|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Common|
|Commander 2014 (C14)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Beatdown Box Set (BTD)||Common|
|Urza's Saga (USG)||Common|
Combos Browse all
Polluted Mire enters the battlefield tapped.
: Add to your mana pool.
Cycling (, Discard this card: Draw a card.)
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Polluted Mire Discussion
1 week ago
Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.
2 weeks ago
Thanks for the suggestions, I will cut : Costly Plunder, Cower in Fear,Disenchant, Duress, Lapse of Certainty, Hymn to Tourach, Unearth, Armillary Sphere, Darksteel Ingot, Pilgrim's Eye, Alloy Myr and some lands.
To add : Eland Umbra, Monk Idealist, Auramancer, Prismatic Lens, Guardian Idol, Gold Myr, Polluted Mire, Path of Ancestry, Sign in Blood, Pestilence, Merciless Resolve, Palace Sentinels, Forsake the Worldly.
I will look for more alternatives to add some other cards. :)
2 weeks ago
Cuts: Costly Plunder, Cower in Fear, Disenchant, Lapse of Certainty, Angelic Purge, Chainer's Edict, Choking Sands, Duress, Dust to Dust, Hymn to Tourach, Nausea, Rancid Earth, Shrivel, Soul Reap, Unearth, Armillary Sphere, Commander's Sphere, Darksteel Ingot, Orzhov Cluestone, Wayfarer's Bauble, Alloy Myr, Pilgrim's Eye, Ash Barrens, 3x Swamp.
Adds: Forsake the Worldly, Palace Sentinels, Eyeblight's Ending, Merciless Resolve, Murder, Pestilence, Rend Flesh, Sign in Blood, Drifting Meadow, Forsaken Sanctuary, Orzhov Guildgate, Path of Ancestry, Polluted Mire, Evolving Wilds, Gold Myr, Guardian Idol, Prismatic Lens, Ethereal Armor, Auramancer, Monk Idealist, Eland Umbra.
If you'd like to ask questions please hop on over to the PDH Homebase Discord server. Invite link: https://discord.gg/bePqVJ8
2 weeks ago
For the sake of saving words I'm just going to list my cuts and my adds. Then feel free to ask any questions.
Cuts: Esper Panorama, Haunted Fengraf, Rupture Spire, Transguild Promenade, Doom Blade, Invoke the Divine, Renewed Faith, Revitalize, Snuff Out, Undying Evil, Angelic Edict, Solemn Offering, Syphon Mind, Urborg Uprising, Soul Link, Guardian of the Guildpact, Kor Cartographer, Commander's Sphere, Orzhov Cluestone, Seer's Lantern, Vampire Envoy, Unhallowed Pact, Painful Lesson, Live Fast, Wayfarer's Bauble, Gray Merchant of Asphodel
Adds: Forsaken Sanctuary, Polluted Mire, Drifting Meadow, Whispersilk Cloak, Thorn of the Black Rose, Palace Sentinels, Chill to the Bone, Eyeblight's Ending, Rend Flesh, Merciless Resolve, Disturbed Burial, Grim Harvest, Afterlife, Forsake the Worldly, Journey to Nowhere, Fountain of Youth, Luxa River Shrine, Marble Chalice, Pious Kitsune, Stone Haven Medic, Tanglebloom, Fellwar Stone, Prismatic Lens, Gold Myr, Leaden Myr, Guardian Idol
3 weeks ago
First lets work on the mana base, that's black's strongest power...
Urborg, Tomb of Yawgmoth, Cabal Coffers, Vesuva, Thespian's Stage and Deserted Temple are your best friends. Urborg makes everything a swamp and cabal coffers, unlike cabal stronghold gives u for every swamp you control, not basic swamp. Vesuva and thespians stage copy urborg or any land you want. Deserted temple untaps cabal coffers and stronghold.
other potential, but not necessary additions can include the following...
Expedition Map to find your lands.
You DESPERATELY need artifact/enchantment removal. This can be done through All Is Dust, Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, Scour from Existence Ratchet Bomb and Spine of Ish Sah.
Bonus point: Spine + Trading Post = Repeatable removal. Trading post can help you discard horrible cards you got with erebos to gain life to draw more cards, discard a creature to reanimate later. Creature a chump blocker. Artifact recursion and sac outlet for both creatures and artifacts so they dont get exiled.
Mind Twist - Best discard spell imo
Imp's Mischief - SUPER UTILITY. Redirect's counterspells to imp's mischief to save your torment of hailfire you spent 20 mana into. Redirect some extra turn spells that target, redirect path....and best of all no one expects it from the black player.
Blue players/instant speed interaction giving you issues? Add Mana Web with urborg to make them tap out always (unless they have rocks or dorks).
A funny idea could be to add Soul Conduit or Mirror Universe to switch life totals since black operates out of life loss. If you add Necropotence (or rather when you do), you can bring yourself to one life and switch with your opponent. Necropotence also has high synergy with vensers journal. Pay life, draw cards, gain life draw cards... necro can be used for redundancy with ur commander in case someone uses nevermore or declaration of naught.
Hero's Downfall for PW removal.
Alhammarret's Archive - For extra card draw.
Thats enough for now. Proxy whatever you cant buy or want to try out. I have several ideas for cuts if you're interested. Cheers!
4 months ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
4 months ago
Like many of us I'm sure, I'm considering a Muldrotha, the Gravetide build and came across an interesting conundrum.
I could run 12 cycling lands in the deck:
I'd almost certainly not run the less efficient Blasted Landscape and with Ash Barrens and Fetid Pools occupying a different sort of design space (and basically being shoo-ins!) I wondered about the pros and cons of the others.
costing // OR // OR raises the question of what is the most useful or most efficient, whether indeed they all have a place.
What is everyone's thoughts on these various cycling types, how/if they belong in this commander, or others and why? I've looked for discussion on this on Google and have come up with very little so if anyone has links they can post too that would be interesting...
6 months ago
Geier reach sanitarium looks great, ill have to add that to my list. do you think that Crop Rotation would be a good way to find it, or another utility land?
Another all star land for me has been Yavimaya Hollow. I would recommend getting one as its great for protecting hapatra. its a little pricey, but totally worth it. Ive justified the price tag but just rotating it throughout all my green decks. I cut Whispersilk Cloak for the Sword of Feast and Famine, not sure this was the right cut but i still have Lightning Greaves and Swiftfoot Boots in the list. Do you think these 3 are necessary for protection?
I added Bitterblossom to my list as I think that your logic in needing more token producers is correct. Having flying blockers is relevant as well. I also added Westvale Abbey Flip and removed Rogue's Passage. passage seemed nice as a way to make hapatra unblockable but the activation cost is just too high for this deck and I never used it much.
I also wanted to recommend Forbidden Orchard. It helps to color fix, is an untapped land, and is great for putting more targets into play for -1/-1 counters. I find alot of times i run out hapatra on turn 2 and there are no other targets besides her to put a counter on, so this should help with that.
Also if you want another cycling land we can put in Polluted Mire.
How has Slate of Ancestry been working? I put it in my list but it seems kinda slow, although I haven't been able to really use it yet.
Sounds like life from the loam has been great. Honestly, I've never used this type of dredge strategy and I'm worried about discarding a win con ( like craterhoof or the archfiend) when dredging. What are your thoughts on this? is the risk worth the reward here? Maybe more recursion is correct if life from the loam is included?
I agree that the creature count is low. I've played a few games where I have nothing to discard to fauna shaman or survival. And Undead Gladiator looks like a great inclusion.
I cant think of many other creatures to recur to our hand, maybe Genesis? discarding it will turn on the ability we want anyway. How about something like Evolutionary Leap? With all the tokens we should be able to activate it multiple times in a turn if necessary to get some creatures into the hand.
Golgari Guildmage could work but its an expensive activation cost.
Sanitarium Skeleton could work as a creature to discard and return to hand.
Stinkweed Imp is a nice utility creature but dredging 5 seems too high for this deck.
Could Grave-Shell Scarab work here?
Its too bad that we don't have more creatures with relevant keywords for something like Mwonvuli Beast Tracker. its a nice creature tutor along with Fierce Empath. Actually, fierce empath might be nice for finding hulk or craterhoof. I guess if we are looking to up the creature count these could be nice utility guys but you're probably right in using wood elves and steve as utility creatures to ramp and possibly discard later on in the game if necessary.