: Gain .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Latest Decks as Commander

Mutavault Discussion

Destroyerbirb on Mono Black Control

2 days ago

I like these decks. It's like an 8-rack without any "Racks".

My suggestions would be add some copies of Liliana, Waker of the Dead. It's discard, removal, damage and a win-con. Damnation is a good sideboard card against aggressive decks and tribal decks. Finally, Urborg, Tomb of Yawgmoth and Mutavault are great at ending games combined together.

+1 from me.

GollumWasFramed on UW vial

6 days ago

Nice list. I love UW Vial. I’ve been playing Mutavault and Spellstutter Sprite for more counter. Plus 1 for sure.

RNR_Gaming on Slivers

1 week ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

Destroyerbirb on You Have To Call Me Nighthawk

2 weeks ago

ANub1s90 Very nice deck. I just have a few suggestions listed below.

Duress and Vicious Rumors are decent discard spells, but a bit lacking when compared to other discard spells. Try out Thoughtseize, Inquisition of Kozilek or even Appetite for Brains.

Why not 4x Nighthawk Scavenger in the mainboard? It's a better Vampire Nighthawk.

Last thing, mana base. Fetchlands are good for getting basics and increasing your chances of getting a non-land card. Nurturing Peatland is card draw in the late game, and you might want some "Man-Lands" such as Mutavault to keep the hits coming even when you are at the late game with no cards in hand. Urborg, Tomb of Yawgmoth is great with colourless lands as it turns them into swamps if needed. Another spicy thing you could try out is Cabal Stronghold, a modern-legal, slightly worse Cabal Coffers.

+1 from me.

sergiodelrio on Hollow Void

2 weeks ago

How about some good old Mutavault and maybe an Urborg, Tomb of Yawgmoth? +1 for Rat tribal!

sergiodelrio on Ellie's Rats

3 weeks ago

Quite pricey, but Mutavault is a tribal staple and I'm confident your deck could support 1-2 copies. If you choose to add them, a single copy of Urborg, Tomb of Yawgmoth would add synergy with little to no downside. All in all I like the idea, +1 from me!

sboy4 on Pioneer Minotaurs

3 weeks ago

Also Urborg, Tomb of Yawgmoth helps with mana fixing with the Mutavault

DragonSliver9001 on Mono Black Pox Control

3 weeks ago

ThisIsMyAccount: land destruction is played way less often than artifact removal. Chimeric Mass is actually more vulnerable to removal than Mutavault.

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