Dakmor Salvage

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters Uncommon
Duel Decks: Izzet vs. Golgari Uncommon
Future Sight Uncommon

Combos Browse all

Dakmor Salvage

Land

Dakmor Salvage enters the battlefield tapped.

: Add to your mana pool.

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

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Dakmor Salvage Discussion

Leptys on Gitrog Land Combo

1 hour ago

@n0bunga

Hello! texaslady's art indeed is very beautiful, not bad alters on your end either!

You're correct that Necropotence does exile cards when I discard them, but one thing to note is that the discarded cards each create a trigger that says "remove this card in your graveyard from the game", instead of exiling it outright via replacement effect. See the following ruling for the Necropotence:

6/8/2016: If the discarded card isnt put into your graveyard (due to an effect such as madness) or leaves your graveyard (perhaps because another effect returned it to your hand), it wont be exiled.

What this means in practice is that despite the popular belief, Necropotence doesn't disturb the combo we are running at all (unless you're trying to go off on your discard phase using it as your discard outlet, that requires changing phases). This is because when you discard Dakmor Salvage to an outlet with a Necropotence in play, you can stack the Gitrog draw trigger on top of the Necro's exiling trigger, dredging the land back to the safety of our hand before the exiling trigger from Necropotence resolves. Same applies for when we discard a Kozilek, Butcher of Truth: putting the shuffle trigger on top of the exiling trigger just shuffles the graveyard back to the library before any exiling occurs.

Finally, if you for some reason did exile any wincon cards, you can just continuously reanimate and sacrifice a Riftsweeper as long as you still have Necromancy and Culling the Weak in the deck aside from the Dakmor loop. This reshuffles any exiled cards back to our library, allowing us to restore even a large amount of pieces back from exile.

Regards on Faith of the Devoted, here's my write-up on how the card works as an optional backup wincon for the deck:

https://www.reddit.com/r/CompetitiveEDH/comments/6bkowu/state_of_the_deck_gitrog_dredge_posttournament/

Chandrian on Gitrog

4 hours ago

You can run stuff like Putrid Imp or Lotleth Troll which combined with Dakmor Salvage create infinite land to graveyard effects (making the troll infinitely big).

Behold the Beyond allows you to tutor for a combo (and you're running reanimator cards so putting stuff in the yard isn't that bad).

Combining Reprocess with Splendid Reclamation can make for a huge amount of landfall triggers (and draw if your commander is out too).

Boundless Realms is a card I'd consider as well.

I'm still looking around for cards and ideas for my own non-competitive Gitrog deck.

Zhorus_The_Bauqret on My new Modern deck

7 hours ago

Mainboard: +Lotleth Troll, +Dakmor Salvage, -Westvale Abbey, -Sequestered Stash, -1Mortal Combat, -Spider Spawning, -Gnaw to the Bone, -4Forest, +Balustrade Spy, +Stinkweed Imp,(maybes but expensive) +Life from the Loam, +Vengevine, +Bloodghast, +Gravecrawler, Fetch and Shock Lands (reduces lands in deck, which is an advantage for Mortal Combat).

Sideboard: +Abrupt Decay, +Gnaw to the Bone, +Spider Spawning.

Entari0 on Kermit the Frog Monster

3 days ago

As a frequent, and at least somewhat experienced, Gitrog player, I would like to lend some advice to you for this deck.

Firstly, I would recommend some combination of Wild Mongrel, Oblivion Crown, Noose Constrictor and Skirge Familiar. These are incredibly powerful ways to get lands into your graveyard, particularly skirge familiar. You should also probably be running some more cards with dredge, particularly Dakmor Salvage.

If you decide to add the cards I mentioned, that opens up some infinite combos. Skirge familiar with Gitrog in play and Dakmor salvage in hand results in infinite mana and card draw, but you will want Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre in there to prevent dying to mill. The other discard outlets result in an infinitely powerful creature, along with infinite draw.

Here is the deck I have at the moment, some other star players are Scapeshift, Amulet of Vigor, and Mesmeric Orb. ALL IS SACRIFICE EDH

LuckyDrunk on Gitrog, Eater of Worlds

1 week ago

So far I really enjoy playing him, but it can get a bit tricky with how many triggers there end up being. Finding the line to victory can be a little difficult, since currently I only win with Psychosis Crawler. People in my playgroup usually are playing things a little more terrifying, so he's not targeted early on, and if he lives for even one round, I'll have plenty of mana to recast him again after a boardwipe. The card advantage is silly and is kind of why I made the deck. I don't really "combo" as much as other builds, but simply try to get a dominating position with the amount of value I have in lands. Dakmor Salvage combined with any discard outlet is a way to dredge the entire deck, though I specifically have Gaea's Blessing here to stop from being milled out. I've had this deck for a while (just started typing up my decks yesterday), but am using TappedOut to help modify my curve and mana base to improve the speed of the deck. I honestly haven't had a game where I wouldn't be able to "combo" out by turn 8 if no one touches my frog, just because running so many lands means I will get to cast him turn five at the latest.

Weenie_Roaster9000 on Liliana's Torture Dungeon

1 week ago

Polupus Awesome suggestions.

First, no, the zombies don't protect from creatures that well, they're more of a finisher after their hand has been emptied. It's true this deck is paper against scissors when it comes to aggro, so if that's the case I usually side out Waste Not and Dark Deal in favor of Dismember, Ensnaring Bridge, as well as Funeral Charm and it works fairly well.

Dark Deal can dry up often, maybe it's a good idea to try 3 instead of 4. too bad it doesn't have cycling, that'd be a dream.

Lantern of Insight looks so fun. it doesn't matter if they see what I have, they know it's just going to be discard. Keeping an eye on their deck would be cool.

21 lands works perfectly when it works, but more would be consistent, especially with Raven's Crime. I'll add some more. Dakmor Salvage works well in a pinch.

Empty the Pits looks fun, but more like a luxury than a necessity, Would still be fun to try out, though! Thanks for the critic! I've made changed to the deck :-)

Leptys on Gitrog Land Combo

2 weeks ago

@ThePrawnfessor

The links that are posted in the description should help you out with any questions you might have, but the main reason why Necromancy is so powerful in the deck is that it allows us to win at instant speed. This usually happens when we're on our discard phase and repeatedly dredging and discarding Dakmor Salvage down to hand size due to repeated discard phases (see Ending Phase: Rule 514.3a for additional information).

Let's say that we're in a situation that we have The Gitrog Monster on the table, Dakmor Salvage in hand as well as 7 other cards, but no discard outlet to play. We proceed to end phase and then to cleanup, but because we're discarding Dakmor down to hand size we get a draw trigger from Gitrog. This draw trigger gives a new priority cycle and allows us to dredge Dakmor back to our hand, drawing an extra card if we hit a land with the dredge. Because players received priority, another cleanup step begins after that and we discard Dakmor again and repeat this action until we have a hand that we like. So essentially, we're using our cleanup step as a discard outlet for Dakmor, discarding any extra cards we don't need while looking for the cards that we do.

When we've started looping the cleanup step, we're looking to draw the following:

Alternatively you can flash in an Oblivion Crown to get a discard outlet online quicker, but you'll need Skirge Familiar in the part below where you make infinite black mana.

After getting Skirge Familiar into play, start looping Dakmor like normally and draw your deck, producing tons of black mana in the process (although not infinite, that comes next).

After drawing your deck, you can produce infinite black mana by doing the following:

  1. Discard a land, putting Gitrog's "draw a card" trigger on the stack.
  2. Before the trigger resolves (and kills you), discard Kozilek to shuffle it and the land back to your library.
  3. Before letting the draw trigger resolve, discard and dredge Dakmor Salvage to Skirge, milling the land and Kozilek. This creates a draw trigger and a Kozilek shuffle trigger. Put the draw trigger on the stack first and then put the shuffle trigger on top so the shuffle resolves first, putting the land and Kozilek back to the library.
  4. Resolve your two draw triggers, drawing your 2-card deck and netting you 3 black mana.
  5. Repeat.

Also, to loop any other nonland card than Kozilek, we can play/discard our card + Kozilek and let them shuffle, then discard land cards to draw our nonlands + Kozilek again and use the loop above to draw our lands we discarded + Kozilek to get back to square one. This loop effectively makes our library, hand and graveyard essentially the same zone, allowing us to play any of our instant-speed spells infinite times assuming we have the mana for it. Some Gitrog decks end the game at this point by just repeatedly casting something like Ebony Charm or Geth's Verdict to drain the table out, but we're using Rath's Edge/Sunscorched Desert to win instead and this requires infinite green mana.

To get infinite green mana, you can do it in two ways. One way is to repeatedly reanimate (Necromancy) and sacrifice (Culling the Weak) our Riftsweeper to get Elvish Spirit Guide back to our deck, then draw and exile it repeatedly for green mana. The other way is to repeatedly cast Crop Rotation, finding any land that taps for two green mana or more (pretty much only Twilight Mire or Gaea's Cradle with two or more creatures on the field) and then tap it for more green to cast another Crop Rotation, sacrificing the same land to get it back untapped (to rotate into the same land, just shuffle it back with Kozilek before Rotation resolves).

Now that we have infinite green mana, we can start Crop Rotating for Sunscorched Desert or Rath's Edge to start pinging our opponents for 1 each time. With Sunscorched Desert the loop is the same as the loop above, but to win with Rath's Edge you need to have an extra land to sacrifice each time you use its ability. You can do this by casting Necromancy on a Dryad Arbor (as it is a creature!) to bring it back to play, then sacrifice the Arbor to the ability of Rath's Edge to ping one opponent for 1. Repeat for infinite damage.

As you can see, Necromancy has a ton of applications in the deck, and is definitely a must if we're looking to win at instant speed. For more concise and easy-to-the-eyes information, check the primer links in the description if you want to learn more or have further questions.

GamertagSJ on Getgood Monster Dredge

2 weeks ago

How do you feel about Infernal Tutor? Have you tested it? It seems ok for those occasions you have a discard outlet but no Dakmor Salvage.

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