|Commander / EDH||Legal|
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|Commander 2013 (C13)||Rare|
|Time Spiral (TSP)||Rare|
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: Add to your mana pool.
, : Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.
Kher Keep Discussion
2 days ago
One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:
Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.
Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.
Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.
Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.
Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.
Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.
Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)
Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.
Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.
Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.
Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.
Mind's Eye ; a higher initial investment, but it has a solid effect.
Seer's Sundial ; great for a deck dependent on always playing land.
Journeyer's Kite ; Repeatable land search. Perfect for the deck.
Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.
Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.
Kher Keep ; mostly for defense.
I don't recommend necessarily all of these, rather, browse through them and see which ones you like.
Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.
Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.
4 weeks ago
Tithe may be worth considering since you have Mistveil Plains and Sunforger . Eldrazi Displacer also has at least 5 decent creatures to recyle ETBs and potentential to generate unlimited combat steps with your commander + another creature holding Sword of Feast and Famine . I also really like the land Kher Keep , if only for the utility protection against edicts.
3 months ago
Hi, What about Kher Keep in the mana base ?
Also, i'm running a cheap version of this deck (around 50 dollars) but including more mana dorks (ie Iron Myr Plague Myr Hedron Crawler , Manakin ) what do you think about thoose dorks ? cheap acceleration that synergise with zada, putting more creatures on the board
Also playing impact tremors as a finisher, generating a ton of token, did you tested it too ? Thanks for updates !
3 months ago
Hey, good start. The budget is $500? It's not even at total $200 yet :)
My suggestions are to finish the manabase and improve the overall mana with additional mana sources. Budget ($5 or less each) cards to consider adding:
- Command Tower
- Exotic Orchard
- Ash Barrens
- Kher Keep
- Cinder Glade
- Smoldering Marsh
- Sheltered Thicket
- Canyon Slough
- Llanowar Wastes
- Graven Cairns
- Rootbound Crag
- Karplusan Forest
- Woodland Cemetery
- Sulfurous Springs
- Nature's Lore
- Wood Elves
- Fellwar Stone
- Talisman of Indulgence
- Golgari Signet
- Deathrite Shaman
- Solemn Simulacrum
- Sakura-Tribe Elder
Cards to consider cutting/upgrading:
- Golgari Rot Farm
- Gruul Turf
- Rakdos Carnarium
- Evolving Wilds
- Barren Moor
- Forgotten Cave
- Tranquil Thicket
- Rampant Growth
- Circuitous Route
- Golgari Locket
- Victim of Night
- Trumpet Blast
- Bone Shredder
- Scourge Devil
Good luck with your deck.
3 months ago
Love this deck. Mine is very similar but a few cards of mine are all stars:
Firestorm is amazing. Won a few games with it when combat wasn't enough (rarely)
Winds of Change as a cheaper alternative to wheel. Not as good, but definitely a good 1 mana hand reset to keep the storm going
Kher Keep sometimes your just don't have anything better to do. Use extra mana for extra creatures. This has definitely helped me hit a critical mass of creatures on a longer game for that one crutial storm turn!
Wild Slash Insult / Injury , Insult is better but more mana and a sorcery. Honestly my play group plays plenty of fog type effects. Helps me push through in the end. Idk about these tho. Maybe not worth the slot.
4 months ago
I like the changes! Looks like a solid deck. The last thing I would do to tune it is look at the bottom end of the curve. Gibbering Fiend and Pilfering Imp are cute, but now that you've removed your token producers, you'll have a tough time feeding Demonlord of Ashmouth , Eater of Hope , Xathrid Demon , Shadowborn Demon , and Infernal Offering . You've still got some cards that care about going wide, like Torrent of Souls , Hellrider , and Skirsdag High Priest .
The rate on Hordeling Outburst is good. For a reanimator deck, Skirk Ridge Exhumer , Cryptbreaker , Call the Bloodline , and Silversmith are also good. At the top end of the curve, Abhorrent Overlord could also warrant consideration. Also, in the land slot, if you feel your manabase is good, I like Kher Keep . Speaking of the manabase, Urborg Volcano and Tresserhorn Sinks are better in your deck than Evolving Wilds or Terramorphic Expanse . Rix Maadi, Dungeon Palace is a good utility land for reanimator. Also, Pyramid of the Pantheon and Molten Slagheap are real bad. Myriad Landscape is miles better.
My favorite low-curve option for pumping out bodies is Hanweir Garrison . Hanweir Battlements would be a sweet addition, as well, and I think it's better in this deck than Hammer of Purphoros . You don't really want to be taxing your lands with a deck full of 5+ drops, and I could say the same for Underworld Connections . It looks like a budget Phyrexian Arena , but it's really not. You're pretty good on card draw at this point, but if you really feel the need for another source, Night's Whisper is a clean, solid option.
4 months ago
A nice deck you put together here, I really do like your approach on the token strategy :) I also agree with you about letting your opponents also play their game. There are a lot of Zedruu-decks around here which are built around stax, abusing the goats abillities... In my own deck ( Zedruu, Enlightened Master ) i'm using Zedruu as a value-engine by donating global-effect-cards like Howling Mine , drawing some extra cards and getting some extra lifepoints. Do you run her as your commander for the same purpose? And if this is the case, what are your donation targets, or do you simply gift away some of your tokens?
4 months ago
Also, after looking at the decklist, while your curve is extremely low (which is great), i noticed a severe lack of ramp card in the deck, and an abundance of lands. I would think about cutting down to 34-36 lands, and replacing those cut lands with ramp spells. I personally recommend:
I would also like to recommend a few cards that would be a great fit here for your strategy:
Impact Tremors:Is a cheaper form of Purphoros. Definitely belongs here.
Warstorm Surge: See Impact Tremors
Fanatic of Mogis: A great ETB dude to help burn your foes even more.
Goblin Bombardment: a great card to use for your tokens. They etb, burn everyone, then you can sac them to burn them even more.
Vicious Shadows:Similar to Goblin Bombardment but can end games.
Rage Thrower: See Goblin Bombardment and Vicious Shadows
Flameshadow Conjuring: My absolute favorite card. It double the productivity of most of your deck and will absolutely destroy people in this deck.
Valakut, the Molten Pinnacle: a no-brainer here.
Kher Keep: a good way to make a token.
Overall, cool deck idea. I hope these suggestions help!
Kher Keep occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%