Kher Keep

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Time Spiral (TSP) Rare

Combos Browse all

Tokens

Related Questions

Kher Keep

Legendary Land

: Add to your mana pool.

, : Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.

Price & Acquistion Set Price Alerts

C13

TSP

Ebay

Recent Decks

Kher Keep Discussion

Debo on Purphoros, Forger of Goblins [[Primer]]

1 month ago

Hope your deck isn't retired! I like it a lot. Throwing some card ideas at you. I would like to pick your brain on why you wouldn't include these... mana cost, theme?

ETB bounce Norin the Wary

Enchantment Warstorm Surge

Land ideas Dwarven Ruins Sandstone Needle Kher Keep

Sorcery Kuldotha Rebirth Tempt with Vengeance

CommanderAdventures on Kalaran Deck 1

2 months ago

Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:

Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:

Laender:

thuih on Zada's Not So Epic Storm

3 months ago

Twinflame also goes infinite just fyi. Also Kher Keep has saved me in desperate situations. Sweet list, and thanks for organizing it like this. Might need to add Outpost Siege to my deck.

How have you felt about Rile? I would love another 1 mana draw spell, but am scared of the whole "kill all of my own tokens" aspect.

fifthdawn on Just Horde on Loosely, But Don't Let Go

4 months ago

Also, I should say, I do use sac outlets. I use them in my lands. The purpose is that there is an inherent limit to how many times I get to use that effect in a turn cycle. This allows me to use it when necessary without the temptation to make a nuisance out of it.

I find that strikes the right balance for me personally. This approach really allows a card like Deserted Temple to shine, as it can be either a sacrifice outlet, such as with Phyrexian Tower, or an untap effect as with Minamo, School at Water's Edge, a mana generator as in with Gaea's Cradle, color fixing working like an Unknown Shores by untapping a Command Tower, token generator with Kher Keep or pump effect with Gavony Township.

It is all these things in one and at the same time it doesn't take up a spell slot in my deck.

So in addition to setting limits that are appropriate for my playgroup, the absence of a traditional sac outlet opens up a deeper reserve of spell options that might otherwise miss the cut in the 99 while at the same time adding the flexibility of spells into my mana base.

It makes for a perfect blend, or balance if you will, of the cost for its effect.

Rather than a game state devolving into auto-win mode, it instead rewards the player for proper threat assesment and the timiliness of one's limited interaction, which stands in contrast to the built-in limitlessness of infinite combos. :)

KingRamz on Queen Marchesa Tokens

5 months ago

I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:

Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.

Teysa, Envoy of Ghosts - makes tokens only if your opponents let you

Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)

Ghirapur Gearcrafter - makes one token

Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it

Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1

Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you

Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it

You get the idea.

Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).

Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to

Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.

Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.

I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!

KingRamz on Token lives matter

5 months ago

Looks like a sweet token deck! I see you've got your token doublers in already; good deal. Want some more suggestions?

Lands that make tokens are nice to give you a way to use extra mana. Vitu-Ghazi, the City-Tree or Kher Keep might be worth considering.

Cryptolith Rite seems like a slam dunk in here. It should make you a ton of mana.

Goblin Bombardment and/or Blasting Station are probably worth a look. Fling your tokens straight at the noggins of your enemies, no combat step required!

ColtianoReeves on KoBOLD

8 months ago

You should throw in like 2 Kher Keep just for the heck of it.

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