Duskmantle, House of Shadow

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Duskmantle, House of Shadow

Land

Tap: Add {{1}} to your mana pool.

{{U,B}}, Tap: Target player puts the top card of his or her library into his or her graveyard.

Price & Acquistion Set Price Alerts

RAV

Ebay

Duskmantle, House of Shadow Discussion

CryptonicNova on Card creation challenge

1 month ago

Militia Captain

Creature - Human Knight.

Vigilance.

Whenever a soldier you control attacks it gets +1/+1 and vigilance.

One good leader is all it takes to turn the weak into the strong.

3/3


Bloodrage Warlord

Creature - Human Barbarian

Haste.

Non-token warriors you control get +1/+0 and have haste

From the drive of battle he stirs his men into a truly terrifying force.

3/3


Create a series of lands similar to the Guild lands (Sunhome, Fortress of the Legion, Duskmantle, House of Shadow) for another plane.

ZorrosRage on Skullbriar Smack!

6 months ago

Random mill land that is possibly useful

Duskmantle, House of Shadow

Nephalia Drownyard

Also for flavorSvogthos, the Restless Tomb

ThallionDarkshine on Muldrotha, the Primally Surging Gravetide

8 months ago

This deck looks really sweet!

Since your commander is so expensive, I feel like you could benefit from a few more lands to ensure you can get it out more consistently. In addition, there are many powerful utility lands that would synergize well with Muldrotha, basically playing the same role as a spell. Mirrorpool could help copy powerful creatures, Blighted Woodland and Myriad Landscape could both help you ramp, Field of Ruin and Ghost Quarter could blow up troublesome lands, and there are plenty of cycle lands in your colors. In addition, there are some great lands that can mill you, letting you get your engine started. Nephalia Drownyard and Duskmantle, House of Shadow can both mill anyone, and Sequestered Stash lets you mill yourself and get back an artifact, though that part could actually be bad given Muldrotha's ability.

A higher land count could help support some powerful cards that give extra land drops, namely Exploration and Oracle of Mul Daya. Mox Diamond is a great piece of fast ramp that also synergizes well with your commander, since the discarded land can be replayed with its ability.

I feel like you may be running too many weak 2-cmc mana rocks and not enough actual gas. Ramping out your commander early is fine if it actually does something, but Muldrotha needs a self-mill outlet in order to do anything.

Finally, I think Eternal Witness should definitely find a place in the mainboard, since it can help recur things when you don't have access to your commander. I also really like Daedalus19876's suggestions of reanimation spells, since not only can they let you cheat out bombs early, they also give you the ability to play two creatures from your graveyard on a turn, opening up combo possibilities. Speaking of combos, Triskelion can kill the table together with Mikaeus, and given a lot of mana (which this decks looks like it can easily generate), you could cast your commander and both of them from your graveyard in a single turn.

IAmACat on Budget Lantern Control

1 year ago

What are your thoughts on Duskmantle, House of Shadow?

Also Malicious Affliction isn't modern legal, it's from one of the commander sets.

Byuante on

1 year ago

Caldera Lake seems like a pointless addition. It enters tapped and can only produce the 2 colors you're splashing at the cost of a life. I wouldn't add Caldera Lake, big drawbacks without much payoff.

As for the Demons. If you really want to go for a tribal deck, you're gonna have to remove most (If not all) creatures that don't share your tribal creature type. (I managed to make a deck that works only using 20 creatures (21 with Commander) that were only tribal correlated, so it is possible for you to try)

Here's a budget friendly 38 card landbase:

Command Tower

Crypt of Agadeem

Opal Palace

Path of Ancestry (You will not be able to scry unless you play conspiracy. May I suggest changing Marchesa for Sol'kanar the Swamp King? Yes you lose the Dethrone and being able to return a card by default, but a Tribal deck should be lead by a tribal commander. Your choice entirely)

Reliquary Tower

Mana Confluence

City of Brass (I don't like it, as it will still deal damage even with Chromatic Lantern in play, but your choice)

Hall of the Bandit Lord

Shivan Reef

Sulfurous Springs

Underground River

Spire of Industry

Grand Coliseum

Inventors' Fair

Leechridden Swamp

Bojuka Bog

Duskmantle, House of Shadow (Put a demon into your gy, reanimate it, or the most obvious approach)

Swamp x14

Island x3

Mountain x4

Feel free to make some changes, but these cards are cheap and will help your mana base (If you don't like Bojuka, replace it with a Swamp.)

samuelmood11 on

1 year ago

Hedonist's Trove is the primary win condition, but the dragons and Torment of Hailfire are an alternative if crap hits the fan. So to help keep from taking away from counter-capability while still adding mill, I took out Ghost Quarter and some unneeded extra copies of other spells to put in Psychic Strike and Duskmantle, House of Shadow. I'm gonna play test it now and see how it runs.

Chuff_Bucket on Mind Munch

1 year ago

Hey, I'm digging this list so far!

I would recommend cutting Glimpse the Unthinkable. A 1-time mill effect that only hits for 10 cards (at $30, to boot) just isn't going to have enough impact in the average game. I would HIGHLY recommend replacing it with Altar of the Brood. This card looks innocuous, but it does freakin' WORK. I played a Lazav deck for a while, and that card always over-performed, especially when dropped on T1.

Additionally, I would recommend replacing Duskmantle, House of Shadow for Nephalia Drownyard. For just one more mana, you get 2 more cards! You'll probably also want to run Urborg, Tomb of Yawgmoth and Cabal Coffers to help power out some of those huge X spells. Mind Grind for X = 20 is basically a game-ender in its own right, and that's easy to do with the Coffers doin' work.

I might also recommend Jace's Archivist. He may not seem like a good mill card, but he gets people churning through decks REALLY quickly. Not to mention he has crazy synergy with Sphinx's Tutelage. To that point, Jace's Erasure was another over-performer in the Lazav deck I played. I would cut Millstone for it.

It might be beneficial to replace Ulamog, the Ceaseless Hunger with one of the OG Eldrazi Titans, simply for the fact that they have the "shuffle your graveyard back into your library" clause. It would help you protect yourself against any incidental self-mill you'll be incurring throughout the course of a game.

Beyond that, you might want to consider adding a few cards that do graveyard shenanigans, like Sepulchral Primordial and Reanimate and Memory Plunder. You'll certainly have a lot of juicy targets!

My only other advice is to bump up your land count. Not by much, but 36 is usually bare-bones minimum unless your curve tops out at 4. I might recommend 37 or 38 for this build.

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