Forsaken Sanctuary

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped.

: Gain or .

Latest Decks as Commander

Forsaken Sanctuary Discussion

multimedia on Don't Teysa Me Bro!

2 months ago

Hey, nice budget version of Teysa with Deathmantle and Altar.

Cards to consider adding:

Any game when you have Skullclamp on the battlefield is going to be a better game than if you don't. Adding a few budget tutors that can get Clamp or one of your combo artifacts can be helpful.

Cards to consider cutting:

Good luck with your deck.

loricatuslupus on EDH - Reanimator: Kaalia of the Vast

3 months ago

Hello fellow Kaalia enthusiast! Inserts obligatory link to my own deck: Still Better than Dan Brown.... Right, with that out of the way...firstly, I notice that while you call this a reanimator deck and have plenty of ways to cheat things out of the graveyard, you're missing things to stack it with. Cards like Entomb and Buried Alive would let you sculpt your graveyard into the perfect stockpile of threats. If you didn't already have loads I would recommend another actual wrath over Terminus considering you have more ways to get creatures back out of the graveyard than your library, but with that being the case you might be better off with either more unconditional removal (Vindicate/Anguished Unmaking) or even Armageddon if you don't mind having no friends. Aurelia's Fury and Boros Charm are great modal spells too! Honestly can't recommend Reconnaissance highly enough but Dust Corona and Phyrexian Reclamation do work for me. As for creatures, I wouldn't bother with Bloodgift Demon (take Rune-Scarred Demon for loops with Reya and a sac outlet such as Razaketh, the Foulblooded); Bogardan Hellkite (you'll probably do more overall with Warstorm Surge or the new Terror of the Peaks); Indulgent Tormentor (your opponents won't ever hesitate to pay the cost and the body is underwhelming for a demon); Vampire Nighthawk (good card but this deck can do better, for similar cost a Magus of the Moat or Grand Abolisher can make you very hard to assail). I'd suggest considering Avacyn, Angel of Hope, Doom Whisperer and Rakdos, Lord of Riots as other strong picks for potential upgrades. Finally you've got a decent mana base, but I'm a little surprised to see no fetches/utility lands like Volrath's Stronghold considering you have actual legacy duals. How can you be running a Scrubland but be unable to upgrade your Forsaken Sanctuary to a Godless Shrine and still be playing with Temple of the False God? This last one is one of the worst lands out there considering it can easily be a dead draw and doesn't even give you colour - you're running plenty of basics so even an Evolving Wilds would be better in almost every case! Anyways hope that's given you some ideas.

Sauluz on Orzhov Vampire Tribal

4 months ago

Alright, so i have some spare time currently and will try to give you some more advice.

Possible Cuts:

Dead Man's Chest - Funny card, but not really on theme with your deck as far as i can see

Path of Bravery - Does to little imo, but i have never seen it in play, so it may overperform

Skymarcher Aspirant - Even if you have ascent, its only a 2/1 flyer for one mana

Paladin of Atonement - Same reasoning as for Path of Bravery

Bloodcrazed Paladin - The fact that it does not have trample makes it a lot worse than one might think

Queen's Commission - Not a bad card, but one of the weaker ones imo

Lands:

Exchange Forsaken Sanctuary with Orzhov Basilica Exchange a Plains with Castle Ardenvale If you can, insert more dual lands that can enter the battlefield untapped, e.g. Caves of Koilos

Suggestions

I think you are running too few sacrifice outlets, especially since you are a vampire tribal and need creatures to die for your commander. You already have Yahenni, Undying Partisan, but there are also Viscera Seer, Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Blood Bairn, Anowon, the Ruin Sage, Gatekeeper of Malakir, Indulgent Aristocrat, Voldaren Pariah  Flip and Bloodthrone Vampire (No particular oder, but free sac outlets like Viscera Seer are great!)

Now that stuff is dying, Butcher of Malakir and Dictate of Erebos are really great.

Outline

I really like your deck idea and think that you already are on a great way. If i were you i would abondon the life gain theme and focus more on being an aristocrat deck since your commander heavily suggest you to do so (and also because it is really powerful), but i guess lifegain is more flavourfull with Vampires :)

Good luck with your deck!

multimedia on Vampiric Eminence (Budget)

5 months ago

Hey Hercules23, thanks for the upvote.

I'm not a fan of the Edgar version you're asking for my feedback on. The manabase is an afterthought; it's really bad. It's not even upgraded from the precon since there's still 19 lands that will ETB tapped. Dual lands like Forsaken Sanctuary, Guildgates, Life lands are lackluster nonplayable lands; that's why they're in precons.

3.4 avg. CMC is too high, even for midrange. The Exquisite Blood + Sanguine Bond combo is not needed especially since that version doesn't have tutors that can get enchantments. Exquisite is not worth $46; better in that version to use the $46 to upgrade the manabase with lots of playable lands that can be used in many other decks you make. Even if I had an unlimited budget I still wouldn't play Exquisite.


Some expensive card upgrades you could make for this version:

The first upgrade to make is adding an infinite combo. Gives you a way to win a game without having to attack with Vamps. If you want to include a expensive price combo with Vampires than add Phyrexian Altar + Oathsworn Vampire + Bontu's Monument. These are all lower mana cost cards that have other uses and the combo uses a Vampire as the enabler. When assembled is an infinite combo with Monument as the win condition from infinite casts/sacs of Oathsworn. The entire combo costs $38. Altar is worth $35 because it can go in many different decks you make, no matter the colors and it's one of the best sac outlets in Commander.

Better tutors is a second upgrade because these can find the cards of the combo or most any other card. After that would be land upgrades; cutting basic lands for more dual lands. Adding the two other Shock lands and two of the less expensive price Fetch lands that can search for a Shock land (a turn one black source). Twilight Prophet is a Vamp upgrade and Smothering Tithe is a ramp/color fixing upgrade.

Scallywallwest on Bant investigators

7 months ago

Interesting deck, although it is somewhat strange to put a Forsaken Sanctuary and an Arcane Sanctum--which produce black mana--into a bant deck. (A turn in a new direction for the deck, perhaps?) Not really the kind I'd play, but it looks cool.

Sorin_Markov_1947 on Sorin to victory (orzhov vampires)

1 year ago

All right Caerwyn, there's a lot to respond to here but I'll try my best to hit everything.

I agree that the mana curve is too high. While I was doing my testing last night I realized I was getting overwhelmed by the time I could get out my five-drops. I'm still doing testing on Sanguine Bond , and we'll see if it's necessary or not. Anowon, the Ruin Sage is a hefty blow though. Not only is it immune to such cards as Cast Down , it breaks any kind of stalemate and even when you're behind it wrecks your opponent's ability to build up creatures.

I'm not quite sure what you mean by my four-drops since my only 4 CMC cards are Vampire Outcasts (which, granted, isn't that great but combos with other cards), and Sorin, Solemn Visitor , who is superb.

I was, in fact, considering adding Legion Lieutenant , so thank you for making my mind up about that. I think I will try and get a few Sanctum Seeker s in as well.

As for my mana, the lands I have listed were a guess as to what I have in the deck. I've now updated that. I get what you mean about Forsaken Sanctuary , and it's probably the most useless non-basic land in the deck (possibly excepting Vault of the Archangel . However, I almost always have mana options in my starting hand, and I plan my land usage to put out lands that come in tapped on turns when I wouldn't be using that extra land anyway.

The value in Sorin's Thirst is two-fold. First, it gets rid of some smaller creatures (or finishes off larger ones), and really it'll kill about as many creatures as Fatal Push , but it also gives me two life which can combo with Sanguine Bond or Bloodthirsty Aerialist or... Well, you get the idea. I will add Cast Down though, thank you for the suggestion!

Caerwyn on Sorin to victory (orzhov vampires)

1 year ago

At the risk of sounding a bit rude, I don't think this has what it takes to be competitive in Modern, even considering it is a budget deck. Your deck currently has three major problems: (1) the mana base is unplayable in Modern; (2) your curve is way too high; and (3) a lack of viable interaction.

Let's talk about the mana base first. Lands that enter tapped effectively put you a turn behind and are, frankly, unplayable in Modern. We're talking about a format where games are often decided by turn 4--every single turn counts. I would promptly cut both Scoured Barrens and Forsaken Sanctuary and replace them with some combination of the budget-friendly lands of Caves of Koilos , Isolated Chapel , and Concealed Courtyard . That change alone should make for a drastic increase in your win-rate.

Next, let's talk about your curve. I think the following creatures are too low impact for how much they cost to cast:

  • Anowon, the Ruin Sage - This card just allows your opponents to sacrifice their worst creature. By the time you can cast Anowon, they almost certainty have something they can just pitch to the graveyard, so he is not really going to hinder your opponents any.

  • Sanguine Bond - for the reasons Kjartan already discussed.

Then you also have a large number of four drops--more than you probably need. I think it would be helpful to remove most of those, and focus instead on cards that make a huge difference the turn they're dropped. As I said above, Modern is often known as the "turn 4 format" - your turn 4 plays need to be explosive and have a large impact on the game.

Unfortunately, a number of the better vampires in Modern are not budget friendly (such as the exceptional Bloodghast ). Still, here's some to consider:

  • 4x Legion Lieutenant just gives a lot of value for two mana.
  • 4x Dusk Legion Zealot is a decent budget card, since it replaces itself in your hand.
  • 2x-3x Sanctum Seeker - this is solid, particularly if you add more cards that create vampire tokens. It does something the turn you play it, pinging your opponent for an additional 2-3+ life fairly easily.

I'd cut Sorin's Thirst and add Cast Down instead as a budget removal spell. It's going to hit most of what you want to kill and is a whole lot easier to hit in two colours than . 4x Fatal Push would be a strong upgrade, as it is one of the best removal spells in the game. Fatal Push has dropped in price some since it left Standard, so you might be able to pick up some relatively inexpensively. Eventually you'll want Path to Exile , but that's not the most budget-friendly card.

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