Prairie Stream

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Related Questions

Prairie Stream

Land — Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

Prairie Stream Discussion

multimedia on Mnaminatu

6 days ago

Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.

4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.

Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?

Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:

Budget land $3 or less each upgrades to consider:

multimedia on Sen Triplets (Control/ Theft)

1 week ago

Hey, my suggestions are to improve the manabase. Lands $5 or less each to consider adding:

If playing proxies then add Fetch lands, Shock lands, City of Brass , Mana Confluence , Reflecting Pool , Forbidden Orchard , Glimmervoid , Academy Ruins .

Other cards to consider adding:


Cuts to consider:

  • Meandering River
  • Submerged Boneyard
  • Rupture Spire
  • Temple of the False God
  • Evolving Wilds
  • Terramorphic Expanse
  • Myriad Landscape
  • Akroma, Angel of Wrath
  • Frost Titan
  • Magister Sphinx
  • Oloro, Ageless Ascetic
  • Sphinx of the Steel Wind
  • Sphinx Summoner
  • Finale of Glory
  • Rout
  • Argentum Armor
  • Obelisk of Esper
  • Hedron Archive
  • Omniscience
  • Perplex
  • Cancel

HobbyGamer007 on Nobody has the intention of building a Wall

2 weeks ago

I agree that huatli is unneeded but Teyo, the Shieldmage might be better than Masako the Humorless . While Pseudovigilance at flash is a neat trick, I can't I magine a situation where you'd die in a backswing with this deck, since it's not running any haste. Basically you should attack and 2nd main play one or 2 more walls, which not only block absurdly well but in this deck also often kill what they block. Teyo's Low end is a 3/3 for 3 that draws a card, his high and is 3 mana for 3- 3/3s that draws 2 cards and protects you from nasty stuff like Settle the Wreckage . While I agree he's not awesome, imho he's clearly better than Masako.

Running Dovin's Veto in favor of Negate is a no-brainer but the manabase has to support it. Running 9 Fetches and 3 duallands(Not necessarily ABUR, just fetchable ones like shocklands or even Prairie Stream over Hallowed Fountain on a budget. Shocks are at a long time low right now anyway, they're gonna get more expensive until they'll reprint them in like 4 years) should make it stable enough to support it.

Wall of Runes seems like an amazing addition, 3/3 that casts an Opt as it enters for 1 mana would be absurd enough to play in Vintage if it were on a single card. I would cut Perimeter Captain as the lifegain hardly ever matters and in a deck that's on the aggro side it won't even trigger that often. Dispel is too good to cut imho as it basically hits all good targeted removal in the format, protecting Arcedes is a prority for the deck to function.

Speaking of priority, if you happen to upgrade the Manabase, you might be able to support Command Beacon which is awesome if the commander gets pricey. Only run it with a good manabase and if your meta happens to regularly kill Arcedes more than 2 times per game.

multimedia on Brago: Blink and you'll miss it

3 weeks ago

Hey, some good advice so far and my suggestions are to improve the manabase. Budget lands ($2-$3 or less each) to consider adding:

Knight of the White Orchid and Boreas Charger are good with blink for land ramp. Either one can search for and put onto the battlefield Stream or Farmland since they're Plains dual lands.

SinBlade on Budget League: Wall Assault

1 month ago

I'll suggest this card, since it's the one that made me look into a defender deck. High Alert

With Axebane Guardian , or maybe swapping out two other dual lands you have for some Prairie Stream , or cheaper dual land, you can easily play it.

I notice its been 6 months since you updated this deck, so... you might already know this, even.

multimedia on Arcades

1 month ago

Hey, looks good, nice start. Is this one of your first Commander decks you've made? Really nice pull on the IMA packs especially since you only bought two packs and got the best/most valuable card in the whole set :)

Arcades can benefit a lot from creatures who have defender who can make ramp. These help to make mana to be able to play Arcades faster which helps your overall deck because you want Arcades on the battlefield before you can really get going in the game. If you draw them when you don't need ramp then that's fine because they still draw you a card because they have defender.

Battlement and Guardian can make a lot of ramp because they both care about how many creatures with defender you control. As you play more defender creatures the better their ramp becomes. Either one can for instance trigger a lot of activations for Assault Formation .

Wall of Blossoms is good, it's a green Wall of Omens . Wall of Denial and Geist of the Archives are three drop flying defender creatures and Denial is among the best Walls in Commander. Jeskai Barricade has flash and it can bounce another creature with defender back to your hand so you can play it again and draw again with Arcades.

Reveillark is good reanimation with Walls since they have 0 power. Lark also combos with Barricade for lots of reanimation since Lark triggers when it leaves the battlefield this includes bouncing it with Barricade. Arcades cares about when a defender creature ETB (enters the battlefield) therefore if you reanimate defender creatures you get to draw for each one that enters. Brave the Sands is good with Walls, vigilance with Arcades lets Walls attack and also defend.

Budget lands ($4 or less each) to consider adding:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.


Chandra585 on Triple A [[Azorius Artifact Attack!]]

1 month ago

Tiny_Sir in response to your earlier question, Maze of Ith is more useful, but Prairie Stream is good if you're running cards like Land Tax and Tithe because it is technically a Plains . Also, consider Mistveil Plains as a way to recycle your cards.

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Prairie Stream occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.08%

W/U (Azorius): 2.51%

W/U/B (Esper): 0.75%

GWU (Bant): 1.25%