Prairie Stream

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Zendikar Expeditions Mythic Rare

Combos Browse all

Related Questions

Prairie Stream

Land — Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Prairie Stream Discussion

Snap157 on Politics and Assassins

6 hours ago

Holy shit this is so cool!! Just a few minor suggestions.

Shock lands like Hallowed Fountain and Watery Grave are more expensive than Sunken Hollow or Prairie Stream, but they don't have to come in tapped if you don't meet requirements.

Secondly, I would add in 4 Wall of Denial (or Wall of Frost) to keep you alive. You never know what you may be blocking and sometimes tapping something doesn't do the trick if it has hexproof or shroud.

For removal, cards like Dismember, Ultimate Price, or even Stab Wound (which also provides another win-con) would be better in place of Assassinate, as being a 3 mana sorcery that only works on tapped creatures makes it only barely playable and very inefficient.

Lastly, since you've got creatures very well covered, it might be wise to include some Safe Passages to protect you from burn. Cards like Holy Day won't work to protect from burn because they only guard against combat damage. I would also throw in 4 Paradox Hazes for an amazing combo for the Azor's Elocutors. Hope this helps, I really love the deck. +1

pumpkinwavy on Frontier Clues

1 day ago

coffeymichael92 Don't worry about that, it says that for all Aether Revolt cards. Mechanized Production is certainly legal.

Now, I don't know how competitive you want to go with this, but there are definitely many improvements to be made. You probably don't want 4 copies of a legendary 5 cost card that doesn't immediately impact the board. Tamiyo's Journal is powerful, but 4 is way too many for such a slow card.

The deck is entirely standard legal, and the majority of the cards are from shadows over innistrad. Since you only have cards from 3 sets (bfz, soi and aer) that means the power level is going to be lower compared to decks playing the best cards from sets from m15 and all the sets since. What I'm trying to say is that you aren't taking advantage of the wide card pool there is available.

Your manabase needs improvement. 20 lands is simply not enough, and there is great fixing available to you in the frontier format. Some great lands you could play include Windswept Heath and Flooded Strand, Canopy Vista and Prairie Stream. The fetch + battleland manabase is the most consistent in frontier and enables easy 3 colour decks.

Taichou_Kalosi on Planetary Devastation

4 days ago

Haha, that was exactly my experience this past weekend at gameday. No one was expecting a land destruction deck. I didn't do very well against the BG snake counter decks, but the look on everyone's face when I hit turn 3 land destruction was hilarious. And also when casting Volcanic Upheaval after they tapped out. Instant land destruction was the best. I had one scoop from a cat lady deck after hitting their Port Town and Prairie Stream with Crumble to Dust. I definitely enjoyed the deck and had a few ideas on how to make it better during the matches. I'll post the update once I get around to revising the deck!

MangaVentFreak13 on mechanized panharmonicon

5 days ago

Wow. Just wow.

Um, mana base: Spire of Industry, Concealed Courtyard, Aether Hub, Sunken Hollow, Prairie Stream, Port Town, Choked Estuary, Shambling Vent, Forsaken Sanctuary, Submerged Boneyard and Meandering River. There are so many choices, pick your poison. Trust me, it'll help.

Control: You mentioned the early game is weak. It is. Control helps with that. Whether Fatal Push, Grasp of Darkness, Anguished Unmaking or something like that to kill creatures or something like Disallow, Void Shatter, Metallic Rebuke, or Negate to disrupt your opponent. Then you have cards like Anticipate, Prophetic Prism and Glimmer of Genius to help filter your deck in addition to Glint-Nest Crane to search for your combo pieces, (especially since Glint-Nest will bottom your Mechanized Productions). Speaking of which, I think you need more artifacts.

Early Game: Thraben Inspector is a good card, and a wonderful way to start off the game. Aether Poisoner doesn't really put any pressure on your opponent though, so what is she there for? If you have her for her deathtouch then why aren't you running Gifted Aetherborn? If you have her to make Servos, I think Hidden Stockpile will make more. Energy, maybe Live Fast and/or Die Young, or Shielded Aether Thief have a bit more utility. Hell, I think even Aether Swooper is better at making servos and energy than it.

Mid game: As much as I like Pilgrim's Eye I don't really think it's where you want to be. I think at that point in the game you probably want to be thinking about blocking creatures or searching/filtering for the combo. Though it is an artifact that you can grab with Glint-Nest Crane which is worth noting. A really convenient blocker would be Weaponcraft Enthusiast, giving you 3 blockers for the price of one or Eldrazi Displacer if you were actually serious about running it. Not only does it block but it can also stall by tapping your opponent's creatures. Felidar Guardian and Thought-Knot Seer I personally feel work best with alternative ways to use their effects so I would recommend Eldrazi Displacer and also Essence Flux so you can bounce them at instant speed for cheap.

Additionally, I'm iffy on Demon of Dark Schemes. I like the card but I think you would have to build around it more to justify it more. Like if you have a board of 3 Servos and your opponent has one creature you can kill (there are a lot of things running around with 3 toughness these days) then sure running it is great! But it's a huge mana investment, especially with the lands you are currently running. I personally would go more for Herald of Anguish and play it with some early game artifacts like clues, servos or Prophetic Prism, Cogworker's Puzzleknot, or Servo Schematic to get it on the battlefield sooner.

Hope some of that was helpful. Honestly I like your deck.

Delta-117 on Which booster box to buy

1 week ago

Strangely enough here has been my encounters with opening masterpieces/expeditions.

Like 2 1/2 years ago when I still was fairly new to magic I had my brother buy me 2 BFZ packs as a gift during the holidays and the second one turned out to be a Windswept Heath. I regret later when I knew its value selling it for some cards such as a Kozilek, Butcher of Truth, Omnath, Locus of Mana, Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, Spawnsire of Ulamog, etc, which turned out to be a bad idea as me and several other friends only played casually and never was at first aware of formats such as Edh,standard and modern. Later when we became aware of standard, and modern I couldn't in fact use some of these cards either because they weren't all that viable or legal. Now I only have kept the Praetor's and sold the rest.

Then during Oath of the Gatewatch, I attended a Fnm where we did something a bit different for a draft. We did a "whacky draft" where everyone would get 3 standard legal packs, back when DTK was still around. It was absurd what I opened, first BFZ pack was a Prairie Stream expedition, followed by a Fetid Heath in the Gatewatch pack! My third DTK pack still turned out to be an Atarka's Command too. I should have kept these maybe for commander, but I traded them for a bunch of standard stuff which nearly all of it has gone down in value. Wish I had these still for my Atraxa Edh deck that I now have.

Next I got a Sword of Feast and Famine at my third Kaladesh prerelease of a day and as well as two other mythics (Noxious Gearhulk and a Metallurgic Summonings)in my other packs, with that I rather easily went 4-0!

As you can see, all of these have not been from booster boxes. I bought my first box from Oath of the Gatewatch, and my second with aether revolt and so far I have had no luck with opening another, so it's not worth buying one just in the hopes of getting one of those at all. I still want my masterpiece Wurmcoil Engine however :(

abby315 on My First Deck ^-^

2 weeks ago

Hey! Welcome to TappedOut. It'll help suggestions if you give us a bit more idea what you're looking to make, and what cards you have access to! Are you looking to buy cards specifically for this deck? Does it have a theme or playstyle that you want to follow--for instance, "enchantments matter" with Silent Sentinel, or "flying creatures" with Thunderclap Wyvern? Do you like to attack, control the board, or both? Where are you going to play this deck, and with whom (e.g. FNM, kitchen table, Standard Open)?

Thinking about these questions will help you shape the deck!

For now I'll give some general suggestions about deckbuilding:

-60 cards is best. Try your best to always cut that last card for consistency's sake.

-Figure out what cards you want to see all the time, every game--the main cards of the deck. Make those a 4-of, because a deck full of 1 and 2-ofs will have a hard time playing with any synergy or consistency.

-When looking to cut cards, "vanilla" creatures, which are creatures with no abilities, are a good place to start. Creatures whose P/T are behind "curve" are also good cuts. (On average, a P/T equal to mana cost is on curve: a 4/4 for 4 mana. This changes if the card has a very good ability; see Kalitas, Traitor of Ghet. It also changes depending on color intensiveness; see Siege Rhino.) Great Hart is an example of both of these things: behind on P/T with no abilities.

-If you are going to purchase cards for the deck, it is also worthwhile to look for "strictly better" cards. For instance, Glimmer of Genius is a strictly better Weave Fate because it allows you to scry.

-Your mana is off to a great start. Dual lands are very useful: Prairie Stream, Tranquil Cove, Port Town are cheap ones.

Hope this helps!

AiryNeon on Bant Panharmonicon

2 weeks ago

Run some dual lands. Canopy Vista, Prairie Stream, Botanical Sanctum, Port Town, and Fortified Village are all good options for Bant colored lands to fix your mana base. I think that you should run more bombs. Verdurous Gearhulk is one of my favorite cards in standard right now. Also, if you are playing Bant, why not run Tamiyo, Field Researcher? I would run Fairgrounds Warden in the mainboard, and Stasis Snare in the side, and side it in against Gideon, Ally of Zendikar and Ulamog, the Ceaseless Hunger. Torrential Gearhulk, along with some strong instants such as Disallow and Glimmer of Genius could be fun. Enlightened Maniac is simply not a good card. One more cute idea: run one or two World Breaker, because you can hit multiple targets with one or more Panharmonicon out. You may need a good outlet for all of the energy that you are putting out. Perhaps Aethertide Whale or Aethersquall Ancient, the ancient being able to bounce your stuff and then you can play it again for more Panharmonicon triggers. Confiscation Coup might be a sideboard card. If push comes to shove, then Aetherwind Basker is a beautiful energy outlet. If you need more help, comment on my profile. Also, if you wouldn't mind doing me a favor: if you find my advice helpful, could you recommend my help to others? Thanks! And +1 from me!

DrayDray on Tap to Win

2 weeks ago

Honestly, I'd take out the really costly cards like the Kraken where you sink 14 mana into it just for it to get Doom Bladed or Path'd or some shit for like 1-3 mana, which would suck. I also, personally anyways, only run 1 copy of any legendary card if I don't have any way I can to toss it later, nice to draw those cards more often but nothing sucks like drawing a card you can't play. 2 colour lands might help, though it would seem you are trying to stay on a budget? Prairie Stream might not be bad because you play lots of basics. Just ideas.

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