Drifting Meadow

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2014 Common
Commander 2013 Common
Battle Royale Box Set Common
Anthologies Common
Urza's Saga Common

Combos Browse all

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

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Drifting Meadow Discussion

Darth_Savage on Mono-White Life gain

2 weeks ago

Your mana curve is off (too many 2, 4 and 6 drops / not enough 1 drops) and you aren't running a play set (4x) of any card. If you want to make the deck more efficient then a few things should probably change...

For non-creatures I'd cut Silkwrap, Blind Obedience, Hail of Arrows, Angel's Feather and Chaplain's Blessing. Instead of these running 4xJourney to Nowhere and 4xAcolyte's Reward

For land since devotion is an easy sub-theme Nykthos, Shrine to Nyx is almost an auto-include in mono-coloured decks. Also worth consideration is Emeria, The Sky Ruin, Drifting Meadow and New Benalia all offer some utility, you probably don't need more than 20 land.

Finally for creatures you have no drop creature, I would suggest 4x Perimeter Captain in that role. To make the space cut Staff of the Sun Magus and 2x Plains. You might want to look at Nyx-Fleece Ram, Hero of Bladehold / Archangel of Tithes (in preference to Aegis Angel) or if you want to spend money - Serra Ascendant!

Colgate on UW Spirits for FNM with ...

2 weeks ago

If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:

Main
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
6 Forest
6 Plains
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Fluctuator
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith

Side
4 Nature's Claim 4 Relic of Progenitus 4 Pithing Needle 3 Ratchet Bomb

This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.

hoardofnotions on Cheap-Manno, Revolutionary(<15$)

1 month ago

Relic Seeker- probably too expensive, but it's your budget stoneforge mystic

Skyhunter Skirmisher- carries a sword or enchantment well

Wing Shards- board control. Plus a personnel favorite i don't see played much

Mass Calcify-on color Plague Wind

Mask of Memory- card draw in mono

Ring of Thune vigilance and a slowly growing threat

Trailblazer's Boots unblockable always!

Haunted Cloak- generic good stuff equipment, this one is iffy

Mind Stone mana rock that draws you a card

Bonehoard big dude and allows for commander kills (hopefully)

Oblivion Ring removal

Secluded Steppe better than a plains imo

Drifting Meadow better than a plains imo

New Benalia better than a plains imo

Kor Cartographer iffy mana ramp. seems like you don't need to ramp after 4 lands but in case you wanted that option

Decree of Justice finisher and card draw!

Tamiyo's Journal card draw!

Darksteel Mutation commander lock down!

Faith's Fetters hits everything and more removal!

Armored Ascension commander killS

SilverhawkPX45 on Nahiri

1 month ago

I'm putting lands into a separate thing because I'm currently seeing 72 cards for your mana base, so something's clearly off and I can't make any assumptions as to what's actually part of the decklist and what isn't.

A mono colored deck, especially a white one always likes Terrain Generator, in my experience. I'd probably cut Rustic Clachan for it, because it's not a particularly great combat trick and always comes into play tapped for you. Myriad Landscape is another fairly obvious suggestion for mono colored decks, cutting one plains for it. Since you'd probably enjoy manlands but don't really want to re-equip your creatures all the time, maybe try Foundry of the Consuls as well as Spawning Bed, although the former is probably strictly better for your purposes. Lastly, I want to suggest running City of Shadows as a big mana land. You should have enough token production to make this viable, but it's still kind of risky considering it doesn't produce mana on it's own. Nykthos, Shrine to Nyx is another option that at least produces mana, but you'd need two white symbols in addition to your commander to get any benefit from it and considering a lot of your deck is colorless it seems like a waste. You should probably also add the two mono white cycling lands, Secluded Steppe and Drifting Meadow, as well as Buried Ruin for some attractive options inside your mana base.

I'm confused about Terramorphic Expanse and Evolving Wilds in the decklist. It seems like it's not worth having your lands come into play tapped simply to thin out one more plains, especially considering there are so many other nonbasic lands you could play. Strip Mine is obvious, because some lands just can't be left on the table for too long (hi there, Gaea's Cradle!). For the other land it feels like New Benalia's Scry 1 is a more immediate benefit compared to having one less plains in the decklist. Windbrisk Heights is another good option, though I always feel underwhelmed by the impact of Hideaway lands.

I'll summarize the entire manabase since I have no idea what is and isn't in there:

39 Land total

1 Eiganjo Castle
1 Emeria, the Sky Ruin
1 Kjeldoran Outpost
1 Kor Haven
1 Mistveil Plains
1 Throne of the High City
1 Strip Mine
1 New Benalia
1 Terrain Generator
1 Myriad Landscape
1 Foundry of the Consuls
1 City of Shadows
1 Secluded Steppe
1 Drifting Meadow
1 Buried Ruin
24 Plains

joshuaizac on Astral Slide back to standards of old

3 months ago

seeing the name of this deck got me all excited....seeing the decklist...not as much sadly....(nostalgia of being one of those ppl that actually played Angel Stompy Slide in Legacy on and off during onslaught era and thereafter).

The original Standard lists used Exalted Angel morphed, and then cycle/slide it out to flip it rather than pay 2. Eternal Dragon, Akroma's Vengeance and frequently used Gilded Light and Decree of Justice. This is in addition to Slide/Rift/cycling lands of course.

The Legacy lists at the time were far more interesting. Among the All-Stars of all of the Legacy lists; Fluctuator and the Urza's Saga Cycling Lands... Slippery Karst, Drifting Meadow, Polluted Mire (I'm just listing just Abzan) and sometimes even Blasted Landscape as it doesn't etb tapped. After Life from the Loam was printed one of my favorite variants was Abzan with Unearth, Witness, Slide and Invigorating Boon + Troll Ascetic. Flicker Witness, slide away any blockers and Grow-a-Troll....With a ridiculous dredge draw engine once you get Fluctuator/Life from the Loam & 3x Urza's Cycle lands. (Cast Loam, grab 3 cycle lands, cycle all three for free, decline the draw on the 3rd to dredge Loam back....)

I'm not suggesting you go with any of the variants above per say, just hoping to familiarize you with some of what you might have missed from the era. As for your current list I'd say your thought to ditch red is right on track. I've tried numerous variants of slide with Rift / Land's Edge and or Seismic Assault and while entertaining, I wasn't happy with the way any of these preformed. I think right now is a great time to revisit this casual deck as commander 2016 just gave it a shiny new gift in the form of Ash Barrens. Ordering 4 of these online seems like a must! Sooooo if you go with 3-4 Fluctuators (which is a more disrupt-able/semi-reliant route, but extremely powerful when it works) I'd say 2x of each of the abzan colored Urza's cycling lands and 1x each Onslaught cycle lands. Without Fluctuator I'd still go up to 3x each Onslaught land. This is in addition to 4x Ash Barren, ditch evolving wilds/terramorphic expanse. With a better mana base, we no longer need Edge of Autumn. Rampant Growth with a cycling ability that sacs lands when you've already been playing half your lands tapped on etb in Slide which is already a slow control deck is horrible. I'd probably go -1 Rhino and +1 Unearth (maybe even +2) as well as finding more aggro-ish 3 drops in place of your 6 walls (not that I'm not a fan of either of the walls, this just doesn't seem like the place for them in spite of the etb flavor).

Anyways I'm hoping you find some inspiration within the wall of text I just carved out, and I'm giving you an upvote regardless what you do to the deck from here, just cause it's awesome to see someone actually playing SLIDE!

GL & HF...

Jimmy_Chinchila on Is it a bird or a airplane? It's a bird army!

4 months ago

Pearl Medallion always nice for mono-white. Myriad Landscape, Karoo, Flagstones of Trokair good. Secluded Steppe and Drifting Meadow good for when you don't need any more lands. Cavern of Souls if you play against much countermagic. Stoneforge Masterwork would be really solid.

Always Watching somewhat on-theme, Wing Shards definitely is.

Very nice deck +1

Ocelot44 on THIS IS SPARTA

6 months ago

Wrath of God is your worst enemy, so think about running Second Sunrise, Faith's Reward, Sun Titan, and maybe Reveillark so you won't be as devastated

Another mass pump effect won't hurt, so maybe Obelisk of Urd

Removal is NECESSARY in commander, so try Wear / Tear, Return to Dust, Aura of Silence, Crib Swap, and maybe even Scour from Existence

You also need card draw, so try Wheel of Fate, Howling Mine, Staff of Nin, Tamiyo's Journal, Secluded Steppe, Drifting Meadow, Forgotten Cave, Smoldering Crater, and Blasted Landscape

Don't worry, you'll be kicking ass in no time! :)

Ocelot44 on Brisela's "Better" Bit

6 months ago

Maybe try Secluded Steppe and Drifting Meadow as well. Where you are right now, you really don't need a Reliquary Tower because you can't even draw any cards. Howling Mine, Staff of Nin, or even Tamiyo's Journal are also decent choices

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