Prairie Stream

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Zendikar Expeditions Mythic Rare

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Related Questions

Prairie Stream

Land — Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Prairie Stream Discussion

mack10k on W/U Spirits

2 days ago

The reason you want to play spirits is to fly over zombies and green black energy. And that means trying to be as fast as them. Zombies can go wide despite control and can bounce back fairly quick. G/B Energy is going to out value your creatures and get bigger. Also you are going to want to be on curve. So lands like Prairie Stream and Port Town are very valuable to your success. Also the other reason this deck can be appealing is the ability to flash your creatures, getting tempo. Spell Queller is a great utility card for that. You are able to protect it with Selfless Spirit (which should be a 4 of), Rattle Chains, and other counter magic. You really either want to go spirits tribal which is an aggro deck, or full blown control. Meeting in the middle will just end up not being able to do either very well and have huge inconsistencies with your deck.

Here is a primer for blue white control: https://www.channelfireball.com/videos/standard-deck-tech-uw-control/

A1286446821 on [Frontier] Abzan Angel Control

2 days ago

If you don't mind me asking, why are there so many blue sources? Wouldn't more copies of Canopy Vista be better than Prairie Stream ? or is it for Dragonlord Silumgar ?

Delta-117 on clayperce

6 days ago

Oh sorry for the late reply, what you described anyways sounds like a pretty awesome prerelease when you had those Cut / Ribbons for two headed giant and all.

I'm actually playing in the Amonkhet league event at my lgs, and currently I have a deck with a Glorybringer of my own, along with a Rhonas the Indomitable which were both in my starting packs. Its pretty powerful.

I however have postponed finishing my modern infect deck, and i'm now working on mono tron which is a lot cheaper to build. I still will get around to finishing infect at a later point. I had a Nissa, Steward of Elements which I was going to try in infect, but now I think I'm going to be trading it along with some cash towards a Diabolic Intent invocation. I regret parting with all my former expeditions, masterpieces etc, which included: Windswept Heath, Prairie Stream, Fetid Heath, and Sword of Feast and Famine. I think now I'm going to start holding onto these masterpeices (at least the lower end ones) to build my collection further. Many are very playable in edh which I love to play anyways.

I was getting tons of things to build mono tron in return for buying 2 Chalice of the Voids and trading a friend an Ulamog, the Ceaseless Hunger. I also will be receiving other goodies from him like a Sliver Queen and Sliver Legion for my Sliver Overlord edh deck.


Sliver Overlord EDH

Commander / EDH* Delta-117

SCORE: 7 | 8 COMMENTS | 973 VIEWS | IN 2 FOLDERS


To buy these chalices however I sold off 3/4 of my Liliana, the Last Hopes, my Grim Flayers, Traverse the Ulvenwalds and a few other things to instead build counters around Winding Constrictor, Walking Ballista etc, and its now in fact almost done. However not in time for game day sadly, so I will have to make do with some substitute cards.

Here is my new modern deck anyways,


Mono Blue Tron

Modern* Delta-117

SCORE: 2 | 5 COMMENTS | 394 VIEWS | IN 1 FOLDER


. I'm not too sure if your familiar with this lesser used variant of tron, but its one that seeks to play a much more controlling game. All I need for it is my Academy Ruins + Mindslaver (which is one of the ways to win with this), a Oblivion Stone, 2 Thirst for Knowledge and 2 Condescend, all of which I'm buying from the credit from my former delirium deck. Then its finished, but if you have any feedback for it possibly then that would be appreciated. I'm going to play this for a good while before either finishing infect or building something else like affinity which I might as well considering I do have a playset of Inkmoth Nexuss' sitting around now.

I know the sideboard needs a ton of work to reflect my local meta better, which includes Living End, merfolk, tron, eldrazi tron, knightfall, among a few others.

PookandPie on A Study In Slivers: Toolkit Sliver Commander

1 week ago

The Panorama lands are never ideal and only useful in going extremely budget, but you're going to want shocks (or something with basic land types) to accompany the fetches. Fetches and lands like Prairie Stream can be a substitution until you obtain Hallowed Fountains and the like, but without a solid base of 20~ lands, I wouldn't even bother building a 5C Commander deck until you have an efficient mana base. The reason for 10 fetches, 10 shocks, 10 duals is so that way you have a fluid mana base and can cast cards from turn 1 forward. Mathematically speaking, you're going to want at least 20 of these lands to form your, "Base" and overload on lands like Exotic Orchard and City of Brass or even tri-lands so your turn 2s can be strong. Fewer than 20 may have you fighting for colors with your own mana base up to turn four, which is abysmally slow. Fetches let you think ahead and grab what you will be needing at the time, rather than be stuck with a Mountain, Jungle Shrine, and Plains when you have a hand with Galerider Sliver, Syphon Sliver, and Crystalline Sliver.

Make no mistake: The fetches are practically vital and I'd encourage you to run all of them that you can. Shocks are what give the fetches their strength for 5C decks in Commander, though, especially one like Slivers where you may need four different colors on your first four turns. Exchanging 3 life to grab a Stomping Ground to cast your first turn Striking Sliver into Gemhide Sliver is going to be incredibly important, and the less you have to rely on easily destructible permanents for your mana colors, the better (ergo, having 4 colors in two lands, even if you're down 6 life, is much, much better than using a Panorama to grab a basic and possibly being at the mercy of the topdeck for your other colors).

Summary: Get shocks, use all 10 shocks plus whatever fetches you have. Slow fetches may be able to fill in for the other five fetches you're missing temporarily (speaking of ones like Grasslands, Flood Plain, or something. I've seen lots of players properly mana fix with them for Slivers and it's easier to mana fix with those since colorless mana only helps 5C Commander decks when you've already met your colored mana requirements). Exotic Orchard, Forbidden Orchard, Sliver Hive, Ancient Ziggurat, City of Brass, Mana Confluence, Cavern of Souls, filter lands like Wooded Bastion, etc., can help you reach 35-37 without much issue.

MrZessty on amonkhet U/W tokens

1 week ago

why not Servo Exhibition, Sram's Expertise, Angel of Invention, and Regal Caracal with ways to refill your hand like either Glimmer of Genius or Hieroglyphic Illumination? Land upgrades would be add 4 Prairie Stream

SteveTheDestroyer on Bant Humans

1 week ago

Thanks for the suggestion. I added 2 in and removed a Prairie Stream and a Canopy Vista. The playtest had me getting a little flooded. Any suggestions for Sideboard?

abby315 on Yes yes, I know but ...

1 week ago

I'm interested in the Verdant Catacombs. Does the price include shipping with delivery confirmation? Also, if you have any Bygone Bishops, Prairie Streams, or the new Censor or Cast Out I would be happy to chip in for those, too, for the sake of convenience & getting you a little bit extra cash. (I'm going off your trade binder statement that you have a lot of bulk rares etc.)

MagicalHacker on The Answer is Always No (Medomai Primer)

1 week ago

Jeffjames, since each one of them can find Hallowed Fountain, Irrigated Farmland, and Prairie Stream, they each work as dual lands. Even after all those are gone, they can still get basics, but you might be wondering why the lifeloss could be worth it. Each of them can be used to have or on turn one (with Hallowed Fountain). Mystic Gate, Skycloud Expanse, and Nimbus Maze, the three lands you suggested as replacements, all lack that important ability. That is the main reason, but there are other reasons, such as being able to shuffle cards that I don't want on top of my library after activating Sensei's Divining Top or making Weathered Wayfarer see one less land.

I hope this clarifies why I wholeheartedly believe that fetchlands are the second best type of colorfixing land, especially in a deck like this one.

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