Castle Sengir

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Castle Sengir

Land

Tap: Add (1) to your mana pool.

(1), Tap: Add (Black) to your mana pool.

(2), Tap: Add (Blue) or (Red) to your mana pool.

Tzefick on Sengir, Lord of the Night

4 years ago

The token generator is definitely too powerful/too cheap considering he can board buff when killing creatures and tutor + free-cast for vampires.

Considering that Castle Sengir is actually Grixis colors , perhaps it would be a benefit to include more colors on the Baron? It would also increase his value as a Commander.

I would axe the tutor ability completely. It is too good along the rest. I would also tax the token ability a bit more but improve the remaining abilities.

Something more like:

Revised version Show

'

The deathtouch is a bit redundant but it does have its value.

Creating tokens at 1 mana without any other cost than a marginal life cost (especially when those tokens have lifelink too) is too strong. 2 mana for a 1/1 Lifelink seems a bit bad, so I gave them flying. Alternatively they could be 2/2s.

Being 2 mana makes sure you cannot generate a massive army in no time that can take over the board or chump block for days.

Changing his board buff ability to also trigger on combat damage on players makes sure your opponent cannot just let the Baron hit their face without further consequences than 4 damage.

Shifting the Baron from mono- to has no innate changes to his design and it still feels like he has elements from each color with emphasis on the double . You could choose to swap the Deathtouch for First Strike or Haste, but the buff ability triggering on damage to players makes it red in nature as well.

He doesn't encompass blue that well, except for the flying part, but I don't feel like he doesn't belong in blue.

To compensate for the harder casting cost you could bump him up to a 5/5 and possibly keep the Deathtouch along with either First Strike or Haste.

I like your suggestion but would advice to tone down some of the power.


Reading the lore about the Baron it seems like he is the scheming kind that takes a back seat and first execute his plans when he has sufficiently prepared or disrupted his opponent.

Not to replace your idea but to make another similar idea that would fit his being and would land him straight into a Commander product:

A Sengir Show

'

A very different take on the vampire lord, that embraces a more strategic and laid back playstyle rather than mass tribal. However it does fit rather well with aggro or control in multiplayer - Grixis is perfectly capable of both.

It does lack a vampire tribal theme but it seems like the Baron was not exclusively using vampires as his servants and soldiers. The color combination allows for many vampires to be used in the 99. If you want vampire tribal, I still think Edgar Markov is the better choice but the Baron offers an alternative.

In hindsight it may actually befit one of the Baron's agents rather than the lord himself.

Goading creatures makes your opponents destroy each other and also leaves the path open for your creatures to hammer some damage home.

Having the goading ability on the Baron (or maybe rather Agent) makes sure that the opponent can fight back by eliminating the Baron before combat. It also means that the Baron player has to invest in keeping the Baron out and alive to reap the benefits of his influence. And should he return, he regains his influence on those creatures.

Finally the active ability was a way to increase the number of Blood counters you can dish out in addition to further make the lives of your opponents miserable because they either kill off their Bloodletting creatures or they risk taking damage from them, which could become rather considerable given the active ability doesn't tap.

Considering the average amount of counters you get to put out, the life loss may need to be higher like 2 per creature to actually have a worthwhile impact. Multiple counters on the same creature are redundant.

It could be fun to include in the goading ability that creatures with Blood counters have +2/+0 to make it hurt a little more AND it may actually prove beneficial to Blood your own creatures at the expense of taking damage to the active ability and losing potential blockers. Thus it doesn't turn the Baron "off" just because your opponents choose or don't play creatures.

Finally, there are currently 4 cards that mentions Blood counters directly and none are in direct conflict with the Baron's abilities Bloodletter Quill Font of Agonies Rakdos Riteknife and Rayami. First of the Fallen .

There is no conflict with Rayami, although you may be in doubt for a split second. However cards don't keep counters on them between zones, with the extreme exception of exiling Skullbriar, the Walking Grave with a Blood counter on it.

Is it enough to warrant using another type of counter? Perhaps. Damn you Wizards... Ah well, if it is then substitute Blood counter for Corruption or Influence. Otherwise it's an extremely unique interaction.

The_Fallen_Duke on Vampire Heart

5 years ago

I have only now realised that actually I shouldn't be running Castle Sengir because it has on it! Not that replacing it with a regular Swamp would weaken the deck at all, but surely it's a loss in terms of flavour... :-(

dragonsandgoblins85 on My Version of Fun - Destruction Deck

7 years ago

Yes, i know this deck seems crazy but i've play tested it and the results are...

Yes, its fun to play, lots of fun things can happen

Yes, It's an awesome deck to play against slower decks or heavy hitter decks with alot of creatures and BIG ones

AND...

Yes, you can mange to get pretty much the mana you need to cast the majority of the spells... even the double drops.

I put those old lands to use in this deck such as Castle Sengir and other lands; it was time consuming. Purposely ;)i found and tediously figured out ways to make this deck work right. I know there is better lands and other cards i could use but this deck is just a fun project to do. So i don't planning on buying any cards for it... except one. I need a card that gives my creatures indestructible. Artifact based. Anybody got ideas for a card like that?Especially, when it comes to mana...

d&g85

correcthorsebatterystaple on "HELP" - All suggestions taken

7 years ago

You're going to need some color fixing.

An-Havva Township, Aysen Abbey, Castle Sengir, Koskun Keep, Wizards' School, Cloudcrest Lake, Lantern-Lit Graveyard, Pinecrest Ridge, Tranquil Garden, and Waterveil Cavern are some quality dual/trilands you should definitely run.