|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
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Foul Orchard enters the battlefield tapped.
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Foul Orchard Discussion
6 days ago
Blooming Marsh was left out, because i got 9 Foul Orchard, no Marshes ;Pand it will still be Standard-legal after Rotation...I keep Cruel Reality in Main because i think i need a few WinCons in Main, when playing against Counterspells i can't rely on Acquisition alone. And It wins quite a few games, in combination with the other removal. Thanks to Hour of Promise it can hit the board in T6, and once its there it ends the game, not a lot of decks with Enchantment-Removal in main,... I swapped in Hour of Glory for Never//Return in Sideboard, don't know why i didn't think of that before,...
1 week ago
Hey you're welcome, looks good I like the changes. I'm glad it's testing so well.
Do you really need main deck Cruel Reality? Have you ever cast it and gotten enough value out of it for seven mana? All the other bomb win conditions are far better than it. Consider upgrading the manabase with 4x Blooming Marsh replacing 4x Foul Orchard?
1 week ago
I think 34 lands is a little low. Rot Farm is fine unless your group runs a lot of nonbasic hate or Strip Mines. You might want to cut Tainted Wood because you don't have many Swamps. I prefer the Tainted lands in black-heavy decks. In this deck, where green is your main color, I'd rather run Foul Orchard. Though actually Path of Ancestry is better than either Orchard or Guildgate. You're not a tribal deck, but you still get a free scry if you use it to cast Skullbriar, and you have a few other Zombies and Elementals that would get the bonus. Field of Ruin is better than Ghost Quarter. Overgrown Tomb and Woodland Sanctuary are auto-includes if you have them. I don't like Mortuary Mire very much since it only puts the card on top, not in your hand. I'd probably rather just have a Swamp.
As far as ramp, you're green so you don't need Dark Ritual. Cultivate and Kodama's Reach are great and you won't be sad to pick them up. Map the Wastes and New Horizons are on-theme ramp. If you want more stuff to do turn 1, Joraga Treespeaker is fantastic, and you can also run stuff like Elves of Deep Shadow or the classic Llanowar Elves. In the two-slot, Rampant Growth is a fine choice. If you end up getting the Overgrown Tomb in here, you could also consider Farseek or Nature's Lore, but they aren't better than Rampant without the Tomb. And I would probably cut Golgari Signet in favor of land-based ramp, which tends to be less vulnerable. Oh, and Myriad Landscape will play nicely in here as well.
Cuts - Does your group sling around a lot of -1/-1 counters? If not, I'd cut Melira. Glissa feels out of place to me as well with only 13 artifacts. Aetherborn Marauder looks sweet, but my instinct is that most of the time you won't want to move more than one or two counters off your other stuff onto him. Gift of the Deity is probably a good cut too - it's expensive and they're pretty much going to want to block Skullbriar anyhow.
EDIT: Oh, I said some of this stuff before! Well, I guess it's not a crime to repeat oneself, and some of it is new...
3 weeks ago
Take out the Foul Orchards and replace them with Woodland Cemetery. Take out the Evolving Wilds regardless of whether more expensive fetchlands replace them or not. Add a couple Overgrown Tomb and maybe one Hissing Quagmire.
For creatures, you need Blood Artist, Gravecrawler, Geralf's Messenger, Relentless Dead, Bloodghast, Vengevine, Thragtusk, and Bloodsoaked Champion. Replace the From Beyond with Awakening Zone but only play 2. It might work in modern as well, haven't tried building an aristocrats in the format but it seems like it would help the theme of your deck. Evolutionary Leap, and Eldritch Evolution might be good if you have enough four or five drops to ramp into by sacking two drops and three drops. Add some hand disruption in the form of Inquisition of Kozilek and Smallpox in the main, and a couple Duress in the sideboard. Fatal Push and Abrupt Decay for removal and this seems like it might be a reasonable deck.
3 weeks ago
Btw Foul Orchard is legal cause it was printed as a common in Amonkhat if that is the reason you are asking, otherwise you can optain it at your local gaming store. MKM price is 2 cents a piece.
1 month ago
To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.
Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.
3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.
Budget upgrades for Counter Surge:
- Cut 4x Cub for 4x Servant or Branchwalker
- Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
- Cut 2x Appetite for the Unnatural for 2x Naturalize
- Cut 1x Slice in Twain for 1x Lost Legacy
- Cut 1x Cartouche of Ambition for 1x Crook of Condemnation
Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.
Budget upgrades for Vehicle Rush:
- Cut 3x Hub for 3x more Vantage
- Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
- Cut 2x Lightning Strike for 2x Abrade
- Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding
Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?
4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.
Budget upgrades for Hazoret Aggro:
- Cut 3x Mentor for 3x Earthshaker
- Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
- Cut 2x Magma Spray for 2x Invigorated Rampage
- New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key
Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.
The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.
The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.
If budget upgrading I would make a lot of changes. New main deck:
- 1x Kefnet
- 4x Censor
- 3x Scatter
- 3x Will
- 1x Cancel
- 4x Glimmer
- 1x Pull from Tomorrow
- 4x Cast
- 2x Baffling
- 2x Meltdown
- 1x Farm
- 3x Fumigate
- 2x Settle
- 3x Approach
- 4x Farmland
- 4x River
- 2x Hub
- 2x Ipnu
- 6x Island
- 6x Plains
- 2x Ruin
In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.
The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.