|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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: Add to your mana pool.
, : Put a storage counter on Mage-Ring Network.
, Remove X storage counters from Mage-Ring Network: Add to your mana pool.
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Mage-Ring Network Discussion
2 months ago
So, after looking at your landbase I have some suggestions. Since you're running Atraxa you have the unique opportunity to take advantage of Proliferate. Some lands that may be of use to you are the TimeSpiral Storage Lands, aka: Calciform Pools, Dreadship Reef, and Saltcrusted Steppe. Then to support your proliferation madness you could use Mage-Ring Network, Gemstone Mine (because you could just keep proliferating the counters on it, making it punishment free), and Mirrodin's Core. To make room, i'd try and cut your manabase down to around 33 lands. I would probably cut some of the Check Lands, but I would definitely cut Krosan Verge for one of the previously mentioned mentioned cards I suggested.
Also, for the love of everything sane and holy why on earth are you running Mu Yanling?! Wizards even admitted that the cards from that set were made to be intentionally unplayable. The proof is from: Creating Global Series:JIANG YANGGU & MU YANLING:
Now, to properly set expectations: these are essentially special Planeswalker Decks for a Chinese audience. Despite the fact that they are packaged together, I would suggest thinking of them as Planeswalker Decks, not Duel Decks.
Planeswalker decks were purposefully watered down, a product that had little to offer more experienced players. Sorry for the rant, but all i'm trying to say is that you have much better options than Mu Yanling. Try Aminatou, the Fateshifter...just anything but that.
On an additional note, you could also run As Foretold because Atraxa can get that count up very high very quickly. 2 counters every turn (your upkeep + endstep) means you could pop out a free planeswalker on your turn, tap out, and still be able to play responses during other players turns (it says "Once EACH turn", not "Once on your turn") so that would be something to take advantage of.
I think i'll cut myself off here...I have a few more thoughts regarding your deck but i'll playtest it a bit more before I comment again. Good stuff so far though!
2 months ago
Minihorror227 I have all five types because I have full art ones that are all the same theme. I also went and added Ruthless Invasion to add a opportunity to attack for my six 3/4 pests wile also not having to use red mana. (I buff them by imprinting Chief of the Foundry to Soul Foundry) I replaced that Burnished Hart for another Palladium Myr. I asked for Expedition Map and my game store did not have it, but when I do have it I will replace it with Luxa River Shrine When I get my hands on those urzas lands I will replace it with my Radiant Fountain.s. If you think I should do something else please tell me! Keep in mind that I don't need too much mana, Mage-Ring Network does a great job at casting things like Darksteel Forge when I need too. Speaking of Darksteel Forge that's the only card that stayed in the deck after I first made it, but thanks to people like you that saw a deck with a Darksteel Forge and random junk like Will-Forged Golem and Neurok Replica, then told me to shape it into the deck it is today. Thanks for all of the help!
2 months ago
Mage-Ring Network is a storage land I think you missed.
3 months ago
Have you considered Vorel of the Hull Clade combined with my other suggestions? Ramos, Dragon Engine ; Doubling Cube; Master Transmuter, Composite Golem, Phyrexian Reclamation, and the Talismans (Talisman of Dominance, Talisman of Progress, Talisman of Unity, Talisman of Impulse, Talisman of Indulgence. With Vorel you could also include Gyre Sage. Using Vorel to double the counters on Ramos and Gyre Sage. You could also storage lands like Calciform Pools, Dreadship Reef, Molten Slagheap, Fungal Reaches, Saltcrusted Steppe, Mage-Ring Network, and/or Mirrodin's Core along with a card that transforms lands into a creature, doesn't matter if it's permanent or just temporary, to have Vorel double the number of counters on them while they are creatures. I do this in my Atraxa, Praetors' Voice and it works magic for me. If you're worried about any of these engine cards being limited just add tutors.
Side Note: I totally use Wasteland, Strip Mine, Crucible of Worlds, Ramunap Excavator , Exploration, and Burgeoning in my Glissa, the Traitor EDH deck and those cards are savage together. highly recommend trying them out together in a deck.
5 months ago
You can also Morph/Exile Hivemind for four or less mana depending how many colours you want to use. Cloudform can also give hexproof until the next turn when you flip it. Essence Flux is one of many that can do the flipping.
5 months ago
Forerunner of the Titans
Creature - Giant
When Forerunner of the Titans enters the battlefield, you may search your library for a Giant card, reveal it, shuffle your library and put that card on top of it.
Whenever a Giant enters the battlefield under your control, destroy target non-basic land. It's controller may search their library for a basic land, reveal it and put it onto the battlefield tapped. Then they shuffle their library.
Make a non-Jace card that represents the plane Vyrn. FYI, that's where the Mage-Ring Network is located and is Jace's homeworld. Seriously hope we explore Vyrn at some point. I love that place.
If you're having problems with it since there's not a whole lot of available lore, I suppose an easier challenge would be to take the Mage-Ring Network and make it a powerful artifact that gets stronger with the more you control.
(Also personal pet peeve: MRN should have been an Artifact Land. Just saying...)
5 months ago
5 months ago
: Create two 1/1 white Spirit creature token
: Create a 3/3 black Horror creature token with Fear
: Exile target creature from your graveyard. Create an X/X black Demon creature token where X is that creature's power and you lose X life. You may pay an additional X life as this creature enters the battlefield. If you do, it gains Menace.
One of my favorite lore-aspects of Magic is the Mage-Ring Network. Reminds me of (Loosely; In design only) of the Ghostfence from Elder Scrolls III: Morrowind, one of my favorite games.
Since Mage-Ring Network is already a card, and we're talking on some spirit-love right now, let's make the Ghostfence.