Mage-Ring Network


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Magic Origins (ORI) Uncommon

Combos Browse all

Mage-Ring Network


: Gain .

, : Put a storage counter on Mage-Ring Network.

, Remove any number of storage counters from Mage-Ring Network: Gain for each storage counter removed this way.

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Mage-Ring Network Discussion

TypicalTimmy on how do i make tons ...

3 weeks ago

griffstick, holy mother of god that's brutal

Chandra, Torch of Defiance

Jaya Ballard

Chandra, Bold Pyromancer

Koth of the Hammer

Generator Servant

Infernal Plunge

Mana Geyser


Seething Song

Pyretic Ritual

Treasonous Ogre

Red Mana Battery

Mage-Ring Network

Desperate Ritual

Soulbright Flamekin

Braid of Fire

Rite of Flame - It'll net you for as the card itself with be in the graveyard as the spell resolves on the stack ;)

Inner Fire

Catalyst Elemental

Gilded Lotus and any of the other variations of it out there

Uhhh.... that's all I know of in red.

TypicalTimmy on None

4 weeks ago

I would finally visit my most beloved Plane ever - Vyrn.

Idk why I love it. We barely know anything about it at all! But the Mage-Ring Network struck my wonder and ever since, I've loved it.

World building: Vyrn's laylines weakened over time from an unknown power. As this happened, the plane began to die. The citizens pooled their knowledge and resources together in order to streamline and amplify the laylines into the Mage-Ring Network.

Unfortunately, endless repairs dwindled resources. On the cusp of a world war over what little remains, four factions rose up to dominate the landscape.

Grixis, being heavily influenced by mechanics and war, they seek to build artifact siege engines and collapse powers around themselves.

Abzan, seeing their world dying has caused them to seek out resources in unconventional ways. Golgari meets Selesnya. Purge and plunder. Graveyard tricks and mana blooms.

Temur, going back to their natural roots, they left the crumbling citystates and took up residence among the flourishing land where the network began to fail.

Mardu, the raiders of Vyrn. Hellbent on plundering everyone and ransacking everything, nothing stands in their way.

This gives you four unique and distinct styles:

Grixis Artifact-Control

Abzan Recursion

Temur Enchantments and Ramp

Mardu Tokens

I'd have the first set, merely called Vyrn be about the splitting wars and have story-splotlight cards hinting toward a much greater looming threat. Cards like:

Seismic Collapse


You may sacrifice any number of lands you control when paying for this spell. Each land you sacrifice pays for .

Destroy up to three target lands, plus an additional land for each land you sacrificed when casting this spell.

What we discover in the second set, Chaos Unleashed was that the weakened laylines were done on purpose by an ancient civilization in an attempt to bury and weaken a colossal entity that lives within Vyrn. The MRN gave it back it's power, and this is it's return to the surface.

The Planeswalkers would feature Jace and Tamiyo as they attempt to figure out what is going on, with probably Chandra as red is a heavy color in the set being in three of the four factions.

As for the antagonist of the story, I'd say good old Ob Nixilis can be in here, and he is pushing for the wars because he knows what lurks under Vyrn and he wants to exploit it for his own gain.

TypicalTimmy on Remaining Loose Plot Threads

1 month ago

Correct me if I'm wrong, but Vyrn was never actually met, right? Magic: Origins did a little with Mage-Ring Network and similar cards such as Mage-Ring Responder, but no actual set was dedicated to it.

I'd love to see the Network break down, the laylines fray apart, and watch the world descend into chaos as technology runs rampant and magic dies down. Sort of a steampunk-aligned catastrophe.

I'd also love to return to Amonkhet in a few years. It might be best served in a Commander set or in another Coreset, but a return to the desolation would be interesting. Like, use Amonkhet as the basis for black cards if they so another M19 kind of thing.

LVL_666 on I Have Powerful Friends in Very High Places

5 months ago

So, after looking at your landbase I have some suggestions. Since you're running Atraxa you have the unique opportunity to take advantage of Proliferate. Some lands that may be of use to you are the TimeSpiral Storage Lands, aka: Calciform Pools, Dreadship Reef, and Saltcrusted Steppe. Then to support your proliferation madness you could use Mage-Ring Network, Gemstone Mine (because you could just keep proliferating the counters on it, making it punishment free), and Mirrodin's Core. To make room, i'd try and cut your manabase down to around 33 lands. I would probably cut some of the Check Lands, but I would definitely cut Krosan Verge for one of the previously mentioned mentioned cards I suggested.

Also, for the love of everything sane and holy why on earth are you running Mu Yanling?! Wizards even admitted that the cards from that set were made to be intentionally unplayable. The proof is from: Creating Global Series:JIANG YANGGU & MU YANLING:

Now, to properly set expectations: these are essentially special Planeswalker Decks for a Chinese audience. Despite the fact that they are packaged together, I would suggest thinking of them as Planeswalker Decks, not Duel Decks.

Planeswalker decks were purposefully watered down, a product that had little to offer more experienced players. Sorry for the rant, but all i'm trying to say is that you have much better options than Mu Yanling. Try Aminatou, the Fateshifter...just anything but that.

On an additional note, you could also run As Foretold because Atraxa can get that count up very high very quickly. 2 counters every turn (your upkeep + endstep) means you could pop out a free planeswalker on your turn, tap out, and still be able to play responses during other players turns (it says "Once EACH turn", not "Once on your turn") so that would be something to take advantage of.

I think i'll cut myself off here...I have a few more thoughts regarding your deck but i'll playtest it a bit more before I comment again. Good stuff so far though!

mtg_artifacts on Healing Indestructible Artifacts

5 months ago

Minihorror227 I have all five types because I have full art ones that are all the same theme. I also went and added Ruthless Invasion to add a opportunity to attack for my six 3/4 pests wile also not having to use red mana. (I buff them by imprinting Chief of the Foundry to Soul Foundry) I replaced that Burnished Hart for another Palladium Myr. I asked for Expedition Map and my game store did not have it, but when I do have it I will replace it with Luxa River Shrine When I get my hands on those urzas lands I will replace it with my Radiant Fountain.s. If you think I should do something else please tell me! Keep in mind that I don't need too much mana, Mage-Ring Network does a great job at casting things like Darksteel Forge when I need too. Speaking of Darksteel Forge that's the only card that stayed in the deck after I first made it, but thanks to people like you that saw a deck with a Darksteel Forge and random junk like Will-Forged Golem and Neurok Replica, then told me to shape it into the deck it is today. Thanks for all of the help!

BlackyMTG on Lands of Commander

5 months ago

Mage-Ring Network is a storage land I think you missed.

Atuva on Jodah, Archmage Eternal

6 months ago

Have you considered Vorel of the Hull Clade combined with my other suggestions? Ramos, Dragon Engine ; Doubling Cube; Master Transmuter, Composite Golem, Phyrexian Reclamation, and the Talismans (Talisman of Dominance, Talisman of Progress, Talisman of Unity, Talisman of Impulse, Talisman of Indulgence. With Vorel you could also include Gyre Sage. Using Vorel to double the counters on Ramos and Gyre Sage. You could also storage lands like Calciform Pools, Dreadship Reef, Molten Slagheap, Fungal Reaches, Saltcrusted Steppe, Mage-Ring Network, and/or Mirrodin's Core along with a card that transforms lands into a creature, doesn't matter if it's permanent or just temporary, to have Vorel double the number of counters on them while they are creatures. I do this in my Atraxa, Praetors' Voice and it works magic for me. If you're worried about any of these engine cards being limited just add tutors.

Side Note: I totally use Wasteland, Strip Mine, Crucible of Worlds, Ramunap Excavator , Exploration, and Burgeoning in my Glissa, the Traitor EDH deck and those cards are savage together. highly recommend trying them out together in a deck.

Loreshadow on Hivepact

8 months ago

You can also Morph/Exile Hivemind for four or less mana depending how many colours you want to use. Cloudform can also give hexproof until the next turn when you flip it. Essence Flux is one of many that can do the flipping.

But you shouldn't need turn 4. Calciform Pools, Dreadship Reef, and Mage-Ring Network all ramp up for Mono-Blue. There are other coloured versions as well.

Add somes Scrying and you're good to go. Think I'll try the two card combo with some Spreading Seas and Field of Ruin.

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