Foul Orchard


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Foul Orchard


Foul Orchard enters the battlefield tapped.

: Add or to your mana pool.

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Foul Orchard Discussion

MoGoose831 on Buggin Out - ULTRA BUDGET

2 days ago

Thanks Bigeyoo!!! I'm loving making these decks and love hearing others enjoy them too.

If you are going to build this non budget flush out the mana base with Foul Orchard and a playset of Ammit Eternal. Against decks like Temur and Ramunap, removal is key so including Walk the Plank and Fatal Push

galleadden on Insects

6 days ago

okie dokie! lets begin


at this point I just like 24 lands in any 60 card deck I have, buuuuut I do have plenty of faith that the 22 you have is fine. now the only change I would make to lands is adding 4 Ifnir Deadlands and maybe 2 Grasping Dunes. the Ifnir Deadlands I must say from experience are way more powerful then they look and to top it off fit your decks theme, so 100% includes. now Grasping Dunes is weaker but it is in them, so they are maybes. now what i would replace is 4 Swampfor ifnirs and 2 Foul Orchard for Grasping Dunes. but once again dunes are definitely a maybe, it won't hurt you at all to not have them


now I know Liliana, Death Wielder is in theme, but for 7 mana she does not do nearly enough so I could never suggest her in any deck outside of commander. Now Vraska, Relic Seeker may not be in theme but she alone is a fire magnet that ends the game by herself while being good removal in your colors. so if you want a planeswalker in this deck shes the only one I can suggest.


no real suggestions, there really is only one for your slot. maybe add a fourth since its the decks theme.


you already have push but a few things you could add are Blossoming Defense it may not be in theme but it can act like a kill spell and save your hapatras. Hapatra's Mark is an in theme blossoming defense. buuut sometimes you may want that +2/+2. Splendid Agony its not super but it triggers your stuff and can kill creatures, so really good in your deck needs play testing to be sure. Torment of Venom its pricey but i like how many counters you get out of it, plus the punish effect can be fun. Vraska's Contempt is solid sideboard tech for a deck with gods or planeswalkers.


Grind is cheap, kills possibly two creatures and channeler initiate can cast the dust part. but probably better in the sideboard. its not super strong but Hazardous Conditions is a fun field bomb your creatures could technically survive if they have -1/-1 counters on them, but against constrictor decks it does nothing sooo sideboard against token decks or just don;t use it. Its just a funny card that would surprise your opponents when your creatures survive it. Lethal Sting is your decks unlicensed disintegration, that can trigger your other cards. lastly maybe a field bomb like Yahenni's Expertise.


Archfiend of Ifnir though you don't have much cycle or discard he can wipe a board and do massive triggers, just need some discard/cycle cards. Bone Picker not to theme but your deck should have things die often. so a 3/2 flyer for 1 is awesome. Crocodile of the Crossing this is one of the best cards you can add, its in them and as game ending as hazoret with 5 power haste. i just love the idea of playing it putting the counters on a festering mummy, making tokens then put festering mummies counter on an enemy card to make more tokens then hit for 5. its soooo good. Decimator Beetle i do agree with you its cost makes it slow, but a one of might be good. Plague Belcher no your not zombies but the counters and 3 cost 5/4 menace means he is in theme with ridiculous power. Ruthless Sniper like archiend if you go cycle in any way he fits the theme.

My changes

so those are all my suggestions the actual changes i would go through with is- trade 4 Swamp for 4 Ifnir Deadlands, trade lili for vraska, take outWalk the Plank replace it with 2 Lethal Sting (worse but in theme) or keep 2 walk the planks and add 2 Yahenni's Expertise. take out Baleful Ammit and replace it with 2 Plague Belcher, go down a Banewhip Punisher to 2 and add a Channeler Initiate to 3. take out the Defiant Greatmaw and add 4 Crocodile of the Crossing. trade 2 hapatras for 2 Exemplar of Strength. so you have 4 exemplars and 2 hapatras. I cant promise this will be super strong with what little support wizards gave us but this is what i suggest.

Argy on +1/+1 Energy tribal

1 week ago

I am dumb.

I forgot to tell you that, if you are using Attune with Aether, you can take out four Lands, as they will fetch you Lands.

Also, you need to weight your mana slightly more towards , to make sure you can cast Attune with Aether ASAP.

Here's what I think the Lands should look like, now:

4x Aether Hub
4x Cinder Barrens
2x Forest
4x Foul Orchard
1x Mountain
4x Timber Gorge
1x Swamp

Of course this plan also works best with some Servant of the Conduit in the mix, as that will also stop you from getting colour screwed and/or give you extra

Argy on +1/+1 Energy tribal

1 week ago

If you can afford it, here's what I would do for Land:

4x Aether Hub
4x Blooming Marsh
2x Canyon Slough
4x Dragonskull Summit
2x Forest
4x Rootbound Crag
2x Sheltered Thicket
2x Swamp

Here is an ultra budget version:

4x Aether Hub
4x Cinder Barrens
3x Forest
4x Foul Orchard
2x Mountain
4x Timber Gorge
3x Swamp

Argy on Insects

1 week ago

Oops posted the wrong land list.

Here you go:

1x Field of Ruin
6x Forest
2x Mountain
2x Swamp
4x Rootbound Crag
1x Foul Orchard
4x Blooming Marsh
2x Evolving Wilds

To be honest, a three colour deck won't do very well unless it is a Tribal deck.

That lets you use Unclaimed Territory to mana fix.

You can't really use that in this deck, as you have so many different Creature types.

butthurt_qrow on B/G Constrictor

3 weeks ago

I know you don't like the energy version, but I would replace your Foul Orchard with Aether Hubs. It will allow you to tap it for either color of mana first turn, while having the option for colorless mana later. I run it in my Izzet deck, which the only energy sources are itself and Glimmer of Genius. Normally, it's more for early game when you need specific color of mana.

Other than that, I do think that this is an excellent deck, so +1 for that!

Delta-117 on Black Green Energy (Ixalan)

3 weeks ago

Nice deck, I also happen to play a energy deck. I just want to say however you should probably take out Foul Orchard and just play more basics, or even Evolving Wilds instead so you can at least have another way to trigger Revolt on Fatal Push. How do you find Rhonas working for you? I use to play a copy of him but at the moment I was playing without one, and I'm just wondering if maybe I should reconsider playing him?

Other than that it looks good, here is my version of the deck anyways:


B/G Energy - XLN

Standard* Delta-117


I would also appreciate some feedback on mine if you have the time, I have been playing a based Deck since the release of kaladesh and will probably continue to play these colours in some form until kaladesh rotates. I'm just trying to come up with an updated list now for Ixalan before I go and buy/trade for stuff like the Ripjaw Raptors.

Argy on Insects

3 weeks ago

In my experience dual colour decks do best when they have eight lands that can tap for both colours.

In this case it would be 4x Blooming Marsh and 4x Foul Orchard.

I always go st least 24 Lands, these days. Even in an Aggro deck.

I use utility lands, that I can get a lot out of, for the late game.

In your case I would suggest 4x Ifnir Deadlands and 2x Grasping Dunes.

The Land count should look something like:

4x Blooming Marsh
4x Foul Orchard
4x Ifnir Deadlands
6x Forest
2x Grasping Dunes
4x Swamp

Note that Ifnir Deadlands can sacrifice itself.

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