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: Add to your mana pool.
, : Put a storage counter on Mage-Ring Network.
, Remove X storage counters from Mage-Ring Network: Add to your mana pool.
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Mage-Ring Network Discussion
4 days ago
1 week ago
Cool deck, looks fun :) got a few ideas... Astral Cornucopia, Everflowing Chalice, City of Shadows and Mage-Ring Network for ramp you can grow and Commit / Memory to replace the lower powered graveyard recursion. Happy gathering!
1 month ago
Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort
Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).
You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.
If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.
Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.
Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.
Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.
Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.
Hope this helps! :)
2 months ago
Great deck. Maybe a little budget but there is room for upgrades if you want to.
I think the overall converted mana costs are a little bit high. Palladium Myr is basically a Worn Powerstone on legs. Eye of Ugin, Ancient Tomb, Sanctum of Ugin and Shrine of the Forsaken Gods are all great lands you can use. Mage-Ring Network is also useful sometimes. Duplicant and Etched Champion are amazing creatures for this deck. I would also throw in a Relic of Progenitus for graveyard hate.
I already tested some cards you're playing and some were just not worth it... Check out my deck if you want more ideas. :)
Colorless Distortion - EDH
3 months ago
For early testing of a 2-color deck, I usually run 10 basics of each color followed by more commonly available fixing (evolving wilds, guildgates ect). Then I look into utility-lands that may have synergy with the strategy/theme. Lastly I use general goodstuff lands (personally I enjoy Mage-Ring Network) or additional basic to round of.
Once I have tested the deck through a couple of games (5-6) and feel it is worth investing more time into, that is when I start optimizing with more efficient lands (still try to keep 5-6 basic per color). Fortunately the particular group I usually play with is rather casual so I can forgoe the more expensive cards, but each to their own.
Lands that I actively try too discourage newer players to use is Ravnica bouncelands and cards like Rupture Spire. The bouncelands are just to tempting for Land-destruction or steal-spells, while the spire are just bad.
3 months ago
I thought of a couple other things, sorry don't mean to spam your comments. I should really upgrade my account so I can at least edit things within the last 5 minutes.
Anyways I thought up a few land suggestions, Ancient Tomb, Eye of Ugin, Mirrorpool, Deserted Temple, Homeward Path, Mage-Ring Network, Terrain Generator, Temple of the False God Shrine of the Forsaken Gods and Wastes.
Some of these I suggested specifically since you had some eldrazi, but other than that there are a couple others like Terrain Generator, Homeward Path, Mage-Ring Network, etc that have other uses. You of course don't need all of these obviously, but a few I feel might help, as long as it does not detract from too many basics. You should have at least if anything maybe 1 Wastes as its a land that can be searched for and it might be helpful in that rare occasion you might want a colorless source for your World Breaker. Also a Wastes would be helpful if you do dceide to use Mirrorpool at all.
One more thing, Nissa, Vital Force if you want more things that care about lands, than she would be a good choice.
I gave a bunch of cards to think about and so feel free to ask for suggestions what might be able to be swapped out, and I will try to answer when I have more time a bit later.
3 months ago
nottobay Thanks for the suggestions. I had thought about Gemstone Array, but hadn't put it in because I thought it was a bit expensive (6 to get going). I ended up getting Pentad Prism(cheaper and comes with counters) and Druids' Repository(cheaper and has a free trigger) instead. I've never heard of Otherworld Atlas before and it seems interesting (at least a fun interaction). I'll give it a try. I already have Mage-Ring Network in this deck. The storage lands have worked really well with Atraxa (I'm getting two more: Calciform Pools and Saltcrusted Steppe).