Polluted Mire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Premium Deck Series: Graveborn (GRV) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Urza's Saga (USG) Common

Combos Browse all

Polluted Mire

Land

Polluted Mire enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Polluted Mire Discussion

Deadpoo111 on $30 Chainer

3 days ago

I agree with jordanalessi effects like Wanderer's Twig and Traveler's Amulet are great turn one plays that will let you keep up on land drops and stop you from flooding. I also love Ashes to Ashes , it's such efficient removal for budget decks

However, Barren Moor and Polluted Mire are good lands but if the budget can't fit them, they're definitely not worth slotting out non lands. Ghoulcaller's Bell is a must have for sure though.

triproberts12 on $30 Chainer

3 days ago

Ah, I forgot that Mark keeps it until the end of turn. Makes sense. As for Twig, if thinning is the only reason you're running it, you should definitely be running a basic Swamp, instead. You only decrease the chance you draw a land by about 2%, so the downside of that costing 2 when you'd like an untapped land is a greater consideration. Barren Moor , and even Polluted Mire are a better way to add half a land to your deck, as well.

captainamerica on From the Pinnacle to the Pit

5 months ago

I really like about 38 - 42 lands in commander. I would play Barren Moor and Secluded Steppe rather than Drifting Meadow and Polluted Mire. Other than that, I play Sunbond in addition to Cradle of Vitality

duffman24 on Grody Black Things

5 months ago

A couple things that might help this deck:

Ramp: Burnished Hart, Bubbling Muck, Charcoal Diamond, Cabal Stronghold, and Myriad Landscape.

Draw (aka find combos): Barren Moor, Polluted Mire, Skullclamp, Night's Whisper, Sign in Blood, Read the Bones, Twilight Prophet, and Necropotence.

Budget Tutors: Mausoleum Secrets.

Not-as Budget Tutors: Beseech the Queen, Diabolic Intent, and Diabolic Revelation (for late game shenanigans).

Controlly things: Plaguecrafter, Fleshbag Marauder, Ravenous Chupacabra, Imp's Mischief, and Innocent Blood (personal favorite).

Win cons (not that you need more): Torment of Hailfire.

Also fun fact, if you're interested in storm and would rather play black, you can actually make a pretty mean storm deck with just black and Sidisi would be great at the helm. You could even just build a second Sidisi deck and keep this one the way it is. Cards like Ad Nauseam and Tendrils of Agony would be how to win.

neolions on Sackity Sack Stack

6 months ago

Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.

Take out Nirkana Revenant for Satyr Wayfinder

Take out Hermit Druid for Ravenous Chupacabra

Take out Demon of Catastrophes for Viridian Zealot

Take out Razaketh, the Foulblooded for Viridian Emissary

Take out Plague Wind for Wall of Blossoms

Take out Doomgape for Bontu the Glorified

Take out Ruinous Path for Vindictive Lich

Take out Altar of Dementia for Dawntreader Elk

Take out Necropotence for Wood Elves

Take out Deadbridge Chant for Merciless Executioner

Take out The Gitrog Monster for Slum Reaper

Take out Yahenni, Undying Partisan for Diabolic Intent

Take out Voldaren Pariah  Flip for Damnation

Take out Lord of Extinction for Whiptongue Hydra

Take out Stitch Together for Swamp

Take out Vivid Grove for Forest

Take out Temple of the False God for Swamp

Take out Vivid Marsh for Swamp

Take out Vivid Grove for Forest

Take out Slippery Karst for Forest

Take out Polluted Mire for Forest

Take out Desecrated Tomb for Forest

Take out Golgari Guildgate for Forest

Load more

Polluted Mire occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.21%

Golgari: 0.19%