Foul Orchard

Foul Orchard

Land

Foul Orchard enters the battlefield tapped.

: Gain or .

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Core Set 2019 (M19) Common
Rivals of Ixalan (RIX) Uncommon
Amonkhet (AKH) Common
Shadows over Innistrad (SOI) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Foul Orchard occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.36%

Foul Orchard Discussion

Carrot_cake on Slimefoot's Funguy Farm

1 month ago

The only thing I would change in this deck is the Foul Orchard playset for a playset of Woodland Cemetery

...which is exactly what I'll do when I build this deck :) Looks fun

desmondwrite on Don't Give a Shiitake

1 month ago

Cut Foul Orchard (even though it has amazing art) for Llanowar Wastes

rotimislaw on Golgari Swarm - Undergrowth

5 months ago

Cheaper than Overgrown Tomb and good playables are Woodland Cemetery or Temple of Malady.

If you need more smooth mana curve (and can accept some more tap slowness), similar to Golgari Guildgate there's Foul Orchard and Jungle Hollow. The latter grants you additional 1 life as an addition :)

For self-mill, I found Surveil and Explore keywords useful. Maybe Price of Fame which is cheaper for enemy commanders and can mill for 2? Jadelight Ranger might fit in budget?

Have a look at Undergrowth Counters [XLN - RNA] which I played when it was in Standard. Maybe it inspires you.

Last but not least, I advice to put Ravenous Chupacabra instead of some Sorcery/Instant removal. Just because it's another creature that counts to Undergrowth measure if milled or killed.

GoldenKnight95 on Slimecrats [Budget]

7 months ago

It could use some more duel lands like Golgari Rot Farm or Foul Orchard Or some cards like those. All and all this is a cheap and fun commander deck.

Milkspy on

8 months ago

For lands I'd suggest: Waterlogged Grove , Twilight Mire , Nurturing Peatland , Flooded Grove , Strip Mine and the cards RNR_Gaming recommended, but I wouldn't suggest Foul Orchard though.

SideBae on Yarok and Ya-roll

11 months ago

Firstly, I feel I should mention that you can't play Kitchen Finks or Murderous Redcap in Yarok, as their commander identities are outside your colors. I know they're in the Maybeboard, but I thought you should know.

So the main bonus of playing green is the access to mana dorks. I think you should definitely run Llanowar Elves , Birds of Paradise and Elves of Deep Shadow , and Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Priest of Titania and/or Bloom Tender are all excellent cards as well. They also work with your Craterhoof Behemoth , which (by the way) I think is a great win con for you, especially with your Natural Order . Consider God-Eternal Rhonas as a secondary Craterhoof. Land-ramp like Nature's Lore or Farseek is also good.

In the same vein, lowering the average CMC of your deck is worth attempting. Lower CMCs mean a faster deck. Sol Ring is kinda a busted card.

You should consider tutor-cards. Demonic Tutor , Worldly Tutor and Mystical Tutor are all worth considering, as they can help assemble the combo really well. Similarly, card-draw is at a premium at EDH. Wirewood Symbiote is a great way to return Elvish Visionary or Masked Admirers while potentially making mana, if you choose to run dorks. Because you're running so many creatures, Slate of Ancestry may be a good artifact to include. Tireless Tracker is an excellent card for a landfall-Yarok deck.

I think you're running too many lands, even for a landfall deck. I suggest cutting two to five. If you choose to, keep in mind that lands that have the ability to ETB untapped are significantly better; make sure you cut Foul Orchard before you cut Woodland Cemetery . Fetch lands are great for making sure you have the colors you need; Prismatic Vista and the Zendikar/Onslaught fetches are the gold standard, though they're definitely hard to get ahold of. Slow fetches like Bad River or Flood Plain are good and much cheaper, though they're significantly slower (hence the name).

Xerox cards like Ponder , Preordain and Brainstorm are all good in blue decks. They'll dig you to the lands you need or get you past the lands you don't need. Brainstorm is mediocre if you don't have shuffle effects to get rid of the cards you don't want.

Some ETB-cards to consider:

  • Manglehorn : Yarok makes him into a 2-for-1, and the second clause is very significant in many games.

  • Reclamation Sage : Similar to Manglehorn .

  • Temur Sabertooth : This is a good way to return creatures to your hand, both to protect them and to recur their ETB abilities.

  • Eternal Witness : Being able to recur any two cards from your 'yard is pretty good, especially if you choose to run the aforementioned tutors or land-ramp.

  • Baleful Strix and Ice-Fang Coatl : Two-mana draw-twos are great, and these can hold off early attackers. Baleful Strix is better, mostly because you don't have to have snow-basics to get Ice-Fang Coatl deathtouch.

  • Birthing Pod : This can tutor the creature you need and put it right onto the board. You just have to be careful you keep your creature-curve smooth enough for it to keep fetching.

  • Sire of Stagnation : Six mana, and it gets double triggers with Yarok.

  • Plague Engineer and Phyrexian Revoker : This might need a rules check, but I'm pretty sure Yarok lets you name twice. Naming the same creature type should give them all -2/-2 -- using this as removal seems pretty reasonable, and turning off two cards seems pretty good too.

Right. That's all I got. Good luck, man!

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