|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Common|
|Rivals of Ixalan (RIX)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
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Foul Orchard enters the battlefield tapped.
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Foul Orchard Discussion
3 months ago
Made a few changes as I have been playing a more and more. I removed the twoCabal Stronghold and replaced them with Foul Orchard. I also added in Duress into the mix and kept Divest as well. playing the two seemed to have worked well in most matches. Other additions included Gruesome Fate, Torgaar, Famine Incarnate, Grunn, the Lonely King, and Broken Bond. Being a newbie, the deck for me has played well and has earned some compliments. Building this deck widened my horizon of MTG, as I began to start reading deeper into each card, analyzing how it will play with other cards.
4 months ago
I've also got some massive plays out of Song of Freyalise, especially when combined with Paradox Engine. Two turns of explosive mana to empty out the graveyard or accelerate Muldrotha onto the field followed by a brutal hit when the third lore counter is added. Then, since they all have vigilance I doo it all over again. Paradox Engine isn't exactly budget friendly, but it will probably do more work than Nissa, Steward of Elements or Fetid Pools if you need to cut for price.
4 months ago
Hey, spells that make Saps at instant with convoke are very good: Sprout Swarm and Scatter the Seeds. Sprout Swarm also has buyback with enough Saps or other green creatures you can continuously make Saps at instant speed. Because convoke works with creatures who first ETB you can tap Saps who are created the same turn their created to pay for a spell with convoke. This can be borderline busted with cards that double tokens like Doubling Season. It's a very strong mechanic with token strategies.
Chord of Calling is the best spell in Commander with convoke, but it's not budget, but if you're willing to splurge a little than I also recommend it. Yavimaya Sapherd is a good three drop with Saps. It's a Fungus and it creates a Sap when it ETB. Regal Force is great budget green draw especially with tokens or other creature heavy strategies like Elves.
There are several budget Golgari dual lands in Commander and even though some ETB tapped that's still better than playing 28x basic lands in the manabase. These dual lands can give you more color fixing to make sure you can consistently make both green and black.
Consider these dual lands:
- Command Tower: best budget land in Commander
- Llanowar Wastes
- Hissing Quagmire
- Tainted Wood
- Golgari Rot Farm
- Foul Orchard
- Jungle Hollow
- Golgari Guildgate
Good luck with your deck.
4 months ago
This looks really good for your first time building a deck!
The one problem I see is Cabal Stronghold. In order to make more mana with it than you would by replacing it with a basic swamp, you need 5 basic swamps in play, but there are only 7 in the whole deck. Basic lands are fine here. If you want to use something else, you could try Memorial to Unity, Hashep Oasis, Ifnir Deadlands, Memorial to Folly, Blooming Marsh, or maybe even Aether Hub or Foul Orchard.
5 months ago
You'll want some faster card draw and creatures, and more go-wide pay offs. Disciple of Bolas, Zulaport Cutthroat, Falkenrath Noble, Blood Artist, Grim Backwoods, Sangromancer, Rogue's Passage, Whip of Erebos are all good cards to add.
Midnight Banshee is a major nonbo in your deck. It kills all of your snakes that you get from it, as well as many of your other creatures.
For lands you'll want to avoid tapped lands that dont further your game plan some how. Replace with basics or fast-duals: Foul Orchard, Golgari Guildgate, Golgari RotFarm, Jungle Hollow, Khalni Garden, Mortuary Mire, Oran-Rief, the Vastwood, Cabal Stronghold. Manabasecrafter.com provides a very helpful list of every mana source you can play given your commander.
5 months ago
Hey, really like the name :)
You're playing this deck at Standard tournaments? I find this hard to believe, but more power to you, hope you draw well. Currently the deck is 62 cards...
Consider more Migration, Swarm and Sapherd? These are the cards that create Saps before Tendershoot. You say the early game strategy is to create as many Saps are possible, but you can't really do that with only one Migration. It's the two drop that creates the most Saps. Consider cutting 2x Oviya and 1x Bontu for 3x more Saproling Migration? Cutting 2x Duress for 2x more Spore Swarm? Cutting the last Bontu for another Sapherd? Sapherd is nice because it's a three drop to take advantage of turn one Llanowar Elves. 4x Llanowar and 4x Sapherd makes this possible line of play more consistent.
I don't think you need both Bontu and Plots as sac outlets I think you can choose one and cut the other. I think Plots is a better overall card with Saps. Oviya looks out of place I don't think you need her. She's not helping the Sap strategy and even as a token producer she's not that good, too slow.
For the manabase if you can get 2x more Woodland Cemetery this is will help the deck a lot. I mention Cemetery and not Blooming Marsh because Cemetery is a safer buy since it will be legal in Standard until Sept. 2019. Marsh rotates out of Standard this Sept. However, if you get more Marsh it will also help the deck. If budget is a concern then I suggest 4x Foul Orchard. More Golgari dual lands that can make either green or black, less basic lands.
If you're playing or want to start playing in tournaments a 15 card sideboard helps. A sideboard is used to give you advantages in some matchups. Cards that are good for the sideboard are: Duress, Divest, Thrashing Brontodon, more Vicious Offering, Golden Demise, Nissa, Vital Force, Skysovereign, Consul Flagship, Driven / Despair, etc.
5 months ago
(now correctly commented :S )