Phyrexia's Core

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 Uncommon
New Phyrexia Uncommon

Combos Browse all

Phyrexia's Core

Land

: Add to your mana pool.

, , Sacrifice an artifact: You gain 1 life.

Price & Acquistion Set Price Alerts

C14

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Phyrexia's Core Discussion

ibstudent2200 on Daretti, Stax Savant

3 weeks ago

Storage Matrix was always underwhelming for me, despite running it alongside Blinkmoth Well, Ghirapur AEther Grid, and Clock of Omens.

When you are running only 5 creatures with activated abilities that require tapping and only about 3 others that you would want to attack with, Anger seems underwhelming. Goblin Sharpshooter might be playable (though I think it falls below that threshold), but the other combo pieces are just bad.

At the risk of suggesting too many nonbasic lands, Phyrexia's Core has a fair amount of utility.

Scarecrone is a card that might be worth playing.

How has Mox Opal performed for you? I've been testing it for a while, and it hasn't been quite as good as I'd hoped.

From my experience with Daretti, I would recommend keeping an eye on The Chain Veil. I kept encountering boardstates where I just wanted to discard it and never bother bringing it back.

ThompsonB3ast21 on Salvaged Bots

2 months ago

I like the idea of the deck! I would say that Inventors' Fair is probably a better card in this deck than Phyrexia's Core because it'll most likely gain you life every turn, and even better, it can fetch an artifact card like Salvage Titan from you deck by sacrificing it. You probably want 4 Executioner's Capsules in the deck and maybe some number of Courier's Capsules, because they fit the artifacts in the graveyard theme, and they help you get ahead on board or with cards in hand! Another couple of cards you might consider that are fairly popular in standard right now are Glint-Nest Crane and Metalwork Colossus. Both of those are cards I could see fitting in here nicely. I get the idea behind the Ironclad Revolutionary, Secret Salvage and Defiant Salvager, but I think they could be easy cards to cut. Most of your artifacts already give you benefits to sacrifice them with their own abilities, so you probably don't need to sacrifice them to other abilities. Secret Salvage is a very high priced cmc and it requires you to have 4 of any card you would want to target with it (or else it isn't even worth it) and it requires one of them to be in the graveyard. Ovalchase Daredevil could be a good recurring creature in a deck like this as well, plus you dont have any cards currently filling the 4 mana cost card slot in your deck. Ultimately it's your deck, and you should put whatever 60 cards you want in there! who cares how good or bad it is if you have fun playing.

LTmiller on The Scrappening

3 months ago

Hey!

I'd definitely, like OVER 9000!!!!!!% (Obligatory DBZ joke) recommend taking out the following:

Hellkite Tyrant - I used to play him and he was Bribery'd out of my deck and I was smacked in the face with him. Not fun. Definitely would change him out for like Pia's Revolution as you seem to have a lot more artifact saccing. See Arcbound Ravager and Phyrexia's Core and I mean hell at that point you may want to find something else to ditch for Krark-Clan Ironworks.

4 Mountains trust me the extra fetchlands are well worth it! And because a Strip Mine is pretty dank whenever you're throwing up mana rocks with a Crucible of Worlds in play...

List seems solid. +1!

NewAgeDoom on Mono Black Artifact

3 months ago

Hello everyone, as the title suggests, I'm playing around with Mono Black Artifact (The Black Metal battle deck from Card Kingdom to be exact), and I'm looking for some second opinions on what to actually take out/remove, as I'm not entirely familiar with the decktype. Advice is appreciated. A bit of a pre-note, I am rather enjoying the interplay between the Defiant Salvager and Marionette Master, so any ideas for promoting that would be appreciated. Anywho, on to the decklist:

Creatures

4 Defiant Salvager

3 Marionette Master

4 Dhund Operative

4 Hedron Crawler

4 Galvanic Juggernaut

4 Juggernaut

2 Ramroller

Artifacts

2 Mortarpod

1 Executioner's Capsule

2 Sphere of the Suns

Instants

4 Tragic Slip

Lands

2 Quicksand

2 Blighted Fen

2 Mortuary Mire

1 Phyrexia's Core

17 Swamp

flyerz108 on Norin

5 months ago

Since you are going for some sort of artifact (sub)theme, don't forget the artifact lands Darksteel Citadel and Great Furnace. Also, Phyrexia's Core is a good one for a sac outlet/life gain when needed.

Diakaine on My very first commander

5 months ago

the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!

Polupus on Ballistics

6 months ago

tested this a little bit and I think you should swap an island or 2 for basic forest to protect yourself against Ghost Quarter and you'd have options when hit with Path to Exile.

another sac outlet besides ravager might be good too. Phyrexia's Core might work since it dodges Stony Silence

good luck on your further development!

Pyranem on Worship By Sacrifice

6 months ago

Oop, my bad. Disciple of the Vault is actually Modern legal. High Market, however, is not legal. You could easily replace it with something like Phyrexia's Core, though. Sorry for the mix-up!

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