Contested Cliffs

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Contested Cliffs

Land

Tap: Add (1) to your mana pool.

(Red)(Green), Tap: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

HydraOoze on Uril the Unstoppable

1 year ago

Have you considered Contested Cliffs ? I’ve found it to be great creature removal with Ural out.

TypicalTimmy on Zaren, Silverback Ironfist

1 year ago

I'm currently building the deck centered around the Fight mechanic.

Gargos, Vicious Watcher is going to be a great control punisher, alongside Ruric Thar, the Unbowed to stop non-creature spells from being cast. Although I'll have some myself, that's a small price to pay.

Grothama, All-Devouring would be especially nasty, especially with indestructible. That's a whole lotta card advantage!

You won't get the card advantage off of Apex Altisaur, but indestructible will turn him into a variable wrath and that's just insane. Two +1/+1 counters per creature that it survived? So if there's 7 creatures online, that's 14 +1/+1 counters, making it a 24/24. That could TKO an opponent at mid-game stages!

There's also a few repeatable Fights you can have. Contested Cliffs, unfortunately, may not make the cut ... unless...

Oh and because I am a HUGE fan of secret commanders, Ulrich, Uncontested Alpha  Flip is making the ranks. Repeatable fights on a legendary is too juicy to pass up.

TheoryCrafter on

1 year ago

Have you considered Contested Cliffs? Putting that land in can open up space for another land tutor card.

One card to consider is Krosan Warchief. That should help with your casting costs. Another that can do that, if at some point you wish to sprinkle a little black into your deck, is Leyline Prowler.

Hope this helps! Happy Hunting!

iammute on [Primer] The Savagelands - Neyith EDH

2 years ago

Great decklist. Have been looking for a Gruul deck that isn’t token based and you’ve convinced me to build Neyith.

I have a pingers deck and Arcane Lighthouse and Shadowspear have been great for getting round hexproof and indestructible. There are a lot of Theros Gods in my meta though so your mileage may vary.

Blasphemous Act could be interesting here too. I like to include at least one wrath in my decks and it is a potentially game ending combo with either Toralf or Vigor.

On the topic of combos Temur Sabertooth creates infinite mana with Selvala, a haste enabler and a creature with power seven or greater. Maybe more importantly it would allow you to reuse etb fight or utility effects too.

Contested Cliffs only allows two of your creatures to fight but the investment seems low so maybe worth a try?

Phosphonothioic on Advice on tribal deck card …

2 years ago

Mainly, I'm wondering which would be seen as a better fit for my given deck. Quicksilver Amulet or Cryptic Gateway

Also, I'm looking for opinions on where to steer this deck if anywhere. There are so many viable Beasts that it's been hard for me to make card choices. Then you have cards like Fierce Empath which could be useful. So, advice is more than welcome. Thanks! (If someone could guide me in how to format this into a list, that'd also be appreciated. Sorry for the current format.)

4 Arbor Elf 3 Arboreal Grazer 3 Kalonian Tusker 3 Krosan Warchief 3 Leatherback Baloth 2 Ravenous Baloth 3 Elder Gargaroth 3 Garruk's Packleader 2 Thragtusk 1 Rampaging Baloths

4 Wild Growth 3 Beast Within 2 Garruk Wildspeaker

2 Contested Cliffs 4 Fire-Lit Thicket 4 Rootbound Crag 12 Forest

ghostfire86 on This is my boomstick

3 years ago

Thanks for sharing your list on the Facebook post.

I can see a lot of cards that I also played in my Uril deck,

Uril, Stalker with the Mist

First big issue is see is that you have very little ramp. At a minimum you should be running these mana rocks:Sol Ring, Arcane Signet, and three guild signets or three talismans:

Boros Signet or Talisman of Conviction

Selesnya Signet or Talisman of Unity

Gruul Signet or Talisman of Impulse

I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.

You should consider adding the enchantress package:

Verduran Enchantress

Argothian Enchantress

Satyr Enchanter

Season of Growth

Sram, Senior Edificer

Kor Spiritdancer

Enchantress's Presence

Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.

Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.

I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.

I hope this helps. Look over my build and maybe that’ll give some more ideas.

rdean14 on Card creation challenge

3 years ago

Liquified Earth

Sorcery

Will of the Council - Choose target land. Each player votes "Eliminate" or "Propagate". If propagate gets more votes, each player gets a token copy of that land, and you may destroy another target land that player controls. If eliminate gets more votes or the vote is tied, destroy that land.


I'd like to see a green noncreature permanent with a fight ability (like Arena or Contested Cliffs)

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