Foul Orchard

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common
Shadows over Innistrad Uncommon

Combos Browse all

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.

: Add or to your mana pool.

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Foul Orchard Discussion

Variux on Abzan Solemnity

6 days ago

someone21

Well, you can remove Fatal Push and use something like Dead Weight as that's the poor man's Fatal Push. Most of what you can remove with Push, Dead Weight can probably hit as well. You can remove Rhonas the Indomitable and Gideon of the Trials pretty easily and replace them with really anything you like that fits the scheme. I used to just run 4 copies of God-Pharaoh's Faithful in their place because you can drop your counters from Channeler Initiate or Exemplar of Strength. You can add Crocodile of the Crossing in as well.

The majority of the cost comes from Concealed Courtyard and Blooming Marsh which can be replaced with Foul Orchard or Forsaken Sanctuary if you want super budget, but they won't be anywhere near as good. Good lands are some of the first things I would recommend buying in a format, especially since these ones won't rotate until the end of 2018. Both of the lands are also used quite frequently in Modern, so they're a two for one.

You could also probably go down a few Solemnity if you wanted, but I wouldn't recommend that at all. They're pretty cheap as is.

zapsdiputs on Scarabs and snakes

2 weeks ago

I have found running Hapatra's Mark to be incredibly useful in this deck. Also, running faster lands like Blooming Marsh rather than Foul Orchard is super helpful. I also totally get why you'd want to run those deserts for their -1/-1 affects, but only having 5 total deserts that you have to sacrifice out may hurt you later on. Especially with Ifnir Deadlands having an expensive ability just to create the two -1/-1's and it takes life to make it black mana. I would almost rather splash any of the W/B lands and run Grind / Dust which synergizes very well and you can exile ANY number of creatures with -1/-1 counters on them or even have more options for Banewhips sac ability and save Dust for when you will really want it. You could also pop in evolving wilds and just put in a plains to go fetch at some point for it. Just a few thoughts

clown_baby on help me please

1 month ago

One thing to let people know is how much you're willing to spend on cards, that makes a big difference in suggestions. If the deck is built around lord of extinction, it would be a lot more helpful to you to have more than one and more cards to grab it from your deck, and he's not legendary so getting two on the field would be great. Also look into more tutor cards if you're willing to shell out the cash. I'd get rid of Oasis Ritualist and replace it with Traverse the Ulvenwald, it's not that good and if you're dumping cards into your graveyard delirium will be active so you could grab either a land or lord of ex! And definitely take out Transguild Promenade, it sucks. Just get 4 Foul Orchard. Also be mindful of your average converted mana cost, 3 can be kind of high if you don't have plenty of ramp. Also Ramunap Hydra isn't helping much cos you don't have any desert lands, i'd replace that with Grim Flayer. Expensive I know but it really helps A TON with the graveyard dumping and card advantage.

I have a Scavenge deck you should look at because it's similar to the way you want your deck to work, dumping cards into the graveyard for benefit. Also look at other BG decks on here and see how there's works and what cards they use. Hope this helped some

Grind on EDH Ishkanah, Queen of Spiddies!

1 month ago

spiders are cool! consider Llanowar Wastes over Foul Orchard

Plato_Karamazov on Liliana, Consort of Bontu

1 month ago

Absolutely!

I made further changes today, and I plan 2 more swaps after I get a second Obelisk Spider and another Foul Orchard or other G/Blk land (so I will have 22 lands).

I swapped out 1 Tattered Mummy and 1 Nest of Scarabs for 1 Forest and 1 Swamp, and I plan to swap out the two Cartouche of Strengths for the double land and extra Obelisk Spider. The way I see it, everything in the deck has to contribute toward the -1/-1 mechanic, and the Obelisk Spider blocks flyers, adds a -1/-1 to creatures it hits, and siphons life from your opponent when it happens. Now that's f---ing awesome.

Fallerup on Bontu's Glorified Death Triggers

3 months ago

thank you. the sideboard of that deck are just extra cards I own that work with the ones in the main. you can change those out with what ever you want, but I would keep in . if you wanna spend some more money on the deck I would upgrade the manabase first, switch the numbers of Foul Orchard with Blooming Marsh they are 4 and 1 now, just make it 1 and 4 or add Hissing Quagmire instead, like 3 and 2 or something. there are no Golgari reveal lands. R/B has Foreboding Ruins, Gruul has Game Trail there is no such Golgari land. If there was I would have that in there.

ZaulEnTaro on Hapatra's zombies

3 months ago

I love Hapatra! My deck Snakes and Scarabs is based on -1/-1 counters. I think you're doing yourself a disservice by trying to support multiple synergies. If you want to build a Zombie deck, you should take out the cards that don't support that archetype. If you want a -1/-1 counter deck, ditch the cards that don't help with that goal.

I suggest a full 4 Channeler Initiate as it's a great mana dork that uses our counter synergy. I don't think you have enough cards that are Trials or Cartouches to make the interaction worthwhile, so I'd cut them. I'm not sure if budget is a concern, but Blooming Marsh is strictly better than Foul Orchard.

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