Duskmantle, House of Shadow

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Ravnica: City of Guilds Uncommon

Combos Browse all

Duskmantle, House of Shadow

Land

Tap: Add 1 to your mana pool.

U,B, Tap: Target player puts the top card of his or her library into his or her graveyard.

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Duskmantle, House of Shadow Discussion

Chuff_Bucket on Mind Munch

3 days ago

Hey, I'm digging this list so far!

I would recommend cutting Glimpse the Unthinkable. A 1-time mill effect that only hits for 10 cards (at $30, to boot) just isn't going to have enough impact in the average game. I would HIGHLY recommend replacing it with Altar of the Brood. This card looks innocuous, but it does freakin' WORK. I played a Lazav deck for a while, and that card always over-performed, especially when dropped on T1.

Additionally, I would recommend replacing Duskmantle, House of Shadow for Nephalia Drownyard. For just one more mana, you get 2 more cards! You'll probably also want to run Urborg, Tomb of Yawgmoth and Cabal Coffers to help power out some of those huge X spells. Mind Grind for X = 20 is basically a game-ender in its own right, and that's easy to do with the Coffers doin' work.

I might also recommend Jace's Archivist. He may not seem like a good mill card, but he gets people churning through decks REALLY quickly. Not to mention he has crazy synergy with Sphinx's Tutelage. To that point, Jace's Erasure was another over-performer in the Lazav deck I played. I would cut Millstone for it.

It might be beneficial to replace Ulamog, the Ceaseless Hunger with one of the OG Eldrazi Titans, simply for the fact that they have the "shuffle your graveyard back into your library" clause. It would help you protect yourself against any incidental self-mill you'll be incurring throughout the course of a game.

Beyond that, you might want to consider adding a few cards that do graveyard shenanigans, like Sepulchral Primordial and Reanimate and Memory Plunder. You'll certainly have a lot of juicy targets!

My only other advice is to bump up your land count. Not by much, but 36 is usually bare-bones minimum unless your curve tops out at 4. I might recommend 37 or 38 for this build.

LeaPlath on eldrazi

1 month ago

So what are you really wanting to do? Cause I'm seeing a few issues. I'm trying to keep all the suggestions cheapish, but also suggest some over time improvements.

First of all, lands. Please don't put them with different arts when you are trying to get deck help. It just makes it more of a pain to look at and suggest stuff.

Secondly, painlands. They tap for your colours and if you don't want to pay life, they tap for . As do the filterlands.

Thirdly, there are more useful utility lands you could run. Eye of Ugin is 2 mana for eldrazi and a consistent source of cards. Bojuka Bog exiles a graveyard for ingest stuff. Duskmantle, House of Shadow, Alchemist's Refuge, Grim Backwoods, Nephalia Drownyard, Novijen, Heart of Progress all tap for that much needed colourless, while having useful side effects.

I don't think Blisterpod, Hedron Crawler, Mist Intruder, Walking Atlas, are where you want to be as they are small cards, small effects, don't have Ingest etc. You also aren't running any emerge that you need the extra bodies for.

If you focus on either rushing the big eldrazi via ramp, with smaller utility eldrazi for ingest and useful effects that might work a bit better. I can suggest stuff for that, but I am guessing you are fairly new/limited on card selection?

Polupus on Shelldock Emrakul 2.0

2 months ago

+1 for the evilest turtle island deck!

Maybe...Nephalia Drownyard or Duskmantle, House of Shadow as another way to get apostles in the grave?

Wurmlover on Budget Lantern List Boardfire

5 months ago

some ability lands would be helpful, such as Nephalia Drownyard or Duskmantle, House of Shadow, as long as you could add a few dollars to run things like City of Brass

dungy4 on Sidisi's Synergies

5 months ago

Thank you goodair. I swapped Duskmantle, House of Shadow with Cephalid Coliseum since I have one. Volrath's Stronghold would be a great add, as would Unholy Grotto. I don't have either but will try to trade for them.

goodair on Sidisi's Synergies

5 months ago

Im torn building another edh deck between 3 commanders atm. That being said, you should cut Duskmantle, House of Shadow and try lands like:
Cephalid Coliseum
Drownyard Temple
Volrath's Stronghold
Unholy Grotto
and a few Strip Mine cards.
Once i make a draft, ill take a better look into the rest of the cards and you can tell me if you tried it or if the card is alot better than at first glance!

lullelukas on Sidisi dredge

5 months ago

I second Cheez_berger11 in that you might want a few more reanimators. Animate Dead and especially Victimize come to mind, as well as things as Kheru Lich Lord if you want to reanimate using creatures. On the same note, I think you might want to consider some more explosive token generators such as Army of the Damned and Empty the Pits as well as the aforementioned Bridge from Below. Also, take a look at Nephalia Drownyard and Duskmantle, House of Shadow as additional ways to trigger Sidisi.

That said, great looking deck! I'll definately take some aspects of it and modify my own Sidisi zombie deck!

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