Dakmor Salvage


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Modern Masters (MMA) Uncommon
Duel Decks: Izzet vs. Golgari (DDJ) Uncommon
Future Sight (FUT) Uncommon

Combos Browse all

Dakmor Salvage


Dakmor Salvage enters the battlefield tapped.

: Gain .

Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Dakmor Salvage Discussion

seshiro_of_the_orochi on Midrange Golgari Bears

3 days ago

Maybe it's too janky, but with a Dakmor Salvage you can kind of go infinite until you deck yourself. Great deck!

MacDuffMan on Funkmaster Jay & the Lifeloss Gang (EDH)

1 month ago

This looks similar to my old Jarad deck. A few things I found useful were Splinterfright to both fill the grave and act as ammunition for Jarad later on, Dryad Arbor and Green Sun's Zenith work well for either early ramp or to pull out another creature that fit the situation, Dakmor Salvage since it was dredge heavy and i only ran like 34 lands, and things like Boneyard Wurm that were cheap to play and were fling worthy if it got late in the game. Another fun combo is something along the lines of Blood Artist + Gravecrawler + Phyrexian Altar if you wanna go a more death trigger oriented route

Chillerpillar on Lord Windgrace, Semi cEDH

1 month ago

Made some changes before playtesting:


Necropotence ;Discarding to the grave is quite important in this deck so I figured it had to go.

Evolution Sage ; I cant see this ever being good. Chandra, Torch of Defiance and Liliana of the Veil will probably soon follow


Erebos, God of the Dead ; Replacement for Necropotence , also negates the lifegain from all the Aetherflux Reservoir running around and it's indestructible to boot.

Zuran Orb ; Mostly to mitigate the lifeloss from fetches, shocks, card draw, removal and mana rocks. Also gets Dakmor Salvage back in the grave and lets me draw cards from The Gitrog Monster

Daedalus19876 on Gitrog cEDH v.1

1 month ago

Looks fine overall. With that in mind, I'd cut Ebony Charm for Faerie Macabre or Shred Memory (the former is more unexpected, and the latter has alternate utility). I'll be honest that I'm not a huge fan of Mausoleum Secrets here, since it's very situational in what it can grab (and under most circumstances it's not worth trying to tutor for Slaughter Pact in my experience). I'd also try Utopia Sprawl since you'll almost always have a Forest to put it on.

The biggest two improvements I'd make here are first to fix your mana rocks (this deck really NEEDS a Mana Crypt and a Mox Diamond to function correctly). Second, I'd try to remove all of your lands that come in tapped (apart from Dakmor Salvage obv), they're really not worth it for a cEDH deck.

saturn999 on Dav's Dirty Dozen (12ish Rack)

2 months ago

Dakmor Salvage can soft lock combined with Raven's Crime . it's worthwhile.

Craven183 on Lord Windgrace- Spring is Coming

2 months ago

Hey Joe it's Owen! I helped my buddy Ryan build a Windgrace deck a few weeks ago and it reminded me to take a look at your list and throw some suggestions your way (up to you if you want to heed them, of course).

So one of the first things I see when I look at your list is that you're missing one of the key things to Windgrace's land recursion ability: utility lands. Strip Mine and Glacial Chasm are huge stars in the deck since you're able to bring them back to field with either Life from the Loam or Windgrace's -3 ability. Paired with Wayward Swordtooth and other effects ( Azusa, Lost but Seeking , Oracle of Mul Daya , Exploration ), you can use strip mine to blow up 7 or more opponent's lands per turn. This puts you at a tremendous mana advantage and lets you eliminate pesky things like Tyler's Maze of Ith (a card you could run in here as well to prevent Windgrace from dying) or Lotus Vale (another card you could run since you'll just get the sacrificed lands back).

I would like to point out that Glacial Chasm is even better. This land prevents you from taking any damage. You have to pay (cumulatively) 2 life in your upkeep but instead you could sacrifice it in upkeep and then bring it back to field with Windgrace or Ramunap Excavator or Crucible of Worlds . By the way, Crucible of Worlds would be very good to run here.

It's great that you have The Gitrog Monster in here, because this is basically the Lieutenant of any Windgrace deck. You should run Dakmor Salvage here, as well, since you can dredge that land when it's in your graveyard (dredge meaning instead of drawing you can put that card from your graveyard to your hand and then mill however much). Dakmor Salvage has dredge 2, so lets say that in upkeep you have to sacrifice a land to the Gitrog Monster. You choose to sacrifice Dakmor Salvage, which hits the graveyard and thus triggers the Gitrog Monster to draw you a card. Instead of drawing, you then choose to dredge Dakmor Salvage and return it to your hand to mill 3. If you mill 3 lands off the top of your deck, you get 3 more Gitrog triggers to draw cards. This is incredibly useful for drawing through your deck and getting to your win conditions. Paired with a discard outlet such as Borborygmos Enraged or Noose Constrictor you can actually draw your entire deck (or in the case of Borborygmos, draw your entire deck and then kill everyone with it). Either way, Dakmor Salvage is an incredible piece that you should run in here and is only like $2.

Also, have you ever noticed how you create giant creatures like Multani and Zendikar Incarnate in here but someone always has ways to block them or Maze of Ith to prevent combat damage? Say goodbye to those days if you pick up Jarad, Golgari Lich Lord . Instead of being forced to swing out one at a time with your big creatures, you can activate Jarad and sacrifice Multani to him, causing each opponent to lose life equal to Multani's power (which tends to be big). The great thing here is that you can just replay Multani from the graveyard! And if you mill Jarad, he has an ability that lets you play him from the graveyard, as well! So the more you mill with cards like Dakmor Salvage, the closer you could get to assembling this kind of a win condition. Note here that Lord of Extinction is another great card you can use to sacrifice to Jarad, Golgari Lich Lord since its power/toughness will be equal to ALL cards in ALL graveyards. This creature tends to be bigger than 40/40 in a windgrace deck, so count on killing every opponent at once with one Jarad activation with this creature. Speaking of big creatures and dredge, Golgari Grave-Troll is another great card to run in here.

Lastly, you wanna make sure that out of your 99 cards you get exactly what you want in your graveyard. There's some cards that can do that for you. Entomb and Buried Alive allow you to fetch Jarad, Golgari Lich Lord , Multani, Yavimaya's Avatar , Dakmor Salvage , Life from the Loam , etc. and put that into the graveyard. Expedition Map and Scapeshift allow you to get the exact lands that you want (scapeshift gives hella landfall triggers for your creatures), and Animate Dead and Necromancy can allow you to pull your creatures back out of the graveyard when you need them.

Again, these cards are just some suggestions. But you've been playing Windgrace for a while now and I thought I'd toss this info your way! Love the look of the new Orzhov deck and how interactive it is. See ya thursday!

subrosian on "When You Fall in a Bottomless Pit..."

2 months ago

Hey, I really appreciate the feedback, Icbrgr! I'm pretty new to 8-rack style decks so I was kinda going in blind. I guess the fact that it's multiplayer can kind of mitigate the "dead discard" problem inherent in the strategy, so I think I agree with you on the Howling Mine effects. Necrogen Mists is definitely a card I couldn't think of that's going in, and I like the sound of Pack Rat as well. And the subtle card advantage from Dakmor Salvage sounds perfect. I'll try cutting the card draw stuff for those... As for Lili and Bridge, I'm trying to keep the deck at least slightly budget-friendly, so for now I think they'll live in the maybeboard/upgrades section with Chains of Mephistopheles :D Thanks a ton for the suggestions, really!

Icbrgr on "When You Fall in a Bottomless Pit..."

2 months ago

I think Temple Bell / Howling Mine always sound like a good idea but ultimately become your undoing; especially in a multiplayer game... someone is gonna end up drawing/playing something you cant deal with and or combo off (thats my opinion)... in a 1V1 game it could work with blowing up lands with Sinkhole / Strip Mine and all that kinda fun stuff; and id say go the opposite rout of The Rack / Shrieking Affliction and go with Black Vise / Ebony Owl Netsuke .

I suggest Necrogen Mists to keep hands empty and Dakmor Salvage for its synergy with Smallpox / Raven's Crime ... for some protection Ensnaring Bridge can help keep creatures from plowing you over and Pack Rat / Zombie Infestation can be good for getting value from "dead" discard spells.... there is also the queen of 8-Rack herself Liliana of the Veil .

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Dakmor Salvage occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.03%

Golgari: 0.36%

BUG (Sultai): 0.62%