Forsaken Sanctuary


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Amonkhet Common
Shadows over Innistrad Uncommon

Combos Browse all

Forsaken Sanctuary


Forsaken Sanctuary enters the battlefield tapped.

: Add or to your mana pool.

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Forsaken Sanctuary Discussion

Maradas on Budget Black/White zombie

2 days ago

this deck seems serviceable could run into the problems like not good enough removal or bad mana fixing maybe some Forsaken Sanctuary and Evolving Wilds will help

also you might mant to Consider Time to Reflect and In Oketra's Name as good bugdet Zombie cards

Deltis on B/W Standard Zombies

3 days ago

Guess I can try using just the cards listed to help. put all four Cursed Minotaur, two Fan Bearer, and two Doomed Dissenter to the side board. That will drop you to 23 creatures and ten non-creatures. Put two of each In Oketra's Name and Supernatural Stamina from your maybe board to the side board then the rest to the main board. That'll take you to 23 creature and 14 non-creature main board and an eight creature and four non-creature side board leaving you with three slots open in it. As far as land goes, I'd suggest up to six BW lands, maybe two fetch lands and the rest basic. That should do pretty well. Your selection of BW lands is Shambling Vent, Forsaken Sanctuary, and Concealed Courtyard. Other lands that could possibly be useful are... Mortuary Mire, Blighted Steppe, Blighted Fen, Aether Hub, Spire of Industry, and Cradle of the Accursed

bellz76 on Undeadication

3 days ago

I think any zombie build these days should have Cryptbreaker. He's good early, he's good late, and he does all the things you need him to do- make zombies and draw cards. I would run a full set of him. You also want to run the full set of Wayward Servant. He's that good.

And for wanting to control the board, you don't have any removal. Fatal Push, Grasp of Darkness, and Declaration in Stone are all really good right now. I know you have a couple tappers, but you need some hard removal.

You can probably find room for these cards with just a few changes- I would suggest taking the solo cards out. the Gideon, the Bontu, the Kalitas, and the Oketra (probably the Lilly as well). They are powerful, but there's no consistancy with that many solos. I see you have a tutor to help, but you only have 1 of those too. I also think the Stir the Sands and the Null Caller can come out.

These changes will keep your curve low and make 22 land work. I think if you keep the 5 and 6 drops in, than you'll need to bump the land to 24. And I know you're looking to switch some land around when you get it, but in the meantime, there's nothing wring with playing 4 Forsaken Sanctuary. Yeah, it's slower, but it helps to fix the mana and is easy to get.

Hope this helps some.

rexxxif on AHK Abzan Token

1 week ago

After playing FNM I made changes to the manabase. The deck seem a bit slower then it could be because of come into play tapped lands and color mana.

Removed 2 Forsaken Sanctuary and replaced the with 2 Evolving Wilds. Still mana fix but feeds into Hidden Stockpile.

Removed 2 Westvale Abbey  Flip for two Plains.

GuardGamer on Athreos (thoughts, opinions, advice on cards?)

1 week ago

Godless Shrine instead of Forsaken Sanctuary. If you are attacking often, try Windbrisk Heights instead of Sandstone Bridge. Love, Love, Love that you are playing Ghostly Prison. You don't see players use it often anymore.

Elspeth, Sun's Champion doesn't seem right in this deck, but keep the Sorins.

Other than reworking your dual lands, you have a really solid deck. Awesome job! :)

icefire033 on Official missing/incorrect card/token thread

1 month ago

I don't know if this is the right place for this, and please correct me if it's not. Doing DraftSim, I'm able to draft the full cycles of common ally and enemy etb tapped dual lands. As far as I can tell, these cards do not exist in booster packs of Amonkhet and therefore cannot be drafted. Their inclusion in draft sim makes it difficult to accurately simulate an Amonkhet draft and should not be included in this functionality IMO.

Meandering River

Submerged Boneyard

Cinder Barrens

Timber Gorge

Tranquil Expanse

Forsaken Sanctuary

Stone Quarry

Foul Orchard

Highland Lake

Woodland Stream

Bulldawg1310 on Don't matter if you're black or white

1 month ago

toss your Forsaken Sanctuary's for Concealed Courtyard's. I would also recommend tossing your Indulgent Aristocrat's for Vampire Nighthawk's. if you do that you can probably toss your Vault of the Archangel and add more Isolated Chapel chapel is good but costs quite a bit to activate, but if you have nighthawks, and or Gifted Aetherborn they will already have deathtouch and lifelink, causing your chalice of life and death to activate faster.

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