestructible creatures. Maybe also 1x Hero's Downfall/1xOblivion Ring. I would also suggest stocking up to a full set of Disenchant or Revoke Existence.

Chino90 on Knightfall

1 month ago

What about a 1xSejiri Steppe to protect the knight when comboing and allow it to attack unblocked ?

mrfab13 on Jackie Treehorn's Logjammin'

2 months ago

i can see Crop Rotation being very stong in this deck, you could even experiment with some jank lands with crop rotation and the sac theme Bojuka Bog for sb GY hate, Desert or even Sejiri Steppe might work. also the sb needs alot of work, the delver match up is pretty weak so id reccomend 3-4 Scattershot Archer or Gut Shot and also Dwarven Scorcher is pretty bad

Entomo on Maverick Infect

2 months ago

This is a slightly grinder infect build. We toss out some cards that help the early game, but gain some extra effects. T1 glistener elf with a bunch of pump spells is really dangerous, a lot of decks can re move him before your protection is up. White lets us play Lost Leonin as another 2 drop to stay aggresive, and I prefer him over rot wolf, because you need 4 mana to cast and protect rot wolf. Then if you want to play a 3 drop you can use Priests of Norn which are very good vs the removal in the meta, i.e. bolts and such. With more white I get to run more copies of Sejiri Steppe confortably, and I really like the effect. Finally I like using double strike with infect, as it can help you deal 10 damage in 1 less card or 1 less attack. I have a red-green version as well.
Mono green is fine, it's just really linear and boring imo. I use weird cards like Adventuring Gear because it gives defense on the attack, can add 10 damage in some scenerios, and is strong vs counter magic being only 1 mana and an equipment rather than an aura.
There is probably an argument for a mono green version that just plays like 3 steppes with the crop rotation package, but at that point you want to have 1 bounce land at least so slotting in a second color is pretty natural.

Entomo on The Common Cold

3 months ago

I like running 1 Sejiri Steppe with 2 Crop Rotation instead of 2 Apostle's Blessing and 1 forest. It can get damage through blockers and protect, plus you can put Bojuka Bog and Khalni Garden in the side for GY hate and eddict block. You lose a land to rotation but if it blocks an opponent's spell or gets your damage through its worth it. It also turns on landfall 2 more times, and you can use rotation to fix your mana, by rotating for Simic Growth Chamber you don't 2 for 1 yourself because your gaining an extra mana overall, essentially turning rotation into a land.
I think 2 color infect is strong and I have builds with it in red-green and gree-white. Double strike + double strike is really savage. And also haste is pretty cool too Reckless Charge. I also think there might even be a place for a 3 color infect deck. The last card I would suggest is Seal of Strength. It doesn't give trample, but your running a lot of evasion and it's a really good way to add damage while also protecting yourself from a lightning bot. Maybe you could drop down 2 Rancor? as my problem with rancor is that there aren't that many creatures in infect decks to take advatage of it like a 20+ creature deck would have, and it doesn't give any toughness so sometimes your just swinging in a 3-1 glistener into a 1/3 blocker and trading (obv not gonna atk there). With seal you can cast it ahead of time, than you have extra protection for cool sorceries like Larger Than Life.
I'm also working on a mid-range infect with Benefaction of Rhonas / Corpse Cur that I went 4-1 with vs R/W Monarch, Boggles, Tron, B/U control, and losing to a differnt B/U control list.

greatdevourer on Preaching to the Choir

3 months ago

Here's some ideas.

Replace the Butcher's Cleaver or Slayer's Plate with a Loxodon Warhammer. Same Cost, same equip, same damage bonus, but not having a restriction on the creature type and the additional trample are pretty nice.
I've always felt that Bonds of Faith is better in a 60 card deck than Commander. Too many threats and it suffers from the same problems that all Auras have.
The Citadel Siege feels out of place. I get the point of the two +1/+1 counters each combat, but if the board is empty, it becomes useless.

Please consider the following equipment (in no particular order):
Vulshok Morningstar
Manriki-Gusari
Illusionist's Bracers
Sword of Kaldra
Konda's Banner
Umezawa's Jitte
Basilisk Collar
Argentum Armor
Deathrender
Nim Deathmantle
Bonehoard

Creatures to consider:
Auriok Salvagers
Sanctum Gargoyle
Treasure Hunter
Sun Titan

Additional cards to look at:
Forbidding Watchtower
Sejiri Steppe
Kjeldoran Outpost
Dread Statuary
Mobilization

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