Urborg Volcano


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Eighth Edition (8ED) Uncommon
Invasion (INV) Uncommon

Combos Browse all

Urborg Volcano


Urborg Volcano enters the battlefield tapped.

: Add or to your mana pool.

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Urborg Volcano Discussion

DrowZgam3r on Shaolin Form #2, Rakdos Burn Style Kung Fu

2 months ago

I actually made a deck pretty similar to this one. Her it is if you want to check it out: Mogis the hate god

what I found out through play testing is that creatures more or less suck for group slug strategies. There are plenty of really good creatures that fit this deck such as Zo-Zu the Punisher however I've found that if you relly too much on your creatures for incremental damage they are too susceptible to removal and board wipes.

In your case I believe you can safely get rid of any creature that produces mana. In most edh deck you only need about 10ish mana rocks and right now you have 11 as regular artifacts so I think your ramp will be fine.

Besides ramping creatures I believe that cutting these cards would also be advantageous:

With all those cards cut I'd then start putting in more group slug type enchantments. The reason I like these enchantments more is because unlike creatures, most board wipes dont hit them and most people dont have a ton of enchantment removal. There are tons of these group slug type cards so I'm not going to say which ones would be best for your deck because most of them would work. But I like these ones:

I would also just reconsider these cards, I haven't personally played them so I can't be certain of how strong they are, but they dont seem to quite fit the deck.

  • Cruel Reality It seems tempting but it only targets one opponent and is super expensive. I don't believe its worth its cost
  • Browbeat I would personally rather have guaranteed card draw, try Ancient Craving instead
  • Mana Geyser lots of mana, but what are you spending it on? if you had more X costing spells then it may be worth it but for now think of how bad of a top deck this would be with no cards in hand.

And of course I would strongly recommend running some dual lands to help smooth out your mana consistency. Here are some of the really budget ones:

You have a strong core here once again but I just feel that some of your card slots could be better spent. Hope all this helps

GeminiSpartanX on You Can Call Me Grandaddy

1 year ago

If you're in the market for flexible answer-type of cards for this deck, BW pretty much has them all. Utter End, Anguished Unmaking, and Vindicate (thanks to EMA reprint) are all fairly inexpensive to get and do wonders as answers. They're a little more flexible than Crib Swap or Mortify imo. The theros scrylands are also a budget upgrade to some of your non-lifegain taplands like Urborg Volcano, and can help dig for the cards you want to find.

maeoreth on Mairsil Shenanigans

1 year ago

I would cut Urborg Volcano for Rakdos Guildgate. The reason is twofold, one is that the Guildgate is far more plentiful and more people probably have extra copies, so you're far more likely to find one and the person will probably let you bum it off them. The second is that the Volcano has a white border, versus nearly every other card in your deck having a black one, meaning it will be easier to track out of the corner of your eye while shuffling, making it a cheating hazard. :D

_Delta_ on

1 year ago

Hey there, I see your interested in building vampires too. I started doing up a list with all of my changes included, and this is what I have come up with so far:

There's just so many cards I wanted to cram into this thing and that is why it's currently about 5-6 cards over the limit, but this should still give you some ideas as to what to do with yours as well. Any feedback is appreciated on my own version!

Mardu Vampires

Commander / EDH* Delta-117


I'm currently leaning towards edgar markov as my commander although Licia, sanguine tribune I do admit looks like fun too.

Anyways the first thing I would start with here for your deck is improving the mana base a bit and taking out things like Orzhov Guildgate and swapping them for things like Godless Shrine, Shambling Vent, Concealed Courtyard, and what not. Same goes for the Urborg Volcano swapping for Blood Crypt and or Smoldering Marsh, and Foreboding Ruins. Some other lands to consider adding if you want to pay more on this deck include; Cabal Coffers & Urborg, Tomb of Yawgmoth, fetchlands such as Marsh Flats, Arid Mesa, and Bloodstained Mire.

Additionally i'm sticking with the life subtheme, and strengthening it actually a bit by adding Exquisite Blood once I acquire one, Debt to the Deathless and or Exsanguinate, Aetherflux Reservoir, Felidar Guardian, and Alhammarret's Archive. Also while not being a vampire Rhox Faithmender could help even more with this kind of strategy, and you can get around them not being a vampire by running cards like Mephidross Vampire and Conspiracy.

Others to get for this are Bloodline Keeper, Necropolis Regent, Kalastria Highborn, Nirkana Revenant if you can afford it which would work great alongside previously mentioned Urborg, Tomb of Yawgmoth, Cabal Coffers and furthermore Crypt Ghast, Magus of the Coffers etc.

I'm also likely using Anointed Procession in my deck, as I can't resist wanting to try that out alongside edgar markov's eminence ability, and other effects from Bloodline Keeper and Call the Bloodline. Then likewise I will be including cards that care about having a lot of creatures out preferably. So I will have Westvale Abbey  Flip, and things like Stensia Banquet, Sorin, Solemn Visitor, and possibly some other cards such as Vampiric Fury.

But I think I have written enough already and better come to an end, I do hope anyways some of this is of help to you!

dreamistt on

2 years ago


  • Palace Siege (high cmc)
  • Pestilence and Pyrohemia will easily be removed at the first board wipe, so I believe they aren't as good as you might think
  • Grave Upheaval is outclassed by Torrent of Souls
  • Skull Rend is fun, but I don't know if it's good enough.
  • Urabrask the Hidden is expensive and I don't think you actually need him there
  • Maga, Traitor to Mortals (I don't like it all that much... plus, the triple B cost could be bad)
  • Most of the times, people will choose take damage from Combustible Gearhulk, so that you cannot draw cards. Even with Rakdos on the battlefield, that will probably still be the case, so the gearhulk is more useful if you fill your deck with reanimation options. It's a good card, but I don't know if it's all that useful here.
  • I'm unsure about Lobber Crew too.




  • Staff of Nin is almost auto-include. Even though it costs 6 mana, the tap->damage ability allows rakdos to be recast or, if he's in play, it gives you for your next creature spell.
  • Read the Bones for the scry 2 + draw 2 is actually excellent.


ShishkyBob on z-You Can Have My Crown...

2 years ago

More testing and tweaking:

-1 Archetype of Finality; +1 Odric, Lunarch Marshal

I love the thought of giving all my creatures deathtouch, but the cost of Archetype of Finality outweighed its benefit. Often my creatures already had deathtouch, and the archetype was too weak to really be a useful beater. Because I so often have Queen Marchesa out, Odric, Lunarch Marshal had the same effect for a lower cost. Plus, Odric combo'd with so many other creatures like Gisela, Blade of Goldnight (flying, first strike), Master of Cruelties (deathtouch, first strike), Vampire Nighthawk (flying, deathtouch, lifelink), etc...

-1 Archetype of Courage; +1 Valor

The central effect I wanted with Archetype of Courage was to give my creatures (especially the deathtouch ones) first strike. Valor seems to do this better because it both combos with Odric, Lunarch Marshal and works from the graveyard, where it is much harder to remove.

-1 Crawlspace; +1 Brave the Sands

Crawlspace was only rarely doing anything in my playtesting. Most of the time I'm getting hit with only one or two creatures anyway. Large numbers of creatures are equally prohibited by Ghostly Prison effects. Thus, the card usually just sat there. Brave the Sands was much more useful more of the time as it allowed me to attack and keep my attackers available for blocking, and then allowed them to block additional creatures. The combo of deathtouch/first strike/vigilance is super powerful on both offense and defense.

-1 Garrulous Sycophant; +1 Bastion Protector

I liked the combo of Queen Marchesa and Garrulous Sycophant, but it was just too weak/slow to do too much. Bastion Protector makes Queen Marchesa 5/5 haste, deathtouch, indestructible. That's an incredibly powerful attacker or blocker, and she only gets better if I have Brave the Sands out or Valor in my graveyard. And if Odric, Lunarch Marshal is on the field, all my creatures gain indestructible.

-1 Aegis of the Gods; +1 Angelic Skirmisher

Not too sure on this one, but I was finding that I rarely needed the hexproof and more often needed a largeish creature. My meta doesn't do a lot of burn or direct interaction. Angelic Skirmisher was more flexible for my creatures, giving them whatever keyword I needed at the time. It is a lot more expensive and doesn't have a huge body, so we'll see.

-1 Urborg Volcano; +1 Plains

Needed more white mana, and the extra plains helps with Valor.

Hc_Clan on Desperately need help cutting cards!!

2 years ago

Okay, so first here's my deck as an example. If you go into the "custom categories" sorting of my build you'll see that every card is categorized for its specific purpose in the deck. The deck's theme is discard, so approx. 1/4 of the deck is devoted to doing that. Approx. 1/10 is devoted to both draw and removal (so 1/5 of the deck in total), so on and so forth. This process has let me see what I have too much or too little of in my deck.

The way to do this is to put "#whatever the effect is" after the card in the deckbuilder list. Hopefully this will help you see what you should cut from the deck to keep the theme (and the deck) consistent.

Additionally, I recommend you use resources like EDHREC.com. They can let you compare your decks to other decks on tappedout and gives suggestions. At the bottom of the page at EDHREC, there is a "Unique cards" section that shows cards that are not typically in other decks with your colors or your commander.

Now, in my personal opinion, you don't need some of the following cards: Cruel Ultimatum, Crucible of Worlds, Daze, Urborg Volcano, Jester's Cap, Isochron Scepter, Ward of Bones, Boseiju, Batterskull, Foreboding Ruins and Army of the Damned. All good cards but doesn't necessarily help with the theme of your deck.