Mutavault

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) None

Combos Browse all

Mutavault

Land

: Gain .

: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Mutavault Discussion

Izzyguinn on GB 10 Rack

1 week ago

kamarupa Fair enough. It would be budget-ish for me because I already have most of those cards, but doesn’t require the purchase of a full playset of Liliana of the Veil , Mutavault , Urborg, Tomb of Yawgmoth , or Leyline of the Void . But I’ll edit the description.

NensouHiebara on Valor & Vanity | Foil Knight Tribal

2 weeks ago

@transpacjackson

Valiant Knight is in the deck mainly because there's nothing else worth using. I'm not really interested in another 4-drop and intend to replace Valiant Knight with a cheaper Knight when it's printed.

-

With 10 Lords, History of Benalia, and Gideon, traditional Anthems aren't necessary. I dislike traditional Anthems in this deck anyway, as they take opportunities away from putting bodies into play and aren't good draws if I face heavy removal and need to rebuild.

Light from Within only affects creatures with mana costs, so it doesn't curve well off of History and can't boost Mutavault

BraxTune on Megan's Fishyfolk

2 weeks ago

Ok, so one might notice that their are now vials and one might miss out on a separate but very powerful key piece to this build: Tidal Warrior . This card unlocks things I never thought possible. Two copy's came in the duel decks that we started with but we both complete over looked the raw utility of this NASTY card. It's a Spreading Seas on legs! With eight chances to shut off your opponents most valuable resource and now a healthy influx of 'vial' based shenanigans this build has bite. We are currently on the hunt for a playset of Mutavault , especially now that it can also be available as delectable blue mana for when you need it!

I can't imagine how much damage would be caused if WOTC reprinted this card.

Have fun out there!

chilbi on Faeries-ninjas

3 weeks ago

I'd cut the Vials and go for more disruption maindeck. Surgical Extraction , Thoughtseize and so on. Also Fallen Shinobi seems way to mana-intense for Modern right now, especially as a 4-of. Maybe add some Mutavault s for more synergy? Cheers!

Eclipse28420 on red black minotaurs

3 weeks ago

I think Skred Boros Reckoner sound like a good finisher on top of their normal utility. The whip may be the slower or rakdos return. I would board the charm. How budget is this build if you don’t mind me asking? Fetchs can grab snow-covered lands and you also have the new MH basic fetchs. Mutavault would also gain the tribal buffs. All in all, some deck manipulation would help most other tribes have card draw if nothing else. Collective Defiance might work too cause it has a lot of options

skookes on GB Undying

4 weeks ago

So after sharing ideas and looking at the direction you were headed with your list i made one of my own. Calling it Retribution Rock. So subtle differences from yours and reasons. Dryad Arbor over a Pendelhaven . i like the idea of fetching a creature to sacrifice. Other lands that peak my interest for this deck Mutavault Bojuka Bog Llanowar Reborn So a huge reason i ran Aether Vial was because of how difficult it can be casting double and triple colors. Many opponents will board in Blood Moon against me even when i was running 4 Channeler Initiate and 4 vials, and surprisingly it always tempo'd me or sometimes shut me down. So Sylvan Caryatid helps reach that triple black, since casting Geralf's Messenger is priority in this build, having a hexproof manadork helps ensure one hits the board. Also the big butt on Caryatid triggers evolve, and can absorb 2 -1/-1 counters from Plague Belcher in a pinch. Speaking of, that extra damage from a zombie dying from the Belcher can really mean the difference, hence i strongly believe in running a playset. I really look forward to my Tuesday night modern. I really look forward to pilot the deck and have creative lines of attacking and interacting with Retribution. Will report back with how it fares.

Snowmen1 on Bleeding Zombies!

1 month ago

I love zombies. I have a few things to say about your deck that I think you should consider though. In your sideboard, you play Engineered Explosives , this is very bad in mono black because you can only get up to 1 counter on it. for mono colored decks, a similar effect can be achieved with Blast Zone or more conventionally Ratchet Bomb . About Undead Augur , life is worth far less than a card, and being able to replace zombies that have died is what I think puts this tribe over the top. Basically, I dont think lifeloss is going to be a problem, as this is the only card that will deal damage to you in your entire deck. Being mono colored means you dont take damage from your lands, making this card all the much safer. now about lands, Mutavault is awesome, but I am not sure if it has a place in zombies. The problem is that zombies require a lot of black mana, and being stuck with a Mutavault instead of another black source can be backbreaking. I see you have Urborg, Tomb of Yawgmoth to solve that, but it can really only be a one of, so it doesn't do a good job of solving the problem. Also Relentless Dead is Awesome, I'd try to run 4. Also Consider adding Aether Vial , trust me it is very good being able to play an instant speed Undead Augur or Carrion Feeder , or be able to put a Relentless Dead on the battlefield with mana open on turn 3 vs a heavy removal deck.

In short this is what I would say:

-3 Zulaport Cutthroat

+2 Relentless Dead

+1 Zombie Lord

-1 Engineered Explosives (Sideboard)

+1 Ratchet Bomb (Sideboard)

+4 Aether Vial

-4 Something, rly up to you, probably Smuggler's Copter and something else.

Anyways, awesome deck, you had some stuff in there that I never heard of and I am 100% adding now. Feel free to check out the deck I made, http://tappedout.net/mtg-decks/16-06-19-mono-black-zombies/?cb=1560

Hissp on Two Lands One Ninja

1 month ago

Obviously Modern Horizons threw a lot of changes into the list. In my current iteration I'm running 26 creatures + Mutavault :

My ninjitsu enablers are either free ( Memnite , Ornithopter , Phyrexian Walker ) or provide repeatable utility ( Cabal Therapist , Putrid Imp , Sage of Epityr , Sidisi's Faithful ). I don't prioritize evasion at all. I'm also running all 3 1-drop changelings ( Changeling Outcast , Mothdust Changeling ,{Universal Automaton})

I'm running every creature with a ninjitsu cost of 1 or 2 ( Azra Smokeshaper , Ingenious Infiltrator , Mistblade Shinobi , Ninja of the Deep Hours , Sakashima's Student , Skullsnatcher , Walker of Secret Ways ) as well as 3 more expensive ninjas that provide value ( Fallen Shinobi , Mist-Syndicate Naga , Throat Slitter )

The other creatures I'm running either provide incredible ETB value ( Gilded Drake , Spellstutter Sprite , {I would probably run Snapcaster Mage if I had one}) or facilitate team evasion ( Filth , Tetsuko Umezawa, Fugitive , Wonder .

And of course there's the Dragon Knife itself, Draco :D

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Mutavault occurrence in decks from the last year

Modern:

All decks: 0.26%

Blue: 4.51%

Commander / EDH:

All decks: 0.02%