: Add to your mana pool.
, , Sacrifice an artifact: You gain 1 life.
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Phyrexia's Core Discussion
1 week ago
I'd definitely, like OVER 9000!!!!!!% (Obligatory DBZ joke) recommend taking out the following:
Hellkite Tyrant - I used to play him and he was Bribery'd out of my deck and I was smacked in the face with him. Not fun. Definitely would change him out for like Pia's Revolution as you seem to have a lot more artifact saccing. See Arcbound Ravager and Phyrexia's Core and I mean hell at that point you may want to find something else to ditch for Krark-Clan Ironworks.
List seems solid. +1!
1 month ago
Hello everyone, as the title suggests, I'm playing around with Mono Black Artifact (The Black Metal battle deck from Card Kingdom to be exact), and I'm looking for some second opinions on what to actually take out/remove, as I'm not entirely familiar with the decktype. Advice is appreciated. A bit of a pre-note, I am rather enjoying the interplay between the Defiant Salvager and Marionette Master, so any ideas for promoting that would be appreciated. Anywho, on to the decklist:
2 months ago
Since you are going for some sort of artifact (sub)theme, don't forget the artifact lands Darksteel Citadel and Great Furnace. Also, Phyrexia's Core is a good one for a sac outlet/life gain when needed.
2 months ago
the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!
3 months ago
good luck on your further development!
3 months ago
3 months ago
Thanks for the suggestions!
hoardofnotions: I like most of those land suggestions, particularly the copy-target-Cabal Coffers ones. Not sure Nykthos, Shrine to Nyx works here due to the low number of permanents, but it's certainly something that could work in an alternative build!
Death Wind IS expensive, but it gets around indestructible, and we usually have the mana to make it effective, so it's generally worth having.
I actually consciously didn't put Sol Ring in here. It's fantastic early game, but we don't really ramp into anything in the first few turns, and late game with a coffers out, I'd actually rather draw a swamp than a ring.
Dash hopes is more frequently a finisher than one might expect. Sure, it doesn't stop the combo player who's still got 30 life, but for anyone at/around 10, it can be lethal. Also, paying 10 life (because we usually immediately try to flash it back) to resolve one spell can be a big deal. It's certainly not a black Counterspell, but it does its work nonetheless.
Archfiend of Depravity actually tends to be better than a board wipe, since each sacrifice my opponents makes feeds Toshiro Umezawa or Ogre Slumlord or Kalitas, Traitor of Ghet or Harvester of Souls. Meanwhile, I get to keep all my creatures! Plus, the clamp it puts on reanimator decks, that a board wipe doesn't, is huge.
Jreluctance: Thanks for the input! I've added matchup sections, and I'll keep adding to them as I face more decks!
3 months ago
Thawing Glaciers good for control decks
Death Wind seems expensive
no Sol Ring?
maybe Fatal Push?
Dash Hopes is very situational, try looking at the worst case scenerio's. your combo opponent casts the final piece and pays 5 life to win the game. I'd do that everytime
is Archfiend of Depravity doing enough? Maybe a board wipe?