|Commander / EDH||Legal|
Printings View all
|Aether Revolt (AER)||Common|
|Oath of the Gatewatch (OGW)||Uncommon|
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Submerged Boneyard enters the battlefield tapped.
: Add or To your mana pool.
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|Have (11)||Xue-Kaihua , ZombieFood , maR2307 , Atroxreaper , bakeraj4 , aeonstoremyliver , AaronKeeling , ZombieSam , Sprx101 , BrenBrix , PTsmitty|
Submerged Boneyard Discussion
3 weeks ago
@KazicGreyhelm Thanks for the huge amount of info. I agree 100% I should add some dual lands, especially Submerged Boneyard, it's a very cheap card so fits the budget easily.
Fatal Push is far to expensive for the budget I have in mind. Same goes for disallow, I have the cards in my possession but want to restrict my self budget wise with this deck.
About Walk the Plank, I also really like the fact it is just 2 . But I do agree the Sorcery speed is not up to par with instant speed most of the time and Essence Extraction is just not deadly to everything, So I have it in my sideboard just in case I have to deal with a lot of rather small creatures. Hour of Glory Is a very viable option though, I will have to keep that one in mind during play testing this deck. Although it's twice as expensive to cast, it is at instant speed and could take more cards down with it.
Supreme Will Is something I've overlooked I think. For 1 more mana you can be for more sure you actually counter something and it is a small tutor if you're in very dire need of a particular card.
Thanks for all the advise and your time. Never playing control and then building a deck for it is quite a daunting task, I guess that is true for every type of deck you normally never play. I will update my deck list when I've made of modifications and playtested it a bit
3 weeks ago
I have many things to say about this.
First, If you don't want to buy Drowned Catacomb and Fetid Pools then you should at least invest in some Submerged Boneyard because duallands are better than basics; especially if there are color intensive spells such as Walk the Plank. Also, utility lands such as Ipnu Rivulet, Ifnir Deadlands or Field of Ruin would not be bad.
Second, on the subject of walk the plank, I am not a fan of the card. Instant speed removal will always be superior in my eyes. Fatal Push is clearly good and Essence Extraction is decent to throw into the mainboard despite not being hard-removal. I understand that walk the plank is basically unconditional removal, but i would rather have Hour of Glory than Walk the Plank. There is a consideration for cards such as Never / Return to deal with the likes of planeswalkers. The main problem I have with sorcery removal is that it conflicts with holding up counterspells.
Third, I am not a fan of Censor as it is not a great counterspell. I still play a couple of them, but not 4. Supreme Will is not expensive and is a nice flexible card. Commit / Memory is not exactly a counterspell, but it is a very flexible card that would not be a bad inclusion. And you can assume I wouldn't leave the point on counterspells without mentioning that Disallow is amazing and expensive.
Forth, there are to many creatures in the deck for my tastes. Kitesail Freebooter is a nice card in the control mirror, but it is more of a sideboard card unless you are playing a tempo deck. I don't see the point of Siren Stormtamer putting the opponent in a tough spot early on, it provides about as little pressure as possible and is generally ignorable for majority of the game.
Fifth, Hieroglyphic Illumination is a good card and Glimmer of Genius is better. I play both in my deck as 3 of glimmer and 2 of illumination. You could also sneak in a copy of Pull from Tomorrow into the deck, it is great in the late-game.
Lastly, take out One With the Wind. I understand it might work with the creatures in the deck, but it would be better for you to have more removal in the deck.
I have played control for years and have won many fnms and gamedays with it, so I feel entitled to say I have an idea of what I'm talking about. My deck runs 25 lands, 8 card draw spells, 9 removal spells, 12 counterspells and 6 threats. Keep in mind my deck is expensive and has Torrential Gearhulk and The Scarab God as threats.
1 month ago
You may want to consider replacing Lookout's Dispersal with Censor or another affordable counter. I feel as if you won't get the discount as often as you would like it. Also you could replace the Unknown Shores with Submerged Boneyard. You might also want to add a little more land; you won't want to miss a land drop considering your win condition is a 5 drop. Other than that, this seems decent for a budget deck. The hardest matchup will be against another control deck, but you could put some Duress or Lay Bare the Heart in your sideboard to help shrink their hand.
2 months ago
I love to run zombies as well! I think your land base might run a little faster if you went with Drowned Catacomb instead of Submerged Boneyard. Also, I think you'll find Gravecrawler runs really well in that deck. Wayward Servant Could also be a win condition. I also really enjoy Geralf's Messenger, especially when I have to sac a creature. Have fun with the overrun, and remember to go for the brains!
2 months ago
2 months ago
3 months ago
The cycle of uncommon ETBT lands from OGW and SOI have all been downshifted to Common as of Amonkhet. Meandering River, Submerged Boneyard, Cinder Barrens, Timber Gorge, Tranquil Expanse, Forsaken Sanctuary, Highland Lake, Foul Orchard, Stone Quarry, and Woodland Stream.
3 months ago
So I made the changes: