|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Rare|
|Zendikar Expeditions (EXP)||Mythic Rare|
Combos Browse all
Land — Plains Island
(: Add or to your mana pool.)
Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Prairie Stream Discussion
6 hours ago
I dig it, looks powerful and grindy. Be careful when using High Tide, as it doubles all player's islands. When it's rebounded a blue opponent will know it's coming and will definitely try to take advantage.
I have an unhealthy love of Baral's Expertise, it's ridiculous with Taigam. If that free spell you cast with it is an instant/sorcery, it is eligible for rebound as well. That's overwhelming value, tell you what.
Your lands need some work. Prairie Stream should absolutely be in there. Irrigated Farmland too. Nimbus Maze was just reprinted. Myriad Landscape is ramp in a land, I like it a lot. Further upgrading gets costly, those would be a good start though.
Your lands are also split evenly with plains and islands, when you should be skewed way towards islands. You wanna take advantage of high tide right? Also your deck is just leaning way, way to blue. Swap 3-5 plains for islands.
I caved and built a Taigam deck. I tried just a straight spell slinger deck and found it had trouble finishing. My token generators, and I ran quite a few, tended to eat it. So I decided to build a voltron taigam. It's not even repetitive, what with all the spell slinging the deck still does.
Take a look, I'm still trying to get the right cards and card ratios for it. Dread it, Run from it... Destiny Still Arrives
1 week ago
Byuante thanks for the comment! Would also appreciate an upvote; trying to build some momentum :)
I agree with you on the curve. I can get it under 3. The suggestions you're giving me are all too expensive but the budget options are on the table! I think the general consensus is to cut the cluestones so they're out! Thanks again!
The tutors are good and I'll look for the cheaper ones to pick up. Dromar's Cavern is just nice mana fixing and goes well with the scrylands. The deserts I'll cut and the KTK lifelands are just budget options haha
What do you think about me going down to 35 lands? I've been considering that....
Again, thanks for all the help everyone! Really grateful!
1 week ago
In addition, Dromar's Cavern, the Cycling Deserts, and the KTK lifelands all seem like weird inclusions, though, and I'd suggest cutting them for fetches and shocks if possible, or perhaps Prairie Stream and Sunken Hollow, or honestly even more basics.
2 weeks ago
Taeguk, I've read your comments more closely. That Birthing Pod, Felidar Guardian combo does look insane. I feel like I really want a way to more consistently get Birthing Pod into play. Any thoughts on Fabricate or tutors in general? I've acquired a Wargate which could be good as well. Other than ramp and creatures you don't seem to run them in your deck. Could also be used to grab Panharmonicon.
Im used to mana rocks as ramp and colour fixing I need to adjust and trust the green ramp cards a bit more.
Mana Base. Partly for budget reasons, partly for pre-con laziness. Im not on the Wastes bandwagon yet, since I so far only have one card that needs colourless mana, and thats in an activated ability. I feel like I need to get a number of games under my belt before having a good opinion. As I said, the mana base is weak and I will upgrade it over time as I gain experience with the deck and become willing to pay for fetchlands, etc. I dont like lands that come into play tapped, there better be a big upside. Faerie Conclave , Rupture Spire, Secluded Steppe, Transguild Promenade are coming out. I dont really like the bounce lands very much, but they along with Seaside Citadel are staying in until I acquire better fixers. Opal Palace is staying in for now, it comes in untapped, gives me colourless mana and can fix in a pinch. Im eying the signets and the Caravan for the chopping block. Goldfishing the deck I think I may actually might have too many mana sources which is pretty strange. Ghost Quarter is going in (Strip Mine is better of course but I dont have one). Land destruction, Blood Moon and the like are not big concerns in my meta so Im not too worried about non-basic lands. Temple of the False God Im on the fence about. It feels great to play on turn 4 or 5, awful before that, meh turn 6 and beyond.
Youre probably right about Rite of Replication, but dammit I dont care what you say, Im not taking out until I cast it at least once before I take it out!
Day of Judgment is possibly on its way out? Its probably not great in this deck but feels odd not to have a board wipe. Something else maybe?
Win Conditions. Yeah I need one. The deck looks super fun to durdle around but I probably need more than Armada Wurm.
3 weeks ago
Pulled Prairie Stream and Wispweaver Angel and replaced them with Wasteland and Mistmeadow Witch. Decided another blink ability would work better than an etb blink and wasteland is in here to help deal with those instances of running into Maze of Ith.
1 month ago
Where's Grand Arbiter Augustin IV? He'd be boss in this deck to both slow people down and ramp you.
You have a Nazahn deck too? Excellent, we have similar tastes in EDH decks, I have one as well. I'll have more suggestions/ideas in the near future, keep rocking :)
1 month ago
Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.
I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.
Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?
Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.
Consider this budget manabase:
- 9x Forest
- 4x Island
- 3x Swamp
- 2x Plains
- Command Tower
- Exotic Orchard
- Opal Palace
- Seaside Citadel
- Sandsteppe Citadel
- Arcane Sanctum
- Evolving Wilds
- Terramorphic Expanse
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Canopy Vista
- Reliquary Tower
- Dreadship Reef
- Saltcrusted Steppe
- Yavimaya Coast
20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.
Good luck with your deck.