Mutavault

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare

Combos Browse all

Mutavault

Land

T: Add 1 to your mana pool.

1: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

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Mutavault Discussion

Oloro_Magic on Need Help. Competitive Blue Black ...

1 hour ago

First off you really need better removal, Fatal Push is the best choice and then maybe a couple Dismember.

The problem with trying to make this deck competitive is that to make something competitive in modern you really need to spend money. In an agro deck like this you really want 4x Aether Vial and 4x Mutavault and 4x Cavern of Souls in the mana base.

Prized Amalgam can go from this list in my opinion, it lends itself to a more graveyard oriented deck, either Death Baron, Lord of the Accursed, Cryptbreaker, or Dread Wanderer can easily slot into that spot. To that same effect Gisa and Geralf and The Scarab God in my opinion can be removed for these more aggressive cards.

Zombies itself is not a very competitive deck, it suffers from a rough sideboard and not having access to the interaction of Merfolk and other tribal decks playing Collected Company. A solid enough agro package with vial though can be competitive however and in my opinion that is the best way to take the deck.

Ultarian on Devoid of all aggro

2 days ago

I'd replace mimic and gryff with Relic of Progenitus a forth reshaper

Also, eye of ugin is banned in modern, so you might want to replace them with Mind Stone or Mutavault

OOBS on Rivals of Ixalan - Modern Vampires

2 days ago

This looks VERY well put together! Have you considered going up 1 Collective Brutality in the mainboard? Not only does it fill the role of a discard outlet for the deck (especially to dump Bloodghast, get free value with Asylum Visitor or dump the hand to make Asylum Visitor start to draw you cards), but it is a rather flexible card for what you need. I think that having another effect that could potentially take a wrath from an opponent's hand or give you more interaction with combo decks game 1 is a huge deal, so I'd really consider it. I don't know what you've been playtesting and what you've found in that, but I also think that it may be correct to try going up 1 Mutavault over a Swamp to get a little more value in your attacks. One other card I don't know if you've considered is Gifted Aetherborn. Depending on what the meta is, it can be excellent in combat. One thing that I don't know if you've tried that I think would be super cool is to take the deck a little more in the direction of abusing Paladin of Atonement a little more. If you could find room for the playset, then I'd consider running Caves of Koilos, allowing it to potentially grow +2/+2 each turn. I don't know what has been working for you, but I wish you the best of luck with this brew. I now intend to try it out myself!

Lumek on Monoblack devotion

4 days ago

Phyrexian Obliterator, Mutavault, Urborg, Tomb of Yawgmoth are out of money range now.
Nightveil Specter looks weak, because it has to stay for a turn and successfully attack to do some random thing. There is good chance, that exiled card is unplayable in mono black. One more devotion compared to Vampire Nighthawk seems like a small upside. Regarding devotion, in the beginning of deck there was playset of Gray Merchant of Asphodel, but the card is low impact. Too often i have devotion 4 or even 2 and then it's weak for 5 mana. I cut it to lower the curve.
Report from last FNM, went 1:2:
Match 1 against burn: First game opponent had some bad draw but good opening hand. I lost it, but it was close, at one point he had one card in hand, i played Gray Merchant of Asphodel total devotion 6 and he responded with Skullcrack. It was close, but he finally won. Second game i won, due to lifegain (Vampire Nighthawk + Lashwrithe). Third game was long and super close, but he won thanks to pair of Skullcracks, one topdecked. I was like: this matchup looks better than i expected (good thing), but i was off luck a little (bad thing).
Match 2 against Forest belcher: First game opponent mulliganed a lot (this deck plays very small amount of lands) and i won easily. Second game he was on -10 lifes (Abyssal Persecutor) and i was on 30 lifes unable to kill my Percy for 2 turns. Next turn he finally killed me by Goblin Charbelcher. Third game i was sitting on two swamps, drawing cards by Sign in Blood but still waiting for other lands, when i finally found 3rd swamp, he managed to kill me. Forest Belcher is interesting and fun deck better than my. That was first time Lost Legacy's nonartifact was really big deal for me. Forest Belcher is nice unique deck and i don't have anything good against it in sideboard.
Match 3 against Jund Dragons: Both games were attrition wars, I won both easily thanks to draw from Phyrexian Arena or Sign in Blood or Arguel's Blood Fast  Flip.
Notes: i need more Rite of Consumption, this card proves very good in this deck and i need more ways to kill my Abyssal Persecutor... In match against Jund Dragons also had problem with killing my Percy, but solved it very fast. Currently 10 ways to kill Percy don't counting flipped Arguel's Blood Fast  Flip. It isn't enough...

Mondo1212 on Gorbachev

6 days ago

Mutavault would be good in the deck, maybe 3 or 4. Disciple of Bolas might seem good but it requires you to live to turn 4 and have creatures on your board, which will be hard since most of your creatures die at the end of the turn. If you need Card draw use Sign in Blood, Faithless Looting, or Dark Confidant. Wall of Blood is too slow, and its life investment isn't worth it since it is only until the end of the turn. Some red aggro creatures would be nice mainly Goblin Guide or Monastery Swiftspear. Unearth could do well in this deck. Mutagenic Growth would be a good pump spell and goes well with Death's Shadow. You need more interaction to get rid of your opponent's blockers or else your elementals would be blocked and be useless so either more burn spells or add in Fatal Push.

CheeseTheGunslinger on Blue Tron Scrimage

6 days ago

Grubbernaut, Gemstone Caverns is probably the fastest land in the game on the draw. This is also a fairly slow deck. So, getting stuck on the draw vs a deck like burn or affinity, it can be all the difference. When you're on the play or you just draw it over the course of the game, it has almost no downside to a deck like this. I like to keep one mainboard just in case and one sideboard in the event i need a speed boost vs faster match ups.

I'd be open to swapping something else in if there was an easy choice or you had a good suggestion. But, other than maybe a Mutavault for a chump blocker/attacker on an open board or an Urborg, Tomb of Yawgmoth to help cast my dismembers I can't think of anything worth putting in it's place.

NoSoyYucateco on Everyone Is a Descendant

1 week ago

Now that you have Mutavault, it might make the deck speedier to swap out your 3-drop changelings for Polymorph. That also gives you an alternative way to dump out these big creatures when Descendants' Path isn't an option.

Brandamn on Mono Blue Tempo: “Snapdelver Hulk”

1 week ago

Honestly I would drop most the counters in place of others and more lands as you dont want to miss any land drops, I would run atleast 23 lands dropping Mutavault altogether. 4x Opt,1 more Cryptic Command, 4x Mana Leak, 3x Censor, 2x Cyclonic Rift, 2x Logic Knot and keep Remand

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