|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Foul Orchard enters the battlefield tapped.
: Add or to your mana pool.
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Foul Orchard Discussion
2 days ago
Thanks Bigeyoo!!! I'm loving making these decks and love hearing others enjoy them too.
If you are going to build this non budget flush out the mana base with Foul Orchard and a playset of Ammit Eternal. Against decks like Temur and Ramunap, removal is key so including Walk the Plank and Fatal Push
6 days ago
okie dokie! lets begin
at this point I just like 24 lands in any 60 card deck I have, buuuuut I do have plenty of faith that the 22 you have is fine. now the only change I would make to lands is adding 4 Ifnir Deadlands and maybe 2 Grasping Dunes. the Ifnir Deadlands I must say from experience are way more powerful then they look and to top it off fit your decks theme, so 100% includes. now Grasping Dunes is weaker but it is in them, so they are maybes. now what i would replace is 4 Swampfor ifnirs and 2 Foul Orchard for Grasping Dunes. but once again dunes are definitely a maybe, it won't hurt you at all to not have them
now I know Liliana, Death Wielder is in theme, but for 7 mana she does not do nearly enough so I could never suggest her in any deck outside of commander. Now Vraska, Relic Seeker may not be in theme but she alone is a fire magnet that ends the game by herself while being good removal in your colors. so if you want a planeswalker in this deck shes the only one I can suggest.
no real suggestions, there really is only one for your slot. maybe add a fourth since its the decks theme.
you already have push but a few things you could add are Blossoming Defense it may not be in theme but it can act like a kill spell and save your hapatras. Hapatra's Mark is an in theme blossoming defense. buuut sometimes you may want that +2/+2. Splendid Agony its not super but it triggers your stuff and can kill creatures, so really good in your deck needs play testing to be sure. Torment of Venom its pricey but i like how many counters you get out of it, plus the punish effect can be fun. Vraska's Contempt is solid sideboard tech for a deck with gods or planeswalkers.
Grind is cheap, kills possibly two creatures and channeler initiate can cast the dust part. but probably better in the sideboard. its not super strong but Hazardous Conditions is a fun field bomb your creatures could technically survive if they have -1/-1 counters on them, but against constrictor decks it does nothing sooo sideboard against token decks or just don;t use it. Its just a funny card that would surprise your opponents when your creatures survive it. Lethal Sting is your decks unlicensed disintegration, that can trigger your other cards. lastly maybe a field bomb like Yahenni's Expertise.
Archfiend of Ifnir though you don't have much cycle or discard he can wipe a board and do massive triggers, just need some discard/cycle cards. Bone Picker not to theme but your deck should have things die often. so a 3/2 flyer for 1 is awesome. Crocodile of the Crossing this is one of the best cards you can add, its in them and as game ending as hazoret with 5 power haste. i just love the idea of playing it putting the counters on a festering mummy, making tokens then put festering mummies counter on an enemy card to make more tokens then hit for 5. its soooo good. Decimator Beetle i do agree with you its cost makes it slow, but a one of might be good. Plague Belcher no your not zombies but the counters and 3 cost 5/4 menace means he is in theme with ridiculous power. Ruthless Sniper like archiend if you go cycle in any way he fits the theme.
so those are all my suggestions the actual changes i would go through with is- trade 4 Swamp for 4 Ifnir Deadlands, trade lili for vraska, take outWalk the Plank replace it with 2 Lethal Sting (worse but in theme) or keep 2 walk the planks and add 2 Yahenni's Expertise. take out Baleful Ammit and replace it with 2 Plague Belcher, go down a Banewhip Punisher to 2 and add a Channeler Initiate to 3. take out the Defiant Greatmaw and add 4 Crocodile of the Crossing. trade 2 hapatras for 2 Exemplar of Strength. so you have 4 exemplars and 2 hapatras. I cant promise this will be super strong with what little support wizards gave us but this is what i suggest.
1 week ago
I am dumb.
I forgot to tell you that, if you are using Attune with Aether, you can take out four Lands, as they will fetch you Lands.
Also, you need to weight your mana slightly more towards , to make sure you can cast Attune with Aether ASAP.
Here's what I think the Lands should look like, now:
Of course this plan also works best with some Servant of the Conduit in the mix, as that will also stop you from getting colour screwed and/or give you extra
1 week ago
If you can afford it, here's what I would do for Land:
Here is an ultra budget version:
1 week ago
Oops posted the wrong land list.
Here you go:
To be honest, a three colour deck won't do very well unless it is a Tribal deck.
That lets you use Unclaimed Territory to mana fix.
You can't really use that in this deck, as you have so many different Creature types.
3 weeks ago
I know you don't like the energy version, but I would replace your Foul Orchard with Aether Hubs. It will allow you to tap it for either color of mana first turn, while having the option for colorless mana later. I run it in my Izzet deck, which the only energy sources are itself and Glimmer of Genius. Normally, it's more for early game when you need specific color of mana.
Other than that, I do think that this is an excellent deck, so +1 for that!
3 weeks ago
Nice deck, I also happen to play a energy deck. I just want to say however you should probably take out Foul Orchard and just play more basics, or even Evolving Wilds instead so you can at least have another way to trigger Revolt on Fatal Push. How do you find Rhonas working for you? I use to play a copy of him but at the moment I was playing without one, and I'm just wondering if maybe I should reconsider playing him?
Other than that it looks good, here is my version of the deck anyways:
SCORE: 16 | 17 COMMENTS | 3956 VIEWS | IN 6 FOLDERS
I would also appreciate some feedback on mine if you have the time, I have been playing a based Deck since the release of kaladesh and will probably continue to play these colours in some form until kaladesh rotates. I'm just trying to come up with an updated list now for Ixalan before I go and buy/trade for stuff like the Ripjaw Raptors.
3 weeks ago
In my experience dual colour decks do best when they have eight lands that can tap for both colours.
I always go st least 24 Lands, these days. Even in an Aggro deck.
I use utility lands, that I can get a lot out of, for the late game.
The Land count should look something like:
Note that Ifnir Deadlands can sacrifice itself.