|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
Forsaken Sanctuary enters the battlefield tapped.
: Add or to your mana pool.
Price & Acquistion Set Price Alerts
|Have (11)||bakeraj4 , Xue-Kaihua , Falte , Malachy_ , Unjust_DiabIo , Atroxreaper , BrenBrix , bakunet , AaronKeeling , ZombieSam , Sprx101|
Forsaken Sanctuary Discussion
1 week ago
yo homie. so lets talk about how to improve this deck. first thing: you need to get down to 60 cards. if you have more than 60 it just makes it harder for you to consistently play what cards you want to. I have a few ideas on how to do this. first, you don't really need that many lands. try going down to 10x Swamp, 10x Plains, and 4x Forsaken Sanctuary. as a general rule of thumb, you only need 23 or 24 lands. Next thing, you probably have a few too many late game cards. you have a lot of 5 and 6 cost cards. you might want to focus more on early game cards, like Gifted Aetherborn and Bishop's Soldier. They bring a lot of value to you early and they stay relevant late into the game. maybe try taking out your Angel of the God-Pharaoh and a single Victory's Herald. to be honest though, since you are still new to the game, really just do whatever you think is most fun and start improving decks as you get more experience.
1 week ago
Once you start adding double black cards such as Aetherborn, Plank more Seeker then you're going to need a lot of black sources of mana especially for Aetherborn and Plank since they're two drops and hitting double black turn two will be difficult without dual lands. These three cards are also among the best ones to add to your deck, but playing a lot of Swamps is not the answer because you also need a lot of white sources of mana.
Consider this manabase:
- 8x Plains
- 4x Swamp
- 4x Courtyard
- 4x Sanctuary
- 4x Territory
Good luck with your deck.
1 week ago
the main reason for taking out a Mavren Fein, Dusk Apostle out and replacing it with a Yahenni, Undying Partisan is that Yahenni has the ability to stick to the board, and since it's a legendary and you can only have 1 of those cards on the field at a given time is important. Also, if you're going for a budget build (was just trying to make it more efficient, didn't look at much cost) I'd at least recommend 4 Bishop's Soldiers, the reason you at least want 4 of either of them is A. 2 drop with lifelink, B. (just for the gifted) you get a 2/3 for 2, automatic value, with the addition of deathtouch. So you get a cheap and efficient body.
To address the comment on vampire generation, 3 or 4 Call to the Feast is auto, with Queen's Commission is a good way as well. The deck is also an aggro focus, Duskborne Skymarcher just isn't a good one drop, meanwhile in black, Vicious Conquistador is a 1 drop with black mana that immediately has an extra toughness, AND deals confirmed damage to the opponent, and it doesn't add a nickel to the cost. Inspiring Cleric also has alot of extra potential for a different 3 drop. Hell, drop them to make a 2, 3, or 4 set of Essence Extraction, the vampires with lifelink will give you health, sanguine sacrament gives you a MAJOR bonus in early and late game, and overall it's not the greatest body ever. 4 health can be good, but you'll gave so much lifegain off of tokens you're not gonna need it.
And as a final note: Forsaken Sanctuary got a reprint i did not catch, the card had art from SoI, and I didn't remember it in Amonket at all. (maybe cause I skipped it over and played red black till ramunap red caught on). That card can be useful, and you can put it in the deck so save cash. That's a fault on my part. (but yes, max is 4. And if you're going budget, may be a good replace with Concealed Courtyard)
1 week ago
Adderite, I'm putting this together for laid back non-competetive play. Also, I'm trying to keep it budget.To address a couple of things: I like having Duskborne Skymarcher and Inspiring Cleric to have extra vampires to throw down to combo with Bishop of the Bloodstained and Sanctum Seeker.Why would I take out a Mavren Fein, Dusk Apostle and replace with another Yahenni, Undying Partisan?
Also, I don't necessarily see the desire for more Gifted Aetherborn, and my reasoning for going with other vampires is mainly budget.
Also, the sidebar on my deck is telling me that this deck is Standard legal, so I'm a bit confused on who to trust since you're saying Forsaken Sanctuary isn't legal (although I'm inclined to trust that I can't have 8 since its not a basic land).
I appreciate the advice and your reference deck looked like a similar strategy for me to refer to.
1 week ago
take out Ashes of the Abhorrent Bright Reprisal Duskborne Skymarcher Inspiring Cleric Ritual of Rejuvenation Sword-Point Diplomacy and Walk the Plank, if you're going for more removal take out Walk the Plank and add 2 or 3 more Essence Extraction, take out 1 Mavren Fein, Dusk Apostle and add in 1 more Yahenni, Undying Partisan, add in 1 more Sanguine Sacrament and add in 4 Call to the Feast and 2 Queen's Commission, you also NEED to take out Forsaken Sanctuary, that card is illegal in standard now, and you have 8 over the limit to boot. You also need a playset (not just two) of Gifted Aetherborn and a total of 3 Legion's Landing Flip, to finish this off put in a playset of Concealed Courtyard and put in 2 Vona, Butcher of Magan
If you want a reference, I made this deck here specifically for competitive play: http://tappedout.net/mtg-decks/the-fang-quisition/
Hope the tips help, hope the decklist i linked helped, GL.
3 weeks ago
I've already considered the Winding Constrictor. The thing is though including him would endanger creatures like the Defiant Greatmaw and (once it's added) the Channeler Initiate, making a good portion of the deck's more useful creatures unplayable as long as the constrictor's on the field.
The Gifts of Paradise are there to provide white mana for Dust; the Channeler Initiate would do the same, sure, but less reliably depending on when I draw it. But the Initiate does give more opportunities for -1/-1 counters, and I guess I could swap a few Swamps for Concealed Courtyard (or Forsaken Sanctuary, if I wanted a more budget option) to have a more reliable way of producing W.
The more I try to make room in the mana base to splash White, though, the more I think the deserts are holding it back. They're only included for the sake of Hour of Promise. Do you think it's worth removing Hour and the accompanying deserts for white-producing lands?
3 weeks ago
You at least need to add 4x Forsaken Sanctuary
They are inexpensive to buy.
4x Evolving Wilds would also help you not to get colour screwed, and they are also cheap.
1 month ago
Looking nice so far!! Here are some suggestions from my experience, fellow Kaalia player :)
As far as creatures go, pretty much just play the ones you like!
Some less-budget suggestions: Master of Cruelties, pretty much instant kill if they have no blockers. Rune-Scarred Demon, Gisela, Blade of Goldnight, Aurelia, the Warleader, Lord of the Void, Akroma, Angel of Wrath, Gisela, the Broken Blade. Those are some of my favorites. A little heavier on the budget but super fun!
Mid-budget options: Ob Nixilis, Unshackled, Platinum Angel, Anya, Merciless Angel, Mana-Charged Dragon, Rakdos, Lord of Riots, Angel of Despair, Mother of Runes, Deathless Angel, Hellkite Tyrant, Tariel, Reckoner of Souls, Blinding Angel, Overseer of the Damned, Akroma, Angel of Fury.
More budget-friendly options: Angel of Serenity, Angelic Arbiter, Indulgent Tormentor, Reya Dawnbringer, Harvester of Souls, Bloodgift Demon, Exquisite Archangel, Herald of the Host (For multiplayer), Angelic Skirmisher, Bruna, the Fading Light (to pair with Gisela), Seraph of the Sword, Guardian of the Gateless.
There are obviously numerous options as far as creatures go. Those are a couple of mine. But don't go off just what other people say- if you don't like the feel of killing someone outright with Master of Cruelties, don't get him! If you want to play a little more defensive you can run Seraph of the Sword and Guardian of the Gateless or something! Just play what you want to! :)
Not really sure about the curses. I personally probably wouldn't run them, but they seem fun!
Dragon Tempest is a good include. Give all your fliers haste!
You definitely want ramp, and I see you have some. The appropriate signets, Commander's Sphere, Darksteel Ingot, probably the cluestones (They can draw you cards, which is usually more useful than getting a small creature until end of turn, as with the keyrunes).
If you're going to spend a little more, the check lands like Clifftop Retreat and Dragonskull Summit are great. Scry lands such as Temple of Malice and be very useful. Obviously fetchlands and shocklands are good, but not friendly to the budget at all. I don't think they're worth it sometimes. But everything is up to you! :)
Hopefully these suggestions help! I've said it a lot, but play whatever you think will be the most fun for you! Good luck in the building process- I'll be following along to see how it goes! :)