Kher Keep

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 Rare
Time Spiral Rare

Combos Browse all

Tokens

Related Questions

Kher Keep

Legendary Land

: Add to your mana pool.

, : Put a 0/1 red Kobold creature token named Kobolds of Kher Keep into play.

Price & Acquistion Set Price Alerts

C13

TSP

Ebay

Recent Decks

Load more

Kher Keep Discussion

TheChaosVault on Kederekt Parasite

1 week ago

Good news and bad news:

The good news: Almost every piece of the deck is relevant. I'm assuming that Kher Keep and Ghitu Encampment are for blocking purposes, and that your burn is for removal or maybe occasional lethal, since your wincon is Adamaro and the Kederekt Parasite engine.

The bad news: You don't have very good card choices. While Lightning Bolt and Terminate are solid cards, I've never seen Searing Blaze outside Pauper. You have a lot of ETB tapped lands, which could result in having no turn one plays. Rakdos Carnarium and similar lands are really only good if you can untap them with something like Candelabra of Tawnos and Rocky Tar Pit is much worse than Bloodstained Mire. In Legacy, you're going to need Badlands or at least Blood Crypt. As for the nonland cards, many of them are interesting but irrelevant. Urza's Armor is a great way to counter the damage from Spiteful Visions, but the fact of the matter is that without any ramp, you're almost never going to cast a 6cmc card before the game ends. Kederekt Parasite itself needs a red permanent on board, which can be removed in response to triggers. And the Words cycle, including Words of War, while a cool idea, are a never going to be good because, especially in Legacy, paying mana to not draw cards is a very bad idea.

Basically, the deck works, but is far too slow for a format in which decks can consistantly win earlier than turn 4. My guess is that this is meant for casual, in which case this is a really cool idea that would definately work. If this is the case, for future reference, Casual and Legacy are two very different formats.

livemagic on Counter less

3 weeks ago

Salve!

Manin, no lugar dos Root Out eu colocaria Natural State ou Naturalize.

O Decimator Beetle eu colocaria no main deck, o side eu deixaria esses que so situacionais, por exemplo o Cut / Ribbons, Abrade e Heaven / Earth. Reviving Melody eu tiraria fora. Agora no vou conseguir indicar cards para substitulos, ento vamos para as lands.

1 Shinka, the Bloodsoaked Keep, 1 Kher Keep, 1 Stensia Bloodhall, 1 Shizo, Death's Storehouse, 1 Grove of the Burnwillows, 1 Raging Ravine, 1 Hissing Quagmire1 Canyon Slough, 1 Sheltered Thicket, 2 Bloodstained Mire, 2 Wooded Foothills4 Blood Crypt, 1 Stomping Ground, 1 Overgrown Tomb, 1 Temple of Malady, 1 Temple of Abandon, 1 Temple of Malice

TheRedGoat on Nigg, Nagg and Nogg

2 months ago

Okay, I have a flurry of cards I'm thinking I should mention, but I'm hesitant to make cut suggestions. You have this set up to be a stax build that wants to force and then dominate a long game, but are you wanting to actually attack people at that point or just get damage in while they have no defenses?

I ask because for the latter part some cards like Avenger of Zendikar and Utvara Hellkite do not work for that style as much when you could just as soon be reanimating cards to further hurt the opponent or else set up your combos instead.

One card I feel is fine to suggest here is instead of Rampant Growth I would recommend Sylvan Scrying, as while it may not put the land in play it will get you the much needed utility lands like Kher Keep or the non-basics that tap for any color. Expedition Map would accomplish the same thing.

A similarly minor adjustment could be made in dropping the guildgate lands for the "healing" lands that gain you life as they enter (tapped as well but at least with an upside).

But anyway, before I try to make any big suggestions I also wanted to know if you were specifically staying away from reanimation effects, maybe even recursion for non-creatures, or just hadn't put any in.

Annexus on Diaochan, Political Games

3 months ago

@total_euphoria Well, the thing is that most of the artifacts I'm using arent't targeting the the creatures with effects. The sac fodder is going to be some little kobolds, created by Kher Keep. The creatures I want to use in combat are going to be equipped with either the swords or the Darksteel Plate or such.

Load more