Foul Orchard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon
Amonkhet (AKH) Common
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.

: Add or to your mana pool.

Price & Acquistion Set Price Alerts

RIX

AKH

SOI

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Recent Decks

Foul Orchard Discussion

multimedia on Fungal Toe

1 week ago

Hey, spells that make Saps at instant with convoke are very good: Sprout Swarm and Scatter the Seeds. Sprout Swarm also has buyback with enough Saps or other green creatures you can continuously make Saps at instant speed. Because convoke works with creatures who first ETB you can tap Saps who are created the same turn their created to pay for a spell with convoke. This can be borderline busted with cards that double tokens like Doubling Season. It's a very strong mechanic with token strategies.

Chord of Calling is the best spell in Commander with convoke, but it's not budget, but if you're willing to splurge a little than I also recommend it. Yavimaya Sapherd is a good three drop with Saps. It's a Fungus and it creates a Sap when it ETB. Regal Force is great budget green draw especially with tokens or other creature heavy strategies like Elves.

There are several budget Golgari dual lands in Commander and even though some ETB tapped that's still better than playing 28x basic lands in the manabase. These dual lands can give you more color fixing to make sure you can consistently make both green and black.

Consider these dual lands:

Good luck with your deck.


geoffw on B/G Saproling

3 weeks ago

This looks really good for your first time building a deck!

The one problem I see is Cabal Stronghold. In order to make more mana with it than you would by replacing it with a basic swamp, you need 5 basic swamps in play, but there are only 7 in the whole deck. Basic lands are fine here. If you want to use something else, you could try Memorial to Unity, Hashep Oasis, Ifnir Deadlands, Memorial to Folly, Blooming Marsh, or maybe even Aether Hub or Foul Orchard.

I would also recommend Hour of Glory instead of Eviscerate. They only cost a few cents and are strictly better. When Hour of Glory rotates in the fall, Eviscerate might become more useful.

Also keep Duress in mind as a possible substitute for or companion to Divest, depending on what problems you're running into.

Ammo37 on Hapatra, Queen of Negative Counters

1 month ago

You'll want some faster card draw and creatures, and more go-wide pay offs. Disciple of Bolas, Zulaport Cutthroat, Falkenrath Noble, Blood Artist, Grim Backwoods, Sangromancer, Rogue's Passage, Whip of Erebos are all good cards to add.

Midnight Banshee is a major nonbo in your deck. It kills all of your snakes that you get from it, as well as many of your other creatures.

I dont see a reason to run Soul of New Phyrexia, Rite of Belzenlok, Rofellos's Gift, or Black Market.

Cut: Trigon of Corruption, Serrated Arrows, and Culling Dais. These cards are all too slow.

For lands you'll want to avoid tapped lands that dont further your game plan some how. Replace with basics or fast-duals: Foul Orchard, Golgari Guildgate, Golgari RotFarm, Jungle Hollow, Khalni Garden, Mortuary Mire, Oran-Rief, the Vastwood, Cabal Stronghold. Manabasecrafter.com provides a very helpful list of every mana source you can play given your commander.

multimedia on Filthy Fungus

1 month ago

Hey, really like the name :)

You're playing this deck at Standard tournaments? I find this hard to believe, but more power to you, hope you draw well. Currently the deck is 62 cards...

Consider more Migration, Swarm and Sapherd? These are the cards that create Saps before Tendershoot. You say the early game strategy is to create as many Saps are possible, but you can't really do that with only one Migration. It's the two drop that creates the most Saps. Consider cutting 2x Oviya and 1x Bontu for 3x more Saproling Migration? Cutting 2x Duress for 2x more Spore Swarm? Cutting the last Bontu for another Sapherd? Sapherd is nice because it's a three drop to take advantage of turn one Llanowar Elves. 4x Llanowar and 4x Sapherd makes this possible line of play more consistent.

I don't think you need both Bontu and Plots as sac outlets I think you can choose one and cut the other. I think Plots is a better overall card with Saps. Oviya looks out of place I don't think you need her. She's not helping the Sap strategy and even as a token producer she's not that good, too slow.

For the manabase if you can get 2x more Woodland Cemetery this is will help the deck a lot. I mention Cemetery and not Blooming Marsh because Cemetery is a safer buy since it will be legal in Standard until Sept. 2019. Marsh rotates out of Standard this Sept. However, if you get more Marsh it will also help the deck. If budget is a concern then I suggest 4x Foul Orchard. More Golgari dual lands that can make either green or black, less basic lands.

If you're playing or want to start playing in tournaments a 15 card sideboard helps. A sideboard is used to give you advantages in some matchups. Cards that are good for the sideboard are: Duress, Divest, Thrashing Brontodon, more Vicious Offering, Golden Demise, Nissa, Vital Force, Skysovereign, Consul Flagship, Driven / Despair, etc.


mavryk on

1 month ago

I would as an easy fix switch your Foul Orchard to 4x Woodland Cemetery

Black-ego on Multrotha's brawl advantage

1 month ago

Edits:

-Slimefoot, the Stowaway --> +Rhonas the Indomitable (for crew3)

-Walk the Plank --> +Sorcerous Spyglass

-Swamp --> +Foul Orchard

(now correctly commented :S )

multimedia on The Consuming Mire

1 month ago

Hey, for budget this looks good, but if you want to play this at FNM then there's several changes you can make for improvement.

I suggest playing 4x Llanowar Elves replacing all Old-Growth Dryads. Dryads is not a playable card because it gives your opponent card advantage for nothing. Your opponent getting a free land is not worth a 3/3 creature even turn one. Llanowar can help to accelerate mana into many of the higher casting cost cards here.

Dark Nourishment is not worth spots in a deck. It's a card for limited not Standard. Five mana to do 3 damage to opponent and you gain 3 life is not worth it. I suggest cutting it because you don't need another removal spell, 4x Offering and 3x Down is good. Consider cutting Nourishment for 1x Saproling Migration and 1x more Spore Swarm? These cards that make Ling tokens it helps your game plan with Sporecrown, Tendershoot and to enable kicker for Offering.

Verdant Force costs too much and is redundant because of Tendershoot which is a much better card. Consider cutting Force for 2x more Yavimaya Sapherd? Sapherd is a very good three drop for Lings especially with Sporecrown because it can pump both Sapherd and the token it creates.

20x total lands is not enough land without any ramp even if you add 4x Llanowar Elves you still want more lands. I suggest 24x total lands without Llanowar and 22x total with Llanowar. I recommend 4x Blooming Marsh it should be your first new card purchase if you plan on playing this deck at FNM. If you can't afford Marsh then add 4x Foul Orchard as another Golgari dual land. Due to the budget and having a budget manabase you'll have to expect to slow down a turn. This is not ideal, but you need to be able to hit both green and black more consistently; the current manabase is not consistent. To add more land you can cut Deathbloom Thallid or Thallid Omnivore or both.

Here's a list to consider:

  • 4x Llanowar Elves
  • 4x Sporecrown
  • 4x Sapherd
  • 2x Slimefoot
  • 3x Tendershoot
  • 2x Torgaar

  • 4x Migration
  • 4x Swarm
  • 4x Infection
  • 3x Offering
  • 3x Cast Down

  • 1x Fungal Plots

  • 4x Blooming Marsh or Foul Orchard
  • 4x Cemetery
  • 8x Forest
  • 6x Swamp


If you're going to FNM then you'll want a 15 card sideboard. Control will be a hard matchup because of board wipes, Settle the Wreckage and counters: Essence Scatter and Syncopate. I recommend 4x Duress. Goblin Chainwhirler is going to wreck token strategies the only way to prevent this is to be able to stop the Goblin before it's played. I recommend 4x Divest to prevent Chainwhirler. Divest is also nice since the other option is to take an artifact from your opponent's hand and not a creature it can be sideboard in for other matchups then mono-red.

Good luck with your deck.


Feyamius on Shaman of the Fireball | Pauper EDH

2 months ago

Play all the dual lands you can get, even if they're tappedlands (Foul Orchard, Golgari Guildgate, Golgari Rot Farm). The cycling lands in your colors are very good as well, use at least those that cycle for the one mana they would make.

And I'll play Hush over Tranquility since it's effective if your opponent's count heavily on enchantments, but in many matchups it's just a dead card.

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