Prairie Stream

Legality

Format Legality
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Vintage Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Zendikar Expeditions Mythic Rare

Combos Browse all

Related Questions

Prairie Stream

Land — Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Prairie Stream Discussion

AllhydeNoJekyll on Chancellor Palpatine

1 week ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

Imaris on Breya in the kitchen

1 week ago

I had a big card supply recently, so let's rebuild the deck.

out Saheeli RaiRS

out Felidar GuardianRS

This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.

out Sanctum Gargoyle

out Chromatic StarRS

out Alhammarret's ArchiveRS

out Junk Diver

out Filigree Sages

out Shimmer Myr

Some of these cards I'll maybe return later.

in Planar BridgeRS

in Paradox EngineRS

in Vedalken Orrery

Finally I got 'em!

The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)

in Wrath of God

in Damnation

in Supreme Verdict

The second thing I wanted to add to my deck. Just mass removal spells.

The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.

in Metalworker

Let's see how this strongly-required-in-artifacts-deck card will work.

in Vedalken Archmage

That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.

out Nomad Outpost

out Sequestered StashRS (I can hardly remember I played this land's ability)

out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)

out Island

in Misty Rainforest

in Flooded Strand

in Blood CryptRS

in Steam VentsRS

I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.

Argy on Bant Tempo

2 weeks ago

I don't like being referred to as a guy.

You can just say, "what do you people think now".


You don't need until later on your curve, so I would do this with your lands:

4x Fortified Village
3x Evolving Wilds
3x Port Town
2x Plains
1x Island
1x Prairie Stream
2x Canopy Vista
5x Forest
3x Lumbering Falls

You are missing a card in your Sideboard. Take both Archangel Avacyn  Flip out of your Mainboard and put one in the SB.

You only need three Archangel Avacyn  Flip. If you have four copies you are more likely to end up with one in your opening hand, and you DON'T want that.

Replace the two slots in your Mainboard that were filled by Archangel Avacyn  Flip with Verdurous Gearhulk and voila!

The deck should playtest a lot smoother, now.

The changes you made were a step in the right direction.

Sargeras on U/W Ultimate Control: Make Your Opponents Concede

2 weeks ago

Having seen and played many versions of decks that run Isochron Scepter, I have a few suggestions.

  1. You need to have Leyline of Sanctity as a 4-of in your sideboard,otherwise any deck running discard will tear up your hand and screw with your combo/control. Once that happens you wont have a lot of outs to a board state besides maybe shackles if you top-deck it. I get that this a budget deck but you'll need them to win against powerful decks like Death's Shadow.

  2. Run Glacial Fortress over Prairie Stream, since you have fetchlands you typically want to get shocks instead of basic lands, Fortress is guaranteed to enter untapped. I get that goes against playing your Vedalken Shackles but in my experience curve is far more important.

  3. For sideboard tech, you may want to play cards like Ghostly Prison in order to have a one-stop way to make your opponents not be able to attack you, instead of trying to buy a turn.

  4. You may want to consider playing Rune Snag over Mana Leak, because if the game goes longer your opponents will be able to get around leak, meanwhile snag is good in both the late and early game if you draw it (Also pairs better against discard).

Those are my suggestions, if you need more help let me know.

Cheers!

Haxxzor on EDH Collection

2 weeks ago

I am currently struggling financially and hope to sell my cards to someone who will appreciate them. I have listed cards in My Inventory on Deckbox.org but that does not reflect the entirety of what I own. I have much more bulk commons and uncommons/rares. For example I have a HP Prairie Stream and a LP Beastcaller Savant not listed.

Also in the collection I have tons of full art lands and sleeves/deckboxes. I'm looking to get $450 for everything shipped OR reasonable offers; I am willing to part it out under the right circumstances, though.

Everything listed in inventory:

The rest of my unlisted collection:

zanakand on Right Through You

3 weeks ago

If you need a cheap land you can replace Azorius Chancery with something cheaper like Port Town or Prairie Stream

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