Prairie Stream

Prairie Stream

Land — Plains Island

(: Gain or .)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Prairie Stream occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.08%

WU (Azorius): 2.51%

WUB (Esper): 0.75%

GWU (Bant): 1.25%

Prairie Stream Discussion

DemonDragonJ on Theros: Beyond Death Spoilers

4 weeks ago

Boza, that would be very awesome, but WotC seems to not wish to have the fetchlands and the shocklands in the same standard environment, since the Guilds of Ravnica block is still legal in standard at this time. Notice that Zendikar Rising is being released well after GoR leaves standard; I am certain that that is no accident, and I believe that that is a good indication that WotC may be reprinting the fetchlands in that set, or, if not the fetchlands, enemy-colored version of the "battle lands" (i.e., Cinder Glade , Prairie Stream , and so forth) would be very nice.

What does everyone think of Tymaret Calls the Dead? I think it shall be a great card for zombie decks, but I am worried about the first ability being able to exile enchantments, since WotC has been very clear that neither red nor black can destroy enchantments, so this may be a severe bend of the color pie.

MapPsycho on Cartographer's Journey

4 weeks ago

Update: Haven't been having much luck with Soul Warden as it draws removal quickly, and while I like Serene Steward , I rarely actually use it's effect. So I swapped out Steward with Saffi Eriksdotter for ETB use, and swapped Warden with Cenn's Tactician which is great with Gavony Township . After removing Ray of Revelation from the first build I was missing the artifact/enchantment removal so I added in Qasali Pridemage which is also great for crewing the Skysovereign if I can get a +1/+1 counter on it. Replaced Tranquil Cove with Prairie Stream since it's a bit faster, and replaced Vivid Creek with Myriad Landscape for the landfall abuse.

multimedia on Chulane EDH

1 month ago

Hey, good start and upgrade of the precon. Nice Oko, Thief of Crowns :)

The creatures that make Chulane a real value engine are the ones that can bounce themselves back to your hand after they ETB (enter the battlefield):

With Chulane you can cast one of these creatures which draws a card and lets you put a land onto the battlefield from your hand. The creature can then return to your hand and you can cast it again. As long as you play a land that ETB untapped you can keep casting one of these creatures which can make a lot of draw and ramp. Whitemane and Drake are the two best of the bunch. Whitemane because it has flash meaning you can cast it an instant speed triggering Chulane during your opponents turns. Drake is only one mana making it the best to loop casting it to get value.

These creatures and to get more land drops from Chulane's trigger can benefit from more lands in the manabase. More basic lands because you can make mana the turn you put a basic land onto the battlefield and basic lands are budget land options. Normally 36 lands is a fine amount for a Commander deck, but when your General, in this case Chulane, cares about lands then playing more lands can help to get more out of Chulane.

These are some budget lands to consider adding. Mana creatures are good with Chulane because they can help to make ramp to play him faster and/or afterwards they can be cast to trigger Chulane. They're the better ramp options to play because they're creatures.


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • New Benalia
  • Meandering River
  • Woodland Stream
  • Tranquil Expanse
  • Charmed Sleep
  • Planewide Celebration
  • Circuitous Route
  • Firemind Vessel
  • Commander's Sphere
  • Parhelion II
  • Jace's Ruse
  • Jace, Arcane Strategist
  • Feasting Troll King
  • Jace's Projection

I offer more advice. Good luck with your deck.

multimedia on Chulane, teller of tales

1 month ago

Hey, well made for your first Commander deck. Nice Aluren :)

You forgot Plains in the manabase? I suggest cutting 3x Forest and 2x Island for 5x Plains. This will give you 15 white sources in the manabase which is my opinion the lowest amount of sources to have for a color. Another option is to add more lands that can Fetch or make white mana: Bant Panorama , Ash Barrens , Prairie Stream are other budget playable lands. Whatever you decide my advice is play at least 2x basic Plains.

Whitemane Lion is excellent with Chulane since it can bounce itself back to your hand. It has flash which lets you trigger Chulane on an your opponents turns. Cast Whitemane with Aluren for infinite creature casts which with Chulane results in infinite draw/putting all lands from your hand onto the battlefield.

Eladamri's Call is an excellent creature tutor, among the best in Commander. Neoform is another great tutor, sac a creature you control to tutor for another and put it onto the battlefield. Swords to Plowshares and Beast Within are staple instant removal spells in Commander. Exiling any creature for one mana is very good. Destroying any permanent, includes a land, is versatile in Commander.

Eternal Witness is a staple green card for recursion in Commander because it can recur any one card includes a land. Guardian Project and Beast Whisperer are other sources of repeatable draw with creatures. On cast with Whisperer and ETB with Project. These can be backup repeatable draw sources if Chulane gets disrupted.

Cards to consider cutting:

  • Overbeing of Myth
  • Karametra, God of Harvests
  • Kruphix, God of Horizons
  • Agent of Treachery
  • Tishana, Voice of Thunder
  • Avatar of Growth
  • Angel of the Dire Hour
  • Hour of Eternity
  • Forgotten Creation
  • Primordial Hydra

The majority of these suggested cuts are high CMC creatures who don't interact with Aluren and some of them are five drops. My advice is not to play a lot of five drops because you already have the four five drops you want to play more than others: Chulane, Tatyova, Crawler, Muse. These five drops are also better than all the six drops therefore you could, cut all the six drops too.

I offer more advice. Good luck with your deck.

multimedia on Chulane, Leader of the Hordes

2 months ago

Hey, nice budget version of Chulane.

Exotic Orchard , Ash Barrens , Yavimaya Coast , Prairie Stream are other budget lands to consider adding. Mystic Remora is already among the best repeatable draw in multiplayer Commander, but with a huge amount of land drops that Chulane provides then it's even better since can pay it's Cumulative upkeep cost. Neoform is a very good budget creature tutor in Commander that also puts the creature you tutor for onto the battlefield.

If attacking with creatures is something you want to be doing then Champion of Lambholt is good to make your creatures unblockable; she can get a lot of counters quick. I see Protean Hulk and Flash is the combo card with Hulk to cheat it's die trigger. It's called Flash Hulk. With Hulk in your hand cast Flash and choose to put Hulk onto the battlefield. Don't pay it's cost which sacs Hulk triggering it. Cloud of Faeries is a good creature to be part of the creatures you get with Hulk. Cloud's ETB to untap two lands can give you more Chulane triggers.

Cards to consider cutting:

  • 2x Island
  • 1x Forest
  • 1x Plains
  • Serra Avatar
  • Scion of the Wild
  • Sunseed Nurturer
  • Firemind Vessel
  • Tishana, Voice of Thunder

multimedia on U wont like that

2 months ago

Hey, nice budget Esper deck. Looks like you're not finished?

In Esper colors you can take more advantage of opponent disruption and you kind of need more of it if you want to consistently cast Chromium, who's seven mana. Control the game more by slowing down your opponents which can give you more time to prepare the game for when you drop Chromium. I think you should stick with Tocatli Honor Guard . In fact I'm suggesting to expand on it. Of course this means cutting most creatures who have an ETB ability.

Chromium doesn't have an ETB ability and there's not very many creatures here who do. In Commander many decks, much more than not, rely on ETB abilities from creatures to get value or even to win. Shutting this off can give you a big advantage. Creatures who exile other creatures or permanents when they ETB are risky because of board wipes. When these creatures die from a board wipe then the exiled card goes back to the opponent. Board wipes are more important for Control then these creatures.

In Commander 26 lands is very low for a Control deck. This is the amount of land you would play in a 60 card Control deck in Standard. In Commander there's a lot more than 60 cards therefore you need more lands because you want to make your land drops each turn. Mana rocks and other spells that can get you lands in your hand or on to the battlefield can help, but even with these cards you need more land. You really want both. There's only 91 cards here; my advice is start with adding 10 more lands and the three budget Signets: Azorius Signet , Dimir Signet , Orzhov Signet .

Budget lands to consider adding:

Cards to consider cutting to add lands/Signets:

  • Fleet Swallower
  • Drowned Secrets
  • Psychic Spiral
  • Psychic Corrosion
  • Thought Collapse

Consider cutting the opponent mill theme? Opponent mill is not very good in multiplayer Commander unless your dedicated to it. Graveyards are a huge resource for so many types of decks in Commander; mill will most likely help your opponents rather than hurt them. I wouldn't play mill unless it's the main strategy of your deck. Playing many wheel effects and having infinite mill combos as win conditions.


Other budget cards to consider adding (some of these are in the maybeboard):

Cards to consider cutting:

  • Final Payment
  • Drown in Sorrow
  • Absorb
  • Deputy of Detention
  • Hostage Taker
  • Conclave Tribunal
  • Shell of the Last Kappa
  • Tome of the Guildpact
  • Dire Fleet Ravager
  • Sphinx's Insight
  • Ob Nixilis, the Hate-Twisted
  • Nightveil Predators
  • Basilica Bell-Haunt
  • Dimir Guildmage
  • The Haunt of Hightower
  • Rise from the Tides

multimedia on jodah

2 months ago

Hey, looks good for your first Commander deck. You haven't finished the manabase? Nice Ugin, the Spirit Dragon :)

What's the max budget for your deck? I ask because you haven't allocated yet for lands in the manabase. 35x basic lands is not going to work when you want to pay for spells. When playing five colors the manabase and the amount of color fixing you have in your deck is very important. If you don't make these things priority to focus on getting right then your deck will have a difficult time functioning when playing so many colors.

You have a good start by including the budget land ramp spells ( Cultivate , Sakura-Tribe Elder ), but you're going to want a lot more than just these spells for both ramp and more importantly for color fixing. You can build a five color manabase on a budget with basic lands using some dual lands that have interaction with basic lands, Tri lands and other budget lands.

Here's an example:


This example manabase is not ideal by any means, but it's low budget and a starting point for future upgrades. Sunken, Glade or Stream are dual lands that Farseek can search for since they're two different land types. Being able to land ramp with a dual land with Farseek makes Farseek better and helps with color fixing.

A budget manabase like this example can use color fixing from other nonland sources. Signets and other budget mana rocks that can make colored mana and ramp are options.

With Signets you can pay for the colorless mana cost with mana from any source such as a land. That mana then turns into two different colors of mana. For example if you have two Signets on the battlefield and two lands then that mana can be four different colors of mana. In this manabase example there's more green sources than others that's because green is the enabler color to help to get all the other colors with land ramp and mana dorks. There's more green than the rest because you consistently want to have green mana in the early game.

Joiner Adept lets you tap lands for any color of mana which is great color fixing when playing five colors. Chromatic Lantern is a more expensive price card that does the same thing and it's better because it also ramps. Faeburrow Elder and Paradise Druid are called mana dorks and either one can tap to make different colors of mana. Faeburrow by itself can tap to make two mana . With Jodah, Archmage Eternal on the battlefield it can make four mana . If you have Jodah and have a permanent on the battlefield that's black then Faeburrow can tap to make all five colors of mana.

Fertile Ground is an example of another source of color fixing/ramp that's different than the rest. It's an aura that enchants a land you control. When the enchanted land is tapped it makes two colors of mana; one mana that the land could produce and another mana of any color you choose.


Color fixing sources that also ramp are better than ones that don't. If you can as the saying goes "kill two birds with one stone" then it can help your deck. Including most cards that can do two different things you want are better than cards that can only do one thing you want. For example Cultivate ramps and color fixes since it can find two different basic lands. Izzet Signet taps to ramp and color fix two different colors of mana. Renegade Map only color fixes, it doesn't ramp because it only puts the land you search for into your hand not onto the battlefield and it can't tap to make mana.

Sylvan Scrying is one exception since it can tutor (search your library) for any one land and put it into your hand. That's powerful and helpful to have when you can get a land that can make any color of mana such as Command Tower or better yet Cascading Cataracts which can tap along with five other sources of mana of any colors to make all five different colors of mana. This land makes it easy to be able to make five different colors to cast spells with Jodah. Cataracts is good with ramp from mana rocks.

I have suggested a lot of cards which means if you want to include them then you'll have to make many cuts. I'm not going to give you suggestions of cuts now, but if you're interested in any of these suggestions then I offer to help to make cuts. This is the nature of building budget many colored decks in Commander; have to allocate a lot of deck spots to cards to help the manabase and to make sure your deck can function, so you can reliably cast cards. Good luck with your deck.

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