Forsaken Sanctuary

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Rivals of Ixalan (RIX) None
Commander 2017 (C17) Uncommon
Amonkhet (AKH) Common
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped.

: Gain or .

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M19

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Recent Decks

Forsaken Sanctuary Discussion

garruk3 on B/W legendary Knights

2 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Nice deck you have here (giving it a +1) and good luck at FNM!

garruk3 on B/W legendary Knights

2 days ago

You got an Ajani foil promo? That's luck right there. I would take out Eviscerate, Gideon's Reproach and Cast Down and replace them with Murder (and put Cast Down on the sideboard to sideboard in when you see a deck without legendary creatures). If you are focusing on having a lot of legendary creatures in this deck, then I would add 2 more of Benalish Honor Guard, as that thing can be scary with a ton of legendary creatures on the battlefield. I don't really think that Cabal Paladin is really that good, so I would take that out if I were you. I would also take out Urgoros, the Empty One (a 4/3 for 6 mana doesn't sound to good, and his ability is meh). Arvad the Cursed is really good in this deck, but I would only have 2 of him in here because you don't want 2 of the same legendary in your hand. Zhalfirin Void should be taken out as you are not running a colorless mana deck. Cabal Stronghold is a little slow for me, but you can keep it in there if you want to. Angel of the Dawn doesn't seem the best as you have to spend 5 mana (which, most of the time, means you can only play that creature) just for a +1/+1 until end of turn. Divest is a good card, but I really think it would be more disappointing to have that be drawn then maybe another knight card in your deck (plus this deck has to get down to 60 cards anyways). I would also get rid of Forsaken Sanctuary for more Isolated Chapel.

TL;DR: Remove: 2 Eviscerate, 1 Cast Down, 1 Urgoros, the Empty One, 1 Arvad the Cursed, 2 Zhalfirin Void, 1 Angel of the Dawn, 1 Cabal Stronghold 1 Divest, 2 Forsaken Sanctuary Add: 4 Murder, 2 Benalish Honor Guard, 2 Isolated Chapel Add (to sideboard): 2-4 Cast Down

Again this is just my recommendation. If you find that some of the cards you are playing with that you feel down have a big enough impact to help you win, then you should take those cards out and add in either a multiple of a card that you know is good in your deck, or try an entirely new card. Sorry that this is long, but I wanted to explain my reasoning for each suggestion. Good luck at FNM!

multimedia on Honor Valor Glory (BW Knights)

3 days ago

Hey, one problem Knights have and will continue to have, even more so post rotation is amount of black sources in the manabase for black removal. Some Orzhov Knights lists have been cutting Marshal in favor of more black and Ajani. Marshal really restricts the amount of black you can play in the manabase which is not good when you want to be able to consistently play Push/Duress in the early game and even more so for Vraska's Contempt which everyone knows is an amazing card for black, but can't splash for it. History is your best three drop. Marshal is also a good three drop, but he's less needed because History is the three drop you want to play.

Ajani kind of mimics what Marshal does. His +1 puts a counter on two creatures giving those two creatures a pump just like Marshal does. Marshal is best when you're ahead with some other creatures to pump. Ajani is also good when you're ahead because he too can pump two creatures. What separates Ajani from Marshal in my opinion is Ajani is good when you're behind because of his -2 ability reanimating a creature. Being able to play a four drop and have a Planeswalker and a creature such as Malice in play is more beneficial than a Marshal. Ajani is very good in control matchups where as Marshal is fine. Only fine because he's a creature making him vulnerable to creature removal and board wipes which Ajani is not.


Post rotation I see Knights moving away from black and playing mostly white because Concealed Courtyard rotates and Orzhov is not a guild in Guilds of Ravnica. This leaves Forsaken Sanctuary as the other Orzhov dual land which is just bad. More white is a direction that favors playing Marshal.

Black has amazing removal, but white also has good removal. Seal Away and Gideon's Reproach are fine early game removal spells and Cast Out is great mid and late game removal. I suggest playtesting a more white focused build restricting only creatures Malice and Freebooter with black since Courtyard, Chapel and Territory can cast them.

If you don't like the idea of playing more white and less black then consider Stazeee's suggestion of Paladin? Overall until rotation I think this is best direction to go because of Paladin's interaction with Ajani. However this means cutting Marshal so you can play 4x Ifnir Deadlands which are needed along with 4x Dunes to play Paladin.

A direction with Paladin and no Marshal lets you include more black. More black means consistently can play Push/Duress/Malice/Freebooter in the early game as well as sideboard or main Contempt. More black is better for control matchups since you want Duress/Freebooter and Arguel's Blood Fast  Flip vs control.


Enticer on "Wait, how much life do I lose?" -Opponent

3 days ago

I'm trying to stay away from amonkhet, kaladesh, and hour of devastation cards since there going modern in September. I am thinking of cutting down on the Forerunner of the Legion's, but Profane Procession  Flip has not shown much value in the times I've played this deck. I might add in two Sanctum Seeker instead of a Forerunner of the Legion and a Profane Procession  Flip. I may add some Forsaken Sanctuary, but I hope I won't have to. I may even try some Unclaimed Territory, but i'm not sure.

multimedia on Orzhov Midrange

1 week ago

Hey, interesting ideas, but I think you're trying to do too much. Keep it simple, Knights and Angels :)

Consider 3-4x Valiant Knight? Grace, Malice and History is the base for midrange Knights which Valiant is a very good four drop with them especially History. Consider 2x Lyra Dawnbringer? Resplendent can be a powerful card, but it wants some kind of life gain source to break it. Lyra can be that source and since Resplendent is an Angel it gets a pump and lifelink from Lyra. Consider 4x Aether Hub? Siphoner and Hub are a great pair. Being able to turn two play Hub make an energy and then play Siphoner make another energy giving you two energy to use for a draw on your next upkeep if Siphoner lives is very good.

Consider this creature base:

  • 4x Siphoner
  • 4x Grace
  • 4x Malice
  • 3-4x Resplendent
  • 3-4x Valiant
  • 2x Lyra

You're going to want more than 22 lands with a midrange strategy that has no ramp. 24-25 lands is what I recommend. Making your fourth land drop is very important to play your powerful four drop creature or Contempt. Consider 2-4x Forsaken Sanctuary? It's not a good dual land, but it's the only other Orzhov dual land option in Standard. You really want more dual lands because of all the double white cards and double black Contempt which will be difficult to cast.

Good luck with your deck.


multimedia on B/W Knights version 4.0

3 weeks ago

Hey, sorry for the late response :) This new version looks great. I think Valiant Knight has potential to push the tribe over the top with it's game winning mana sink.

The problem with Orzhov Knights is for only three months you get to play Concealed Courtyard. Post rotation you lose Courtyard and Orzhov is not a guild in Guilds of Ravnica. It's instead part of the set second Ravnica set Ravnica Allegiance. This most likely means that you have to wait until January 2019 to get another playable Orzhov dual land, one to replace Courtyard.


For now until rotation I don't think you need Bodyguard; It dies to Chainwhirler. Not having to worry about the Goblin because all other Knights survive it's ETB ability is very beneficial. I think you're better off not worrying about having a turn one white play instead focus on getting a Orzhov dual land into play tapped turn one. Having the option of making black or white turn two I think is more important than having a turn one play. This will help to be able to play black two drops Malice, Freebooter quicker as well as Push.

Cutting Bodyguard lets you adjust the manabase to include more black. Consider this 24 land manabase (19-21 white, 14-16 black):

  • 4x Courtyard
  • 4x Chapel
  • 4x Forsaken Sanctuary
  • 2x Territory
  • 5x Plains
  • 2x Shefet Dunes
  • 2x Swamp

Consider Cast Out? I think other than Push it's the second best main deck removal right now for heavy white Orzhov because it can deal with all the cards that wreck Knights in the red matchup that Push can't reliably kill: Hazoret, Phoenix, Glorybringer and Chandra and red has no way to destroy enchantments. Cast Out is also good in control matchups because it can exile Search for Azcanta or Teferi. It can also be a draw for the main deck. When you don't need it such as the early game being able to cycle is nice.

Good supporting spells:

  • 4x Freebooter
  • 4x Fatal Push
  • 4x Cast Out
  • 2x Ajani, Adversary of Tyrants
  • 2x Gideon of the Trials
  • 1x Liliana, Death's Majesty


Settle seems more like a sideboard card than a main deck card. You don't really need it in red matchups. Cast Out will do just as well and it can exile Chandra. Settle is a fine sideboard card for green matchups: Stompy, Selesnya, etc where Cast Out is not reliable because of Reclamation Sage. I suggest main decking Cast Out and sideboard Settle. Cast Out is fine main deck card because it's good in both aggro and control matchups. Settle however is not good in control matchups, that's the reason I would instead sideboard it.

Good job homing in on Shield Mare as a sideboard card. Might even want it 4 of it, it's going to be excellent to combat red. Consider Liliana, Death's Majesty? 2/2 Zombies get a pump from Marshal and Liliana can reanimate Marshal or Valiant. Ajani and Liliana can be a reanimation team; Ajani reanimating the two drops and Liliana everything else.


Gidgetimer on Kambal's Orzhov Party EDH

3 weeks ago

I'm not trying to be curt, but how do you plan on winning most of the time. I see a lot of disparate wincons without a solid focus. Having one to focus on would enable better choices in some other areas. If you don't plan on winning via combat damage Wrath of God is just plain better than In Garruk's Wake for example.

In general you could also use some tutors like Diabolic Tutor, Mastermind's Acquisition, and Increasing Ambition at the very least.

Your mana base could use some love too. In a 2 color deck before you even consider Vivids or Promenade/Spire I would exhaust all of the on color duals since they have no additional downside besides coming in tapped and some have an upside or a chance to not enter tapped. In this case you would be looking at Concealed Courtyard, Forsaken Sanctuary, Isolated Chapel, Orzhov Guildgate, Scoured Barrens, Shambling Vent, Tainted Field, and Temple of Silence all for under $5 and most for under $1.

TheMadRocketeer on I Ghave Until It Hurts

1 month ago

Made some new swaps. can't seem to find the Vampiric Tutor I thought I had, and I needed to update the mana base a bit.

Added:
1x Canopy Vista
1x Fortified Village
1x Forsaken Sanctuary
1x Night Dealings

Removed:
2x Forest
1x Plains
1x Vampiric Tutor

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