Mutavault

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
Morningtide (MOR) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) None

Combos Browse all

Mutavault

Land

{T}: Add {1} to your mana pool.

{1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Price & Acquistion Set Price Alerts

M14

MOR

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Recent Decks

Mutavault Discussion

adbesserer on Yuriko, The Emerging Shadow

5 days ago

Some of those are great inclusions, however, Cyclonic Rift and Mutavault cost upwards of 7€ here in europe, increasing the price of the deck by about 10% each, I consider it not worthwhile. Xenograft is good but its role is already covered by Arcane Adaptation, Unnatural Selection and Conspiracy, which I consider superior.

I'm not a fan of Helm of the Host, while it is indeed very powerful, it requires me to be able to spend 9 mana in a single turn to be able to play it, since it is unlikely in my meta that it will last an entire round on the battlefield. I used to include Rogue's Passage but I decided I had enough ways to make a given ninja unblockable and the deck is kind of colour hungry. I might have to put it back though, I'm thinking of cutting one of the counterspells

Furiosto on Yuriko, The Emerging Shadow

5 days ago

I am building the same thing. How about these: Rogue's Passage, Cyclonic Rift, Xenograft, Helm of the Host, Mutavault?

loricatuslupus on Working around U/W Control for ...

1 week ago

That's understandable, though it always surprises me how much hate I attract for playing a deck that in it's current iteration is reasonably fair and super easy to disrupt (especially with the plethora of hate cards being printed recently). Without Eye of Ugin - which, just to clarify, I in no way think should be modern legal - the deck has lost some tempo, and the only new card worth trying has been Walking Ballista, which to fair is excellent. Most of the cards need to be two-for-ones simply because of the lack of options in colourless and how easy they are to Path or Terminate, which feels pretty bad when I've tapped out to cast them.Mutavault is definitely a good idea, and if they're targeting that with Field of Ruin/Path to Exile that's probably to my benefit. Plus Crucible of Worlds gives them a bit of recursion. How disruptive would you find a Leyline of Sanctity vs the Chalice then? I forgot to mention in the description that one of the opponents splashes black for Thoughtseize so being immune to that would be something else in it's favour. Cutting four sideboard places feels like a big gamble for that though...

APPLE01DOJ on Working around U/W Control for ...

1 week ago

This comment warms my heart. Eldrazi was such a parasite deck that ruined the format for almost a year. Funny to hear players of a deck with the most ramp and every single card 2 for 1 complain about being unable to keep up with the meta. :)

That being said, absolutely nothing against you personally.

I don't think there is a lot of colorless hate cards against Control beyond grave hate stuff. You could add some Mutavault to your list. It can't be countered, can swing as early as turn 2 and the only answers a stock U/W list will have for it is Path to Exile or land destruction. (Which your deck has many targets). Against Control if they don't tap out for some thing it's best to wait until you can play your threats in multiples. Use the first threat as bait to draw out their counters and the second being what you hope to resolve. Once you get something on the board that can attack, let your threats in hand build up again. Otherwise they'll be happy to let you land every thing on the board and wrath next turn.

I also recommend the upgrade to Spyglass over Needle. Hand info is so crucial in that match up. Cavern has a ridiculous price right now but I think it'll help more than you believe. Lastly I'm not so sure Chalice of the Void on 1 is very good against Control. Sure it'll turn off Path & the filter cantrips but that doesn't hit the deck hard at all, more of a slight annoyance.

Kogarashi on When do creature lands untap?

1 week ago

What your friend fails to note, as well, is that even if it was "turning back into a land" (and not just losing the creature type), that doesn't untap it anymore than turning into a creature in the first place untaps it unless specifically stated. In this case, if he tapped Mutavault for and then spent that on its "turn into a creature" ability, it would still be tapped from being tapped for mana, because the ability doesn't say "untap it."

As for the card needing to remain tapped until your untap step or another effect lets you untap it, that's basic game rules. I can't seem to find specific rules to reference anywhere. You could point out that it's similar to the difference in gaining control of a creature via an effect like Act of Treason, where you are specifically told to untap the stolen creature, versus Mind Control, where it doesn't specifically state it (and thus if you Mind Control a tapped creature, it will come under your control still tapped).

It's a basic game thing. Cards don't untap just because they changed permanent type.

As Neotrup said, if he wants to attack with a land-creature and still use it for mana, he needs vigilance.

Rhadamanthus on Activating Mutavault in time for ...

1 week ago

Unfortunately no, this doesn't work. It has to do with the specific way the trigger on Liliana's Contract is written.

The second ability on Liliana's Contract is written with something called an "intervening 'if' clause". A triggered ability written this way checks the condition two times: once at the time it would trigger and again at the time it would start resolving. If the trigger condition isn't true at the time the ability would trigger then it doesn't trigger at all (and if it isn't true at the time it would start resolving then the trigger doesn't do anything).

In your example this means that if you don't already have 4 different demons at the beginning of your upkeep then the Contract just doesn't trigger. Even if you turn Mutavault into a creature right after that, it's too late.

Madcookie on Activating Mutavault in time for ...

1 week ago

No. Liliana's Contract as per Gatherer states that if you don't control 4 demons at the start of your upkeep it doesn't trigger at all and you can't take any actions before your upkeep begins (at which point it won't matter). The only way to circumvent this is to play Paradox Haze, gaining two separate upkeeps, making Mutavault a demon at the start of first, pass, then at the start of the bonus upkeep the contract triggers and unless someone Path to Exile one of your demons you win.

alexplaysbass on Activating Mutavault in time for ...

1 week ago

Basically I'm just curious if I can use Mutavault's activated ability in time at the beginning of my upkeep to trigger Liliana's Contract for the win?

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