Drifting Meadow

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2014 Common
Commander 2013 Common
Battle Royale Box Set Common
Anthologies Common
Urza's Saga Common

Combos Browse all

Drifting Meadow

Land

Drifting Meadow enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C15

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C13

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Drifting Meadow Discussion

Austin_Smith_of_Cards on Odric, Lunarch Marshall

1 week ago

This list is pretty similar to mine, and I'd love to hear which cards are your favorites here so I can get ideas for my list! Innistrad's Last Stand - Odric Keyword EDH

I definitely recommend more card draw. Aggressive white decks tend to run out of steam really quickly, and topdecking can suck. I like to run Bygone Bishop, because he's flavorful and gets me lots of clues off my low curve, Mentor of the Meek for similar reasons, and Puresteel Paladin because I run a few Equipment. You could also consider Sram, Senior Edificer, but I prefer Paladin because it lets me equip stuff for free if I have metalcraft. I also run Secluded Steppe and Drifting Meadow to smoothen out if I topdeck lands, but if you're concerned about curve I wouldn't run them.

Why not run Hour of Revelation over Planar Cleansing? It's strictly better, and not painful on the wallet.

How does Chrome Mox work for you? I have one I pulled from an Eternal Masters draft and I have no idea how to use it.

LVL_666 on Brago, King of Eternal Value

2 months ago

Your deck reminds me of Astral Slide, the most OG of flicker spells. Since Cycling is now a thing again, you have a whole host of Cycling lands to choose from:

Additionally, you could use:

  • Eternal Dragon to help you get more Plains.
  • Akroma's Vengeance for mass destruction, and a chance for you to slide a creature to save them from the destruction.
  • Decree of Justice A bomb of a spell, especially great after you just do a board wipe.

I realize that these suggestions would basically change your entire deck, but that's what came to mind. Take it all worth a grain of salt. But if you're willing to go into that direction, let me know. I'm curious to see what you'd think up.

cobalt127 on Deck Cycling the Cycling Deck

3 months ago

First off I love that this is a Zur deck that isn't hardcore voltron. As for suggestions there's some older cycling lands that you could use, if you don't mind having land that enters tapped: Barren Moor, Drifting Meadow, Lonely Sandbar, Polluted Mire, Remote Isle, Secluded Steppe.

greatdevourer on All Hands on Deck

3 months ago

Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.

Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.

Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.

I'll start with lands. Nine (9) out, Nine (9) in.
Take out:
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.

Put in:
4 Plains
2 Mountain
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.

I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.

One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.

I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.

Darth_Savage on Mono-White Life gain

5 months ago

Your mana curve is off (too many 2, 4 and 6 drops / not enough 1 drops) and you aren't running a play set (4x) of any card. If you want to make the deck more efficient then a few things should probably change...

For non-creatures I'd cut Silkwrap, Blind Obedience, Hail of Arrows, Angel's Feather and Chaplain's Blessing. Instead of these running 4xJourney to Nowhere and 4xAcolyte's Reward

For land since devotion is an easy sub-theme Nykthos, Shrine to Nyx is almost an auto-include in mono-coloured decks. Also worth consideration is Emeria, The Sky Ruin, Drifting Meadow and New Benalia all offer some utility, you probably don't need more than 20 land.

Finally for creatures you have no drop creature, I would suggest 4x Perimeter Captain in that role. To make the space cut Staff of the Sun Magus and 2x Plains. You might want to look at Nyx-Fleece Ram, Hero of Bladehold / Archangel of Tithes (in preference to Aegis Angel) or if you want to spend money - Serra Ascendant!

Colgate on UW Spirits for FNM with ...

5 months ago

If you are new to Legacy, I highly suggest you to play combo deck or some noninteractive aggro, because then you need to just learn to play your deck. If you want to play interactive deck, you need to also know what your opponent is doing and in Legacy "What is my opponent trying to do?" is quite open question. If you know what you are going to go against it's a lot easier, but you still need to learn more decks than by playing noninteractive decks. Familirize with format before playing interactive decks to know how to interact. Let's try to play some control then:

Main
4 Drifting Meadow
4 Slippery Karst
4 Blasted Landscape
6 Forest
6 Plains
3 Swords to Plowshares
3 Gilded Light
3 Blade Splicer
4 Fluctuator
4 Day of Judgment
2 Eternal Dragon
4 Wall of Roots
4 Astral Slide
3 Wall of Blossoms
2 Acidic Slime
4 Street Wraith

Side
4 Nature's Claim 4 Relic of Progenitus 4 Pithing Needle 3 Ratchet Bomb

This is quite rough version and it's quite undercosted for your budget. You can improve it with Living Wish and wishboard, use Containment Priest for shenanigans and with more. You could add somewhere Lone Missionary somewhere or Reclamation Sage. Perhaps you want to splash a colour, anyway it's easily customizable for your own preferences. Your meta seems to be light on Abrupt Decay, so Astral Slide felt natural way to go.

hoardofnotions on Cheap-Manno, Revolutionary(<15$)

5 months ago

Relic Seeker- probably too expensive, but it's your budget stoneforge mystic

Skyhunter Skirmisher- carries a sword or enchantment well

Wing Shards- board control. Plus a personnel favorite i don't see played much

Mass Calcify-on color Plague Wind

Mask of Memory- card draw in mono

Ring of Thune vigilance and a slowly growing threat

Trailblazer's Boots unblockable always!

Haunted Cloak- generic good stuff equipment, this one is iffy

Mind Stone mana rock that draws you a card

Bonehoard big dude and allows for commander kills (hopefully)

Oblivion Ring removal

Secluded Steppe better than a plains imo

Drifting Meadow better than a plains imo

New Benalia better than a plains imo

Kor Cartographer iffy mana ramp. seems like you don't need to ramp after 4 lands but in case you wanted that option

Decree of Justice finisher and card draw!

Tamiyo's Journal card draw!

Darksteel Mutation commander lock down!

Faith's Fetters hits everything and more removal!

Armored Ascension commander killS

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