Mutavault

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 Rare
Morningtide Rare
Promo Set Rare

Combos Browse all

Mutavault

Land

T: Add 1 to your mana pool.

1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

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8.98 TIX $8.03 Foil

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Mutavault Discussion

SynergyBuild on White Humans (Intro Deck)

7 hours ago

I don't know, Cavern of Souls seems better for tribal, which I love a lot. Horizon Canopy's card draw is insane, and though Ghost Quarter is useful, if Strip Mine was legal, we know who would win. I would order it like this:

Horizon Canopy

Cavern of Souls (For Tribal #2)

Eiganjo Castle (Mono White no tribal #2)

Ghost Quarter

Mutavault

If you can guarantee that 5% of games will be won because of having it on the field, and if I go through ~20 cards a game, then if I put four Mutavaults in, I have 20% less colored mana (20 lands), for the game. I understand that this deck has a fair few pieces of half colored/half colorless items, but I from now much more extensive testing (50-60+) games, I find having a hand filled with 1-drops, and a useless Mutavault that I drop down, and have one other Plains, meaning I get out 1 creature or spell a turn cycle is much more common than you would think. I said that if you get two, it is a game over, but that is because if you get one, it already hurts. You don't need to get that unlucky for it to go south (0.4% you said).

escesare on White Humans (Intro Deck)

19 hours ago

It's fine to have your preferences and always great to try new things. However when trying to improve, pros all warn against "results-based" thinking in a game of chance like Magic though. The problem with chance is you could have a bad deck and play badly and still win 5 games in a row just because your opponent got mana screwed or you drew the right card at the right time. What I'm hearing from you is you're using one card and one matchup to evaluate cards - very unwise. Proper analysis means avoiding personal bias using logic/math, data, or playing lots of games. I tend to use math since I'm a mathematician.

Mutavault and Heights are virtually opposites. Heights is indeed terrible for this deck because aggressive decks almost never want tapped lands (obviously), not to mention Heights is what we call "win-more." If you attack with three creatures, that means you're already ahead and likely to win (not to mention you would've been even faster without Heights). If you're behind, Heights puts you further behind. Therefore you never want Heights. It could be good in slightly slower aggro decks (though I doubt it).

Mutavault doesn't tap for colored, but that's its ONLY downside. I just calculated that you'll draw double Mutavault in ~0.4% of games (and you probably would've mulliganed). 0.4% -- that's a rounding error! Meanwhile I guarantee having a free extra creature will win you far more games - let's say 5% - it's not even a question. New players always underestimate manlands, but here's something you should know: manlands are widely considered the second most powerful type of utility lands after land destruction.

The fact that Castle only helped because your opponent misplayed should count against it. Assuming you want to improve, are you banking on tournament and pro players to make the same mistake? If you have mana up for Eiganjo and they haven't already destroyed your creature, that means you're going to lose because either you have no hand or you're holding up 2 mana per turn just to keep a creature alive.

I'm not saying Castle is terrible, but it's nothing compared to Mutavault. If I could only have one non-Plains it would be Mutavault > Cavern > Canopy > Ghost Quarter > Castle.

SynergyBuild on White Humans (Intro Deck)

1 day ago

About Colorless Mana, I don't think so, the massive amount of 1-drop mono-white and high devotion spells means having two Mutavaults is lethal to yourself.

SynergyBuild on White Humans (Intro Deck)

1 day ago

If I was playing blood moon, I might keep the plains xD

Also, Mutavault ISN'T a plains, Karakas is pretty much, so is Eiganjo Castle, of which works amazingly with Kytheon, Hero of Akros  Flip

escesare on White Humans (Intro Deck)

1 day ago

Mutavault is a 4-of in almost all monocolored tribal decks for a very good reason. If Mutavault tapped for white, would you ever play Plains over it? No. In fact people play Minamo over Island JUST to avoid Boil. In our case, ALL of our lands already tap for white, so why would we not play a colorless land with upside? Unless you're multicolored, on a budget, have very few generic mana (definitely not the case; half our spells cost 2), or want to play more Ghost Quarters, how can Mutavault possibly not be a good fit? Always play the Mutavault.

You shouldn't be judging utility lands based on whether or not they're better than spells (if it were, like Strip Mine, it WILL be banned); you should be comparing them with lands. If you have plenty of colored mana, it's strictly better to play an untapped utility land.

PickleNutz on Dark Solemnity

1 day ago

The mana base is really bad for modern, your dual lands aren't playable the same turn, which will really hurt the deck. It also might be beneficial to add several other creatures and even try to add in another color. If you splashed black you could use Thoughtseize, Fatal Push, and Geralf's Messenger. Undying with Solemnity means the cards are virtually unkillable. You definitely need to add fetchlands, shocklands, and probably a Mutavault, Blinkmoth Nexus, Inkmoth Nexus or Celestial Colonnade if you aren't going to run more creatures, that way you at least have blockers in your mana base. If you splash green you can use Sheltering Ancient, a two cost 5/5.

SynergyBuild on White Humans (Intro Deck)

1 day ago

The price was one complaint, the deck isn't good at teaching. I am still confused as to the point of Mutavault, and I had been playing for two months (1 month since I was introduced to modern). This is the deck I know the most about, having been playing mono-white soldier tribal for the majority of my time in modern. I have beaten plenty of decks with them, and I know that Mutavault isn't a good fit. Hanweir Garrison very well with Champion of the Parish and Thalia's Lieutenant, and then you can get Hanweir Battlements as well. Boros is great with humans (Thatcher Revolt) for buffing the Champion of the Parish and Thalia's Lieutenant, other than that in red think Kessig Malcontents, Riot Ringleader and much more.

There is much more than just the price I had an issue with.

abby315 on Vergil_Redgrail

4 days ago

Naw, it's not the full art promo. It was used in a GP sealed or draft pool, so it has a small stamp on the top right of the text box. I can show you pics if you want! I just value it at a regular Mutavault price :) let me know about the Commands!

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