Prairie Stream

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Frontier Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Rare
Zendikar Expeditions Mythic Rare

Combos Browse all

Related Questions

Prairie Stream

Land — Plains Island

(: Add or to your mana pool.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.

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Prairie Stream Discussion

multimedia on Super Friends Commander/EDH

3 days ago

Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.

My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.

You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.

For a budget $30-$40 manabase I suggest playing:

Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.

I recommend this manabase and adding a ramp package of:

Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.

To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.

Good luck with your deck.


StinjyJumpingJew on First Ever Blue / White Control!

5 days ago

Hmm I suggest you try get some sort of dual lands, maybe Flooded Strand, Hallowed Fountain, if they are too expensive maybe try get some Glacial Fortress, Prairie Stream or Sejiri Refuge. Add some more card draw aswell, Serum Visions, Think Twice, Telling Time any of these would help a lot. Maybe have a look at some U/W Control builds floating around on tappedout to give you some other suggestions. Anyways hope this helps a bit.

willspower3 on Spiritual Penance

1 week ago

Welcome to Magic. I was in your shoes when Shadows Over Innistrad came out. I built up spirits too and it is a blast to play. Unfortunately they rotate out of standard when Ixalon releases. A good standard list can be found , with a decklist under the video description. In that decklist, Metallic Mimic is a bit pricey, so substituting Fog Walker isn't a bad idea. Definitely go with 4 Nebelgast Herald and 2-4 Selfless Spirit depending on budget, taking out some Uninvited Geist  Flip and Drogskol Shieldmate.

The good news is that there are several good builds for Blue/White spirits in the Modern format. You can keep the lands you use in standard and upgrade as you feel. Glacial Fortress should be in Ixalon, so it will be pretty cheap. It plays well with Prairie Stream or Irrigated Farmland for good mana on turn 2. Hallowed Fountain would be the upgrade after that replacing basics. Eventually getting fetchlands to replace the Prairie Stream can be a stretch goal as your interest in the game increases.

For main deck alterations to fit modern on a budget, a list like this should suit your play style well:

Creatures (24)4x Mausoleum Wanderer4x Rattlechains4x Selfless Spirit4x Spell Queller4x Drogskol Captain4x Nebelgast Herald

Instants (14)4x Mana Leak4x Path to Exile4x Mana Tithe2x essence flux

Lands (22) including 1-2 Moorland Haunt and 1 Ghost Quarter

iAzire on Zur the Immortal

1 week ago

Printings have been changed as there have been some upgrades.

New Expeditions:

New Masterpieces:

Also picked up a NM Scrubland , but as it does not tap for , it has not been included.

Minihorror227 on W/U Prison

1 week ago

Title goes here Show

ok, so I need to make a couple changes to the deck.

First change: I just picked up 2 Sigil of the Empty Thrones. What should I replace with them?

Second Change: I also picked up 2 Prairie Streams and 1 Hallowed Fountain. What in the land base should I replace?

Vaan on Ashes of Avacyn

2 weeks ago

You should try to run more 4 offs on your deck, having lots of single copies of cards reduces the deck consistency and makes it feel very clunky. Also, since your goal is to build a deck with a strong late game you need to include the means to not die until you get there, so let's work on that first.

You're already running 3 Emancipation Angel, maybe adding 4 copies of Wall of Omens as a support cards is a good idea, Wall of Omens is a good blocker for the early game, draws you a card and is a great target for the Emancipation Angel effect. I recommend cutting some of the 6 mana cost cards for the Wall of Omens. Restoration Angel can also flick Wall of Omens and is a solid creature on its on, including 3 or 4 of them would be nice.

Archangel of Tithes has a solid body and helps slowing down an aggressive opponent, consider adding some to the deck.

Now, there are lots of cards on your deck that don't really help achieving your goal and can be cut without worries. I would start by cutting Tranquil Cove and Prairie Stream for 4 Emeria, The Sky Ruin. Sigarda's Aid only interacts with 4 cards on your deck, there's not enough support for it to be effective and every single artifact on the deck except Quicksilver Amulet can also be cut without problems. You can cut these cards for more early game bodies and support to your lifegain sub-theme with Lone Missionary/Inquisitor Exarch or removal with Path to Exile/Celestial Flare.

Also, Sun Titan is not an angel but does exactly what you're looking for.

Funkydiscogod on Card creation challenge

3 weeks ago

I think at any CMC, that card would be a draft bomb. Imagine empty-handed, sweeping up 3 each of Plains and Islands would be an enormous power swing: draw 3 cards, and gain 27 life.

In Modern, with access to Hallowed Fountainand Prairie Stream, it could get out of control.

The closest thing to compare it to is Landbind Ritual and Flow of Ideas and Sphinx's Revelation. We probably could find a good cost for it if we had enough time to think about it.


Heartbeat Harvest

Instant

Sweep - Return any number of Forests you control to their owner's hand. Until end of turn, whenever you tap a land for mana, add to your mana pool for each Forest returned this way.


This one is meant to be Heartbeat of Spring meets Early Harvest, with the drawback of having to return land to your hand to get any effect.

Anyway...I don't think sweep needs to be just on instants and sorceries. Let's see a creature that has an activated ability with Sweep.

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