Forsaken Sanctuary


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Standard Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet Common
Shadows over Innistrad Uncommon

Combos Browse all

Forsaken Sanctuary


Forsaken Sanctuary enters the battlefield tapped.

: Add or to your mana pool.

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Have (5) ericalt91 , Xue-Kaihua , Malachy_ , Falte , SirFabius
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Forsaken Sanctuary Discussion

TheSpiritombEnthusiast on Liliana! Say you're sorry

1 week ago

I'd consider swapping Forsaken Sanctuary for Isolated Chapel. It's a bit more expensive, but if price isn't an issue I'd swap them.

IlGuale on Vampire Life Drain

4 weeks ago

Hi, i'm not an Expert of Extortion deck, but i can tell you that your mana curve is really high for modern's standard. You need to make it faster or to slow down your opponent. Since you play black and White you have a good number of choices with removal and discard and some good budget options are Duress and Despise depending what you fear more between creatures or other spells (maybe combo pieces). So you would not waste your 1st turn, even more you can damage your opponent game.

Then, talking about your manabase, i agree with your decision of not playing too many tap-land, but i still want to suggest you a pair of bicoloured, budget lands that can work in your deck. The first (and weakest) is Scoured Barrens, which is essentially a Forsaken Sanctuary which also gives you 1 life. The second and stronger one is Caves of Koilos. It costs you 1 life per activation if you want B or W mana, but it doesn'enter tapped and in your deck 1 life should not be a lot. Then again, if you have a higer budget, you can also use Isolated Chapel.

NV_1980 on Stopping Power!

1 month ago

Hi Gadianten,

Thank you for commenting :) Concerning Concealed Courtyard, I don't really like the 'enters tapped unless you control 2 or fewer lands' thing. This means that unless this card happens to be in my opening hand, it'll enter tapped anyway. Now you might be thinking that's still better than the absolute guarantee that Forsaken Sanctuary enters tapped (and you'd be right), but it's just not worth 5 euros to me.

Eldrazi Monument could work very well in this deck, considering that I have multiple ways of creating tokens (including my commander) to keep the evilness alive :) I'll give some thought to what I'd replace for it.

Don't believe for a minute that I haven't drooled over Serra's Sanctum for long periods of time. It would rule in this deck. But the price, it's just brutal. Where I come from, I wouldn't be able to get one under 50 euros. Maybe some day I'll be able to trade for one, but until that time I'll just keep on dreaming.

I see what you're getting at with Starfield of Nyx and this card actually used to be in this deck. I rewmoved it because of one fatal flaw in it; creatures are a lot easier to remove from the field than enchantments. I found that out several times, the hard way.

You're partly right about Angelic Accord. There are only five ways for me to gain life in this deck. However, I often end up tutoring for one of these; especially when my pillowfort enchantments are already on the field. I'll give this one some more thought.

Thanks again, much appreciated.

Gadianten on Stopping Power!

1 month ago

I have been wanting to make a deck like this for awhile and definitely like where you are taking it.

With that in mind I have a few of recommendations, replace Forsaken Sanctuary with Concealed Courtyard and if you are having trouble with saving your tokens from board-wipes try Eldrazi Monument, and a commander upkeep cost of for flying, indestructible and +1/+1 you really can't go wrong. Price may be an issue but if you are able you may want to replacing New Benalia with Serra's Sanctum, the land seems practically custom made for your commander. Also, try replacing Angelic Accord with Starfield of Nyx, its essentially a Debtors' Knell for enchantments and you don't quite seem to have the life gain to take full advantage of Angelic Accord.

costrander3689 on Tokens with fabricate

1 month ago

Also, would highly suggest subbing out 2 Plains and 1 Swamp for 3 Forsaken Sanctuarys, or for a few extra dollars, 3 Shambling Vents

They come in tapped, but give you a better mana base, abs help more in the late game, which helps you, as you aren't playing many 1-drops, but are going to need the fixing long-term

Maradas on Black/White zombies

1 month ago

this deck seems serviceable could run into the problems like not good enough removal or bad mana fixing maybe some Forsaken Sanctuary and Evolving Wilds will help

also you might mant to Consider Time to Reflect and In Oketra's Name as good bugdet Zombie cards

Deltis on B/W Standard Zombies

1 month ago

Guess I can try using just the cards listed to help. put all four Cursed Minotaur, two Fan Bearer, and two Doomed Dissenter to the side board. That will drop you to 23 creatures and ten non-creatures. Put two of each In Oketra's Name and Supernatural Stamina from your maybe board to the side board then the rest to the main board. That'll take you to 23 creature and 14 non-creature main board and an eight creature and four non-creature side board leaving you with three slots open in it. As far as land goes, I'd suggest up to six BW lands, maybe two fetch lands and the rest basic. That should do pretty well. Your selection of BW lands is Shambling Vent, Forsaken Sanctuary, and Concealed Courtyard. Other lands that could possibly be useful are... Mortuary Mire, Blighted Steppe, Blighted Fen, Aether Hub, Spire of Industry, and Cradle of the Accursed

bellz76 on Undeadication

2 months ago

I think any zombie build these days should have Cryptbreaker. He's good early, he's good late, and he does all the things you need him to do- make zombies and draw cards. I would run a full set of him. You also want to run the full set of Wayward Servant. He's that good.

And for wanting to control the board, you don't have any removal. Fatal Push, Grasp of Darkness, and Declaration in Stone are all really good right now. I know you have a couple tappers, but you need some hard removal.

You can probably find room for these cards with just a few changes- I would suggest taking the solo cards out. the Gideon, the Bontu, the Kalitas, and the Oketra (probably the Lilly as well). They are powerful, but there's no consistancy with that many solos. I see you have a tutor to help, but you only have 1 of those too. I also think the Stir the Sands and the Null Caller can come out.

These changes will keep your curve low and make 22 land work. I think if you keep the 5 and 6 drops in, than you'll need to bump the land to 24. And I know you're looking to switch some land around when you get it, but in the meantime, there's nothing wring with playing 4 Forsaken Sanctuary. Yeah, it's slower, but it helps to fix the mana and is easy to get.

Hope this helps some.

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