Foul Orchard enters the battlefield tapped.
: Gain or .
|Want (2)||villa1n , Arnester|
Printings View all
|Commander 2019 (C19)||Uncommon|
|Core Set 2019 (M19)||Common|
|Rivals of Ixalan (RIX)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Foul Orchard occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Foul Orchard Discussion
1 month ago
...which is exactly what I'll do when I build this deck :) Looks fun
1 month ago
3 months ago
Temple of Triumph replacing Stone Quarry
Temple of Malady replacing Foul Orchard
Temple of Silence replacing Forsaken Sanctuary
Temple of Mystery replacing Temple of Mystery
Temple of Epiphany replacing Highland Lake
Temple of Plenty replacing Tranquil Expanse
Temple of Malice replacing Cinder Barrens
Temple of Abandon replacing Timber Gorge
Temple of Deceit replacing Submerged Boneyard
Temple of Enlightenment replacing Meandering River
5 months ago
If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)
Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.
Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.
7 months ago
8 months ago
8 months ago
11 months ago
Firstly, I feel I should mention that you can't play Kitchen Finks or Murderous Redcap in Yarok, as their commander identities are outside your colors. I know they're in the Maybeboard, but I thought you should know.
So the main bonus of playing green is the access to mana dorks. I think you should definitely run Llanowar Elves , Birds of Paradise and Elves of Deep Shadow , and Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Priest of Titania and/or Bloom Tender are all excellent cards as well. They also work with your Craterhoof Behemoth , which (by the way) I think is a great win con for you, especially with your Natural Order . Consider God-Eternal Rhonas as a secondary Craterhoof. Land-ramp like Nature's Lore or Farseek is also good.
In the same vein, lowering the average CMC of your deck is worth attempting. Lower CMCs mean a faster deck. Sol Ring is kinda a busted card.
You should consider tutor-cards. Demonic Tutor , Worldly Tutor and Mystical Tutor are all worth considering, as they can help assemble the combo really well. Similarly, card-draw is at a premium at EDH. Wirewood Symbiote is a great way to return Elvish Visionary or Masked Admirers while potentially making mana, if you choose to run dorks. Because you're running so many creatures, Slate of Ancestry may be a good artifact to include. Tireless Tracker is an excellent card for a landfall-Yarok deck.
I think you're running too many lands, even for a landfall deck. I suggest cutting two to five. If you choose to, keep in mind that lands that have the ability to ETB untapped are significantly better; make sure you cut Foul Orchard before you cut Woodland Cemetery . Fetch lands are great for making sure you have the colors you need; Prismatic Vista and the Zendikar/Onslaught fetches are the gold standard, though they're definitely hard to get ahold of. Slow fetches like Bad River or Flood Plain are good and much cheaper, though they're significantly slower (hence the name).
Xerox cards like Ponder , Preordain and Brainstorm are all good in blue decks. They'll dig you to the lands you need or get you past the lands you don't need. Brainstorm is mediocre if you don't have shuffle effects to get rid of the cards you don't want.
Some ETB-cards to consider:
Manglehorn : Yarok makes him into a 2-for-1, and the second clause is very significant in many games.
Temur Sabertooth : This is a good way to return creatures to your hand, both to protect them and to recur their ETB abilities.
Eternal Witness : Being able to recur any two cards from your 'yard is pretty good, especially if you choose to run the aforementioned tutors or land-ramp.
Baleful Strix and Ice-Fang Coatl : Two-mana draw-twos are great, and these can hold off early attackers. Baleful Strix is better, mostly because you don't have to have snow-basics to get Ice-Fang Coatl deathtouch.
Birthing Pod : This can tutor the creature you need and put it right onto the board. You just have to be careful you keep your creature-curve smooth enough for it to keep fetching.
Sire of Stagnation : Six mana, and it gets double triggers with Yarok.
Plague Engineer and Phyrexian Revoker : This might need a rules check, but I'm pretty sure Yarok lets you name twice. Naming the same creature type should give them all -2/-2 -- using this as removal seems pretty reasonable, and turning off two cards seems pretty good too.
Right. That's all I got. Good luck, man!