Forsaken Sanctuary


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) None
Commander 2017 (C17) Uncommon
Amonkhet (AKH) Common
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Forsaken Sanctuary


Forsaken Sanctuary enters the battlefield tapped.

: Add or to your mana pool.

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Recent Decks

Forsaken Sanctuary Discussion

Khunjund on Lich's Approach to the Glorious Trials

1 hour ago

What? You need around 18 sources of white to reliably cast Settle on turn four. If you don't believe me, Frank Karsten wrote an article on the subject. And I'm not suggesting you play twelve straight taplands; with your mana base, you could probably just swap out the two Mountains for two Forsaken Sanctuary. It's not perfect, but it's a step in the right direction.

Khunjund on Lich's Approach to the Glorious Trials

1 day ago

Okay, if you wanted to be really rigorous regarding your colours, you could play something like this:

2 Canyon Slough

2 Clifftop Retreat

4 Concealed Courtyard

1 Dragonskull Summit

4 Evolving Wilds

4 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

1 Plains

1 Swamp

But then all your mana would come into play tapped. My previous suggested mana base wasn't great (I had missed the Gideon of the Trials, so I didn't take it into account), but at least it made it so you wouldn't have to pray to get Gifted Aetherborn out on turn two.

Khunjund on Lich's Approach to the Glorious Trials

5 days ago

Considering the heavy colour requirements of the cards in this deck, I think you should strive for a manabase that looks something like this:

1 Clifftop Retreat

4 Concealed Courtyard

4 Dragonskull Summit

4 Evolving Wilds

1 Forsaken Sanctuary

4 Isolated Chapel

1 Mountain

2 Plains

3 Swamp

This would slow down your mana rather significantly, however, which would be a problem with your current mana curve, but which brings me to my second concern: it seems to me like this deck doesn't have a clear game plan. Your creature lineup suggests a low-to-the-ground aggro deck, but then you have cards like Renewed Faith and Approach of the Second Sun, which seem more fitting for a control deck. I get that you want creatures so you can do something with the extra turns you get out of Glorious End, which is why personally, I would go for more of a mid-range creature curve and put Lyra Dawnbringer in the main. (Also, since Approach of the Second Sun is just a secondary win-condition, I'd probably keep only one copy.)

-Gabriel- on COMBO - Salt and Pepper Knightly Vamps

2 weeks ago

Good question rsgjr

It's still a new meta any many things are changing and people at the LGS will be changing deck in near future.

I think I'm cutting Forsaken Sanctuary to make the deck come out faster with no delays and it helps with Isolated Chapel not coming into play tapped. Yes it means 2 less black pips for the combo in the deck, but I think that's alright.

I feel the deck has a low enough curve to come out nicely. The removal package seems good enough and Seal Away as new removal helps a lot.Other new card History of Benalia has great synergy with all the creatures in the deck, excluding one combo piece Yahenni, Undying Partisan.

Against red having life gain and exile removal feels good. I feel happy against Approach with the sideboard cards. Removal for those new beefy green decks makes me feel less threatened, plus Dusk / Dawn is just perfect against them.

Guess I must just wait and see. You maybe have any thoughts?

x12721 on Suicide Solution

1 month ago

Golden Guardian is far too slow to play outside of Limited or EDH, especially as none of your creatures can actually kill it. In its place, I suggest Yahenni, Undying Partisan as a sac outlet, and/or Hidden Stockpile/Anointed Procession. Finally, Isolated Chapel is strictly better than Forsaken Sanctuary (and will be reprinted in Dominaria).

Argy on I am approachable

1 month ago

Removing Approach of the Second Sun was a very good idea.

You really need a deck with a lot of Counter spells and draw for that to work.

I am going to guess that you don't have a big budget for this deck. Correct me if I'm wrong.

I would remove the following cards:

2x Mirage Mirror - it takes until at least Turn 4 to make this into a Creature, and then you have to spend to do so. In the meanwhile you could have just played a good Creature on Turn 3, that you don't have to keep paying for. Once you have turned it into another Creature you cannot pay to change it again that turn.

1x Throne of the God-Pharaoh - this is great when you have something like a Token deck, which has masses of Creatures to tap. In this deck I don't think it's great.

2x Diabolic Tutor - there's not really anything amazing that warrants a tutor spell.

1x Oketra's Last Mercy - I would move this to the Sideboard as you won't need it against most decks.

1x Slaughter the Strong - this also belongs in the Sideboard. It's OK against Control decks, rubbish against everything else. Control decks will just Counter it, though. Basically cards that have a very specific task belong in the Sideboard, to be brought in against certain decks.

You need more early Creatures. Your deck is taking too long to get things together, and is being overrun by faster decks.

I would put in seven 2CMC Creatures for those cards you have taken out.

Think about:

Glint-Sleeve Siphoner - helps with draw.

Dire Fleet Poisoner - a nasty surprise.

More Gifted Aetherborn.

Adorned Pouncer - returns from the Graveyard bigger than before.

Adanto Vanguard - easy to protect in the early game.

You need to incorporate some dual lands in your deck, if you don't want to get coloured screwed.

4x Forsaken Sanctuary would be a good start.

Or 4x Concealed Courtyard, if you can afford them.

There are some very good, cheap utility lands at the moment.

2x Ifnir Deadlands, and 2x Shefet Dunes would work well.

Don't worry too much about losing a bit of life early in the game. The late game pay off is worth it.

1x Arch of Orazca would also be useful, as you have very little draw.

Hope that helps a bit.

If you make changes, and want me to take another look, tag me in these Comments.

Good luck.

DaFerra on B/W Brawl Knights

1 month ago

I would just put a little focus on a better manabase: Forsaken Sanctuary, Evolving Wilds, Aether Hub (now that is still legal) and even Survivors' Encampment (since you have so many creatures with Vigilance) are all nice additions. Shefet Dunes, Ifnir Deadlands, Scavenger Grounds and Field of Ruin are instead excellent utility lands that come handy in almost any matchup. Last but not least, Desert of the Glorified and Desert of the True are a little help against flooding, which is always useful.

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