Forsaken Sanctuary

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Forsaken Sanctuary

Land

Forsaken Sanctuary enters the battlefield tapped.

: Add or to your mana pool.

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Forsaken Sanctuary Discussion

manny_kant on WB Servos

2 days ago

enikmaster Great idea! That would really expedite my Marionette Master which is my most lethal win con. Right now I am finding myself unable to get both white and black mana in my mana pool so hopefully Forsaken Sanctuary and Concealed Courtyard will help with that.

manny_kant on WB Servos

5 days ago

I went ahead and added 2 Forsaken Sanctuary from my collection.

PeeBee on standard budget deck that might give me a chance

2 weeks ago

You have too many 2 mana drops, and there doesnt seem to be any aim for the deck, just a bunch of creatures in the colors black red and white. You will also need to change the manabase up a little, while 24 lands is probably correct, you will need dual lands and fetch lands to make sure you have got the correct colours on each of your turns, I would suggest adding in x4 Evolving Wilds and some combination of the following Concealed Courtyard or Forsaken Sanctuary // Foreboding Ruins or Smoldering Marsh

I can see you have quite a few humans in your deck and you may want to change this into a mardu human aggro deck, with inclusions of cards like Thalia's Lieutenant, Metallic Mimic and Thraben Inspector, which would mean you could drop non-human cards like Aethergeode Miner, Gifted Aetherborn and Solemn Recruit.

I would suggest looking at some tournament decks and looking at the synergies that have, and trying to find cards that work together well.

owen.donnelly on First deck Black White

1 month ago

I would play Stasis Snare or Fatal Push over Daring Demolition just because it's at sorcery speed and 4 mana creature removal is not very good. Thopter Arrest is an excellent removal card and you might should think about playing 2 or 3 copies of it. I would use a playset of Forsaken Sanctuary, your friend definitely has them if he bought the deck builder's toolkit, and they will be very helpful for mana fixing.

saralach on First deck Black White

1 month ago

The best place to start is with a question- what are you trying to do with the deck?

Let's start with the mana base: Forsaken Sanctuary is a good card for this. Concealed Courtyard is better, but more expensive. Same with Shambling Vent. You have a lot of 4 and 5 drops... With 21 lands, you may have trouble getting what you need. If you go an energy route, consider Aether Hub.

Now for the critters: I see a lot of flying. Olivia's Bloodsworn would make a nice addition, maybe cut Aetherborn Marauder for it. Good card, just not for what it looks like you're doing. I see one creature with energy. Would you like to expand on that? White has Eddytrail Hawk and Aetherstorm Roc for flyers. The hawk can even make other creatures (or vehicles) fly for a turn.

Spells and artifacts: Vehicles work best when you hove low cost, high power creatures. Or things with tap triggers like Night Market Lookout. Low cost removal is going to be your friend. Fatal Push if you pull them, Grasp of Darkness is great. Fragmentize gets most artifacts. Things to consider for the sideboard, at least.

GeminiSpartanX on W/B control

1 month ago

I've been playing Abzan midrange in standard for a while now, but have been thinking about switching to straight BW. However, standard seems to be very aggressive atm, so making a few changes to this list could help with the agro matchup depending on your expected meta. I'd consider using 1-2 Ayli, Eternal Pilgrim, since you have the possibility of gaining enough life to activate her Vindicate ability with your lifelinkers. I'd cut the 3rd Anguished Unmaking, since it's normally the last removal spell you want to use in multiples. If you add 2-3 Evolving Wilds to your deck, you could have an easy way to trigger revolt for some MD Fatal Pushs. Harsh Scrutiny isn't as well-positioned right now, so I'd consider cutting it for the pushes and some other changes. I've found that Liliana, the Last Hope is ok on turn 3, but kind of hard to keep alive if drawn later in the game. I'd swap 1 out for a Sorin, Solemn Visitor to diversify your threats. Sorin also helps with the Ayli lifegain plan if you want to go down that route. Concealed Courtyard and Shambling Vent should both be 4-ofs if possible before including something like Forsaken Sanctuary. Since you do have so many legendary creatures, perhaps cutting 1 avacyn for a 2nd Ob Nix would be ok. Ob nix and sorin are also great at drawing extra cards. If you do add a Sorin and a 2nd Ob Nix, Oath of Liliana can help protect your walkers the same turn they come into play.

The SB should help shore up tougher matchups, which for me includes sweepers against agro decks and finishers against control. Lost Legacy isn't really needed now that Emrakul is banned, and it can't name the blue gearhulk against control decks since it's an artifact, so I'd swap them out for 2-3 Flaying Tendrils to bring in against Scrapheap Scrounger decks to back up your Kalitas. The Murders don't pull much weight in the SB. This is where I'd put your 3rd Anguished Unmaking along with a number of Stasis Snare or Blessed Alliances to help get rid of opposing Gideons. Blessed Alliance also helps against hexproof hydras from the RG energy decks. Linvala is a good finisher against control decks if you have trouble in those matchups (although your MD Transgress the Minds do help out there). A single Fumigate could work somewhere in here as well, although I'm not sure if it would be better in the MD or SB.

Hopefully some of that helps, or at least gives you a good idea for testing. If you want to check out my abzan build for some idea's I've been tinkering with, take a look here: Junkzaban Tournament-buster! Good Luck!

MangaVentFreak13 on mechanized panharmonicon

1 month ago

Wow. Just wow.

Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.

Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.

Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.

Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.

Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.

Hope some of that was helpful. Honestly I like your deck.

WarriorKing72 on Humans

1 month ago

Why not 4 Scoured Barrens and 2 Forsaken Sanctuary? More life gain that way and they both enter tapped either way. Is the deck on a budget as well?

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