Mutavault

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) None

Combos Browse all

Mutavault

Land

: Gain .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mutavault Discussion

Grubbernaut on 8 Rack

1 day ago

With 4 Mutavault , I'd probably go up to 3 Urborg.

Love the idea - cheers!

catmaster0 on Good Kitties

1 week ago

Nifty list. I don't have the cards or meta that you do, playing a more casual styled meta, and I play 1 v 1 30 life commander, so my list is very different, though in many cases I can see why we have different cards. But there are some things that I am curious about and I do have some suggestions. Hopefully you find some of them helpful.

Pouncing Jaguar has 2 power for a 1 drop cat, but 1 mana echo seems very annoying. Steppe Lynx may need landfall, but I imagine in the early turns this is achievable and you can save your mana for other things. Given your artifact hate I imagine players will trigger Leonin Elder often enough to give little life boosts. Glittering Lynx can also be randomly annoying for a 1 drop cat. Sure, they aren't 2 power starters, but at the start neither is Leonin Vanguard , which you run as an early game pressure card.

Do you love your life so much for your lifegain plan to use Spirit Loop ? I'm not sure I'd use a card with little other purpose. Given your buffs standards Battle Mastery seems ok, Silverblade Paladin should be a favorite, a creature to tutor for combos with cats, especially Lost Leonin , is good alongside its own 2/2 double strike frame. Grafted Wargear is nice, though I suppose with artifact removal the drawback stings, though it can't be much worse than a combat tricked creature removal on king of the pride. Still, grafted is faster than Heirloom Blade .

Hunting Cheetah may be a cat, but at that speed I would think Hunter's Insight should be a valid set-up card.

Pendelhaven is a better forest in most cases, a free 1 power boost in addition to being an untapped green source. I have enjoyed Mutavault as getting under the radar as a cat land. For ramp is burning a and to draw so good to use it over nature's lore or an artifact like Arcane Signet , even with your artifact hate out?

Skyhunter Skirmisher eats life quickly, though as a 3 drop that needs Arahbo to sink into it you might find it slow and weak to removal's tempo. Rhonas serves as such 3 drop support with a bit of added mana sink damage. As far as swarm boosts go Metallic Mimic is an early game 2 drop cat option that rewards swarming multiple cats.

Darth_Savage on Sultai Fadas

2 weeks ago

I'd cut 4 Serum Visions for 4 Faerie Seer this gives you an early body and will help your Faerie count for Spellstutter Sprite as well as digging for the cards you need. I'd cut 1 Thoughtseize for 1 Fatal Push, your deck is threat light, so removal without the life loss is preferable. I'd change the 2 Vraska to 2 Cryptic Command, Command can lock down go wide creature decks and do something else, normally draw a card. Going back to 2 colours will allow you to run utility lands like Mutavault again helping your Faerie count.

I've played blue based decks against Blood Moon enough times that I know the best option open to you is bouncing the Moon and then fetching and playing out your hand as much as possible or bouncing to counter or discard. 3 Brazen Borrower would get this done, however if you don't have 3 of them then a cheap bounce spell can work in a pinch.

When thinking about side-boarding I start by trying to meet 3 grave hate, 3 tron hate, 3 artifact hate 3 enchantment hate and 3 spells hate. That isn't to say you can't overlap on these, Damping Sphere hates on tron and spells decks for example. What should be in your sideboard is dependant on your local meta though.

Grubbernaut on UR Delver

1 month ago

I would personally swap Faerie Conclave for Mutavault . This could also make Wizard's Retort in the SB reasonable.

With this style of deck, it's probably worth going down to 18 lands; super low CMC, and adding in 2x Thought Scour would be good. Also could enable Grim Lavamancer out of the SB.

Love the deck, cheers!

LVL_666 on multimedia

1 month ago

Hello again great mentor - I made an update to my Sliver Queen deck, and somehow lost all of the "show" and "hide" buttons in the accordion menu. I have no idea how I made that mistake...and am just facerolling on the keyboard. I'd appreciate any sort of assistance you could provide...but i'm wondering what did I delete? Warning: this is alot of code.

Code Show

Senomar on [PRIMER] KUMENA DUEL CMDR Competitive

1 month ago

DeadpoolMTG thank you my friend ! I'm planing to make a short video soon about my deck to show the wonderful alteration skills of my friend Kevin Altered on my Tropical Island and Kumena, Tyrant of Orazca and all those gorgeous cards (expedition lands, Mutavault , Deeproot Champion ...) that took me almost 2 years to assemble :D

wisegreenbean on Pioneer U/W Spirits

1 month ago

UW spirits enthusiast myself! I like a lot of your build choices, but I will say that you definitely don't have enough lands. There's no Aether Vial to cheat on mana with in pioneer, you genuinely have to cast your 3 mana cards...and unfortunately, you're at 20% to miss 3 lands on turn 3 while on the play. Those games, you probably lose. The article below talks about the math a bit more if you're interested, but the bottom line is that I like 23 lands. I know it feels bad to flood, but Mutavault makes it less painful when you have a few too many lands, and a game with 2 lands is nearly unwinnable.

https://www.channelfireball.com/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

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Mutavault occurrence in decks from the last year

Modern:

All decks: 0.26%

Blue: 4.51%

Commander / EDH:

All decks: 0.02%