Polluted Mire

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Common
Commander 2014 Common
Premium Deck Series: Graveborn Common
Duel Decks: Garruk vs. Liliana Common
Beatdown Box Set Common
Anthologies Common
Urza's Saga Common

Combos Browse all

Polluted Mire

Land

Polluted Mire enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

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Polluted Mire Discussion

Asyndeton on Liliana the discarded healer

2 weeks ago

Hi, At first i think you don't need that many lands, about 35-38 should be enough. Also the strategy (Discard right?) isn't well constructed. I would recommend also discarding cards from your Hand and creating some Synergies with your graveyard (Reanimator stuff etc...). Here are some Cards which are relativ cheap, but could work quite well.

Discard stuff:Mind Shatter, The Rack, Shrieking Affliction, Rotting Rats

Reanimation and Graveyard stuff:Gravecrawler, Exhume, Buried Alive, Victimize, Bojuka Bog!!!, Zombify, Nighthowler

Maybe some Ramp:Commander's Sphere, Mind Stone, Sol Ring

Other good Stuff:Yawgmoth's Bargain, Mutilate, Languish, Bloodgift Demon, Profane Command, Swiftfoot Boots, Skullclamp, Avatar of Woe, Desecration Demon, Harvester of Souls, Phyrexian Reclamation, Nekrataal, Shriekmaw, Polluted Mire

I think that most of the cards are affordable and could improve this deck a lot. Adding more removal is also important. There are plenty of more cards, but this list should be enough for some new toughts :)

berryjon on Pattern Recognition #34 - Dual ...

3 weeks ago

It was also pointed out to me that the original Zendikar had enemy coloured Fetch Lands, and that Battle for Zendikar had lands with basic Land types. I have edited the article appropriately.

Keres171 (on another Forum) Said:
I agree that good dual lands shouldn't be rare. It massively raises the price of standard, promotes three colour good stuff decks, which because of the power pump in mythics makes standard both more homogenous and more expensive.

Part of the problem is that Wizards has backed themselves into a corner with Dual Lands. The Bicycle Lands (Amonkhet's Dual Lands with Cycling) don't deserve to be at Rare as the mechanic involved has appeared on Unicycle Lands at common. Look at Forgotten Cave or Polluted Mire. Printed at common in the original sets. Hell, without the Basic Land types allowing for Fetching, there is nothing about them that would justify putting them at rare. Except inertia. And even with the Basic Land Types, people still Fetch for the Shock Lands because the Battle for Zendikar Lands come into play tapped unless you have two or more lands already in play - defeating the purpose of fetching a dual - and the Bicycle lands just plain old come into play tapped.

Had these things been printed at uncommon, with the rares allotted to something else, I don't think anyone would have batted an eye. Surprised for sure, but no real objections over the low power of Cycling (2).

Or Scry 1. Because Fuck Scry 1 on a dual land at rare (as if Theros didn't have enough problems) because New Benalia was printed at Uncommon. Make it Scry 2, and it might have been interesting.

Leptys on gitrog monster dredge fun

1 month ago

Darkblast, Stinkweed Imp and Golgari Thug might prove fine cards to dredge with, as Gitrog loves to dredge cards (they mill into lands, drawing more cards).

With the dredge plan, reanimation effects become way stronger especially with your creature base. Animate Dead, Dance of the Dead, Necromancy etc. will prove to be very powerful effects when you can reanimate a Sidisi, Undead Vizier or an Avenger of Zendikar.

Also, try getting all the cycling lands you can find (Polluted Mire, Barren Moor, Blasted Landscape etc.), they have amazing synergy with Gitrog and Life from the Loam.

If you want to ramp faster into frog, additional 1-mana elves like Elvish Mystic, Elves of Deep Shadow and Fyndhorn Elves are all good turn 1 rampers. Also, cheap mana rocks like Mind Stone, Fellwar Stone and even cards like Fractured Powerstone will make it way easier to land Gitrog early. Try not to play rocks that cost more than 2 mana though, as they are usually played after getting Gitrog in the field when usually lands are what you wanna play to ramp up.

And of course, if you ever want to build around your Dakmor Salvage combo, any Eldrazi that shuffles itself and the graveyard into your library (like Kozilek, Butcher of Truth) work to give you infinite mana with something like Skirge Familiar. For symmetrical life drain, you can use either Exsanguinate or Faith of the Devoted from the new set. For some less cutthroat win conditions, Ob Nixilis, the Fallen does work as a player killer when you cast Splendid Reclamation with your huge graveyard.

Also, I guarantee you that Gitrog can keep up with his land sacrificing easily, even if you cut 20 lands from your deck straight out. This is due to him drawing you tons of cards, and of course due to the land recursion you already have in the deck. So if you ever feel like needing more slots for spells, you can very safely cut lands for more card slots with your current land count.

Just a couple of small tips, hopefully they are of some use. Cheers!

ibstudent2200 on feed varolz

2 months ago

Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.

Corpsejack Menace, Reyhan, Last of the Abzan, Hardened Scales, and Retribution of the Ancients all play nicely with +1/+1 counters.

You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.

I'd probably try to play closer to 37 lands with Varolz.

If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).

Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).

Fertile Ground > Gift of Paradise.

Prey Upon > Cartouche of Strength.

Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.

Victim of Night/Go for the Throat > Reave Soul.

Silence the Believers > Edifice of Authority.

Basilisk Collar/Gorgon Flail/Gorgon's Head > Sultai Runemark.

You should really cut all your Ironshell Beetle variants. Run cards like Satyr Wayfinder, Elvish Visionary, Golgari Brownscale, Shambling Shell, or Yavimaya Elder instead.

Golgari Signet > Golgari Cluestone.

Lull > Haze of Pollen, though I would advise against running either card.

Nature's Claim > Natural State.

Sword of the Animist > Explorer's Scope.

I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.

Giant Growth > Shed Weakness, though I wouldn't recommend running either card.

Seal of Doom > Spidery Grasp.

Wickerbough Elder > Springsage Ritual.

You have a lot of creature slots that are due for upgrades.

cobalt127 on Deck Cycling the Cycling Deck

2 months ago

First off I love that this is a Zur deck that isn't hardcore voltron. As for suggestions there's some older cycling lands that you could use, if you don't mind having land that enters tapped: Barren Moor, Drifting Meadow, Lonely Sandbar, Polluted Mire, Remote Isle, Secluded Steppe.

Delta-117 on Hapatra Poisoned The Well

3 months ago

Yeah It That Betrays I realize may not be the best option here, even though I like it, it's costly.

Oh but I know what you can add, some of the cycle lands like Barren Moor, Polluted Mire, Tranquil Thicket, Slippery Karst, Blasted Landscape and Ash Barrens. I just thought since you had Archfiend of Ifnir you might want perhaps 2 of these or something.

Additionally here are a few other considerations:

Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Westvale Abbey  Flip, Creakwood Liege, and Dictate of Erebos.

hoardofnotions on Meren's Grave Shenanigans

5 months ago

Polluted Mire and Slippery Karst could come out for Barren Moor and Tranquil Thicket

Ghoulcaller's Bell for Mesmeric Orb uber mill!

Gravecrawler for Reassembling Skeleton or Bloodghast you could even have a combo with Perilous Forays

Viridian Emissary- not strong enough? maybe Satyr Wayfinder

Zulaport Cutthroat- Blood Artist if you're playing in a multiplayer format there will be more creatures dying then just your own, therefore i think blood artist is better

upgrade Murder to Hero's Downfall

upgrade Rise from the Grave to Zombify, or remove entirely

Corpse Connoisseur is great!

Champion of Stray Souls have you thought this card is too slow

Scourge of Nel Toth is this card too slow

Verdant Force good enough?

if you're trying to combo, maybe Tooth and Nail.

also if you're running Living Death maybe run more graveyard hate, Agent of Erebos and Scavenging Ooze

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