|Commander / EDH||Legal|
Printings View all
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Izzet vs. Golgari (DDJ)||Uncommon|
|Future Sight (FUT)||Uncommon|
Combos Browse all
Dakmor Salvage enters the battlefield tapped.
: Add to your mana pool.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Dakmor Salvage Discussion
13 hours ago
NV_1980 Thanks for the suggestions! I had considered Hermit Druid, and meant to have him in the Maybeboard actually, to try adding at some point. I have actually played a Dredge version of this deck in the past, with Golgari Grave-Troll, Dakmor Salvage, Shambling Shell, and Stinkweed Imp, but I never tried Loaming. Seems like a solid idea. If I go back and try a Dredge-heavier variation again, I'll be sure to include it!
1 week ago
To maximize the Torment of Hailfire, Ashnod's Altar or Phyrexian Altar seem appropriate with so many tokens.
Gitrog decks usually run a combo of Skirge Familiar and Dakmor Salvage for a huge finisher of Torment of Hailfire Exsanguinate. Dakmor Salvage is a Gitrog staple on its own merit, even without the combo.
Ramunap Excavator for a second Crucible of Worlds, redundancy in the key cards is your friend.
Instead of Dagger of the Worthy I's advise any equipment that gives first strike because of Gitrog's deathtouch, specially if it's one of the equipments that also gives trample: Bladed Pinions, Chariot of Victory, Sword of Vengeance.
1 week ago
Hey friend! Welcome to the wonderful world that is Sidisi EDH!
My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:
-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:
-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.
-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.
-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.
Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.
The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.
Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!
2 weeks ago
2 weeks ago
A your running the Dakmor Salvage combo and you have a few discard outlets but the need Mana to be payed into them. Noose Constrictor Putrid Imp and Skirge Familiar are all free and are cheep. I also don't see a win with the combo adding a Dark Ritual and Exsanguinate makes it when your holding your deck you can win. both cards are budget friendly and dont add to much complication to the combo. you could also use Bog Witch for this combo just cast Dark Ritual in response to the Ulamog, the Infinite Gyre trigger shuffle Ulamog, a land, and the Ritual. Discard Dakmor. repeat until you got a ton of and cast Exsanguinate. profit
I think this deck can be powerful because the main combo is so affordable.
2 weeks ago
I like Hollow One and I like Waste Not but I'm not sure they belong in the same deck, the thing is that both cards are built for combo but they both need support. I think this deck needs a little more focus, to that end I'd like to suggest:
- Jagged Poppet instead of Master of the Feast (best target for Pacifism effects ever), letting your opponent draw an extra card (if you aren't aiming to mill them) is normally a bad idea. The poppet will let you ditch cards but also makes your opponent discard
- Infernal Tutor, you are going to burn through cards quickly and so the Hellbent ability is relevant
- Like 8-Rack you can use the Raven's Crime x4 / Dakmor Salvage x2 combo, almost always better than Dark Deal
- Driven / Despair, the Despair part is the useful bit, it gives your creatures menace and turns them all into spectres
- Another option that might be fun, is Barbed Shocker, at 4 mana it is expensive, but it has haste and trample...
JBJ on Randy Orton
3 weeks ago
Sidisi is a she...
You want to keep the creature count high for sidisi, and she only really cares about A creature hitting the bin
I would recommend cutting artifact ramp, and shift to creature ramp if you like.
I'm a big fan of aftermath and flashback spells in the graveyard, they work well with Sidisi.
Explore works amazingly with sidisi.
I always find Grim Backwoods to be far too slow, and sultai decks in general have enough ways to generate card advantage.
Drownyard Temple may for your bill as a value land.
Phyrexian Reclamation, Oversold Cemetery and Meren of Clan Nel Toth can help generate card advantage and are a good bit cheaper than palace siege. It's up to young you how much of that effect you would like.
Torrent Elemental is a good card for helping sidisi attack and is nice to delve away.
Or to bring it back with Whip of Erebos
I also play Ongoing Investigation in my sidisi deck, but it's inclusion is probably die to my love of the card.
There are a lot of similar effects, but if they look at the top of you library, and gp to the grave after, they will trigger sidisi. I'm sure you know this, but it's something to keep in mind. I'm still not sure the correct number of those effects to run in my sidisi deck.
And you could run more dredgers.
Hope that helps.