Polluted Mire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Premium Deck Series: Graveborn (GRV) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Urza's Saga (USG) Common

Combos Browse all

Polluted Mire

Land

Polluted Mire enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

C15

C14

DDD

Ebay

Polluted Mire Discussion

captainamerica on From the Pinnacle to the Pit

3 weeks ago

I really like about 38 - 42 lands in commander. I would play Barren Moor and Secluded Steppe rather than Drifting Meadow and Polluted Mire. Other than that, I play Sunbond in addition to Cradle of Vitality

duffman24 on Grody Black Things

1 month ago

A couple things that might help this deck:

Ramp: Burnished Hart, Bubbling Muck, Charcoal Diamond, Cabal Stronghold, and Myriad Landscape.

Draw (aka find combos): Barren Moor, Polluted Mire, Skullclamp, Night's Whisper, Sign in Blood, Read the Bones, Twilight Prophet, and Necropotence.

Budget Tutors: Mausoleum Secrets.

Not-as Budget Tutors: Beseech the Queen, Diabolic Intent, and Diabolic Revelation (for late game shenanigans).

Controlly things: Plaguecrafter, Fleshbag Marauder, Ravenous Chupacabra, Imp's Mischief, and Innocent Blood (personal favorite).

Win cons (not that you need more): Torment of Hailfire.

Also fun fact, if you're interested in storm and would rather play black, you can actually make a pretty mean storm deck with just black and Sidisi would be great at the helm. You could even just build a second Sidisi deck and keep this one the way it is. Cards like Ad Nauseam and Tendrils of Agony would be how to win.

neolions on Sackity Sack Stack

2 months ago

Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.

Take out Nirkana Revenant for Satyr Wayfinder

Take out Hermit Druid for Ravenous Chupacabra

Take out Demon of Catastrophes for Viridian Zealot

Take out Razaketh, the Foulblooded for Viridian Emissary

Take out Plague Wind for Wall of Blossoms

Take out Doomgape for Bontu the Glorified

Take out Ruinous Path for Vindictive Lich

Take out Altar of Dementia for Dawntreader Elk

Take out Necropotence for Wood Elves

Take out Deadbridge Chant for Merciless Executioner

Take out The Gitrog Monster for Slum Reaper

Take out Yahenni, Undying Partisan for Diabolic Intent

Take out Voldaren Pariah  Flip for Damnation

Take out Lord of Extinction for Whiptongue Hydra

Take out Stitch Together for Swamp

Take out Vivid Grove for Forest

Take out Temple of the False God for Swamp

Take out Vivid Marsh for Swamp

Take out Vivid Grove for Forest

Take out Slippery Karst for Forest

Take out Polluted Mire for Forest

Take out Desecrated Tomb for Forest

Take out Golgari Guildgate for Forest

Profet93 on Death n Destruction

2 months ago

Loreax

First lets work on the mana base, that's black's strongest power...

Remove... Barren Moor, Everglades, and Polluted Mire. You need swamps. Speaking of swamps....

Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.

other potential, but not necessary additions can include the following...

Blue troubles? Cavern of Souls/Boseiju, Who Shelters All.

Gaea's cradle making too much mana? Strip Mine, Wasteland and other cheaper LD alternatives.

Expedition Map to find your lands.

You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.

Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.

Want to be rude? Bitterblossom + Contamination. You can also use Reassembling Skeleton or even trading post tokens to feed contamination.

Demonic Tutor and Vampiric Tutor or the cheap Beseech the Queen can help you improve consistency. Blacks biggest strengths are coffers and tutors, please use and abuse them to your heart's content.

Mind Twist - Best discard spell imo

Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.

Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).

A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.

Hero's Downfall for PW removal.

Alhammarret's Archive - For extra card draw.

Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!

WargRave on Rats all the way down

6 months ago

Needs more Rat Colony

With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.

Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).

Other suggestions

Tormod's Crypt -> Nihil Spellbomb, Bojuka Bog. You can run Crypt in addition if needed, but I would use these first.

Kitesail -> Bladed Pinions, Fleetfeather Sandals.

Geth's Grimoire -> remove. Only four or so cards in this deck actually cause an opponent to discard. Since you're running Ancient Craving, might as well slot in Ambition's Cost as well.

Nightmare Lash -> Lashwrithe. Or just run both, but Lashwrithe first.

Sword of the Paruns -> Bad Moon, Adaptive Automaton, Hall of Triumph, Vanquisher's Banner, and Obelisk of Urd are all more mana efficient and consistent ways to pump your rats.

Altar's Reap -> Costly Plunder, Night's Whisper, Sign in Blood.

I'm not sure how Shriveling Rot serves the deck.

There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.

Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.

Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.

I don't think there are enough graveyard synergies to make Living Death appropriate.

Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.

Curse of Death's Hold is a bit narrow for multiplayer; I'd prefer Ascendant Evincar which will hit more enemy creatures overall while buffing your own and being a 3/3 flier.

Load more