Mutavault

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) None

Combos Browse all

Mutavault

Land

: Gain .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mutavault Discussion

EsperControl4Life on Modern Zuberas...

4 days ago

I'm not gonna commit to saying this deck is good but it intrigues me...+1. I think personally I would play a Mardu variant add in a couple of Mutavault 's and Mirror Entity 's.

smackjack on how to deal with people ...

6 days ago

i used to run Mutavault to save my creatures from sac. Also, Chord of Calling for 3 gets you Dryad Arbor in response to their sac spell

TheAnnihilator on H: Mono-U Merfolk W: Standard ...

1 week ago

abby315 My apologies, I haven't updated my binder in a while. I actually don't own any Incubation Druids right now, but in looking a bit more at the trade, could we make a few changes? I found a few extra cards in my stuff that you might need, and that I actually already have 1 Mutavault. So how would you feel about the following?

My:
Hallowed Fountain (Ravnica Allegiance, $7.75)
Shalai, Voice of Plenty ($2.98)
Glacial Fortress (The old art, I'm not sure exactly which set but I'll say it's around $7)
Breeding Pool (Ravnica Allegiance, $12.30)
Time Wipe ($0.53)
2 Hinterland Harbor (ISD, $5.75ea = $11.50)
Sylvan Advocate (it's like .13 so you can just have it, I just saw it in your wants) Total: $42.06

Your:
3 Mutavault ($6ea = $18)
1 Aether Vial ($29)
Total: $47

I'm $5 short, so I'll update my binder and then maybe you can find close to that amount from my stuff? Check back later tonight and I'll have it updated by then.

TheAnnihilator on H: Mono-U Merfolk W: Standard ...

1 week ago

@abby315 I have a Breeding Pool (Ravnica Allegiance, $12.30), a Time Wipe ($0.53) and 2 Hinterland Harbor (ISD, $5.75ea = $11.50) totaling $24.33. I'm interested in your Mutavault s at $24 for the set. What do you think?

abby315 on H: Mono-U Merfolk W: Standard ...

1 week ago

Hi all. Looking to sell or trade pieces of Mono-U Merfolk (list Mono-U Folk) for some standard wants or cash.

Prices for the good stuff:
2x Cavern of Souls (AVR), LP $55 ea
4x Aether Vial (DST) LP $29 ea
4x Mutavault , M14 LP $24 playset (won't send split up)
2x Master of Waves (THS Pack Foil) $5 ea

Ask if you want to buy a bigger chunk or the whole thing.

Trade wants are listed in my binder, but I'm mostly looking for stuff from this list: Firer Bant Midrange

I will only trade the Vials or Caverns for standard stuff if it's at least $5 in my favor. Other stuff is fair game for even trade.

Thanks!!

CPTNSTEF on Arcbinder [Jiang Modulartifacts]

2 weeks ago

I love this deck you made. Defineitly have something going on just needs to be refined. I think you may need man lands like Mutavault Inkmoth Nexus Blinkmoth Nexus as if you do get field blown out you still have creatures who may have lots of counters on them from proliferating. I like most of the artifacts chosen but i think Arcbound Ravager and Etched Champion should squeeze in as they could be very good with this. Also depending on your preference you can have a minor infect package since you have lots of proliferate and counters to make smaller things lethal. Will prob proxy this deck soon to try out with my playgroup thanks for creating this!

ArchonBlue on UW Tempo (Budget-ish)

2 weeks ago

Your manabase is weird. You need 4 Field of Ruin , two shocks, and 2 Glacial Fortress . Mutavault doesn't go in this deck. You should also be running Condemn and Supreme Verdict for additional removal. Delver is bad in this deck and you'll want 4 Serum Visions .

I get the budget thing but also Snapcaster Mage and Cryptic Command are kind of the best two cards in the deck...so if you want to win, you'll need to pick them up eventually.

Argy on War of the Spark: Spoilers ...

3 weeks ago

Just finished playing at my last prerelease, at least for a while.

Can't see myself playing another one, unless we go back to Kaladesh.

A lot of the Planeswalkers were very underwhelming. Ajani was one that seemed to work.

I got Nahiri and Massacre Girl as my promos. Neither went in my deck but I love Nahiri and Massacre Girl is a cool name, so I was still pleased to get them.

I also cracked Jace, Teferi, and heaps of Blue, White, and Colourless fliers, which determined my build.


I got completely stomped in my first match by a deck with loads of ramp and big fatties.

I did whittle him down in the first game, only for him to play a card that put his life total back to 18.

I obliterated my second Opponent, also playing , with too many fliers for him to deal with. He had two Ajani's, but they weren't enough to save him.

My third Opponent played and had a preponderance of non-creature spells.

She was able to kill all of my creatures in our first game, and then laid down a God-Pharaoh's Statue that meant I couldn't cast some of my spells in hand. She only got some small creatures on the field but they, along with the chip damage from God-Pharaoh's Statue , eventually wore me down.

I got ahead of her with my creatures in the next game, playing so many that she couldn't kill them all.

In our final game we were fairly evenly matched. She was going very wide and I had a lot of fliers. Neither of us could attack because then we would leave ourselves vulnerable to a return attack by our Opponent.

I started to put some fliers on the field, got some +1/+1 counters on them, and was able to get a bit of flying damage through.

Then I played God-Pharaoh's Statue , which not only shut her down, but added more chip damage to my flying combat.

Eventually it was all over, in my favour. Good game to finish with as I've played against my Opponent on many occasions, she's a nice person, and I thought it was great to end my prerelease experience playing another female, which is rare for me.

This was my deck:

1x Ashiok's Skulker
2x Aven Eternal
1x Battlefield Promotion
1x Charmed Stray
1x Crush Dissent
1x Dovin's Veto
1x Enforcer Griffin
1x Erratic Visionary
1x God-Pharaoh's Statue
1x Iron Bully
8x Island
1x Jace, Wielder of Mysteries
1x Karn's Bastion
1x Kasmina, Enigmatic Mentor
1x Martyr for the Cause
8x Plains
1x Rescuer Sphinx
2x Saheeli's Silverwing
1x Teferi, Time Raveler
2x Teyo's Lightshield
1x Thunder Drake
1x Totally Lost
1x War Screecher

My thoughtw on some of the cards from tonight:

Ajani is excellent.

God-Pharaoh's Statue is better than you might imagine - the person who played it won both matches I saw it in.

Make sure your Planeswalker is going to do something right away that will effect the match - I killed so many of them the turn after they dropped, with flying creatures ie. Don't rely on their static abilities.

There are enough fliers to make a deck with a lot of them - the ability on Saheeli's Silverwing isn't useful most of the time, but the flying is great

The limited environment didn't feel much different to me, even with more Planeswalkers. Most of the time they didn't really affect things. Better Planeswalkers might, though.

I only ever played my Teferi, Time Raveler at a point in the game that I didn't need him to win. My Jace, Wielder of Mysteries and Kasmina, Enigmatic Mentor never came to hand. So, basically, I kept winning games without any of my Planeswalkers helping.

Be careful when building with Planeswalkers. Remember they AREN'T creatures, so should not be taking up many or even ANY of your creature slots. Some people learnt this the hard way, running too many of them for little gain, and not having enough creatures to protect them.

I had started off with two Emergence Zone cards in my deck but didn't find them useful, and took them out to colour fix better. I just found that I was never in a position where I could afford to sac them and needed to Flash a card in.

Mobilized District was very good. A bit like Mutavault . It having Vigilance works well as you can still tap it for mana in your second Main phase.

seems VERY strong. Most people were playing it.


I think that's all I have to pass on.

Thanks for reading my prerelease reports over the years.

Hope everyone has fun this weekend, and cracks some good cards.

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Mutavault occurrence in decks from the last year

Modern:

All decks: 0.26%

Blue: 4.51%

Commander / EDH:

All decks: 0.02%