Dakmor Salvage

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.

: Gain .

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Dakmor Salvage occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.03%

Golgari: 0.36%

BUG (Sultai): 0.62%

Dakmor Salvage Discussion

Ratatat14 on The Power of my Graveyard

1 day ago

I would recommend potentially adding in a Life from the Loam or a Dakmor Salvage. I am not sure how often you dredge away lands though to justify their value.

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

1 week ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

StopShot on What is the best commander ...

3 weeks ago

1.) The Gitrog Monster

2.) Combo-kill.

3.) The Gitrog Monster has a lot of casual variations, but it gets busted in competitive EDH if you plan to go infinite with Dakmor Salvage and any of the various free repeatable discard outlets such as: Earsplitting Rats, Grotesque Hybrid, Noose Constrictor, Oblivion Crown, Olivia's Dragoon, Oona's Prowler, Patchwork Gnomes, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Tunneler Wurm or Wild Mongrel.

Upon discarding the Dakmor Salvage, The Gitrog Monster allows you to draw a card which you can use to dredge the Dakmor Salvage back. As you can see you have an infinite mill loop, BUT for every land you mill, you also get a draw trigger from The Gitrog Monster. Not only that, but in your deck you have one or more of these grave-shuffle effects: Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre or Gaea's Blessing. Milling any of those cards puts all milled cards back into your library, so you can keep racking up draw triggers until you have your entire deck in your hand.

At this point you can free cast Lotus Petal and/or Dark Ritual and then shuffle them back into your library to draw again by discarding a grave shuffler followed by any number of lands in your hand to draw them back and repeat. You now have infinite mana of any color in your hand along with every card in your library in your hand and the ability to recast any card in your hand as many times as you want. Simplest method of winning is just to cast Walking Ballista for a million mana but really any card that causes a loss of life that can easily be put back in the grave upon use so you can cycle it back will work. Also if your opponents have something like Leyline of Sanctity or any other protection card you can freely cast and recast your Assassin's Trophy and/or Maelstrom Pulse as many times as you want to bypass the issue.

But what if they exile your Dakmor Salvage? Use Riftsweeper to get it back and if that fails use your back-up Mirror of Fate to recur it after you've milled your library thoroughly with some value engine like Mesmeric Orb. You basically have to also exile their recursion cards to remove the land for good or use Praetor's Grasp as a silver bullet.

Why not just use a removal spell or graveyard hate spell/ability while the first dredge trigger is on the stack to interrupt the combo? Well, that could work, but keep in mind if they discard a another land card while its on the stack they can dredge off of that and run through their combo all while removal is on the stack effectively bypassing any number of removal spells equal to the extra lands in their hand. By the time the removal spell as has resolved they will have infinite black mana from Dark Ritual and a Lotus Petal to cast afterward allowing them to just recast whatever was removed or just win by hard-casting the aforementioned Walking Ballista.

If Tormod's Crypt won't work you could use Rest in Peace or Planar Void to stop it, but these decks run so many Naturalize effects because they know that's the only real effective answer you have to stop it.

Oh, and get this. If you can't find a discard outlet you can use your discard step to discard down to hand size to go infinite and win the game that way as the discard step repeats if an ability is triggered due to discarding down to hand size. Which means all you really need is the land which you can find with all the black tutors and green provides its own land tutor effects as well. Given you're also in green playing a turn 2 or 3 The Gitrog Monster is fairly possible which can be the same turn you win on.

The deck is too consistent at winning. People don't play it though, because certain interactions get very complex in rules interactions which means you need a solid understanding of how to pilot it, and those who do know how to pilot it find it boring as winning can be so fast and consistent it doesn't even feel like you're playing Magic anymore. Also the deck can get pretty pricey to acquire all the cards you need. That combination of factors is why it doesn't see much play otherwise it would be banned straight out of existence if sanctioned competitive EDH tournaments were more common in my opinion.

UnderworldFiend on Korvold, Fae-Cursed King Lands Matter

1 month ago

Have you considered Underrealm Lich to pair with Dakmor Salvage? Seems like real good card draw and you can keep him alive through boardwipes.

andimtg on Windgrace lands (not budget)

1 month ago

I also play a Windgrace deck. I focused more on a ton of ramping more than landfall effects. I do recommend though that you replace any shockland in your deck for either basics (for which there are plenty of spells to fetch for) or other types of dual lands. If you plan on moving lands from the battlefield to the graveyard and recurring them, taking 2 damage every time they enter might not be the best.

I recommend getting a Kodama's Reach. It's the same as Cultivate which in a Windgrace deck is excellent, it both ramps and fixes you a land in your hand, perfect for Windgrace's +2. Also, you're playing too many lands. You may think it's good to have that many lands but unless you have a true engine for drawing and playing multiple lands, they're probably going to be a dead draw the majority of times. Get a Dakmor Salvage, once you get it into your graveyard you can reuse it whenever you want. That +2 drawing you two cards every turn is sweet, and it fills your graveyard with other lands which you may recur.

This is more of a personal preference, but I prefer basics over lands that enter tapped, regardless of their effect. The Theros temples's scry is great but that's a bit of tempo loss whenever you have to bring them back to the field. Get a Valakut, the Molten Pinnacle as well. It combos nicely with the Dryad of Ilysian Groves (which you have) as well as Prismatic Omen if you can get your hands on one. It's 3 damage to any target every landfall.

A Underrealm Lich is also an amazing card in a windgrace deck. Every time you would draw you get to choose a card and fill your graveyard. It also combos nicely with the Gitrog Monster. It can lead to many draws in a single turn. Play Reliquary Tower just in case.

I have more advice I could give, but for now I'll finish with this: Don't play every single landfall card. Many of them are pretty bad or have pretty good alternatives. Seer's Sundial is a good example of this. Having to pay 2 for a draw and only everytime a land enters your field is pretty slow. There's better options.

Prospekt on Sultai Self-Mill

2 months ago

Okay so here's a bunch of suggestions that fit Gyruda's requirement and then some things to then take out.

Put in: Arcane Signet, Wake the Dead, Gravespawn Sovereign, Embalmer's Tools, Sakura-Tribe Elder, Disciple of Bolas, Forgotten Creation, Notion Thief, Oversold Cemetery, Skull Prophet, Clever Impersonator, Garruk Relentless  Flip, The Cauldron of Eternity, Sire of Stagnation, and Razaketh, the Foulblooded. The cards in your maybeboard seem good too.

Take out: Cranial Archive, Enhanced Surveillance, Devious Cover-Up, Gather the Pack, Migratory Greathorn, Polukranos, Unchained, Shepherd of Rot, Vengeful Dead, Void Beckoner, and all petitioners.

In terms of land, there are a lot of cheap options to include that will make a three color deck a lot better: Choked Estuary, Sunken Hollow, Botanical Sanctum, Blooming Marsh, Fetid Pools, Hissing Quagmire, Drowned Catacomb, Hinterland Harbor, Woodland Cemetery, Bad River, Ash Barrens, Dakmor Salvage, Exotic Orchard, Witch's Cottage, and stuff like that. Replace the guildgates and bounce lands and a few basics with those if you can.

And lastly if you want to run the petitioners then you should put more of them in, otherwise having just 8 won't do a whole lot for you most of the time other than for fun.

Sanguinolency on cEDH Staples - Lands

2 months ago

SwiftDeath I'm glad you all remember these things. I am also not sure if I should but Dakmor Salvage in the list because it's only utilized in Gitrog and isn't really used for mana.

abby315 on Rona is maybe not bad

3 months ago

I've never seen a Rona deck either so I love the idea! So feel free to take these suggestions with a grain of salt, but I think they'll fit your gameplan. I'm including cards that would give you a self-mill subtheme, because you can play with your graveyard as an extension of your hand.

Whir of Invention - artifact tutor, seems good to grab your wincons.
Baleful Strix - it's just Good Value, Son . Stitcher's Supplier, Liliana, Death's Majesty, Champion of Wits. Fact or Fiction, Dakmor Salvage, - graveyard feeders on good cards
Murderous Cut, Treasure Cruise, Dig Through Time - since you only need one artifact that combos in your GY, you can use the rest for good Delve fodder!
Drown in the Loch - if you do add the self-mill strategies
Argivian Restoration, Buried Ruin, Fortuitous Find, Reconstruction, Scrap Trawler, Trading Post?, Tezzeret, Master of the Bridge? - to return good artifacts/Krark Clan to your hand if you mill it

Not totally sure on cuts because I haven't played the deck, but if you need help I can suggest some cards that look on the weaker side!

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