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|Commander 2013 (C13)||Rare|
|Time Spiral (TSP)||Rare|
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: Add to your mana pool.
, : Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.
Kher Keep Discussion
1 month ago
Hey, I see why you're confused if you're going in the right direction because your deck is kind of all over the place. There's lots of good cards here, but I think you can reduce the themes and streamline the strategies.
Consider increasing the pillowfort theme? Increasing the token theme? Decreasing the combat themes (first strike), equipment theme and politics themes? In my opinion combining pillowfort and token strategies are the only themes you really need because both these themes require a lot of setup and they both strengthen each other. If you add other themes to these two all they will do is disrupt the ability to pillowfort.
Consider Luminarch Ascension ? It's a good win condition mana sink for pillowfort and token strategies. With three opponents it can activate fast. Windborn Muse is an upgrade for Baird, Steward of Argive . Consider Aura of Silence ? It's good opponent disruption making it more difficult for them to cast mana efficient artifacts and enchantments.
Other than Sun Titan you're not playing reanimation strategies. Consider Rest in Peace or Containment Priest ? Peace is more expensive price, but it affects everything. Consider Knight of the White Orchid ? It's a great card for land ramp in white especially since you're playing Plains Shock lands and Mistveil.
Depending on the budget of cards you want to add, Elesh Norn, Grand Cenobite , Ethersworn Canonist , Twilight Prophet and Elspeth, Sun's Champion are good here, but they're all expensive price. Elesh or Elspeth are an upgrade for Teysa. Both Elesh and Elspeth are very good finishers for tokens. Canonist shuts down some decks and Prophet in combination with a token strategy, getting the city's blessing fast, can give you lots of value.
Consider Kher Keep ? A repeatable way to make tokens that's a land; make a blocker at instant speed. Bitterblossom or the less expensive price, but much worse Dreadhorde Invasion are other good repeatable sources of token. Ophiomancer can be a repeatable source at each upkeep of a token that has deathtouch making it a good blocker on each of your opponent's turns.
Wrath of God as well Day of Judgment or the more expensive price Damnation or Toxic Deluge are cards to consider adding. Board wipes are good with pillowfort and the token strategies since tokens are being made from repeatable sources. Cursed Totem or the more expensive price Linvala, Keeper of Silence is opponent creature disruption since you're not relying on your creatures activated abilities only their ETB or static abilities.
Cards to consider cutting:
- Baird, Steward of Argive
- Vow of Duty
- Vow of Lightning
- Crown of Doom
- Curse of Opulence
- Disrupt Decorum
- Sorin, Grim Nemesis
- Duelist's Heritage
- Archetype of Courage
- Disciple of Bolas
- Protector of the Crown
- Hammer of Nazahn
- Thaumatic Compass Flip
- Torment of Hailfire
- Shinka, the Bloodsoaked Keep
- Teysa, Envoy of Ghosts
If you like some of these suggestions I offer more advice about why I think these cards can be cut. Good luck with your deck.
1 month ago
Hey, I think Olivia, Mobilized for War is an underrated Rakdos Commander. Don't have to necessarily play Vampires with her, she can be good with reanimation strategies since she's an enabler from the Command Zone to get a creature into your graveyard. She gives a creature haste that's good with big creatures such as Grave Titan and Demons when you cheat them onto the battlefield with reanimation.
Support creatures who can keep coming back to the battlefield or your hand to trigger Olivia: Bloodghast , Squee, Goblin Nabob , Bloodsoaked Champion , Reassembling Skeleton . Cards that create tokens can trigger Olivia with/without needing to use mana: Bitterblossom , Dreadhorde Invasion , Kher Keep . Feldon of the Third Path is like repeatable reanimation as he can make a token copy of a creature in your graveyard.
Refill your hand with wheels especially Dragon Mage as a creature to reanimate and repeatable wheel. Also Magus of the Wheel who can be reanimated or recurred. As well as many other wheel spells. Azra Oddsmaker is another underrated card in Commander for reanimation strategies and he interacts well with Olivia to draw cards since she has flying.
Could build Olivia in a way that you don't have to rely on Olivia for the deck to function since reanimation is great and flexible in the Rakdos colors.
1 month ago
One thing I spaced on was draw power and tutors. Mono-Red burn decks always have an issue here. The best I could suggest are:
Gamble ; the card name could not be more direct to the point, but given what we have to work with, it's one of the best tutors in this color.
Cathartic Reunion ; more Crucible shenanigans to be had here. Still good even without it in play.
Wheel of Fortune ; The OG. Only recommended if you have the cash to blow on this thing.
Illuminated Folio ; I'm iffy here, but I'll throw it out, anyway. The only concern with this card is its initial investment and the odds of having mostly land and not enough Red cards in your hand.
Molten Psyche ; more of a hand refresher, but useful nonetheless, as that kind of effect is a burn deck's best friend.
Teferi's Puzzle Box ; not necesserily draw power, but definitely a hand refresher every turn. It keeps opponents frequently mixed up while giving you greater odds of finding anything that isn't a Mountain.
Browbeat ; almost a guaranteed draw because nobody wants to take 5 damage in this format (unless they have lifegain)
Dragon Mage ; a pricer card in terms of CMC, but getting a wheel effect every time you swing successfully is great.
Knollspine Dragon ; another mana-demanding creature initially, but it has a wheel ETB trigger and high p/t to boot.
Skullclamp ; make a Mountain a creature, equip Skullclamp, sac it, draw, repeat.
Scrying Sheets ; only do this if you're up to replacing all of your normal Mountains with Snow-Covered versions.
Mind's Eye ; a higher initial investment, but it has a solid effect.
Seer's Sundial ; great for a deck dependent on always playing land.
Journeyer's Kite ; Repeatable land search. Perfect for the deck.
Mikokoro, Center of the Sea ; gives everyone draw power, but still produces mana when you need it.
Extraplanar Lens ; if you change your Mountains to the snow-covered versions, you will want this. You're going to be sacrificing your lands a lot, so the further those can go in mana production, the better.
Kher Keep ; mostly for defense.
I don't recommend necessarily all of these, rather, browse through them and see which ones you like.
Try not to add too many utility lands. I only suggested the two I did because chances are, you could get away with 2-3 non-Mountain lands, but I wouldn't push your luck.
Your duplication spells can also be used to either counter Counterspell effects and/or duplicate opponent's draw/tutor spells. Try to keep that in mind in your games.
2 months ago
Tithe may be worth considering since you have Mistveil Plains and Sunforger . Eldrazi Displacer also has at least 5 decent creatures to recyle ETBs and potentential to generate unlimited combat steps with your commander + another creature holding Sword of Feast and Famine . I also really like the land Kher Keep , if only for the utility protection against edicts.
4 months ago
Hi, What about Kher Keep in the mana base ?
Also, i'm running a cheap version of this deck (around 50 dollars) but including more mana dorks (ie Iron Myr Plague Myr Hedron Crawler , Manakin ) what do you think about thoose dorks ? cheap acceleration that synergise with zada, putting more creatures on the board
Also playing impact tremors as a finisher, generating a ton of token, did you tested it too ? Thanks for updates !
4 months ago
Hey, good start. The budget is $500? It's not even at total $200 yet :)
My suggestions are to finish the manabase and improve the overall mana with additional mana sources. Budget ($5 or less each) cards to consider adding:
- Command Tower
- Exotic Orchard
- Ash Barrens
- Kher Keep
- Cinder Glade
- Smoldering Marsh
- Sheltered Thicket
- Canyon Slough
- Llanowar Wastes
- Graven Cairns
- Rootbound Crag
- Karplusan Forest
- Woodland Cemetery
- Sulfurous Springs
- Nature's Lore
- Wood Elves
- Fellwar Stone
- Talisman of Indulgence
- Golgari Signet
- Deathrite Shaman
- Solemn Simulacrum
- Sakura-Tribe Elder
Cards to consider cutting/upgrading:
- Golgari Rot Farm
- Gruul Turf
- Rakdos Carnarium
- Evolving Wilds
- Barren Moor
- Forgotten Cave
- Tranquil Thicket
- Rampant Growth
- Circuitous Route
- Golgari Locket
- Victim of Night
- Trumpet Blast
- Bone Shredder
- Scourge Devil
Good luck with your deck.
5 months ago
Love this deck. Mine is very similar but a few cards of mine are all stars:
Firestorm is amazing. Won a few games with it when combat wasn't enough (rarely)
Winds of Change as a cheaper alternative to wheel. Not as good, but definitely a good 1 mana hand reset to keep the storm going
Kher Keep sometimes your just don't have anything better to do. Use extra mana for extra creatures. This has definitely helped me hit a critical mass of creatures on a longer game for that one crutial storm turn!
Wild Slash Insult / Injury , Insult is better but more mana and a sorcery. Honestly my play group plays plenty of fog type effects. Helps me push through in the end. Idk about these tho. Maybe not worth the slot.
5 months ago
I like the changes! Looks like a solid deck. The last thing I would do to tune it is look at the bottom end of the curve. Gibbering Fiend and Pilfering Imp are cute, but now that you've removed your token producers, you'll have a tough time feeding Demonlord of Ashmouth , Eater of Hope , Xathrid Demon , Shadowborn Demon , and Infernal Offering . You've still got some cards that care about going wide, like Torrent of Souls , Hellrider , and Skirsdag High Priest .
The rate on Hordeling Outburst is good. For a reanimator deck, Skirk Ridge Exhumer , Cryptbreaker , Call the Bloodline , and Silversmith are also good. At the top end of the curve, Abhorrent Overlord could also warrant consideration. Also, in the land slot, if you feel your manabase is good, I like Kher Keep . Speaking of the manabase, Urborg Volcano and Tresserhorn Sinks are better in your deck than Evolving Wilds or Terramorphic Expanse . Rix Maadi, Dungeon Palace is a good utility land for reanimator. Also, Pyramid of the Pantheon and Molten Slagheap are real bad. Myriad Landscape is miles better.
My favorite low-curve option for pumping out bodies is Hanweir Garrison . Hanweir Battlements would be a sweet addition, as well, and I think it's better in this deck than Hammer of Purphoros . You don't really want to be taxing your lands with a deck full of 5+ drops, and I could say the same for Underworld Connections . It looks like a budget Phyrexian Arena , but it's really not. You're pretty good on card draw at this point, but if you really feel the need for another source, Night's Whisper is a clean, solid option.
Kher Keep occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%