Prairie Stream

Prairie Stream

Land — Plains Island

(: Gain or .)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Printings View all

Set Rarity
Commander 2019 (C19) Rare
Zendikar Expeditions (EXP) Mythic Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Prairie Stream occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.08%

WU (Azorius): 2.51%

WUB (Esper): 0.75%

GWU (Bant): 1.25%

Prairie Stream Discussion

multimedia on An Enchanting Mask Party

3 weeks ago

Hey, nice budget version of Estrid.

I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.

I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.

Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.

With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.


The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.

Budget lands to consider adding:

The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:

Good luck with your deck.

multimedia on Draconic Command

1 month ago

Hey, you haven't done much upgrading; this is basically the precon list. Nice upgrades of Ascendancy, Unbroken, Fireblood, Dragonlord Dromoka. The Ur Dragon is the Commander, but the deck list doesn't show that because you forgot to put the CMDR tag after The Ur Dragon text in the deck editor.

The Ur Dragon *F* *CMDR*

Consider further upgrading the manabase with more dual lands and dual land upgrades? With 17 basic lands then budget dual lands that have interaction with basic lands are good options. The Vivid lands are not good, not reliable enough color fixing from lands for five colors. Consider budget Rainbow lands?

In the place of the other Vivid lands and one basic land consider the budget Battle lands?

A Battle land can be searched for with Farseek which makes Farseek a much better card for ramp and color fixing when it can put a dual land onto the battlefield. Consider cutting a few of the least good Dragons: Ryusei, Niv-Mizzet, Intet, Crosis? Cut them for budget creature tutors?

Dragon's Hoard and Fellwar Stone are mana rock upgrades to consider. Faeburrow Elder can be very good budget ramp for five colors. It already can tap for two mana white and green. Add any red, black or blue permanent and it can tap for up to five mana of five different colors. You could cut Ingot, Dreamstone, Sphere for these.

Multiplayer Commander decks need instant removal options and since you're playing five colors then you have access to the best budget removal.

Decimate is good when you have multiple opponents. Could cut Condemn, Fortunate, Fractured, Rain for these.

Good luck with your deck.

FrogBoy95 on Twinkling of an Eye (Ephara, God of the Polis)

1 month ago

I really love what you have going on with this deck! When the new Secret Lair got released, I decided it was time to give a bit of EDH control a try. I used to have a casual deck built around Venser, the Sojourner and the splicers to generate creatures and figured the flicker mechanic might make for a fun deck.

Right now my decklist is running a moderate amount of counterspells, but after seeing yours, I'm thinking of cutting them in favor for more powerful ETB effects and to help cut down on the card count.

Not sure if you considered it and already cut it or not, but Vedalken Orrery is a great card for the "play on other people's turns" strategy. In addition to Nadir Kraken to reliably hit your Ephara triggers on everyone's turns, you could also look at Dawn of Hope and Luminarch Ascension. You can get some good mana ramp, especially with the flicker theme, with Knight of the White Orchid, which can pull Hallowed Fountain and Prairie Stream for mana fixing if needed.

Hope some of the suggestions help!

DemonDragonJ on Theros: Beyond Death Spoilers

3 months ago

Boza, that would be very awesome, but WotC seems to not wish to have the fetchlands and the shocklands in the same standard environment, since the Guilds of Ravnica block is still legal in standard at this time. Notice that Zendikar Rising is being released well after GoR leaves standard; I am certain that that is no accident, and I believe that that is a good indication that WotC may be reprinting the fetchlands in that set, or, if not the fetchlands, enemy-colored version of the "battle lands" (i.e., Cinder Glade , Prairie Stream , and so forth) would be very nice.

What does everyone think of Tymaret Calls the Dead? I think it shall be a great card for zombie decks, but I am worried about the first ability being able to exile enchantments, since WotC has been very clear that neither red nor black can destroy enchantments, so this may be a severe bend of the color pie.

MapPsycho on Cartographer's Journey

3 months ago

Update: Haven't been having much luck with Soul Warden as it draws removal quickly, and while I like Serene Steward , I rarely actually use it's effect. So I swapped out Steward with Saffi Eriksdotter for ETB use, and swapped Warden with Cenn's Tactician which is great with Gavony Township . After removing Ray of Revelation from the first build I was missing the artifact/enchantment removal so I added in Qasali Pridemage which is also great for crewing the Skysovereign if I can get a +1/+1 counter on it. Replaced Tranquil Cove with Prairie Stream since it's a bit faster, and replaced Vivid Creek with Myriad Landscape for the landfall abuse.

multimedia on Chulane EDH

3 months ago

Hey, good start and upgrade of the precon. Nice Oko, Thief of Crowns :)

The creatures that make Chulane a real value engine are the ones that can bounce themselves back to your hand after they ETB (enter the battlefield):

With Chulane you can cast one of these creatures which draws a card and lets you put a land onto the battlefield from your hand. The creature can then return to your hand and you can cast it again. As long as you play a land that ETB untapped you can keep casting one of these creatures which can make a lot of draw and ramp. Whitemane and Drake are the two best of the bunch. Whitemane because it has flash meaning you can cast it an instant speed triggering Chulane during your opponents turns. Drake is only one mana making it the best to loop casting it to get value.

These creatures and to get more land drops from Chulane's trigger can benefit from more lands in the manabase. More basic lands because you can make mana the turn you put a basic land onto the battlefield and basic lands are budget land options. Normally 36 lands is a fine amount for a Commander deck, but when your General, in this case Chulane, cares about lands then playing more lands can help to get more out of Chulane.

These are some budget lands to consider adding. Mana creatures are good with Chulane because they can help to make ramp to play him faster and/or afterwards they can be cast to trigger Chulane. They're the better ramp options to play because they're creatures.


Cards to consider cutting:

  • Azorius Guildgate
  • Selesnya Guildgate
  • New Benalia
  • Meandering River
  • Woodland Stream
  • Tranquil Expanse
  • Charmed Sleep
  • Planewide Celebration
  • Circuitous Route
  • Firemind Vessel
  • Commander's Sphere
  • Parhelion II
  • Jace's Ruse
  • Jace, Arcane Strategist
  • Feasting Troll King
  • Jace's Projection

I offer more advice. Good luck with your deck.

multimedia on Chulane, teller of tales

3 months ago

Hey, well made for your first Commander deck. Nice Aluren :)

You forgot Plains in the manabase? I suggest cutting 3x Forest and 2x Island for 5x Plains. This will give you 15 white sources in the manabase which is my opinion the lowest amount of sources to have for a color. Another option is to add more lands that can Fetch or make white mana: Bant Panorama , Ash Barrens , Prairie Stream are other budget playable lands. Whatever you decide my advice is play at least 2x basic Plains.

Whitemane Lion is excellent with Chulane since it can bounce itself back to your hand. It has flash which lets you trigger Chulane on an your opponents turns. Cast Whitemane with Aluren for infinite creature casts which with Chulane results in infinite draw/putting all lands from your hand onto the battlefield.

Eladamri's Call is an excellent creature tutor, among the best in Commander. Neoform is another great tutor, sac a creature you control to tutor for another and put it onto the battlefield. Swords to Plowshares and Beast Within are staple instant removal spells in Commander. Exiling any creature for one mana is very good. Destroying any permanent, includes a land, is versatile in Commander.

Eternal Witness is a staple green card for recursion in Commander because it can recur any one card includes a land. Guardian Project and Beast Whisperer are other sources of repeatable draw with creatures. On cast with Whisperer and ETB with Project. These can be backup repeatable draw sources if Chulane gets disrupted.

Cards to consider cutting:

  • Overbeing of Myth
  • Karametra, God of Harvests
  • Kruphix, God of Horizons
  • Agent of Treachery
  • Tishana, Voice of Thunder
  • Avatar of Growth
  • Angel of the Dire Hour
  • Hour of Eternity
  • Forgotten Creation
  • Primordial Hydra

The majority of these suggested cuts are high CMC creatures who don't interact with Aluren and some of them are five drops. My advice is not to play a lot of five drops because you already have the four five drops you want to play more than others: Chulane, Tatyova, Crawler, Muse. These five drops are also better than all the six drops therefore you could, cut all the six drops too.

I offer more advice. Good luck with your deck.

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